mirror of
https://github.com/smartcmd/MinecraftConsoles.git
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Revert "Added Dark Highlight on f3 menu for better visibility"
This reverts commit 72c14ccbfd.
This commit is contained in:
parent
72c14ccbfd
commit
9a3dfd115f
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@ -1175,13 +1175,13 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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}
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#endif
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int yPos = debugTop;
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for (const auto& line : lines)
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{
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fill(debugLeft - 1, yPos - 1, debugLeft + font->width(line) + 1, yPos + 8 + 1, 0x80303030, true);
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drawString(font, line, debugLeft, yPos, 0xffffff);
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yPos += 10;
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}
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int yPos = debugTop;
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for (const auto &line : lines)
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{
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drawString(font, line, debugLeft, yPos, 0xffffff);
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yPos += 10;
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}
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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@ -24,7 +24,7 @@ void GuiComponent::vLine(int x, int y0, int y1, int col)
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fill(x, y0 + 1, x + 1, y1, col);
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}
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void GuiComponent::fill(int x0, int y0, int x1, int y1, int col, bool blend)
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void GuiComponent::fill(int x0, int y0, int x1, int y1, int col)
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{
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if (x0 < x1)
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{
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@ -54,9 +54,7 @@ void GuiComponent::fill(int x0, int y0, int x1, int y1, int col, bool blend)
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t->vertex(static_cast<float>(x0), static_cast<float>(y0), static_cast<float>(0));
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t->end();
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glEnable(GL_TEXTURE_2D);
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if (blend == false) {
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glDisable(GL_BLEND);
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}
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glDisable(GL_BLEND);
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}
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void GuiComponent::fillGradient(int x0, int y0, int x1, int y1, int col1, int col2)
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@ -9,7 +9,7 @@ protected:
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protected:
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void hLine(int x0, int x1, int y, int col);
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void vLine(int x, int y0, int y1, int col);
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void fill(int x0, int y0, int x1, int y1, int col, bool blend = false);
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void fill(int x0, int y0, int x1, int y1, int col);
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void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
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public:
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GuiComponent(); // 4J added
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