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Update UIScene_SkinSelectMenu.cpp
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@ -788,12 +788,12 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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if (m_packIndex == SKIN_SELECT_PACK_DEFAULT && m_bUsingCustomSkin)
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if (m_packIndex == SKIN_SELECT_PACK_DEFAULT && m_bUsingCustomSkin)
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{
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{
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m_labelSkinOrigin.setLabel(L"X: Custom Skin"); // Muestra la ayuda visual
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m_labelSkinOrigin.setLabel(L"X: Custom Skin"); // Show visual help
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}
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}
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if (m_selectedSkinPath.compare(m_currentSkinPath) == 0)
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if (m_selectedSkinPath.compare(m_currentSkinPath) == 0)
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{
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{
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setCharacterSelected(true); // Activa el icono de seleccionado
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setCharacterSelected(true); // Activates the selected icon automatically
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}
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}
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