diff --git a/Minecraft.Client/MultiPlayerChunkCache.cpp b/Minecraft.Client/MultiPlayerChunkCache.cpp index 62361ce36..bfd144eea 100644 --- a/Minecraft.Client/MultiPlayerChunkCache.cpp +++ b/Minecraft.Client/MultiPlayerChunkCache.cpp @@ -212,9 +212,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z) // If we're sharing with the server, we'll need to calculate our heightmap now, which isn't shared. If we aren't sharing with the server, // then this will be calculated when the chunk data arrives. if( g_NetworkManager.IsHost() ) - { chunk->recalcHeightmapOnly(); - } // Successfully updated the cache EnterCriticalSection(&m_csLoadCreate); @@ -309,4 +307,4 @@ void MultiPlayerChunkCache::dataReceived(int x, int z) if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return; int idx = ix * XZSIZE + iz; hasData[idx] = true; -} \ No newline at end of file +}