Button placement backport Ceiling/Floor

Placing Buttons On the ceiling or the floor of a block was introduced later i reintroduced this feature which matches it 1:1 to vanilla
This commit is contained in:
starseed12345 2026-03-10 14:10:27 +01:00
parent 41b734ebdb
commit a18f7b3b8d
3 changed files with 96 additions and 15 deletions

View file

@ -46,11 +46,13 @@ bool ButtonTile::isCubeShaped()
bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
{
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true; // STARSEED- support for ceiling button placement
if (face == 1 && level->isSolidBlockingTile(x, y - 1, z)) return true; // STARSEED- support for floor button placement
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
return false;
return false;
}
bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
@ -71,23 +73,67 @@ bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
{
return true;
}
if (level->isSolidBlockingTile(x, y - 1, z))
{
return true; // STARSEED- floor
}
if (level->isSolidBlockingTile(x, y + 1, z))
{
return true; // STARSEED- ceiling
}
return false;
}
shared_ptr<Player> ButtonTile::lastPlayer;
int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = level->getData(x, y, z);
int dir = level->getData(x, y, z);
int oldFlip = dir & 8;
dir &= 7;
int oldFlip = dir & 8;
dir &= 7;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
else dir = findFace(level, x, y, z);
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z))
{
int rot = 0;
return dir + oldFlip;
if (lastPlayer)
{
rot = (int)(lastPlayer->yRot * 4.0f / 360.0f + 0.5f) & 3;
}
if (rot == 0 || rot == 2)
{
dir = 0; // ceiling northsouth
}
else
{
dir = 7; // ceiling eastwest
}
}
else if (face == 1 && level->isSolidBlockingTile(x, y - 1, z))
{
int rot = 0;
if (lastPlayer)
{
rot = (int)(lastPlayer->yRot * 4.0f / 360.0f + 0.5f) & 3;
}
if (rot == 0 || rot == 2)
{
dir = 5; // floor northsouth
}
else
{
dir = 6; // floor eastwest
}
}
else if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
else dir = findFace(level, x, y, z);
return dir + oldFlip;
}
int ButtonTile::findFace(Level *level, int x, int y, int z)
@ -108,6 +154,14 @@ int ButtonTile::findFace(Level *level, int x, int y, int z)
{
return 4;
}
if (level->isSolidBlockingTile(x, y - 1, z)) //STARSEED- floor/ceiling
{
return 5;
}
if (level->isSolidBlockingTile(x, y + 1, z)) // STARSEED- floor/ceiling
{
return 0;
}
return 1;
}
@ -122,6 +176,9 @@ void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
if (!level->isSolidBlockingTile(x, y - 1, z) && dir == 5) replace = true; // STARSEED- support for floor/ceiling
if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 0) replace = true; // STARSEED- support for floor/ceiling
if (replace)
{
@ -175,6 +232,22 @@ void ButtonTile::updateShape(int data)
{
setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
}
else if (dir == 5) // STARSEED- bounding box for floor and correct shape
{
setShape(0.5f - r, 0, 0.5f - (h1 - h0) / 2, 0.5f + r, d, 0.5f + (h1 - h0) / 2);
}
else if (dir == 6) // STARSEED- rotated floor
{
setShape(0.5f - (h1 - h0) / 2, 0, 0.5f - r, 0.5f + (h1 - h0) / 2, d, 0.5f + r);
}
else if (dir == 0) // STARSEED- bounding box for ceiling and correct shape
{
setShape(0.5f - r, 1 - d, 0.5f - (h1 - h0) / 2, 0.5f + r, 1, 0.5f + (h1 - h0) / 2);
}
else if (dir == 7) // STARSEED- rotated ceiling
{
setShape(0.5f - (h1 - h0) / 2, 1 - d, 0.5f - r, 0.5f + (h1 - h0) / 2, 1, 0.5f + r);
}
}
void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
@ -240,6 +313,8 @@ int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir
if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
if (myDir == 5 && dir == 0) return Redstone::SIGNAL_MAX; // STARSEED- floor
if (myDir == 0 && dir == 1) return Redstone::SIGNAL_MAX; // STARSEED- ceiling
return false;
}
@ -350,10 +425,14 @@ void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
{
level->updateNeighborsAt(x, y, z + 1, id);
}
else
{
level->updateNeighborsAt(x, y - 1, z, id);
}
else if (dir == 5) // STARSEED- floor
{
level->updateNeighborsAt(x, y - 1, z, id);
}
else if (dir == 0) // STARSEED- ceiling
{
level->updateNeighborsAt(x, y + 1, z, id);
}
}
bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)

View file

@ -17,6 +17,7 @@ protected:
ButtonTile(int id, bool sensitive);
public:
static shared_ptr<Player> lastPlayer;
Icon *getTexture(int face, int data);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual int getTickDelay(Level *level);

View file

@ -82,6 +82,7 @@ bool TileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
Tile *tile = Tile::tiles[tileId];
// 4J - Adding this from 1.6
int itemValue = getLevelDataForAuxValue(instance->getAuxValue());
ButtonTile::lastPlayer = player; // STARSEED- used for retrieving player rotation
int dataValue = Tile::tiles[tileId]->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, itemValue);
if (level->setTileAndData(x, y, z, tileId, dataValue, Tile::UPDATE_ALL))
{