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https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Final probably
Fixed visual bug and made the chunk updates depend to your view distance.
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c6cb495443
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@ -2309,8 +2309,12 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
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return GameSettingsA[iPad]->ucSoundFXVolume;
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break;
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case eGameSetting_RenderDistance:
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return (GameSettingsA[iPad]->uiBitmaskValues >> 16) & 0xFF;
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{
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int val = (GameSettingsA[iPad]->uiBitmaskValues >> 16) & 0xFF;
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if(val == 0) return val = 16; //brain
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return val;
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break;
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}
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case eGameSetting_Gamma:
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return GameSettingsA[iPad]->ucGamma;
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break;
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@ -9572,61 +9576,6 @@ void CMinecraftApp::getLocale(vector<wstring> &vecWstrLocales)
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{
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vector<eMCLang> locales;
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#ifdef _WINDOWS64
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unsigned char forcedLang = GetMinecraftLanguage(0);
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if (forcedLang != MINECRAFT_LANGUAGE_DEFAULT)
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{
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switch (forcedLang)
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{
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case MINECRAFT_LANGUAGE_ENGLISH :
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locales.push_back(eMCLang_enUS);
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break;
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case MINECRAFT_LANGUAGE_JAPANESE :
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locales.push_back(eMCLang_jaJP);
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break;
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case MINECRAFT_LANGUAGE_GERMAN :
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locales.push_back(eMCLang_deDE);
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break;
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case MINECRAFT_LANGUAGE_FRENCH :
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locales.push_back(eMCLang_frFR);
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break;
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case MINECRAFT_LANGUAGE_SPANISH :
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locales.push_back(eMCLang_esES);
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break;
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case MINECRAFT_LANGUAGE_LATINAMERICANSPANISH :
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locales.push_back(eMCLang_laLAS);
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locales.push_back(eMCLang_esMX);
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break;
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case MINECRAFT_LANGUAGE_ITALIAN :
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locales.push_back(eMCLang_itIT);
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break;
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case MINECRAFT_LANGUAGE_KOREAN :
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locales.push_back(eMCLang_koKR);
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break;
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case MINECRAFT_LANGUAGE_TCHINESE :
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locales.push_back(eMCLang_zhCHT);
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break;
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case MINECRAFT_LANGUAGE_PORTUGUESE :
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locales.push_back(eMCLang_ptPT);
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break;
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case MINECRAFT_LANGUAGE_BRAZILIAN :
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locales.push_back(eMCLang_ptBR);
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break;
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}
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}
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#endif
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DWORD dwSystemLanguage = XGetLanguage( );
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// 4J-PB - restrict the 360 language until we're ready to have them in
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@ -30,14 +30,14 @@ namespace
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if (sliderValue > FOV_SLIDER_MAX) sliderValue = FOV_SLIDER_MAX;
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return FOV_MIN + ((sliderValue * (FOV_MAX - FOV_MIN)) / FOV_SLIDER_MAX);
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}
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}
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int LevelToDistance(int level)
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{
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static const int table[6] = {2,4,8,16,32,64};
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if(level < 0) level = 0;
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if(level > 5) level = 5;
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return table[level];
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}
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int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
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{
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static const int table[6] = {2,4,8,16,32,64};
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if(level < 0) level = 0;
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if(level > 5) level = 5;
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return table[level];
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}
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int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
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@ -47,7 +47,7 @@ int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
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if(table[i] == dist)
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return i;
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}
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return 2;
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return 3;
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}
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UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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@ -1,6 +1,8 @@
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#pragma once
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#include "UIScene.h"
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#include "Common/UI/UIControl_CheckBox.h"
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#include "Common/UI/UIControl_Slider.h"
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class UIScene_SettingsGraphicsMenu : public UIScene
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{
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@ -48,5 +50,7 @@ public:
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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static int LevelToDistance(int dist);
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static int DistanceToLevel(int dist);
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};
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@ -61,6 +61,7 @@
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#include "..\Minecraft.World\SoundTypes.h"
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#include "FrustumCuller.h"
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#include "..\Minecraft.World\BasicTypeContainers.h"
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#include "Common/UI/UIScene_SettingsGraphicsMenu.h"
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//#define DISABLE_SPU_CODE
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@ -426,8 +427,11 @@ void LevelRenderer::allChanged(int playerIndex)
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Tile::leaves->setFancy(mc->options->fancyGraphics);
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lastViewDistance = mc->options->viewDistance;
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int realviewDistance = UIScene_SettingsGraphicsMenu::LevelToDistance(3 - mc->options->viewDistance) + 2;
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int realrenderArea = (realviewDistance * realviewDistance * 4);
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// Calculate size of area we can render based on number of players we need to render for
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int dist = (int)sqrtf( (float)PLAYER_RENDER_AREA / (float)activePlayers() );
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int dist = (int)sqrtf( (float)realrenderArea / (float)activePlayers() );
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// AP - poor little Vita just can't cope with such a big area
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#ifdef __PSVITA__
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