mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge branch 'main' into NSDeathman-Personal
This commit is contained in:
commit
9be06cc6e2
BIN
.github/banner.png
vendored
Normal file
BIN
.github/banner.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 MiB |
160
.github/workflows/docker-nightly.yml
vendored
Normal file
160
.github/workflows/docker-nightly.yml
vendored
Normal file
|
|
@ -0,0 +1,160 @@
|
|||
name: Docker Nightly Dedicated Server
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- "main"
|
||||
- 'feature/dedicated-server'
|
||||
paths-ignore:
|
||||
- ".gitignore"
|
||||
- "*.md"
|
||||
- ".github/*.md"
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
packages: write
|
||||
|
||||
concurrency:
|
||||
group: docker-nightly-dedicated-server
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-runtime:
|
||||
name: Build Dedicated Server Runtime
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup msbuild
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
|
||||
- name: Build Dedicated Server Runtime Only
|
||||
shell: pwsh
|
||||
run: |
|
||||
MSBuild.exe Minecraft.World\Minecraft.World.vcxproj /p:Configuration=Release /p:Platform=x64 /m
|
||||
MSBuild.exe Minecraft.Server\Minecraft.Server.vcxproj /p:Configuration=Release /p:Platform=x64 /m
|
||||
|
||||
- name: Stage dedicated server runtime
|
||||
shell: pwsh
|
||||
run: |
|
||||
$serverOut = "Minecraft.Server/x64/Minecraft.Server/Release"
|
||||
$stage = ".artifacts/dedicated-server-runtime"
|
||||
|
||||
if (Test-Path $stage) {
|
||||
Remove-Item -Path $stage -Recurse -Force
|
||||
}
|
||||
|
||||
New-Item -ItemType Directory -Path (Join-Path $stage "Windows64") -Force | Out-Null
|
||||
|
||||
# Minimum required runtime files
|
||||
$required = @(
|
||||
"Minecraft.Server.exe",
|
||||
"iggy_w64.dll",
|
||||
"Common"
|
||||
)
|
||||
|
||||
foreach ($entry in $required) {
|
||||
$src = Join-Path $serverOut $entry
|
||||
if (-not (Test-Path $src)) {
|
||||
throw "Missing required runtime path: $src"
|
||||
}
|
||||
}
|
||||
|
||||
# Copy required files
|
||||
Copy-Item -Path (Join-Path $serverOut "Minecraft.Server.exe") -Destination (Join-Path $stage "Minecraft.Server.exe") -Force
|
||||
Copy-Item -Path (Join-Path $serverOut "iggy_w64.dll") -Destination (Join-Path $stage "iggy_w64.dll") -Force
|
||||
Copy-Item -Path (Join-Path $serverOut "Common") -Destination (Join-Path $stage "Common") -Recurse -Force
|
||||
if (Test-Path (Join-Path $serverOut "Windows64")) {
|
||||
Copy-Item -Path (Join-Path $serverOut "Windows64/*") -Destination (Join-Path $stage "Windows64") -Recurse -Force
|
||||
} else {
|
||||
Write-Host "Windows64 directory is not present in build output; staging without it."
|
||||
}
|
||||
|
||||
Get-ChildItem -Path $stage -Recurse -File | Select-Object -First 20 | ForEach-Object {
|
||||
Write-Host "Staged: $($_.FullName)"
|
||||
}
|
||||
|
||||
- name: Upload dedicated server runtime to artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: dedicated-server-runtime
|
||||
if-no-files-found: error
|
||||
path: |
|
||||
.artifacts/dedicated-server-runtime/**
|
||||
|
||||
docker-publish:
|
||||
name: Build and Push Docker Image
|
||||
runs-on: ubuntu-latest
|
||||
needs: build-runtime
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Download dedicated server runtime from artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: dedicated-server-runtime
|
||||
path: .artifacts/runtime
|
||||
|
||||
- name: Prepare Docker runtime directory
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
rm -rf runtime
|
||||
mkdir -p runtime
|
||||
cp .artifacts/runtime/Minecraft.Server.exe runtime/Minecraft.Server.exe
|
||||
cp .artifacts/runtime/iggy_w64.dll runtime/iggy_w64.dll
|
||||
cp -R .artifacts/runtime/Common runtime/Common
|
||||
mkdir -p runtime/Windows64
|
||||
if [[ -d ".artifacts/runtime/Windows64" ]]; then
|
||||
cp -R .artifacts/runtime/Windows64/. runtime/Windows64/
|
||||
fi
|
||||
|
||||
test -f runtime/Minecraft.Server.exe
|
||||
test -f runtime/iggy_w64.dll
|
||||
test -d runtime/Common
|
||||
test -d runtime/Windows64
|
||||
|
||||
- name: Compute image name
|
||||
id: image
|
||||
shell: bash
|
||||
run: |
|
||||
owner="$(echo "${{ vars.CONTAINER_REGISTRY_OWNER || github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
|
||||
image_tag="nightly"
|
||||
# if [[ "${{ github.ref }}" != "refs/heads/main" ]]; then
|
||||
# image_tag="nightly-test"
|
||||
# fi
|
||||
echo "owner=$owner" >> "$GITHUB_OUTPUT"
|
||||
echo "image=ghcr.io/$owner/minecraft-lce-dedicated-server" >> "$GITHUB_OUTPUT"
|
||||
echo "image_tag=$image_tag" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Extract Docker metadata
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ${{ steps.image.outputs.image }}
|
||||
tags: |
|
||||
type=raw,value=${{ steps.image.outputs.image_tag }}
|
||||
|
||||
- name: Login to GHCR
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ secrets.GHCR_USERNAME || github.actor }}
|
||||
password: ${{ secrets.GHCR_TOKEN || secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Build and push image
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
context: .
|
||||
file: docker/dedicated-server/Dockerfile
|
||||
push: true
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
||||
build-args: |
|
||||
MC_RUNTIME_DIR=runtime
|
||||
29
.github/workflows/nightly.yml
vendored
29
.github/workflows/nightly.yml
vendored
|
|
@ -1,15 +1,19 @@
|
|||
name: Nightly Release
|
||||
name: Nightly Releases
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- 'main'
|
||||
- 'feature/dedicated-server'
|
||||
paths-ignore:
|
||||
- '.gitignore'
|
||||
- '*.md'
|
||||
- '.github/*.md'
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build Windows64
|
||||
|
|
@ -28,13 +32,16 @@ jobs:
|
|||
- name: Zip Build
|
||||
run: 7z a -r LCEWindows64.zip ./x64/Release/*
|
||||
|
||||
- name: Update release
|
||||
- name: Zip Dedicated Server Build
|
||||
run: 7z a -r LCEServerWindows64.zip ./x64/Minecraft.Server/Release/*
|
||||
|
||||
- name: Update Client release
|
||||
uses: andelf/nightly-release@main
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: nightly
|
||||
name: Nightly Release
|
||||
name: Nightly Client Release
|
||||
body: |
|
||||
Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
|
||||
|
||||
|
|
@ -44,3 +51,19 @@ jobs:
|
|||
LCEWindows64.zip
|
||||
./x64/Release/Minecraft.Client.exe
|
||||
./x64/Release/Minecraft.Client.pdb
|
||||
|
||||
- name: Update Dedicated Server release
|
||||
uses: andelf/nightly-release@main
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: nightly-dedicated-server
|
||||
name: Nightly Dedicated Server Release
|
||||
body: |
|
||||
Dedicated Server runtime for Windows64.
|
||||
|
||||
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
|
||||
files: |
|
||||
LCEServerWindows64.zip
|
||||
./x64/Minecraft.Server/Release/Minecraft.Server.exe
|
||||
./x64/Minecraft.Server/Release/Minecraft.Server.pdb
|
||||
|
|
|
|||
16
.gitignore
vendored
16
.gitignore
vendored
|
|
@ -379,11 +379,8 @@ MigrationBackup/
|
|||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
.vscode/
|
||||
!.vscode/*.example.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
|
@ -423,6 +420,12 @@ Minecraft.World/x64_Debug/
|
|||
Minecraft.World/Release/
|
||||
Minecraft.World/x64_Release/
|
||||
|
||||
Minecraft.Server/x64/
|
||||
Minecraft.Server/Debug/
|
||||
Minecraft.Server/x64_Debug/
|
||||
Minecraft.Server/Release/
|
||||
Minecraft.Server/x64_Release/
|
||||
|
||||
build/*
|
||||
|
||||
# Existing build output files
|
||||
|
|
@ -434,6 +437,9 @@ build/*
|
|||
# Local saves
|
||||
Minecraft.Client/Saves/
|
||||
|
||||
tmp*/
|
||||
_server_asset_probe/
|
||||
server-data/
|
||||
# Visual Studio Per-User Config
|
||||
*.user
|
||||
/out
|
||||
|
|
|
|||
|
|
@ -92,6 +92,91 @@ target_link_libraries(MinecraftClient PRIVATE
|
|||
>
|
||||
)
|
||||
|
||||
set(MINECRAFT_SERVER_SOURCES ${MINECRAFT_CLIENT_SOURCES})
|
||||
list(APPEND MINECRAFT_SERVER_SOURCES
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64/ServerMain.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/Access.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/BanManager.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/WhitelistManager.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCli.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliInput.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliParser.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliEngine.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliRegistry.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban/CliCommandBan.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-list/CliCommandBanList.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/help/CliCommandHelp.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon/CliCommandPardon.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon-ip/CliCommandPardonIp.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/stop/CliCommandStop.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/list/CliCommandList.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/tp/CliCommandTp.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/gamemode/CliCommandGamemode.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/time/CliCommandTime.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/weather/CliCommandWeather.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/give/CliCommandGive.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/enchant/CliCommandEnchant.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/kill/CliCommandKill.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/defaultgamemode/CliCommandDefaultGamemode.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/experience/CliCommandExperience.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/FileUtils.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/StringUtils.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogger.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogManager.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerProperties.cpp"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/vendor/linenoise/linenoise.c"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/WorldManager.cpp"
|
||||
)
|
||||
|
||||
add_executable(MinecraftServer ${MINECRAFT_SERVER_SOURCES})
|
||||
target_include_directories(MinecraftServer PRIVATE
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64"
|
||||
)
|
||||
target_compile_definitions(MinecraftServer PRIVATE
|
||||
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
|
||||
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
|
||||
)
|
||||
if(MSVC)
|
||||
configure_msvc_target(MinecraftServer)
|
||||
target_link_options(MinecraftServer PRIVATE
|
||||
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
|
||||
)
|
||||
endif()
|
||||
|
||||
set_target_properties(MinecraftServer PROPERTIES
|
||||
OUTPUT_NAME "Minecraft.Server"
|
||||
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftServer>"
|
||||
VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
|
||||
)
|
||||
|
||||
target_link_libraries(MinecraftServer PRIVATE
|
||||
MinecraftWorld
|
||||
d3d11
|
||||
XInput9_1_0
|
||||
wsock32
|
||||
legacy_stdio_definitions
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
|
||||
$<$<CONFIG:Debug>:
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
|
||||
>
|
||||
$<$<NOT:$<CONFIG:Debug>>:
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
|
||||
>
|
||||
)
|
||||
|
||||
if(CMAKE_HOST_WIN32)
|
||||
message(STATUS "Starting redist copy...")
|
||||
execute_process(
|
||||
|
|
@ -147,4 +232,13 @@ else()
|
|||
message(FATAL_ERROR "Redist and asset copying is only supported on Windows (Robocopy) and Unix systems (rsync).")
|
||||
endif()
|
||||
|
||||
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient)
|
||||
add_custom_command(TARGET MinecraftServer POST_BUILD
|
||||
COMMAND "${CMAKE_COMMAND}"
|
||||
-DPROJECT_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
-DOUTPUT_DIR="$<TARGET_FILE_DIR:MinecraftServer>"
|
||||
-DCONFIGURATION=$<CONFIG>
|
||||
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyServerAssets.cmake"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftServer)
|
||||
|
|
|
|||
34
COMPILE.md
34
COMPILE.md
|
|
@ -3,7 +3,9 @@
|
|||
## Visual Studio (`.sln`)
|
||||
|
||||
1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
|
||||
2. Set `Minecraft.Client` as the Startup Project.
|
||||
2. Set Startup Project:
|
||||
- Client: `Minecraft.Client`
|
||||
- Dedicated server: `Minecraft.Server`
|
||||
3. Select configuration:
|
||||
- `Debug` (recommended), or
|
||||
- `Release`
|
||||
|
|
@ -12,6 +14,17 @@
|
|||
- `Build > Build Solution` (or `Ctrl+Shift+B`)
|
||||
- Start debugging with `F5`.
|
||||
|
||||
### Dedicated server debug arguments
|
||||
|
||||
- Default debugger arguments for `Minecraft.Server`:
|
||||
- `-port 25565 -bind 0.0.0.0 -name DedicatedServer`
|
||||
- You can override arguments in:
|
||||
- `Project Properties > Debugging > Command Arguments`
|
||||
- `Minecraft.Server` post-build copies only the dedicated-server asset set:
|
||||
- `Common/Media/MediaWindows64.arc`
|
||||
- `Common/res`
|
||||
- `Windows64/GameHDD`
|
||||
|
||||
## CMake (Windows x64)
|
||||
|
||||
Configure (use your VS Community instance explicitly):
|
||||
|
|
@ -32,6 +45,18 @@ Build Release:
|
|||
cmake --build build --config Release --target MinecraftClient
|
||||
```
|
||||
|
||||
Build Dedicated Server (Debug):
|
||||
|
||||
```powershell
|
||||
cmake --build build --config Debug --target MinecraftServer
|
||||
```
|
||||
|
||||
Build Dedicated Server (Release):
|
||||
|
||||
```powershell
|
||||
cmake --build build --config Release --target MinecraftServer
|
||||
```
|
||||
|
||||
Run executable:
|
||||
|
||||
```powershell
|
||||
|
|
@ -39,6 +64,13 @@ cd .\build\Debug
|
|||
.\MinecraftClient.exe
|
||||
```
|
||||
|
||||
Run dedicated server:
|
||||
|
||||
```powershell
|
||||
cd .\build\Debug
|
||||
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
|
||||
```
|
||||
|
||||
Notes:
|
||||
- The CMake build is Windows-only and x64-only.
|
||||
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
|
||||
|
|
|
|||
|
|
@ -149,8 +149,56 @@ bool ClientConnection::isPrimaryConnection() const
|
|||
return g_NetworkManager.IsHost() || m_userIndex == ProfileManager.GetPrimaryPad();
|
||||
}
|
||||
|
||||
ClientConnection* ClientConnection::findPrimaryConnection() const
|
||||
{
|
||||
if (level == nullptr) return nullptr;
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
MultiPlayerLevel* mpLevel = (MultiPlayerLevel*)level;
|
||||
for (ClientConnection* conn : mpLevel->connections)
|
||||
{
|
||||
if (conn != this && conn->m_userIndex == primaryPad)
|
||||
return conn;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ClientConnection::shouldProcessForEntity(int entityId) const
|
||||
{
|
||||
if (g_NetworkManager.IsHost()) return true;
|
||||
if (m_userIndex == ProfileManager.GetPrimaryPad()) return true;
|
||||
|
||||
ClientConnection* primary = findPrimaryConnection();
|
||||
if (primary == nullptr) return true;
|
||||
return !primary->isTrackingEntity(entityId);
|
||||
}
|
||||
|
||||
bool ClientConnection::shouldProcessForPosition(int blockX, int blockZ) const
|
||||
{
|
||||
if (g_NetworkManager.IsHost()) return true;
|
||||
if (m_userIndex == ProfileManager.GetPrimaryPad()) return true;
|
||||
|
||||
ClientConnection* primary = findPrimaryConnection();
|
||||
if (primary == nullptr) return true;
|
||||
return !primary->m_visibleChunks.count(chunkKey(blockX >> 4, blockZ >> 4));
|
||||
}
|
||||
|
||||
bool ClientConnection::anyOtherConnectionHasChunk(int x, int z) const
|
||||
{
|
||||
if (level == nullptr) return false;
|
||||
MultiPlayerLevel* mpLevel = (MultiPlayerLevel*)level;
|
||||
int64_t key = chunkKey(x, z);
|
||||
for (ClientConnection* conn : mpLevel->connections)
|
||||
{
|
||||
if (conn != this && conn->m_visibleChunks.count(key))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientConnection::~ClientConnection()
|
||||
{
|
||||
m_trackedEntityIds.clear();
|
||||
m_visibleChunks.clear();
|
||||
delete connection;
|
||||
delete random;
|
||||
delete savedDataStorage;
|
||||
|
|
@ -664,6 +712,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
|
|||
}
|
||||
e->entityId = packet->id;
|
||||
level->putEntity(packet->id, e);
|
||||
m_trackedEntityIds.insert(packet->id);
|
||||
|
||||
if (packet->data > -1) // 4J - changed "no data" value to be -1, we can have a valid entity id of 0
|
||||
{
|
||||
|
|
@ -712,6 +761,7 @@ void ClientConnection::handleAddExperienceOrb(shared_ptr<AddExperienceOrbPacket>
|
|||
e->xRot = 0;
|
||||
e->entityId = packet->id;
|
||||
level->putEntity(packet->id, e);
|
||||
m_trackedEntityIds.insert(packet->id);
|
||||
}
|
||||
|
||||
void ClientConnection::handleAddGlobalEntity(shared_ptr<AddGlobalEntityPacket> packet)
|
||||
|
|
@ -738,13 +788,13 @@ void ClientConnection::handleAddPainting(shared_ptr<AddPaintingPacket> packet)
|
|||
{
|
||||
shared_ptr<Painting> painting = std::make_shared<Painting>(level, packet->x, packet->y, packet->z, packet->dir, packet->motive);
|
||||
level->putEntity(packet->id, painting);
|
||||
m_trackedEntityIds.insert(packet->id);
|
||||
}
|
||||
|
||||
void ClientConnection::handleSetEntityMotion(shared_ptr<SetEntityMotionPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection())
|
||||
if (!shouldProcessForEntity(packet->id))
|
||||
{
|
||||
// Secondary connection: only accept motion for our own local player (knockback)
|
||||
if (minecraft->localplayers[m_userIndex] == NULL ||
|
||||
packet->id != minecraft->localplayers[m_userIndex]->entityId)
|
||||
return;
|
||||
|
|
@ -939,6 +989,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
|
|||
app.DebugPrintf("Custom cape for player %ls is %ls\n",player->name.c_str(),player->customTextureUrl2.c_str());
|
||||
|
||||
level->putEntity(packet->id, player);
|
||||
m_trackedEntityIds.insert(packet->id);
|
||||
|
||||
vector<shared_ptr<SynchedEntityData::DataItem> > *unpackedData = packet->getUnpackedData();
|
||||
if (unpackedData != nullptr)
|
||||
|
|
@ -979,7 +1030,7 @@ void ClientConnection::handleSetCarriedItem(shared_ptr<SetCarriedItemPacket> pac
|
|||
|
||||
void ClientConnection::handleMoveEntity(shared_ptr<MoveEntityPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
if (!shouldProcessForEntity(packet->id)) return;
|
||||
shared_ptr<Entity> e = getEntity(packet->id);
|
||||
if (e == nullptr) return;
|
||||
e->xp += packet->xa;
|
||||
|
|
@ -1009,7 +1060,7 @@ void ClientConnection::handleRotateMob(shared_ptr<RotateHeadPacket> packet)
|
|||
|
||||
void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
if (!shouldProcessForEntity(packet->id)) return;
|
||||
shared_ptr<Entity> e = getEntity(packet->id);
|
||||
if (e == nullptr) return;
|
||||
e->xp += packet->xa;
|
||||
|
|
@ -1068,6 +1119,7 @@ void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packe
|
|||
#endif
|
||||
for (int i = 0; i < packet->ids.length; i++)
|
||||
{
|
||||
m_trackedEntityIds.erase(packet->ids[i]);
|
||||
level->removeEntity(packet->ids[i]);
|
||||
}
|
||||
}
|
||||
|
|
@ -1136,19 +1188,35 @@ void ClientConnection::handleChunkVisibilityArea(shared_ptr<ChunkVisibilityAreaP
|
|||
{
|
||||
if (level == NULL) return;
|
||||
for(int z = packet->m_minZ; z <= packet->m_maxZ; ++z)
|
||||
{
|
||||
for(int x = packet->m_minX; x <= packet->m_maxX; ++x)
|
||||
{
|
||||
m_visibleChunks.insert(chunkKey(x, z));
|
||||
level->setChunkVisible(x, z, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> packet)
|
||||
{
|
||||
if (level == NULL) return;
|
||||
level->setChunkVisible(packet->x, packet->z, packet->visible);
|
||||
if (packet->visible)
|
||||
{
|
||||
m_visibleChunks.insert(chunkKey(packet->x, packet->z));
|
||||
level->setChunkVisible(packet->x, packet->z, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_visibleChunks.erase(chunkKey(packet->x, packet->z));
|
||||
if (!anyOtherConnectionHasChunk(packet->x, packet->z))
|
||||
{
|
||||
level->setChunkVisible(packet->x, packet->z, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
// 4J - changed to encode level in packet
|
||||
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
|
||||
if( dimensionLevel )
|
||||
|
|
@ -1218,7 +1286,6 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
|
|||
|
||||
void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
// 4J - changed to encode level in packet
|
||||
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
|
||||
if( dimensionLevel )
|
||||
|
|
@ -1279,7 +1346,6 @@ void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacke
|
|||
|
||||
void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
// 4J added - using a block of 255 to signify that this is a packet for destroying a tile, where we need to inform the level renderer that we are about to do so.
|
||||
// This is used in creative mode as the point where a tile is first destroyed at the client end of things. Packets formed like this are potentially sent from
|
||||
// ServerPlayerGameMode::destroyBlock
|
||||
|
|
@ -1394,7 +1460,7 @@ void ClientConnection::send(shared_ptr<Packet> packet)
|
|||
|
||||
void ClientConnection::handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
if (!shouldProcessForEntity(packet->itemId)) return;
|
||||
shared_ptr<Entity> from = getEntity(packet->itemId);
|
||||
shared_ptr<LivingEntity> to = dynamic_pointer_cast<LivingEntity>(getEntity(packet->playerId));
|
||||
|
||||
|
|
@ -2414,6 +2480,8 @@ void ClientConnection::close()
|
|||
// If it's already done, then we don't need to do anything here. And in fact trying to do something could cause a crash
|
||||
if(done) return;
|
||||
done = true;
|
||||
m_trackedEntityIds.clear();
|
||||
m_visibleChunks.clear();
|
||||
connection->flush();
|
||||
connection->close(DisconnectPacket::eDisconnect_Closed);
|
||||
}
|
||||
|
|
@ -2453,6 +2521,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
|
|||
mob->yd = packet->yd / 8000.0f;
|
||||
mob->zd = packet->zd / 8000.0f;
|
||||
level->putEntity(packet->id, mob);
|
||||
m_trackedEntityIds.insert(packet->id);
|
||||
|
||||
vector<shared_ptr<SynchedEntityData::DataItem> > *unpackedData = packet->getUnpackedData();
|
||||
if (unpackedData != nullptr)
|
||||
|
|
@ -2792,6 +2861,9 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
|
|||
// so it doesn't leak into the new dimension
|
||||
level->playStreamingMusic(L"", 0, 0, 0);
|
||||
|
||||
m_trackedEntityIds.clear();
|
||||
m_visibleChunks.clear();
|
||||
|
||||
// Remove client connection from this level
|
||||
level->removeClientConnection(this, false);
|
||||
|
||||
|
|
@ -2899,8 +2971,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
|
|||
|
||||
void ClientConnection::handleExplosion(shared_ptr<ExplodePacket> packet)
|
||||
{
|
||||
// World modification (block destruction) must only happen once
|
||||
if (isPrimaryConnection())
|
||||
if (shouldProcessForPosition((int)packet->x, (int)packet->z))
|
||||
{
|
||||
if(!packet->m_bKnockbackOnly)
|
||||
{
|
||||
|
|
@ -3244,7 +3315,6 @@ void ClientConnection::handleTileEditorOpen(shared_ptr<TileEditorOpenPacket> pac
|
|||
|
||||
void ClientConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
app.DebugPrintf("ClientConnection::handleSignUpdate - ");
|
||||
if (minecraft->level->hasChunkAt(packet->x, packet->y, packet->z))
|
||||
{
|
||||
|
|
@ -3278,7 +3348,6 @@ void ClientConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
|
|||
|
||||
void ClientConnection::handleTileEntityData(shared_ptr<TileEntityDataPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
if (minecraft->level->hasChunkAt(packet->x, packet->y, packet->z))
|
||||
{
|
||||
shared_ptr<TileEntity> te = minecraft->level->getTileEntity(packet->x, packet->y, packet->z);
|
||||
|
|
@ -3331,7 +3400,6 @@ void ClientConnection::handleContainerClose(shared_ptr<ContainerClosePacket> pac
|
|||
|
||||
void ClientConnection::handleTileEvent(shared_ptr<TileEventPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
PIXBeginNamedEvent(0,"Handle tile event\n");
|
||||
minecraft->level->tileEvent(packet->x, packet->y, packet->z, packet->tile, packet->b0, packet->b1);
|
||||
PIXEndNamedEvent();
|
||||
|
|
@ -3339,7 +3407,6 @@ void ClientConnection::handleTileEvent(shared_ptr<TileEventPacket> packet)
|
|||
|
||||
void ClientConnection::handleTileDestruction(shared_ptr<TileDestructionPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
minecraft->level->destroyTileProgress(packet->getEntityId(), packet->getX(), packet->getY(), packet->getZ(), packet->getState());
|
||||
}
|
||||
|
||||
|
|
@ -3421,7 +3488,6 @@ void ClientConnection::handleGameEvent(shared_ptr<GameEventPacket> gameEventPack
|
|||
|
||||
void ClientConnection::handleComplexItemData(shared_ptr<ComplexItemDataPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
if (packet->itemType == Item::map->id)
|
||||
{
|
||||
MapItem::getSavedData(packet->itemId, minecraft->level)->handleComplexItemData(packet->data);
|
||||
|
|
@ -3436,7 +3502,7 @@ void ClientConnection::handleComplexItemData(shared_ptr<ComplexItemDataPacket> p
|
|||
|
||||
void ClientConnection::handleLevelEvent(shared_ptr<LevelEventPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
if (!shouldProcessForPosition(packet->x, packet->z)) return;
|
||||
if (packet->type == LevelEvent::SOUND_DRAGON_DEATH)
|
||||
{
|
||||
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
||||
|
|
@ -3456,8 +3522,6 @@ void ClientConnection::handleLevelEvent(shared_ptr<LevelEventPacket> packet)
|
|||
{
|
||||
minecraft->level->levelEvent(packet->type, packet->x, packet->y, packet->z, packet->data);
|
||||
}
|
||||
|
||||
minecraft->level->levelEvent(packet->type, packet->x, packet->y, packet->z, packet->data);
|
||||
}
|
||||
|
||||
void ClientConnection::handleAwardStat(shared_ptr<AwardStatPacket> packet)
|
||||
|
|
@ -3660,7 +3724,6 @@ void ClientConnection::handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> p
|
|||
|
||||
void ClientConnection::handleSoundEvent(shared_ptr<LevelSoundPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
minecraft->level->playLocalSound(packet->getX(), packet->getY(), packet->getZ(), packet->getSound(), packet->getVolume(), packet->getPitch(), false);
|
||||
}
|
||||
|
||||
|
|
@ -3973,7 +4036,6 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
|
|||
|
||||
void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
|
||||
{
|
||||
if (!isPrimaryConnection()) return;
|
||||
for (int i = 0; i < packet->getCount(); i++)
|
||||
{
|
||||
double xVarience = random->nextGaussian() * packet->getXDist();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#include <unordered_set>
|
||||
#include "..\Minecraft.World\net.minecraft.network.h"
|
||||
class Minecraft;
|
||||
class MultiPlayerLevel;
|
||||
|
|
@ -44,6 +45,20 @@ public:
|
|||
private:
|
||||
DWORD m_userIndex; // 4J Added
|
||||
bool isPrimaryConnection() const;
|
||||
|
||||
std::unordered_set<int> m_trackedEntityIds;
|
||||
std::unordered_set<int64_t> m_visibleChunks;
|
||||
|
||||
static int64_t chunkKey(int x, int z) { return ((int64_t)x << 32) | ((int64_t)z & 0xFFFFFFFF); }
|
||||
|
||||
ClientConnection* findPrimaryConnection() const;
|
||||
bool shouldProcessForEntity(int entityId) const;
|
||||
bool shouldProcessForPosition(int blockX, int blockZ) const;
|
||||
bool anyOtherConnectionHasChunk(int x, int z) const;
|
||||
|
||||
public:
|
||||
bool isTrackingEntity(int entityId) const { return m_trackedEntityIds.count(entityId) > 0; }
|
||||
|
||||
public:
|
||||
SavedDataStorage *savedDataStorage;
|
||||
ClientConnection(Minecraft *minecraft, const wstring& ip, int port);
|
||||
|
|
|
|||
|
|
@ -259,9 +259,9 @@ void SoundEngine::updateMiniAudio()
|
|||
continue;
|
||||
}
|
||||
|
||||
float finalVolume = s->info.volume * m_MasterEffectsVolume;
|
||||
if (finalVolume > 1.0f)
|
||||
finalVolume = 1.0f;
|
||||
float finalVolume = s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
|
||||
if (finalVolume > SFX_MAX_GAIN)
|
||||
finalVolume = SFX_MAX_GAIN;
|
||||
|
||||
ma_sound_set_volume(&s->sound, finalVolume);
|
||||
ma_sound_set_pitch(&s->sound, s->info.pitch);
|
||||
|
|
@ -569,10 +569,13 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
|
|||
}
|
||||
|
||||
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
|
||||
ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
|
||||
ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
|
||||
ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
|
||||
|
||||
float finalVolume = volume * m_MasterEffectsVolume;
|
||||
if (finalVolume > 1.0f)
|
||||
finalVolume = 1.0f;
|
||||
float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
|
||||
if (finalVolume > SFX_MAX_GAIN)
|
||||
finalVolume = SFX_MAX_GAIN;
|
||||
|
||||
ma_sound_set_volume(&s->sound, finalVolume);
|
||||
ma_sound_set_pitch(&s->sound, pitch);
|
||||
|
|
|
|||
|
|
@ -7,6 +7,12 @@ using namespace std;
|
|||
|
||||
#include "miniaudio.h"
|
||||
|
||||
constexpr float SFX_3D_MIN_DISTANCE = 1.0f;
|
||||
constexpr float SFX_3D_MAX_DISTANCE = 16.0f;
|
||||
constexpr float SFX_3D_ROLLOFF = 0.5f;
|
||||
constexpr float SFX_VOLUME_MULTIPLIER = 1.5f;
|
||||
constexpr float SFX_MAX_GAIN = 1.5f;
|
||||
|
||||
enum eMUSICFILES
|
||||
{
|
||||
eStream_Overworld_Calm1 = 0,
|
||||
|
|
|
|||
|
|
@ -1,21 +1,32 @@
|
|||
#include "stdafx.h"
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "..\..\Minecraft.Server\ServerLogManager.h"
|
||||
#endif
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Name: DebugSpewV()
|
||||
// Desc: Internal helper function
|
||||
//--------------------------------------------------------------------------------------
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
static VOID DebugSpewV( const CHAR* strFormat, const va_list pArgList )
|
||||
static VOID DebugSpewV( const CHAR* strFormat, va_list pArgList )
|
||||
{
|
||||
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
assert(0);
|
||||
assert(0);
|
||||
#else
|
||||
CHAR str[2048];
|
||||
// Use the secure CRT to avoid buffer overruns. Specify a count of
|
||||
// _TRUNCATE so that too long strings will be silently truncated
|
||||
// rather than triggering an error.
|
||||
_vsnprintf_s( str, _TRUNCATE, strFormat, pArgList );
|
||||
OutputDebugStringA( str );
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
// Dedicated server routes legacy debug spew through ServerLogger to preserve CLI prompt handling.
|
||||
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
|
||||
{
|
||||
ServerRuntime::ServerLogManager::ForwardClientDebugSpewLogV(strFormat, pArgList);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
CHAR str[2048];
|
||||
// Use the secure CRT to avoid buffer overruns. Specify a count of
|
||||
// _TRUNCATE so that too long strings will be silently truncated
|
||||
// rather than triggering an error.
|
||||
_vsnprintf_s( str, _TRUNCATE, strFormat, pArgList );
|
||||
OutputDebugStringA( str );
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
|
@ -31,10 +42,9 @@ VOID CDECL DebugPrintf( const CHAR* strFormat, ... )
|
|||
#endif
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
va_list pArgList;
|
||||
va_start( pArgList, strFormat );
|
||||
DebugSpewV( strFormat, pArgList );
|
||||
va_end( pArgList );
|
||||
va_list pArgList;
|
||||
va_start( pArgList, strFormat );
|
||||
DebugSpewV( strFormat, pArgList );
|
||||
va_end( pArgList );
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -38,6 +38,9 @@
|
|||
#include "GameRules\ConsoleSchematicFile.h"
|
||||
#include "..\User.h"
|
||||
#include "..\..\Minecraft.World\LevelData.h"
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "..\..\Minecraft.Server\ServerLogManager.h"
|
||||
#endif
|
||||
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
|
||||
#include "..\EntityRenderDispatcher.h"
|
||||
#include "..\..\Minecraft.World\compression.h"
|
||||
|
|
@ -240,12 +243,21 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
|
|||
{
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
char buf[1024];
|
||||
va_list ap;
|
||||
va_start(ap, szFormat);
|
||||
vsnprintf(buf, sizeof(buf), szFormat, ap);
|
||||
va_end(ap);
|
||||
OutputDebugStringA(buf);
|
||||
va_list ap;
|
||||
va_start(ap, szFormat);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
|
||||
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
|
||||
{
|
||||
ServerRuntime::ServerLogManager::ForwardClientAppDebugLogV(szFormat, ap);
|
||||
va_end(ap);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
char buf[1024];
|
||||
vsnprintf(buf, sizeof(buf), szFormat, ap);
|
||||
va_end(ap);
|
||||
OutputDebugStringA(buf);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
@ -253,53 +265,62 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
|
|||
void CMinecraftApp::DebugPrintf(int user, const char *szFormat, ...)
|
||||
{
|
||||
#ifndef _FINAL_BUILD
|
||||
if(user == USER_NONE)
|
||||
return;
|
||||
char buf[1024];
|
||||
va_list ap;
|
||||
va_start(ap, szFormat);
|
||||
vsnprintf(buf, sizeof(buf), szFormat, ap);
|
||||
va_end(ap);
|
||||
if(user == USER_NONE)
|
||||
return;
|
||||
va_list ap;
|
||||
va_start(ap, szFormat);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
|
||||
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
|
||||
{
|
||||
ServerRuntime::ServerLogManager::ForwardClientUserDebugLogV(user, szFormat, ap);
|
||||
va_end(ap);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
char buf[1024];
|
||||
vsnprintf(buf, sizeof(buf), szFormat, ap);
|
||||
va_end(ap);
|
||||
#ifdef __PS3__
|
||||
unsigned int writelen;
|
||||
sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
|
||||
unsigned int writelen;
|
||||
sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
|
||||
#elif defined __PSVITA__
|
||||
switch(user)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
|
||||
if(tty2>=0)
|
||||
{
|
||||
std::string string1(buf);
|
||||
sceIoWrite(tty2, string1.c_str(), string1.length());
|
||||
sceIoClose(tty2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
|
||||
if(tty3>=0)
|
||||
{
|
||||
std::string string1(buf);
|
||||
sceIoWrite(tty3, string1.c_str(), string1.length());
|
||||
sceIoClose(tty3);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
OutputDebugStringA(buf);
|
||||
break;
|
||||
}
|
||||
switch(user)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
|
||||
if(tty2>=0)
|
||||
{
|
||||
std::string string1(buf);
|
||||
sceIoWrite(tty2, string1.c_str(), string1.length());
|
||||
sceIoClose(tty2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
|
||||
if(tty3>=0)
|
||||
{
|
||||
std::string string1(buf);
|
||||
sceIoWrite(tty3, string1.c_str(), string1.length());
|
||||
sceIoClose(tty3);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
OutputDebugStringA(buf);
|
||||
break;
|
||||
}
|
||||
#else
|
||||
OutputDebugStringA(buf);
|
||||
OutputDebugStringA(buf);
|
||||
#endif
|
||||
#ifndef _XBOX
|
||||
if(user == USER_UI)
|
||||
{
|
||||
ui.logDebugString(buf);
|
||||
}
|
||||
if(user == USER_UI)
|
||||
{
|
||||
ui.logDebugString(buf);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -200,10 +200,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
|||
#endif
|
||||
|
||||
int64_t seed = 0;
|
||||
bool dedicatedNoLocalHostPlayer = false;
|
||||
if (lpParameter != nullptr)
|
||||
{
|
||||
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
|
||||
seed = param->seed;
|
||||
dedicatedNoLocalHostPlayer = param->dedicatedNoLocalHostPlayer;
|
||||
|
||||
app.setLevelGenerationOptions(param->levelGen);
|
||||
if(param->levelGen != nullptr)
|
||||
|
|
@ -359,9 +361,19 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
|||
// PRIMARY PLAYER
|
||||
|
||||
vector<ClientConnection *> createdConnections;
|
||||
ClientConnection *connection;
|
||||
ClientConnection *connection = nullptr;
|
||||
|
||||
if( g_NetworkManager.IsHost() )
|
||||
if( g_NetworkManager.IsHost() && dedicatedNoLocalHostPlayer )
|
||||
{
|
||||
app.DebugPrintf("Dedicated server mode: skipping local host client connection\n");
|
||||
|
||||
// Keep telemetry behavior consistent with the host path.
|
||||
INT multiplayerInstanceId = TelemetryManager->GenerateMultiplayerInstanceId();
|
||||
TelemetryManager->SetMultiplayerInstanceId(multiplayerInstanceId);
|
||||
|
||||
app.SetGameMode( eMode_Multiplayer );
|
||||
}
|
||||
else if( g_NetworkManager.IsHost() )
|
||||
{
|
||||
connection = new ClientConnection(minecraft, nullptr);
|
||||
}
|
||||
|
|
@ -390,16 +402,18 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
|||
connection = new ClientConnection(minecraft, socket);
|
||||
}
|
||||
|
||||
if( !connection->createdOk )
|
||||
if (connection != nullptr)
|
||||
{
|
||||
assert(false);
|
||||
delete connection;
|
||||
connection = nullptr;
|
||||
MinecraftServer::HaltServer();
|
||||
return false;
|
||||
}
|
||||
if( !connection->createdOk )
|
||||
{
|
||||
assert(false);
|
||||
delete connection;
|
||||
connection = nullptr;
|
||||
MinecraftServer::HaltServer();
|
||||
return false;
|
||||
}
|
||||
|
||||
connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name));
|
||||
connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name));
|
||||
|
||||
// Tick connection until we're ready to go. The stages involved in this are:
|
||||
// (1) Creating the ClientConnection sends a prelogin packet to the server
|
||||
|
|
@ -434,9 +448,9 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
|||
connection->close();
|
||||
}
|
||||
|
||||
if( connection->isStarted() && !connection->isClosed() )
|
||||
{
|
||||
createdConnections.push_back( connection );
|
||||
if( connection->isStarted() && !connection->isClosed() )
|
||||
{
|
||||
createdConnections.push_back( connection );
|
||||
|
||||
int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
app.SetRichPresenceContext(primaryPad,CONTEXT_GAME_STATE_BLANK);
|
||||
|
|
@ -533,13 +547,14 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
|||
}
|
||||
}
|
||||
|
||||
app.SetGameMode( eMode_Multiplayer );
|
||||
}
|
||||
else if ( connection->isClosed() || !IsInSession())
|
||||
{
|
||||
app.SetGameMode( eMode_Multiplayer );
|
||||
}
|
||||
else if ( connection->isClosed() || !IsInSession())
|
||||
{
|
||||
// assert(false);
|
||||
MinecraftServer::HaltServer();
|
||||
return false;
|
||||
MinecraftServer::HaltServer();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -240,7 +240,13 @@ void CPlatformNetworkManagerStub::DoWork()
|
|||
qnetPlayer->m_resolvedXuid = INVALID_XUID;
|
||||
qnetPlayer->m_gamertag[0] = 0;
|
||||
qnetPlayer->SetCustomDataValue(0);
|
||||
if (IQNet::s_playerCount > 1)
|
||||
// Recalculate s_playerCount as the highest active slot + 1.
|
||||
// A blind decrement would hide players at higher-indexed slots when a
|
||||
// lower-indexed player disconnects first: GetPlayerBySmallId scans
|
||||
// [0, s_playerCount) so any slot at or above the decremented count
|
||||
// becomes invisible, causing its disconnect to be missed (ghost player).
|
||||
while (IQNet::s_playerCount > 1 &&
|
||||
IQNet::m_player[IQNet::s_playerCount - 1].GetCustomDataValue() == 0)
|
||||
IQNet::s_playerCount--;
|
||||
}
|
||||
// NOTE: Do NOT call PushFreeSmallId here. The old PlayerConnection's
|
||||
|
|
@ -257,6 +263,25 @@ void CPlatformNetworkManagerStub::DoWork()
|
|||
SystemFlagRemoveBySmallId(disconnectedSmallId);
|
||||
}
|
||||
}
|
||||
|
||||
// Client-side host disconnect detection:
|
||||
// if TCP is gone, propagate through normal network-disconnect flow so UI returns to menus.
|
||||
// The processing from the Xbox version will be reused.
|
||||
if (_iQNetStubState == QNET_STATE_GAME_PLAY && !m_pIQNet->IsHost() && !m_bLeavingGame)
|
||||
{
|
||||
if (!WinsockNetLayer::IsConnected())
|
||||
{
|
||||
if (!m_bLeaveGameOnTick)
|
||||
{
|
||||
m_bLeaveGameOnTick = true;
|
||||
g_NetworkManager.HandleDisconnect(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bLeaveGameOnTick = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
@ -356,6 +381,7 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
|
|||
if( m_bLeavingGame ) return true;
|
||||
|
||||
m_bLeavingGame = true;
|
||||
m_bLeaveGameOnTick = false;
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
WinsockNetLayer::StopAdvertising();
|
||||
|
|
@ -404,6 +430,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
|
|||
localUsersMask |= GetLocalPlayerMask( g_NetworkManager.GetPrimaryPad() );
|
||||
|
||||
m_bLeavingGame = false;
|
||||
m_bLeaveGameOnTick = false;
|
||||
|
||||
m_pIQNet->HostGame();
|
||||
|
||||
|
|
@ -433,9 +460,23 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
|
|||
|
||||
if (WinsockNetLayer::IsActive())
|
||||
{
|
||||
const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
|
||||
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
|
||||
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
|
||||
// For Dedicated Server, refer to `lan-advertise` in `server.properties`
|
||||
bool enableLanAdvertising = true;
|
||||
if (g_Win64DedicatedServer)
|
||||
{
|
||||
enableLanAdvertising = g_Win64DedicatedServerLanAdvertise;
|
||||
}
|
||||
|
||||
if (enableLanAdvertising)
|
||||
{
|
||||
const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
|
||||
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
|
||||
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
|
||||
}
|
||||
else
|
||||
{
|
||||
WinsockNetLayer::StopAdvertising();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
//#endif
|
||||
|
|
@ -463,6 +504,7 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l
|
|||
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
|
||||
|
||||
m_bLeavingGame = false;
|
||||
m_bLeaveGameOnTick = false;
|
||||
IQNet::s_isHosting = false;
|
||||
m_pIQNet->ClientJoinGame();
|
||||
|
||||
|
|
|
|||
|
|
@ -1298,10 +1298,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
|||
}
|
||||
}
|
||||
|
||||
vPointerPos.x = floor(vPointerPos.x);
|
||||
vPointerPos.x += ( static_cast<int>(vPointerPos.x)%2);
|
||||
vPointerPos.y = floor(vPointerPos.y);
|
||||
vPointerPos.y += ( static_cast<int>(vPointerPos.y)%2);
|
||||
vPointerPos.x = static_cast<float>(floor(vPointerPos.x + 0.5f));
|
||||
vPointerPos.y = static_cast<float>(floor(vPointerPos.y + 0.5f));
|
||||
m_pointerPos = vPointerPos;
|
||||
|
||||
adjustPointerForSafeZone();
|
||||
|
|
|
|||
|
|
@ -93,18 +93,22 @@ void UIComponent_Tooltips::updateSafeZone()
|
|||
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
|
|
@ -112,22 +116,22 @@ void UIComponent_Tooltips::updateSafeZone()
|
|||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
|
||||
default:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
}
|
||||
setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include "stdafx.h"
|
||||
#include "UI.h"
|
||||
#include "UIComponent_TutorialPopup.h"
|
||||
#include "UISplitScreenHelpers.h"
|
||||
#include "..\..\Common\Tutorial\Tutorial.h"
|
||||
#include "..\..\..\Minecraft.World\StringHelpers.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
|
|
@ -474,27 +475,17 @@ void UIComponent_TutorialPopup::render(S32 width, S32 height, C4JRender::eViewpo
|
|||
{
|
||||
if(viewport != C4JRender::VIEWPORT_TYPE_FULLSCREEN)
|
||||
{
|
||||
S32 xPos = 0;
|
||||
S32 yPos = 0;
|
||||
switch( viewport )
|
||||
{
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
||||
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
|
||||
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
||||
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
||||
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
||||
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
|
||||
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
|
||||
break;
|
||||
}
|
||||
// Derive the viewport origin and fit a 16:9 box inside it (same as UIScene::render),
|
||||
// then apply safezone nudges so the popup stays clear of screen edges.
|
||||
F32 originX, originY, viewW, viewH;
|
||||
GetViewportRect(ui.getScreenWidth(), ui.getScreenHeight(), viewport, originX, originY, viewW, viewH);
|
||||
|
||||
S32 fitW, fitH, offsetX, offsetY;
|
||||
Fit16x9(viewW, viewH, fitW, fitH, offsetX, offsetY);
|
||||
|
||||
S32 xPos = static_cast<S32>(originX) + offsetX;
|
||||
S32 yPos = static_cast<S32>(originY) + offsetY;
|
||||
|
||||
//Adjust for safezone
|
||||
switch( viewport )
|
||||
{
|
||||
|
|
@ -505,6 +496,7 @@ void UIComponent_TutorialPopup::render(S32 width, S32 height, C4JRender::eViewpo
|
|||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
||||
yPos += getSafeZoneHalfHeight();
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
switch( viewport )
|
||||
{
|
||||
|
|
@ -515,10 +507,11 @@ void UIComponent_TutorialPopup::render(S32 width, S32 height, C4JRender::eViewpo
|
|||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
||||
xPos -= getSafeZoneHalfWidth();
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
ui.setupRenderPosition(xPos, yPos);
|
||||
|
||||
IggyPlayerSetDisplaySize( getMovie(), width, height );
|
||||
IggyPlayerSetDisplaySize( getMovie(), fitW, fitH );
|
||||
IggyPlayerDraw( getMovie() );
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -172,15 +172,22 @@ void UIScene::updateSafeZone()
|
|||
{
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
// safeTop mirrors SPLIT_TOP for visual symmetry. safeBottom omitted.
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
|
|
@ -188,22 +195,22 @@ void UIScene::updateSafeZone()
|
|||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
|
||||
default:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
}
|
||||
setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
|
||||
|
|
|
|||
|
|
@ -278,7 +278,7 @@ void UIScene_FullscreenProgress::handleInput(int iPad, int key, bool repeat, boo
|
|||
#ifdef __ORBIS__
|
||||
case ACTION_MENU_TOUCHPAD_PRESS:
|
||||
#endif
|
||||
if(pressed)
|
||||
if(pressed && m_threadCompleted)
|
||||
{
|
||||
sendInputToMovie(key, repeat, pressed, released);
|
||||
}
|
||||
|
|
@ -292,6 +292,7 @@ void UIScene_FullscreenProgress::handleInput(int iPad, int key, bool repeat, boo
|
|||
}
|
||||
break;
|
||||
}
|
||||
handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -65,22 +65,26 @@ void UIScene_HUD::updateSafeZone()
|
|||
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
// safeTop mirrors SPLIT_TOP so both players have the same vertical inset
|
||||
// from their viewport's top edge (split divider), keeping GUI symmetrical.
|
||||
// safeBottom is intentionally omitted: it would shift m_Hud.y upward in
|
||||
// ActionScript, placing the hotbar too high relative to SPLIT_TOP.
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
|
|
@ -88,22 +92,22 @@ void UIScene_HUD::updateSafeZone()
|
|||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
|
||||
default:
|
||||
safeTop = getSafeZoneHalfHeight();
|
||||
safeBottom = getSafeZoneHalfHeight();
|
||||
safeLeft = getSafeZoneHalfWidth();
|
||||
safeRight = getSafeZoneHalfWidth();
|
||||
|
||||
break;
|
||||
}
|
||||
setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
|
||||
|
|
@ -734,7 +738,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
|
|||
|
||||
IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
|
||||
|
||||
repositionHud(tileWidth, tileHeight, scale);
|
||||
repositionHud(tileWidth, tileHeight, scale, needsYTile);
|
||||
|
||||
m_renderWidth = tileWidth;
|
||||
m_renderHeight = tileHeight;
|
||||
|
|
@ -805,7 +809,7 @@ void UIScene_HUD::handleTimerComplete(int id)
|
|||
//setVisible(anyVisible);
|
||||
}
|
||||
|
||||
void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale)
|
||||
void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale, bool needsYTile)
|
||||
{
|
||||
if(!m_bSplitscreen) return;
|
||||
|
||||
|
|
|
|||
|
|
@ -176,5 +176,5 @@ protected:
|
|||
#endif
|
||||
|
||||
private:
|
||||
void repositionHud(S32 tileWidth, S32 tileHeight, F32 scale);
|
||||
void repositionHud(S32 tileWidth, S32 tileHeight, F32 scale, bool needsYTile);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -150,8 +150,6 @@ void UIScene_InGameInfoMenu::updateTooltips()
|
|||
void UIScene_InGameInfoMenu::handleDestroy()
|
||||
{
|
||||
g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &UIScene_InGameInfoMenu::OnPlayerChanged, this);
|
||||
|
||||
m_parentLayer->removeComponent(eUIComponent_MenuBackground);
|
||||
}
|
||||
|
||||
void UIScene_InGameInfoMenu::handleGainFocus(bool navBack)
|
||||
|
|
|
|||
|
|
@ -368,7 +368,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
|
|||
UINT uiIDA[2];
|
||||
uiIDA[0]=IDS_CANCEL;
|
||||
uiIDA[1]=IDS_OK;
|
||||
ui.RequestErrorMessage(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
|
||||
ui.RequestErrorMessage(IDS_WINDOWS_EXIT, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,3 +0,0 @@
|
|||
<Contributor ComponentSource="c:\users\paddy\work\tfs\minecraft\dev-cu2-xb1-ps4-x360\commonmedia.vcxproj">
|
||||
<Configuration Name="Debug" />
|
||||
</Contributor>
|
||||
|
|
@ -1,113 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:mx="http://schemas.microsoft.com/appx/2013/xbox/manifest" IgnorableNamespaces="mx">
|
||||
<Identity Name="Minecraft" Publisher="CN=Publisher" Version="1.0.406.0" ProcessorArchitecture="x64" />
|
||||
<Properties>
|
||||
<DisplayName>Minecraft: Xbox One Edition</DisplayName>
|
||||
<PublisherDisplayName>Microsoft Studios</PublisherDisplayName>
|
||||
<Logo>StoreLogo.png</Logo>
|
||||
<Description>Minecraft</Description>
|
||||
</Properties>
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.2</OSMinVersion>
|
||||
<OSMaxVersionTested>6.2</OSMaxVersionTested>
|
||||
<mx:ApplicationEnvironment>title</mx:ApplicationEnvironment>
|
||||
<mx:OSName>era</mx:OSName>
|
||||
</Prerequisites>
|
||||
<Resources>
|
||||
<Resource Language="en-us" />
|
||||
<Resource Language="en-gb" />
|
||||
<Resource Language="de-de" />
|
||||
<Resource Language="es-es" />
|
||||
<Resource Language="es-mx" />
|
||||
<Resource Language="fr-fr" />
|
||||
<Resource Language="it-it" />
|
||||
<Resource Language="pt-br" />
|
||||
<Resource Language="pt-pt" />
|
||||
<Resource Language="ja-jp" />
|
||||
<Resource Language="ko-kr" />
|
||||
<Resource Language="zh-tw" />
|
||||
<Resource Language="zh-hk" />
|
||||
</Resources>
|
||||
<Applications>
|
||||
<Application Id="App" Executable="Minecraft.Client.exe" EntryPoint="Minecraft.App">
|
||||
<VisualElements DisplayName="Minecraft: Xbox One Edition" Logo="StoreLogo.png" SmallLogo="SmallLogo.png" Description="Minecraft" ForegroundText="light" BackgroundColor="#464646">
|
||||
<SplashScreen Image="SplashScreen.png" />
|
||||
</VisualElements>
|
||||
<Extensions>
|
||||
<mx:Extension Category="xbox.live">
|
||||
<mx:XboxLive TitleId="149E11AE" PrimaryServiceConfigId="05c20100-6e60-45d5-878a-4903149e11ae">
|
||||
<mx:ConnectedStorage MaxMegabytesPerUser="1024" />
|
||||
</mx:XboxLive>
|
||||
</mx:Extension>
|
||||
<mx:Extension Category="windows.xbox.networking">
|
||||
<mx:XboxNetworkingManifest>
|
||||
<mx:SocketDescriptions>
|
||||
<mx:SocketDescription Name="MultiplayerSocketUdp" SecureIpProtocol="Udp" BoundPort="8700">
|
||||
<mx:AllowedUsages>
|
||||
<mx:SecureDeviceSocketUsage Type="Initiate" />
|
||||
<mx:SecureDeviceSocketUsage Type="Accept" />
|
||||
<mx:SecureDeviceSocketUsage Type="SendGameData" />
|
||||
<mx:SecureDeviceSocketUsage Type="ReceiveGameData" />
|
||||
<mx:SecureDeviceSocketUsage Type="SendChat" />
|
||||
<mx:SecureDeviceSocketUsage Type="ReceiveChat" />
|
||||
</mx:AllowedUsages>
|
||||
</mx:SocketDescription>
|
||||
</mx:SocketDescriptions>
|
||||
<mx:SecureDeviceAssociationTemplates>
|
||||
<mx:SecureDeviceAssociationTemplate Name="MultiplayerUdp" InitiatorSocketDescription="MultiplayerSocketUdp" AcceptorSocketDescription="MultiplayerSocketUdp" MultiplayerSessionRequirement="Required">
|
||||
<mx:AllowedUsages>
|
||||
<mx:SecureDeviceAssociationUsage Type="Default" />
|
||||
</mx:AllowedUsages>
|
||||
</mx:SecureDeviceAssociationTemplate>
|
||||
</mx:SecureDeviceAssociationTemplates>
|
||||
</mx:XboxNetworkingManifest>
|
||||
</mx:Extension>
|
||||
</Extensions>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Extensions>
|
||||
<mx:PackageExtension Category="xbox.store">
|
||||
<mx:XboxStore>
|
||||
<mx:RelatedProducts>
|
||||
<mx:RelatedProduct Id="582e7bcc-11bc-4702-ab1b-b31566f8e327" />
|
||||
</mx:RelatedProducts>
|
||||
</mx:XboxStore>
|
||||
</mx:PackageExtension>
|
||||
<Extension Category="windows.activatableClass.inProcessServer">
|
||||
<InProcessServer>
|
||||
<Path>windows.xbox.networking.realtimesession.dll</Path>
|
||||
<ActivatableClass ActivatableClassId="Windows.Xbox.Networking.RealtimeSession.Session" ThreadingModel="both" />
|
||||
</InProcessServer>
|
||||
</Extension>
|
||||
<Extension Category="windows.activatableClass.inProcessServer">
|
||||
<InProcessServer>
|
||||
<Path>Microsoft.Xbox.GameChat.dll</Path>
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.GameChat.ChatManager" ThreadingModel="both" />
|
||||
</InProcessServer>
|
||||
</Extension>
|
||||
<Extension Category="windows.activatableClass.inProcessServer">
|
||||
<InProcessServer>
|
||||
<Path>Microsoft.Xbox.Services.dll</Path>
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.XboxLiveContext" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Configuration" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerQualityOfServiceMeasurements" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionReference" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerSessionCapabilities" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Multiplayer.MultiplayerSession" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Matchmaking.CreateMatchTicketResponse" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Matchmaking.HopperStatisticsResponse" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Matchmaking.MatchTicketDetailsResponse" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Presence.PresenceData" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.TitleStorage.TitleStorageBlobMetadata" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.UserStatistics.RequestedStatistics" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Privacy.PermissionIdConstants" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Xbox.Services.Social.SocialGroupConstants" ThreadingModel="both" />
|
||||
</InProcessServer>
|
||||
</Extension>
|
||||
</Extensions>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
<mx:Capability Name="kinectAudio" />
|
||||
<mx:Capability Name="kinectGamechat" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 60 KiB |
Binary file not shown.
Binary file not shown.
|
|
@ -392,7 +392,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
|
|||
float fov = m_fov;//70;
|
||||
if (applyEffects)
|
||||
{
|
||||
fov += mc->options->fov * 40;
|
||||
//fov += mc->options->fov * 40;
|
||||
fov *= oFov[playerIdx] + (this->fov[playerIdx] - oFov[playerIdx]) * a;
|
||||
}
|
||||
if (player->getHealth() <= 0)
|
||||
|
|
|
|||
|
|
@ -443,7 +443,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
|||
double maxHealth = minecraft->localplayers[iPad]->getAttribute(SharedMonsterAttributes.MAX_HEALTH);
|
||||
|
||||
double totalAbsorption = minecraft->localplayers[iPad]->getAbsorptionAmount();
|
||||
int numHealthRows = Mth.ceil((maxHealth + totalAbsorption) / 2 / (float) NUM_HEARTS_PER_ROW);
|
||||
const double healthHalves = (maxHealth + totalAbsorption) / 2.0;
|
||||
int numHealthRows = Mth.ceil(healthHalves / (float) NUM_HEARTS_PER_ROW);
|
||||
int healthRowHeight = Math.max(10 - (numHealthRows - 2), 3);
|
||||
int yLine2 = yLine1 - (numHealthRows - 1) * healthRowHeight - 10;
|
||||
absorption = totalAbsorption;
|
||||
|
|
@ -469,7 +470,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
|||
}
|
||||
|
||||
//minecraft.profiler.popPush("health");
|
||||
for (int i = Mth.ceil((maxHealth + totalAbsorption) / 2) - 1; i >= 0; i--)
|
||||
for (int i = (int)Mth.ceil(healthHalves) - 1; i >= 0; i--)
|
||||
{
|
||||
int healthTexBaseX = 16;
|
||||
if (minecraft.player.hasEffect(MobEffect.poison))
|
||||
|
|
@ -607,8 +608,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
|||
// render air bubbles
|
||||
if (minecraft->player->isUnderLiquid(Material::water))
|
||||
{
|
||||
int count = (int) ceil((minecraft->player->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
|
||||
int extra = (int) ceil((minecraft->player->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
|
||||
const int airSupply = minecraft->player->getAirSupply();
|
||||
const float airScale = 10.0f / Player::TOTAL_AIR_SUPPLY;
|
||||
const float airSupplyScaled = airSupply * airScale;
|
||||
int count = (int) ceil((airSupply - 2) * airScale);
|
||||
int extra = (int) ceil(airSupplyScaled) - count;
|
||||
for (int i = 0; i < count + extra; i++)
|
||||
{
|
||||
// Air bubbles
|
||||
|
|
@ -725,7 +729,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
|||
Lighting::turnOn();
|
||||
glRotatef(-45 - 90, 0, 1, 0);
|
||||
|
||||
glRotatef(-(float) atan(yd / 40.0f ) * 20, 1, 0, 0);
|
||||
const float xRotAngle = -(float) atan(yd / 40.0f) * 20;
|
||||
glRotatef(xRotAngle, 1, 0, 0);
|
||||
float bodyRot = (minecraft->player->yBodyRotO + (minecraft->player->yBodyRot - minecraft->player->yBodyRotO));
|
||||
// Fixed rotation angle of degrees, adjusted by bodyRot to negate the rotation that occurs in the renderer
|
||||
// bodyRot in the rotation below is a simplification of "180 - (180 - bodyRot)" where the first 180 is EntityRenderDispatcher::instance->playerRotY that we set below
|
||||
|
|
@ -736,7 +741,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
|||
// Set head rotation to body rotation to make head static
|
||||
minecraft->player->yRot = bodyRot;
|
||||
minecraft->player->yRotO = minecraft->player->yRot;
|
||||
minecraft->player->xRot = -(float) atan(yd / 40.0f) * 20;
|
||||
minecraft->player->xRot = xRotAngle;
|
||||
|
||||
minecraft->player->onFire = 0;
|
||||
minecraft->player->setSharedFlag(Entity::FLAG_ONFIRE, false);
|
||||
|
|
@ -1202,6 +1207,190 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
|||
glPopMatrix();
|
||||
}
|
||||
|
||||
#ifndef _FINAL_BUILD
|
||||
MemSect(31);
|
||||
if (true)
|
||||
{
|
||||
// Real window dimensions updated on every WM_SIZE — always current
|
||||
extern int g_rScreenWidth;
|
||||
extern int g_rScreenHeight;
|
||||
|
||||
// Set up a fresh projection using physical pixel coordinates so the debug
|
||||
// text is never distorted regardless of aspect ratio, splitscreen layout,
|
||||
// or menu state. 1 coordinate unit = 1 physical pixel.
|
||||
// Compute the actual viewport dimensions for this player's screen section.
|
||||
// glOrtho must match the viewport exactly for 1 unit = 1 physical pixel.
|
||||
int vpW = g_rScreenWidth;
|
||||
int vpH = g_rScreenHeight;
|
||||
switch (minecraft->player->m_iScreenSection)
|
||||
{
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
||||
vpH /= 2;
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
||||
vpW /= 2;
|
||||
break;
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
||||
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
||||
vpW /= 2;
|
||||
vpH /= 2;
|
||||
break;
|
||||
default: // VIEWPORT_TYPE_FULLSCREEN
|
||||
break;
|
||||
}
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, vpW, vpH, 0, 1000, 3000);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glTranslatef(0, 0, -2000);
|
||||
|
||||
// Font was designed for guiScale px/unit; scale up so characters appear
|
||||
// at the same physical size as the rest of the HUD at 0.5x.
|
||||
const float fontScale = static_cast<float>(guiScale) * 1.0f;
|
||||
const int debugLeft = 1;
|
||||
const int debugTop = 1;
|
||||
|
||||
glTranslatef(static_cast<float>(debugLeft), static_cast<float>(debugTop), 0.f);
|
||||
glScalef(fontScale, fontScale, 1.f);
|
||||
glTranslatef(static_cast<float>(-debugLeft), static_cast<float>(-debugTop), 0.f);
|
||||
|
||||
vector<wstring> lines;
|
||||
|
||||
// Only show version/branch for player 0 to avoid cluttering each splitscreen viewport
|
||||
if (iPad == 0)
|
||||
{
|
||||
lines.push_back(ClientConstants::VERSION_STRING);
|
||||
lines.push_back(ClientConstants::BRANCH_STRING);
|
||||
}
|
||||
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
|
||||
{
|
||||
lines.push_back(minecraft->fpsString);
|
||||
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size()));
|
||||
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
|
||||
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
|
||||
lines.push_back(minecraft->gatherStats4());
|
||||
|
||||
wstring dimension = L"unknown";
|
||||
switch (minecraft->player->dimension)
|
||||
{
|
||||
case -1: dimension = L"minecraft:the_nether"; break;
|
||||
case 0: dimension = L"minecraft:overworld"; break;
|
||||
case 1: dimension = L"minecraft:the_end"; break;
|
||||
}
|
||||
lines.push_back(dimension);
|
||||
lines.push_back(L"");
|
||||
|
||||
int xBlockPos = Mth::floor(minecraft->player->x);
|
||||
int yBlockPos = Mth::floor(minecraft->player->y);
|
||||
int zBlockPos = Mth::floor(minecraft->player->z);
|
||||
int xChunkPos = xBlockPos >> 4;
|
||||
int yChunkPos = yBlockPos >> 4;
|
||||
int zChunkPos = zBlockPos >> 4;
|
||||
int xChunkOffset = xBlockPos & 15;
|
||||
int yChunkOffset = yBlockPos & 15;
|
||||
int zChunkOffset = zBlockPos & 15;
|
||||
|
||||
WCHAR posString[44];
|
||||
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
|
||||
|
||||
lines.push_back(L"XYZ: " + std::wstring(posString));
|
||||
lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos));
|
||||
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
|
||||
|
||||
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
|
||||
if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f;
|
||||
if (yRotDisplay < -180.0f) yRotDisplay += 360.0f;
|
||||
WCHAR angleString[16];
|
||||
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
|
||||
|
||||
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
|
||||
const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" };
|
||||
lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")");
|
||||
|
||||
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
|
||||
{
|
||||
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
|
||||
if (chunkAt != NULL)
|
||||
{
|
||||
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
|
||||
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
|
||||
int maxLight = fmax(skyLight, blockLight);
|
||||
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
|
||||
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
|
||||
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
|
||||
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
|
||||
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
|
||||
}
|
||||
}
|
||||
|
||||
lines.push_back(L"");
|
||||
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
|
||||
lines.push_back(minecraft->gatherStats1());
|
||||
lines.push_back(minecraft->gatherStats2());
|
||||
lines.push_back(minecraft->gatherStats3());
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr && minecraft->level->dimension->id == 0)
|
||||
{
|
||||
wstring wfeature[eTerrainFeature_Count];
|
||||
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
|
||||
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
|
||||
wfeature[eTerrainFeature_Village] = L"Village: ";
|
||||
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
|
||||
|
||||
// maxW in font units: physical width divided by font scale
|
||||
float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
|
||||
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
|
||||
bool truncated[eTerrainFeature_Count] = {};
|
||||
|
||||
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
|
||||
{
|
||||
FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
|
||||
int type = pFeatureData->eTerrainFeature;
|
||||
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
|
||||
if (truncated[type]) continue;
|
||||
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
|
||||
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
|
||||
wfeature[type] += itemInfo;
|
||||
else
|
||||
{
|
||||
wfeature[type] += L"...";
|
||||
truncated[type] = true;
|
||||
}
|
||||
}
|
||||
|
||||
lines.push_back(L"");
|
||||
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
|
||||
lines.push_back(wfeature[i]);
|
||||
lines.push_back(L"");
|
||||
}
|
||||
#endif
|
||||
|
||||
int yPos = debugTop;
|
||||
for (const auto &line : lines)
|
||||
{
|
||||
drawString(font, line, debugLeft, yPos, 0xffffff);
|
||||
yPos += 10;
|
||||
}
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
MemSect(0);
|
||||
#endif
|
||||
|
||||
glColor4f(1, 1, 1, 1);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
|
|
|
|||
|
|
@ -228,7 +228,7 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
|
|||
// by texture lighting. This is for colourising things held in 3rd person view.
|
||||
if ( (setColor) && (item != nullptr) )
|
||||
{
|
||||
int col = Item::items[item->id]->getColor(item,0);
|
||||
int col = Item::items[item->id]->getColor(item, layer);
|
||||
float red = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
|
|
|
|||
|
|
@ -1629,7 +1629,7 @@ void Minecraft::run_middle()
|
|||
s_prevXButtons[i] = xCurButtons;
|
||||
}
|
||||
bool startJustPressed = s_startPressLatch[i] > 0;
|
||||
bool tryJoin = !pause && !ui.IsIgnorePlayerJoinMenuDisplayed(ProfileManager.GetPrimaryPad()) && g_NetworkManager.SessionHasSpace() && xCurButtons != 0;
|
||||
bool tryJoin = !pause && !ui.IsIgnorePlayerJoinMenuDisplayed(ProfileManager.GetPrimaryPad()) && g_NetworkManager.SessionHasSpace() && xCurButtons != 0 && g_KBMInput.IsWindowFocused();
|
||||
#else
|
||||
bool tryJoin = !pause && !ui.IsIgnorePlayerJoinMenuDisplayed(ProfileManager.GetPrimaryPad()) && g_NetworkManager.SessionHasSpace() && RenderManager.IsHiDef() && InputManager.ButtonPressed(i);
|
||||
#endif
|
||||
|
|
@ -3794,7 +3794,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
|
|||
app.EnableDebugOverlay(options->renderDebug,iPad);
|
||||
#else
|
||||
// 4J Stu - The xbox uses a completely different way of navigating to this scene
|
||||
ui.NavigateToScene(0, eUIScene_DebugOverlay, nullptr, eUILayer_Debug);
|
||||
// Always open in the fullscreen group so the overlay spans the full window
|
||||
// regardless of split-screen viewport configuration.
|
||||
ui.NavigateToScene(0, eUIScene_DebugOverlay, nullptr, eUILayer_Debug, eUIGroup_Fullscreen);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
|
|
@ -569,6 +569,7 @@ MinecraftServer::MinecraftServer()
|
|||
playerIdleTimeout = 0;
|
||||
m_postUpdateThread = nullptr;
|
||||
forceGameType = false;
|
||||
m_spawnProtectionRadius = 0;
|
||||
|
||||
commandDispatcher = new ServerCommandDispatcher();
|
||||
InitializeCriticalSection(&m_consoleInputCS);
|
||||
|
|
@ -615,6 +616,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
|
|||
logger.info("Loading properties");
|
||||
#endif
|
||||
settings = new Settings(new File(L"server.properties"));
|
||||
// Dedicated-only: spawn-protection radius in blocks; 0 disables protection.
|
||||
m_spawnProtectionRadius = GetDedicatedServerInt(settings, L"spawn-protection", 0);
|
||||
if (m_spawnProtectionRadius < 0) m_spawnProtectionRadius = 0;
|
||||
if (m_spawnProtectionRadius > 256) m_spawnProtectionRadius = 256;
|
||||
|
||||
app.SetGameHostOption(eGameHostOption_Difficulty, GetDedicatedServerInt(settings, L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
|
||||
app.SetGameHostOption(eGameHostOption_GameType, GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
|
||||
|
|
@ -631,6 +636,7 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
|
|||
app.DebugPrintf("ServerSettings: pvp is %s\n",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
|
||||
app.DebugPrintf("ServerSettings: fire spreads is %s\n",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
|
||||
app.DebugPrintf("ServerSettings: tnt explodes is %s\n",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
|
||||
app.DebugPrintf("ServerSettings: spawn protection radius is %d\n", m_spawnProtectionRadius);
|
||||
app.DebugPrintf("\n");
|
||||
|
||||
// TODO 4J Stu - Init a load of settings based on data passed as params
|
||||
|
|
@ -651,7 +657,7 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
|
|||
setFlightAllowed(GetDedicatedServerBool(settings, L"allow-flight", true));
|
||||
|
||||
// 4J Stu - Enabling flight to stop it kicking us when we use it
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
#if (defined _DEBUG_MENUS_ENABLED && defined _DEBUG)
|
||||
setFlightAllowed(true);
|
||||
#endif
|
||||
|
||||
|
|
@ -1661,7 +1667,9 @@ Level *MinecraftServer::getCommandSenderWorld()
|
|||
|
||||
int MinecraftServer::getSpawnProtectionRadius()
|
||||
{
|
||||
return 16;
|
||||
// Client-host mode must never apply dedicated-server spawn protection settings.
|
||||
if (!ShouldUseDedicatedServerProperties()) return 0;
|
||||
return m_spawnProtectionRadius;
|
||||
}
|
||||
|
||||
bool MinecraftServer::isUnderSpawnProtection(Level *level, int x, int y, int z, shared_ptr<Player> player)
|
||||
|
|
@ -1707,330 +1715,345 @@ void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout)
|
|||
extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
|
||||
void MinecraftServer::run(int64_t seed, void *lpParameter)
|
||||
{
|
||||
NetworkGameInitData *initData = nullptr;
|
||||
DWORD initSettings = 0;
|
||||
bool findSeed = false;
|
||||
NetworkGameInitData *initData = nullptr;
|
||||
DWORD initSettings = 0;
|
||||
bool findSeed = false;
|
||||
if(lpParameter != nullptr)
|
||||
{
|
||||
initData = static_cast<NetworkGameInitData *>(lpParameter);
|
||||
initSettings = app.GetGameHostOption(eGameHostOption_All);
|
||||
findSeed = initData->findSeed;
|
||||
m_texturePackId = initData->texturePackId;
|
||||
}
|
||||
// try { // 4J - removed try/catch/finally
|
||||
bool didInit = false;
|
||||
{
|
||||
initData = static_cast<NetworkGameInitData *>(lpParameter);
|
||||
initSettings = app.GetGameHostOption(eGameHostOption_All);
|
||||
findSeed = initData->findSeed;
|
||||
m_texturePackId = initData->texturePackId;
|
||||
}
|
||||
// try { // 4J - removed try/catch/finally
|
||||
bool didInit = false;
|
||||
if (initServer(seed, initData, initSettings,findSeed))
|
||||
{
|
||||
didInit = true;
|
||||
ServerLevel *levelNormalDimension = levels[0];
|
||||
// 4J-PB - Set the Stronghold position in the leveldata if there isn't one in there
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
{
|
||||
didInit = true;
|
||||
ServerLevel *levelNormalDimension = levels[0];
|
||||
// 4J-PB - Set the Stronghold position in the leveldata if there isn't one in there
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
LevelData *pLevelData=levelNormalDimension->getLevelData();
|
||||
|
||||
if(pLevelData && pLevelData->getHasStronghold()==false)
|
||||
{
|
||||
{
|
||||
int x,z;
|
||||
if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
|
||||
{
|
||||
pLevelData->setXStronghold(x);
|
||||
pLevelData->setZStronghold(z);
|
||||
pLevelData->setHasStronghold();
|
||||
}
|
||||
}
|
||||
{
|
||||
pLevelData->setXStronghold(x);
|
||||
pLevelData->setZStronghold(z);
|
||||
pLevelData->setHasStronghold();
|
||||
}
|
||||
}
|
||||
|
||||
int64_t lastTime = getCurrentTimeMillis();
|
||||
int64_t unprocessedTime = 0;
|
||||
while (running && !s_bServerHalted)
|
||||
{
|
||||
int64_t now = getCurrentTimeMillis();
|
||||
int64_t lastTime = getCurrentTimeMillis();
|
||||
int64_t unprocessedTime = 0;
|
||||
while (running && !s_bServerHalted)
|
||||
{
|
||||
int64_t now = getCurrentTimeMillis();
|
||||
|
||||
// 4J Stu - When we pause the server, we don't want to count that as time passed
|
||||
// 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
|
||||
// 4J Stu - When we pause the server, we don't want to count that as time passed
|
||||
// 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
|
||||
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
|
||||
//if(m_isServerPaused) lastTime = now;
|
||||
|
||||
int64_t passedTime = now - lastTime;
|
||||
if (passedTime > MS_PER_TICK * 40)
|
||||
{
|
||||
// logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
|
||||
passedTime = MS_PER_TICK * 40;
|
||||
}
|
||||
if (passedTime < 0)
|
||||
{
|
||||
// logger.warning("Time ran backwards! Did the system time change?");
|
||||
passedTime = 0;
|
||||
}
|
||||
unprocessedTime += passedTime;
|
||||
lastTime = now;
|
||||
int64_t passedTime = now - lastTime;
|
||||
if (passedTime > MS_PER_TICK * 40)
|
||||
{
|
||||
// logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
|
||||
passedTime = MS_PER_TICK * 40;
|
||||
}
|
||||
if (passedTime < 0)
|
||||
{
|
||||
// logger.warning("Time ran backwards! Did the system time change?");
|
||||
passedTime = 0;
|
||||
}
|
||||
unprocessedTime += passedTime;
|
||||
lastTime = now;
|
||||
|
||||
// 4J Added ability to pause the server
|
||||
// 4J Added ability to pause the server
|
||||
if( !m_isServerPaused )
|
||||
{
|
||||
bool didTick = false;
|
||||
if (levels[0]->allPlayersAreSleeping())
|
||||
{
|
||||
tick();
|
||||
unprocessedTime = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// int tickcount = 0;
|
||||
// int64_t beforeall = System::currentTimeMillis();
|
||||
while (unprocessedTime > MS_PER_TICK)
|
||||
{
|
||||
unprocessedTime -= MS_PER_TICK;
|
||||
chunkPacketManagement_PreTick();
|
||||
// int64_t before = System::currentTimeMillis();
|
||||
tick();
|
||||
// int64_t after = System::currentTimeMillis();
|
||||
// PIXReportCounter(L"Server time",(float)(after-before));
|
||||
{
|
||||
bool didTick = false;
|
||||
if (levels[0]->allPlayersAreSleeping())
|
||||
{
|
||||
tick();
|
||||
unprocessedTime = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// int tickcount = 0;
|
||||
// int64_t beforeall = System::currentTimeMillis();
|
||||
while (unprocessedTime > MS_PER_TICK)
|
||||
{
|
||||
unprocessedTime -= MS_PER_TICK;
|
||||
chunkPacketManagement_PreTick();
|
||||
// int64_t before = System::currentTimeMillis();
|
||||
tick();
|
||||
// int64_t after = System::currentTimeMillis();
|
||||
// PIXReportCounter(L"Server time",(float)(after-before));
|
||||
|
||||
chunkPacketManagement_PostTick();
|
||||
}
|
||||
// int64_t afterall = System::currentTimeMillis();
|
||||
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
|
||||
// PIXReportCounter(L"Server ticks",(float)tickcount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 4J Stu - TU1-hotfix
|
||||
chunkPacketManagement_PostTick();
|
||||
}
|
||||
// int64_t afterall = System::currentTimeMillis();
|
||||
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
|
||||
// PIXReportCounter(L"Server ticks",(float)tickcount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 4J Stu - TU1-hotfix
|
||||
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
|
||||
// The connections should tick at the same frequency even when paused
|
||||
while (unprocessedTime > MS_PER_TICK)
|
||||
{
|
||||
unprocessedTime -= MS_PER_TICK;
|
||||
// Keep ticking the connections to stop them timing out
|
||||
connection->tick();
|
||||
}
|
||||
}
|
||||
// The connections should tick at the same frequency even when paused
|
||||
while (unprocessedTime > MS_PER_TICK)
|
||||
{
|
||||
unprocessedTime -= MS_PER_TICK;
|
||||
// Keep ticking the connections to stop them timing out
|
||||
connection->tick();
|
||||
}
|
||||
}
|
||||
if(MinecraftServer::setTimeAtEndOfTick)
|
||||
{
|
||||
MinecraftServer::setTimeAtEndOfTick = false;
|
||||
for (unsigned int i = 0; i < levels.length; i++)
|
||||
{
|
||||
// if (i == 0 || settings->getBoolean(L"allow-nether", true)) // 4J removed - we always have nether
|
||||
{
|
||||
ServerLevel *level = levels[i];
|
||||
{
|
||||
MinecraftServer::setTimeAtEndOfTick = false;
|
||||
for (unsigned int i = 0; i < levels.length; i++)
|
||||
{
|
||||
// if (i == 0 || settings->getBoolean(L"allow-nether", true)) // 4J removed - we always have nether
|
||||
{
|
||||
ServerLevel *level = levels[i];
|
||||
level->setGameTime( MinecraftServer::setTime );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(MinecraftServer::setTimeOfDayAtEndOfTick)
|
||||
{
|
||||
MinecraftServer::setTimeOfDayAtEndOfTick = false;
|
||||
for (unsigned int i = 0; i < levels.length; i++)
|
||||
{
|
||||
if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
|
||||
{
|
||||
ServerLevel *level = levels[i];
|
||||
{
|
||||
MinecraftServer::setTimeOfDayAtEndOfTick = false;
|
||||
for (unsigned int i = 0; i < levels.length; i++)
|
||||
{
|
||||
if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
|
||||
{
|
||||
ServerLevel *level = levels[i];
|
||||
level->setDayTime( MinecraftServer::setTimeOfDay );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process delayed actions
|
||||
eXuiServerAction eAction;
|
||||
LPVOID param;
|
||||
// Process delayed actions
|
||||
eXuiServerAction eAction;
|
||||
LPVOID param;
|
||||
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
{
|
||||
eAction = app.GetXuiServerAction(i);
|
||||
param = app.GetXuiServerActionParam(i);
|
||||
{
|
||||
eAction = app.GetXuiServerAction(i);
|
||||
param = app.GetXuiServerActionParam(i);
|
||||
|
||||
switch(eAction)
|
||||
{
|
||||
case eXuiServerAction_AutoSaveGame:
|
||||
{
|
||||
case eXuiServerAction_AutoSaveGame:
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(MINECRAFT_SERVER_BUILD)
|
||||
{
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
{
|
||||
PIXBeginNamedEvent(0,"Autosave");
|
||||
PIXBeginNamedEvent(0, "Autosave");
|
||||
|
||||
// Get the frequency of the timer
|
||||
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
|
||||
float fElapsedTime = 0.0f;
|
||||
QueryPerformanceFrequency( &qwTicksPerSec );
|
||||
float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
|
||||
// Get the frequency of the timer
|
||||
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
|
||||
float fElapsedTime = 0.0f;
|
||||
QueryPerformanceFrequency(&qwTicksPerSec);
|
||||
float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
|
||||
|
||||
// Save the start time
|
||||
QueryPerformanceCounter( &qwTime );
|
||||
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(nullptr);
|
||||
}
|
||||
|
||||
for (unsigned int j = 0; j < levels.length; j++)
|
||||
{
|
||||
if( s_bServerHalted ) break;
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
|
||||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
PIXBeginNamedEvent(0, "Saving level %d",levels.length - 1 - j);
|
||||
level->save(false, nullptr, true);
|
||||
PIXEndNamedEvent();
|
||||
}
|
||||
if( !s_bServerHalted )
|
||||
{
|
||||
PIXBeginNamedEvent(0,"Saving game rules");
|
||||
saveGameRules();
|
||||
PIXEndNamedEvent();
|
||||
|
||||
PIXBeginNamedEvent(0,"Save to disc");
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
|
||||
PIXEndNamedEvent();
|
||||
}
|
||||
PIXEndNamedEvent();
|
||||
|
||||
QueryPerformanceCounter( &qwNewTime );
|
||||
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
|
||||
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
|
||||
app.DebugPrintf("Autosave: Elapsed time %f\n", fElapsedTime);
|
||||
}
|
||||
break;
|
||||
// Save the start time
|
||||
QueryPerformanceCounter(&qwTime);
|
||||
#endif
|
||||
case eXuiServerAction_SaveGame:
|
||||
app.EnterSaveNotificationSection();
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
}
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(nullptr);
|
||||
}
|
||||
|
||||
for (unsigned int j = 0; j < levels.length; j++)
|
||||
{
|
||||
for (unsigned int j = 0; j < levels.length; j++)
|
||||
{
|
||||
if( s_bServerHalted ) break;
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
|
||||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
PIXBeginNamedEvent(0, "Saving level %d", levels.length - 1 - j);
|
||||
#endif
|
||||
level->save(false, nullptr, true);
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
}
|
||||
if (!s_bServerHalted)
|
||||
{
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
PIXBeginNamedEvent(0, "Saving game rules");
|
||||
#endif
|
||||
saveGameRules();
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
PIXEndNamedEvent();
|
||||
|
||||
PIXBeginNamedEvent(0, "Save to disc");
|
||||
#endif
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
PIXEndNamedEvent();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_XBOX_ONE) || defined(__ORBIS__)
|
||||
PIXEndNamedEvent();
|
||||
|
||||
QueryPerformanceCounter(&qwNewTime);
|
||||
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
|
||||
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
|
||||
app.DebugPrintf("Autosave: Elapsed time %f\n", fElapsedTime);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case eXuiServerAction_SaveGame:
|
||||
app.EnterSaveNotificationSection();
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
}
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
|
||||
|
||||
for (unsigned int j = 0; j < levels.length; j++)
|
||||
{
|
||||
if( s_bServerHalted ) break;
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
|
||||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
|
||||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
|
||||
}
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
|
||||
}
|
||||
if( !s_bServerHalted )
|
||||
{
|
||||
saveGameRules();
|
||||
{
|
||||
saveGameRules();
|
||||
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
break;
|
||||
case eXuiServerAction_DropItem:
|
||||
// Find the player, and drop the id at their feet
|
||||
{
|
||||
shared_ptr<ServerPlayer> player = players->players.at(0);
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
break;
|
||||
case eXuiServerAction_DropItem:
|
||||
// Find the player, and drop the id at their feet
|
||||
{
|
||||
shared_ptr<ServerPlayer> player = players->players.at(0);
|
||||
size_t id = (size_t) param;
|
||||
player->drop(std::make_shared<ItemInstance>(id, 1, 0));
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_SpawnMob:
|
||||
{
|
||||
shared_ptr<ServerPlayer> player = players->players.at(0);
|
||||
eINSTANCEOF factory = static_cast<eINSTANCEOF>((size_t)param);
|
||||
player->drop(std::make_shared<ItemInstance>(id, 1, 0));
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_SpawnMob:
|
||||
{
|
||||
shared_ptr<ServerPlayer> player = players->players.at(0);
|
||||
eINSTANCEOF factory = static_cast<eINSTANCEOF>((size_t)param);
|
||||
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
|
||||
mob->moveTo(player->x+1, player->y, player->z+1, player->level->random->nextFloat() * 360, 0);
|
||||
mob->setDespawnProtected(); // 4J added, default to being protected against despawning (has to be done after initial position is set)
|
||||
player->level->addEntity(mob);
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_PauseServer:
|
||||
player->level->addEntity(mob);
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_PauseServer:
|
||||
m_isServerPaused = ( (size_t) param == TRUE );
|
||||
if( m_isServerPaused )
|
||||
{
|
||||
m_serverPausedEvent->Set();
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_ToggleRain:
|
||||
{
|
||||
bool isRaining = levels[0]->getLevelData()->isRaining();
|
||||
levels[0]->getLevelData()->setRaining(!isRaining);
|
||||
levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_ToggleThunder:
|
||||
{
|
||||
bool isThundering = levels[0]->getLevelData()->isThundering();
|
||||
levels[0]->getLevelData()->setThundering(!isThundering);
|
||||
levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_ServerSettingChanged_Gamertags:
|
||||
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)));
|
||||
break;
|
||||
case eXuiServerAction_ServerSettingChanged_BedrockFog:
|
||||
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)));
|
||||
break;
|
||||
{
|
||||
m_serverPausedEvent->Set();
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_ToggleRain:
|
||||
{
|
||||
bool isRaining = levels[0]->getLevelData()->isRaining();
|
||||
levels[0]->getLevelData()->setRaining(!isRaining);
|
||||
levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_ToggleThunder:
|
||||
{
|
||||
bool isThundering = levels[0]->getLevelData()->isThundering();
|
||||
levels[0]->getLevelData()->setThundering(!isThundering);
|
||||
levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
|
||||
}
|
||||
break;
|
||||
case eXuiServerAction_ServerSettingChanged_Gamertags:
|
||||
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)));
|
||||
break;
|
||||
case eXuiServerAction_ServerSettingChanged_BedrockFog:
|
||||
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)));
|
||||
break;
|
||||
|
||||
case eXuiServerAction_ServerSettingChanged_Difficulty:
|
||||
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty));
|
||||
break;
|
||||
case eXuiServerAction_ExportSchematic:
|
||||
case eXuiServerAction_ServerSettingChanged_Difficulty:
|
||||
players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty));
|
||||
break;
|
||||
case eXuiServerAction_ExportSchematic:
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
app.EnterSaveNotificationSection();
|
||||
app.EnterSaveNotificationSection();
|
||||
|
||||
//players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
|
||||
|
||||
if( !s_bServerHalted )
|
||||
{
|
||||
ConsoleSchematicFile::XboxSchematicInitParam *initData = static_cast<ConsoleSchematicFile::XboxSchematicInitParam *>(param);
|
||||
{
|
||||
ConsoleSchematicFile::XboxSchematicInitParam *initData = static_cast<ConsoleSchematicFile::XboxSchematicInitParam *>(param);
|
||||
#ifdef _XBOX
|
||||
File targetFileDir(File::pathRoot + File::pathSeparator + L"Schematics");
|
||||
File targetFileDir(File::pathRoot + File::pathSeparator + L"Schematics");
|
||||
#else
|
||||
File targetFileDir(L"Schematics");
|
||||
File targetFileDir(L"Schematics");
|
||||
#endif
|
||||
if(!targetFileDir.exists()) targetFileDir.mkdir();
|
||||
|
||||
wchar_t filename[128];
|
||||
wchar_t filename[128];
|
||||
swprintf(filename,128,L"%ls%dx%dx%d.sch",initData->name,(initData->endX - initData->startX + 1), (initData->endY - initData->startY + 1), (initData->endZ - initData->startZ + 1));
|
||||
|
||||
File dataFile = File( targetFileDir, wstring(filename) );
|
||||
if(dataFile.exists()) dataFile._delete();
|
||||
FileOutputStream fos = FileOutputStream(dataFile);
|
||||
DataOutputStream dos = DataOutputStream(&fos);
|
||||
ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
|
||||
dos.close();
|
||||
FileOutputStream fos = FileOutputStream(dataFile);
|
||||
DataOutputStream dos = DataOutputStream(&fos);
|
||||
ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
|
||||
dos.close();
|
||||
|
||||
delete initData;
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
delete initData;
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
#endif
|
||||
break;
|
||||
case eXuiServerAction_SetCameraLocation:
|
||||
break;
|
||||
case eXuiServerAction_SetCameraLocation:
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
{
|
||||
DebugSetCameraPosition *pos = static_cast<DebugSetCameraPosition *>(param);
|
||||
{
|
||||
DebugSetCameraPosition *pos = static_cast<DebugSetCameraPosition *>(param);
|
||||
|
||||
app.DebugPrintf( "DEBUG: Player=%i\n", pos->player );
|
||||
app.DebugPrintf( "DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), looking at=(%f.2,%f.2)\n",
|
||||
pos->m_camX, pos->m_camY, pos->m_camZ,
|
||||
pos->m_camX, pos->m_camY, pos->m_camZ,
|
||||
pos->m_yRot, pos->m_elev
|
||||
);
|
||||
|
||||
shared_ptr<ServerPlayer> player = players->players.at(pos->player);
|
||||
shared_ptr<ServerPlayer> player = players->players.at(pos->player);
|
||||
player->debug_setPosition( pos->m_camX, pos->m_camY, pos->m_camZ,
|
||||
pos->m_yRot, pos->m_elev );
|
||||
|
||||
// Doesn't work
|
||||
// Doesn't work
|
||||
//player->setYHeadRot(pos->m_yRot);
|
||||
//player->absMoveTo(pos->m_camX, pos->m_camY, pos->m_camZ, pos->m_yRot, pos->m_elev);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
app.SetXuiServerAction(i,eXuiServerAction_Idle);
|
||||
}
|
||||
}
|
||||
|
||||
Sleep(1);
|
||||
}
|
||||
}
|
||||
Sleep(1);
|
||||
}
|
||||
}
|
||||
//else
|
||||
//{
|
||||
//{
|
||||
// while (running)
|
||||
// {
|
||||
// {
|
||||
// handleConsoleInputs();
|
||||
// Sleep(10);
|
||||
// Sleep(10);
|
||||
// }
|
||||
//}
|
||||
#if 0
|
||||
|
|
@ -2057,9 +2080,9 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
|||
}
|
||||
#endif
|
||||
|
||||
// 4J Stu - Stop the server when the loops complete, as the finally would do
|
||||
stopServer(didInit);
|
||||
stopped = true;
|
||||
// 4J Stu - Stop the server when the loops complete, as the finally would do
|
||||
stopServer(didInit);
|
||||
stopped = true;
|
||||
}
|
||||
|
||||
void MinecraftServer::broadcastStartSavingPacket()
|
||||
|
|
@ -2367,6 +2390,9 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
|
|||
{
|
||||
if( player == nullptr ) return false;
|
||||
|
||||
#ifdef MINECRAFT_SERVER_BUILD
|
||||
return true;
|
||||
#else
|
||||
int time = GetTickCount();
|
||||
DWORD currentPlayerCount = g_NetworkManager.GetPlayerCount();
|
||||
if( currentPlayerCount == 0 ) return false;
|
||||
|
|
@ -2378,6 +2404,7 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
|
|||
}
|
||||
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer *player)
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ typedef struct _NetworkGameInitData
|
|||
LevelGenerationOptions *levelGen;
|
||||
DWORD texturePackId;
|
||||
bool findSeed;
|
||||
bool dedicatedNoLocalHostPlayer;
|
||||
unsigned int xzSize;
|
||||
unsigned char hellScale;
|
||||
ESavePlatform savePlatform;
|
||||
|
|
@ -57,6 +58,7 @@ typedef struct _NetworkGameInitData
|
|||
levelGen = nullptr;
|
||||
texturePackId = 0;
|
||||
findSeed = false;
|
||||
dedicatedNoLocalHostPlayer = false;
|
||||
xzSize = LEVEL_LEGACY_WIDTH;
|
||||
hellScale = HELL_LEVEL_LEGACY_SCALE;
|
||||
savePlatform = SAVE_FILE_PLATFORM_LOCAL;
|
||||
|
|
@ -119,6 +121,7 @@ public:
|
|||
int maxBuildHeight;
|
||||
int playerIdleTimeout;
|
||||
bool forceGameType;
|
||||
int m_spawnProtectionRadius;
|
||||
|
||||
private:
|
||||
// 4J Added
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ using namespace std;
|
|||
|
||||
class MultiPlayerLevel : public Level
|
||||
{
|
||||
friend class ClientConnection;
|
||||
private:
|
||||
static const int TICKS_BEFORE_RESET = 20 * 4;
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,11 @@
|
|||
#include "..\Minecraft.World\net.minecraft.world.item.h"
|
||||
#include "..\Minecraft.World\SharedConstants.h"
|
||||
#include "Settings.h"
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "..\Minecraft.Server\ServerLogManager.h"
|
||||
#include "..\Minecraft.Server\Access\Access.h"
|
||||
#include "..\Minecraft.World\Socket.h"
|
||||
#endif
|
||||
// #ifdef __PS3__
|
||||
// #include "PS3\Network\NetworkPlayerSony.h"
|
||||
// #endif
|
||||
|
|
@ -24,6 +29,24 @@ Random *PendingConnection::random = new Random();
|
|||
bool g_bRejectDuplicateNames = true;
|
||||
#endif
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
namespace
|
||||
{
|
||||
static unsigned char GetPendingConnectionSmallId(Connection *connection)
|
||||
{
|
||||
if (connection != nullptr)
|
||||
{
|
||||
Socket *socket = connection->getSocket();
|
||||
if (socket != nullptr)
|
||||
{
|
||||
return socket->getSmallId();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
PendingConnection::PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id)
|
||||
{
|
||||
// 4J - added initialisers
|
||||
|
|
@ -180,16 +203,55 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
|
|||
duplicateXuid = true;
|
||||
}
|
||||
|
||||
bool bannedXuid = false;
|
||||
if (loginXuid != INVALID_XUID)
|
||||
{
|
||||
bannedXuid = server->getPlayers()->isXuidBanned(loginXuid);
|
||||
}
|
||||
if (!bannedXuid && packet->m_onlineXuid != INVALID_XUID && packet->m_onlineXuid != loginXuid)
|
||||
{
|
||||
bannedXuid = server->getPlayers()->isXuidBanned(packet->m_onlineXuid);
|
||||
}
|
||||
|
||||
bool whitelistSatisfied = true;
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
if (ServerRuntime::Access::IsWhitelistEnabled())
|
||||
{
|
||||
whitelistSatisfied = false;
|
||||
if (loginXuid != INVALID_XUID)
|
||||
{
|
||||
whitelistSatisfied = ServerRuntime::Access::IsPlayerWhitelisted(loginXuid);
|
||||
}
|
||||
if (!whitelistSatisfied && packet->m_onlineXuid != INVALID_XUID && packet->m_onlineXuid != loginXuid)
|
||||
{
|
||||
whitelistSatisfied = ServerRuntime::Access::IsPlayerWhitelisted(packet->m_onlineXuid);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if( sentDisconnect )
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
else if( server->getPlayers()->isXuidBanned( packet->m_onlineXuid ) )
|
||||
else if (bannedXuid)
|
||||
{
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_BannedXuid);
|
||||
#endif
|
||||
disconnect(DisconnectPacket::eDisconnect_Banned);
|
||||
}
|
||||
else if (!whitelistSatisfied)
|
||||
{
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_NotWhitelisted);
|
||||
#endif
|
||||
disconnect(DisconnectPacket::eDisconnect_Banned);
|
||||
}
|
||||
else if (duplicateXuid)
|
||||
{
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_DuplicateXuid);
|
||||
#endif
|
||||
// Reject the incoming connection — a player with this UID is already
|
||||
// on the server. Allowing duplicates causes invisible players and
|
||||
// other undefined behaviour.
|
||||
|
|
@ -211,6 +273,9 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
|
|||
}
|
||||
if (nameTaken)
|
||||
{
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_DuplicateName);
|
||||
#endif
|
||||
app.DebugPrintf("Rejecting duplicate name: %ls\n", name.c_str());
|
||||
disconnect(DisconnectPacket::eDisconnect_Banned);
|
||||
}
|
||||
|
|
@ -268,6 +333,9 @@ void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
|
|||
shared_ptr<ServerPlayer> playerEntity = server->getPlayers()->getPlayerForLogin(this, name, playerXuid,packet->m_onlineXuid);
|
||||
if (playerEntity != nullptr)
|
||||
{
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
ServerRuntime::ServerLogManager::OnAcceptedPlayerLogin(GetPendingConnectionSmallId(connection), name);
|
||||
#endif
|
||||
server->getPlayers()->placeNewPlayer(connection, playerEntity, packet);
|
||||
connection = nullptr; // We've moved responsibility for this over to the new PlayerConnection, nullptr so we don't delete our reference to it here in our dtor
|
||||
}
|
||||
|
|
@ -325,4 +393,4 @@ bool PendingConnection::isServerPacketListener()
|
|||
bool PendingConnection::isDisconnected()
|
||||
{
|
||||
return done;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,9 +34,26 @@
|
|||
// 4J Added
|
||||
#include "..\Minecraft.World\net.minecraft.world.item.crafting.h"
|
||||
#include "Options.h"
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "..\Minecraft.Server\ServerLogManager.h"
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
// Anti-cheat thresholds. Keep server-side checks authoritative even in host mode.
|
||||
// Base max squared displacement allowed per move packet before speed flags trigger.
|
||||
const double kMoveBaseAllowanceSq = 100.0;
|
||||
// Extra squared displacement allowance derived from current server-side velocity.
|
||||
const double kMoveVelocityAllowanceScale = 100.0;
|
||||
// Max squared distance for interact/attack when the target is visible (normal reach).
|
||||
const double kInteractReachSq = 6.0 * 6.0;
|
||||
// Stricter max squared distance used when LOS is blocked to reduce wall-hit abuse.
|
||||
const double kInteractBlockedReachSq = 3.0 * 3.0;
|
||||
}
|
||||
|
||||
Random PlayerConnection::random;
|
||||
|
||||
|
||||
PlayerConnection::PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player)
|
||||
{
|
||||
// 4J - added initialisers
|
||||
|
|
@ -66,6 +83,13 @@ PlayerConnection::PlayerConnection(MinecraftServer *server, Connection *connecti
|
|||
m_offlineXUID = INVALID_XUID;
|
||||
m_onlineXUID = INVALID_XUID;
|
||||
m_bHasClientTickedOnce = false;
|
||||
m_logSmallId = 0;
|
||||
|
||||
// Cache the first valid transport smallId because disconnect teardown can clear it before the server logger runs.
|
||||
if (this->connection != NULL && this->connection->getSocket() != NULL)
|
||||
{
|
||||
m_logSmallId = this->connection->getSocket()->getSmallId();
|
||||
}
|
||||
|
||||
setShowOnMaps(app.GetGameHostOption(eGameHostOption_Gamertags)!=0?true:false);
|
||||
}
|
||||
|
|
@ -76,6 +100,17 @@ PlayerConnection::~PlayerConnection()
|
|||
DeleteCriticalSection(&done_cs);
|
||||
}
|
||||
|
||||
unsigned char PlayerConnection::getLogSmallId()
|
||||
{
|
||||
// Fall back to the live socket only while the cached value is still empty.
|
||||
if (m_logSmallId == 0 && connection != NULL && connection->getSocket() != NULL)
|
||||
{
|
||||
m_logSmallId = connection->getSocket()->getSmallId();
|
||||
}
|
||||
|
||||
return m_logSmallId;
|
||||
}
|
||||
|
||||
void PlayerConnection::tick()
|
||||
{
|
||||
if( done ) return;
|
||||
|
|
@ -118,6 +153,13 @@ void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
|
|||
return;
|
||||
}
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
ServerRuntime::ServerLogManager::OnPlayerDisconnected(
|
||||
getLogSmallId(),
|
||||
(player != NULL) ? player->name : std::wstring(),
|
||||
reason,
|
||||
true);
|
||||
#endif
|
||||
app.DebugPrintf("PlayerConnection disconect reason: %d\n", reason );
|
||||
player->disconnect();
|
||||
|
||||
|
|
@ -271,16 +313,19 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
|
|||
|
||||
double dist = xDist * xDist + yDist * yDist + zDist * zDist;
|
||||
|
||||
// 4J-PB - removing this one for now
|
||||
/*if (dist > 100.0f)
|
||||
// Anti-cheat: reject movement packets that exceed server-authoritative bounds.
|
||||
double velocitySq = player->xd * player->xd + player->yd * player->yd + player->zd * player->zd;
|
||||
double maxAllowedSq = kMoveBaseAllowanceSq + (velocitySq * kMoveVelocityAllowanceScale);
|
||||
if (player->isAllowedToFly() || player->gameMode->isCreative())
|
||||
{
|
||||
// logger.warning(player->name + " moved too quickly!");
|
||||
disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
|
||||
// System.out.println("Moved too quickly at " + xt + ", " + yt + ", " + zt);
|
||||
// teleport(player->x, player->y, player->z, player->yRot, player->xRot);
|
||||
return;
|
||||
// Creative / flight-allowed players can move farther legitimately per tick.
|
||||
maxAllowedSq *= 1.5;
|
||||
}
|
||||
if (dist > maxAllowedSq)
|
||||
{
|
||||
disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
float r = 1 / 16.0f;
|
||||
bool oldOk = level->getCubes(player, player->bb->copy()->shrink(r, r, r))->empty();
|
||||
|
|
@ -308,8 +353,8 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
|
|||
xDist = xt - player->x;
|
||||
yDist = yt - player->y;
|
||||
|
||||
// 4J-PB - line below will always be true!
|
||||
if (yDist > -0.5 || yDist < 0.5)
|
||||
// Clamp tiny Y drift noise to reduce false positives.
|
||||
if (yDist > -0.5 && yDist < 0.5)
|
||||
{
|
||||
yDist = 0;
|
||||
}
|
||||
|
|
@ -430,7 +475,8 @@ void PlayerConnection::handlePlayerAction(shared_ptr<PlayerActionPacket> packet)
|
|||
|
||||
if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK)
|
||||
{
|
||||
if (true) player->gameMode->startDestroyBlock(x, y, z, packet->face); // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from Java 1.6.4) but putting back to old behaviour
|
||||
// Anti-cheat: validate spawn protection on the server for mining start.
|
||||
if (!server->isUnderSpawnProtection(level, x, y, z, player)) player->gameMode->startDestroyBlock(x, y, z, packet->face);
|
||||
else player->connection->send(std::make_shared<TileUpdatePacket>(x, y, z, level));
|
||||
|
||||
}
|
||||
|
|
@ -458,8 +504,6 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
|
|||
int face = packet->getFace();
|
||||
player->resetLastActionTime();
|
||||
|
||||
// 4J Stu - We don't have ops, so just use the levels setting
|
||||
bool canEditSpawn = level->canEditSpawn; // = level->dimension->id != 0 || server->players->isOp(player->name);
|
||||
if (packet->getFace() == 255)
|
||||
{
|
||||
if (item == nullptr) return;
|
||||
|
|
@ -469,7 +513,8 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
|
|||
{
|
||||
if (synched && player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) < 8 * 8)
|
||||
{
|
||||
if (true) // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from java 1.6.4) but putting back to old behaviour
|
||||
// Anti-cheat: block placement/use must pass server-side spawn protection.
|
||||
if (!server->isUnderSpawnProtection(level, x, y, z, player))
|
||||
{
|
||||
player->gameMode->useItemOn(player, level, item, x, y, z, face, packet->getClickX(), packet->getClickY(), packet->getClickZ());
|
||||
}
|
||||
|
|
@ -538,7 +583,18 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
|
|||
void PlayerConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects)
|
||||
{
|
||||
EnterCriticalSection(&done_cs);
|
||||
if( done ) return;
|
||||
if( done )
|
||||
{
|
||||
LeaveCriticalSection(&done_cs);
|
||||
return;
|
||||
}
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
ServerRuntime::ServerLogManager::OnPlayerDisconnected(
|
||||
getLogSmallId(),
|
||||
(player != NULL) ? player->name : std::wstring(),
|
||||
reason,
|
||||
false);
|
||||
#endif
|
||||
// logger.info(player.name + " lost connection: " + reason);
|
||||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||||
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + player->name + L" left the game.") ) );
|
||||
|
|
@ -742,17 +798,16 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet)
|
|||
// 4J Stu - If the client says that we hit something, then agree with it. The canSee can fail here as it checks
|
||||
// a ray from head->head, but we may actually be looking at a different part of the entity that can be seen
|
||||
// even though the ray is blocked.
|
||||
if (target != nullptr) // && player->canSee(target) && player->distanceToSqr(target) < 6 * 6)
|
||||
if (target != nullptr)
|
||||
{
|
||||
//boole canSee = player->canSee(target);
|
||||
//double maxDist = 6 * 6;
|
||||
//if (!canSee)
|
||||
//{
|
||||
// maxDist = 3 * 3;
|
||||
//}
|
||||
// Anti-cheat: enforce reach and LOS on the server to reject forged hits.
|
||||
bool canSeeTarget = player->canSee(target);
|
||||
double maxDistSq = canSeeTarget ? kInteractReachSq : kInteractBlockedReachSq;
|
||||
if (player->distanceToSqr(target) > maxDistSq)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//if (player->distanceToSqr(target) < maxDist)
|
||||
//{
|
||||
if (packet->action == InteractPacket::INTERACT)
|
||||
{
|
||||
player->interact(target);
|
||||
|
|
@ -767,7 +822,6 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet)
|
|||
}
|
||||
player->attack(target);
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@ private:
|
|||
int dropSpamTickCount;
|
||||
|
||||
bool m_bHasClientTickedOnce;
|
||||
unsigned char m_logSmallId;
|
||||
|
||||
public:
|
||||
PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player);
|
||||
|
|
@ -45,6 +46,10 @@ public:
|
|||
void disconnect(DisconnectPacket::eDisconnectReason reason);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Returns the stable network smallId used by dedicated-server logging and refreshes it from the live socket when possible
|
||||
*/
|
||||
unsigned char getLogSmallId();
|
||||
double xLastOk, yLastOk, zLastOk;
|
||||
bool synched;
|
||||
|
||||
|
|
|
|||
|
|
@ -37,6 +37,11 @@
|
|||
#include "Common\Network\Sony\NetworkPlayerSony.h"
|
||||
#endif
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "..\Minecraft.Server\Access\Access.h"
|
||||
extern bool g_Win64DedicatedServer;
|
||||
#endif
|
||||
|
||||
// 4J - this class is fairly substantially altered as there didn't seem any point in porting code for banning, whitelisting, ops etc.
|
||||
|
||||
PlayerList::PlayerList(MinecraftServer *server)
|
||||
|
|
@ -1674,6 +1679,13 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
|
|||
}
|
||||
}
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
if (!banned && g_Win64DedicatedServer)
|
||||
{
|
||||
banned = ServerRuntime::Access::IsPlayerBanned(xuid);
|
||||
}
|
||||
#endif
|
||||
|
||||
return banned;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -204,7 +204,7 @@ void Screen::updateEvents()
|
|||
// Map to Screen::keyPressed
|
||||
int mappedKey = -1;
|
||||
wchar_t ch = 0;
|
||||
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
|
||||
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
|
||||
else if (vk == VK_RETURN) mappedKey = Keyboard::KEY_RETURN;
|
||||
else if (vk == VK_BACK) mappedKey = Keyboard::KEY_BACK;
|
||||
else if (vk == VK_UP) mappedKey = Keyboard::KEY_UP;
|
||||
|
|
|
|||
|
|
@ -146,7 +146,8 @@ void ServerPlayer::flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFou
|
|||
if( ( *removedFound ) == false )
|
||||
{
|
||||
*removedFound = true;
|
||||
memset(flags, 0, 2048/32);
|
||||
// before this left 192 bytes uninitialized!!!!!
|
||||
memset(flags, 0, (2048 / 32) * sizeof(unsigned int));
|
||||
}
|
||||
|
||||
for(int index : entitiesToRemove)
|
||||
|
|
@ -376,6 +377,9 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
|||
// connection->done);
|
||||
// }
|
||||
|
||||
#ifdef MINECRAFT_SERVER_BUILD
|
||||
if (dontDelayChunks || (canSendToPlayer && !connection->done))
|
||||
#else
|
||||
if( dontDelayChunks ||
|
||||
(canSendToPlayer &&
|
||||
#ifdef _XBOX_ONE
|
||||
|
|
@ -390,21 +394,22 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
|
|||
#endif
|
||||
//(tickCount - lastBrupSendTickCount) > (connection->getNetworkPlayer()->GetCurrentRtt()>>4) &&
|
||||
!connection->done) )
|
||||
{
|
||||
lastBrupSendTickCount = tickCount;
|
||||
okToSend = true;
|
||||
MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
|
||||
#endif
|
||||
{
|
||||
lastBrupSendTickCount = tickCount;
|
||||
okToSend = true;
|
||||
MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
|
||||
|
||||
// static unordered_map<wstring,int64_t> mapLastTime;
|
||||
// int64_t thisTime = System::currentTimeMillis();
|
||||
// int64_t lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
|
||||
// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
|
||||
// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// app.DebugPrintf(" - <NOT OK>\n");
|
||||
}
|
||||
// static unordered_map<wstring,int64_t> mapLastTime;
|
||||
// int64_t thisTime = System::currentTimeMillis();
|
||||
// int64_t lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
|
||||
// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
|
||||
// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// app.DebugPrintf(" - <NOT OK>\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (okToSend)
|
||||
|
|
|
|||
|
|
@ -176,31 +176,29 @@ void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
|
|||
{
|
||||
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
|
||||
{
|
||||
// int ticksSpentDestroying = gameTicks - destroyProgressStart;
|
||||
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t != 0)
|
||||
{
|
||||
Tile *tile = Tile::tiles[t];
|
||||
|
||||
// MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
|
||||
// fixes issues with this failing to destroy because of packets bunching up
|
||||
// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
|
||||
// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
|
||||
// Anti-cheat: re-check destroy progress on the server for STOP_DESTROY.
|
||||
int ticksSpentDestroying = gameTicks - destroyProgressStart;
|
||||
float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
|
||||
if (destroyProgress >= 1.0f)
|
||||
{
|
||||
isDestroyingBlock = false;
|
||||
level->destroyTileProgress(player->entityId, x, y, z, -1);
|
||||
destroyBlock(x, y, z);
|
||||
}
|
||||
// else if (!hasDelayedDestroy)
|
||||
// {
|
||||
// isDestroyingBlock = false;
|
||||
// hasDelayedDestroy = true;
|
||||
// delayedDestroyX = x;
|
||||
// delayedDestroyY = y;
|
||||
// delayedDestroyZ = z;
|
||||
// delayedTickStart = destroyProgressStart;
|
||||
// }
|
||||
else if (!hasDelayedDestroy)
|
||||
{
|
||||
// Keep server-authoritative mining while allowing legit latency to finish via delayed tick progression.
|
||||
isDestroyingBlock = false;
|
||||
hasDelayedDestroy = true;
|
||||
delayedDestroyX = x;
|
||||
delayedDestroyY = y;
|
||||
delayedDestroyZ = z;
|
||||
delayedTickStart = destroyProgressStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -393,4 +391,4 @@ void ServerPlayerGameMode::setGameRules(GameRulesInstance *rules)
|
|||
{
|
||||
if(m_gameRules != nullptr) delete m_gameRules;
|
||||
m_gameRules = rules;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,12 +25,20 @@ public:
|
|||
static const int KEY_DROP = 'Q';
|
||||
static const int KEY_CRAFTING = 'C';
|
||||
static const int KEY_CRAFTING_ALT = 'R';
|
||||
static const int KEY_CHAT = 'T';
|
||||
static const int KEY_CONFIRM = VK_RETURN;
|
||||
static const int KEY_CANCEL = VK_ESCAPE;
|
||||
static const int KEY_PAUSE = VK_ESCAPE;
|
||||
static const int KEY_THIRD_PERSON = VK_F5;
|
||||
static const int KEY_TOGGLE_HUD = VK_F1;
|
||||
static const int KEY_DEBUG_INFO = VK_F3;
|
||||
static const int KEY_DEBUG_MENU = VK_F4;
|
||||
static const int KEY_THIRD_PERSON = VK_F5;
|
||||
static const int KEY_DEBUG_CONSOLE = VK_F6;
|
||||
static const int KEY_HOST_SETTINGS = VK_F8;
|
||||
static const int KEY_FULLSCREEN = VK_F11;
|
||||
|
||||
// todo: implement and shi
|
||||
static const int KEY_SCREENSHOT = VK_F2;
|
||||
|
||||
void Init();
|
||||
void Tick();
|
||||
|
|
|
|||
|
|
@ -8,11 +8,20 @@
|
|||
#include "WinsockNetLayer.h"
|
||||
#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
|
||||
#include "..\..\..\Minecraft.World\Socket.h"
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "..\..\..\Minecraft.Server\Access\Access.h"
|
||||
#include "..\..\..\Minecraft.Server\ServerLogManager.h"
|
||||
#endif
|
||||
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\4JLibs\inc\4J_Profile.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
static bool RecvExact(SOCKET sock, BYTE* buf, int len);
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string *outIp);
|
||||
#endif
|
||||
|
||||
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
|
||||
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
|
||||
|
|
@ -65,6 +74,7 @@ char g_Win64MultiplayerIP[256] = "127.0.0.1";
|
|||
bool g_Win64DedicatedServer = false;
|
||||
int g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
|
||||
char g_Win64DedicatedServerBindIP[256] = "";
|
||||
bool g_Win64DedicatedServerLanAdvertise = true;
|
||||
|
||||
bool WinsockNetLayer::Initialize()
|
||||
{
|
||||
|
|
@ -90,7 +100,11 @@ bool WinsockNetLayer::Initialize()
|
|||
|
||||
s_initialized = true;
|
||||
|
||||
StartDiscovery();
|
||||
// Dedicated Server does not use LAN session discovery and therefore does not initiate discovery.
|
||||
if (!g_Win64DedicatedServer)
|
||||
{
|
||||
StartDiscovery();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -392,6 +406,11 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
|
|||
}
|
||||
s_localSmallId = assignedSmallId;
|
||||
|
||||
// Save the host IP and port so JoinSplitScreen can connect to the same host
|
||||
// regardless of how the connection was initiated (UI vs command line).
|
||||
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ip, _TRUNCATE);
|
||||
g_Win64MultiplayerPort = port;
|
||||
|
||||
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
|
||||
|
||||
s_active = true;
|
||||
|
|
@ -507,6 +526,27 @@ static bool RecvExact(SOCKET sock, BYTE* buf, int len)
|
|||
return true;
|
||||
}
|
||||
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string *outIp)
|
||||
{
|
||||
if (outIp == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outIp->clear();
|
||||
char ipBuffer[64] = {};
|
||||
const char *ip = inet_ntop(AF_INET, (void *)&remoteAddress.sin_addr, ipBuffer, sizeof(ipBuffer));
|
||||
if (ip == nullptr || ip[0] == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
*outIp = ip;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize)
|
||||
{
|
||||
INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
|
||||
|
|
@ -541,7 +581,10 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
|
|||
{
|
||||
while (s_active)
|
||||
{
|
||||
SOCKET clientSocket = accept(s_listenSocket, nullptr, nullptr);
|
||||
sockaddr_in remoteAddress;
|
||||
ZeroMemory(&remoteAddress, sizeof(remoteAddress));
|
||||
int remoteAddressLength = sizeof(remoteAddress);
|
||||
SOCKET clientSocket = accept(s_listenSocket, (sockaddr*)&remoteAddress, &remoteAddressLength);
|
||||
if (clientSocket == INVALID_SOCKET)
|
||||
{
|
||||
if (s_active)
|
||||
|
|
@ -552,10 +595,36 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
|
|||
int noDelay = 1;
|
||||
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
|
||||
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
std::string remoteIp;
|
||||
const bool hasRemoteIp = TryGetNumericRemoteIp(remoteAddress, &remoteIp);
|
||||
const char *remoteIpForLog = hasRemoteIp ? remoteIp.c_str() : "unknown";
|
||||
if (g_Win64DedicatedServer)
|
||||
{
|
||||
ServerRuntime::ServerLogManager::OnIncomingTcpConnection(remoteIpForLog);
|
||||
if (hasRemoteIp && ServerRuntime::Access::IsIpBanned(remoteIp))
|
||||
{
|
||||
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_BannedIp);
|
||||
SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_Banned);
|
||||
closesocket(clientSocket);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
extern QNET_STATE _iQNetStubState;
|
||||
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
if (g_Win64DedicatedServer)
|
||||
{
|
||||
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_GameNotReady);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
|
||||
}
|
||||
closesocket(clientSocket);
|
||||
continue;
|
||||
}
|
||||
|
|
@ -563,7 +632,16 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
|
|||
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
|
||||
if (g_pPlatformNetworkManager != nullptr && !g_pPlatformNetworkManager->CanAcceptMoreConnections())
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Rejecting connection, server at max players\n");
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
if (g_Win64DedicatedServer)
|
||||
{
|
||||
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_ServerFull);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Rejecting connection, server at max players\n");
|
||||
}
|
||||
SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull);
|
||||
closesocket(clientSocket);
|
||||
continue;
|
||||
|
|
@ -583,7 +661,16 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
|
|||
else
|
||||
{
|
||||
LeaveCriticalSection(&s_freeSmallIdLock);
|
||||
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
if (g_Win64DedicatedServer)
|
||||
{
|
||||
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_ServerFull);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
|
||||
}
|
||||
SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull);
|
||||
closesocket(clientSocket);
|
||||
continue;
|
||||
|
|
@ -611,7 +698,16 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
|
|||
int connIdx = static_cast<int>(s_connections.size()) - 1;
|
||||
LeaveCriticalSection(&s_connectionsLock);
|
||||
|
||||
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
|
||||
#if defined(MINECRAFT_SERVER_BUILD)
|
||||
if (g_Win64DedicatedServer)
|
||||
{
|
||||
ServerRuntime::ServerLogManager::OnAcceptedTcpConnection(assignedSmallId, remoteIpForLog);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
|
||||
}
|
||||
|
||||
EnterCriticalSection(&s_smallIdToSocketLock);
|
||||
s_smallIdToSocket[assignedSmallId] = clientSocket;
|
||||
|
|
@ -733,6 +829,11 @@ bool WinsockNetLayer::PopDisconnectedSmallId(BYTE* outSmallId)
|
|||
|
||||
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
|
||||
{
|
||||
// SmallIds 0..(XUSER_MAX_COUNT-1) are permanently reserved for the host's
|
||||
// local pads and must never be recycled to remote clients.
|
||||
if (smallId < (BYTE)XUSER_MAX_COUNT)
|
||||
return;
|
||||
|
||||
EnterCriticalSection(&s_freeSmallIdLock);
|
||||
// Guard against double-recycle: the reconnect path (queueSmallIdForRecycle) and
|
||||
// the DoWork disconnect path can both push the same smallId. If we allow duplicates,
|
||||
|
|
|
|||
|
|
@ -170,5 +170,6 @@ extern char g_Win64MultiplayerIP[256];
|
|||
extern bool g_Win64DedicatedServer;
|
||||
extern int g_Win64DedicatedServerPort;
|
||||
extern char g_Win64DedicatedServerBindIP[256];
|
||||
extern bool g_Win64DedicatedServerLanAdvertise;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -121,7 +121,6 @@ static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
|
|||
struct Win64LaunchOptions
|
||||
{
|
||||
int screenMode;
|
||||
bool serverMode;
|
||||
bool fullscreen;
|
||||
};
|
||||
|
||||
|
|
@ -207,13 +206,9 @@ static Win64LaunchOptions ParseLaunchOptions()
|
|||
{
|
||||
Win64LaunchOptions options = {};
|
||||
options.screenMode = 0;
|
||||
options.serverMode = false;
|
||||
|
||||
g_Win64MultiplayerJoin = false;
|
||||
g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
|
||||
g_Win64DedicatedServer = false;
|
||||
g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
|
||||
g_Win64DedicatedServerBindIP[0] = 0;
|
||||
|
||||
int argc = 0;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
|
|
@ -226,17 +221,6 @@ static Win64LaunchOptions ParseLaunchOptions()
|
|||
options.screenMode = argv[1][0] - L'0';
|
||||
}
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
{
|
||||
if (_wcsicmp(argv[i], L"-server") == 0)
|
||||
{
|
||||
options.serverMode = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
g_Win64DedicatedServer = options.serverMode;
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
{
|
||||
if (_wcsicmp(argv[i], L"-name") == 0 && (i + 1) < argc)
|
||||
|
|
@ -247,15 +231,8 @@ static Win64LaunchOptions ParseLaunchOptions()
|
|||
{
|
||||
char ipBuf[256];
|
||||
CopyWideArgToAnsi(argv[++i], ipBuf, sizeof(ipBuf));
|
||||
if (options.serverMode)
|
||||
{
|
||||
strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), ipBuf, _TRUNCATE);
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
|
||||
g_Win64MultiplayerJoin = true;
|
||||
}
|
||||
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
|
||||
g_Win64MultiplayerJoin = true;
|
||||
}
|
||||
else if (_wcsicmp(argv[i], L"-port") == 0 && (i + 1) < argc)
|
||||
{
|
||||
|
|
@ -263,10 +240,7 @@ static Win64LaunchOptions ParseLaunchOptions()
|
|||
const long port = wcstol(argv[++i], &endPtr, 10);
|
||||
if (endPtr != argv[i] && *endPtr == 0 && port > 0 && port <= 65535)
|
||||
{
|
||||
if (options.serverMode)
|
||||
g_Win64DedicatedServerPort = static_cast<int>(port);
|
||||
else
|
||||
g_Win64MultiplayerPort = static_cast<int>(port);
|
||||
g_Win64MultiplayerPort = static_cast<int>(port);
|
||||
}
|
||||
}
|
||||
else if (_wcsicmp(argv[i], L"-fullscreen") == 0)
|
||||
|
|
@ -277,36 +251,6 @@ static Win64LaunchOptions ParseLaunchOptions()
|
|||
return options;
|
||||
}
|
||||
|
||||
static BOOL WINAPI HeadlessServerCtrlHandler(DWORD ctrlType)
|
||||
{
|
||||
switch (ctrlType)
|
||||
{
|
||||
case CTRL_C_EVENT:
|
||||
case CTRL_BREAK_EVENT:
|
||||
case CTRL_CLOSE_EVENT:
|
||||
case CTRL_SHUTDOWN_EVENT:
|
||||
app.m_bShutdown = true;
|
||||
MinecraftServer::HaltServer();
|
||||
return TRUE;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetupHeadlessServerConsole()
|
||||
{
|
||||
if (AllocConsole())
|
||||
{
|
||||
FILE* stream = nullptr;
|
||||
freopen_s(&stream, "CONIN$", "r", stdin);
|
||||
freopen_s(&stream, "CONOUT$", "w", stdout);
|
||||
freopen_s(&stream, "CONOUT$", "w", stderr);
|
||||
SetConsoleTitleA("Minecraft Server");
|
||||
}
|
||||
|
||||
SetConsoleCtrlHandler(HeadlessServerCtrlHandler, TRUE);
|
||||
}
|
||||
|
||||
void DefineActions(void)
|
||||
{
|
||||
// The app needs to define the actions required, and the possible mappings for these
|
||||
|
|
@ -1350,161 +1294,6 @@ static Minecraft* InitialiseMinecraftRuntime()
|
|||
return pMinecraft;
|
||||
}
|
||||
|
||||
static int HeadlessServerConsoleThreadProc(void* lpParameter)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(lpParameter);
|
||||
|
||||
std::string line;
|
||||
while (!app.m_bShutdown)
|
||||
{
|
||||
if (!std::getline(std::cin, line))
|
||||
{
|
||||
if (std::cin.eof())
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
std::cin.clear();
|
||||
Sleep(50);
|
||||
continue;
|
||||
}
|
||||
|
||||
wstring command = trimString(convStringToWstring(line));
|
||||
if (command.empty())
|
||||
continue;
|
||||
|
||||
MinecraftServer* server = MinecraftServer::getInstance();
|
||||
if (server != nullptr)
|
||||
{
|
||||
server->handleConsoleInput(command, server);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int RunHeadlessServer()
|
||||
{
|
||||
SetupHeadlessServerConsole();
|
||||
|
||||
Settings serverSettings(new File(L"server.properties"));
|
||||
const wstring configuredBindIp = serverSettings.getString(L"server-ip", L"");
|
||||
|
||||
const char* bindIp = "*";
|
||||
if (g_Win64DedicatedServerBindIP[0] != 0)
|
||||
{
|
||||
bindIp = g_Win64DedicatedServerBindIP;
|
||||
}
|
||||
else if (!configuredBindIp.empty())
|
||||
{
|
||||
bindIp = wstringtochararray(configuredBindIp);
|
||||
}
|
||||
|
||||
const int port = g_Win64DedicatedServerPort > 0 ? g_Win64DedicatedServerPort : serverSettings.getInt(L"server-port", WIN64_NET_DEFAULT_PORT);
|
||||
|
||||
printf("Starting headless server on %s:%d\n", bindIp, port);
|
||||
fflush(stdout);
|
||||
|
||||
const Minecraft* pMinecraft = InitialiseMinecraftRuntime();
|
||||
if (pMinecraft == nullptr)
|
||||
{
|
||||
fprintf(stderr, "Failed to initialise the Minecraft runtime.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
app.SetGameHostOption(eGameHostOption_Difficulty, serverSettings.getInt(L"difficulty", 1));
|
||||
app.SetGameHostOption(eGameHostOption_Gamertags, 1);
|
||||
app.SetGameHostOption(eGameHostOption_GameType, serverSettings.getInt(L"gamemode", 0));
|
||||
app.SetGameHostOption(eGameHostOption_LevelType, 0);
|
||||
app.SetGameHostOption(eGameHostOption_Structures, serverSettings.getBoolean(L"generate-structures", true) ? 1 : 0);
|
||||
app.SetGameHostOption(eGameHostOption_BonusChest, serverSettings.getBoolean(L"bonus-chest", false) ? 1 : 0);
|
||||
app.SetGameHostOption(eGameHostOption_PvP, serverSettings.getBoolean(L"pvp", true) ? 1 : 0);
|
||||
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverSettings.getBoolean(L"trust-players", true) ? 1 : 0);
|
||||
app.SetGameHostOption(eGameHostOption_FireSpreads, serverSettings.getBoolean(L"fire-spreads", true) ? 1 : 0);
|
||||
app.SetGameHostOption(eGameHostOption_TNT, serverSettings.getBoolean(L"tnt", true) ? 1 : 0);
|
||||
app.SetGameHostOption(eGameHostOption_HostCanFly, 1);
|
||||
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1);
|
||||
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1);
|
||||
app.SetGameHostOption(eGameHostOption_MobGriefing, 1);
|
||||
app.SetGameHostOption(eGameHostOption_KeepInventory, 0);
|
||||
app.SetGameHostOption(eGameHostOption_DoMobSpawning, 1);
|
||||
app.SetGameHostOption(eGameHostOption_DoMobLoot, 1);
|
||||
app.SetGameHostOption(eGameHostOption_DoTileDrops, 1);
|
||||
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, 1);
|
||||
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, 1);
|
||||
|
||||
MinecraftServer::resetFlags();
|
||||
g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0);
|
||||
|
||||
if (!WinsockNetLayer::IsActive())
|
||||
{
|
||||
fprintf(stderr, "Failed to bind the server socket on %s:%d.\n", bindIp, port);
|
||||
return 1;
|
||||
}
|
||||
|
||||
g_NetworkManager.FakeLocalPlayerJoined();
|
||||
|
||||
NetworkGameInitData* param = new NetworkGameInitData();
|
||||
param->seed = 0;
|
||||
param->settings = app.GetGameHostOption(eGameHostOption_All);
|
||||
|
||||
g_NetworkManager.ServerStoppedCreate(true);
|
||||
g_NetworkManager.ServerReadyCreate(true);
|
||||
|
||||
C4JThread* thread = new C4JThread(&CGameNetworkManager::ServerThreadProc, param, "Server", 256 * 1024);
|
||||
thread->SetProcessor(CPU_CORE_SERVER);
|
||||
thread->Run();
|
||||
|
||||
g_NetworkManager.ServerReadyWait();
|
||||
g_NetworkManager.ServerReadyDestroy();
|
||||
|
||||
if (MinecraftServer::serverHalted())
|
||||
{
|
||||
fprintf(stderr, "The server halted during startup.\n");
|
||||
g_NetworkManager.LeaveGame(false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
app.SetGameStarted(true);
|
||||
g_NetworkManager.DoWork();
|
||||
|
||||
printf("Server ready on %s:%d\n", bindIp, port);
|
||||
printf("Type 'help' for server commands.\n");
|
||||
fflush(stdout);
|
||||
|
||||
C4JThread* consoleThread = new C4JThread(&HeadlessServerConsoleThreadProc, nullptr, "Server console", 128 * 1024);
|
||||
consoleThread->Run();
|
||||
|
||||
MSG msg = { 0 };
|
||||
while (WM_QUIT != msg.message && !app.m_bShutdown && !MinecraftServer::serverHalted())
|
||||
{
|
||||
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
continue;
|
||||
}
|
||||
|
||||
app.UpdateTime();
|
||||
ProfileManager.Tick();
|
||||
StorageManager.Tick();
|
||||
RenderManager.Tick();
|
||||
ui.tick();
|
||||
g_NetworkManager.DoWork();
|
||||
app.HandleXuiActions();
|
||||
|
||||
Sleep(10);
|
||||
}
|
||||
|
||||
printf("Stopping server...\n");
|
||||
fflush(stdout);
|
||||
|
||||
app.m_bShutdown = true;
|
||||
MinecraftServer::HaltServer();
|
||||
g_NetworkManager.LeaveGame(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
_In_opt_ HINSTANCE hPrevInstance,
|
||||
_In_ LPTSTR lpCmdLine,
|
||||
|
|
@ -1566,11 +1355,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
const Win64LaunchOptions launchOptions = ParseLaunchOptions();
|
||||
ApplyScreenMode(launchOptions.screenMode);
|
||||
|
||||
// Ensure uid.dat exists from startup in client mode (before any multiplayer/login path).
|
||||
if (!launchOptions.serverMode)
|
||||
{
|
||||
Win64Xuid::ResolvePersistentXuid();
|
||||
}
|
||||
// Ensure uid.dat exists from startup (before any multiplayer/login path).
|
||||
Win64Xuid::ResolvePersistentXuid();
|
||||
|
||||
// If no username, let's fall back
|
||||
if (g_Win64Username[0] == 0)
|
||||
|
|
@ -1651,7 +1437,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
MyRegisterClass(hInstance);
|
||||
|
||||
// Perform application initialization:
|
||||
if (!InitInstance (hInstance, launchOptions.serverMode ? SW_HIDE : nCmdShow))
|
||||
if (!InitInstance (hInstance, nCmdShow))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
|
@ -1670,13 +1456,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
ToggleFullscreen();
|
||||
}
|
||||
|
||||
if (launchOptions.serverMode)
|
||||
{
|
||||
const int serverResult = RunHeadlessServer();
|
||||
CleanupDevice();
|
||||
return serverResult;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// Main message loop
|
||||
MSG msg = {0};
|
||||
|
|
@ -1979,7 +1758,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
}
|
||||
|
||||
// F1 toggles the HUD
|
||||
if (g_KBMInput.IsKeyPressed(VK_F1))
|
||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_TOGGLE_HUD))
|
||||
{
|
||||
const int primaryPad = ProfileManager.GetPrimaryPad();
|
||||
const unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD);
|
||||
|
|
@ -1988,7 +1767,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
}
|
||||
|
||||
// F3 toggles onscreen debug info
|
||||
if (g_KBMInput.IsKeyPressed(VK_F3))
|
||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO))
|
||||
{
|
||||
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
|
||||
{
|
||||
|
|
@ -2001,7 +1780,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
// F6 Open debug console
|
||||
if (g_KBMInput.IsKeyPressed(VK_F6))
|
||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE))
|
||||
{
|
||||
static bool s_debugConsole = false;
|
||||
s_debugConsole = !s_debugConsole;
|
||||
|
|
@ -2009,14 +1788,14 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
}
|
||||
#endif
|
||||
|
||||
// F11 Toggle fullscreen
|
||||
if (g_KBMInput.IsKeyPressed(VK_F11))
|
||||
// toggle fullscreen
|
||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_FULLSCREEN))
|
||||
{
|
||||
ToggleFullscreen();
|
||||
}
|
||||
|
||||
// TAB opens game info menu. - Vvis :3 - Updated by detectiveren
|
||||
if (g_KBMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0))
|
||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_HOST_SETTINGS) && !ui.GetMenuDisplayed(0))
|
||||
{
|
||||
if (Minecraft* pMinecraft = Minecraft::GetInstance())
|
||||
{
|
||||
|
|
@ -2028,7 +1807,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
}
|
||||
|
||||
// Open chat
|
||||
if (g_KBMInput.IsKeyPressed('T') && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
|
||||
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_CHAT) && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
|
||||
{
|
||||
g_KBMInput.ClearCharBuffer();
|
||||
pMinecraft->setScreen(new ChatScreen());
|
||||
|
|
|
|||
BIN
Minecraft.Client/Windows64Media/DLC/LittleBigPlanet/Skins.pck
Normal file
BIN
Minecraft.Client/Windows64Media/DLC/LittleBigPlanet/Skins.pck
Normal file
Binary file not shown.
Binary file not shown.
|
|
@ -8811,4 +8811,7 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
|
|||
<data name="IDS_TOOLTIPS_CURE">
|
||||
<value>Cure</value>
|
||||
</data>
|
||||
<data name="IDS_WINDOWS_EXIT">
|
||||
<value>Exit Minecraft</value>
|
||||
</data>
|
||||
</root>
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
// Auto-generated by StringTable builder — do not edit manually.
|
||||
// Source language: en-US
|
||||
// Total strings: 2286
|
||||
// Total strings: 2287
|
||||
|
||||
#define IDS_NULL 0
|
||||
#define IDS_OK 1
|
||||
|
|
@ -2165,127 +2165,128 @@
|
|||
#define IDS_TUTORIAL_TASK_MINECART_PUSHING 2159
|
||||
#define IDS_CONNECTION_FAILED_NO_SD_SPLITSCREEN 2160
|
||||
#define IDS_TOOLTIPS_CURE 2161
|
||||
#define IDS_LANG_SYSTEM 2162
|
||||
#define IDS_LANG_ENGLISH 2163
|
||||
#define IDS_LANG_GERMAN 2164
|
||||
#define IDS_LANG_SPANISH 2165
|
||||
#define IDS_LANG_SPANISH_SPAIN 2166
|
||||
#define IDS_LANG_SPANISH_LATIN_AMERICA 2167
|
||||
#define IDS_LANG_FRENCH 2168
|
||||
#define IDS_LANG_ITALIAN 2169
|
||||
#define IDS_LANG_PORTUGUESE 2170
|
||||
#define IDS_LANG_PORTUGUESE_PORTUGAL 2171
|
||||
#define IDS_LANG_PORTUGUESE_BRAZIL 2172
|
||||
#define IDS_LANG_JAPANESE 2173
|
||||
#define IDS_LANG_KOREAN 2174
|
||||
#define IDS_LANG_CHINESE_TRADITIONAL 2175
|
||||
#define IDS_LANG_CHINESE_SIMPLIFIED 2176
|
||||
#define IDS_LANG_DANISH 2177
|
||||
#define IDS_LANG_FINISH 2178
|
||||
#define IDS_LANG_DUTCH 2179
|
||||
#define IDS_LANG_POLISH 2180
|
||||
#define IDS_LANG_RUSSIAN 2181
|
||||
#define IDS_LANG_SWEDISH 2182
|
||||
#define IDS_LANG_NORWEGIAN 2183
|
||||
#define IDS_LANG_GREEK 2184
|
||||
#define IDS_LANG_TURKISH 2185
|
||||
#define IDS_LEADERBOARD_KILLS_EASY 2186
|
||||
#define IDS_LEADERBOARD_KILLS_NORMAL 2187
|
||||
#define IDS_LEADERBOARD_KILLS_HARD 2188
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 2189
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 2190
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 2191
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 2192
|
||||
#define IDS_LEADERBOARD_FARMING_PEACEFUL 2193
|
||||
#define IDS_LEADERBOARD_FARMING_EASY 2194
|
||||
#define IDS_LEADERBOARD_FARMING_NORMAL 2195
|
||||
#define IDS_LEADERBOARD_FARMING_HARD 2196
|
||||
#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 2197
|
||||
#define IDS_LEADERBOARD_TRAVELLING_EASY 2198
|
||||
#define IDS_LEADERBOARD_TRAVELLING_NORMAL 2199
|
||||
#define IDS_LEADERBOARD_TRAVELLING_HARD 2200
|
||||
#define IDS_TIPS_GAMETIP_0 2201
|
||||
#define IDS_TIPS_GAMETIP_1 2202
|
||||
#define IDS_TIPS_GAMETIP_48 2203
|
||||
#define IDS_TIPS_GAMETIP_44 2204
|
||||
#define IDS_TIPS_GAMETIP_45 2205
|
||||
#define IDS_TIPS_TRIVIA_4 2206
|
||||
#define IDS_TIPS_TRIVIA_17 2207
|
||||
#define IDS_HOW_TO_PLAY_MULTIPLAYER 2208
|
||||
#define IDS_HOW_TO_PLAY_SOCIALMEDIA 2209
|
||||
#define IDS_HOW_TO_PLAY_CREATIVE 2210
|
||||
#define IDS_TUTORIAL_TASK_FLY 2211
|
||||
#define IDS_TOOLTIPS_SELECTDEVICE 2212
|
||||
#define IDS_TOOLTIPS_CHANGEDEVICE 2213
|
||||
#define IDS_TOOLTIPS_VIEW_GAMERCARD 2214
|
||||
#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 2215
|
||||
#define IDS_TOOLTIPS_INVITE_PARTY 2216
|
||||
#define IDS_CONFIRM_START_CREATIVE 2217
|
||||
#define IDS_CONFIRM_START_SAVEDINCREATIVE 2218
|
||||
#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 2219
|
||||
#define IDS_CONFIRM_START_HOST_PRIVILEGES 2220
|
||||
#define IDS_CONNECTION_LOST_LIVE 2221
|
||||
#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 2222
|
||||
#define IDS_AWARD_AVATAR1 2223
|
||||
#define IDS_AWARD_AVATAR2 2224
|
||||
#define IDS_AWARD_AVATAR3 2225
|
||||
#define IDS_AWARD_THEME 2226
|
||||
#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2227
|
||||
#define IDS_UNLOCK_AVATAR_TEXT 2228
|
||||
#define IDS_UNLOCK_GAMERPIC_TEXT 2229
|
||||
#define IDS_UNLOCK_THEME_TEXT 2230
|
||||
#define IDS_UNLOCK_ACCEPT_INVITE 2231
|
||||
#define IDS_UNLOCK_GUEST_TEXT 2232
|
||||
#define IDS_LEADERBOARD_GAMERTAG 2233
|
||||
#define IDS_GROUPNAME_POTIONS_480 2234
|
||||
#define IDS_RETURNEDTOTITLESCREEN_TEXT 2235
|
||||
#define IDS_TRIALOVER_TEXT 2236
|
||||
#define IDS_FATAL_ERROR_TEXT 2237
|
||||
#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 2238
|
||||
#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 2239
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 2240
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 2241
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 2242
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 2243
|
||||
#define IDS_SAVE_ICON_MESSAGE 2244
|
||||
#define IDS_GAMEOPTION_HOST_PRIVILEGES 2245
|
||||
#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 2246
|
||||
#define IDS_ACHIEVEMENTS 2247
|
||||
#define IDS_LABEL_GAMERTAGS 2248
|
||||
#define IDS_IN_GAME_GAMERTAGS 2249
|
||||
#define IDS_SOCIAL_DEFAULT_DESCRIPTION 2250
|
||||
#define IDS_TITLE_UPDATE_NAME 2251
|
||||
#define IDS_PLATFORM_NAME 2252
|
||||
#define IDS_BACK_BUTTON 2253
|
||||
#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2254
|
||||
#define IDS_KICK_PLAYER_DESCRIPTION 2255
|
||||
#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2256
|
||||
#define IDS_WORLD_SIZE_TITLE_SMALL 2257
|
||||
#define IDS_WORLD_SIZE_TITLE_MEDIUM 2258
|
||||
#define IDS_WORLD_SIZE_TITLE_LARGE 2259
|
||||
#define IDS_WORLD_SIZE_TITLE_CLASSIC 2260
|
||||
#define IDS_WORLD_SIZE 2261
|
||||
#define IDS_GAMEOPTION_WORLD_SIZE 2262
|
||||
#define IDS_DISABLE_SAVING 2263
|
||||
#define IDS_GAMEOPTION_DISABLE_SAVING 2264
|
||||
#define IDS_RICHPRESENCE_GAMESTATE 2265
|
||||
#define IDS_RICHPRESENCE_IDLE 2266
|
||||
#define IDS_RICHPRESENCE_MENUS 2267
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYER 2268
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2269
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2270
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2271
|
||||
#define IDS_RICHPRESENCESTATE_BLANK 2272
|
||||
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2273
|
||||
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2274
|
||||
#define IDS_RICHPRESENCESTATE_BOATING 2275
|
||||
#define IDS_RICHPRESENCESTATE_FISHING 2276
|
||||
#define IDS_RICHPRESENCESTATE_CRAFTING 2277
|
||||
#define IDS_RICHPRESENCESTATE_FORGING 2278
|
||||
#define IDS_RICHPRESENCESTATE_NETHER 2279
|
||||
#define IDS_RICHPRESENCESTATE_CD 2280
|
||||
#define IDS_RICHPRESENCESTATE_MAP 2281
|
||||
#define IDS_RICHPRESENCESTATE_ENCHANTING 2282
|
||||
#define IDS_RICHPRESENCESTATE_BREWING 2283
|
||||
#define IDS_RICHPRESENCESTATE_ANVIL 2284
|
||||
#define IDS_RICHPRESENCESTATE_TRADING 2285
|
||||
#define IDS_WINDOWS_EXIT 2162
|
||||
#define IDS_LANG_SYSTEM 2163
|
||||
#define IDS_LANG_ENGLISH 2164
|
||||
#define IDS_LANG_GERMAN 2165
|
||||
#define IDS_LANG_SPANISH 2166
|
||||
#define IDS_LANG_SPANISH_SPAIN 2167
|
||||
#define IDS_LANG_SPANISH_LATIN_AMERICA 2168
|
||||
#define IDS_LANG_FRENCH 2169
|
||||
#define IDS_LANG_ITALIAN 2170
|
||||
#define IDS_LANG_PORTUGUESE 2171
|
||||
#define IDS_LANG_PORTUGUESE_PORTUGAL 2172
|
||||
#define IDS_LANG_PORTUGUESE_BRAZIL 2173
|
||||
#define IDS_LANG_JAPANESE 2174
|
||||
#define IDS_LANG_KOREAN 2175
|
||||
#define IDS_LANG_CHINESE_TRADITIONAL 2176
|
||||
#define IDS_LANG_CHINESE_SIMPLIFIED 2177
|
||||
#define IDS_LANG_DANISH 2178
|
||||
#define IDS_LANG_FINISH 2179
|
||||
#define IDS_LANG_DUTCH 2180
|
||||
#define IDS_LANG_POLISH 2181
|
||||
#define IDS_LANG_RUSSIAN 2182
|
||||
#define IDS_LANG_SWEDISH 2183
|
||||
#define IDS_LANG_NORWEGIAN 2184
|
||||
#define IDS_LANG_GREEK 2185
|
||||
#define IDS_LANG_TURKISH 2186
|
||||
#define IDS_LEADERBOARD_KILLS_EASY 2187
|
||||
#define IDS_LEADERBOARD_KILLS_NORMAL 2188
|
||||
#define IDS_LEADERBOARD_KILLS_HARD 2189
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL 2190
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_EASY 2191
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_NORMAL 2192
|
||||
#define IDS_LEADERBOARD_MINING_BLOCKS_HARD 2193
|
||||
#define IDS_LEADERBOARD_FARMING_PEACEFUL 2194
|
||||
#define IDS_LEADERBOARD_FARMING_EASY 2195
|
||||
#define IDS_LEADERBOARD_FARMING_NORMAL 2196
|
||||
#define IDS_LEADERBOARD_FARMING_HARD 2197
|
||||
#define IDS_LEADERBOARD_TRAVELLING_PEACEFUL 2198
|
||||
#define IDS_LEADERBOARD_TRAVELLING_EASY 2199
|
||||
#define IDS_LEADERBOARD_TRAVELLING_NORMAL 2200
|
||||
#define IDS_LEADERBOARD_TRAVELLING_HARD 2201
|
||||
#define IDS_TIPS_GAMETIP_0 2202
|
||||
#define IDS_TIPS_GAMETIP_1 2203
|
||||
#define IDS_TIPS_GAMETIP_48 2204
|
||||
#define IDS_TIPS_GAMETIP_44 2205
|
||||
#define IDS_TIPS_GAMETIP_45 2206
|
||||
#define IDS_TIPS_TRIVIA_4 2207
|
||||
#define IDS_TIPS_TRIVIA_17 2208
|
||||
#define IDS_HOW_TO_PLAY_MULTIPLAYER 2209
|
||||
#define IDS_HOW_TO_PLAY_SOCIALMEDIA 2210
|
||||
#define IDS_HOW_TO_PLAY_CREATIVE 2211
|
||||
#define IDS_TUTORIAL_TASK_FLY 2212
|
||||
#define IDS_TOOLTIPS_SELECTDEVICE 2213
|
||||
#define IDS_TOOLTIPS_CHANGEDEVICE 2214
|
||||
#define IDS_TOOLTIPS_VIEW_GAMERCARD 2215
|
||||
#define IDS_TOOLTIPS_VIEW_GAMERPROFILE 2216
|
||||
#define IDS_TOOLTIPS_INVITE_PARTY 2217
|
||||
#define IDS_CONFIRM_START_CREATIVE 2218
|
||||
#define IDS_CONFIRM_START_SAVEDINCREATIVE 2219
|
||||
#define IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE 2220
|
||||
#define IDS_CONFIRM_START_HOST_PRIVILEGES 2221
|
||||
#define IDS_CONNECTION_LOST_LIVE 2222
|
||||
#define IDS_CONNECTION_LOST_LIVE_NO_EXIT 2223
|
||||
#define IDS_AWARD_AVATAR1 2224
|
||||
#define IDS_AWARD_AVATAR2 2225
|
||||
#define IDS_AWARD_AVATAR3 2226
|
||||
#define IDS_AWARD_THEME 2227
|
||||
#define IDS_UNLOCK_ACHIEVEMENT_TEXT 2228
|
||||
#define IDS_UNLOCK_AVATAR_TEXT 2229
|
||||
#define IDS_UNLOCK_GAMERPIC_TEXT 2230
|
||||
#define IDS_UNLOCK_THEME_TEXT 2231
|
||||
#define IDS_UNLOCK_ACCEPT_INVITE 2232
|
||||
#define IDS_UNLOCK_GUEST_TEXT 2233
|
||||
#define IDS_LEADERBOARD_GAMERTAG 2234
|
||||
#define IDS_GROUPNAME_POTIONS_480 2235
|
||||
#define IDS_RETURNEDTOTITLESCREEN_TEXT 2236
|
||||
#define IDS_TRIALOVER_TEXT 2237
|
||||
#define IDS_FATAL_ERROR_TEXT 2238
|
||||
#define IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT 2239
|
||||
#define IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT 2240
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL 2241
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL 2242
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE 2243
|
||||
#define IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE 2244
|
||||
#define IDS_SAVE_ICON_MESSAGE 2245
|
||||
#define IDS_GAMEOPTION_HOST_PRIVILEGES 2246
|
||||
#define IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS 2247
|
||||
#define IDS_ACHIEVEMENTS 2248
|
||||
#define IDS_LABEL_GAMERTAGS 2249
|
||||
#define IDS_IN_GAME_GAMERTAGS 2250
|
||||
#define IDS_SOCIAL_DEFAULT_DESCRIPTION 2251
|
||||
#define IDS_TITLE_UPDATE_NAME 2252
|
||||
#define IDS_PLATFORM_NAME 2253
|
||||
#define IDS_BACK_BUTTON 2254
|
||||
#define IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS 2255
|
||||
#define IDS_KICK_PLAYER_DESCRIPTION 2256
|
||||
#define IDS_USING_TRIAL_TEXUREPACK_WARNING 2257
|
||||
#define IDS_WORLD_SIZE_TITLE_SMALL 2258
|
||||
#define IDS_WORLD_SIZE_TITLE_MEDIUM 2259
|
||||
#define IDS_WORLD_SIZE_TITLE_LARGE 2260
|
||||
#define IDS_WORLD_SIZE_TITLE_CLASSIC 2261
|
||||
#define IDS_WORLD_SIZE 2262
|
||||
#define IDS_GAMEOPTION_WORLD_SIZE 2263
|
||||
#define IDS_DISABLE_SAVING 2264
|
||||
#define IDS_GAMEOPTION_DISABLE_SAVING 2265
|
||||
#define IDS_RICHPRESENCE_GAMESTATE 2266
|
||||
#define IDS_RICHPRESENCE_IDLE 2267
|
||||
#define IDS_RICHPRESENCE_MENUS 2268
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYER 2269
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYEROFFLINE 2270
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYER_1P 2271
|
||||
#define IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE 2272
|
||||
#define IDS_RICHPRESENCESTATE_BLANK 2273
|
||||
#define IDS_RICHPRESENCESTATE_RIDING_PIG 2274
|
||||
#define IDS_RICHPRESENCESTATE_RIDING_MINECART 2275
|
||||
#define IDS_RICHPRESENCESTATE_BOATING 2276
|
||||
#define IDS_RICHPRESENCESTATE_FISHING 2277
|
||||
#define IDS_RICHPRESENCESTATE_CRAFTING 2278
|
||||
#define IDS_RICHPRESENCESTATE_FORGING 2279
|
||||
#define IDS_RICHPRESENCESTATE_NETHER 2280
|
||||
#define IDS_RICHPRESENCESTATE_CD 2281
|
||||
#define IDS_RICHPRESENCESTATE_MAP 2282
|
||||
#define IDS_RICHPRESENCESTATE_ENCHANTING 2283
|
||||
#define IDS_RICHPRESENCESTATE_BREWING 2284
|
||||
#define IDS_RICHPRESENCESTATE_ANVIL 2285
|
||||
#define IDS_RICHPRESENCESTATE_TRADING 2286
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
460
Minecraft.Server/Access/Access.cpp
Normal file
460
Minecraft.Server/Access/Access.cpp
Normal file
|
|
@ -0,0 +1,460 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "Access.h"
|
||||
|
||||
#include "..\Common\StringUtils.h"
|
||||
#include "..\ServerLogger.h"
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace Access
|
||||
{
|
||||
namespace
|
||||
{
|
||||
/**
|
||||
* **Access State**
|
||||
*
|
||||
* These features are used extensively from various parts of the code, so safe read/write handling is implemented
|
||||
* Stores the published BAN manager snapshot plus a writer gate for clone-and-publish updates
|
||||
* 公開中のBanManagerスナップショットと更新直列化用ロックを保持する
|
||||
*/
|
||||
struct AccessState
|
||||
{
|
||||
std::mutex stateLock;
|
||||
std::mutex writeLock;
|
||||
std::shared_ptr<BanManager> banManager;
|
||||
std::shared_ptr<WhitelistManager> whitelistManager;
|
||||
bool whitelistEnabled = false;
|
||||
};
|
||||
|
||||
AccessState g_accessState;
|
||||
|
||||
/**
|
||||
* Copies the currently published manager pointer so readers can work without holding the publish mutex
|
||||
* 公開中のBanManager共有ポインタを複製取得する
|
||||
*/
|
||||
static std::shared_ptr<BanManager> GetBanManagerSnapshot()
|
||||
{
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
return g_accessState.banManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Replaces the shared manager pointer with a fully prepared snapshot in one short critical section
|
||||
* 準備完了したBanManagerスナップショットを短いロックで公開する
|
||||
*/
|
||||
static void PublishBanManagerSnapshot(const std::shared_ptr<BanManager> &banManager)
|
||||
{
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
g_accessState.banManager = banManager;
|
||||
}
|
||||
|
||||
static std::shared_ptr<WhitelistManager> GetWhitelistManagerSnapshot()
|
||||
{
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
return g_accessState.whitelistManager;
|
||||
}
|
||||
|
||||
static void PublishWhitelistManagerSnapshot(const std::shared_ptr<WhitelistManager> &whitelistManager)
|
||||
{
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
g_accessState.whitelistManager = whitelistManager;
|
||||
}
|
||||
}
|
||||
|
||||
std::string FormatXuid(PlayerUID xuid)
|
||||
{
|
||||
if (xuid == INVALID_XUID)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
char buffer[32] = {};
|
||||
sprintf_s(buffer, sizeof(buffer), "0x%016llx", (unsigned long long)xuid);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
bool TryParseXuid(const std::string &text, PlayerUID *outXuid)
|
||||
{
|
||||
if (outXuid == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned long long parsed = 0;
|
||||
if (!StringUtils::TryParseUnsignedLongLong(text, &parsed) || parsed == 0ULL)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
*outXuid = (PlayerUID)parsed;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Initialize(const std::string &baseDirectory, bool whitelistEnabled)
|
||||
{
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
|
||||
// Build the replacement manager privately so readers keep using the last published snapshot during disk I/O.
|
||||
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(baseDirectory);
|
||||
std::shared_ptr<WhitelistManager> whitelistManager = std::make_shared<WhitelistManager>(baseDirectory);
|
||||
if (!banManager->EnsureBanFilesExist())
|
||||
{
|
||||
LogError("access", "failed to ensure dedicated server ban files exist");
|
||||
return false;
|
||||
}
|
||||
if (!whitelistManager->EnsureWhitelistFileExists())
|
||||
{
|
||||
LogError("access", "failed to ensure dedicated server whitelist file exists");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!banManager->Reload())
|
||||
{
|
||||
LogError("access", "failed to load dedicated server ban files");
|
||||
return false;
|
||||
}
|
||||
if (!whitelistManager->Reload())
|
||||
{
|
||||
LogError("access", "failed to load dedicated server whitelist file");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<BannedPlayerEntry> playerEntries;
|
||||
std::vector<BannedIpEntry> ipEntries;
|
||||
std::vector<WhitelistedPlayerEntry> whitelistEntries;
|
||||
banManager->SnapshotBannedPlayers(&playerEntries);
|
||||
banManager->SnapshotBannedIps(&ipEntries);
|
||||
whitelistManager->SnapshotWhitelistedPlayers(&whitelistEntries);
|
||||
PublishBanManagerSnapshot(banManager);
|
||||
PublishWhitelistManagerSnapshot(whitelistManager);
|
||||
{
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
g_accessState.whitelistEnabled = whitelistEnabled;
|
||||
}
|
||||
|
||||
LogInfof(
|
||||
"access",
|
||||
"loaded %u player bans, %u ip bans, and %u whitelist entries (whitelist=%s)",
|
||||
(unsigned)playerEntries.size(),
|
||||
(unsigned)ipEntries.size(),
|
||||
(unsigned)whitelistEntries.size(),
|
||||
whitelistEnabled ? "enabled" : "disabled");
|
||||
return true;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
PublishBanManagerSnapshot(std::shared_ptr<BanManager>{});
|
||||
PublishWhitelistManagerSnapshot(std::shared_ptr<WhitelistManager>{});
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
g_accessState.whitelistEnabled = false;
|
||||
}
|
||||
|
||||
bool Reload()
|
||||
{
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
|
||||
std::shared_ptr<WhitelistManager> currentWhitelist = GetWhitelistManagerSnapshot();
|
||||
if (current == nullptr || currentWhitelist == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
|
||||
std::shared_ptr<WhitelistManager> whitelistManager = std::make_shared<WhitelistManager>(*currentWhitelist);
|
||||
if (!banManager->EnsureBanFilesExist())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!whitelistManager->EnsureWhitelistFileExists())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!banManager->Reload())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!whitelistManager->Reload())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishBanManagerSnapshot(banManager);
|
||||
PublishWhitelistManagerSnapshot(whitelistManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ReloadWhitelist()
|
||||
{
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
const auto current = GetWhitelistManagerSnapshot();
|
||||
if (current == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto whitelistManager = std::make_shared<WhitelistManager>(*current);
|
||||
if (!whitelistManager->EnsureWhitelistFileExists())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!whitelistManager->Reload())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishWhitelistManagerSnapshot(whitelistManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsInitialized()
|
||||
{
|
||||
return GetBanManagerSnapshot() != nullptr && GetWhitelistManagerSnapshot() != nullptr;
|
||||
}
|
||||
|
||||
bool IsWhitelistEnabled()
|
||||
{
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
return g_accessState.whitelistEnabled;
|
||||
}
|
||||
|
||||
void SetWhitelistEnabled(bool enabled)
|
||||
{
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
|
||||
g_accessState.whitelistEnabled = enabled;
|
||||
}
|
||||
|
||||
bool IsPlayerBanned(PlayerUID xuid)
|
||||
{
|
||||
const std::string formatted = FormatXuid(xuid);
|
||||
if (formatted.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
|
||||
return (banManager != nullptr) ? banManager->IsPlayerBannedByXuid(formatted) : false;
|
||||
}
|
||||
|
||||
bool IsIpBanned(const std::string &ip)
|
||||
{
|
||||
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
|
||||
return (banManager != nullptr) ? banManager->IsIpBanned(ip) : false;
|
||||
}
|
||||
|
||||
bool IsPlayerWhitelisted(PlayerUID xuid)
|
||||
{
|
||||
const std::string formatted = FormatXuid(xuid);
|
||||
if (formatted.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<WhitelistManager> whitelistManager = GetWhitelistManagerSnapshot();
|
||||
return (whitelistManager != nullptr) ? whitelistManager->IsPlayerWhitelistedByXuid(formatted) : false;
|
||||
}
|
||||
|
||||
bool AddPlayerBan(PlayerUID xuid, const std::string &name, const BanMetadata &metadata)
|
||||
{
|
||||
const std::string formatted = FormatXuid(xuid);
|
||||
if (formatted.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
|
||||
if (current == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
|
||||
BannedPlayerEntry entry;
|
||||
entry.xuid = formatted;
|
||||
entry.name = name;
|
||||
entry.metadata = metadata;
|
||||
if (!banManager->AddPlayerBan(entry))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishBanManagerSnapshot(banManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AddIpBan(const std::string &ip, const BanMetadata &metadata)
|
||||
{
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
|
||||
if (current == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
|
||||
BannedIpEntry entry;
|
||||
entry.ip = ip;
|
||||
entry.metadata = metadata;
|
||||
if (!banManager->AddIpBan(entry))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishBanManagerSnapshot(banManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemovePlayerBan(PlayerUID xuid)
|
||||
{
|
||||
const std::string formatted = FormatXuid(xuid);
|
||||
if (formatted.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
|
||||
if (current == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
|
||||
if (!banManager->RemovePlayerBanByXuid(formatted))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishBanManagerSnapshot(banManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemoveIpBan(const std::string &ip)
|
||||
{
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
|
||||
if (current == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
|
||||
if (!banManager->RemoveIpBan(ip))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishBanManagerSnapshot(banManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AddWhitelistedPlayer(PlayerUID xuid, const std::string &name, const WhitelistMetadata &metadata)
|
||||
{
|
||||
const auto formatted = FormatXuid(xuid);
|
||||
if (formatted.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
const auto current = GetWhitelistManagerSnapshot();
|
||||
if (current == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto whitelistManager = std::make_shared<WhitelistManager>(*current);
|
||||
const WhitelistedPlayerEntry entry = { formatted, name, metadata };
|
||||
if (!whitelistManager->AddPlayer(entry))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishWhitelistManagerSnapshot(whitelistManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemoveWhitelistedPlayer(PlayerUID xuid)
|
||||
{
|
||||
const auto formatted = FormatXuid(xuid);
|
||||
if (formatted.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
|
||||
const auto current = GetWhitelistManagerSnapshot();
|
||||
if (current == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto whitelistManager = std::make_shared<WhitelistManager>(*current);
|
||||
if (!whitelistManager->RemovePlayerByXuid(formatted))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PublishWhitelistManagerSnapshot(whitelistManager);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries)
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
|
||||
if (banManager == nullptr)
|
||||
{
|
||||
outEntries->clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
return banManager->SnapshotBannedPlayers(outEntries);
|
||||
}
|
||||
|
||||
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries)
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
|
||||
if (banManager == nullptr)
|
||||
{
|
||||
outEntries->clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
return banManager->SnapshotBannedIps(outEntries);
|
||||
}
|
||||
|
||||
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries)
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto whitelistManager = GetWhitelistManagerSnapshot();
|
||||
if (whitelistManager == nullptr)
|
||||
{
|
||||
outEntries->clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
return whitelistManager->SnapshotWhitelistedPlayers(outEntries);
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Minecraft.Server/Access/Access.h
Normal file
47
Minecraft.Server/Access/Access.h
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
#pragma once
|
||||
|
||||
#include "BanManager.h"
|
||||
#include "WhitelistManager.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
/**
|
||||
* A frontend that will be general-purpose, assuming the implementation of whitelists and ops in the future.
|
||||
*/
|
||||
namespace Access
|
||||
{
|
||||
bool Initialize(const std::string &baseDirectory = ".", bool whitelistEnabled = false);
|
||||
void Shutdown();
|
||||
bool Reload();
|
||||
bool ReloadWhitelist();
|
||||
bool IsInitialized();
|
||||
bool IsWhitelistEnabled();
|
||||
void SetWhitelistEnabled(bool enabled);
|
||||
|
||||
bool IsPlayerBanned(PlayerUID xuid);
|
||||
bool IsIpBanned(const std::string &ip);
|
||||
bool IsPlayerWhitelisted(PlayerUID xuid);
|
||||
|
||||
bool AddPlayerBan(PlayerUID xuid, const std::string &name, const BanMetadata &metadata);
|
||||
bool AddIpBan(const std::string &ip, const BanMetadata &metadata);
|
||||
bool RemovePlayerBan(PlayerUID xuid);
|
||||
bool RemoveIpBan(const std::string &ip);
|
||||
bool AddWhitelistedPlayer(PlayerUID xuid, const std::string &name, const WhitelistMetadata &metadata);
|
||||
bool RemoveWhitelistedPlayer(PlayerUID xuid);
|
||||
|
||||
/**
|
||||
* Copies the current cached player bans for inspection or command output
|
||||
* 現在のプレイヤーBAN一覧を複製取得
|
||||
*/
|
||||
bool SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries);
|
||||
/**
|
||||
* Copies the current cached IP bans for inspection or command output
|
||||
* 現在のIP BAN一覧を複製取得
|
||||
*/
|
||||
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries);
|
||||
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries);
|
||||
|
||||
std::string FormatXuid(PlayerUID xuid);
|
||||
bool TryParseXuid(const std::string &text, PlayerUID *outXuid);
|
||||
}
|
||||
}
|
||||
631
Minecraft.Server/Access/BanManager.cpp
Normal file
631
Minecraft.Server/Access/BanManager.cpp
Normal file
|
|
@ -0,0 +1,631 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "BanManager.h"
|
||||
|
||||
#include "..\Common\AccessStorageUtils.h"
|
||||
#include "..\Common\FileUtils.h"
|
||||
#include "..\Common\NetworkUtils.h"
|
||||
#include "..\Common\StringUtils.h"
|
||||
#include "..\ServerLogger.h"
|
||||
#include "..\vendor\nlohmann\json.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdio.h>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace Access
|
||||
{
|
||||
using OrderedJson = nlohmann::ordered_json;
|
||||
|
||||
namespace
|
||||
{
|
||||
static const char *kBannedPlayersFileName = "banned-players.json";
|
||||
static const char *kBannedIpsFileName = "banned-ips.json";
|
||||
|
||||
static bool TryParseUtcTimestamp(const std::string &text, unsigned long long *outFileTime)
|
||||
{
|
||||
if (outFileTime == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string trimmed = StringUtils::TrimAscii(text);
|
||||
if (trimmed.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned year = 0;
|
||||
unsigned month = 0;
|
||||
unsigned day = 0;
|
||||
unsigned hour = 0;
|
||||
unsigned minute = 0;
|
||||
unsigned second = 0;
|
||||
if (sscanf_s(trimmed.c_str(), "%4u-%2u-%2uT%2u:%2u:%2uZ", &year, &month, &day, &hour, &minute, &second) != 6)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SYSTEMTIME utc = {};
|
||||
utc.wYear = (WORD)year;
|
||||
utc.wMonth = (WORD)month;
|
||||
utc.wDay = (WORD)day;
|
||||
utc.wHour = (WORD)hour;
|
||||
utc.wMinute = (WORD)minute;
|
||||
utc.wSecond = (WORD)second;
|
||||
|
||||
FILETIME fileTime = {};
|
||||
if (!SystemTimeToFileTime(&utc, &fileTime))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ULARGE_INTEGER value = {};
|
||||
value.LowPart = fileTime.dwLowDateTime;
|
||||
value.HighPart = fileTime.dwHighDateTime;
|
||||
*outFileTime = value.QuadPart;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool IsMetadataExpired(const BanMetadata &metadata, unsigned long long nowFileTime)
|
||||
{
|
||||
if (metadata.expires.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned long long expiresFileTime = 0;
|
||||
if (!TryParseUtcTimestamp(metadata.expires, &expiresFileTime))
|
||||
{
|
||||
// Keep malformed metadata active instead of silently unbanning a player or address.
|
||||
return false;
|
||||
}
|
||||
|
||||
return expiresFileTime <= nowFileTime;
|
||||
}
|
||||
}
|
||||
BanManager::BanManager(const std::string &baseDirectory)
|
||||
: m_baseDirectory(baseDirectory.empty() ? "." : baseDirectory)
|
||||
{
|
||||
}
|
||||
|
||||
bool BanManager::EnsureBanFilesExist() const
|
||||
{
|
||||
const std::string playersPath = GetBannedPlayersFilePath();
|
||||
const std::string ipsPath = GetBannedIpsFilePath();
|
||||
|
||||
const bool playersOk = AccessStorageUtils::EnsureJsonListFileExists(playersPath);
|
||||
const bool ipsOk = AccessStorageUtils::EnsureJsonListFileExists(ipsPath);
|
||||
if (!playersOk)
|
||||
{
|
||||
LogErrorf("access", "failed to create %s", playersPath.c_str());
|
||||
}
|
||||
if (!ipsOk)
|
||||
{
|
||||
LogErrorf("access", "failed to create %s", ipsPath.c_str());
|
||||
}
|
||||
return playersOk && ipsOk;
|
||||
}
|
||||
|
||||
bool BanManager::Reload()
|
||||
{
|
||||
std::vector<BannedPlayerEntry> players;
|
||||
std::vector<BannedIpEntry> ips;
|
||||
|
||||
if (!LoadPlayers(&players))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!LoadIps(&ips))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_bannedPlayers.swap(players);
|
||||
m_bannedIps.swap(ips);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BanManager::Save() const
|
||||
{
|
||||
std::vector<BannedPlayerEntry> players;
|
||||
std::vector<BannedIpEntry> ips;
|
||||
return SnapshotBannedPlayers(&players) &&
|
||||
SnapshotBannedIps(&ips) &&
|
||||
SavePlayers(players) &&
|
||||
SaveIps(ips);
|
||||
}
|
||||
bool BanManager::LoadPlayers(std::vector<BannedPlayerEntry> *outEntries) const
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
outEntries->clear();
|
||||
|
||||
std::string text;
|
||||
const std::string path = GetBannedPlayersFilePath();
|
||||
if (!FileUtils::ReadTextFile(path, &text))
|
||||
{
|
||||
LogErrorf("access", "failed to read %s", path.c_str());
|
||||
return false;
|
||||
}
|
||||
if (text.empty())
|
||||
{
|
||||
text = "[]";
|
||||
}
|
||||
|
||||
OrderedJson root;
|
||||
try
|
||||
{
|
||||
// Strip an optional UTF-8 BOM because some editors prepend it when rewriting JSON files.
|
||||
root = OrderedJson::parse(StringUtils::StripUtf8Bom(text));
|
||||
}
|
||||
catch (const nlohmann::json::exception &e)
|
||||
{
|
||||
LogErrorf("access", "failed to parse %s: %s", path.c_str(), e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!root.is_array())
|
||||
{
|
||||
LogErrorf("access", "failed to parse %s: root json value is not an array", path.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
|
||||
for (const auto &object : root)
|
||||
{
|
||||
if (!object.is_object())
|
||||
{
|
||||
LogWarnf("access", "skipping banned player entry that is not an object in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string rawXuid;
|
||||
if (!AccessStorageUtils::TryGetStringField(object, "xuid", &rawXuid))
|
||||
{
|
||||
LogWarnf("access", "skipping banned player entry without xuid in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
BannedPlayerEntry entry;
|
||||
entry.xuid = AccessStorageUtils::NormalizeXuid(rawXuid);
|
||||
if (entry.xuid.empty())
|
||||
{
|
||||
LogWarnf("access", "skipping banned player entry with empty xuid in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
AccessStorageUtils::TryGetStringField(object, "name", &entry.name);
|
||||
AccessStorageUtils::TryGetStringField(object, "created", &entry.metadata.created);
|
||||
AccessStorageUtils::TryGetStringField(object, "source", &entry.metadata.source);
|
||||
AccessStorageUtils::TryGetStringField(object, "expires", &entry.metadata.expires);
|
||||
AccessStorageUtils::TryGetStringField(object, "reason", &entry.metadata.reason);
|
||||
NormalizeMetadata(&entry.metadata);
|
||||
|
||||
// Ignore entries that already expired before reload so the in-memory cache starts from the active set.
|
||||
if (IsMetadataExpired(entry.metadata, nowFileTime))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outEntries->push_back(entry);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool BanManager::LoadIps(std::vector<BannedIpEntry> *outEntries) const
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
outEntries->clear();
|
||||
|
||||
std::string text;
|
||||
const std::string path = GetBannedIpsFilePath();
|
||||
if (!FileUtils::ReadTextFile(path, &text))
|
||||
{
|
||||
LogErrorf("access", "failed to read %s", path.c_str());
|
||||
return false;
|
||||
}
|
||||
if (text.empty())
|
||||
{
|
||||
text = "[]";
|
||||
}
|
||||
|
||||
OrderedJson root;
|
||||
try
|
||||
{
|
||||
// Strip an optional UTF-8 BOM because some editors prepend it when rewriting JSON files.
|
||||
root = OrderedJson::parse(StringUtils::StripUtf8Bom(text));
|
||||
}
|
||||
catch (const nlohmann::json::exception &e)
|
||||
{
|
||||
LogErrorf("access", "failed to parse %s: %s", path.c_str(), e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!root.is_array())
|
||||
{
|
||||
LogErrorf("access", "failed to parse %s: root json value is not an array", path.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
|
||||
for (const auto &object : root)
|
||||
{
|
||||
if (!object.is_object())
|
||||
{
|
||||
LogWarnf("access", "skipping banned ip entry that is not an object in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string rawIp;
|
||||
if (!AccessStorageUtils::TryGetStringField(object, "ip", &rawIp))
|
||||
{
|
||||
LogWarnf("access", "skipping banned ip entry without ip in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
BannedIpEntry entry;
|
||||
entry.ip = NetworkUtils::NormalizeIpToken(rawIp);
|
||||
if (entry.ip.empty())
|
||||
{
|
||||
LogWarnf("access", "skipping banned ip entry with empty ip in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
AccessStorageUtils::TryGetStringField(object, "created", &entry.metadata.created);
|
||||
AccessStorageUtils::TryGetStringField(object, "source", &entry.metadata.source);
|
||||
AccessStorageUtils::TryGetStringField(object, "expires", &entry.metadata.expires);
|
||||
AccessStorageUtils::TryGetStringField(object, "reason", &entry.metadata.reason);
|
||||
NormalizeMetadata(&entry.metadata);
|
||||
|
||||
// Ignore entries that already expired before reload so the in-memory cache starts from the active set.
|
||||
if (IsMetadataExpired(entry.metadata, nowFileTime))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
outEntries->push_back(entry);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
bool BanManager::SavePlayers(const std::vector<BannedPlayerEntry> &entries) const
|
||||
{
|
||||
OrderedJson root = OrderedJson::array();
|
||||
for (const auto &entry : entries)
|
||||
{
|
||||
OrderedJson object = OrderedJson::object();
|
||||
object["xuid"] = AccessStorageUtils::NormalizeXuid(entry.xuid);
|
||||
object["name"] = entry.name;
|
||||
object["created"] = entry.metadata.created;
|
||||
object["source"] = entry.metadata.source;
|
||||
object["expires"] = entry.metadata.expires;
|
||||
object["reason"] = entry.metadata.reason;
|
||||
root.push_back(object);
|
||||
}
|
||||
|
||||
const std::string path = GetBannedPlayersFilePath();
|
||||
const std::string json = root.empty() ? std::string("[]\n") : (root.dump(2) + "\n");
|
||||
if (!FileUtils::WriteTextFileAtomic(path, json))
|
||||
{
|
||||
LogErrorf("access", "failed to write %s", path.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BanManager::SaveIps(const std::vector<BannedIpEntry> &entries) const
|
||||
{
|
||||
OrderedJson root = OrderedJson::array();
|
||||
for (const auto &entry : entries)
|
||||
{
|
||||
OrderedJson object = OrderedJson::object();
|
||||
object["ip"] = NetworkUtils::NormalizeIpToken(entry.ip);
|
||||
object["created"] = entry.metadata.created;
|
||||
object["source"] = entry.metadata.source;
|
||||
object["expires"] = entry.metadata.expires;
|
||||
object["reason"] = entry.metadata.reason;
|
||||
root.push_back(object);
|
||||
}
|
||||
|
||||
const std::string path = GetBannedIpsFilePath();
|
||||
const std::string json = root.empty() ? std::string("[]\n") : (root.dump(2) + "\n");
|
||||
if (!FileUtils::WriteTextFileAtomic(path, json))
|
||||
{
|
||||
LogErrorf("access", "failed to write %s", path.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const std::vector<BannedPlayerEntry> &BanManager::GetBannedPlayers() const
|
||||
{
|
||||
return m_bannedPlayers;
|
||||
}
|
||||
|
||||
const std::vector<BannedIpEntry> &BanManager::GetBannedIps() const
|
||||
{
|
||||
return m_bannedIps;
|
||||
}
|
||||
|
||||
bool BanManager::SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries) const
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outEntries->clear();
|
||||
outEntries->reserve(m_bannedPlayers.size());
|
||||
|
||||
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
|
||||
for (const auto &entry : m_bannedPlayers)
|
||||
{
|
||||
if (!IsMetadataExpired(entry.metadata, nowFileTime))
|
||||
{
|
||||
outEntries->push_back(entry);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BanManager::SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries) const
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outEntries->clear();
|
||||
outEntries->reserve(m_bannedIps.size());
|
||||
|
||||
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
|
||||
for (const auto &entry : m_bannedIps)
|
||||
{
|
||||
if (!IsMetadataExpired(entry.metadata, nowFileTime))
|
||||
{
|
||||
outEntries->push_back(entry);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool BanManager::IsPlayerBannedByXuid(const std::string &xuid) const
|
||||
{
|
||||
const std::string normalized = AccessStorageUtils::NormalizeXuid(xuid);
|
||||
if (normalized.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
|
||||
return std::any_of(
|
||||
m_bannedPlayers.begin(),
|
||||
m_bannedPlayers.end(),
|
||||
[&normalized, nowFileTime](const BannedPlayerEntry &entry)
|
||||
{
|
||||
return entry.xuid == normalized && !IsMetadataExpired(entry.metadata, nowFileTime);
|
||||
});
|
||||
}
|
||||
|
||||
bool BanManager::IsIpBanned(const std::string &ip) const
|
||||
{
|
||||
const std::string normalized = NetworkUtils::NormalizeIpToken(ip);
|
||||
if (normalized.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
|
||||
return std::any_of(
|
||||
m_bannedIps.begin(),
|
||||
m_bannedIps.end(),
|
||||
[&normalized, nowFileTime](const BannedIpEntry &entry)
|
||||
{
|
||||
return entry.ip == normalized && !IsMetadataExpired(entry.metadata, nowFileTime);
|
||||
});
|
||||
}
|
||||
|
||||
bool BanManager::AddPlayerBan(const BannedPlayerEntry &entry)
|
||||
{
|
||||
std::vector<BannedPlayerEntry> updatedEntries;
|
||||
if (!SnapshotBannedPlayers(&updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
BannedPlayerEntry normalized = entry;
|
||||
normalized.xuid = AccessStorageUtils::NormalizeXuid(normalized.xuid);
|
||||
NormalizeMetadata(&normalized.metadata);
|
||||
if (normalized.xuid.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto existing = std::find_if(
|
||||
updatedEntries.begin(),
|
||||
updatedEntries.end(),
|
||||
[&normalized](const BannedPlayerEntry &candidate)
|
||||
{
|
||||
return candidate.xuid == normalized.xuid;
|
||||
});
|
||||
if (existing != updatedEntries.end())
|
||||
{
|
||||
// Update the existing entry in place so the stored list remains unique by canonical XUID.
|
||||
*existing = normalized;
|
||||
if (!SavePlayers(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_bannedPlayers.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
updatedEntries.push_back(normalized);
|
||||
if (!SavePlayers(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_bannedPlayers.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BanManager::AddIpBan(const BannedIpEntry &entry)
|
||||
{
|
||||
std::vector<BannedIpEntry> updatedEntries;
|
||||
if (!SnapshotBannedIps(&updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
BannedIpEntry normalized = entry;
|
||||
normalized.ip = NetworkUtils::NormalizeIpToken(normalized.ip);
|
||||
NormalizeMetadata(&normalized.metadata);
|
||||
if (normalized.ip.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto existing = std::find_if(
|
||||
updatedEntries.begin(),
|
||||
updatedEntries.end(),
|
||||
[&normalized](const BannedIpEntry &candidate)
|
||||
{
|
||||
return candidate.ip == normalized.ip;
|
||||
});
|
||||
if (existing != updatedEntries.end())
|
||||
{
|
||||
// Update the existing entry in place so the stored list remains unique by normalized IP.
|
||||
*existing = normalized;
|
||||
if (!SaveIps(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_bannedIps.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
updatedEntries.push_back(normalized);
|
||||
if (!SaveIps(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_bannedIps.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BanManager::RemovePlayerBanByXuid(const std::string &xuid)
|
||||
{
|
||||
const std::string normalized = AccessStorageUtils::NormalizeXuid(xuid);
|
||||
if (normalized.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<BannedPlayerEntry> updatedEntries;
|
||||
if (!SnapshotBannedPlayers(&updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t oldSize = updatedEntries.size();
|
||||
updatedEntries.erase(
|
||||
std::remove_if(
|
||||
updatedEntries.begin(),
|
||||
updatedEntries.end(),
|
||||
[&normalized](const BannedPlayerEntry &entry) { return entry.xuid == normalized; }),
|
||||
updatedEntries.end());
|
||||
|
||||
if (updatedEntries.size() == oldSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!SavePlayers(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_bannedPlayers.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool BanManager::RemoveIpBan(const std::string &ip)
|
||||
{
|
||||
const std::string normalized = NetworkUtils::NormalizeIpToken(ip);
|
||||
if (normalized.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<BannedIpEntry> updatedEntries;
|
||||
if (!SnapshotBannedIps(&updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t oldSize = updatedEntries.size();
|
||||
updatedEntries.erase(
|
||||
std::remove_if(
|
||||
updatedEntries.begin(),
|
||||
updatedEntries.end(),
|
||||
[&normalized](const BannedIpEntry &entry) { return entry.ip == normalized; }),
|
||||
updatedEntries.end());
|
||||
|
||||
if (updatedEntries.size() == oldSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!SaveIps(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_bannedIps.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
std::string BanManager::GetBannedPlayersFilePath() const
|
||||
{
|
||||
return BuildPath(kBannedPlayersFileName);
|
||||
}
|
||||
|
||||
std::string BanManager::GetBannedIpsFilePath() const
|
||||
{
|
||||
return BuildPath(kBannedIpsFileName);
|
||||
}
|
||||
|
||||
|
||||
BanMetadata BanManager::BuildDefaultMetadata(const char *source)
|
||||
{
|
||||
BanMetadata metadata;
|
||||
metadata.created = StringUtils::GetCurrentUtcTimestampIso8601();
|
||||
metadata.source = (source != nullptr) ? source : "Server";
|
||||
metadata.expires = "";
|
||||
metadata.reason = "";
|
||||
return metadata;
|
||||
}
|
||||
|
||||
|
||||
void BanManager::NormalizeMetadata(BanMetadata *metadata)
|
||||
{
|
||||
if (metadata == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
metadata->created = StringUtils::TrimAscii(metadata->created);
|
||||
metadata->source = StringUtils::TrimAscii(metadata->source);
|
||||
metadata->expires = StringUtils::TrimAscii(metadata->expires);
|
||||
metadata->reason = StringUtils::TrimAscii(metadata->reason);
|
||||
}
|
||||
|
||||
|
||||
std::string BanManager::BuildPath(const char *fileName) const
|
||||
{
|
||||
return AccessStorageUtils::BuildPathFromBaseDirectory(m_baseDirectory, fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
106
Minecraft.Server/Access/BanManager.h
Normal file
106
Minecraft.Server/Access/BanManager.h
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace Access
|
||||
{
|
||||
/**
|
||||
* Information shared with player bans and IP bans
|
||||
* プレイヤーBANとIP BANで共有する情報
|
||||
*/
|
||||
struct BanMetadata
|
||||
{
|
||||
std::string created;
|
||||
std::string source;
|
||||
std::string expires;
|
||||
std::string reason;
|
||||
};
|
||||
|
||||
struct BannedPlayerEntry
|
||||
{
|
||||
std::string xuid;
|
||||
std::string name;
|
||||
BanMetadata metadata;
|
||||
};
|
||||
|
||||
struct BannedIpEntry
|
||||
{
|
||||
std::string ip;
|
||||
BanMetadata metadata;
|
||||
};
|
||||
|
||||
/**
|
||||
* Dedicated server BAN file manager.
|
||||
*
|
||||
* Files:
|
||||
* - banned-players.json
|
||||
* - banned-ips.json
|
||||
*
|
||||
* This class only handles storage/caching.
|
||||
* Connection-time hooks are wired separately.
|
||||
*/
|
||||
class BanManager
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* **Create Ban Manager**
|
||||
*
|
||||
* Binds the manager to the directory that stores the dedicated-server access files
|
||||
* Dedicated Server のアクセスファイル配置先を設定する
|
||||
*/
|
||||
explicit BanManager(const std::string &baseDirectory = ".");
|
||||
|
||||
/**
|
||||
* Creates empty JSON array files when the dedicated server starts without persisted access data
|
||||
* BANファイルが無い初回起動時に空JSONを用意する
|
||||
*/
|
||||
bool EnsureBanFilesExist() const;
|
||||
bool Reload();
|
||||
bool Save() const;
|
||||
|
||||
bool LoadPlayers(std::vector<BannedPlayerEntry> *outEntries) const;
|
||||
bool LoadIps(std::vector<BannedIpEntry> *outEntries) const;
|
||||
bool SavePlayers(const std::vector<BannedPlayerEntry> &entries) const;
|
||||
bool SaveIps(const std::vector<BannedIpEntry> &entries) const;
|
||||
|
||||
const std::vector<BannedPlayerEntry> &GetBannedPlayers() const;
|
||||
const std::vector<BannedIpEntry> &GetBannedIps() const;
|
||||
/**
|
||||
* Copies only currently active player BAN entries so expired metadata does not leak into command output
|
||||
* 期限切れを除いた有効なプレイヤーBAN一覧を複製取得する
|
||||
*/
|
||||
bool SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries) const;
|
||||
/**
|
||||
* Copies only currently active IP BAN entries so expired metadata does not leak into command output
|
||||
* 期限切れを除いた有効なIP BAN一覧を複製取得する
|
||||
*/
|
||||
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries) const;
|
||||
|
||||
bool IsPlayerBannedByXuid(const std::string &xuid) const;
|
||||
bool IsIpBanned(const std::string &ip) const;
|
||||
|
||||
bool AddPlayerBan(const BannedPlayerEntry &entry);
|
||||
bool AddIpBan(const BannedIpEntry &entry);
|
||||
bool RemovePlayerBanByXuid(const std::string &xuid);
|
||||
bool RemoveIpBan(const std::string &ip);
|
||||
|
||||
std::string GetBannedPlayersFilePath() const;
|
||||
std::string GetBannedIpsFilePath() const;
|
||||
|
||||
static BanMetadata BuildDefaultMetadata(const char *source = "Server");
|
||||
|
||||
private:
|
||||
static void NormalizeMetadata(BanMetadata *metadata);
|
||||
|
||||
std::string BuildPath(const char *fileName) const;
|
||||
|
||||
private:
|
||||
std::string m_baseDirectory;
|
||||
std::vector<BannedPlayerEntry> m_bannedPlayers;
|
||||
std::vector<BannedIpEntry> m_bannedIps;
|
||||
};
|
||||
}
|
||||
}
|
||||
297
Minecraft.Server/Access/WhitelistManager.cpp
Normal file
297
Minecraft.Server/Access/WhitelistManager.cpp
Normal file
|
|
@ -0,0 +1,297 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "WhitelistManager.h"
|
||||
|
||||
#include "..\Common\AccessStorageUtils.h"
|
||||
#include "..\Common\FileUtils.h"
|
||||
#include "..\Common\StringUtils.h"
|
||||
#include "..\ServerLogger.h"
|
||||
#include "..\vendor\nlohmann\json.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace Access
|
||||
{
|
||||
using OrderedJson = nlohmann::ordered_json;
|
||||
|
||||
namespace
|
||||
{
|
||||
static const char *kWhitelistFileName = "whitelist.json";
|
||||
}
|
||||
|
||||
WhitelistManager::WhitelistManager(const std::string &baseDirectory)
|
||||
: m_baseDirectory(baseDirectory.empty() ? "." : baseDirectory)
|
||||
{
|
||||
}
|
||||
|
||||
bool WhitelistManager::EnsureWhitelistFileExists() const
|
||||
{
|
||||
const std::string path = GetWhitelistFilePath();
|
||||
if (!AccessStorageUtils::EnsureJsonListFileExists(path))
|
||||
{
|
||||
LogErrorf("access", "failed to create %s", path.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WhitelistManager::Reload()
|
||||
{
|
||||
std::vector<WhitelistedPlayerEntry> players;
|
||||
if (!LoadPlayers(&players))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_whitelistedPlayers.swap(players);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WhitelistManager::Save() const
|
||||
{
|
||||
std::vector<WhitelistedPlayerEntry> players;
|
||||
return SnapshotWhitelistedPlayers(&players) && SavePlayers(players);
|
||||
}
|
||||
|
||||
bool WhitelistManager::LoadPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
outEntries->clear();
|
||||
|
||||
std::string text;
|
||||
const std::string path = GetWhitelistFilePath();
|
||||
if (!FileUtils::ReadTextFile(path, &text))
|
||||
{
|
||||
LogErrorf("access", "failed to read %s", path.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (text.empty())
|
||||
{
|
||||
text = "[]";
|
||||
}
|
||||
|
||||
OrderedJson root;
|
||||
try
|
||||
{
|
||||
root = OrderedJson::parse(StringUtils::StripUtf8Bom(text));
|
||||
}
|
||||
catch (const nlohmann::json::exception &e)
|
||||
{
|
||||
LogErrorf("access", "failed to parse %s: %s", path.c_str(), e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!root.is_array())
|
||||
{
|
||||
LogErrorf("access", "failed to parse %s: root json value is not an array", path.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto &object : root)
|
||||
{
|
||||
if (!object.is_object())
|
||||
{
|
||||
LogWarnf("access", "skipping whitelist entry that is not an object in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string rawXuid;
|
||||
if (!AccessStorageUtils::TryGetStringField(object, "xuid", &rawXuid))
|
||||
{
|
||||
LogWarnf("access", "skipping whitelist entry without xuid in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
WhitelistedPlayerEntry entry;
|
||||
entry.xuid = AccessStorageUtils::NormalizeXuid(rawXuid);
|
||||
if (entry.xuid.empty())
|
||||
{
|
||||
LogWarnf("access", "skipping whitelist entry with empty xuid in %s", path.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
AccessStorageUtils::TryGetStringField(object, "name", &entry.name);
|
||||
AccessStorageUtils::TryGetStringField(object, "created", &entry.metadata.created);
|
||||
AccessStorageUtils::TryGetStringField(object, "source", &entry.metadata.source);
|
||||
NormalizeMetadata(&entry.metadata);
|
||||
|
||||
outEntries->push_back(entry);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WhitelistManager::SavePlayers(const std::vector<WhitelistedPlayerEntry> &entries) const
|
||||
{
|
||||
OrderedJson root = OrderedJson::array();
|
||||
for (const auto &entry : entries)
|
||||
{
|
||||
OrderedJson object = OrderedJson::object();
|
||||
object["xuid"] = AccessStorageUtils::NormalizeXuid(entry.xuid);
|
||||
object["name"] = entry.name;
|
||||
object["created"] = entry.metadata.created;
|
||||
object["source"] = entry.metadata.source;
|
||||
root.push_back(object);
|
||||
}
|
||||
|
||||
const std::string path = GetWhitelistFilePath();
|
||||
const std::string json = root.empty() ? std::string("[]\n") : (root.dump(2) + "\n");
|
||||
if (!FileUtils::WriteTextFileAtomic(path, json))
|
||||
{
|
||||
LogErrorf("access", "failed to write %s", path.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const std::vector<WhitelistedPlayerEntry> &WhitelistManager::GetWhitelistedPlayers() const
|
||||
{
|
||||
return m_whitelistedPlayers;
|
||||
}
|
||||
|
||||
bool WhitelistManager::SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const
|
||||
{
|
||||
if (outEntries == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
*outEntries = m_whitelistedPlayers;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WhitelistManager::IsPlayerWhitelistedByXuid(const std::string &xuid) const
|
||||
{
|
||||
const auto normalized = AccessStorageUtils::NormalizeXuid(xuid);
|
||||
if (normalized.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return std::any_of(
|
||||
m_whitelistedPlayers.begin(),
|
||||
m_whitelistedPlayers.end(),
|
||||
[&normalized](const WhitelistedPlayerEntry &entry)
|
||||
{
|
||||
return entry.xuid == normalized;
|
||||
});
|
||||
}
|
||||
|
||||
bool WhitelistManager::AddPlayer(const WhitelistedPlayerEntry &entry)
|
||||
{
|
||||
std::vector<WhitelistedPlayerEntry> updatedEntries;
|
||||
if (!SnapshotWhitelistedPlayers(&updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto normalized = entry;
|
||||
normalized.xuid = AccessStorageUtils::NormalizeXuid(normalized.xuid);
|
||||
NormalizeMetadata(&normalized.metadata);
|
||||
if (normalized.xuid.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto existing = std::find_if(
|
||||
updatedEntries.begin(),
|
||||
updatedEntries.end(),
|
||||
[&normalized](const WhitelistedPlayerEntry &candidate)
|
||||
{
|
||||
return candidate.xuid == normalized.xuid;
|
||||
});
|
||||
|
||||
if (existing != updatedEntries.end())
|
||||
{
|
||||
*existing = normalized;
|
||||
if (!SavePlayers(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_whitelistedPlayers.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
updatedEntries.push_back(normalized);
|
||||
if (!SavePlayers(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_whitelistedPlayers.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WhitelistManager::RemovePlayerByXuid(const std::string &xuid)
|
||||
{
|
||||
const auto normalized = AccessStorageUtils::NormalizeXuid(xuid);
|
||||
if (normalized.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<WhitelistedPlayerEntry> updatedEntries;
|
||||
if (!SnapshotWhitelistedPlayers(&updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto oldSize = updatedEntries.size();
|
||||
updatedEntries.erase(
|
||||
std::remove_if(
|
||||
updatedEntries.begin(),
|
||||
updatedEntries.end(),
|
||||
[&normalized](const WhitelistedPlayerEntry &entry) { return entry.xuid == normalized; }),
|
||||
updatedEntries.end());
|
||||
|
||||
if (updatedEntries.size() == oldSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SavePlayers(updatedEntries))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_whitelistedPlayers.swap(updatedEntries);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string WhitelistManager::GetWhitelistFilePath() const
|
||||
{
|
||||
return BuildPath(kWhitelistFileName);
|
||||
}
|
||||
|
||||
WhitelistMetadata WhitelistManager::BuildDefaultMetadata(const char *source)
|
||||
{
|
||||
WhitelistMetadata metadata;
|
||||
metadata.created = StringUtils::GetCurrentUtcTimestampIso8601();
|
||||
metadata.source = (source != nullptr) ? source : "Server";
|
||||
return metadata;
|
||||
}
|
||||
|
||||
void WhitelistManager::NormalizeMetadata(WhitelistMetadata *metadata)
|
||||
{
|
||||
if (metadata == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
metadata->created = StringUtils::TrimAscii(metadata->created);
|
||||
metadata->source = StringUtils::TrimAscii(metadata->source);
|
||||
}
|
||||
|
||||
std::string WhitelistManager::BuildPath(const char *fileName) const
|
||||
{
|
||||
return AccessStorageUtils::BuildPathFromBaseDirectory(m_baseDirectory, fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Minecraft.Server/Access/WhitelistManager.h
Normal file
64
Minecraft.Server/Access/WhitelistManager.h
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace Access
|
||||
{
|
||||
struct WhitelistMetadata
|
||||
{
|
||||
std::string created;
|
||||
std::string source;
|
||||
};
|
||||
|
||||
struct WhitelistedPlayerEntry
|
||||
{
|
||||
std::string xuid;
|
||||
std::string name;
|
||||
WhitelistMetadata metadata;
|
||||
};
|
||||
|
||||
/**
|
||||
* whitelist manager
|
||||
*
|
||||
* Files:
|
||||
* - whitelist.json
|
||||
*
|
||||
* Stores and normalizes XUID-based allow entries.
|
||||
*/
|
||||
class WhitelistManager
|
||||
{
|
||||
public:
|
||||
explicit WhitelistManager(const std::string &baseDirectory = ".");
|
||||
|
||||
bool EnsureWhitelistFileExists() const;
|
||||
bool Reload();
|
||||
bool Save() const;
|
||||
|
||||
bool LoadPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const;
|
||||
bool SavePlayers(const std::vector<WhitelistedPlayerEntry> &entries) const;
|
||||
|
||||
const std::vector<WhitelistedPlayerEntry> &GetWhitelistedPlayers() const;
|
||||
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const;
|
||||
|
||||
bool IsPlayerWhitelistedByXuid(const std::string &xuid) const;
|
||||
bool AddPlayer(const WhitelistedPlayerEntry &entry);
|
||||
bool RemovePlayerByXuid(const std::string &xuid);
|
||||
|
||||
std::string GetWhitelistFilePath() const;
|
||||
|
||||
static WhitelistMetadata BuildDefaultMetadata(const char *source = "Server");
|
||||
|
||||
private:
|
||||
static void NormalizeMetadata(WhitelistMetadata *metadata);
|
||||
|
||||
std::string BuildPath(const char *fileName) const;
|
||||
|
||||
private:
|
||||
std::string m_baseDirectory;
|
||||
std::vector<WhitelistedPlayerEntry> m_whitelistedPlayers;
|
||||
};
|
||||
}
|
||||
}
|
||||
105
Minecraft.Server/Common/AccessStorageUtils.h
Normal file
105
Minecraft.Server/Common/AccessStorageUtils.h
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
#pragma once
|
||||
|
||||
#include "FileUtils.h"
|
||||
#include "StringUtils.h"
|
||||
|
||||
#include "..\vendor\nlohmann\json.hpp"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace AccessStorageUtils
|
||||
{
|
||||
inline bool IsRegularFile(const std::string &path)
|
||||
{
|
||||
const std::wstring widePath = StringUtils::Utf8ToWide(path);
|
||||
if (widePath.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const DWORD attributes = GetFileAttributesW(widePath.c_str());
|
||||
return (attributes != INVALID_FILE_ATTRIBUTES) && ((attributes & FILE_ATTRIBUTE_DIRECTORY) == 0);
|
||||
}
|
||||
|
||||
inline bool EnsureJsonListFileExists(const std::string &path)
|
||||
{
|
||||
return IsRegularFile(path) || FileUtils::WriteTextFileAtomic(path, "[]\n");
|
||||
}
|
||||
|
||||
inline bool TryGetStringField(const nlohmann::ordered_json &object, const char *key, std::string *outValue)
|
||||
{
|
||||
if (key == nullptr || outValue == nullptr || !object.is_object())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto it = object.find(key);
|
||||
if (it == object.end() || !it->is_string())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
*outValue = it->get<std::string>();
|
||||
return true;
|
||||
}
|
||||
|
||||
inline std::string NormalizeXuid(const std::string &xuid)
|
||||
{
|
||||
const std::string trimmed = StringUtils::TrimAscii(xuid);
|
||||
if (trimmed.empty())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
unsigned long long numericXuid = 0;
|
||||
if (StringUtils::TryParseUnsignedLongLong(trimmed, &numericXuid))
|
||||
{
|
||||
if (numericXuid == 0ULL)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
char buffer[32] = {};
|
||||
sprintf_s(buffer, sizeof(buffer), "0x%016llx", numericXuid);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
return StringUtils::ToLowerAscii(trimmed);
|
||||
}
|
||||
|
||||
inline std::string BuildPathFromBaseDirectory(const std::string &baseDirectory, const char *fileName)
|
||||
{
|
||||
if (fileName == nullptr || fileName[0] == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
const std::wstring wideFileName = StringUtils::Utf8ToWide(fileName);
|
||||
if (wideFileName.empty())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
if (baseDirectory.empty() || baseDirectory == ".")
|
||||
{
|
||||
return StringUtils::WideToUtf8(wideFileName);
|
||||
}
|
||||
|
||||
const std::wstring wideBaseDirectory = StringUtils::Utf8ToWide(baseDirectory);
|
||||
if (wideBaseDirectory.empty())
|
||||
{
|
||||
return StringUtils::WideToUtf8(wideFileName);
|
||||
}
|
||||
|
||||
const wchar_t last = wideBaseDirectory[wideBaseDirectory.size() - 1];
|
||||
if (last == L'\\' || last == L'/')
|
||||
{
|
||||
return StringUtils::WideToUtf8(wideBaseDirectory + wideFileName);
|
||||
}
|
||||
|
||||
return StringUtils::WideToUtf8(wideBaseDirectory + L"\\" + wideFileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
146
Minecraft.Server/Common/FileUtils.cpp
Normal file
146
Minecraft.Server/Common/FileUtils.cpp
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "FileUtils.h"
|
||||
|
||||
#include "StringUtils.h"
|
||||
|
||||
#include <io.h>
|
||||
#include <stdio.h>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace FileUtils
|
||||
{
|
||||
namespace
|
||||
{
|
||||
static std::wstring ToWidePath(const std::string &filePath)
|
||||
{
|
||||
return StringUtils::Utf8ToWide(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned long long GetCurrentUtcFileTime()
|
||||
{
|
||||
FILETIME now = {};
|
||||
GetSystemTimeAsFileTime(&now);
|
||||
|
||||
ULARGE_INTEGER value = {};
|
||||
value.LowPart = now.dwLowDateTime;
|
||||
value.HighPart = now.dwHighDateTime;
|
||||
return value.QuadPart;
|
||||
}
|
||||
|
||||
bool ReadTextFile(const std::string &filePath, std::string *outText)
|
||||
{
|
||||
if (outText == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outText->clear();
|
||||
|
||||
const std::wstring widePath = ToWidePath(filePath);
|
||||
if (widePath.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
FILE *inFile = nullptr;
|
||||
if (_wfopen_s(&inFile, widePath.c_str(), L"rb") != 0 || inFile == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fseek(inFile, 0, SEEK_END) != 0)
|
||||
{
|
||||
fclose(inFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
long fileSize = ftell(inFile);
|
||||
if (fileSize < 0)
|
||||
{
|
||||
fclose(inFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fseek(inFile, 0, SEEK_SET) != 0)
|
||||
{
|
||||
fclose(inFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fileSize == 0)
|
||||
{
|
||||
fclose(inFile);
|
||||
return true;
|
||||
}
|
||||
|
||||
outText->resize((size_t)fileSize);
|
||||
size_t bytesRead = fread(&(*outText)[0], 1, (size_t)fileSize, inFile);
|
||||
fclose(inFile);
|
||||
|
||||
if (bytesRead != (size_t)fileSize)
|
||||
{
|
||||
outText->clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WriteTextFileAtomic(const std::string &filePath, const std::string &text)
|
||||
{
|
||||
const std::wstring widePath = ToWidePath(filePath);
|
||||
if (widePath.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::wstring tmpPath = widePath + L".tmp";
|
||||
|
||||
FILE *outFile = nullptr;
|
||||
if (_wfopen_s(&outFile, tmpPath.c_str(), L"wb") != 0 || outFile == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!text.empty())
|
||||
{
|
||||
size_t bytesWritten = fwrite(text.data(), 1, text.size(), outFile);
|
||||
if (bytesWritten != text.size())
|
||||
{
|
||||
fclose(outFile);
|
||||
DeleteFileW(tmpPath.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fflush(outFile) != 0 || _commit(_fileno(outFile)) != 0)
|
||||
{
|
||||
fclose(outFile);
|
||||
DeleteFileW(tmpPath.c_str());
|
||||
return false;
|
||||
}
|
||||
fclose(outFile);
|
||||
|
||||
DWORD attrs = GetFileAttributesW(widePath.c_str());
|
||||
if (attrs != INVALID_FILE_ATTRIBUTES && ((attrs & FILE_ATTRIBUTE_DIRECTORY) == 0))
|
||||
{
|
||||
// Replace the destination without deleting the last known-good file first.
|
||||
if (ReplaceFileW(widePath.c_str(), tmpPath.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr, nullptr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (MoveFileExW(tmpPath.c_str(), widePath.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Keep the temp file on failure so the original file remains recoverable and the caller can inspect the write result.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Minecraft.Server/Common/FileUtils.h
Normal file
25
Minecraft.Server/Common/FileUtils.h
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace FileUtils
|
||||
{
|
||||
/**
|
||||
* Reads the full UTF-8 path target into memory without interpreting JSON or line endings
|
||||
* UTF-8パスのテキストファイル全体をそのまま読み込む
|
||||
*/
|
||||
bool ReadTextFile(const std::string &filePath, std::string *outText);
|
||||
/**
|
||||
* Writes text through a same-directory temporary file and publishes it with a single replacement step
|
||||
* 同一ディレクトリの一時ファイル経由で安全に書き換える
|
||||
*/
|
||||
bool WriteTextFileAtomic(const std::string &filePath, const std::string &text);
|
||||
/**
|
||||
* Returns the current UTC timestamp encoded in Windows FILETIME units for expiry comparisons
|
||||
* 期限判定用に現在UTC時刻をWindows FILETIME単位で返す
|
||||
*/
|
||||
unsigned long long GetCurrentUtcFileTime();
|
||||
}
|
||||
}
|
||||
29
Minecraft.Server/Common/NetworkUtils.h
Normal file
29
Minecraft.Server/Common/NetworkUtils.h
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
|
||||
#include "StringUtils.h"
|
||||
|
||||
#include <WS2tcpip.h>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace NetworkUtils
|
||||
{
|
||||
inline std::string NormalizeIpToken(const std::string &ip)
|
||||
{
|
||||
return StringUtils::ToLowerAscii(StringUtils::TrimAscii(ip));
|
||||
}
|
||||
|
||||
inline bool IsIpLiteral(const std::string &text)
|
||||
{
|
||||
const std::string trimmed = StringUtils::TrimAscii(text);
|
||||
if (trimmed.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IN_ADDR ipv4 = {};
|
||||
IN6_ADDR ipv6 = {};
|
||||
return InetPtonA(AF_INET, trimmed.c_str(), &ipv4) == 1 || InetPtonA(AF_INET6, trimmed.c_str(), &ipv6) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
212
Minecraft.Server/Common/StringUtils.cpp
Normal file
212
Minecraft.Server/Common/StringUtils.cpp
Normal file
|
|
@ -0,0 +1,212 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "StringUtils.h"
|
||||
|
||||
#include <cctype>
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace StringUtils
|
||||
{
|
||||
std::string WideToUtf8(const std::wstring &value)
|
||||
{
|
||||
if (value.empty())
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
int charCount = WideCharToMultiByte(CP_UTF8, 0, value.c_str(), (int)value.length(), NULL, 0, NULL, NULL);
|
||||
if (charCount <= 0)
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
std::string utf8;
|
||||
utf8.resize(charCount);
|
||||
WideCharToMultiByte(CP_UTF8, 0, value.c_str(), (int)value.length(), &utf8[0], charCount, NULL, NULL);
|
||||
return utf8;
|
||||
}
|
||||
|
||||
std::wstring Utf8ToWide(const char *value)
|
||||
{
|
||||
if (value == NULL || value[0] == 0)
|
||||
{
|
||||
return std::wstring();
|
||||
}
|
||||
|
||||
int wideCount = MultiByteToWideChar(CP_UTF8, 0, value, -1, NULL, 0);
|
||||
if (wideCount <= 0)
|
||||
{
|
||||
// Fall back to the current ANSI code page so legacy non-UTF-8 inputs remain readable.
|
||||
wideCount = MultiByteToWideChar(CP_ACP, 0, value, -1, NULL, 0);
|
||||
if (wideCount <= 0)
|
||||
{
|
||||
return std::wstring();
|
||||
}
|
||||
|
||||
std::wstring wide;
|
||||
wide.resize(wideCount - 1);
|
||||
MultiByteToWideChar(CP_ACP, 0, value, -1, &wide[0], wideCount);
|
||||
return wide;
|
||||
}
|
||||
|
||||
std::wstring wide;
|
||||
wide.resize(wideCount - 1);
|
||||
MultiByteToWideChar(CP_UTF8, 0, value, -1, &wide[0], wideCount);
|
||||
return wide;
|
||||
}
|
||||
|
||||
std::wstring Utf8ToWide(const std::string &value)
|
||||
{
|
||||
return Utf8ToWide(value.c_str());
|
||||
}
|
||||
|
||||
std::string StripUtf8Bom(const std::string &value)
|
||||
{
|
||||
if (value.size() >= 3 &&
|
||||
(unsigned char)value[0] == 0xEF &&
|
||||
(unsigned char)value[1] == 0xBB &&
|
||||
(unsigned char)value[2] == 0xBF)
|
||||
{
|
||||
return value.substr(3);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
std::string TrimAscii(const std::string &value)
|
||||
{
|
||||
size_t start = 0;
|
||||
while (start < value.length() && std::isspace((unsigned char)value[start]))
|
||||
{
|
||||
++start;
|
||||
}
|
||||
|
||||
size_t end = value.length();
|
||||
while (end > start && std::isspace((unsigned char)value[end - 1]))
|
||||
{
|
||||
--end;
|
||||
}
|
||||
|
||||
return value.substr(start, end - start);
|
||||
}
|
||||
|
||||
std::string ToLowerAscii(const std::string &value)
|
||||
{
|
||||
std::string lowered = value;
|
||||
for (size_t i = 0; i < lowered.length(); ++i)
|
||||
{
|
||||
lowered[i] = (char)std::tolower((unsigned char)lowered[i]);
|
||||
}
|
||||
return lowered;
|
||||
}
|
||||
|
||||
std::string JoinTokens(const std::vector<std::string> &tokens, size_t startIndex, const char *separator)
|
||||
{
|
||||
if (startIndex >= tokens.size())
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
const auto joinSeparator = std::string((separator != nullptr) ? separator : " ");
|
||||
size_t totalLength = 0;
|
||||
for (size_t i = startIndex; i < tokens.size(); ++i)
|
||||
{
|
||||
totalLength += tokens[i].size();
|
||||
}
|
||||
|
||||
totalLength += (tokens.size() - startIndex - 1) * joinSeparator.size();
|
||||
std::string joined;
|
||||
joined.reserve(totalLength);
|
||||
for (size_t i = startIndex; i < tokens.size(); ++i)
|
||||
{
|
||||
if (!joined.empty())
|
||||
{
|
||||
joined += joinSeparator;
|
||||
}
|
||||
|
||||
joined += tokens[i];
|
||||
}
|
||||
|
||||
return joined;
|
||||
}
|
||||
|
||||
bool StartsWithIgnoreCase(const std::string &value, const std::string &prefix)
|
||||
{
|
||||
if (prefix.size() > value.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < prefix.size(); ++i)
|
||||
{
|
||||
unsigned char a = (unsigned char)value[i];
|
||||
unsigned char b = (unsigned char)prefix[i];
|
||||
if (std::tolower(a) != std::tolower(b))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryParseUnsignedLongLong(const std::string &value, unsigned long long *outValue)
|
||||
{
|
||||
if (outValue == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string trimmed = TrimAscii(value);
|
||||
if (trimmed.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
char *end = nullptr;
|
||||
const unsigned long long parsed = _strtoui64(trimmed.c_str(), &end, 0);
|
||||
if (end == trimmed.c_str() || errno != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
while (*end == ' ' || *end == '\t' || *end == '\r' || *end == '\n')
|
||||
{
|
||||
++end;
|
||||
}
|
||||
|
||||
if (*end != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
*outValue = parsed;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GetCurrentUtcTimestampIso8601()
|
||||
{
|
||||
SYSTEMTIME utc = {};
|
||||
GetSystemTime(&utc);
|
||||
|
||||
char created[64] = {};
|
||||
sprintf_s(
|
||||
created,
|
||||
sizeof(created),
|
||||
"%04u-%02u-%02uT%02u:%02u:%02uZ",
|
||||
(unsigned)utc.wYear,
|
||||
(unsigned)utc.wMonth,
|
||||
(unsigned)utc.wDay,
|
||||
(unsigned)utc.wHour,
|
||||
(unsigned)utc.wMinute,
|
||||
(unsigned)utc.wSecond);
|
||||
return created;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
23
Minecraft.Server/Common/StringUtils.h
Normal file
23
Minecraft.Server/Common/StringUtils.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace StringUtils
|
||||
{
|
||||
std::string WideToUtf8(const std::wstring &value);
|
||||
std::wstring Utf8ToWide(const char *value);
|
||||
std::wstring Utf8ToWide(const std::string &value);
|
||||
std::string StripUtf8Bom(const std::string &value);
|
||||
|
||||
std::string TrimAscii(const std::string &value);
|
||||
std::string ToLowerAscii(const std::string &value);
|
||||
std::string JoinTokens(const std::vector<std::string> &tokens, size_t startIndex = 0, const char *separator = " ");
|
||||
bool StartsWithIgnoreCase(const std::string &value, const std::string &prefix);
|
||||
bool TryParseUnsignedLongLong(const std::string &value, unsigned long long *outValue);
|
||||
std::string GetCurrentUtcTimestampIso8601();
|
||||
}
|
||||
}
|
||||
|
||||
44
Minecraft.Server/Console/ServerCli.cpp
Normal file
44
Minecraft.Server/Console/ServerCli.cpp
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "ServerCli.h"
|
||||
|
||||
#include "ServerCliEngine.h"
|
||||
#include "ServerCliInput.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
ServerCli::ServerCli()
|
||||
: m_engine(new ServerCliEngine())
|
||||
, m_input(new ServerCliInput())
|
||||
{
|
||||
}
|
||||
|
||||
ServerCli::~ServerCli()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
void ServerCli::Start()
|
||||
{
|
||||
if (m_input && m_engine)
|
||||
{
|
||||
m_input->Start(m_engine.get());
|
||||
}
|
||||
}
|
||||
|
||||
void ServerCli::Stop()
|
||||
{
|
||||
if (m_input)
|
||||
{
|
||||
m_input->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void ServerCli::Poll()
|
||||
{
|
||||
if (m_engine)
|
||||
{
|
||||
m_engine->Poll();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Minecraft.Server/Console/ServerCli.h
Normal file
50
Minecraft.Server/Console/ServerCli.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
class ServerCliEngine;
|
||||
class ServerCliInput;
|
||||
|
||||
/**
|
||||
* **Server CLI facade**
|
||||
*
|
||||
* Owns the command engine and input component, and exposes a small lifecycle API.
|
||||
* CLI 全体の開始・停止・更新をまとめる窓口クラス
|
||||
*/
|
||||
class ServerCli
|
||||
{
|
||||
public:
|
||||
ServerCli();
|
||||
~ServerCli();
|
||||
|
||||
/**
|
||||
* **Start console input processing**
|
||||
*
|
||||
* Connects input to the engine and starts background reading.
|
||||
* 入力処理を開始してエンジンに接続
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* **Stop console input processing**
|
||||
*
|
||||
* Stops background input safely and detaches from the engine.
|
||||
* 入力処理を安全に停止
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* **Process queued command lines**
|
||||
*
|
||||
* Drains commands collected by input and executes them in the main loop.
|
||||
* 入力キューのコマンドを実行
|
||||
*/
|
||||
void Poll();
|
||||
|
||||
private:
|
||||
std::unique_ptr<ServerCliEngine> m_engine;
|
||||
std::unique_ptr<ServerCliInput> m_input;
|
||||
};
|
||||
}
|
||||
395
Minecraft.Server/Console/ServerCliEngine.cpp
Normal file
395
Minecraft.Server/Console/ServerCliEngine.cpp
Normal file
|
|
@ -0,0 +1,395 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "ServerCliEngine.h"
|
||||
|
||||
#include "ServerCliParser.h"
|
||||
#include "ServerCliRegistry.h"
|
||||
#include "commands\IServerCliCommand.h"
|
||||
#include "commands\ban\CliCommandBan.h"
|
||||
#include "commands\ban-ip\CliCommandBanIp.h"
|
||||
#include "commands\ban-list\CliCommandBanList.h"
|
||||
#include "commands\defaultgamemode\CliCommandDefaultGamemode.h"
|
||||
#include "commands\enchant\CliCommandEnchant.h"
|
||||
#include "commands\experience\CliCommandExperience.h"
|
||||
#include "commands\gamemode\CliCommandGamemode.h"
|
||||
#include "commands\give\CliCommandGive.h"
|
||||
#include "commands\help\CliCommandHelp.h"
|
||||
#include "commands\kill\CliCommandKill.h"
|
||||
#include "commands\list\CliCommandList.h"
|
||||
#include "commands\pardon\CliCommandPardon.h"
|
||||
#include "commands\pardon-ip\CliCommandPardonIp.h"
|
||||
#include "commands\stop\CliCommandStop.h"
|
||||
#include "commands\time\CliCommandTime.h"
|
||||
#include "commands\tp\CliCommandTp.h"
|
||||
#include "commands\weather\CliCommandWeather.h"
|
||||
#include "commands\whitelist\CliCommandWhitelist.h"
|
||||
#include "..\Common\StringUtils.h"
|
||||
#include "..\ServerShutdown.h"
|
||||
#include "..\ServerLogger.h"
|
||||
#include "..\..\Minecraft.Client\MinecraftServer.h"
|
||||
#include "..\..\Minecraft.Client\PlayerList.h"
|
||||
#include "..\..\Minecraft.Client\ServerPlayer.h"
|
||||
#include "..\..\Minecraft.World\CommandDispatcher.h"
|
||||
#include "..\..\Minecraft.World\CommandSender.h"
|
||||
#include "..\..\Minecraft.World\LevelSettings.h"
|
||||
#include "..\..\Minecraft.World\StringHelpers.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
|
||||
/**
|
||||
* Create an authorized Sender to make the CLI appear as a user.
|
||||
* The return value can also be used to display logs.
|
||||
*/
|
||||
namespace
|
||||
{
|
||||
class ServerCliConsoleCommandSender : public CommandSender
|
||||
{
|
||||
public:
|
||||
explicit ServerCliConsoleCommandSender(const ServerCliEngine *engine)
|
||||
: m_engine(engine)
|
||||
{
|
||||
}
|
||||
|
||||
void sendMessage(const wstring &message, ChatPacket::EChatPacketMessage type, int customData, const wstring &additionalMessage) override
|
||||
{
|
||||
(void)type;
|
||||
(void)customData;
|
||||
(void)additionalMessage;
|
||||
if (m_engine == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_engine->LogInfo(StringUtils::WideToUtf8(message));
|
||||
}
|
||||
|
||||
bool hasPermission(EGameCommand command) override
|
||||
{
|
||||
(void)command;
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
const ServerCliEngine *m_engine;
|
||||
};
|
||||
}
|
||||
|
||||
ServerCliEngine::ServerCliEngine()
|
||||
: m_registry(new ServerCliRegistry())
|
||||
, m_consoleSender(std::make_shared<ServerCliConsoleCommandSender>(this))
|
||||
{
|
||||
RegisterDefaultCommands();
|
||||
}
|
||||
|
||||
ServerCliEngine::~ServerCliEngine()
|
||||
{
|
||||
}
|
||||
|
||||
void ServerCliEngine::RegisterDefaultCommands()
|
||||
{
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandHelp()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandStop()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandList()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBan()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanIp()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardon()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardonIp()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanList()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWhitelist()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTp()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTime()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWeather()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGive()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandEnchant()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandKill()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGamemode()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandDefaultGamemode()));
|
||||
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandExperience()));
|
||||
}
|
||||
|
||||
void ServerCliEngine::EnqueueCommandLine(const std::string &line)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_queueMutex);
|
||||
m_pendingLines.push(line);
|
||||
}
|
||||
|
||||
void ServerCliEngine::Poll()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
std::string line;
|
||||
{
|
||||
// Keep the lock scope minimal: dequeue only, execute outside.
|
||||
std::lock_guard<std::mutex> lock(m_queueMutex);
|
||||
if (m_pendingLines.empty())
|
||||
{
|
||||
break;
|
||||
}
|
||||
line = m_pendingLines.front();
|
||||
m_pendingLines.pop();
|
||||
}
|
||||
|
||||
ExecuteCommandLine(line);
|
||||
}
|
||||
}
|
||||
|
||||
bool ServerCliEngine::ExecuteCommandLine(const std::string &line)
|
||||
{
|
||||
// Normalize user input before parsing (trim + optional leading slash).
|
||||
std::wstring wide = trimString(StringUtils::Utf8ToWide(line));
|
||||
if (wide.empty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string normalizedLine = StringUtils::WideToUtf8(wide);
|
||||
if (!normalizedLine.empty() && normalizedLine[0] == '/')
|
||||
{
|
||||
normalizedLine = normalizedLine.substr(1);
|
||||
}
|
||||
|
||||
ServerCliParsedLine parsed = ServerCliParser::Parse(normalizedLine);
|
||||
if (parsed.tokens.empty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
IServerCliCommand *command = m_registry->FindMutable(parsed.tokens[0]);
|
||||
if (command == NULL)
|
||||
{
|
||||
LogWarn("Unknown command: " + parsed.tokens[0]);
|
||||
return false;
|
||||
}
|
||||
|
||||
return command->Execute(parsed, this);
|
||||
}
|
||||
|
||||
void ServerCliEngine::BuildCompletions(const std::string &line, std::vector<std::string> *out) const
|
||||
{
|
||||
if (out == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
out->clear();
|
||||
ServerCliCompletionContext context = ServerCliParser::BuildCompletionContext(line);
|
||||
bool slashPrefixedCommand = false;
|
||||
std::string commandToken;
|
||||
if (!context.parsed.tokens.empty())
|
||||
{
|
||||
// Completion accepts both "tp" and "/tp" style command heads.
|
||||
commandToken = context.parsed.tokens[0];
|
||||
if (!commandToken.empty() && commandToken[0] == '/')
|
||||
{
|
||||
commandToken = commandToken.substr(1);
|
||||
slashPrefixedCommand = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (context.currentTokenIndex == 0)
|
||||
{
|
||||
std::string prefix = context.prefix;
|
||||
if (!prefix.empty() && prefix[0] == '/')
|
||||
{
|
||||
prefix = prefix.substr(1);
|
||||
slashPrefixedCommand = true;
|
||||
}
|
||||
|
||||
std::string linePrefix = context.linePrefix;
|
||||
if (slashPrefixedCommand && linePrefix.empty())
|
||||
{
|
||||
// Preserve leading slash when user started with "/".
|
||||
linePrefix = "/";
|
||||
}
|
||||
|
||||
m_registry->SuggestCommandNames(prefix, linePrefix, out);
|
||||
}
|
||||
else
|
||||
{
|
||||
const IServerCliCommand *command = m_registry->Find(commandToken);
|
||||
if (command != NULL)
|
||||
{
|
||||
command->Complete(context, this, out);
|
||||
}
|
||||
}
|
||||
|
||||
std::unordered_set<std::string> seen;
|
||||
std::vector<std::string> unique;
|
||||
for (size_t i = 0; i < out->size(); ++i)
|
||||
{
|
||||
// Remove duplicates while keeping first-seen ordering.
|
||||
if (seen.insert((*out)[i]).second)
|
||||
{
|
||||
unique.push_back((*out)[i]);
|
||||
}
|
||||
}
|
||||
out->swap(unique);
|
||||
}
|
||||
|
||||
void ServerCliEngine::LogInfo(const std::string &message) const
|
||||
{
|
||||
LogInfof("console", "%s", message.c_str());
|
||||
}
|
||||
|
||||
void ServerCliEngine::LogWarn(const std::string &message) const
|
||||
{
|
||||
LogWarnf("console", "%s", message.c_str());
|
||||
}
|
||||
|
||||
void ServerCliEngine::LogError(const std::string &message) const
|
||||
{
|
||||
LogErrorf("console", "%s", message.c_str());
|
||||
}
|
||||
|
||||
void ServerCliEngine::RequestShutdown() const
|
||||
{
|
||||
RequestDedicatedServerShutdown();
|
||||
}
|
||||
|
||||
std::vector<std::string> ServerCliEngine::GetOnlinePlayerNamesUtf8() const
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
MinecraftServer *server = MinecraftServer::getInstance();
|
||||
if (server == NULL)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
PlayerList *players = server->getPlayers();
|
||||
if (players == NULL)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < players->players.size(); ++i)
|
||||
{
|
||||
std::shared_ptr<ServerPlayer> player = players->players[i];
|
||||
if (player != NULL)
|
||||
{
|
||||
result.push_back(StringUtils::WideToUtf8(player->getName()));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<ServerPlayer> ServerCliEngine::FindPlayerByNameUtf8(const std::string &name) const
|
||||
{
|
||||
MinecraftServer *server = MinecraftServer::getInstance();
|
||||
if (server == NULL)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerList *players = server->getPlayers();
|
||||
if (players == NULL)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::wstring target = StringUtils::Utf8ToWide(name);
|
||||
for (size_t i = 0; i < players->players.size(); ++i)
|
||||
{
|
||||
std::shared_ptr<ServerPlayer> player = players->players[i];
|
||||
if (player != NULL && equalsIgnoreCase(player->getName(), target))
|
||||
{
|
||||
return player;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ServerCliEngine::SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
|
||||
{
|
||||
std::vector<std::string> players = GetOnlinePlayerNamesUtf8();
|
||||
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
|
||||
for (size_t i = 0; i < players.size(); ++i)
|
||||
{
|
||||
std::string loweredName = StringUtils::ToLowerAscii(players[i]);
|
||||
if (loweredName.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
|
||||
{
|
||||
out->push_back(linePrefix + players[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerCliEngine::SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
|
||||
{
|
||||
static const char *kModes[] = { "survival", "creative", "s", "c", "0", "1" };
|
||||
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
|
||||
for (size_t i = 0; i < sizeof(kModes) / sizeof(kModes[0]); ++i)
|
||||
{
|
||||
std::string candidate = kModes[i];
|
||||
std::string loweredCandidate = StringUtils::ToLowerAscii(candidate);
|
||||
if (loweredCandidate.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
|
||||
{
|
||||
out->push_back(linePrefix + candidate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GameType *ServerCliEngine::ParseGamemode(const std::string &token) const
|
||||
{
|
||||
std::string lowered = StringUtils::ToLowerAscii(token);
|
||||
if (lowered == "survival" || lowered == "s" || lowered == "0")
|
||||
{
|
||||
return GameType::SURVIVAL;
|
||||
}
|
||||
if (lowered == "creative" || lowered == "c" || lowered == "1")
|
||||
{
|
||||
return GameType::CREATIVE;
|
||||
}
|
||||
|
||||
char *end = NULL;
|
||||
long id = strtol(lowered.c_str(), &end, 10);
|
||||
if (end != NULL && *end == 0)
|
||||
{
|
||||
// Numeric fallback supports extended ids handled by level settings.
|
||||
return LevelSettings::validateGameType((int)id);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool ServerCliEngine::DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender) const
|
||||
{
|
||||
MinecraftServer *server = MinecraftServer::getInstance();
|
||||
if (server == NULL)
|
||||
{
|
||||
LogWarn("MinecraftServer instance is not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
CommandDispatcher *dispatcher = server->getCommandDispatcher();
|
||||
if (dispatcher == NULL)
|
||||
{
|
||||
LogWarn("Command dispatcher is not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<CommandSender> commandSender = sender;
|
||||
if (commandSender == nullptr)
|
||||
{
|
||||
// fall back to console sender if caller did not provide one
|
||||
commandSender = m_consoleSender;
|
||||
}
|
||||
if (commandSender == nullptr)
|
||||
{
|
||||
LogWarn("No command sender is available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
dispatcher->performCommand(commandSender, command, commandData);
|
||||
return true;
|
||||
}
|
||||
|
||||
const ServerCliRegistry &ServerCliEngine::Registry() const
|
||||
{
|
||||
return *m_registry;
|
||||
}
|
||||
}
|
||||
127
Minecraft.Server/Console/ServerCliEngine.h
Normal file
127
Minecraft.Server/Console/ServerCliEngine.h
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "..\..\Minecraft.World\ArrayWithLength.h"
|
||||
#include "..\..\Minecraft.World\CommandsEnum.h"
|
||||
|
||||
class GameType;
|
||||
class ServerPlayer;
|
||||
class CommandSender;
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
class ServerCliRegistry;
|
||||
|
||||
/**
|
||||
* **CLI execution engine**
|
||||
*
|
||||
* Handles parsing, command dispatch, completion suggestions, and server-side helpers.
|
||||
* 解析・実行・補完エンジン
|
||||
*/
|
||||
class ServerCliEngine
|
||||
{
|
||||
public:
|
||||
ServerCliEngine();
|
||||
~ServerCliEngine();
|
||||
|
||||
/**
|
||||
* **Queue one raw command line**
|
||||
*
|
||||
* Called by input thread; execution is deferred to `Poll()`.
|
||||
* 入力行を実行キューに追加
|
||||
*/
|
||||
void EnqueueCommandLine(const std::string &line);
|
||||
|
||||
/**
|
||||
* **Execute queued commands**
|
||||
*
|
||||
* Drains pending lines and dispatches them in order.
|
||||
* キュー済みコマンドを順番に実行
|
||||
*/
|
||||
void Poll();
|
||||
|
||||
/**
|
||||
* **Execute one command line immediately**
|
||||
*
|
||||
* Parses and dispatches a normalized line to a registered command.
|
||||
* 1行を直接パースしてコマンド実行
|
||||
*/
|
||||
bool ExecuteCommandLine(const std::string &line);
|
||||
|
||||
/**
|
||||
* **Build completion candidates for current line**
|
||||
*
|
||||
* Produces command or argument suggestions based on parser context.
|
||||
* 現在入力に対する補完候補を作成
|
||||
*/
|
||||
void BuildCompletions(const std::string &line, std::vector<std::string> *out) const;
|
||||
|
||||
void LogInfo(const std::string &message) const;
|
||||
void LogWarn(const std::string &message) const;
|
||||
void LogError(const std::string &message) const;
|
||||
void RequestShutdown() const;
|
||||
|
||||
/**
|
||||
* **List connected players as UTF-8 names**
|
||||
*
|
||||
* ここら辺は分けてもいいかも
|
||||
*/
|
||||
std::vector<std::string> GetOnlinePlayerNamesUtf8() const;
|
||||
|
||||
/**
|
||||
* **Find a player by UTF-8 name**
|
||||
*/
|
||||
std::shared_ptr<ServerPlayer> FindPlayerByNameUtf8(const std::string &name) const;
|
||||
|
||||
/**
|
||||
* **Suggest player-name arguments**
|
||||
*
|
||||
* Appends matching player candidates using the given completion prefix.
|
||||
* プレイヤー名の補完候補
|
||||
*/
|
||||
void SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
|
||||
|
||||
/**
|
||||
* **Suggest gamemode arguments**
|
||||
*
|
||||
* Appends standard gamemode aliases (survival/creative/0/1).
|
||||
* ゲームモードの補完候補
|
||||
*/
|
||||
void SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
|
||||
|
||||
/**
|
||||
* **Parse gamemode token**
|
||||
*
|
||||
* Supports names, short aliases, and numeric ids.
|
||||
* 文字列からゲームモードを解決
|
||||
*/
|
||||
GameType *ParseGamemode(const std::string &token) const;
|
||||
|
||||
/**
|
||||
* **Dispatch one Minecraft.World game command**
|
||||
*
|
||||
* Uses `Minecraft.World::CommandDispatcher` for actual execution.
|
||||
* When `sender` is null, an internal console command sender is used.
|
||||
*
|
||||
* Minecraft.Worldのコマンドを実行するためのディスパッチャーのラッパー
|
||||
* 内部でsenderがnullの場合はコンソールコマンド送信者を使用
|
||||
*/
|
||||
bool DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender = nullptr) const;
|
||||
|
||||
const ServerCliRegistry &Registry() const;
|
||||
|
||||
private:
|
||||
void RegisterDefaultCommands();
|
||||
|
||||
private:
|
||||
mutable std::mutex m_queueMutex;
|
||||
std::queue<std::string> m_pendingLines;
|
||||
std::unique_ptr<ServerCliRegistry> m_registry;
|
||||
std::shared_ptr<CommandSender> m_consoleSender;
|
||||
};
|
||||
}
|
||||
285
Minecraft.Server/Console/ServerCliInput.cpp
Normal file
285
Minecraft.Server/Console/ServerCliInput.cpp
Normal file
|
|
@ -0,0 +1,285 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "ServerCliInput.h"
|
||||
|
||||
#include "ServerCliEngine.h"
|
||||
#include "..\ServerLogger.h"
|
||||
#include "..\vendor\linenoise\linenoise.h"
|
||||
|
||||
#include <ctype.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
bool UseStreamInputMode()
|
||||
{
|
||||
const char *mode = getenv("SERVER_CLI_INPUT_MODE");
|
||||
if (mode != NULL)
|
||||
{
|
||||
return _stricmp(mode, "stream") == 0
|
||||
|| _stricmp(mode, "stdin") == 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int WaitForStdinReadable(HANDLE stdinHandle, DWORD waitMs)
|
||||
{
|
||||
if (stdinHandle == NULL || stdinHandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
DWORD fileType = GetFileType(stdinHandle);
|
||||
if (fileType == FILE_TYPE_PIPE)
|
||||
{
|
||||
DWORD available = 0;
|
||||
if (!PeekNamedPipe(stdinHandle, NULL, 0, NULL, &available, NULL))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return available > 0 ? 1 : 0;
|
||||
}
|
||||
|
||||
if (fileType == FILE_TYPE_CHAR)
|
||||
{
|
||||
// console/pty char handles are often not waitable across Wine+Docker.
|
||||
return 1;
|
||||
}
|
||||
|
||||
DWORD waitResult = WaitForSingleObject(stdinHandle, waitMs);
|
||||
if (waitResult == WAIT_OBJECT_0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (waitResult == WAIT_TIMEOUT)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
// C-style completion callback bridge requires a static instance pointer.
|
||||
ServerCliInput *ServerCliInput::s_instance = NULL;
|
||||
|
||||
ServerCliInput::ServerCliInput()
|
||||
: m_running(false)
|
||||
, m_engine(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
ServerCliInput::~ServerCliInput()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
void ServerCliInput::Start(ServerCliEngine *engine)
|
||||
{
|
||||
if (engine == NULL || m_running.exchange(true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_engine = engine;
|
||||
s_instance = this;
|
||||
linenoiseResetStop();
|
||||
linenoiseHistorySetMaxLen(128);
|
||||
linenoiseSetCompletionCallback(&ServerCliInput::CompletionThunk);
|
||||
m_inputThread = std::thread(&ServerCliInput::RunInputLoop, this);
|
||||
LogInfo("console", "CLI input thread started.");
|
||||
}
|
||||
|
||||
void ServerCliInput::Stop()
|
||||
{
|
||||
if (!m_running.exchange(false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Ask linenoise to break out first, then join thread safely.
|
||||
linenoiseRequestStop();
|
||||
if (m_inputThread.joinable())
|
||||
{
|
||||
CancelSynchronousIo((HANDLE)m_inputThread.native_handle());
|
||||
m_inputThread.join();
|
||||
}
|
||||
linenoiseSetCompletionCallback(NULL);
|
||||
|
||||
if (s_instance == this)
|
||||
{
|
||||
s_instance = NULL;
|
||||
}
|
||||
|
||||
m_engine = NULL;
|
||||
LogInfo("console", "CLI input thread stopped.");
|
||||
}
|
||||
|
||||
bool ServerCliInput::IsRunning() const
|
||||
{
|
||||
return m_running.load();
|
||||
}
|
||||
|
||||
void ServerCliInput::RunInputLoop()
|
||||
{
|
||||
if (UseStreamInputMode())
|
||||
{
|
||||
LogInfo("console", "CLI input mode: stream(file stdin)");
|
||||
RunStreamInputLoop();
|
||||
return;
|
||||
}
|
||||
|
||||
RunLinenoiseLoop();
|
||||
}
|
||||
|
||||
/**
|
||||
* use linenoise for interactive console input, with line editing and history support
|
||||
*/
|
||||
void ServerCliInput::RunLinenoiseLoop()
|
||||
{
|
||||
while (m_running)
|
||||
{
|
||||
char *line = linenoise("server> ");
|
||||
if (line == NULL)
|
||||
{
|
||||
// NULL is expected on stop request (or Ctrl+C inside linenoise).
|
||||
if (!m_running)
|
||||
{
|
||||
break;
|
||||
}
|
||||
Sleep(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
EnqueueLine(line);
|
||||
|
||||
linenoiseFree(line);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* use file-based stdin reading instead of linenoise when requested or when stdin is not a console/pty (e.g. piped input or non-interactive docker)
|
||||
*/
|
||||
void ServerCliInput::RunStreamInputLoop()
|
||||
{
|
||||
HANDLE stdinHandle = GetStdHandle(STD_INPUT_HANDLE);
|
||||
if (stdinHandle == NULL || stdinHandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
LogWarn("console", "stream input mode requested but STDIN handle is unavailable; falling back to linenoise.");
|
||||
RunLinenoiseLoop();
|
||||
return;
|
||||
}
|
||||
|
||||
std::string line;
|
||||
bool skipNextLf = false;
|
||||
|
||||
printf("server> ");
|
||||
fflush(stdout);
|
||||
|
||||
while (m_running)
|
||||
{
|
||||
int readable = WaitForStdinReadable(stdinHandle, 50);
|
||||
if (readable <= 0)
|
||||
{
|
||||
Sleep(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
char ch = 0;
|
||||
DWORD bytesRead = 0;
|
||||
if (!ReadFile(stdinHandle, &ch, 1, &bytesRead, NULL) || bytesRead == 0)
|
||||
{
|
||||
Sleep(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (skipNextLf && ch == '\n')
|
||||
{
|
||||
skipNextLf = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '\r' || ch == '\n')
|
||||
{
|
||||
if (ch == '\r')
|
||||
{
|
||||
skipNextLf = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
skipNextLf = false;
|
||||
}
|
||||
|
||||
if (!line.empty())
|
||||
{
|
||||
EnqueueLine(line.c_str());
|
||||
line.clear();
|
||||
}
|
||||
|
||||
printf("server> ");
|
||||
fflush(stdout);
|
||||
continue;
|
||||
}
|
||||
|
||||
skipNextLf = false;
|
||||
|
||||
if ((unsigned char)ch == 3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((unsigned char)ch == 8 || (unsigned char)ch == 127)
|
||||
{
|
||||
if (!line.empty())
|
||||
{
|
||||
line.resize(line.size() - 1);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isprint((unsigned char)ch) && line.size() < 4096)
|
||||
{
|
||||
line.push_back(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerCliInput::EnqueueLine(const char *line)
|
||||
{
|
||||
if (line == NULL || line[0] == 0 || m_engine == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Keep local history and forward command for main-thread execution.
|
||||
linenoiseHistoryAdd(line);
|
||||
m_engine->EnqueueCommandLine(line);
|
||||
}
|
||||
|
||||
void ServerCliInput::CompletionThunk(const char *line, linenoiseCompletions *completions)
|
||||
{
|
||||
// Static thunk forwards callback into instance state.
|
||||
if (s_instance != NULL)
|
||||
{
|
||||
s_instance->BuildCompletions(line, completions);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerCliInput::BuildCompletions(const char *line, linenoiseCompletions *completions)
|
||||
{
|
||||
if (line == NULL || completions == NULL || m_engine == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> suggestions;
|
||||
m_engine->BuildCompletions(line, &suggestions);
|
||||
for (size_t i = 0; i < suggestions.size(); ++i)
|
||||
{
|
||||
linenoiseAddCompletion(completions, suggestions[i].c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Minecraft.Server/Console/ServerCliInput.h
Normal file
63
Minecraft.Server/Console/ServerCliInput.h
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
|
||||
struct linenoiseCompletions;
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
class ServerCliEngine;
|
||||
|
||||
/**
|
||||
* **CLI input worker**
|
||||
*
|
||||
* Owns the interactive input thread and bridges linenoise callbacks to the engine.
|
||||
* 入力スレッドと補完コールバックを管理するクラス
|
||||
*/
|
||||
class ServerCliInput
|
||||
{
|
||||
public:
|
||||
ServerCliInput();
|
||||
~ServerCliInput();
|
||||
|
||||
/**
|
||||
* **Start input loop**
|
||||
*
|
||||
* Binds to an engine and starts reading user input from the console.
|
||||
* エンジンに接続して入力ループを開始
|
||||
*/
|
||||
void Start(ServerCliEngine *engine);
|
||||
|
||||
/**
|
||||
* **Stop input loop**
|
||||
*
|
||||
* Requests stop and joins the input thread.
|
||||
* 停止要求を出して入力スレッドを終了
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* **Check running state**
|
||||
*
|
||||
* Returns true while the input thread is active.
|
||||
* 入力処理が動作中かどうか
|
||||
*/
|
||||
bool IsRunning() const;
|
||||
|
||||
private:
|
||||
void RunInputLoop();
|
||||
void RunLinenoiseLoop();
|
||||
void RunStreamInputLoop();
|
||||
void EnqueueLine(const char *line);
|
||||
static void CompletionThunk(const char *line, linenoiseCompletions *completions);
|
||||
void BuildCompletions(const char *line, linenoiseCompletions *completions);
|
||||
|
||||
private:
|
||||
std::atomic<bool> m_running;
|
||||
std::thread m_inputThread;
|
||||
ServerCliEngine *m_engine;
|
||||
|
||||
static ServerCliInput *s_instance;
|
||||
};
|
||||
}
|
||||
116
Minecraft.Server/Console/ServerCliParser.cpp
Normal file
116
Minecraft.Server/Console/ServerCliParser.cpp
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "ServerCliParser.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
static void TokenizeLine(const std::string &line, std::vector<std::string> *tokens, bool *trailingSpace)
|
||||
{
|
||||
std::string current;
|
||||
bool inQuotes = false;
|
||||
bool escaped = false;
|
||||
|
||||
tokens->clear();
|
||||
*trailingSpace = false;
|
||||
|
||||
for (size_t i = 0; i < line.size(); ++i)
|
||||
{
|
||||
char ch = line[i];
|
||||
if (escaped)
|
||||
{
|
||||
// Keep escaped character literally (e.g. \" or \ ).
|
||||
current.push_back(ch);
|
||||
escaped = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '\\')
|
||||
{
|
||||
escaped = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '"')
|
||||
{
|
||||
// Double quotes group spaces into one token.
|
||||
inQuotes = !inQuotes;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!inQuotes && (ch == ' ' || ch == '\t'))
|
||||
{
|
||||
if (!current.empty())
|
||||
{
|
||||
tokens->push_back(current);
|
||||
current.clear();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
current.push_back(ch);
|
||||
}
|
||||
|
||||
if (!current.empty())
|
||||
{
|
||||
tokens->push_back(current);
|
||||
}
|
||||
|
||||
if (!line.empty())
|
||||
{
|
||||
char tail = line[line.size() - 1];
|
||||
// Trailing space means completion targets the next token slot.
|
||||
*trailingSpace = (!inQuotes && (tail == ' ' || tail == '\t'));
|
||||
}
|
||||
}
|
||||
|
||||
ServerCliParsedLine ServerCliParser::Parse(const std::string &line)
|
||||
{
|
||||
ServerCliParsedLine parsed;
|
||||
parsed.raw = line;
|
||||
TokenizeLine(line, &parsed.tokens, &parsed.trailingSpace);
|
||||
return parsed;
|
||||
}
|
||||
|
||||
ServerCliCompletionContext ServerCliParser::BuildCompletionContext(const std::string &line)
|
||||
{
|
||||
ServerCliCompletionContext context;
|
||||
context.parsed = Parse(line);
|
||||
|
||||
if (context.parsed.tokens.empty())
|
||||
{
|
||||
context.currentTokenIndex = 0;
|
||||
context.prefix.clear();
|
||||
context.linePrefix.clear();
|
||||
return context;
|
||||
}
|
||||
|
||||
if (context.parsed.trailingSpace)
|
||||
{
|
||||
// Cursor is after a separator, so complete a new token.
|
||||
context.currentTokenIndex = context.parsed.tokens.size();
|
||||
context.prefix.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Cursor is inside current token, so complete by its prefix.
|
||||
context.currentTokenIndex = context.parsed.tokens.size() - 1;
|
||||
context.prefix = context.parsed.tokens.back();
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < context.currentTokenIndex; ++i)
|
||||
{
|
||||
// linePrefix is the immutable left side reused by completion output.
|
||||
if (!context.linePrefix.empty())
|
||||
{
|
||||
context.linePrefix.push_back(' ');
|
||||
}
|
||||
context.linePrefix += context.parsed.tokens[i];
|
||||
}
|
||||
if (!context.linePrefix.empty())
|
||||
{
|
||||
context.linePrefix.push_back(' ');
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
}
|
||||
63
Minecraft.Server/Console/ServerCliParser.h
Normal file
63
Minecraft.Server/Console/ServerCliParser.h
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
/**
|
||||
* **Parsed command line**
|
||||
*/
|
||||
struct ServerCliParsedLine
|
||||
{
|
||||
std::string raw;
|
||||
std::vector<std::string> tokens;
|
||||
bool trailingSpace;
|
||||
|
||||
ServerCliParsedLine()
|
||||
: trailingSpace(false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* **Completion context for one input line**
|
||||
*
|
||||
* Indicates current token index, token prefix, and the fixed line prefix.
|
||||
*/
|
||||
struct ServerCliCompletionContext
|
||||
{
|
||||
ServerCliParsedLine parsed;
|
||||
size_t currentTokenIndex;
|
||||
std::string prefix;
|
||||
std::string linePrefix;
|
||||
|
||||
ServerCliCompletionContext()
|
||||
: currentTokenIndex(0)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* **CLI parser helpers**
|
||||
*
|
||||
* Converts raw input text into tokenized data used by execution and completion.
|
||||
*/
|
||||
class ServerCliParser
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* **Tokenize one command line**
|
||||
*
|
||||
* Supports quoted segments and escaped characters.
|
||||
*/
|
||||
static ServerCliParsedLine Parse(const std::string &line);
|
||||
|
||||
/**
|
||||
* **Build completion metadata**
|
||||
*
|
||||
* Determines active token position and reusable prefix parts.
|
||||
*/
|
||||
static ServerCliCompletionContext BuildCompletionContext(const std::string &line);
|
||||
};
|
||||
}
|
||||
99
Minecraft.Server/Console/ServerCliRegistry.cpp
Normal file
99
Minecraft.Server/Console/ServerCliRegistry.cpp
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "ServerCliRegistry.h"
|
||||
|
||||
#include "commands\IServerCliCommand.h"
|
||||
#include "..\Common\StringUtils.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
bool ServerCliRegistry::Register(std::unique_ptr<IServerCliCommand> command)
|
||||
{
|
||||
if (!command)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IServerCliCommand *raw = command.get();
|
||||
std::string baseName = StringUtils::ToLowerAscii(raw->Name());
|
||||
// Reject empty/duplicate primary command names.
|
||||
if (baseName.empty() || m_lookup.find(baseName) != m_lookup.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
std::vector<std::string> aliases = raw->Aliases();
|
||||
std::vector<std::string> normalizedAliases;
|
||||
normalizedAliases.reserve(aliases.size());
|
||||
for (size_t i = 0; i < aliases.size(); ++i)
|
||||
{
|
||||
std::string alias = StringUtils::ToLowerAscii(aliases[i]);
|
||||
// Alias must also be unique across all names and aliases.
|
||||
if (alias.empty() || m_lookup.find(alias) != m_lookup.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
normalizedAliases.push_back(alias);
|
||||
}
|
||||
|
||||
m_lookup[baseName] = raw;
|
||||
for (size_t i = 0; i < normalizedAliases.size(); ++i)
|
||||
{
|
||||
m_lookup[normalizedAliases[i]] = raw;
|
||||
}
|
||||
|
||||
// Command objects are owned here; lookup stores non-owning pointers.
|
||||
m_commands.push_back(std::move(command));
|
||||
return true;
|
||||
}
|
||||
|
||||
const IServerCliCommand *ServerCliRegistry::Find(const std::string &name) const
|
||||
{
|
||||
std::string key = StringUtils::ToLowerAscii(name);
|
||||
auto it = m_lookup.find(key);
|
||||
if (it == m_lookup.end())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
IServerCliCommand *ServerCliRegistry::FindMutable(const std::string &name)
|
||||
{
|
||||
std::string key = StringUtils::ToLowerAscii(name);
|
||||
auto it = m_lookup.find(key);
|
||||
if (it == m_lookup.end())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void ServerCliRegistry::SuggestCommandNames(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
|
||||
{
|
||||
for (size_t i = 0; i < m_commands.size(); ++i)
|
||||
{
|
||||
const IServerCliCommand *command = m_commands[i].get();
|
||||
std::string name = command->Name();
|
||||
if (StringUtils::StartsWithIgnoreCase(name, prefix))
|
||||
{
|
||||
out->push_back(linePrefix + name);
|
||||
}
|
||||
|
||||
// Include aliases so users can discover shorthand commands.
|
||||
std::vector<std::string> aliases = command->Aliases();
|
||||
for (size_t aliasIndex = 0; aliasIndex < aliases.size(); ++aliasIndex)
|
||||
{
|
||||
if (StringUtils::StartsWithIgnoreCase(aliases[aliasIndex], prefix))
|
||||
{
|
||||
out->push_back(linePrefix + aliases[aliasIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<std::unique_ptr<IServerCliCommand>> &ServerCliRegistry::Commands() const
|
||||
{
|
||||
return m_commands;
|
||||
}
|
||||
}
|
||||
|
||||
58
Minecraft.Server/Console/ServerCliRegistry.h
Normal file
58
Minecraft.Server/Console/ServerCliRegistry.h
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
class IServerCliCommand;
|
||||
|
||||
/**
|
||||
* **CLI command registry**
|
||||
*/
|
||||
class ServerCliRegistry
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* **Register a command object**
|
||||
*
|
||||
* Validates name/aliases and adds lookup entries.
|
||||
* コマンドの追加
|
||||
*/
|
||||
bool Register(std::unique_ptr<IServerCliCommand> command);
|
||||
|
||||
/**
|
||||
* **Find command by name or alias (const)**
|
||||
*
|
||||
* Returns null when no match exists.
|
||||
*/
|
||||
const IServerCliCommand *Find(const std::string &name) const;
|
||||
|
||||
/**
|
||||
* **Find mutable command by name or alias**
|
||||
*
|
||||
* Used by runtime dispatch path.
|
||||
*/
|
||||
IServerCliCommand *FindMutable(const std::string &name);
|
||||
|
||||
/**
|
||||
* **Suggest top-level command names**
|
||||
*
|
||||
* Adds matching command names and aliases to the output list.
|
||||
*/
|
||||
void SuggestCommandNames(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
|
||||
|
||||
/**
|
||||
* **Get registered command list**
|
||||
*
|
||||
* Intended for help output and inspection.
|
||||
*/
|
||||
const std::vector<std::unique_ptr<IServerCliCommand>> &Commands() const;
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<IServerCliCommand>> m_commands;
|
||||
std::unordered_map<std::string, IServerCliCommand *> m_lookup;
|
||||
};
|
||||
}
|
||||
39
Minecraft.Server/Console/commands/CommandParsing.h
Normal file
39
Minecraft.Server/Console/commands/CommandParsing.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
#pragma once
|
||||
|
||||
#include <cerrno>
|
||||
#include <cstdlib>
|
||||
#include <limits>
|
||||
#include <string>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace CommandParsing
|
||||
{
|
||||
inline bool TryParseInt(const std::string &text, int *outValue)
|
||||
{
|
||||
if (outValue == nullptr || text.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
char *end = nullptr;
|
||||
errno = 0;
|
||||
const long parsedValue = std::strtol(text.c_str(), &end, 10);
|
||||
if (end == text.c_str() || *end != '\0')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (errno == ERANGE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (parsedValue < (std::numeric_limits<int>::min)() || parsedValue > (std::numeric_limits<int>::max)())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
*outValue = static_cast<int>(parsedValue);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Minecraft.Server/Console/commands/IServerCliCommand.h
Normal file
50
Minecraft.Server/Console/commands/IServerCliCommand.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
class ServerCliEngine;
|
||||
struct ServerCliParsedLine;
|
||||
struct ServerCliCompletionContext;
|
||||
|
||||
/**
|
||||
* **Command interface for server CLI**
|
||||
*
|
||||
* Implement this contract to add new commands without changing engine internals.
|
||||
*/
|
||||
class IServerCliCommand
|
||||
{
|
||||
public:
|
||||
virtual ~IServerCliCommand() = default;
|
||||
|
||||
/** Primary command name */
|
||||
virtual const char *Name() const = 0;
|
||||
/** Optional aliases */
|
||||
virtual std::vector<std::string> Aliases() const { return {}; }
|
||||
/** Usage text for help */
|
||||
virtual const char *Usage() const = 0;
|
||||
/** Short command description*/
|
||||
virtual const char *Description() const = 0;
|
||||
|
||||
/**
|
||||
* **Execute command logic**
|
||||
*
|
||||
* Called after tokenization and command lookup.
|
||||
*/
|
||||
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) = 0;
|
||||
|
||||
/**
|
||||
* **Provide argument completion candidates**
|
||||
*
|
||||
* Override when command-specific completion is needed.
|
||||
*/
|
||||
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
|
||||
{
|
||||
(void)context;
|
||||
(void)engine;
|
||||
(void)out;
|
||||
}
|
||||
};
|
||||
}
|
||||
171
Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp
Normal file
171
Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp
Normal file
|
|
@ -0,0 +1,171 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "CliCommandBanIp.h"
|
||||
|
||||
#include "..\..\ServerCliEngine.h"
|
||||
#include "..\..\ServerCliParser.h"
|
||||
#include "..\..\..\Access\Access.h"
|
||||
#include "..\..\..\Common\NetworkUtils.h"
|
||||
#include "..\..\..\Common\StringUtils.h"
|
||||
#include "..\..\..\ServerLogManager.h"
|
||||
#include "..\..\..\..\Minecraft.Client\MinecraftServer.h"
|
||||
#include "..\..\..\..\Minecraft.Client\PlayerConnection.h"
|
||||
#include "..\..\..\..\Minecraft.Client\PlayerList.h"
|
||||
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
|
||||
#include "..\..\..\..\Minecraft.World\Connection.h"
|
||||
#include "..\..\..\..\Minecraft.World\DisconnectPacket.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace
|
||||
{
|
||||
// The dedicated server keeps the accepted remote IP in ServerLogManager, keyed by connection smallId.
|
||||
// It's a bit strange from a responsibility standpoint, so we'll need to implement it separately.
|
||||
static bool TryGetPlayerRemoteIp(const std::shared_ptr<ServerPlayer> &player, std::string *outIp)
|
||||
{
|
||||
if (outIp == nullptr || player == nullptr || player->connection == nullptr || player->connection->connection == nullptr || player->connection->connection->getSocket() == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const unsigned char smallId = player->connection->connection->getSocket()->getSmallId();
|
||||
if (smallId == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, outIp);
|
||||
}
|
||||
|
||||
// After persisting the ban, walk a snapshot of current players so every matching session is removed.
|
||||
static int DisconnectPlayersByRemoteIp(const std::string &ip)
|
||||
{
|
||||
auto *server = MinecraftServer::getInstance();
|
||||
if (server == nullptr || server->getPlayers() == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const std::string normalizedIp = NetworkUtils::NormalizeIpToken(ip);
|
||||
const std::vector<std::shared_ptr<ServerPlayer>> playerSnapshot = server->getPlayers()->players;
|
||||
int disconnectedCount = 0;
|
||||
for (const auto &player : playerSnapshot)
|
||||
{
|
||||
std::string playerIp;
|
||||
if (!TryGetPlayerRemoteIp(player, &playerIp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (NetworkUtils::NormalizeIpToken(playerIp) == normalizedIp)
|
||||
{
|
||||
if (player != nullptr && player->connection != nullptr)
|
||||
{
|
||||
player->connection->disconnect(DisconnectPacket::eDisconnect_Banned);
|
||||
++disconnectedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return disconnectedCount;
|
||||
}
|
||||
}
|
||||
|
||||
const char *CliCommandBanIp::Name() const
|
||||
{
|
||||
return "ban-ip";
|
||||
}
|
||||
|
||||
const char *CliCommandBanIp::Usage() const
|
||||
{
|
||||
return "ban-ip <address|player> [reason ...]";
|
||||
}
|
||||
|
||||
const char *CliCommandBanIp::Description() const
|
||||
{
|
||||
return "Ban an IP address or a player's current IP.";
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolves either a literal IP or an online player's current IP, persists the ban, and disconnects every matching connection
|
||||
* IPまたは接続中プレイヤーの現在IPをBANし一致する接続を切断する
|
||||
*/
|
||||
bool CliCommandBanIp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
|
||||
{
|
||||
if (line.tokens.size() < 2)
|
||||
{
|
||||
engine->LogWarn("Usage: ban-ip <address|player> [reason ...]");
|
||||
return false;
|
||||
}
|
||||
if (!ServerRuntime::Access::IsInitialized())
|
||||
{
|
||||
engine->LogWarn("Access manager is not initialized.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string targetToken = line.tokens[1];
|
||||
std::string remoteIp;
|
||||
// Match Java Edition behavior by accepting either a literal IP or an online player name.
|
||||
const auto targetPlayer = engine->FindPlayerByNameUtf8(targetToken);
|
||||
if (targetPlayer != nullptr)
|
||||
{
|
||||
if (!TryGetPlayerRemoteIp(targetPlayer, &remoteIp))
|
||||
{
|
||||
engine->LogWarn("Cannot ban that player's IP because no current remote IP is available.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (NetworkUtils::IsIpLiteral(targetToken))
|
||||
{
|
||||
remoteIp = StringUtils::TrimAscii(targetToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
engine->LogWarn("Unknown player or invalid IP address: " + targetToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Refuse duplicate bans so operators get immediate feedback instead of rewriting the same entry.
|
||||
if (ServerRuntime::Access::IsIpBanned(remoteIp))
|
||||
{
|
||||
engine->LogWarn("That IP address is already banned.");
|
||||
return false;
|
||||
}
|
||||
|
||||
ServerRuntime::Access::BanMetadata metadata = ServerRuntime::Access::BanManager::BuildDefaultMetadata("Console");
|
||||
metadata.reason = StringUtils::JoinTokens(line.tokens, 2);
|
||||
if (metadata.reason.empty())
|
||||
{
|
||||
metadata.reason = "Banned by an operator.";
|
||||
}
|
||||
|
||||
// Publish the ban before disconnecting players so reconnect attempts are rejected immediately.
|
||||
if (!ServerRuntime::Access::AddIpBan(remoteIp, metadata))
|
||||
{
|
||||
engine->LogError("Failed to write IP ban.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const int disconnectedCount = DisconnectPlayersByRemoteIp(remoteIp);
|
||||
// Report the resolved IP rather than the original token so player-name targets are explicit in the console.
|
||||
engine->LogInfo("Banned IP address " + remoteIp + ".");
|
||||
if (disconnectedCount > 0)
|
||||
{
|
||||
engine->LogInfo("Disconnected " + std::to_string(disconnectedCount) + " player(s) with that IP.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Suggests online player names for the player-target form of the Java Edition command
|
||||
* プレイヤー名指定時の補完候補を返す
|
||||
*/
|
||||
void CliCommandBanIp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
|
||||
{
|
||||
if (context.currentTokenIndex == 1)
|
||||
{
|
||||
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
19
Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.h
Normal file
19
Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.h
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#include "..\IServerCliCommand.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
/**
|
||||
* Applies a dedicated-server IP ban using Java Edition style syntax and Access-backed persistence
|
||||
*/
|
||||
class CliCommandBanIp : public IServerCliCommand
|
||||
{
|
||||
public:
|
||||
virtual const char *Name() const;
|
||||
virtual const char *Usage() const;
|
||||
virtual const char *Description() const;
|
||||
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
|
||||
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
|
||||
};
|
||||
}
|
||||
136
Minecraft.Server/Console/commands/ban-list/CliCommandBanList.cpp
Normal file
136
Minecraft.Server/Console/commands/ban-list/CliCommandBanList.cpp
Normal file
|
|
@ -0,0 +1,136 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "CliCommandBanList.h"
|
||||
|
||||
#include "..\..\ServerCliEngine.h"
|
||||
#include "..\..\ServerCliParser.h"
|
||||
#include "..\..\..\Access\Access.h"
|
||||
#include "..\..\..\Common\StringUtils.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace
|
||||
{
|
||||
static void AppendUniqueText(const std::string &text, std::vector<std::string> *out)
|
||||
{
|
||||
if (out == nullptr || text.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (std::find(out->begin(), out->end(), text) == out->end())
|
||||
{
|
||||
out->push_back(text);
|
||||
}
|
||||
}
|
||||
|
||||
static bool CompareLowerAscii(const std::string &left, const std::string &right)
|
||||
{
|
||||
return StringUtils::ToLowerAscii(left) < StringUtils::ToLowerAscii(right);
|
||||
}
|
||||
|
||||
static bool LogBannedPlayers(ServerCliEngine *engine)
|
||||
{
|
||||
std::vector<ServerRuntime::Access::BannedPlayerEntry> entries;
|
||||
if (!ServerRuntime::Access::SnapshotBannedPlayers(&entries))
|
||||
{
|
||||
engine->LogError("Failed to read banned players.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> names;
|
||||
for (const auto &entry : entries)
|
||||
{
|
||||
AppendUniqueText(entry.name, &names);
|
||||
}
|
||||
std::sort(names.begin(), names.end(), CompareLowerAscii);
|
||||
|
||||
engine->LogInfo("There are " + std::to_string(names.size()) + " banned player(s).");
|
||||
for (const auto &name : names)
|
||||
{
|
||||
engine->LogInfo(" " + name);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool LogBannedIps(ServerCliEngine *engine)
|
||||
{
|
||||
std::vector<ServerRuntime::Access::BannedIpEntry> entries;
|
||||
if (!ServerRuntime::Access::SnapshotBannedIps(&entries))
|
||||
{
|
||||
engine->LogError("Failed to read banned IPs.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> ips;
|
||||
for (const auto &entry : entries)
|
||||
{
|
||||
AppendUniqueText(entry.ip, &ips);
|
||||
}
|
||||
std::sort(ips.begin(), ips.end(), CompareLowerAscii);
|
||||
|
||||
engine->LogInfo("There are " + std::to_string(ips.size()) + " banned IP(s).");
|
||||
for (const auto &ip : ips)
|
||||
{
|
||||
engine->LogInfo(" " + ip);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool LogAllBans(ServerCliEngine *engine)
|
||||
{
|
||||
if (!LogBannedPlayers(engine))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Always print the IP snapshot as well so ban-ip entries are visible from the same command output.
|
||||
return LogBannedIps(engine);
|
||||
}
|
||||
}
|
||||
|
||||
const char *CliCommandBanList::Name() const
|
||||
{
|
||||
return "banlist";
|
||||
}
|
||||
|
||||
const char *CliCommandBanList::Usage() const
|
||||
{
|
||||
return "banlist";
|
||||
}
|
||||
|
||||
const char *CliCommandBanList::Description() const
|
||||
{
|
||||
return "List all banned players and IPs.";
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads the current Access snapshots and always prints both banned players and banned IPs
|
||||
* Access の一覧を読みプレイヤーBANとIP BANをまとめて表示する
|
||||
*/
|
||||
bool CliCommandBanList::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
|
||||
{
|
||||
if (line.tokens.size() > 1)
|
||||
{
|
||||
engine->LogWarn("Usage: banlist");
|
||||
return false;
|
||||
}
|
||||
if (!ServerRuntime::Access::IsInitialized())
|
||||
{
|
||||
engine->LogWarn("Access manager is not initialized.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return LogAllBans(engine);
|
||||
}
|
||||
|
||||
void CliCommandBanList::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
|
||||
{
|
||||
(void)context;
|
||||
(void)engine;
|
||||
(void)out;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
#pragma once
|
||||
|
||||
#include "..\IServerCliCommand.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
/**
|
||||
* **Ban List Command**
|
||||
*
|
||||
* Lists dedicated-server player bans and IP bans in a single command output
|
||||
* 専用サーバーのプレイヤーBANとIP BANをまとめて表示する
|
||||
*/
|
||||
class CliCommandBanList : public IServerCliCommand
|
||||
{
|
||||
public:
|
||||
virtual const char *Name() const;
|
||||
virtual const char *Usage() const;
|
||||
virtual const char *Description() const;
|
||||
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
|
||||
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
|
||||
};
|
||||
}
|
||||
|
||||
145
Minecraft.Server/Console/commands/ban/CliCommandBan.cpp
Normal file
145
Minecraft.Server/Console/commands/ban/CliCommandBan.cpp
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "CliCommandBan.h"
|
||||
|
||||
#include "..\..\ServerCliEngine.h"
|
||||
#include "..\..\ServerCliParser.h"
|
||||
#include "..\..\..\Access\Access.h"
|
||||
#include "..\..\..\Common\StringUtils.h"
|
||||
#include "..\..\..\..\Minecraft.Client\PlayerConnection.h"
|
||||
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
|
||||
#include "..\..\..\..\Minecraft.World\DisconnectPacket.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace
|
||||
{
|
||||
static void AppendUniqueXuid(PlayerUID xuid, std::vector<PlayerUID> *out)
|
||||
{
|
||||
if (out == nullptr || xuid == INVALID_XUID)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (std::find(out->begin(), out->end(), xuid) == out->end())
|
||||
{
|
||||
out->push_back(xuid);
|
||||
}
|
||||
}
|
||||
|
||||
static void CollectPlayerBanXuids(const std::shared_ptr<ServerPlayer> &player, std::vector<PlayerUID> *out)
|
||||
{
|
||||
if (player == nullptr || out == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Keep both identity variants because the dedicated server checks login and online XUIDs separately.
|
||||
AppendUniqueXuid(player->getXuid(), out);
|
||||
AppendUniqueXuid(player->getOnlineXuid(), out);
|
||||
}
|
||||
}
|
||||
|
||||
const char *CliCommandBan::Name() const
|
||||
{
|
||||
return "ban";
|
||||
}
|
||||
|
||||
const char *CliCommandBan::Usage() const
|
||||
{
|
||||
return "ban <player> [reason ...]";
|
||||
}
|
||||
|
||||
const char *CliCommandBan::Description() const
|
||||
{
|
||||
return "Ban an online player.";
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolves the live player, writes one or more Access ban entries, and disconnects the target with the banned reason
|
||||
* 対象プレイヤーを解決してBANを保存し切断する
|
||||
*/
|
||||
bool CliCommandBan::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
|
||||
{
|
||||
if (line.tokens.size() < 2)
|
||||
{
|
||||
engine->LogWarn("Usage: ban <player> [reason ...]");
|
||||
return false;
|
||||
}
|
||||
if (!ServerRuntime::Access::IsInitialized())
|
||||
{
|
||||
engine->LogWarn("Access manager is not initialized.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto target = engine->FindPlayerByNameUtf8(line.tokens[1]);
|
||||
if (target == nullptr)
|
||||
{
|
||||
engine->LogWarn("Unknown player: " + line.tokens[1] + " (this server build can only ban players that are currently online).");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<PlayerUID> xuids;
|
||||
CollectPlayerBanXuids(target, &xuids);
|
||||
if (xuids.empty())
|
||||
{
|
||||
engine->LogWarn("Cannot ban that player because no valid XUID is available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool hasUnbannedIdentity = std::any_of(
|
||||
xuids.begin(),
|
||||
xuids.end(),
|
||||
[](PlayerUID xuid) { return !ServerRuntime::Access::IsPlayerBanned(xuid); });
|
||||
if (!hasUnbannedIdentity)
|
||||
{
|
||||
engine->LogWarn("That player is already banned.");
|
||||
return false;
|
||||
}
|
||||
|
||||
ServerRuntime::Access::BanMetadata metadata = ServerRuntime::Access::BanManager::BuildDefaultMetadata("Console");
|
||||
metadata.reason = StringUtils::JoinTokens(line.tokens, 2);
|
||||
if (metadata.reason.empty())
|
||||
{
|
||||
metadata.reason = "Banned by an operator.";
|
||||
}
|
||||
|
||||
const std::string playerName = StringUtils::WideToUtf8(target->getName());
|
||||
for (const auto xuid : xuids)
|
||||
{
|
||||
if (ServerRuntime::Access::IsPlayerBanned(xuid))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ServerRuntime::Access::AddPlayerBan(xuid, playerName, metadata))
|
||||
{
|
||||
engine->LogError("Failed to write player ban.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (target->connection != nullptr)
|
||||
{
|
||||
target->connection->disconnect(DisconnectPacket::eDisconnect_Banned);
|
||||
}
|
||||
|
||||
engine->LogInfo("Banned player " + playerName + ".");
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Suggests currently connected player names for the Java-style player argument
|
||||
* プレイヤー引数の補完候補を返す
|
||||
*/
|
||||
void CliCommandBan::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
|
||||
{
|
||||
if (context.currentTokenIndex == 1)
|
||||
{
|
||||
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
20
Minecraft.Server/Console/commands/ban/CliCommandBan.h
Normal file
20
Minecraft.Server/Console/commands/ban/CliCommandBan.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "..\IServerCliCommand.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
/**
|
||||
* Applies a dedicated-server player ban using Java Edition style syntax and Access-backed persistence
|
||||
* Java Edition 風の ban コマンドで永続プレイヤーBANを行う
|
||||
*/
|
||||
class CliCommandBan : public IServerCliCommand
|
||||
{
|
||||
public:
|
||||
virtual const char *Name() const;
|
||||
virtual const char *Usage() const;
|
||||
virtual const char *Description() const;
|
||||
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
|
||||
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,117 @@
|
|||
#include "stdafx.h"
|
||||
|
||||
#include "CliCommandDefaultGamemode.h"
|
||||
|
||||
#include "..\..\ServerCliEngine.h"
|
||||
#include "..\..\ServerCliParser.h"
|
||||
#include "..\..\..\..\Minecraft.Client\MinecraftServer.h"
|
||||
#include "..\..\..\..\Minecraft.Client\PlayerList.h"
|
||||
#include "..\..\..\..\Minecraft.Client\ServerLevel.h"
|
||||
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
|
||||
#include "..\..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
|
||||
|
||||
namespace ServerRuntime
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr const char *kDefaultGamemodeUsage = "defaultgamemode <survival|creative|0|1>";
|
||||
|
||||
static std::string ModeLabel(GameType *mode)
|
||||
{
|
||||
if (mode == GameType::SURVIVAL)
|
||||
{
|
||||
return "survival";
|
||||
}
|
||||
if (mode == GameType::CREATIVE)
|
||||
{
|
||||
return "creative";
|
||||
}
|
||||
if (mode == GameType::ADVENTURE)
|
||||
{
|
||||
return "adventure";
|
||||
}
|
||||
|
||||
return std::to_string(mode != nullptr ? mode->getId() : -1);
|
||||
}
|
||||
}
|
||||
|
||||
const char *CliCommandDefaultGamemode::Name() const
|
||||
{
|
||||
return "defaultgamemode";
|
||||
}
|
||||
|
||||
const char *CliCommandDefaultGamemode::Usage() const
|
||||
{
|
||||
return kDefaultGamemodeUsage;
|
||||
}
|
||||
|
||||
const char *CliCommandDefaultGamemode::Description() const
|
||||
{
|
||||
return "Set the default game mode (server-side implementation).";
|
||||
}
|
||||
|
||||
bool CliCommandDefaultGamemode::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
|
||||
{
|
||||
if (line.tokens.size() != 2)
|
||||
{
|
||||
engine->LogWarn(std::string("Usage: ") + kDefaultGamemodeUsage);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameType *mode = engine->ParseGamemode(line.tokens[1]);
|
||||
if (mode == nullptr)
|
||||
{
|
||||
engine->LogWarn("Unknown gamemode: " + line.tokens[1]);
|
||||
return false;
|
||||
}
|
||||
|
||||
MinecraftServer *server = MinecraftServer::getInstance();
|
||||
if (server == nullptr)
|
||||
{
|
||||
engine->LogWarn("MinecraftServer instance is not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
PlayerList *players = server->getPlayers();
|
||||
if (players == nullptr)
|
||||
{
|
||||
engine->LogWarn("Player list is not available.");
|
||||
return false;
|
||||
}
|
||||
|
||||
players->setOverrideGameMode(mode);
|
||||
|
||||
for (unsigned int i = 0; i < server->levels.length; ++i)
|
||||
{
|
||||
ServerLevel *level = server->levels[i];
|
||||
if (level != nullptr && level->getLevelData() != nullptr)
|
||||
{
|
||||
level->getLevelData()->setGameType(mode);
|
||||
}
|
||||
}
|
||||
|
||||
if (server->getForceGameType())
|
||||
{
|
||||
for (size_t i = 0; i < players->players.size(); ++i)
|
||||
{
|
||||
std::shared_ptr<ServerPlayer> player = players->players[i];
|
||||
if (player != nullptr)
|
||||
{
|
||||
player->setGameMode(mode);
|
||||
player->fallDistance = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
engine->LogInfo("Default gamemode set to " + ModeLabel(mode) + ".");
|
||||
return true;
|
||||
}
|
||||
|
||||
void CliCommandDefaultGamemode::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
|
||||
{
|
||||
if (context.currentTokenIndex == 1)
|
||||
{
|
||||
engine->SuggestGamemodes(context.prefix, context.linePrefix, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue