Merge branch 'smartcmd:main' into main

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lspepinho 2026-03-02 18:49:01 -03:00 committed by GitHub
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@ -41,5 +41,6 @@ cd .\build\Debug
Notes:
- The CMake build is Windows-only and x64-only.
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.

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@ -2,7 +2,7 @@
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/5CSzhc9t)
![img.png](.github/IMG_8725.png)
![Tutorial World](.github/IMG_8725.png)
## Introduction
@ -10,6 +10,11 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
[Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)
## Platform Support
- **Windows**: Supported for building and running the project
- **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
## Features
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
@ -60,8 +65,7 @@ For more information, see [COMPILE.md](COMPILE.md)
## Known Issues
- Builds for other platforms have not been tested and are most likely non-functional
- There are some render bugs in the Release mode build
- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
## Star History