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Fixed a comment
Fixed a comment I made not being complete thus making it unclear.
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@ -296,7 +296,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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{
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for(ModelPart *pModelPart : *pAdditionalModelParts)
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{
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if (itemHelmet == nullptr || !pModelPart->hideWithHelmet) // Hide the skin boxes that have the hide when wearing a helmet
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if (itemHelmet == nullptr || !pModelPart->hideWithHelmet) // Hide the skin boxes that have the "hide when helmet is worn" flag - Langtanium
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pModelPart->visible=true;
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}
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}
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