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Make it KBM only
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@ -1450,28 +1450,37 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
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case ACTION_MENU_B:
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case ACTION_MENU_B:
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case ACTION_MENU_RIGHT_SCROLL:
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case ACTION_MENU_RIGHT_SCROLL:
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{
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{
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bool allowedCloseInventory = true;
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ui.SetTooltips(iPad, -1);
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bool isKBMCloseInventory = iAction == ACTION_MENU_RIGHT_SCROLL && g_KBMInput.IsKBMActive();
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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if (isKBMCloseInventory) {
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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allowedCloseInventory = g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_INVENTORY);
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// Therefore I have moved this call to the OnDestroy() method to make sure that it always happens.
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//Minecraft::GetInstance()->localplayers[pInputData->UserIndex]->closeContainer();
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// Return to the game. We should really callback to the app here as well
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// to let it know that we have closed the ui incase we need to do things when that happens
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if(m_bNavigateBack)
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{
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ui.NavigateBack(iPad);
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}
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else
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{
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ui.CloseUIScenes(iPad);
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}
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}
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bHandled = true;
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if (allowedCloseInventory) {
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return S_OK;
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ui.SetTooltips(iPad, -1);
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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// Therefore I have moved this call to the OnDestroy() method to make sure that it always happens.
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//Minecraft::GetInstance()->localplayers[pInputData->UserIndex]->closeContainer();
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// Return to the game. We should really callback to the app here as well
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// to let it know that we have closed the ui incase we need to do things when that happens
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if (m_bNavigateBack)
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{
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ui.NavigateBack(iPad);
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}
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else
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{
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ui.CloseUIScenes(iPad);
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}
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bHandled = true;
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return S_OK;
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}
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}
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}
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break;
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break;
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case ACTION_MENU_LEFT:
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case ACTION_MENU_LEFT:
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