make handleParticleEvent actually parse the particle type instead of hardcoding hearts

This commit is contained in:
sylvessa 2026-03-23 19:53:09 -05:00
parent 77433dbd86
commit b74af7259d

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@ -4036,6 +4036,8 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet) void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
{ {
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName());
for (int i = 0; i < packet->getCount(); i++) for (int i = 0; i < packet->getCount(); i++)
{ {
double xVarience = random->nextGaussian() * packet->getXDist(); double xVarience = random->nextGaussian() * packet->getXDist();
@ -4045,10 +4047,6 @@ void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> pack
double ya = random->nextGaussian() * packet->getMaxSpeed(); double ya = random->nextGaussian() * packet->getMaxSpeed();
double za = random->nextGaussian() * packet->getMaxSpeed(); double za = random->nextGaussian() * packet->getMaxSpeed();
// TODO: determine particle ID from name
assert(0);
ePARTICLE_TYPE particleId = eParticleType_heart;
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za); level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
} }
} }