mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Added critical hit sound
Added the critical hit sound and it's functionality within the game
This commit is contained in:
parent
3c01ad7a48
commit
ad006efa53
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@ -223,6 +223,7 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
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// instead, we'll add the sounds as new ones and change the code to reference them
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L"fire.new_ignite",
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L"damage.critical" //eSoundType_DAMAGE_CRITICAL
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};
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Binary file not shown.
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@ -78,6 +78,16 @@ bool DamageSource::isProjectile()
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{
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return _isProjectile;
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}
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//whoa new stuff!
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bool DamageSource::isCritical()
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{
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return _isCritical;
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}
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DamageSource *DamageSource::setCritical()
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{
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_isCritical = true;
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return this;
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}
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DamageSource *DamageSource::setProjectile()
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{
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@ -47,8 +47,11 @@ private:
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bool _scalesWithDifficulty;
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bool _isMagic;
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bool _isExplosion;
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bool _isCritical;
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public:
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bool isCritical();
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DamageSource* setCritical();
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bool isProjectile();
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DamageSource *setProjectile();
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bool isExplosion();
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@ -859,7 +859,12 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
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}
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else
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{
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if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
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if (sound) {
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//New Critical Sound plays and works for the most part
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if (source->isCritical()) playSound(getCritHurtSound(), getSoundVolume(), getVoicePitch());
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playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
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}
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}
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MemSect(0);
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@ -960,6 +965,13 @@ int LivingEntity::getHurtSound()
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return eSoundType_DAMAGE_HURT;
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}
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int LivingEntity::getCritHurtSound()
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{
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return eSoundType_DAMAGE_CRITICAL;
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}
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int LivingEntity::getDeathSound()
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{
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return eSoundType_DAMAGE_HURT;
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@ -187,6 +187,7 @@ public:
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protected:
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getCritHurtSound();
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protected:
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virtual void dropRareDeathLoot(int rareLootLevel);
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@ -1630,7 +1630,14 @@ void Player::attack(shared_ptr<Entity> entity)
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entity->setOnFire(1);
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}
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DamageSource *damageSource = DamageSource::playerAttack(dynamic_pointer_cast<Player>(shared_from_this()));
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if (bCrit)
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{
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damageSource->setCritical();
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}
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bool wasHurt = entity->hurt(damageSource, dmg);
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delete damageSource;
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if (wasHurt)
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@ -114,105 +114,106 @@ enum eSOUND_TYPE
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eSoundType_STEP_CLOTH,
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eSoundType_STEP_SAND,
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// soundbank 2
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eSoundType_MOB_ENDERDRAGON_END,
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eSoundType_MOB_ENDERDRAGON_GROWL,
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eSoundType_MOB_ENDERDRAGON_HIT,
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eSoundType_MOB_ENDERDRAGON_MOVE,
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eSoundType_MOB_IRONGOLEM_THROW,
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eSoundType_MOB_IRONGOLEM_HIT,
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eSoundType_MOB_IRONGOLEM_DEATH,
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eSoundType_MOB_IRONGOLEM_WALK,
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eSoundType_MOB_ENDERDRAGON_END,
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eSoundType_MOB_ENDERDRAGON_GROWL,
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eSoundType_MOB_ENDERDRAGON_HIT,
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eSoundType_MOB_ENDERDRAGON_MOVE,
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eSoundType_MOB_IRONGOLEM_THROW,
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eSoundType_MOB_IRONGOLEM_HIT,
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eSoundType_MOB_IRONGOLEM_DEATH,
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eSoundType_MOB_IRONGOLEM_WALK,
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// TU14
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eSoundType_DAMAGE_THORNS,
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eSoundType_RANDOM_ANVIL_BREAK,
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eSoundType_RANDOM_ANVIL_LAND,
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eSoundType_RANDOM_ANVIL_USE,
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eSoundType_MOB_VILLAGER_HAGGLE,
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eSoundType_MOB_VILLAGER_IDLE,
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eSoundType_MOB_VILLAGER_HIT,
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eSoundType_MOB_VILLAGER_DEATH,
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eSoundType_MOB_VILLAGER_YES,
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eSoundType_MOB_VILLAGER_NO,
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eSoundType_MOB_ZOMBIE_INFECT,
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eSoundType_MOB_ZOMBIE_UNFECT,
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eSoundType_MOB_ZOMBIE_REMEDY,
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eSoundType_STEP_SNOW,
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eSoundType_STEP_LADDER,
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eSoundType_DIG_CLOTH,
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eSoundType_DIG_GRASS,
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eSoundType_DIG_GRAVEL,
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eSoundType_DIG_SAND,
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eSoundType_DIG_SNOW,
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eSoundType_DIG_STONE,
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eSoundType_DIG_WOOD,
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// TU14
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eSoundType_DAMAGE_THORNS,
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eSoundType_RANDOM_ANVIL_BREAK,
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eSoundType_RANDOM_ANVIL_LAND,
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eSoundType_RANDOM_ANVIL_USE,
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eSoundType_MOB_VILLAGER_HAGGLE,
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eSoundType_MOB_VILLAGER_IDLE,
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eSoundType_MOB_VILLAGER_HIT,
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eSoundType_MOB_VILLAGER_DEATH,
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eSoundType_MOB_VILLAGER_YES,
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eSoundType_MOB_VILLAGER_NO,
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eSoundType_MOB_ZOMBIE_INFECT,
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eSoundType_MOB_ZOMBIE_UNFECT,
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eSoundType_MOB_ZOMBIE_REMEDY,
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eSoundType_STEP_SNOW,
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eSoundType_STEP_LADDER,
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eSoundType_DIG_CLOTH,
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eSoundType_DIG_GRASS,
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eSoundType_DIG_GRAVEL,
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eSoundType_DIG_SAND,
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eSoundType_DIG_SNOW,
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eSoundType_DIG_STONE,
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eSoundType_DIG_WOOD,
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// 1.6.4
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eSoundType_FIREWORKS_LAUNCH,
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eSoundType_FIREWORKS_BLAST,
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eSoundType_FIREWORKS_BLAST_FAR,
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eSoundType_FIREWORKS_LARGE_BLAST,
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eSoundType_FIREWORKS_LARGE_BLAST_FAR,
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eSoundType_FIREWORKS_TWINKLE,
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eSoundType_FIREWORKS_TWINKLE_FAR,
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// 1.6.4
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eSoundType_FIREWORKS_LAUNCH,
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eSoundType_FIREWORKS_BLAST,
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eSoundType_FIREWORKS_BLAST_FAR,
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eSoundType_FIREWORKS_LARGE_BLAST,
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eSoundType_FIREWORKS_LARGE_BLAST_FAR,
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eSoundType_FIREWORKS_TWINKLE,
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eSoundType_FIREWORKS_TWINKLE_FAR,
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eSoundType_MOB_BAT_IDLE,
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eSoundType_MOB_BAT_HURT,
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eSoundType_MOB_BAT_DEATH,
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eSoundType_MOB_BAT_TAKEOFF,
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eSoundType_MOB_BAT_IDLE,
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eSoundType_MOB_BAT_HURT,
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eSoundType_MOB_BAT_DEATH,
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eSoundType_MOB_BAT_TAKEOFF,
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eSoundType_MOB_WITHER_SPAWN,
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eSoundType_MOB_WITHER_IDLE, //"mob.wither.idle";
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eSoundType_MOB_WITHER_HURT, //"mob.wither.hurt";
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eSoundType_MOB_WITHER_DEATH,//"mob.wither.death";
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eSoundType_MOB_WITHER_SHOOT,//"mob.wither.shoot";
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eSoundType_MOB_WITHER_SPAWN,
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eSoundType_MOB_WITHER_IDLE, //"mob.wither.idle";
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eSoundType_MOB_WITHER_HURT, //"mob.wither.hurt";
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eSoundType_MOB_WITHER_DEATH,//"mob.wither.death";
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eSoundType_MOB_WITHER_SHOOT,//"mob.wither.shoot";
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eSoundType_MOB_COW_STEP,
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eSoundType_MOB_CHICKEN_STEP,
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eSoundType_MOB_PIG_STEP,
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eSoundType_MOB_ENDERMAN_STARE,
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eSoundType_MOB_ENDERMAN_SCREAM,
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eSoundType_MOB_SHEEP_SHEAR,
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eSoundType_MOB_SHEEP_STEP,
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eSoundType_MOB_SKELETON_DEATH,
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eSoundType_MOB_SKELETON_STEP,
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eSoundType_MOB_SPIDER_STEP,
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eSoundType_MOB_WOLF_STEP,
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eSoundType_MOB_ZOMBIE_STEP,
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eSoundType_LIQUID_SWIM,
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eSoundType_MOB_HORSE_LAND,
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eSoundType_MOB_HORSE_ARMOR,
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eSoundType_MOB_HORSE_LEATHER,
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eSoundType_MOB_HORSE_ZOMBIE_DEATH,
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eSoundType_MOB_HORSE_SKELETON_DEATH,
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eSoundType_MOB_HORSE_DONKEY_DEATH,
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eSoundType_MOB_HORSE_DEATH,
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eSoundType_MOB_HORSE_ZOMBIE_HIT,
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eSoundType_MOB_HORSE_SKELETON_HIT,
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eSoundType_MOB_HORSE_DONKEY_HIT,
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eSoundType_MOB_HORSE_HIT,
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eSoundType_MOB_HORSE_ZOMBIE_IDLE,
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eSoundType_MOB_HORSE_SKELETON_IDLE,
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eSoundType_MOB_HORSE_DONKEY_IDLE,
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eSoundType_MOB_HORSE_IDLE,
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eSoundType_MOB_HORSE_DONKEY_ANGRY,
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eSoundType_MOB_HORSE_ANGRY,
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eSoundType_MOB_HORSE_GALLOP,
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eSoundType_MOB_HORSE_BREATHE,
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eSoundType_MOB_HORSE_WOOD,
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eSoundType_MOB_HORSE_SOFT,
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eSoundType_MOB_HORSE_JUMP,
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eSoundType_MOB_WITCH_IDLE,
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eSoundType_MOB_WITCH_HURT,
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eSoundType_MOB_WITCH_DEATH,
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eSoundType_MOB_SLIME_BIG,
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eSoundType_MOB_SLIME_SMALL,
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eSoundType_EATING,
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eSoundType_RANDOM_LEVELUP,
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eSoundType_FIRE_NEWIGNITE,
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eSoundType_MOB_COW_STEP,
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eSoundType_MOB_CHICKEN_STEP,
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eSoundType_MOB_PIG_STEP,
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eSoundType_MOB_ENDERMAN_STARE,
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eSoundType_MOB_ENDERMAN_SCREAM,
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eSoundType_MOB_SHEEP_SHEAR,
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eSoundType_MOB_SHEEP_STEP,
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eSoundType_MOB_SKELETON_DEATH,
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eSoundType_MOB_SKELETON_STEP,
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eSoundType_MOB_SPIDER_STEP,
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eSoundType_MOB_WOLF_STEP,
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eSoundType_MOB_ZOMBIE_STEP,
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eSoundType_LIQUID_SWIM,
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eSoundType_MOB_HORSE_LAND,
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eSoundType_MOB_HORSE_ARMOR,
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eSoundType_MOB_HORSE_LEATHER,
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eSoundType_MOB_HORSE_ZOMBIE_DEATH,
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eSoundType_MOB_HORSE_SKELETON_DEATH,
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eSoundType_MOB_HORSE_DONKEY_DEATH,
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eSoundType_MOB_HORSE_DEATH,
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eSoundType_MOB_HORSE_ZOMBIE_HIT,
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eSoundType_MOB_HORSE_SKELETON_HIT,
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eSoundType_MOB_HORSE_DONKEY_HIT,
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eSoundType_MOB_HORSE_HIT,
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eSoundType_MOB_HORSE_ZOMBIE_IDLE,
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eSoundType_MOB_HORSE_SKELETON_IDLE,
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eSoundType_MOB_HORSE_DONKEY_IDLE,
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eSoundType_MOB_HORSE_IDLE,
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eSoundType_MOB_HORSE_DONKEY_ANGRY,
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eSoundType_MOB_HORSE_ANGRY,
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eSoundType_MOB_HORSE_GALLOP,
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eSoundType_MOB_HORSE_BREATHE,
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eSoundType_MOB_HORSE_WOOD,
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eSoundType_MOB_HORSE_SOFT,
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eSoundType_MOB_HORSE_JUMP,
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eSoundType_MOB_WITCH_IDLE,
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eSoundType_MOB_WITCH_HURT,
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eSoundType_MOB_WITCH_DEATH,
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eSoundType_MOB_SLIME_BIG,
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eSoundType_MOB_SLIME_SMALL,
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eSoundType_EATING,
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eSoundType_RANDOM_LEVELUP,
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eSoundType_FIRE_NEWIGNITE,
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//New ENUM
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eSoundType_DAMAGE_CRITICAL,
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eSoundType_MAX
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};
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