Always send skin metadata even if no additional boxes are available

This commit is contained in:
MrZomka 2026-04-07 22:26:16 +03:00 committed by Langtanium
parent 0c963335a0
commit bb5fa50615
2 changed files with 2 additions and 16 deletions

View file

@ -2704,17 +2704,10 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
if(dwBytes!=0) if(dwBytes!=0)
{ {
if(pDLCSkinFile) if(pDLCSkinFile)
{
if(pDLCSkinFile->getAdditionalBoxesCount()!=0)
{ {
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, pDLCSkinFile)); send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes, pDLCSkinFile));
} }
else else
{
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwBytes));
}
}
else
{ {
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID); unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);

View file

@ -884,17 +884,10 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
{ {
if(pDLCSkinFile) if(pDLCSkinFile)
{
if(pDLCSkinFile->getAdditionalBoxesCount()!=0)
{ {
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile)); send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pDLCSkinFile));
} }
else else
{
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes));
}
}
else
{ {
// we don't have the dlc skin, so retrieve the data from the app store // we don't have the dlc skin, so retrieve the data from the app store
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID); vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);