Merge branch 'main' into main

This commit is contained in:
Fayaz Shaikh 2026-03-02 21:27:53 -05:00 committed by GitHub
commit 9ab2fc21a6
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GPG key ID: B5690EEEBB952194
81 changed files with 3951 additions and 6795 deletions

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@ -5,6 +5,9 @@ on:
push:
branches:
- 'main'
paths-ignore:
- '.gitignore'
- '*.md'
jobs:
build:

3
.gitignore vendored
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@ -430,3 +430,6 @@ build/*
!x64/**/iggy_w64.dll
!x64/**/mss64.dll
!x64/**/redist64/
# Local saves
Minecraft.Client/Saves/

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@ -757,7 +757,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
return;
}
}
#ifdef _WINDOWS64
/*#ifdef _WINDOWS64
// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
// NOT the controller slot — so we must scan all local player slots and match by
@ -771,7 +771,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
return;
}
}
#endif
#endif*/
double x = packet->x / 32.0;
double y = packet->y / 32.0;

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@ -56,7 +56,7 @@ void SoundEngine::playMusicTick() {};
#else
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Windows64\\Sound\\"};
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO

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@ -760,6 +760,43 @@ bool CMinecraftApp::LoadBeaconMenu(int iPad ,shared_ptr<Inventory> inventory, sh
//////////////////////////////////////////////
// GAME SETTINGS
//////////////////////////////////////////////
#ifdef _WINDOWS64
static void Win64_GetSettingsPath(char *outPath, DWORD size)
{
GetModuleFileNameA(NULL, outPath, size);
char *lastSlash = strrchr(outPath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
strncat_s(outPath, size, "settings.dat", _TRUNCATE);
}
static void Win64_SaveSettings(GAME_SETTINGS *gs)
{
if (!gs) return;
char filePath[MAX_PATH] = {};
Win64_GetSettingsPath(filePath, MAX_PATH);
FILE *f = NULL;
if (fopen_s(&f, filePath, "wb") == 0 && f)
{
fwrite(gs, sizeof(GAME_SETTINGS), 1, f);
fclose(f);
}
}
static void Win64_LoadSettings(GAME_SETTINGS *gs)
{
if (!gs) return;
char filePath[MAX_PATH] = {};
Win64_GetSettingsPath(filePath, MAX_PATH);
FILE *f = NULL;
if (fopen_s(&f, filePath, "rb") == 0 && f)
{
GAME_SETTINGS temp = {};
if (fread(&temp, sizeof(GAME_SETTINGS), 1, f) == 1)
memcpy(gs, &temp, sizeof(GAME_SETTINGS));
fclose(f);
}
}
#endif
void CMinecraftApp::InitGameSettings()
{
for(int i=0;i<XUSER_MAX_COUNT;i++)
@ -780,6 +817,8 @@ void CMinecraftApp::InitGameSettings()
// clear this for now - it will come from reading the system values
memset(pProfileSettings,0,sizeof(C_4JProfile::PROFILESETTINGS));
SetDefaultOptions(pProfileSettings,i);
Win64_LoadSettings(GameSettingsA[i]);
ApplyGameSettingsChanged(i);
#elif defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__
C4JStorage::PROFILESETTINGS *pProfileSettings=StorageManager.GetDashboardProfileSettings(i);
// 4J-PB - don't cause an options write to happen here
@ -1342,9 +1381,13 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
case eGameSetting_Gamma:
if(iPad==ProfileManager.GetPrimaryPad())
{
#if defined(_WIN64) || defined(_WINDOWS64)
pMinecraft->options->set(Options::Option::GAMMA, ((float)GameSettingsA[iPad]->ucGamma) / 100.0f);
#else
// ucGamma range is 0-100, UpdateGamma is 0 - 32768
float fVal=((float)GameSettingsA[iPad]->ucGamma)*327.68f;
RenderManager.UpdateGamma((unsigned short)fVal);
#endif
}
break;
@ -2368,6 +2411,9 @@ void CMinecraftApp::CheckGameSettingsChanged(bool bOverride5MinuteTimer, int iPa
StorageManager.WriteToProfile(i,true, bOverride5MinuteTimer);
#else
ProfileManager.WriteToProfile(i,true, bOverride5MinuteTimer);
#ifdef _WINDOWS64
Win64_SaveSettings(GameSettingsA[i]);
#endif
#endif
GameSettingsA[i]->bSettingsChanged=false;
}
@ -2381,6 +2427,9 @@ void CMinecraftApp::CheckGameSettingsChanged(bool bOverride5MinuteTimer, int iPa
StorageManager.WriteToProfile(iPad,true, bOverride5MinuteTimer);
#else
ProfileManager.WriteToProfile(iPad,true, bOverride5MinuteTimer);
#ifdef _WINDOWS64
Win64_SaveSettings(GameSettingsA[iPad]);
#endif
#endif
GameSettingsA[iPad]->bSettingsChanged=false;
}
@ -3398,7 +3447,7 @@ void CMinecraftApp::HandleXuiActions(void)
bool gameStarted = false;
for(int j = 0; j < pMinecraft->levels.length; j++)
{
if (pMinecraft->levels.data[i] != NULL)
if (pMinecraft->levels.data[i] != nullptr)
{
gameStarted = true;
break;

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@ -167,6 +167,11 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
return true;
}
}
else
{
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true
s_pPlatformNetworkManager->SetGamePlayState();
}
if( g_NetworkManager.IsLeavingGame() ) return false;
@ -1479,7 +1484,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr;
int userIdx = pNetworkPlayer->GetUserIndex();
if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT)
mpPlayer = pMinecraft->localplayers[userIdx];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change

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@ -84,6 +84,7 @@ public:
virtual void HandleSignInChange() = 0;
virtual bool _RunNetworkGame() = 0;
virtual void SetGamePlayState() {}
private:
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;

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@ -2,7 +2,12 @@
#include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h"
#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this?
#include "..\..\Xbox\Network\NetworkPlayerXbox.h"
#ifdef _WINDOWS64
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
@ -114,10 +119,43 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer)
{
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer* networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
return;
Socket* socket = networkPlayer->GetSocket();
if (socket != NULL)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
}
if (m_pIQNet->IsHost())
{
SystemFlagRemovePlayer(networkPlayer);
}
g_NetworkManager.PlayerLeaving(networkPlayer);
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
removeNetworkPlayer(pQNetPlayer);
}
bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
{
m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize;
m_pIQNet = new IQNet();
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
@ -174,6 +212,37 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer
// We call this twice a frame, either side of the render call so is a good place to "tick" things
void CPlatformNetworkManagerStub::DoWork()
{
#ifdef _WINDOWS64
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted())
{
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
WinsockNetLayer::UpdateAdvertiseJoinable(true);
}
if (_iQNetStubState == QNET_STATE_IDLE)
TickSearch();
if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost())
{
BYTE disconnectedSmallId;
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer* qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
qnetPlayer->m_isRemote = false;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
}
#endif
}
int CPlatformNetworkManagerStub::GetPlayerCount()
@ -232,6 +301,10 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
m_bLeavingGame = true;
#ifdef _WINDOWS64
WinsockNetLayer::StopAdvertising();
#endif
// If we are the host wait for the game server to end
if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid())
{
@ -239,6 +312,22 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
}
else
{
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete* it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
#ifdef _WINDOWS64
WinsockNetLayer::Shutdown();
WinsockNetLayer::Initialize();
#endif
return true;
}
@ -262,7 +351,24 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
m_pIQNet->HostGame();
#ifdef _WINDOWS64
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1;
#endif
_HostGame( localUsersMask, publicSlots, privateSlots );
#ifdef _WINDOWS64
int port = WIN64_NET_DEFAULT_PORT;
if (!WinsockNetLayer::IsActive())
WinsockNetLayer::HostGame(port);
const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
#endif
//#endif
}
@ -275,9 +381,54 @@ bool CPlatformNetworkManagerStub::_StartGame()
return true;
}
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int localUsersMask, int primaryUserIndex)
{
#ifdef _WINDOWS64
if (searchResult == NULL)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char* hostIP = searchResult->data.hostIP;
int hostPort = searchResult->data.hostPort;
if (hostPort <= 0 || hostIP[0] == 0)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE);
WinsockNetLayer::StopDiscovery();
if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
Minecraft* pMinecraft = Minecraft::GetInstance();
wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
return CGameNetworkManager::JOINGAME_SUCCESS;
#else
return CGameNetworkManager::JOINGAME_SUCCESS;
#endif
}
bool CPlatformNetworkManagerStub::SetLocalGame(bool isLocal)
@ -315,6 +466,22 @@ void CPlatformNetworkManagerStub::HandleSignInChange()
bool CPlatformNetworkManagerStub::_RunNetworkGame()
{
#ifdef _WINDOWS64
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
for (DWORD i = 0; i < IQNet::s_playerCount; i++)
{
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer* pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
}
}
#endif
return true;
}
@ -503,10 +670,60 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
#ifdef _WINDOWS64
if (m_SessionsUpdatedCallback == NULL)
return;
static DWORD lastSearchTime = 0;
DWORD now = GetTickCount();
if (now - lastSearchTime < 2000)
return;
lastSearchTime = now;
SearchForGames();
#endif
}
void CPlatformNetworkManagerStub::SearchForGames()
{
#ifdef _WINDOWS64
std::vector<Win64LANSession> lanSessions = WinsockNetLayer::GetDiscoveredSessions();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
delete friendsSessions[0][i];
friendsSessions[0].clear();
for (size_t i = 0; i < lanSessions.size(); i++)
{
FriendSessionInfo* info = new FriendSessionInfo();
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcscpy_s(info->displayLabel, nameLen + 1, lanSessions[i].hostName);
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings;
info->data.texturePackParentId = lanSessions[i].texturePackParentId;
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), lanSessions[i].hostIP, _TRUNCATE);
info->data.hostPort = lanSessions[i].hostPort;
wcsncpy_s(info->data.hostName, XUSER_NAME_SIZE, lanSessions[i].hostName, _TRUNCATE);
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (SessionID)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
if (m_SessionsUpdatedCallback != NULL)
m_SessionsUpdatedCallback(m_pSearchParam);
#endif
}
int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter )
@ -522,7 +739,9 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount)
vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();;
vector<FriendSessionInfo*>* filteredList = new vector<FriendSessionInfo*>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]);
return filteredList;
}

View file

@ -161,8 +161,9 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
private:
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer);
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }

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@ -23,9 +23,9 @@ typedef struct _GameSessionData
_GameSessionData()
{
netVersion = 0;
memset(hostName,0,XUSER_NAME_SIZE);
memset(players,0,MINECRAFT_NET_MAX_PLAYERS*sizeof(players[0]));
memset(szPlayers,0,MINECRAFT_NET_MAX_PLAYERS*XUSER_NAME_SIZE);
memset(hostName, 0, XUSER_NAME_SIZE);
memset(players, 0, MINECRAFT_NET_MAX_PLAYERS * sizeof(players[0]));
memset(szPlayers, 0, MINECRAFT_NET_MAX_PLAYERS * XUSER_NAME_SIZE);
isJoinable = true;
m_uiGameHostSettings = 0;
texturePackParentId = 0;
@ -50,7 +50,7 @@ typedef struct _GameSessionData
_GameSessionData()
{
netVersion = 0;
memset(players,0,MINECRAFT_NET_MAX_PLAYERS*sizeof(players[0]));
memset(players, 0, MINECRAFT_NET_MAX_PLAYERS * sizeof(players[0]));
isJoinable = true;
m_uiGameHostSettings = 0;
texturePackParentId = 0;
@ -63,12 +63,19 @@ typedef struct _GameSessionData
#else
typedef struct _GameSessionData
{
unsigned short netVersion; // 2 bytes
unsigned int m_uiGameHostSettings; // 4 bytes
unsigned int texturePackParentId; // 4 bytes
unsigned char subTexturePackId; // 1 byte
unsigned short netVersion;
unsigned int m_uiGameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isReadyToJoin; // 1 byte
bool isReadyToJoin;
bool isJoinable;
char hostIP[64];
int hostPort;
wchar_t hostName[XUSER_NAME_SIZE];
unsigned char playerCount;
unsigned char maxPlayers;
_GameSessionData()
{
@ -76,6 +83,13 @@ typedef struct _GameSessionData
m_uiGameHostSettings = 0;
texturePackParentId = 0;
subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#endif
@ -91,7 +105,7 @@ public:
#elif defined(_DURANGO)
DQRNetworkManager::SessionSearchResult searchResult;
#endif
wchar_t *displayLabel;
wchar_t* displayLabel;
unsigned char displayLabelLength;
unsigned char displayLabelViewableStartIndex;
GameSessionData data;
@ -107,7 +121,7 @@ public:
~FriendSessionInfo()
{
if(displayLabel!=NULL)
if (displayLabel != NULL)
delete displayLabel;
}
};

View file

@ -284,13 +284,8 @@ UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu()
g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
app.SetLiveLinkRequired( false );
if(m_currentSessions)
{
for(AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it)
{
delete (*it);
}
}
delete m_currentSessions;
m_currentSessions = NULL;
#if TO_BE_IMPLEMENTED
// Reset the background downloading, in case we changed it by attempting to download a texture pack

View file

@ -1,11 +1,14 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\GameRenderer.h"
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
Minecraft* pMinecraft = Minecraft::GetInstance();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
@ -18,6 +21,9 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf((WCHAR*)TempString, 256, L"FOV: %d%%", (int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFOV.init(TempString, eControl_FOV, 70, 110, (int)pMinecraft->gameRenderer->GetFovVal());
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
@ -141,6 +147,17 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
m_sliderGamma.setLabel(TempString);
break;
case eControl_FOV:
{
Minecraft* pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)currentValue);
WCHAR TempString[256];
swprintf((WCHAR*)TempString, 256, L"FOV: %d%%", (int)currentValue);
m_sliderFOV.setLabel(TempString);
}
break;
case eControl_InterfaceOpacity:
m_sliderInterfaceOpacity.handleSliderMove(value);

View file

@ -11,16 +11,18 @@ private:
eControl_BedrockFog,
eControl_CustomSkinAnim,
eControl_Gamma,
eControl_FOV,
eControl_InterfaceOpacity
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderGamma, m_sliderInterfaceOpacity; // Sliders
UIControl_Slider m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderFOV, "FOV")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
UI_END_MAP_ELEMENTS_AND_NAMES()

View file

@ -20,6 +20,7 @@
#include "StatsCounter.h"
#include "Windows64\Social\SocialManager.h"
#include "Windows64\Sentient\DynamicConfigurations.h"
#include "Windows64\Network\WinsockNetLayer.h"
#elif defined __PSVITA__
#include "PSVita\Sentient\SentientManager.h"
#include "StatsCounter.h"
@ -46,63 +47,63 @@ CXuiStringTable StringTable;
#ifndef _XBOX_ONE
ATG::XMLParser::XMLParser() {}
ATG::XMLParser::~XMLParser() {}
HRESULT ATG::XMLParser::ParseXMLBuffer( CONST CHAR* strBuffer, UINT uBufferSize ) { return S_OK; }
VOID ATG::XMLParser::RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback ) {}
HRESULT ATG::XMLParser::ParseXMLBuffer(CONST CHAR* strBuffer, UINT uBufferSize) { return S_OK; }
VOID ATG::XMLParser::RegisterSAXCallbackInterface(ISAXCallback* pISAXCallback) {}
#endif
bool CSocialManager::IsTitleAllowedToPostAnything() { return false; }
bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; }
bool CSocialManager::IsTitleAllowedToPostImages() { return false; }
bool CSocialManager::PostLinkToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
bool CSocialManager::PostImageToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
CSocialManager *CSocialManager::Instance() { return NULL; }
bool CSocialManager::PostLinkToSocialNetwork(ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect) { return false; }
bool CSocialManager::PostImageToSocialNetwork(ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect) { return false; }
CSocialManager* CSocialManager::Instance() { return NULL; }
void CSocialManager::SetSocialPostText(LPCWSTR Title, LPCWSTR Caption, LPCWSTR Desc) {};
DWORD XShowPartyUI(DWORD dwUserIndex) { return 0; }
DWORD XShowFriendsUI(DWORD dwUserIndex) { return 0; }
HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
HRESULT XPartyGetUserList(XPARTY_USER_LIST* pUserList) { return S_OK; }
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA* pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED* pOverlapped) { return 0; }
void XShowAchievementsUI(int i) {}
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
#ifndef _DURANGO
void PIXAddNamedCounter(int a, char *b, ...) {}
void PIXAddNamedCounter(int a, char* b, ...) {}
//#define PS3_USE_PIX_EVENTS
//#define PS4_USE_PIX_EVENTS
void PIXBeginNamedEvent(int a, char *b, ...)
void PIXBeginNamedEvent(int a, char* b, ...)
{
#ifdef PS4_USE_PIX_EVENTS
char buf[512];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
#endif
#ifdef PS3_USE_PIX_EVENTS
char buf[256];
wchar_t wbuf[256];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
snPushMarker(buf);
// mbstowcs(wbuf,buf,256);
// RenderManager.BeginEvent(wbuf);
va_end(args);
// mbstowcs(wbuf,buf,256);
// RenderManager.BeginEvent(wbuf);
va_end(args);
#endif
}
#if 0//__PSVITA__
if( PixDepth < 64 )
{
char buf[512];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
}
PixDepth += 1;
if (PixDepth < 64)
{
char buf[512];
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
}
PixDepth += 1;
#endif
@ -113,17 +114,17 @@ void PIXEndNamedEvent()
#endif
#ifdef PS3_USE_PIX_EVENTS
snPopMarker();
// RenderManager.EndEvent();
// RenderManager.EndEvent();
#endif
#if 0//__PSVITA__
if( PixDepth <= 64 )
if (PixDepth <= 64)
{
sceRazorCpuPopMarker();
}
PixDepth -= 1;
#endif
}
void PIXSetMarkerDeprecated(int a, char *b, ...) {}
void PIXSetMarkerDeprecated(int a, char* b, ...) {}
#else
// 4J Stu - Removed this implementation in favour of a macro that will convert our string format
// conversion at compile time rather than at runtime
@ -175,37 +176,33 @@ bool IsEqualXUID(PlayerUID a, PlayerUID b)
#endif
}
void XMemCpy(void *a, const void *b, size_t s) { memcpy(a, b, s); }
void XMemSet(void *a, int t, size_t s) { memset(a, t, s); }
void XMemSet128(void *a, int t, size_t s) { memset(a, t, s); }
void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); }
void XPhysicalFree(void *a) { free(a); }
void XMemCpy(void* a, const void* b, size_t s) { memcpy(a, b, s); }
void XMemSet(void* a, int t, size_t s) { memset(a, t, s); }
void XMemSet128(void* a, int t, size_t s) { memset(a, t, s); }
void* XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); }
void XPhysicalFree(void* a) { free(a); }
D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
D3DXVECTOR3::D3DXVECTOR3(float x, float y, float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3 & add) { x += add.x; y += add.y; z += add.z; return *this; }
BYTE IQNetPlayer::GetSmallId() { return 0; }
void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
void IQNetPlayer::SendData(IQNetPlayer * player, const void* pvData, DWORD dwDataSize, DWORD dwFlags)
{
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize);
if (WinsockNetLayer::IsActive())
{
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
}
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; }
DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
bool IQNetPlayer::IsSameSystem(IQNetPlayer * player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { return 0; }
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
LPCWSTR IQNetPlayer::GetGamertag()
{
static wchar_t tags[4][16];
int idx = GetUserIndex();
if(idx < 0 || idx >= 4) idx = 0;
mbstowcs(tags[idx], ProfileManager.GetGamertag(idx), 15);
tags[idx][15] = L'\0';
return tags[idx];
}
extern wstring g_playerName;
LPCWSTR IQNetPlayer::GetGamertag() { return g_playerName.empty() ? L"Windows" : g_playerName.c_str(); }
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
@ -219,22 +216,104 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData;
}
IQNetPlayer IQNet::m_player[4];
IQNetPlayer IQNet::m_player[MINECRAFT_NET_MAX_PLAYERS];
DWORD IQNet::s_playerCount = 1;
bool IQNet::s_isHosting = true;
bool _bQNetStubGameRunning = false;
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
DWORD IQNet::GetPlayerCount() { return 1; }
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
bool IQNet::IsHost() { return true; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _bQNetStubGameRunning = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; }
void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal)
{
player->m_smallId = smallId;
player->m_isRemote = !isLocal;
player->m_isHostPlayer = isHost;
swprintf_s(player->m_gamertag, 32, L"Player%d", smallId);
if (smallId >= IQNet::s_playerCount)
IQNet::s_playerCount = smallId + 1;
}
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
if (dwUserIndex != 0)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote)
return &m_player[i];
}
return NULL;
}
static bool Win64_IsActivePlayer(IQNetPlayer * p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
}
IQNetPlayer* IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
{
DWORD found = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i))
{
if (found == dwPlayerIndex) return &m_player[i];
found++;
}
}
return &m_player[0];
}
IQNetPlayer* IQNet::GetPlayerBySmallId(BYTE SmallId)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (m_player[i].m_smallId == SmallId && Win64_IsActivePlayer(&m_player[i], i)) return &m_player[i];
}
return NULL;
}
IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
}
return &m_player[0];
}
DWORD IQNet::GetPlayerCount()
{
DWORD count = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i)) count++;
}
return count;
}
QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = 0;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
@ -244,9 +323,9 @@ void XSetThreadProcessor(HANDLE a, int b) {}
// #endif // __PS3__
DWORD XUserGetSigninInfo(
DWORD dwUserIndex,
DWORD dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo
DWORD dwUserIndex,
DWORD dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo
)
{
return 0;
@ -257,16 +336,16 @@ LPCWSTR CXuiStringTable::Lookup(UINT nIndex) { return L"String"; }
void CXuiStringTable::Clear() {}
HRESULT CXuiStringTable::Load(LPCWSTR szId) { return S_OK; }
DWORD XUserAreUsersFriends( DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void *pOverlapped) { return 0; }
DWORD XUserAreUsersFriends(DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void* pOverlapped) { return 0; }
#if defined __ORBIS__ || defined __PS3__ || defined _XBOX_ONE
#else
HRESULT XMemDecompress(
XMEMDECOMPRESSION_CONTEXT Context,
VOID *pDestination,
SIZE_T *pDestSize,
CONST VOID *pSource,
SIZE_T SrcSize
XMEMDECOMPRESSION_CONTEXT Context,
VOID * pDestination,
SIZE_T * pDestSize,
CONST VOID * pSource,
SIZE_T SrcSize
)
{
memcpy(pDestination, pSource, SrcSize);
@ -276,12 +355,12 @@ HRESULT XMemDecompress(
/*
DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
if( Decompress(
Decompressor, // Decompressor handle
(void *)pSource, // Compressed data
SrcSize, // Compressed data size
pDestination, // Decompressed buffer
*pDestSize, // Decompressed buffer size
pDestSize) ) // Decompressed data size
Decompressor, // Decompressor handle
(void *)pSource, // Compressed data
SrcSize, // Compressed data size
pDestination, // Decompressed buffer
*pDestSize, // Decompressed buffer size
pDestSize) ) // Decompressed data size
{
return S_OK;
}
@ -293,11 +372,11 @@ HRESULT XMemDecompress(
}
HRESULT XMemCompress(
XMEMCOMPRESSION_CONTEXT Context,
VOID *pDestination,
SIZE_T *pDestSize,
CONST VOID *pSource,
SIZE_T SrcSize
XMEMCOMPRESSION_CONTEXT Context,
VOID * pDestination,
SIZE_T * pDestSize,
CONST VOID * pSource,
SIZE_T SrcSize
)
{
memcpy(pDestination, pSource, SrcSize);
@ -324,10 +403,10 @@ HRESULT XMemCompress(
}
HRESULT XMemCreateCompressionContext(
XMEMCODEC_TYPE CodecType,
CONST VOID *pCodecParams,
DWORD Flags,
XMEMCOMPRESSION_CONTEXT *pContext
XMEMCODEC_TYPE CodecType,
CONST VOID * pCodecParams,
DWORD Flags,
XMEMCOMPRESSION_CONTEXT * pContext
)
{
/*
@ -345,10 +424,10 @@ HRESULT XMemCreateCompressionContext(
}
HRESULT XMemCreateDecompressionContext(
XMEMCODEC_TYPE CodecType,
CONST VOID *pCodecParams,
DWORD Flags,
XMEMDECOMPRESSION_CONTEXT *pContext
XMEMCODEC_TYPE CodecType,
CONST VOID * pCodecParams,
DWORD Flags,
XMEMDECOMPRESSION_CONTEXT * pContext
)
{
/*
@ -367,14 +446,14 @@ HRESULT XMemCreateDecompressionContext(
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context)
{
// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
// CloseCompressor(Compressor);
// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
// CloseCompressor(Compressor);
}
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context)
{
// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
// CloseDecompressor(Decompressor);
// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
// CloseDecompressor(Decompressor);
}
#endif
@ -389,62 +468,62 @@ DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
/////////////////////////////////////////////// Profile library
#ifdef _WINDOWS64
static void *profileData[4];
static void* profileData[4];
static bool s_bProfileIsFullVersion;
void C_4JProfile::Initialise( DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
UINT uiProfileValuesC,
UINT uiProfileSettingsC,
DWORD *pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int *puiGameDefinedDataChangedBitmask)
void C_4JProfile::Initialise(DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
UINT uiProfileValuesC,
UINT uiProfileSettingsC,
DWORD * pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int* puiGameDefinedDataChangedBitmask)
{
for( int i = 0; i < 4; i++ )
for (int i = 0; i < 4; i++)
{
profileData[i] = new byte[iGameDefinedDataSizeX4/4];
ZeroMemory(profileData[i],sizeof(byte)*iGameDefinedDataSizeX4/4);
profileData[i] = new byte[iGameDefinedDataSizeX4 / 4];
ZeroMemory(profileData[i], sizeof(byte) * iGameDefinedDataSizeX4 / 4);
// Set some sane initial values!
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
pGameSettings->usBitmaskValues|=0x8000; //eGameSetting_Tooltips - on
pGameSettings->uiBitmaskValues=0L; // reset
pGameSettings->uiBitmaskValues|=GAMESETTING_CLOUDS; //eGameSetting_Clouds - on
pGameSettings->uiBitmaskValues|=GAMESETTING_ONLINE; //eGameSetting_GameSetting_Online - on
pGameSettings->uiBitmaskValues|=GAMESETTING_FRIENDSOFFRIENDS; //eGameSetting_GameSetting_FriendsOfFriends - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYUPDATEMSG; //eGameSetting_DisplayUpdateMessage (counter)
pGameSettings->uiBitmaskValues&=~GAMESETTING_BEDROCKFOG; //eGameSetting_BedrockFog - off
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHUD; //eGameSetting_DisplayHUD - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHAND; //eGameSetting_DisplayHand - on
pGameSettings->uiBitmaskValues|=GAMESETTING_CUSTOMSKINANIM; //eGameSetting_CustomSkinAnim - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DEATHMESSAGES; //eGameSetting_DeathMessages - on
pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE&0x00000800); // uisize 2
pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE_SPLITSCREEN&0x00004000); // splitscreen ui size 3
pGameSettings->uiBitmaskValues|=GAMESETTING_ANIMATEDCHARACTER; //eGameSetting_AnimatedCharacter - on
GAME_SETTINGS* pGameSettings = (GAME_SETTINGS*)profileData[i];
pGameSettings->ucMenuSensitivity = 100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity = 80; //eGameSetting_Sensitivity_InMenu
pGameSettings->usBitmaskValues |= 0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues |= 0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues |= 0x1000; //eGameSetting_Autosave - 2
pGameSettings->usBitmaskValues |= 0x8000; //eGameSetting_Tooltips - on
pGameSettings->uiBitmaskValues = 0L; // reset
pGameSettings->uiBitmaskValues |= GAMESETTING_CLOUDS; //eGameSetting_Clouds - on
pGameSettings->uiBitmaskValues |= GAMESETTING_ONLINE; //eGameSetting_GameSetting_Online - on
pGameSettings->uiBitmaskValues |= GAMESETTING_FRIENDSOFFRIENDS; //eGameSetting_GameSetting_FriendsOfFriends - on
pGameSettings->uiBitmaskValues |= GAMESETTING_DISPLAYUPDATEMSG; //eGameSetting_DisplayUpdateMessage (counter)
pGameSettings->uiBitmaskValues &= ~GAMESETTING_BEDROCKFOG; //eGameSetting_BedrockFog - off
pGameSettings->uiBitmaskValues |= GAMESETTING_DISPLAYHUD; //eGameSetting_DisplayHUD - on
pGameSettings->uiBitmaskValues |= GAMESETTING_DISPLAYHAND; //eGameSetting_DisplayHand - on
pGameSettings->uiBitmaskValues |= GAMESETTING_CUSTOMSKINANIM; //eGameSetting_CustomSkinAnim - on
pGameSettings->uiBitmaskValues |= GAMESETTING_DEATHMESSAGES; //eGameSetting_DeathMessages - on
pGameSettings->uiBitmaskValues |= (GAMESETTING_UISIZE & 0x00000800); // uisize 2
pGameSettings->uiBitmaskValues |= (GAMESETTING_UISIZE_SPLITSCREEN & 0x00004000); // splitscreen ui size 3
pGameSettings->uiBitmaskValues |= GAMESETTING_ANIMATEDCHARACTER; //eGameSetting_AnimatedCharacter - on
// TU12
// favorite skins added, but only set in TU12 - set to FFs
for(int i=0;i<MAX_FAVORITE_SKINS;i++)
for (int i = 0; i < MAX_FAVORITE_SKINS; i++)
{
pGameSettings->uiFavoriteSkinA[i]=0xFFFFFFFF;
pGameSettings->uiFavoriteSkinA[i] = 0xFFFFFFFF;
}
pGameSettings->ucCurrentFavoriteSkinPos=0;
pGameSettings->ucCurrentFavoriteSkinPos = 0;
// Added a bitmask in TU13 to enable/disable display of the Mash-up pack worlds in the saves list
pGameSettings->uiMashUpPackWorldsDisplay = 0xFFFFFFFF;
// PS3DEC13
pGameSettings->uiBitmaskValues&=~GAMESETTING_PS3EULAREAD; //eGameSetting_PS3_EULA_Read - off
pGameSettings->uiBitmaskValues &= ~GAMESETTING_PS3EULAREAD; //eGameSetting_PS3_EULA_Read - off
// PS3 1.05 - added Greek
pGameSettings->ucLanguage = MINECRAFT_LANGUAGE_DEFAULT; // use the system language
// PS Vita - network mode added
pGameSettings->uiBitmaskValues&=~GAMESETTING_PSVITANETWORKMODEADHOC; //eGameSetting_PSVita_NetworkModeAdhoc - off
pGameSettings->uiBitmaskValues &= ~GAMESETTING_PSVITANETWORKMODEADHOC; //eGameSetting_PSVita_NetworkModeAdhoc - off
// Tutorials for most menus, and a few other things
@ -453,90 +532,91 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
pGameSettings->ucTutorialCompletion[2] = 0xF;
// Has gone halfway through the tutorial
pGameSettings->ucTutorialCompletion[28] |= 1<<0;
pGameSettings->ucTutorialCompletion[28] |= 1 << 0;
}
}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable * pStringTable, int iAccept, int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType, int iTitle, int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant == 0); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite, bool bLocalGame, bool bNoGuestsAllowed, bool bMultiplayerSignIn, bool bAddUser, int(*Func)(LPVOID, const bool, const int iPad), LPVOID lpParam, int iQuadrant) { return 0; }
UINT C_4JProfile::DisplayOfflineProfile(int(*Func)(LPVOID, const bool, const int iPad), LPVOID lpParam, int iQuadrant) { return 0; }
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int(*Func)(LPVOID, const bool, const int iPad), LPVOID lpParam, int iQuadrant) { return 0; }
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid) {*pXuid = 0xe000d45248242f2e; }
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return false; }
void C_4JProfile::GetXUID(int iPad, PlayerUID * pXuid, bool bOnlineXuid)
{
#ifdef _WINDOWS64
if (iPad != 0)
{
*pXuid = INVALID_XUID;
return;
}
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + WinsockNetLayer::GetLocalSmallId();
#else
* pXuid = 0xe000d45248242f2e + iPad;
#endif
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1, PlayerUID xuid2) { return xuid1 == xuid2; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
#if defined(__ORBIS__)
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool *pbChatRestricted,bool *pbContentRestricted,int *piAge)
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool* pbChatRestricted, bool* pbContentRestricted, int* piAge)
{
if(pbChatRestricted) *pbChatRestricted = false;
if(pbContentRestricted) *pbContentRestricted = false;
if(piAge) *piAge = 100;
if (pbChatRestricted) *pbChatRestricted = false;
if (pbContentRestricted) *pbContentRestricted = false;
if (piAge) *piAge = 100;
return true;
}
#endif
void C_4JProfile::StartTrialGame() {}
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed) {}
BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ) { return true; }
bool C_4JProfile::GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam) { return false; }
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL * allAllowed, BOOL * friendsAllowed) {}
BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount) { return true; }
bool C_4JProfile::GetProfileAvatar(int iPad, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam) { return false; }
void C_4JProfile::CancelProfileAvatarRequest() {}
int C_4JProfile::GetPrimaryPad() { return 0; }
void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad)
{
static char tags[4][16] = { "Player 1", "Player 2", "Player 3", "Player 4" };
if(iPad >= 0 && iPad < 4) return tags[iPad];
return tags[0];
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
switch(iPad)
{
case 1: return L"Player 2";
case 2: return L"Player 3";
case 3: return L"Player 4";
default: return L"Player 1";
}
}
char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
void C_4JProfile::SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam) {}
void C_4JProfile::SetSignInChangeCallback(void (*Func)(LPVOID, bool, unsigned int), LPVOID lpParam) {}
void C_4JProfile::SetNotificationsCallback(void (*Func)(LPVOID, DWORD, unsigned int), LPVOID lpParam) {}
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
bool C_4JProfile::LocaleIsUSorCanada(void) { return false; }
HRESULT C_4JProfile::GetLiveConnectionStatus() { return S_OK; }
bool C_4JProfile::IsSystemUIDisplayed() { return false; }
void C_4JProfile::SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam) {}
int( *defaultOptionsCallback)(LPVOID,C_4JProfile::PROFILESETTINGS *, const int iPad) = NULL;
void C_4JProfile::SetProfileReadErrorCallback(void (*Func)(LPVOID), LPVOID lpParam) {}
int(*defaultOptionsCallback)(LPVOID, C_4JProfile::PROFILESETTINGS*, const int iPad) = NULL;
LPVOID lpProfileParam = NULL;
int C_4JProfile::SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam)
int C_4JProfile::SetDefaultOptionsCallback(int(*Func)(LPVOID, PROFILESETTINGS*, const int iPad), LPVOID lpParam)
{
defaultOptionsCallback = Func;
lpProfileParam = lpParam;
return 0;
}
int C_4JProfile::SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam) { return 0; }
int C_4JProfile::SetOldProfileVersionCallback(int(*Func)(LPVOID, unsigned char*, const unsigned short, const int), LPVOID lpParam) { return 0; }
// To store the dashboard preferences for controller flipped, etc.
C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT];
C_4JProfile::PROFILESETTINGS * C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; }
C_4JProfile::PROFILESETTINGS* C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; }
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged, bool bOverride5MinuteLimitOnProfileWrites) {}
void C_4JProfile::ForceQueuedProfileWrites(int iPad) {}
void *C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
void* C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
{
// 4J Stu - Don't reset the options when we call this!!
//defaultOptionsCallback(lpProfileParam, (C_4JProfile::PROFILESETTINGS *)profileData[iQuadrant], iQuadrant);
@ -545,9 +625,10 @@ void *C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
return profileData[iQuadrant];
}
void C_4JProfile::ResetProfileProcessState() {}
void C_4JProfile::Tick( void ) {}
void C_4JProfile::RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable*pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char *pszThemeName, unsigned int ulThemeSize) {}
void C_4JProfile::Tick(void) {}
void C_4JProfile::RegisterAward(int iAwardNumber, int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable * pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char* pszThemeName, unsigned int ulThemeSize) {
}
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) { return eAwardType_Achievement; }
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) { return false; }
@ -555,11 +636,11 @@ void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad,int iContextID, int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad, int iContextID, int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad, int iNewPresence, bool bSetOthersToIdle) {}
void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam) {}
void C_4JProfile::SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) {s_bProfileIsFullVersion = bVal;}
void C_4JProfile::SetUpsellCallback(void (*Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData), LPVOID lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) { s_bProfileIsFullVersion = bVal; }
void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
/////////////////////////////////////////////// Storage library
@ -567,60 +648,60 @@ void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
#if 0
C4JStorage::C4JStorage() {}
void C4JStorage::Tick() {}
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, C4JStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton) { return C4JStorage::EMessage_Undefined; }
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() { return C4JStorage::EMessage_Undefined; }
bool C4JStorage::SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice) { return true; }
void C4JStorage::Init(LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam) {}
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT * uiOptionA, UINT uiOptionC, DWORD dwPad, int(*Func)(LPVOID, int, const C4JStorage::EMessageResult), LPVOID lpParam, C4JStringTable * pStringTable, WCHAR * pwchFormatString, DWORD dwFocusButton) { return C4JStorage::EMessage_Undefined; }
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() { return C4JStorage::EMessage_Undefined; }
bool C4JStorage::SetSaveDevice(int(*Func)(LPVOID, const bool), LPVOID lpParam, bool bForceResetOfSaveDevice) { return true; }
void C4JStorage::Init(LPCWSTR pwchDefaultSaveName, char* pszSavePackName, int iMinimumSaveSize, int(*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam) {}
void C4JStorage::ResetSaveData() {}
void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName) {}
void C4JStorage::SetSaveTitle(LPCWSTR pwchDefaultSaveName) {}
LPCWSTR C4JStorage::GetSaveTitle() { return L""; }
bool C4JStorage::GetSaveUniqueNumber(INT *piVal) { return true; }
bool C4JStorage::GetSaveUniqueFilename(char *pszName) { return true; }
void C4JStorage::SetSaveUniqueFilename(char *szFilename) { }
void C4JStorage::SetState(ESaveGameControlState eControlState,int( *Func)(LPVOID,const bool),LPVOID lpParam) {}
bool C4JStorage::GetSaveUniqueNumber(INT * piVal) { return true; }
bool C4JStorage::GetSaveUniqueFilename(char* pszName) { return true; }
void C4JStorage::SetSaveUniqueFilename(char* szFilename) {}
void C4JStorage::SetState(ESaveGameControlState eControlState, int(*Func)(LPVOID, const bool), LPVOID lpParam) {}
void C4JStorage::SetSaveDisabled(bool bDisable) {}
bool C4JStorage::GetSaveDisabled(void) { return false; }
unsigned int C4JStorage::GetSaveSize() { return 0; }
void C4JStorage::GetSaveData(void *pvData,unsigned int *pulBytes) {}
void C4JStorage::GetSaveData(void* pvData, unsigned int* pulBytes) {}
PVOID C4JStorage::AllocateSaveData(unsigned int ulBytes) { return new char[ulBytes]; }
void C4JStorage::SaveSaveData(unsigned int ulBytes,PBYTE pbThumbnail,DWORD cbThumbnail,PBYTE pbTextData, DWORD dwTextLen) {}
void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam) {}
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {}
void C4JStorage::SaveSaveData(unsigned int ulBytes, PBYTE pbThumbnail, DWORD cbThumbnail, PBYTE pbTextData, DWORD dwTextLen) {}
void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail, DWORD cbThumbnail, WCHAR * wchNewName, int (*Func)(LPVOID lpParam, bool), LPVOID lpParam) {}
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad, bool bSelected) {}
bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; }
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool *pbExists) { return C4JStorage::ELoadGame_Idle; }
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool* pbExists) { return C4JStorage::ELoadGame_Idle; }
bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; }
void C4JStorage::SetSaveMessageVPosition(float fY) {}
//C4JStorage::ESGIStatus C4JStorage::GetSavesInfo(int iPad,bool ( *Func)(LPVOID, int, CACHEINFOSTRUCT *, int, HRESULT),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESGIStatus_Idle; }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESaveGame_Idle; }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS * pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName) { return C4JStorage::ESaveGame_Idle; }
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData) {}
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes) {}
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam) {return C4JStorage::ESaveGame_Idle;}
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam) { return C4JStorage::EDeleteGame_Idle; }
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() {return NULL;}
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, XCONTENT_DATA & xContentData) {}
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE * ppbImageData, DWORD * pdwImageBytes) {}
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam) { return C4JStorage::ESaveGame_Idle; }
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam) { return C4JStorage::EDeleteGame_Idle; }
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() { return NULL; }
void C4JStorage::RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {}
void C4JStorage::SetDLCPackageRoot(char *pszDLCRoot) {}
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
void C4JStorage::RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS*, int), LPVOID lpParam) {}
void C4JStorage::SetDLCPackageRoot(char* pszDLCRoot) {}
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::CancelGetDLCOffers() { return 0; }
void C4JStorage::ClearDLCOffers() {}
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) { static XMARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; }
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) { static XMARKETPLACE_CONTENTOFFER_INFO retval = { 0 }; return retval; }
int C4JStorage::GetOfferCount() { return 0; }
DWORD C4JStorage::InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; }
DWORD C4JStorage::GetAvailableDLCCount( int iPad) { return 0; }
XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) { static XCONTENT_DATA retval = {0}; return retval; }
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive) { return 0; }
DWORD C4JStorage::InstallOffer(int iOfferIDC, ULONGLONG * ullOfferIDA, int(*Func)(LPVOID, int, int), LPVOID lpParam, bool bTrial) { return 0; }
DWORD C4JStorage::GetAvailableDLCCount(int iPad) { return 0; }
XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) { static XCONTENT_DATA retval = { 0 }; return retval; }
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, int), LPVOID lpParam) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive) { return 0; }
DWORD C4JStorage::UnmountInstalledDLC(LPCSTR szMountDrive) { return 0; }
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
bool C4JStorage::WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; }
bool C4JStorage::DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; }
void C4JStorage::StoreTMSPathName(WCHAR *pwchName) {}
unsigned int C4JStorage::CRC(unsigned char *buf, int len) { return 0; }
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType, WCHAR * pwchFilename, BYTE * *ppBuffer, DWORD * pdwBufferSize, int(*Func)(LPVOID, WCHAR*, int, bool, int), LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
bool C4JStorage::WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR * pwchFilename, BYTE * pBuffer, DWORD dwBufferSize) { return true; }
bool C4JStorage::DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR * pwchFilename) { return true; }
void C4JStorage::StoreTMSPathName(WCHAR * pwchName) {}
unsigned int C4JStorage::CRC(unsigned char* buf, int len) { return 0; }
struct PTMSPP_FILEDATA;
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;}
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, LPCSTR szFilename, int(*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR)/*=NULL*/, LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) { return C4JStorage::ETMSStatus_Idle; }
#endif // _WINDOWS64
#endif // __PS3__
@ -636,8 +717,8 @@ BOOL CSentientManager::RecordHeartBeat(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers) { return true; }
BOOL CSentientManager::RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus) { return true; }
BOOL CSentientManager::RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes) { return true; }
BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; }
BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; }
BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordUnpauseOrActive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID) { return true; }
BOOL CSentientManager::RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore) { return true; }

View file

@ -903,7 +903,7 @@ void GameRenderer::updateLightTexture(float a)
if (_g > 1) _g = 1;
if (_b > 1) _b = 1;
float brightness = 0.0f; // 4J - TODO - was mc->options->gamma;
float brightness = mc->options->gamma;
float ir = 1 - _r;
float ig = 1 - _g;

View file

@ -310,6 +310,7 @@
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
@ -774,7 +775,7 @@
</CustomBuildBeforeTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>true</LinkIncremental>
<LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
@ -1754,7 +1755,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Full</Optimization>
<ExceptionHandling>Sync</ExceptionHandling>
@ -1776,6 +1777,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<PostBuildEvent>
<Message>Run postbuild script</Message>
@ -21547,6 +21549,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Network\WinsockNetLayer.h" />
<ClInclude Include="Windows64\Resource.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
@ -38310,6 +38313,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp" />
<ClCompile Include="Windows64\Windows64_App.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>

File diff suppressed because it is too large Load diff

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@ -6,6 +6,7 @@
#include "Minecraft.h"
#include "ClientConnection.h"
#include "LevelRenderer.h"
#include "Common\Network\GameNetworkManager.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
@ -85,6 +86,14 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
if (oldTile == NULL) return false;
#ifdef _WINDOWS64
if (g_NetworkManager.IsHost())
{
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
return true;
}
#endif
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);

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@ -20,6 +20,10 @@
Random *PendingConnection::random = new Random();
#ifdef _WINDOWS64
bool g_bRejectDuplicateNames = true;
#endif
PendingConnection::PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id)
{
// 4J - added initialisers
@ -166,6 +170,30 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
{
disconnect(DisconnectPacket::eDisconnect_Banned);
}
#ifdef _WINDOWS64
else if (g_bRejectDuplicateNames)
{
bool nameTaken = false;
vector<shared_ptr<ServerPlayer> >& pl = server->getPlayers()->players;
for (unsigned int i = 0; i < pl.size(); i++)
{
if (pl[i] != NULL && pl[i]->name == name)
{
nameTaken = true;
break;
}
}
if (nameTaken)
{
app.DebugPrintf("Rejecting duplicate name: %ls\n", name.c_str());
disconnect(DisconnectPacket::eDisconnect_Banned);
}
else
{
handleAcceptedLogin(packet);
}
}
#endif
else
{
handleAcceptedLogin(packet);

View file

@ -25,7 +25,7 @@
#include "..\Minecraft.World\net.minecraft.world.level.saveddata.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\EntityIO.h"
#ifdef _XBOX
#if defined(_XBOX) || defined(_WINDOWS64)
#include "Xbox\Network\NetworkPlayerXbox.h"
#elif defined(__PS3__) || defined(__ORBIS__)
#include "Common\Network\Sony\NetworkPlayerSony.h"
@ -56,6 +56,11 @@ PlayerList::PlayerList(MinecraftServer *server)
maxPlayers = server->settings->getInt(L"max-players", 20);
doWhiteList = false;
#ifdef _WINDOWS64
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
#else
maxPlayers = server->settings->getInt(L"max-players", 20);
#endif
InitializeCriticalSection(&m_kickPlayersCS);
InitializeCriticalSection(&m_closePlayersCS);
}
@ -100,7 +105,14 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
}
}
#endif
#ifdef _WINDOWS64
if (networkPlayer != NULL && !networkPlayer->IsLocal())
{
NetworkPlayerXbox* nxp = (NetworkPlayerXbox*)networkPlayer;
IQNetPlayer* qnp = nxp->GetQNetPlayer();
wcsncpy_s(qnp->m_gamertag, 32, player->name.c_str(), _TRUNCATE);
}
#endif
// 4J Stu - TU-1 hotfix
// Fix for #13150 - When a player loads/joins a game after saving/leaving in the nether, sometimes they are spawned on top of the nether and cannot mine down
validatePlayerSpawnPosition(player);
@ -227,7 +239,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
sendLevelInfo(player, level);
// 4J-PB - removed, since it needs to be localised in the language the client is in
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"§e" + playerEntity->name + L" joined the game.") ) );
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<EFBFBD>e" + playerEntity->name + L" joined the game.") ) );
broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
MemSect(14);
@ -428,7 +440,7 @@ void PlayerList::add(shared_ptr<ServerPlayer> player)
// Some code from here has been moved to the above validatePlayerSpawnPosition function
// 4J Stu - Swapped these lines about so that we get the chunk visiblity packet way ahead of all the add tracked entity packets
// Fix for #9169 - ART : Sign text is replaced with the words “Awaiting approval”.
// Fix for #9169 - ART : Sign text is replaced with the words <EFBFBD>Awaiting approval<61>.
changeDimension(player, NULL);
level->addEntity(player);
@ -469,14 +481,12 @@ void PlayerList::remove(shared_ptr<ServerPlayer> player)
//4J Stu - We don't want to save the map data for guests, so when we are sure that the player is gone delete the map
if(player->isGuest()) playerIo->deleteMapFilesForPlayer(player);
ServerLevel *level = player->getLevel();
if (player->riding != NULL)
if (player->riding != NULL)
{
// remove mount first because the player unmounts when being
// removed, also remove mount because it's saved in the player's
// save tag
level->removeEntityImmediately(player->riding);
app.DebugPrintf("removing player mount");
}
level->getTracker()->removeEntity(player);
level->removeEntity(player);
level->getChunkMap()->remove(player);
AUTO_VAR(it, find(players.begin(),players.end(),player));
@ -497,17 +507,30 @@ void PlayerList::remove(shared_ptr<ServerPlayer> player)
shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID onlineXuid)
{
if (players.size() >= maxPlayers)
#ifdef _WINDOWS64
if (players.size() >= (unsigned int)MINECRAFT_NET_MAX_PLAYERS)
#else
if (players.size() >= (unsigned int)maxPlayers)
#endif
{
pendingConnection->disconnect(DisconnectPacket::eDisconnect_ServerFull);
return shared_ptr<ServerPlayer>();
}
shared_ptr<ServerPlayer> player = shared_ptr<ServerPlayer>(new ServerPlayer(server, server->getLevel(0), userName, new ServerPlayerGameMode(server->getLevel(0)) ));
player->gameMode->player = player; // 4J added as had to remove this assignment from ServerPlayer ctor
player->setXuid( xuid ); // 4J Added
player->setOnlineXuid( onlineXuid ); // 4J Added
#ifdef _WINDOWS64
{
INetworkPlayer* np = pendingConnection->connection->getSocket()->getPlayer();
if (np != NULL)
{
PlayerUID realXuid = np->GetUID();
player->setXuid(realXuid);
player->setOnlineXuid(realXuid);
}
}
#endif
// Work out the base server player settings
INetworkPlayer *networkPlayer = pendingConnection->connection->getSocket()->getPlayer();
if(networkPlayer != NULL && !networkPlayer->IsHost())

View file

@ -0,0 +1,844 @@
#include "stdafx.h"
#ifdef _WINDOWS64
#include "WinsockNetLayer.h"
#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
#include "..\..\..\Minecraft.World\Socket.h"
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_acceptThread = NULL;
HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
bool WinsockNetLayer::s_isHost = false;
bool WinsockNetLayer::s_connected = false;
bool WinsockNetLayer::s_active = false;
bool WinsockNetLayer::s_initialized = false;
BYTE WinsockNetLayer::s_localSmallId = 0;
BYTE WinsockNetLayer::s_hostSmallId = 0;
BYTE WinsockNetLayer::s_nextSmallId = 1;
CRITICAL_SECTION WinsockNetLayer::s_sendLock;
CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_advertiseThread = NULL;
volatile bool WinsockNetLayer::s_advertising = false;
Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_discoveryThread = NULL;
volatile bool WinsockNetLayer::s_discovering = false;
CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
bool g_Win64MultiplayerHost = false;
bool g_Win64MultiplayerJoin = false;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64MultiplayerIP[256] = "127.0.0.1";
bool WinsockNetLayer::Initialize()
{
if (s_initialized) return true;
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
InitializeCriticalSection(&s_sendLock);
InitializeCriticalSection(&s_connectionsLock);
InitializeCriticalSection(&s_advertiseLock);
InitializeCriticalSection(&s_discoveryLock);
InitializeCriticalSection(&s_disconnectLock);
InitializeCriticalSection(&s_freeSmallIdLock);
s_initialized = true;
StartDiscovery();
return true;
}
void WinsockNetLayer::Shutdown()
{
StopAdvertising();
StopDiscovery();
s_active = false;
s_connected = false;
if (s_listenSocket != INVALID_SOCKET)
{
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
}
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
}
}
s_connections.clear();
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != NULL)
{
WaitForSingleObject(s_acceptThread, 2000);
CloseHandle(s_acceptThread);
s_acceptThread = NULL;
}
if (s_clientRecvThread != NULL)
{
WaitForSingleObject(s_clientRecvThread, 2000);
CloseHandle(s_clientRecvThread);
s_clientRecvThread = NULL;
}
if (s_initialized)
{
DeleteCriticalSection(&s_sendLock);
DeleteCriticalSection(&s_connectionsLock);
DeleteCriticalSection(&s_advertiseLock);
DeleteCriticalSection(&s_discoveryLock);
DeleteCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.clear();
DeleteCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
WSACleanup();
s_initialized = false;
}
}
bool WinsockNetLayer::HostGame(int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = true;
s_localSmallId = 0;
s_hostSmallId = 0;
s_nextSmallId = 1;
s_hostGamePort = port;
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
LeaveCriticalSection(&s_freeSmallIdLock);
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(NULL, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed: %d\n", iResult);
return false;
}
s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_listenSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
iResult = listen(s_listenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
s_active = true;
s_connected = true;
s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port);
return true;
}
bool WinsockNetLayer::JoinGame(const char *ip, int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = false;
s_hostSmallId = 0;
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(ip, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
return false;
}
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host\n");
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
s_localSmallId = assignBuf[0];
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
s_active = true;
s_connected = true;
s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
EnterCriticalSection(&s_sendLock);
BYTE header[4];
header[0] = (BYTE)((dataSize >> 24) & 0xFF);
header[1] = (BYTE)((dataSize >> 16) & 0xFF);
header[2] = (BYTE)((dataSize >> 8) & 0xFF);
header[3] = (BYTE)(dataSize & 0xFF);
int totalSent = 0;
int toSend = 4;
while (totalSent < toSend)
{
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
LeaveCriticalSection(&s_sendLock);
return true;
}
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
{
if (!s_active) return false;
if (s_isHost)
{
SOCKET sock = GetSocketForSmallId(targetSmallId);
if (sock == INVALID_SOCKET) return false;
return SendOnSocket(sock, data, dataSize);
}
else
{
return SendOnSocket(s_hostConnectionSocket, data, dataSize);
}
}
SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active)
{
SOCKET sock = s_connections[i].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
}
LeaveCriticalSection(&s_connectionsLock);
return INVALID_SOCKET;
}
static bool RecvExact(SOCKET sock, BYTE *buf, int len)
{
int totalRecv = 0;
while (totalRecv < len)
{
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false;
totalRecv += r;
}
return true;
}
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
{
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost)
{
::Socket *pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
}
else
{
::Socket *pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
}
DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
if (clientSocket == INVALID_SOCKET)
{
if (s_active)
app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
closesocket(clientSocket);
continue;
}
BYTE assignedSmallId;
EnterCriticalSection(&s_freeSmallIdLock);
if (!s_freeSmallIds.empty())
{
assignedSmallId = s_freeSmallIds.back();
s_freeSmallIds.pop_back();
}
else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS)
{
assignedSmallId = s_nextSmallId++;
}
else
{
LeaveCriticalSection(&s_freeSmallIdLock);
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
closesocket(clientSocket);
continue;
}
LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
if (sent != 1)
{
app.DebugPrintf("Failed to send small ID to client\n");
closesocket(clientSocket);
continue;
}
Win64RemoteConnection conn;
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
conn.recvThread = NULL;
EnterCriticalSection(&s_connectionsLock);
s_connections.push_back(conn);
int connIdx = (int)s_connections.size() - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
DWORD *threadParam = new DWORD;
*threadParam = connIdx;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
EnterCriticalSection(&s_connectionsLock);
if (connIdx < (int)s_connections.size())
s_connections[connIdx].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
return 0;
}
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
}
SOCKET sock = s_connections[connIdx].tcpSocket;
BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock);
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active)
{
BYTE header[4];
if (!RecvExact(sock, header, 4))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
break;
}
if (!RecvExact(sock, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break;
}
HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.push_back(clientSmallId);
LeaveCriticalSection(&s_disconnectLock);
return 0;
}
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_disconnectLock);
if (!s_disconnectedSmallIds.empty())
{
*outSmallId = s_disconnectedSmallIds.back();
s_disconnectedSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_disconnectLock);
return found;
}
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
{
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.push_back(smallId);
LeaveCriticalSection(&s_freeSmallIdLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{
BYTE header[4];
if (!RecvExact(s_hostConnectionSocket, header, 4))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
break;
}
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
s_connected = false;
return 0;
}
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{
if (s_advertising) return true;
if (!s_initialized) return false;
EnterCriticalSection(&s_advertiseLock);
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
s_advertiseData.netVersion = netVer;
s_advertiseData.gamePort = (WORD)gamePort;
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
s_advertiseData.playerCount = 1;
s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
s_advertiseData.gameHostSettings = gameSettings;
s_advertiseData.texturePackParentId = texPackId;
s_advertiseData.subTexturePackId = subTexId;
s_advertiseData.isJoinable = 0;
s_hostGamePort = gamePort;
LeaveCriticalSection(&s_advertiseLock);
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_advertiseSock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
return false;
}
BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopAdvertising()
{
s_advertising = false;
if (s_advertiseSock != INVALID_SOCKET)
{
closesocket(s_advertiseSock);
s_advertiseSock = INVALID_SOCKET;
}
if (s_advertiseThread != NULL)
{
WaitForSingleObject(s_advertiseThread, 2000);
CloseHandle(s_advertiseThread);
s_advertiseThread = NULL;
}
}
void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.playerCount = count;
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.isJoinable = joinable ? 1 : 0;
LeaveCriticalSection(&s_advertiseLock);
}
DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
{
struct sockaddr_in broadcastAddr;
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
broadcastAddr.sin_family = AF_INET;
broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
while (s_advertising)
{
EnterCriticalSection(&s_advertiseLock);
Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock);
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
if (sent == SOCKET_ERROR && s_advertising)
{
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
}
Sleep(1000);
}
return 0;
}
bool WinsockNetLayer::StartDiscovery()
{
if (s_discovering) return true;
if (!s_initialized) return false;
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_discoverySock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
return false;
}
BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
return false;
}
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopDiscovery()
{
s_discovering = false;
if (s_discoverySock != INVALID_SOCKET)
{
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
}
if (s_discoveryThread != NULL)
{
WaitForSingleObject(s_discoveryThread, 2000);
CloseHandle(s_discoveryThread);
s_discoveryThread = NULL;
}
EnterCriticalSection(&s_discoveryLock);
s_discoveredSessions.clear();
LeaveCriticalSection(&s_discoveryLock);
}
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
{
std::vector<Win64LANSession> result;
EnterCriticalSection(&s_discoveryLock);
result = s_discoveredSessions;
LeaveCriticalSection(&s_discoveryLock);
return result;
}
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
{
char recvBuf[512];
while (s_discovering)
{
struct sockaddr_in senderAddr;
int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr *)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR)
{
continue;
}
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue;
char senderIP[64];
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
DWORD now = GetTickCount();
EnterCriticalSection(&s_discoveryLock);
bool found = false;
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
{
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
{
s_discoveredSessions[i].netVersion = broadcast->netVersion;
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
s_discoveredSessions[i].playerCount = broadcast->playerCount;
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
s_discoveredSessions[i].lastSeenTick = now;
found = true;
break;
}
}
if (!found)
{
Win64LANSession session;
memset(&session, 0, sizeof(session));
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
session.hostPort = (int)broadcast->gamePort;
session.netVersion = broadcast->netVersion;
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
session.playerCount = broadcast->playerCount;
session.maxPlayers = broadcast->maxPlayers;
session.gameHostSettings = broadcast->gameHostSettings;
session.texturePackParentId = broadcast->texturePackParentId;
session.subTexturePackId = broadcast->subTexturePackId;
session.isJoinable = (broadcast->isJoinable != 0);
session.lastSeenTick = now;
s_discoveredSessions.push_back(session);
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
session.hostName, session.hostIP, session.hostPort);
}
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
{
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
{
app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
}
}
LeaveCriticalSection(&s_discoveryLock);
}
return 0;
}
#endif

View file

@ -0,0 +1,147 @@
#pragma once
#ifdef _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <vector>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#pragma comment(lib, "Ws2_32.lib")
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
wchar_t hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
HANDLE recvThread;
volatile bool active;
};
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
static void StopDiscovery();
static std::vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static DWORD WINAPI AcceptThreadProc(LPVOID param);
static DWORD WINAPI RecvThreadProc(LPVOID param);
static DWORD WINAPI ClientRecvThreadProc(LPVOID param);
static DWORD WINAPI AdvertiseThreadProc(LPVOID param);
static DWORD WINAPI DiscoveryThreadProc(LPVOID param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static HANDLE s_acceptThread;
static HANDLE s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static BYTE s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<Win64RemoteConnection> s_connections;
static SOCKET s_advertiseSock;
static HANDLE s_advertiseThread;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static HANDLE s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256];
#endif

View file

@ -10,11 +10,46 @@
#include "..\..\Minecraft.World\BiomeSource.h"
#include "..\..\Minecraft.World\LevelType.h"
wstring g_playerName;
CConsoleMinecraftApp app;
static void LoadPlayerName()
{
if (!g_playerName.empty()) return;
g_playerName = L"Windows";
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char *lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE *f = NULL;
if (fopen_s(&f, filePath, "r") == 0 && f)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = (int)strlen(buf);
while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
buf[--len] = '\0';
if (len > 0)
{
wchar_t wbuf[128] = {};
mbstowcs(wbuf, buf, 127);
g_playerName = wbuf;
}
}
fclose(f);
}
}
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
{
m_bShutdown = false;
LoadPlayerName();
}
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId)
@ -35,9 +70,27 @@ void CConsoleMinecraftApp::FatalLoadError()
void CConsoleMinecraftApp::CaptureSaveThumbnail()
{
RenderManager.CaptureThumbnail(&m_ThumbnailBuffer);
}
void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
{
// On a save caused by a create world, the thumbnail capture won't have happened
if (m_ThumbnailBuffer.Allocated())
{
if (pbData)
{
*pbData = new BYTE[m_ThumbnailBuffer.GetBufferSize()];
*pdwSize = m_ThumbnailBuffer.GetBufferSize();
memcpy(*pbData, m_ThumbnailBuffer.GetBufferPointer(), *pdwSize);
}
m_ThumbnailBuffer.Release();
}
else
{
// No capture happened (e.g. first save on world creation) leave thumbnail as NULL
if (pbData) *pbData = NULL;
if (pdwSize) *pdwSize = 0;
}
}
void CConsoleMinecraftApp::ReleaseSaveThumbnail()
{
@ -57,7 +110,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
pMinecraft->user->name = L"Windows";
LoadPlayerName();
pMinecraft->user->name = g_playerName;
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

View file

@ -1,7 +1,9 @@
#pragma once
#include "4JLibs\inc\4J_Render.h"
class CConsoleMinecraftApp : public CMinecraftApp
{
ImageFileBuffer m_ThumbnailBuffer;
public:
CConsoleMinecraftApp();

View file

@ -37,6 +37,7 @@
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Network\WinsockNetLayer.h"
#include "Xbox/resource.h"
@ -84,6 +85,11 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
char g_Win64Username[17] = { 0 };
wchar_t g_Win64UsernameW[17] = { 0 };
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
// Fullscreen toggle state
static bool g_isFullscreen = false;
static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
@ -723,20 +729,6 @@ void CleanupDevice()
if( g_pd3dDevice ) g_pd3dDevice->Release();
}
typedef HRESULT(__stdcall* SetProcessDpiAwareness_f)(PROCESS_DPI_AWARENESS);
static HRESULT dyn_SetProcessDpiAwareness(PROCESS_DPI_AWARENESS value)
{
static const auto ptr = reinterpret_cast<SetProcessDpiAwareness_f>(
reinterpret_cast<void*>(::GetProcAddress(static_cast<HMODULE>(LoadLibraryExW(L"Shcore.dll", nullptr, 0)), "SetProcessDpiAwareness")));
if (ptr == nullptr)
{
SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
return E_NOTIMPL;
}
return ptr(value);
}
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
@ -745,7 +737,16 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
dyn_SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
// 4J-Win64: set CWD to exe dir so asset paths resolve correctly
{
char szExeDir[MAX_PATH] = {};
GetModuleFileNameA(NULL, szExeDir, MAX_PATH);
char *pSlash = strrchr(szExeDir, '\\');
if (pSlash) { *(pSlash + 1) = '\0'; SetCurrentDirectoryA(szExeDir); }
}
// Declare DPI awareness so GetSystemMetrics returns physical pixels
SetProcessDPIAware();
g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
@ -771,8 +772,41 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenWidth = 960;
//g_iScreenHeight = 544;
}
char cmdLineA[1024];
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char* nameArg = strstr(cmdLineA, "-name ");
if (nameArg)
{
nameArg += 6;
while (*nameArg == ' ') nameArg++;
char nameBuf[17];
int n = 0;
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
static bool seeded = false;
if (!seeded)
{
seeded = true;
srand((unsigned int)time(NULL));
}
int r = rand() % 10000; // 0<>9999
snprintf(g_Win64Username, 17, "Player%04d", r);
g_Win64Username[16] = 0;
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// Initialize global strings
MyRegisterClass(hInstance);
@ -938,7 +972,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNet::m_player[i].m_smallId = (BYTE)i;
IQNet::m_player[i].m_isRemote = false;
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();
// 4J-PB moved further down
//app.InitGameSettings();
@ -1110,7 +1154,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
// g_NetworkManager.DoWork();
g_NetworkManager.DoWork();
PIXEndNamedEvent();
// LeaderboardManager::Instance()->Tick();
@ -1236,19 +1280,34 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
// F11 toggles fullscreen
// F3 toggles the debug console overlay, F11 toggles fullscreen
if (KMInput.IsKeyPressed(VK_F3))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole);
}
#ifdef _DEBUG_MENUS_ENABLED
if (KMInput.IsKeyPressed(VK_F4))
{
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
#endif
if (KMInput.IsKeyPressed(VK_F11))
{
ToggleFullscreen();
}
// TAB opens host options menu. - Vvis :3
// TAB opens game info menu. - Vvis :3 - Updated by detectiveren
if (KMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
{
ui.NavigateToScene(0, eUIScene_InGameHostOptionsMenu);
ui.NavigateToScene(0, eUIScene_InGameInfoMenu);
}
}
}
@ -1271,7 +1330,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn() &&
if (pMinecraft->options && app.DebugSettingsOn() &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);

View file

@ -12,7 +12,7 @@ ArmorSlot::ArmorSlot(int slotNum, shared_ptr<Container> container, int id, int x
{
}
int ArmorSlot::getMaxStackSize()
int ArmorSlot::getMaxStackSize() const
{
return 1;
}

View file

@ -16,7 +16,7 @@ public:
ArmorSlot(int slotNum, shared_ptr<Container> container, int id, int x, int y);
virtual ~ArmorSlot() {}
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual bool mayPlace(shared_ptr<ItemInstance> item);
Icon *getNoItemIcon();
//virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added

View file

@ -134,7 +134,7 @@ bool BeaconMenu::PaymentSlot::mayPlace(shared_ptr<ItemInstance> item)
return false;
}
int BeaconMenu::PaymentSlot::getMaxStackSize()
int BeaconMenu::PaymentSlot::getMaxStackSize() const
{
return 1;
}

View file

@ -14,7 +14,7 @@ private:
PaymentSlot(shared_ptr<Container> container, int slot, int x, int y);
bool mayPlace(shared_ptr<ItemInstance> item);
int getMaxStackSize();
int getMaxStackSize() const;
};
public:

View file

@ -346,7 +346,7 @@ void BeaconTileEntity::setCustomName(const wstring &name)
this->name = name;
}
int BeaconTileEntity::getMaxStackSize()
int BeaconTileEntity::getMaxStackSize() const
{
return 1;
}

View file

@ -64,7 +64,7 @@ public:
wstring getCustomName();
bool hasCustomName();
void setCustomName(const wstring &name);
int getMaxStackSize();
int getMaxStackSize() const;
bool stillValid(shared_ptr<Player> player);
void startOpen();
void stopOpen();

View file

@ -101,7 +101,7 @@ shared_ptr<ItemInstance> BrewingStandMenu::quickMoveStack(shared_ptr<Player> pla
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
// 4J-PB - if the item is an ingredient, quickmove it into the ingredient slot
if( (Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id) ) &&
if( (Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id) ) &&
(!IngredientSlot->hasItem() || (stack->id==IngredientSlot->getItem()->id) ) )
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
@ -125,7 +125,7 @@ shared_ptr<ItemInstance> BrewingStandMenu::quickMoveStack(shared_ptr<Player> pla
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
// 4J-PB - if the item is an ingredient, quickmove it into the ingredient slot
if((Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id)) &&
if((Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id)) &&
(!IngredientSlot->hasItem() || (stack->id==IngredientSlot->getItem()->id) ))
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
@ -140,7 +140,7 @@ shared_ptr<ItemInstance> BrewingStandMenu::quickMoveStack(shared_ptr<Player> pla
{
return nullptr;
}
}
}
else if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
{
return nullptr;
@ -183,7 +183,7 @@ bool BrewingStandMenu::PotionSlot::mayPlace(shared_ptr<ItemInstance> item)
return mayPlaceItem(item);
}
int BrewingStandMenu::PotionSlot::getMaxStackSize()
int BrewingStandMenu::PotionSlot::getMaxStackSize() const
{
return 1;
}
@ -231,7 +231,7 @@ bool BrewingStandMenu::IngredientsSlot::mayCombine(shared_ptr<ItemInstance> seco
return false;
}
int BrewingStandMenu::IngredientsSlot::getMaxStackSize()
int BrewingStandMenu::IngredientsSlot::getMaxStackSize() const
{
return 64;
}

View file

@ -47,7 +47,7 @@ private:
PotionSlot(shared_ptr<Player> player, shared_ptr<Container> container, int slot, int x, int y);
virtual bool mayPlace(shared_ptr<ItemInstance> item);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual void onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried);
static bool mayPlaceItem(shared_ptr<ItemInstance> item);
virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added
@ -59,7 +59,7 @@ private:
IngredientsSlot(shared_ptr<Container> container, int slot, int x, int y);
virtual bool mayPlace(shared_ptr<ItemInstance> item);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added
};
};

View file

@ -10,7 +10,7 @@
int slotsForUp [] = { BrewingStandTileEntity::INGREDIENT_SLOT };
int slotsForOtherFaces [] = { 0, 1, 2 };
intArray BrewingStandTileEntity::SLOTS_FOR_UP = intArray(slotsForUp, 1);
intArray BrewingStandTileEntity::SLOTS_FOR_UP = intArray(slotsForUp, 1);
intArray BrewingStandTileEntity::SLOTS_FOR_OTHER_FACES = intArray(slotsForOtherFaces, 3);
BrewingStandTileEntity::BrewingStandTileEntity()
@ -156,7 +156,7 @@ bool BrewingStandTileEntity::isBrewable()
}
else
{
if (!Item::items[ingredient->id]->hasPotionBrewingFormula() && ingredient->id != Item::bucket_water_Id && ingredient->id != Item::netherwart_seeds_Id)
if (!Item::items[ingredient->id]->hasPotionBrewingFormula() && ingredient->id != Item::bucket_water_Id && ingredient->id != Item::netherwart_seeds_Id)
{
return false;
}
@ -327,7 +327,7 @@ void BrewingStandTileEntity::save(CompoundTag *base)
for (int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
if (items[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
@ -356,7 +356,7 @@ shared_ptr<ItemInstance> BrewingStandTileEntity::removeItem(unsigned int slot, i
if (slot >= 0 && slot < items.length && items[slot] != NULL)
{
if (items[slot]->count <= count)
if (items[slot]->count <= count)
{
shared_ptr<ItemInstance> item = items[slot];
items[slot] = nullptr;
@ -364,8 +364,8 @@ shared_ptr<ItemInstance> BrewingStandTileEntity::removeItem(unsigned int slot, i
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
}
else
}
else
{
shared_ptr<ItemInstance> i = items[slot]->remove(count);
if (items[slot]->count == 0) items[slot] = nullptr;
@ -397,7 +397,7 @@ void BrewingStandTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance>
}
}
int BrewingStandTileEntity::getMaxStackSize()
int BrewingStandTileEntity::getMaxStackSize() const
{
// this value is not used for the potion slots
return 64;

View file

@ -12,7 +12,7 @@ public:
private:
ItemInstanceArray items;
static intArray SLOTS_FOR_UP;
static intArray SLOTS_FOR_UP;
static intArray SLOTS_FOR_OTHER_FACES;
int brewTime;
@ -37,7 +37,7 @@ private:
void doBrew();
int applyIngredient(int currentBrew, shared_ptr<ItemInstance> ingredient);
public:
virtual void load(CompoundTag *base);
virtual void save(CompoundTag *base);
@ -45,7 +45,7 @@ public:
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int i);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual bool stillValid(shared_ptr<Player> player);
virtual void startOpen();
virtual void stopOpen();

View file

@ -53,7 +53,7 @@ ChestTileEntity::~ChestTileEntity()
delete items;
}
unsigned int ChestTileEntity::getContainerSize()
unsigned int ChestTileEntity::getContainerSize()
{
return 9 * 3;
}
@ -63,11 +63,11 @@ shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
return items->data[slot];
}
shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
{
if (items->data[slot] != NULL)
{
if (items->data[slot]->count <= count)
if (items->data[slot]->count <= count)
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
@ -75,8 +75,8 @@ shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int coun
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
}
else
}
else
{
shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
if (items->data[slot]->count == 0) items->data[slot] = nullptr;
@ -154,7 +154,7 @@ void ChestTileEntity::save(CompoundTag *base)
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != NULL)
if (items->data[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
@ -167,7 +167,7 @@ void ChestTileEntity::save(CompoundTag *base)
base->putBoolean(L"bonus", isBonusChest);
}
int ChestTileEntity::getMaxStackSize()
int ChestTileEntity::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}
@ -179,7 +179,7 @@ bool ChestTileEntity::stillValid(shared_ptr<Player> player)
return true;
}
void ChestTileEntity::setChanged()
void ChestTileEntity::setChanged()
{
TileEntity::setChanged();
}
@ -302,7 +302,7 @@ void ChestTileEntity::tick()
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
@ -327,7 +327,7 @@ void ChestTileEntity::tick()
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}

View file

@ -59,7 +59,7 @@ public:
virtual void setCustomName(const wstring &name);
virtual void load(CompoundTag *base);
virtual void save(CompoundTag *base);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual bool stillValid(shared_ptr<Player> player);
virtual void setChanged();
virtual void clearCache();

View file

@ -70,7 +70,7 @@ void CompoundContainer::setItem(unsigned int slot, shared_ptr<ItemInstance> item
else c1->setItem(slot, item);
}
int CompoundContainer::getMaxStackSize()
int CompoundContainer::getMaxStackSize() const
{
return c1->getMaxStackSize();
}

View file

@ -24,7 +24,7 @@ public:
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int i);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual void setChanged();
virtual bool stillValid(shared_ptr<Player> player);

View file

@ -20,7 +20,7 @@ public:
virtual wstring getName() = 0;
virtual wstring getCustomName() = 0; // 4J Stu added for sending over the network
virtual bool hasCustomName() = 0;
virtual int getMaxStackSize() = 0;
virtual int getMaxStackSize() const = 0;
virtual void setChanged() = 0;
virtual bool stillValid(shared_ptr<Player> player) = 0;
virtual void startOpen() = 0;

View file

@ -95,7 +95,7 @@ void CraftingContainer::setItem(unsigned int slot, shared_ptr<ItemInstance> item
if(menu) menu->slotsChanged();
}
int CraftingContainer::getMaxStackSize()
int CraftingContainer::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}

View file

@ -24,7 +24,7 @@ public:
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual void setChanged();
bool stillValid(shared_ptr<Player> player);

View file

@ -23,7 +23,7 @@ DispenserTileEntity::~DispenserTileEntity()
delete random;
}
unsigned int DispenserTileEntity::getContainerSize()
unsigned int DispenserTileEntity::getContainerSize()
{
return 9;
}
@ -33,7 +33,7 @@ shared_ptr<ItemInstance> DispenserTileEntity::getItem(unsigned int slot)
return items[slot];
}
shared_ptr<ItemInstance> DispenserTileEntity::removeItem(unsigned int slot, int count)
shared_ptr<ItemInstance> DispenserTileEntity::removeItem(unsigned int slot, int count)
{
if (items[slot] != NULL)
{
@ -45,8 +45,8 @@ shared_ptr<ItemInstance> DispenserTileEntity::removeItem(unsigned int slot, int
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
}
else
}
else
{
shared_ptr<ItemInstance> i = items[slot]->remove(count);
if (items[slot]->count == 0) items[slot] = nullptr;
@ -71,7 +71,7 @@ shared_ptr<ItemInstance> DispenserTileEntity::removeItemNoUpdate(int slot)
}
// 4J-PB added for spawn eggs not being useable due to limits, so add them in again
void DispenserTileEntity::AddItemBack(shared_ptr<ItemInstance>item, unsigned int slot)
void DispenserTileEntity::AddItemBack(shared_ptr<ItemInstance>item, unsigned int slot)
{
if (items[slot] != NULL)
{
@ -80,7 +80,7 @@ void DispenserTileEntity::AddItemBack(shared_ptr<ItemInstance>item, unsigned int
{
items[slot]->count++;
setChanged();
}
}
}
else
{
@ -91,7 +91,7 @@ void DispenserTileEntity::AddItemBack(shared_ptr<ItemInstance>item, unsigned int
}
/**
* Removes an item with the given id and returns true if one was found.
*
*
* @param itemId
* @return
*/
@ -114,7 +114,7 @@ int DispenserTileEntity::getRandomSlot()
int replaceOdds = 1;
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && random->nextInt(replaceOdds++) == 0)
if (items[i] != NULL && random->nextInt(replaceOdds++) == 0)
{
replaceSlot = i;
}
@ -123,7 +123,7 @@ int DispenserTileEntity::getRandomSlot()
return replaceSlot;
}
void DispenserTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
void DispenserTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
items[slot] = item;
if (item != NULL && item->count > getMaxStackSize()) item->count = getMaxStackSize();
@ -144,7 +144,7 @@ int DispenserTileEntity::addItem(shared_ptr<ItemInstance> item)
return -1;
}
wstring DispenserTileEntity::getName()
wstring DispenserTileEntity::getName()
{
return hasCustomName() ? name : app.GetString(IDS_TILE_DISPENSER);
}
@ -184,7 +184,7 @@ void DispenserTileEntity::save(CompoundTag *base)
TileEntity::save(base);
ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>;
for (unsigned int i = 0; i < items.length; i++)
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL)
{
@ -198,7 +198,7 @@ void DispenserTileEntity::save(CompoundTag *base)
if (hasCustomName()) base->putString(L"CustomName", name);
}
int DispenserTileEntity::getMaxStackSize()
int DispenserTileEntity::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}

View file

@ -45,7 +45,7 @@ public:
virtual bool hasCustomName();
virtual void load(CompoundTag *base);
virtual void save(CompoundTag *base);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual bool stillValid(shared_ptr<Player> player);
virtual void setChanged();
@ -55,5 +55,5 @@ public:
// 4J Added
virtual shared_ptr<TileEntity> clone();
void AddItemBack(shared_ptr<ItemInstance>item, unsigned int slot);
void AddItemBack(shared_ptr<ItemInstance>item, unsigned int slot);
};

View file

@ -6,7 +6,7 @@ EnchantmentContainer::EnchantmentContainer(EnchantmentMenu *menu) : SimpleContai
{
}
int EnchantmentContainer::getMaxStackSize()
int EnchantmentContainer::getMaxStackSize() const
{
return 1;
}

View file

@ -13,7 +13,7 @@ private:
EnchantmentMenu *m_menu;
public:
EnchantmentContainer(EnchantmentMenu *menu);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual void setChanged();
virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
};

View file

@ -420,7 +420,7 @@ void Entity::remove()
void Entity::setSize(float w, float h)
{
if (w != bbWidth || h != bbHeight)
if (w != bbWidth || h != bbHeight)
{
float oldW = bbWidth;
@ -431,7 +431,7 @@ void Entity::setSize(float w, float h)
bb->z1 = bb->z0 + bbWidth;
bb->y1 = bb->y0 + bbHeight;
if (bbWidth > oldW && !firstTick && !level->isClientSide)
if (bbWidth > oldW && !firstTick && !level->isClientSide)
{
move(oldW - bbWidth, 0, oldW - bbWidth);
}
@ -449,7 +449,7 @@ void Entity::setPos(EntityPos *pos)
void Entity::setRot(float yRot, float xRot)
{
/* JAVA:
/* JAVA:
this->yRot = yRot % 360.0f;
this->xRot = xRot % 360.0f;
@ -585,7 +585,7 @@ void Entity::baseTick()
{
onFire = 0;
}
else
else
{
if (onFire > 0)
{
@ -1031,7 +1031,7 @@ void Entity::checkFallDamage(double ya, bool onGround)
causeFallDamage(fallDistance);
fallDistance = 0;
}
}
}
else
{
if (ya < 0) fallDistance -= (float) ya;
@ -1100,7 +1100,7 @@ bool Entity::updateInWaterState()
fallDistance = 0;
wasInWater = true;
onFire = 0;
}
}
else
{
wasInWater = false;
@ -1468,25 +1468,17 @@ void Entity::onLoadedFromSave()
}
ListTag<DoubleTag> *Entity::newDoubleList(unsigned int number, double firstValue, ...)
template<typename ...Args>
ListTag<DoubleTag> *Entity::newDoubleList(unsigned int, double firstValue, Args... args)
{
ListTag<DoubleTag> *res = new ListTag<DoubleTag>();
// Add the first parameter to the ListTag
res->add( new DoubleTag(L"", firstValue ) );
va_list vl;
va_start(vl,firstValue);
double val;
for (unsigned int i=1;i<number;i++)
{
val=va_arg(vl,double);
res->add(new DoubleTag(L"", val));
}
va_end(vl);
// use pre-C++17 fold trick (TODO: once we drop C++14 support, use C++14 fold expression)
using expander = int[];
(void)expander{0, (res->add(new DoubleTag(L"", static_cast<double>(args))), 0)...};
return res;
}
@ -1573,7 +1565,7 @@ bool Entity::interact(shared_ptr<Player> player)
return false;
}
AABB *Entity::getCollideAgainstBox(shared_ptr<Entity> entity)
AABB *Entity::getCollideAgainstBox(shared_ptr<Entity> entity)
{
return NULL;
}
@ -1842,7 +1834,7 @@ void Entity::setSharedFlag(int flag, bool value)
if( entityData )
{
byte currentValue = entityData->getByte(DATA_SHARED_FLAGS_ID);
if (value)
if (value)
{
entityData->set(DATA_SHARED_FLAGS_ID, (byte) (currentValue | (1 << flag)));
}
@ -2121,13 +2113,13 @@ wstring Entity::getNetworkName()
return getDisplayName();
}
void Entity::setAnimOverrideBitmask(unsigned int uiBitmask)
void Entity::setAnimOverrideBitmask(unsigned int uiBitmask)
{
m_uiAnimOverrideBitmask=uiBitmask;
app.DebugPrintf("!!! Setting anim override bitmask to %d\n",uiBitmask);
}
unsigned int Entity::getAnimOverrideBitmask()
{
unsigned int Entity::getAnimOverrideBitmask()
{
if(app.GetGameSettings(eGameSetting_CustomSkinAnim)==0 )
{
// We have a force animation for some skins (claptrap)

View file

@ -304,7 +304,8 @@ public:
virtual void onLoadedFromSave();
protected:
ListTag<DoubleTag> *newDoubleList(unsigned int number, double firstValue, ...);
template<typename ...Args>
ListTag<DoubleTag> *newDoubleList(unsigned int, double firstValue, Args... args);
ListTag<FloatTag> *newFloatList(unsigned int number, float firstValue, float secondValue);
public:

View file

@ -160,7 +160,7 @@ void FurnaceTileEntity::save(CompoundTag *base)
}
int FurnaceTileEntity::getMaxStackSize()
int FurnaceTileEntity::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}
@ -205,7 +205,7 @@ void FurnaceTileEntity::tick()
if (items[SLOT_FUEL] != NULL)
{
// 4J Added: Keep track of whether charcoal was used in production of current stack.
if ( items[SLOT_FUEL]->getItem()->id == Item::coal_Id
if ( items[SLOT_FUEL]->getItem()->id == Item::coal_Id
&& items[SLOT_FUEL]->getAuxValue() == CoalItem::CHAR_COAL)
{
m_charcoalUsed = true;
@ -250,7 +250,7 @@ void FurnaceTileEntity::tick()
bool FurnaceTileEntity::canBurn()
{
if (items[SLOT_INPUT] == NULL) return false;
ItemInstance *burnResult = FurnaceRecipes::getInstance()->getResult(items[SLOT_INPUT]->getItem()->id);
const ItemInstance *burnResult = FurnaceRecipes::getInstance()->getResult(items[SLOT_INPUT]->getItem()->id);
if (burnResult == NULL) return false;
if (items[SLOT_RESULT] == NULL) return true;
if (!items[SLOT_RESULT]->sameItem_not_shared(burnResult)) return false;
@ -264,7 +264,7 @@ void FurnaceTileEntity::burn()
{
if (!canBurn()) return;
ItemInstance *result = FurnaceRecipes::getInstance()->getResult(items[SLOT_INPUT]->getItem()->id);
const ItemInstance *result = FurnaceRecipes::getInstance()->getResult(items[SLOT_INPUT]->getItem()->id);
if (items[SLOT_RESULT] == NULL) items[SLOT_RESULT] = result->copy();
else if (items[SLOT_RESULT]->id == result->id) items[SLOT_RESULT]->count++;

View file

@ -57,7 +57,7 @@ public:
virtual void setCustomName(const wstring &name);
virtual void load(CompoundTag *base);
virtual void save(CompoundTag *base);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
int getBurnProgress(int max);
int getLitProgress(int max);
bool isLit();

View file

@ -131,7 +131,7 @@ void HopperTileEntity::setCustomName(const wstring &name)
this->name = name;
}
int HopperTileEntity::getMaxStackSize()
int HopperTileEntity::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}

View file

@ -35,7 +35,7 @@ public:
virtual wstring getCustomName();
virtual bool hasCustomName();
virtual void setCustomName(const wstring &name);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual bool stillValid(shared_ptr<Player> player);
virtual void startOpen();
virtual void stopOpen();

View file

@ -3,20 +3,3 @@
#include "I18n.h"
Language *I18n::lang = Language::getInstance();
wstring I18n::get(const wstring& id, ...)
{
#ifdef __PSVITA__ // 4J - vita doesn't like having a reference type as the last parameter passed to va_start - we shouldn't need this method anyway
return L"";
#elif _MSC_VER >= 1930 // VS2022+ also disallows va_start with reference types
return id;
#else
va_list va;
va_start(va, id);
return I18n::get(id, va);
#endif
}
wstring I18n::get(const wstring& id, va_list args)
{
return lang->getElement(id, args);
}

View file

@ -10,6 +10,9 @@ private:
static Language *lang;
public:
static wstring get(const wstring& id, ...);
static wstring get(const wstring& id, va_list args);
template<typename ...Args>
static wstring get(Args... args)
{
return lang->getElement(std::forward<Args>(args)...);
}
};

View file

@ -87,7 +87,7 @@ int Inventory::getSlotWithRemainingSpace(shared_ptr<ItemInstance> item)
{
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->id == item->id && items[i]->isStackable()
if (items[i] != NULL && items[i]->id == item->id && items[i]->isStackable()
&& items[i]->count < items[i]->getMaxStackSize() && items[i]->count < getMaxStackSize()
&& (!items[i]->isStackedByData() || items[i]->getAuxValue() == item->getAuxValue())
&& ItemInstance::tagMatches(items[i], item))
@ -228,7 +228,7 @@ int Inventory::addResource(shared_ptr<ItemInstance> itemInstance)
if (slot < 0) return count;
if (items[slot] == NULL)
{
items[slot] = ItemInstance::clone(itemInstance);
items[slot] = ItemInstance::clone(itemInstance);
player->handleCollectItem(itemInstance);
}
return 0;
@ -299,14 +299,14 @@ bool Inventory::removeResource(int type,int iAuxVal)
void Inventory::removeResources(shared_ptr<ItemInstance> item)
{
if(item == NULL) return;
if(item == NULL) return;
int countToRemove = item->count;
for (unsigned int i = 0; i < items.length; i++)
{
if (items[i] != NULL && items[i]->sameItemWithTags(item))
{
int slotCount = items[i]->count;
int slotCount = items[i]->count;
items[i]->count -= countToRemove;
if(slotCount < countToRemove)
{
@ -387,7 +387,7 @@ bool Inventory::add(shared_ptr<ItemInstance> item)
{
player->handleCollectItem(item);
player->awardStat(
player->awardStat(
GenericStats::itemsCollected(item->id, item->getAuxValue()),
GenericStats::param_itemsCollected(item->id, item->getAuxValue(), item->GetCount()));
@ -475,7 +475,7 @@ void Inventory::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
else
{
items[slot] = item;
}
}
player->handleCollectItem(item);
/*
ItemInstanceArray& pile = items;
@ -592,7 +592,7 @@ bool Inventory::hasCustomName()
return false;
}
int Inventory::getMaxStackSize()
int Inventory::getMaxStackSize() const
{
return MAX_INVENTORY_STACK_SIZE;
}

View file

@ -81,7 +81,7 @@ public:
wstring getName();
wstring getCustomName();
bool hasCustomName();
int getMaxStackSize();
int getMaxStackSize() const;
bool canDestroy(Tile *tile);
shared_ptr<ItemInstance> getArmor(int layer);
int getArmorValue();

View file

@ -291,12 +291,12 @@ void Item::staticCtor()
Item::helmet_iron = (ArmorItem *) ( ( new ArmorItem(50, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_iron) ->setIconName(L"helmetIron")->setDescriptionId(IDS_ITEM_HELMET_IRON)->setUseDescriptionId(IDS_DESC_HELMET_IRON) );
Item::helmet_diamond = (ArmorItem *) ( ( new ArmorItem(54, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_diamond) ->setIconName(L"helmetDiamond")->setDescriptionId(IDS_ITEM_HELMET_DIAMOND)->setUseDescriptionId(IDS_DESC_HELMET_DIAMOND) );
Item::helmet_gold = (ArmorItem *) ( ( new ArmorItem(58, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_gold) ->setIconName(L"helmetGold")->setDescriptionId(IDS_ITEM_HELMET_GOLD)->setUseDescriptionId(IDS_DESC_HELMET_GOLD) );
Item::chestplate_leather = (ArmorItem *) ( ( new ArmorItem(43, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_cloth) ->setIconName(L"chestplateCloth")->setDescriptionId(IDS_ITEM_CHESTPLATE_CLOTH)->setUseDescriptionId(IDS_DESC_CHESTPLATE_LEATHER) );
Item::chestplate_iron = (ArmorItem *) ( ( new ArmorItem(51, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_iron) ->setIconName(L"chestplateIron")->setDescriptionId(IDS_ITEM_CHESTPLATE_IRON)->setUseDescriptionId(IDS_DESC_CHESTPLATE_IRON) );
Item::chestplate_diamond = (ArmorItem *) ( ( new ArmorItem(55, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_diamond) ->setIconName(L"chestplateDiamond")->setDescriptionId(IDS_ITEM_CHESTPLATE_DIAMOND)->setUseDescriptionId(IDS_DESC_CHESTPLATE_DIAMOND) );
Item::chestplate_gold = (ArmorItem *) ( ( new ArmorItem(59, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_gold) ->setIconName(L"chestplateGold")->setDescriptionId(IDS_ITEM_CHESTPLATE_GOLD)->setUseDescriptionId(IDS_DESC_CHESTPLATE_GOLD) );
Item::leggings_leather = (ArmorItem *) ( ( new ArmorItem(44, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_cloth) ->setIconName(L"leggingsCloth")->setDescriptionId(IDS_ITEM_LEGGINGS_CLOTH)->setUseDescriptionId(IDS_DESC_LEGGINGS_LEATHER) );
Item::leggings_iron = (ArmorItem *) ( ( new ArmorItem(52, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_iron) ->setIconName(L"leggingsIron")->setDescriptionId(IDS_ITEM_LEGGINGS_IRON)->setUseDescriptionId(IDS_DESC_LEGGINGS_IRON) );
Item::leggings_diamond = (ArmorItem *) ( ( new ArmorItem(56, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_diamond) ->setIconName(L"leggingsDiamond")->setDescriptionId(IDS_ITEM_LEGGINGS_DIAMOND)->setUseDescriptionId(IDS_DESC_LEGGINGS_DIAMOND) );
@ -319,14 +319,14 @@ void Item::staticCtor()
// 4J-PB - todo - add materials and base types to the ones below
Item::bucket_empty = ( new BucketItem(69, 0) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_water)->setIconName(L"bucket")->setDescriptionId(IDS_ITEM_BUCKET)->setUseDescriptionId(IDS_DESC_BUCKET)->setMaxStackSize(16);
Item::bowl = ( new Item(25) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_wood)->setIconName(L"bowl")->setDescriptionId(IDS_ITEM_BOWL)->setUseDescriptionId(IDS_DESC_BOWL)->setMaxStackSize(64);
Item::bucket_water = ( new BucketItem(70, Tile::water_Id) ) ->setIconName(L"bucketWater")->setDescriptionId(IDS_ITEM_BUCKET_WATER)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_WATER);
Item::bucket_lava = ( new BucketItem(71, Tile::lava_Id) ) ->setIconName(L"bucketLava")->setDescriptionId(IDS_ITEM_BUCKET_LAVA)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_LAVA);
Item::bucket_milk = ( new MilkBucketItem(79) )->setIconName(L"milk")->setDescriptionId(IDS_ITEM_BUCKET_MILK)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_MILK);
Item::bow = (BowItem *)( new BowItem(5) ) ->setIconName(L"bow")->setBaseItemTypeAndMaterial(eBaseItemType_bow, eMaterial_bow) ->setDescriptionId(IDS_ITEM_BOW)->setUseDescriptionId(IDS_DESC_BOW);
Item::arrow = ( new Item(6) ) ->setIconName(L"arrow")->setBaseItemTypeAndMaterial(eBaseItemType_bow, eMaterial_arrow) ->setDescriptionId(IDS_ITEM_ARROW)->setUseDescriptionId(IDS_DESC_ARROW);
Item::compass = ( new CompassItem(89) ) ->setIconName(L"compass")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_compass) ->setDescriptionId(IDS_ITEM_COMPASS)->setUseDescriptionId(IDS_DESC_COMPASS);
Item::clock = ( new ClockItem(91) ) ->setIconName(L"clock")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_clock) ->setDescriptionId(IDS_ITEM_CLOCK)->setUseDescriptionId(IDS_DESC_CLOCK);
Item::map = (MapItem *) ( new MapItem(102) ) ->setIconName(L"map")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_map) ->setDescriptionId(IDS_ITEM_MAP)->setUseDescriptionId(IDS_DESC_MAP);
@ -357,7 +357,7 @@ void Item::staticCtor()
->setBaseItemTypeAndMaterial(eBaseItemType_giltFruit,eMaterial_apple)->setIconName(L"appleGold")->setDescriptionId(IDS_ITEM_APPLE_GOLD);//->setUseDescriptionId(IDS_DESC_GOLDENAPPLE);
Item::sign = ( new SignItem(67) ) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_wood)->setIconName(L"sign")->setDescriptionId(IDS_ITEM_SIGN)->setUseDescriptionId(IDS_DESC_SIGN);
Item::minecart = ( new MinecartItem(72, Minecart::TYPE_RIDEABLE) ) ->setIconName(L"minecart")->setDescriptionId(IDS_ITEM_MINECART)->setUseDescriptionId(IDS_DESC_MINECART);
@ -396,7 +396,7 @@ void Item::staticCtor()
Item::cookie = ( new FoodItem(101, 2, FoodConstants::FOOD_SATURATION_POOR, false) ) ->setIconName(L"cookie")->setDescriptionId(IDS_ITEM_COOKIE)->setUseDescriptionId(IDS_DESC_COOKIE);
Item::shears = (ShearsItem *)( new ShearsItem(103) ) ->setIconName(L"shears")->setBaseItemTypeAndMaterial(eBaseItemType_devicetool, eMaterial_shears)->setDescriptionId(IDS_ITEM_SHEARS)->setUseDescriptionId(IDS_DESC_SHEARS);
Item::shears = (ShearsItem *)( new ShearsItem(103) ) ->setIconName(L"shears")->setBaseItemTypeAndMaterial(eBaseItemType_devicetool, eMaterial_shears)->setDescriptionId(IDS_ITEM_SHEARS)->setUseDescriptionId(IDS_DESC_SHEARS);
Item::melon = (new FoodItem(104, 2, FoodConstants::FOOD_SATURATION_LOW, false)) ->setIconName(L"melon")->setDescriptionId(IDS_ITEM_MELON_SLICE)->setUseDescriptionId(IDS_DESC_MELON_SLICE);
@ -455,7 +455,7 @@ void Item::staticCtor()
// putting the fire charge in as a torch, so that it stacks without being near the middle of the selection boxes
Item::fireball = (new FireChargeItem(129)) ->setBaseItemTypeAndMaterial(eBaseItemType_torch, eMaterial_setfire)->setIconName(L"fireball")->setDescriptionId(IDS_ITEM_FIREBALL)->setUseDescriptionId(IDS_DESC_FIREBALL);
Item::frame = (new HangingEntityItem(133,eTYPE_ITEM_FRAME)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_glass)->setIconName(L"frame")->setDescriptionId(IDS_ITEM_ITEMFRAME)->setUseDescriptionId(IDS_DESC_ITEMFRAME);
// TU12
Item::skull = (new SkullItem(141)) ->setIconName(L"skull")->setDescriptionId(IDS_ITEM_SKULL)->setUseDescriptionId(IDS_DESC_SKULL);
@ -501,7 +501,7 @@ void Item::staticCtor()
void Item::staticInit()
{
Stats::buildItemStats();
}
}
_Tier::Tier(int level, int uses, float speed, float damage, int enchantmentValue) :
@ -668,7 +668,7 @@ shared_ptr<ItemInstance> Item::useTimeDepleted(shared_ptr<ItemInstance> itemInst
return itemInstance;
}
int Item::getMaxStackSize()
int Item::getMaxStackSize() const
{
return maxStackSize;
}
@ -711,7 +711,7 @@ bool Item::canBeDepleted()
/**
* Returns true when the item was used to deal more than default damage
*
*
* @param itemInstance
* @param mob
* @param attacker
@ -724,7 +724,7 @@ bool Item::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<LivingEnt
/**
* Returns true when the item was used to mine more efficiently
*
*
* @param itemInstance
* @param tile
* @param x

View file

@ -72,8 +72,8 @@ public:
eMaterial_stoneSmooth,
eMaterial_netherbrick,
eMaterial_ender,
eMaterial_glass,
eMaterial_blaze,
eMaterial_glass,
eMaterial_blaze,
eMaterial_magic,
eMaterial_melon,
eMaterial_setfire,
@ -421,13 +421,13 @@ public:
static const int bow_Id = 261;
static const int arrow_Id = 262;
static const int coal_Id = 263;
static const int diamond_Id = 264;
static const int diamond_Id = 264;
static const int ironIngot_Id = 265;
static const int goldIngot_Id = 266;
static const int sword_iron_Id = 267;
static const int sword_wood_Id = 268;
static const int sword_wood_Id = 268;
static const int shovel_wood_Id = 269;
static const int pickAxe_wood_Id = 270;
static const int pickAxe_wood_Id = 270;
static const int hatchet_wood_Id = 271;
static const int sword_stone_Id = 272;
static const int shovel_stone_Id = 273;
@ -437,7 +437,7 @@ public:
static const int shovel_diamond_Id = 277;
static const int pickAxe_diamond_Id = 278;
static const int hatchet_diamond_Id = 279;
static const int stick_Id = 280;
static const int stick_Id = 280;
static const int bowl_Id = 281;
static const int mushroomStew_Id = 282;
static const int sword_gold_Id = 283;
@ -452,7 +452,7 @@ public:
static const int hoe_iron_Id = 292;
static const int hoe_diamond_Id = 293;
static const int hoe_gold_Id = 294;
static const int seeds_wheat_Id = 295;
static const int seeds_wheat_Id = 295;
static const int wheat_Id = 296;
static const int bread_Id = 297;
@ -485,7 +485,7 @@ public:
static const int porkChop_raw_Id = 319;
static const int porkChop_cooked_Id = 320;
static const int painting_Id = 321;
static const int apple_gold_Id = 322;
static const int apple_gold_Id = 322;
static const int sign_Id = 323;
static const int door_wood_Id = 324;
static const int bucket_empty_Id = 325;
@ -501,7 +501,7 @@ public:
static const int bucket_milk_Id = 335;
static const int brick_Id = 336;
static const int clay_Id = 337;
static const int reeds_Id = 338;
static const int reeds_Id = 338;
static const int paper_Id = 339;
static const int book_Id = 340;
static const int slimeBall_Id = 341;
@ -514,7 +514,7 @@ public:
static const int yellowDust_Id = 348;
static const int fish_raw_Id = 349;
static const int fish_cooked_Id = 350;
static const int dye_powder_Id = 351;
static const int dye_powder_Id = 351;
static const int bone_Id = 352;
static const int sugar_Id = 353;
static const int cake_Id = 354;
@ -574,7 +574,7 @@ public:
static const int record_12_Id = 2266;
// 4J-PB - this one isn't playable in the PC game, but is fine in ours
static const int record_08_Id = 2267;
static const int record_08_Id = 2267;
// TU9
static const int fireball_Id = 385;
@ -668,7 +668,7 @@ public:
virtual bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual int getLevelDataForAuxValue(int auxValue);
bool isStackedByData();
@ -686,7 +686,7 @@ public:
/**
* Returns true when the item was used to deal more than default damage
*
*
* @param itemInstance
* @param mob
* @param attacker
@ -696,7 +696,7 @@ public:
/**
* Returns true when the item was used to mine more efficiently
*
*
* @param itemInstance
* @param tile
* @param x

View file

@ -31,17 +31,17 @@ void ItemInstance::_init(int id, int count, int auxValue)
this->m_bForceNumberDisplay=false;
}
ItemInstance::ItemInstance(Tile *tile)
ItemInstance::ItemInstance(Tile *tile)
{
_init(tile->id, 1, 0);
}
ItemInstance::ItemInstance(Tile *tile, int count)
ItemInstance::ItemInstance(Tile *tile, int count)
{
_init(tile->id, count, 0);
}
// 4J-PB - added
ItemInstance::ItemInstance(MapItem *item, int count)
ItemInstance::ItemInstance(MapItem *item, int count)
{
_init(item->id, count, 0);
}
@ -51,19 +51,19 @@ ItemInstance::ItemInstance(Tile *tile, int count, int auxValue)
_init(tile->id, count, auxValue);
}
ItemInstance::ItemInstance(Item *item)
ItemInstance::ItemInstance(Item *item)
{
_init(item->id, 1, 0);
}
ItemInstance::ItemInstance(Item *item, int count)
ItemInstance::ItemInstance(Item *item, int count)
{
_init(item->id, count, 0);
}
ItemInstance::ItemInstance(Item *item, int count, int auxValue)
ItemInstance::ItemInstance(Item *item, int count, int auxValue)
{
_init(item->id, count, auxValue);
}
@ -89,7 +89,7 @@ ItemInstance::~ItemInstance()
if(tag != NULL) delete tag;
}
shared_ptr<ItemInstance> ItemInstance::remove(int count)
shared_ptr<ItemInstance> ItemInstance::remove(int count)
{
shared_ptr<ItemInstance> ii = shared_ptr<ItemInstance>( new ItemInstance(id, count, auxValue) );
if (tag != NULL) ii->tag = (CompoundTag *) tag->copy();
@ -123,17 +123,17 @@ bool ItemInstance::useOn(shared_ptr<Player> player, Level *level, int x, int y,
return getItem()->useOn(shared_from_this(), player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
}
float ItemInstance::getDestroySpeed(Tile *tile)
float ItemInstance::getDestroySpeed(Tile *tile)
{
return getItem()->getDestroySpeed(shared_from_this(), tile);
}
bool ItemInstance::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
bool ItemInstance::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
return getItem()->TestUse( itemInstance, level, player);
}
shared_ptr<ItemInstance> ItemInstance::use(Level *level, shared_ptr<Player> player)
shared_ptr<ItemInstance> ItemInstance::use(Level *level, shared_ptr<Player> player)
{
return getItem()->use(shared_from_this(), level, player);
}
@ -143,7 +143,7 @@ shared_ptr<ItemInstance> ItemInstance::useTimeDepleted(Level *level, shared_ptr<
return getItem()->useTimeDepleted(shared_from_this(), level, player);
}
CompoundTag *ItemInstance::save(CompoundTag *compoundTag)
CompoundTag *ItemInstance::save(CompoundTag *compoundTag)
{
compoundTag->putShort(L"id", (short) id);
compoundTag->putByte(L"Count", (byte) count);
@ -169,7 +169,7 @@ void ItemInstance::load(CompoundTag *compoundTag)
}
}
int ItemInstance::getMaxStackSize()
int ItemInstance::getMaxStackSize() const
{
return getItem()->getMaxStackSize();
}
@ -179,7 +179,7 @@ bool ItemInstance::isStackable()
return getMaxStackSize() > 1 && (!isDamageableItem() || !isDamaged());
}
bool ItemInstance::isDamageableItem()
bool ItemInstance::isDamageableItem()
{
return Item::items[id]->getMaxDamage() > 0;
}
@ -187,7 +187,7 @@ bool ItemInstance::isDamageableItem()
/**
* Returns true if this item type only can be stacked with items that have
* the same auxValue data.
*
*
* @return
*/
@ -196,7 +196,7 @@ bool ItemInstance::isStackedByData()
return Item::items[id]->isStackedByData();
}
bool ItemInstance::isDamaged()
bool ItemInstance::isDamaged()
{
return isDamageableItem() && auxValue > 0;
}
@ -280,13 +280,13 @@ void ItemInstance::hurtAndBreak(int dmg, shared_ptr<LivingEntity> owner)
void ItemInstance::hurtEnemy(shared_ptr<LivingEntity> mob, shared_ptr<Player> attacker)
{
//bool used =
//bool used =
Item::items[id]->hurtEnemy(shared_from_this(), mob, attacker);
}
void ItemInstance::mineBlock(Level *level, int tile, int x, int y, int z, shared_ptr<Player> owner)
void ItemInstance::mineBlock(Level *level, int tile, int x, int y, int z, shared_ptr<Player> owner)
{
//bool used =
//bool used =
Item::items[id]->mineBlock( shared_from_this(), level, tile, x, y, z, owner);
}
@ -342,7 +342,7 @@ bool ItemInstance::tagMatches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstanc
return true;
}
bool ItemInstance::matches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
bool ItemInstance::matches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b)
{
if (a == NULL && b == NULL) return true;
if (a == NULL || b == NULL) return false;
@ -368,7 +368,7 @@ bool ItemInstance::matches(shared_ptr<ItemInstance> b)
/**
* Checks if this item is the same item as the other one, disregarding the
* 'count' value.
*
*
* @param b
* @return
*/
@ -393,17 +393,17 @@ bool ItemInstance::sameItemWithTags(shared_ptr<ItemInstance> b)
}
// 4J Stu - Added this for the one time when we compare with a non-shared pointer
bool ItemInstance::sameItem_not_shared(ItemInstance *b)
bool ItemInstance::sameItem_not_shared(const ItemInstance *b)
{
return id == b->id && auxValue == b->auxValue;
}
unsigned int ItemInstance::getUseDescriptionId()
unsigned int ItemInstance::getUseDescriptionId()
{
return Item::items[id]->getUseDescriptionId(shared_from_this());
}
unsigned int ItemInstance::getDescriptionId(int iData /*= -1*/)
unsigned int ItemInstance::getDescriptionId(int iData /*= -1*/)
{
return Item::items[id]->getDescriptionId(shared_from_this());
}
@ -420,7 +420,7 @@ shared_ptr<ItemInstance> ItemInstance::clone(shared_ptr<ItemInstance> item)
return item == NULL ? nullptr : item->copy();
}
wstring ItemInstance::toString()
wstring ItemInstance::toString()
{
//return count + "x" + Item::items[id]->getDescriptionId() + "@" + auxValue;
@ -661,7 +661,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
lines->push_back(it->second->getHoverText(it->first));
}
}
// Delete modifiers map
for (AUTO_VAR(it, modifiers->begin()); it != modifiers->end(); ++it)
{
@ -760,17 +760,17 @@ bool ItemInstance::mayBePlacedInAdventureMode()
return getItem()->mayBePlacedInAdventureMode();
}
bool ItemInstance::isFramed()
bool ItemInstance::isFramed()
{
return frame != NULL;
}
void ItemInstance::setFramed(shared_ptr<ItemFrame> frame)
void ItemInstance::setFramed(shared_ptr<ItemFrame> frame)
{
this->frame = frame;
}
shared_ptr<ItemFrame> ItemInstance::getFrame()
shared_ptr<ItemFrame> ItemInstance::getFrame()
{
return frame;
}
@ -807,8 +807,8 @@ attrAttrModMap *ItemInstance::getAttributeModifiers()
CompoundTag *entry = entries->get(i);
AttributeModifier *attribute = SharedMonsterAttributes::loadAttributeModifier(entry);
// 4J Not sure why but this is a check that the attribute ID is not empty
/*if (attribute->getId()->getLeastSignificantBits() != 0 && attribute->getId()->getMostSignificantBits() != 0)
// 4J Not sure why but this is a check that the attribute ID is not empty
/*if (attribute->getId()->getLeastSignificantBits() != 0 && attribute->getId()->getMostSignificantBits() != 0)
{*/
result->insert(std::pair<eATTRIBUTE_ID, AttributeModifier *>(static_cast<eATTRIBUTE_ID>(entry->getInt(L"ID")), attribute));
/*}*/
@ -848,7 +848,7 @@ int ItemInstance::get4JData()
}
}
// 4J Added - to show strength on potions
bool ItemInstance::hasPotionStrengthBar()
bool ItemInstance::hasPotionStrengthBar()
{
// exclude a bottle of water from this
if((id==Item::potion_Id) && (auxValue !=0))// && (!MACRO_POTION_IS_AKWARD(auxValue))) 4J-PB leaving the bar on an awkward potion so we can differentiate it from a water bottle
@ -859,7 +859,7 @@ bool ItemInstance::hasPotionStrengthBar()
return false;
}
int ItemInstance::GetPotionStrength()
int ItemInstance::GetPotionStrength()
{
if(MACRO_POTION_IS_INSTANTDAMAGE(auxValue) || MACRO_POTION_IS_INSTANTHEALTH(auxValue) )
{

View file

@ -77,12 +77,12 @@ public:
int getIconType();
bool useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
float getDestroySpeed(Tile *tile);
bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
shared_ptr<ItemInstance> use(Level *level, shared_ptr<Player> player);
shared_ptr<ItemInstance> useTimeDepleted(Level *level, shared_ptr<Player> player);
CompoundTag *save(CompoundTag *compoundTag);
void load(CompoundTag *compoundTag);
int getMaxStackSize();
int getMaxStackSize() const;
bool isStackable();
bool isDamageableItem();
bool isStackedByData();
@ -113,7 +113,7 @@ private:
public:
bool sameItem(shared_ptr<ItemInstance> b);
bool sameItemWithTags(shared_ptr<ItemInstance> b); //4J Added
bool sameItem_not_shared(ItemInstance *b); // 4J Stu - Added this for the one time I need it
bool sameItem_not_shared(const ItemInstance *b); // 4J Stu - Added this for the one time I need it
virtual unsigned int getUseDescriptionId(); // 4J Added
virtual unsigned int getDescriptionId(int iData = -1);
virtual ItemInstance *setDescriptionId(unsigned int id);

View file

@ -14,37 +14,12 @@ Language *Language::getInstance()
return singleton;
}
/* 4J Jev, creates 2 identical functions.
wstring Language::getElement(const wstring& elementId)
{
return elementId;
} */
wstring Language::getElement(const wstring& elementId, ...)
{
#ifdef __PSVITA__ // 4J - vita doesn't like having a reference type as the last parameter passed to va_start - we shouldn't need this method anyway
return L"";
#elif _MSC_VER >= 1930 // VS2022+ also disallows va_start with reference types
return elementId;
#else
va_list args;
va_start(args, elementId);
return getElement(elementId, args);
#endif
}
wstring Language::getElement(const wstring& elementId, va_list args)
{
// 4J TODO
return elementId;
}
wstring Language::getElementName(const wstring& elementId)
std::wstring Language::getElementName(const std::wstring& elementId)
{
return elementId;
}
wstring Language::getElementDescription(const wstring& elementId)
std::wstring Language::getElementDescription(const std::wstring& elementId)
{
return elementId;
}

View file

@ -1,5 +1,7 @@
#pragma once
#include <string>
class Language
{
private:
@ -7,8 +9,11 @@ private:
public:
Language();
static Language *getInstance();
wstring getElement(const wstring& elementId, ...);
wstring getElement(const wstring& elementId, va_list args);
wstring getElementName(const wstring& elementId);
wstring getElementDescription(const wstring& elementId);
template<typename...Args>
inline std::wstring getElement(const std::wstring& elementId, Args...)
{
return elementId;
}
std::wstring getElementName(const std::wstring& elementId);
std::wstring getElementDescription(const std::wstring& elementId);
};

View file

@ -105,7 +105,7 @@ bool MerchantContainer::hasCustomName()
return false;
}
int MerchantContainer::getMaxStackSize()
int MerchantContainer::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}

View file

@ -33,7 +33,7 @@ public:
wstring getName();
wstring getCustomName();
bool hasCustomName();
int getMaxStackSize();
int getMaxStackSize() const;
bool stillValid(shared_ptr<Player> player);
void startOpen();
void stopOpen();

View file

@ -127,7 +127,7 @@ wstring MinecartContainer::getName()
return hasCustomName() ? getCustomName() : app.GetString(IDS_CONTAINER_MINECART);
}
int MinecartContainer::getMaxStackSize()
int MinecartContainer::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}

View file

@ -26,7 +26,7 @@ public:
virtual void stopOpen();
virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
virtual wstring getName();
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual void changeDimension(int i);
virtual void remove();
@ -41,7 +41,7 @@ protected:
virtual void applyNaturalSlowdown();
public:
// 4J Stu - For container
virtual bool hasCustomName() { return Minecart::hasCustomName(); }
virtual wstring getCustomName() { return Minecart::getCustomName(); }

View file

@ -54,7 +54,7 @@ public:
virtual wstring getName() { return MinecartContainer::getName(); }
virtual wstring getCustomName() { return MinecartContainer::getCustomName(); }
virtual bool hasCustomName() { return MinecartContainer::hasCustomName(); }
virtual int getMaxStackSize() { return MinecartContainer::getMaxStackSize(); }
virtual int getMaxStackSize() const { return MinecartContainer::getMaxStackSize(); }
virtual void setChanged() { MinecartContainer::setChanged(); }
virtual bool stillValid(shared_ptr<Player> player) { return MinecartContainer::stillValid(player); }

View file

@ -307,6 +307,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
@ -1336,7 +1337,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Full</Optimization>
<ExceptionHandling>Sync</ExceptionHandling>

View file

@ -58,7 +58,7 @@ void ResultContainer::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
items[0] = item;
}
int ResultContainer::getMaxStackSize()
int ResultContainer::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}

View file

@ -19,7 +19,7 @@ public:
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual void setChanged();
virtual bool stillValid(shared_ptr<Player> player);
virtual void startOpen() { } // TODO Auto-generated method stub

View file

@ -106,7 +106,7 @@ void SimpleContainer::setCustomName(const wstring &name)
this->stringName = name;
}
int SimpleContainer::getMaxStackSize()
int SimpleContainer::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}

View file

@ -28,7 +28,7 @@ public:
virtual wstring getCustomName();
virtual bool hasCustomName();
virtual void setCustomName(const wstring &name);
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual void setChanged();
virtual bool stillValid(shared_ptr<Player> player);
virtual void startOpen() { } // TODO Auto-generated method stub

View file

@ -91,7 +91,7 @@ void Slot::setChanged()
container->setChanged();
}
int Slot::getMaxStackSize()
int Slot::getMaxStackSize() const
{
return container->getMaxStackSize();
}

View file

@ -31,7 +31,7 @@ public:
virtual bool hasItem();
virtual void set(shared_ptr<ItemInstance> item);
virtual void setChanged();
virtual int getMaxStackSize();
virtual int getMaxStackSize() const;
virtual Icon *getNoItemIcon();
virtual shared_ptr<ItemInstance> remove(int c);
virtual bool isAt(shared_ptr<Container> c, int s);

View file

@ -215,10 +215,17 @@ public:
int GetUserIndex();
void SetCustomDataValue(ULONG_PTR ulpCustomDataValue);
ULONG_PTR GetCustomDataValue();
BYTE m_smallId;
bool m_isRemote;
bool m_isHostPlayer;
wchar_t m_gamertag[32];
private:
ULONG_PTR m_customData;
};
void Win64_SetupRemoteQNetPlayer(IQNetPlayer* player, BYTE smallId, bool isHost, bool isLocal);
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
const int QNET_GETSENDQUEUESIZE_BYTES = 0;
@ -309,9 +316,12 @@ public:
bool IsHost();
HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo);
void HostGame();
void EndGame();
void ClientJoinGame();
void EndGame();
static IQNetPlayer m_player[4];
static IQNetPlayer m_player[MINECRAFT_NET_MAX_PLAYERS];
static DWORD s_playerCount;
static bool s_isHosting;
};
#ifdef _DURANGO

View file

@ -2,7 +2,7 @@
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/5CSzhc9t)
![Tutorial World](.github/IMG_8725.png)
![Tutorial World](.github/TutorialWorld.png)
## Introduction
@ -23,6 +23,25 @@ This project contains the source code of Minecraft Legacy Console Edition v1.6.0
- Disabled V-Sync for better performance
- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
- LAN Multiplayer & Discovery
## Multiplayer
Basic LAN multiplayer is available on the Windows build
- Hosting a multiplayer world automatically advertises it on the local network
- Other players on the same LAN can discover the session from the in-game Join Game menu
- Game connections use TCP port `25565` by default
- LAN discovery uses UDP port `25566`
- You can override your in-game username at launch with `-name`
Example:
```powershell
Minecraft.Client.exe -name Steve
```
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
## Controls (Keyboard & Mouse)
@ -41,7 +60,7 @@ This project contains the source code of Minecraft Legacy Console Edition v1.6.0
- **Use / Place**: `Right Click`
- **Select Item**: `Mouse Wheel` or keys `1` to `9`
- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
- **Host Options**: `TAB`
- **Game Info (Player list and Host Options)**: `TAB`
- **Toggle Debug Info**: `F3`
- **Open Debug Overlay**: `F4`

View file

@ -476,6 +476,7 @@ set(MINECRAFT_CLIENT_SOURCES
"Windows64/Windows64_App.cpp"
"Windows64/Windows64_Minecraft.cpp"
"Windows64/Windows64_UIController.cpp"
"Windows64/Network/WinsockNetLayer.cpp"
"WitchModel.cpp"
"WitchRenderer.cpp"
"WitherBossModel.cpp"

View file

@ -12,9 +12,28 @@ set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client")
function(copy_tree_if_exists src_rel dst_rel)
set(_src "${_project_dir}/${src_rel}")
set(_dst "${OUTPUT_DIR}/${dst_rel}")
if(EXISTS "${_src}")
file(MAKE_DIRECTORY "${_dst}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E copy_directory "${_src}" "${_dst}")
file(GLOB_RECURSE _files RELATIVE "${_src}" "${_src}/*")
foreach(_file IN LISTS _files) # if not a source file
if(NOT _file MATCHES "\\.(cpp|c|h|hpp|xml|lang)$")
set(_full_src "${_src}/${_file}")
set(_full_dst "${_dst}/${_file}")
if(IS_DIRECTORY "${_full_src}")
file(MAKE_DIRECTORY "${_full_dst}")
else()
get_filename_component(_dst_dir "${_full_dst}" DIRECTORY)
file(MAKE_DIRECTORY "${_dst_dir}")
execute_process(
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
"${_full_src}" "${_full_dst}"
)
endif()
endif()
endforeach()
endif()
endfunction()
@ -25,10 +44,15 @@ endfunction()
function(copy_file_if_exists src_rel dst_rel)
set(_src "${PROJECT_SOURCE_DIR}/${src_rel}")
set(_dst "${OUTPUT_DIR}/${dst_rel}")
get_filename_component(_dst_dir "${_dst}" DIRECTORY)
file(MAKE_DIRECTORY "${_dst_dir}")
if(EXISTS "${_src}")
get_filename_component(_dst_dir "${_dst}" DIRECTORY)
file(MAKE_DIRECTORY "${_dst_dir}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${_src}" "${_dst}")
execute_process(
COMMAND "${CMAKE_COMMAND}" -E copy_if_different
"${_src}" "${_dst}"
)
endif()
endfunction()
@ -46,24 +70,24 @@ function(copy_first_existing dst_rel)
endif()
endfunction()
if(CONFIGURATION STREQUAL "Debug")
copy_tree_if_exists("Durango/Sound" "Durango/Sound")
copy_tree_if_exists("music" "music")
copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
copy_tree_if_exists("Common/Media" "Common/Media")
copy_tree_if_exists("Common/res" "Common/res")
copy_tree_if_exists("Common/Trial" "Common/Trial")
copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
else()
copy_tree_if_exists("music" "music")
copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
copy_tree_if_exists("Common/Media" "Common/Media")
copy_tree_if_exists("Common/res" "Common/res")
copy_tree_if_exists("Common/Trial" "Common/Trial")
copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
copy_tree_if_exists("DurangoMedia" "Windows64Media")
copy_tree_if_exists("Windows64Media" "Windows64Media")
endif()
function(remove_directory_if_exists rel_path)
set(_dir "${OUTPUT_DIR}/${rel_path}")
if(EXISTS "${_dir}")
file(REMOVE_RECURSE "${_dir}")
endif()
endfunction()
copy_tree_if_exists("Durango/Sound" "Windows64/Sound")
copy_tree_if_exists("music" "music")
copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
copy_file_if_exists("Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/MediaWindows64.arc")
copy_tree_if_exists("Common/res" "Common/res")
copy_tree_if_exists("Common/Trial" "Common/Trial")
copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
copy_tree_if_exists("DurangoMedia" "Windows64Media")
copy_tree_if_exists("Windows64Media" "Windows64Media")
remove_directory_if_exists("Windows64Media/Layout")
# Some runtime code asserts if this directory tree is missing.
ensure_dir("Windows64/GameHDD")