Revert "Added Dark Highlight on f3 menu for better visibility"

This reverts commit 72c14ccbfd.
This commit is contained in:
Xenovyy 2026-03-19 19:54:32 -04:00
parent 72c14ccbfd
commit 9a3dfd115f
3 changed files with 10 additions and 12 deletions

View file

@ -1175,13 +1175,13 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
} }
#endif #endif
int yPos = debugTop; int yPos = debugTop;
for (const auto& line : lines) for (const auto &line : lines)
{ {
fill(debugLeft - 1, yPos - 1, debugLeft + font->width(line) + 1, yPos + 8 + 1, 0x80303030, true); drawString(font, line, debugLeft, yPos, 0xffffff);
drawString(font, line, debugLeft, yPos, 0xffffff); yPos += 10;
yPos += 10; }
}
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glPopMatrix(); glPopMatrix();
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);

View file

@ -24,7 +24,7 @@ void GuiComponent::vLine(int x, int y0, int y1, int col)
fill(x, y0 + 1, x + 1, y1, col); fill(x, y0 + 1, x + 1, y1, col);
} }
void GuiComponent::fill(int x0, int y0, int x1, int y1, int col, bool blend) void GuiComponent::fill(int x0, int y0, int x1, int y1, int col)
{ {
if (x0 < x1) if (x0 < x1)
{ {
@ -54,9 +54,7 @@ void GuiComponent::fill(int x0, int y0, int x1, int y1, int col, bool blend)
t->vertex(static_cast<float>(x0), static_cast<float>(y0), static_cast<float>(0)); t->vertex(static_cast<float>(x0), static_cast<float>(y0), static_cast<float>(0));
t->end(); t->end();
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
if (blend == false) { glDisable(GL_BLEND);
glDisable(GL_BLEND);
}
} }
void GuiComponent::fillGradient(int x0, int y0, int x1, int y1, int col1, int col2) void GuiComponent::fillGradient(int x0, int y0, int x1, int y1, int col1, int col2)

View file

@ -9,7 +9,7 @@ protected:
protected: protected:
void hLine(int x0, int x1, int y, int col); void hLine(int x0, int x1, int y, int col);
void vLine(int x, int y0, int y1, int col); void vLine(int x, int y0, int y1, int col);
void fill(int x0, int y0, int x1, int y1, int col, bool blend = false); void fill(int x0, int y0, int x1, int y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2); void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
public: public:
GuiComponent(); // 4J added GuiComponent(); // 4J added