Always send skin metadata even if no additional boxes are available

This commit is contained in:
MrZomka 2026-04-07 22:26:16 +03:00 committed by Langtanium
parent 0c963335a0
commit bb5fa50615
2 changed files with 2 additions and 16 deletions

View file

@ -2705,14 +2705,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
{ {
if(pDLCSkinFile) if(pDLCSkinFile)
{ {
if(pDLCSkinFile->getAdditionalBoxesCount()!=0) send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, pDLCSkinFile));
{
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, pDLCSkinFile));
}
else
{
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes));
}
} }
else else
{ {

View file

@ -885,14 +885,7 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
if(pDLCSkinFile) if(pDLCSkinFile)
{ {
if(pDLCSkinFile->getAdditionalBoxesCount()!=0) send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile));
{
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile));
}
else
{
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes));
}
} }
else else
{ {