mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Added critical hit sound
Added the critical hit sound and it's functionality within the game
This commit is contained in:
parent
3c01ad7a48
commit
ad006efa53
|
|
@ -223,6 +223,7 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
|
||||||
// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
|
// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
|
||||||
// instead, we'll add the sounds as new ones and change the code to reference them
|
// instead, we'll add the sounds as new ones and change the code to reference them
|
||||||
L"fire.new_ignite",
|
L"fire.new_ignite",
|
||||||
|
L"damage.critical" //eSoundType_DAMAGE_CRITICAL
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -78,6 +78,16 @@ bool DamageSource::isProjectile()
|
||||||
{
|
{
|
||||||
return _isProjectile;
|
return _isProjectile;
|
||||||
}
|
}
|
||||||
|
//whoa new stuff!
|
||||||
|
bool DamageSource::isCritical()
|
||||||
|
{
|
||||||
|
return _isCritical;
|
||||||
|
}
|
||||||
|
DamageSource *DamageSource::setCritical()
|
||||||
|
{
|
||||||
|
_isCritical = true;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
DamageSource *DamageSource::setProjectile()
|
DamageSource *DamageSource::setProjectile()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -47,8 +47,11 @@ private:
|
||||||
bool _scalesWithDifficulty;
|
bool _scalesWithDifficulty;
|
||||||
bool _isMagic;
|
bool _isMagic;
|
||||||
bool _isExplosion;
|
bool _isExplosion;
|
||||||
|
bool _isCritical;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
bool isCritical();
|
||||||
|
DamageSource* setCritical();
|
||||||
bool isProjectile();
|
bool isProjectile();
|
||||||
DamageSource *setProjectile();
|
DamageSource *setProjectile();
|
||||||
bool isExplosion();
|
bool isExplosion();
|
||||||
|
|
|
||||||
|
|
@ -859,7 +859,12 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
|
if (sound) {
|
||||||
|
|
||||||
|
//New Critical Sound plays and works for the most part
|
||||||
|
if (source->isCritical()) playSound(getCritHurtSound(), getSoundVolume(), getVoicePitch());
|
||||||
|
playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
MemSect(0);
|
MemSect(0);
|
||||||
|
|
||||||
|
|
@ -960,6 +965,13 @@ int LivingEntity::getHurtSound()
|
||||||
return eSoundType_DAMAGE_HURT;
|
return eSoundType_DAMAGE_HURT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int LivingEntity::getCritHurtSound()
|
||||||
|
{
|
||||||
|
return eSoundType_DAMAGE_CRITICAL;
|
||||||
|
}
|
||||||
|
|
||||||
int LivingEntity::getDeathSound()
|
int LivingEntity::getDeathSound()
|
||||||
{
|
{
|
||||||
return eSoundType_DAMAGE_HURT;
|
return eSoundType_DAMAGE_HURT;
|
||||||
|
|
|
||||||
|
|
@ -187,6 +187,7 @@ public:
|
||||||
protected:
|
protected:
|
||||||
virtual int getHurtSound();
|
virtual int getHurtSound();
|
||||||
virtual int getDeathSound();
|
virtual int getDeathSound();
|
||||||
|
virtual int getCritHurtSound();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void dropRareDeathLoot(int rareLootLevel);
|
virtual void dropRareDeathLoot(int rareLootLevel);
|
||||||
|
|
|
||||||
|
|
@ -1630,7 +1630,14 @@ void Player::attack(shared_ptr<Entity> entity)
|
||||||
entity->setOnFire(1);
|
entity->setOnFire(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
DamageSource *damageSource = DamageSource::playerAttack(dynamic_pointer_cast<Player>(shared_from_this()));
|
DamageSource *damageSource = DamageSource::playerAttack(dynamic_pointer_cast<Player>(shared_from_this()));
|
||||||
|
|
||||||
|
if (bCrit)
|
||||||
|
{
|
||||||
|
damageSource->setCritical();
|
||||||
|
}
|
||||||
bool wasHurt = entity->hurt(damageSource, dmg);
|
bool wasHurt = entity->hurt(damageSource, dmg);
|
||||||
delete damageSource;
|
delete damageSource;
|
||||||
if (wasHurt)
|
if (wasHurt)
|
||||||
|
|
|
||||||
|
|
@ -114,105 +114,106 @@ enum eSOUND_TYPE
|
||||||
eSoundType_STEP_CLOTH,
|
eSoundType_STEP_CLOTH,
|
||||||
eSoundType_STEP_SAND,
|
eSoundType_STEP_SAND,
|
||||||
// soundbank 2
|
// soundbank 2
|
||||||
eSoundType_MOB_ENDERDRAGON_END,
|
eSoundType_MOB_ENDERDRAGON_END,
|
||||||
eSoundType_MOB_ENDERDRAGON_GROWL,
|
eSoundType_MOB_ENDERDRAGON_GROWL,
|
||||||
eSoundType_MOB_ENDERDRAGON_HIT,
|
eSoundType_MOB_ENDERDRAGON_HIT,
|
||||||
eSoundType_MOB_ENDERDRAGON_MOVE,
|
eSoundType_MOB_ENDERDRAGON_MOVE,
|
||||||
eSoundType_MOB_IRONGOLEM_THROW,
|
eSoundType_MOB_IRONGOLEM_THROW,
|
||||||
eSoundType_MOB_IRONGOLEM_HIT,
|
eSoundType_MOB_IRONGOLEM_HIT,
|
||||||
eSoundType_MOB_IRONGOLEM_DEATH,
|
eSoundType_MOB_IRONGOLEM_DEATH,
|
||||||
eSoundType_MOB_IRONGOLEM_WALK,
|
eSoundType_MOB_IRONGOLEM_WALK,
|
||||||
|
|
||||||
// TU14
|
// TU14
|
||||||
eSoundType_DAMAGE_THORNS,
|
eSoundType_DAMAGE_THORNS,
|
||||||
eSoundType_RANDOM_ANVIL_BREAK,
|
eSoundType_RANDOM_ANVIL_BREAK,
|
||||||
eSoundType_RANDOM_ANVIL_LAND,
|
eSoundType_RANDOM_ANVIL_LAND,
|
||||||
eSoundType_RANDOM_ANVIL_USE,
|
eSoundType_RANDOM_ANVIL_USE,
|
||||||
eSoundType_MOB_VILLAGER_HAGGLE,
|
eSoundType_MOB_VILLAGER_HAGGLE,
|
||||||
eSoundType_MOB_VILLAGER_IDLE,
|
eSoundType_MOB_VILLAGER_IDLE,
|
||||||
eSoundType_MOB_VILLAGER_HIT,
|
eSoundType_MOB_VILLAGER_HIT,
|
||||||
eSoundType_MOB_VILLAGER_DEATH,
|
eSoundType_MOB_VILLAGER_DEATH,
|
||||||
eSoundType_MOB_VILLAGER_YES,
|
eSoundType_MOB_VILLAGER_YES,
|
||||||
eSoundType_MOB_VILLAGER_NO,
|
eSoundType_MOB_VILLAGER_NO,
|
||||||
eSoundType_MOB_ZOMBIE_INFECT,
|
eSoundType_MOB_ZOMBIE_INFECT,
|
||||||
eSoundType_MOB_ZOMBIE_UNFECT,
|
eSoundType_MOB_ZOMBIE_UNFECT,
|
||||||
eSoundType_MOB_ZOMBIE_REMEDY,
|
eSoundType_MOB_ZOMBIE_REMEDY,
|
||||||
eSoundType_STEP_SNOW,
|
eSoundType_STEP_SNOW,
|
||||||
eSoundType_STEP_LADDER,
|
eSoundType_STEP_LADDER,
|
||||||
eSoundType_DIG_CLOTH,
|
eSoundType_DIG_CLOTH,
|
||||||
eSoundType_DIG_GRASS,
|
eSoundType_DIG_GRASS,
|
||||||
eSoundType_DIG_GRAVEL,
|
eSoundType_DIG_GRAVEL,
|
||||||
eSoundType_DIG_SAND,
|
eSoundType_DIG_SAND,
|
||||||
eSoundType_DIG_SNOW,
|
eSoundType_DIG_SNOW,
|
||||||
eSoundType_DIG_STONE,
|
eSoundType_DIG_STONE,
|
||||||
eSoundType_DIG_WOOD,
|
eSoundType_DIG_WOOD,
|
||||||
|
|
||||||
// 1.6.4
|
// 1.6.4
|
||||||
eSoundType_FIREWORKS_LAUNCH,
|
eSoundType_FIREWORKS_LAUNCH,
|
||||||
eSoundType_FIREWORKS_BLAST,
|
eSoundType_FIREWORKS_BLAST,
|
||||||
eSoundType_FIREWORKS_BLAST_FAR,
|
eSoundType_FIREWORKS_BLAST_FAR,
|
||||||
eSoundType_FIREWORKS_LARGE_BLAST,
|
eSoundType_FIREWORKS_LARGE_BLAST,
|
||||||
eSoundType_FIREWORKS_LARGE_BLAST_FAR,
|
eSoundType_FIREWORKS_LARGE_BLAST_FAR,
|
||||||
eSoundType_FIREWORKS_TWINKLE,
|
eSoundType_FIREWORKS_TWINKLE,
|
||||||
eSoundType_FIREWORKS_TWINKLE_FAR,
|
eSoundType_FIREWORKS_TWINKLE_FAR,
|
||||||
|
|
||||||
eSoundType_MOB_BAT_IDLE,
|
eSoundType_MOB_BAT_IDLE,
|
||||||
eSoundType_MOB_BAT_HURT,
|
eSoundType_MOB_BAT_HURT,
|
||||||
eSoundType_MOB_BAT_DEATH,
|
eSoundType_MOB_BAT_DEATH,
|
||||||
eSoundType_MOB_BAT_TAKEOFF,
|
eSoundType_MOB_BAT_TAKEOFF,
|
||||||
|
|
||||||
|
|
||||||
eSoundType_MOB_WITHER_SPAWN,
|
eSoundType_MOB_WITHER_SPAWN,
|
||||||
eSoundType_MOB_WITHER_IDLE, //"mob.wither.idle";
|
eSoundType_MOB_WITHER_IDLE, //"mob.wither.idle";
|
||||||
eSoundType_MOB_WITHER_HURT, //"mob.wither.hurt";
|
eSoundType_MOB_WITHER_HURT, //"mob.wither.hurt";
|
||||||
eSoundType_MOB_WITHER_DEATH,//"mob.wither.death";
|
eSoundType_MOB_WITHER_DEATH,//"mob.wither.death";
|
||||||
eSoundType_MOB_WITHER_SHOOT,//"mob.wither.shoot";
|
eSoundType_MOB_WITHER_SHOOT,//"mob.wither.shoot";
|
||||||
|
|
||||||
eSoundType_MOB_COW_STEP,
|
eSoundType_MOB_COW_STEP,
|
||||||
eSoundType_MOB_CHICKEN_STEP,
|
eSoundType_MOB_CHICKEN_STEP,
|
||||||
eSoundType_MOB_PIG_STEP,
|
eSoundType_MOB_PIG_STEP,
|
||||||
eSoundType_MOB_ENDERMAN_STARE,
|
eSoundType_MOB_ENDERMAN_STARE,
|
||||||
eSoundType_MOB_ENDERMAN_SCREAM,
|
eSoundType_MOB_ENDERMAN_SCREAM,
|
||||||
eSoundType_MOB_SHEEP_SHEAR,
|
eSoundType_MOB_SHEEP_SHEAR,
|
||||||
eSoundType_MOB_SHEEP_STEP,
|
eSoundType_MOB_SHEEP_STEP,
|
||||||
eSoundType_MOB_SKELETON_DEATH,
|
eSoundType_MOB_SKELETON_DEATH,
|
||||||
eSoundType_MOB_SKELETON_STEP,
|
eSoundType_MOB_SKELETON_STEP,
|
||||||
eSoundType_MOB_SPIDER_STEP,
|
eSoundType_MOB_SPIDER_STEP,
|
||||||
eSoundType_MOB_WOLF_STEP,
|
eSoundType_MOB_WOLF_STEP,
|
||||||
eSoundType_MOB_ZOMBIE_STEP,
|
eSoundType_MOB_ZOMBIE_STEP,
|
||||||
eSoundType_LIQUID_SWIM,
|
eSoundType_LIQUID_SWIM,
|
||||||
eSoundType_MOB_HORSE_LAND,
|
eSoundType_MOB_HORSE_LAND,
|
||||||
eSoundType_MOB_HORSE_ARMOR,
|
eSoundType_MOB_HORSE_ARMOR,
|
||||||
eSoundType_MOB_HORSE_LEATHER,
|
eSoundType_MOB_HORSE_LEATHER,
|
||||||
eSoundType_MOB_HORSE_ZOMBIE_DEATH,
|
eSoundType_MOB_HORSE_ZOMBIE_DEATH,
|
||||||
eSoundType_MOB_HORSE_SKELETON_DEATH,
|
eSoundType_MOB_HORSE_SKELETON_DEATH,
|
||||||
eSoundType_MOB_HORSE_DONKEY_DEATH,
|
eSoundType_MOB_HORSE_DONKEY_DEATH,
|
||||||
eSoundType_MOB_HORSE_DEATH,
|
eSoundType_MOB_HORSE_DEATH,
|
||||||
eSoundType_MOB_HORSE_ZOMBIE_HIT,
|
eSoundType_MOB_HORSE_ZOMBIE_HIT,
|
||||||
eSoundType_MOB_HORSE_SKELETON_HIT,
|
eSoundType_MOB_HORSE_SKELETON_HIT,
|
||||||
eSoundType_MOB_HORSE_DONKEY_HIT,
|
eSoundType_MOB_HORSE_DONKEY_HIT,
|
||||||
eSoundType_MOB_HORSE_HIT,
|
eSoundType_MOB_HORSE_HIT,
|
||||||
eSoundType_MOB_HORSE_ZOMBIE_IDLE,
|
eSoundType_MOB_HORSE_ZOMBIE_IDLE,
|
||||||
eSoundType_MOB_HORSE_SKELETON_IDLE,
|
eSoundType_MOB_HORSE_SKELETON_IDLE,
|
||||||
eSoundType_MOB_HORSE_DONKEY_IDLE,
|
eSoundType_MOB_HORSE_DONKEY_IDLE,
|
||||||
eSoundType_MOB_HORSE_IDLE,
|
eSoundType_MOB_HORSE_IDLE,
|
||||||
eSoundType_MOB_HORSE_DONKEY_ANGRY,
|
eSoundType_MOB_HORSE_DONKEY_ANGRY,
|
||||||
eSoundType_MOB_HORSE_ANGRY,
|
eSoundType_MOB_HORSE_ANGRY,
|
||||||
eSoundType_MOB_HORSE_GALLOP,
|
eSoundType_MOB_HORSE_GALLOP,
|
||||||
eSoundType_MOB_HORSE_BREATHE,
|
eSoundType_MOB_HORSE_BREATHE,
|
||||||
eSoundType_MOB_HORSE_WOOD,
|
eSoundType_MOB_HORSE_WOOD,
|
||||||
eSoundType_MOB_HORSE_SOFT,
|
eSoundType_MOB_HORSE_SOFT,
|
||||||
eSoundType_MOB_HORSE_JUMP,
|
eSoundType_MOB_HORSE_JUMP,
|
||||||
eSoundType_MOB_WITCH_IDLE,
|
eSoundType_MOB_WITCH_IDLE,
|
||||||
eSoundType_MOB_WITCH_HURT,
|
eSoundType_MOB_WITCH_HURT,
|
||||||
eSoundType_MOB_WITCH_DEATH,
|
eSoundType_MOB_WITCH_DEATH,
|
||||||
eSoundType_MOB_SLIME_BIG,
|
eSoundType_MOB_SLIME_BIG,
|
||||||
eSoundType_MOB_SLIME_SMALL,
|
eSoundType_MOB_SLIME_SMALL,
|
||||||
eSoundType_EATING,
|
eSoundType_EATING,
|
||||||
eSoundType_RANDOM_LEVELUP,
|
eSoundType_RANDOM_LEVELUP,
|
||||||
|
|
||||||
eSoundType_FIRE_NEWIGNITE,
|
|
||||||
|
|
||||||
|
eSoundType_FIRE_NEWIGNITE,
|
||||||
|
//New ENUM
|
||||||
|
eSoundType_DAMAGE_CRITICAL,
|
||||||
eSoundType_MAX
|
eSoundType_MAX
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue