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https://github.com/smartcmd/MinecraftConsoles.git
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Implement copilot suggestions
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parent
980e5b9228
commit
ad55c38d02
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@ -26,7 +26,7 @@ function(configure_msvc_target target)
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
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$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
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$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
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$<$<COMPILE_LANGUAGE:C,CXX>:/GS->
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$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
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$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
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$<$<COMPILE_LANGUAGE:CXX>:/GR>
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
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@ -17,7 +17,7 @@ set(MINECRAFT_CLIENT_SOURCES
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$<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
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$<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
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$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
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$<$<STREQUAL:${PLATFORM_NAME},Xbox360>:${MINECRAFT_CLIENT_XBOX360}>
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$<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
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${SOURCES_COMMON}
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)
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@ -47,7 +47,7 @@ if(MSVC)
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endif()
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set_target_properties(Minecraft.Client PROPERTIES
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VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
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VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>"
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)
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target_link_libraries(Minecraft.Client PRIVATE
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@ -80,13 +80,13 @@ Minecraft.Client.exe -name Steve -fullscreen
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1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe) or [newer](https://visualstudio.microsoft.com/downloads/).
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2. Clone the repository.
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3. Open the project folder from Visual Studio.
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5. Set the build configuration to **Windows - Debug** (Release is also ok but missing some debug features), then build and run.
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4. Set the build configuration to **Windows - Debug** (Release is also ok but missing some debug features), then build and run.
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### CMake (Windows x64)
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```powershell
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cmake -B out/build --preset windows64
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cmake --build out/build --preset windows64-release --target Minecraft.Client
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cmake --preset windows64
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cmake --build --preset windows64-release --target Minecraft.Client
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```
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For more information, see [COMPILE.md](COMPILE.md).
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