mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Add "Add Server" functionally to "Join Game" Menu + relocate servers.txt to servers.db
This commit is contained in:
parent
a865cea026
commit
8ceba26534
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@ -777,52 +777,55 @@ void CPlatformNetworkManagerStub::SearchForGames()
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friendsSessions[0].push_back(info);
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}
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std::FILE* file = std::fopen("servers.txt", "r");
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std::FILE* file = std::fopen("servers.db", "rb");
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if (file) {
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wstring wline;
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int phase = 0;
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char magic[4] = {};
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if (std::fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0)
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{
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uint32_t version = 0, count = 0;
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std::fread(&version, sizeof(uint32_t), 1, file);
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std::fread(&count, sizeof(uint32_t), 1, file);
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string ip;
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wstring port;
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wstring name;
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if (version == 1)
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{
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for (uint32_t s = 0; s < count; s++)
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{
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uint16_t ipLen = 0, port = 0, nameLen = 0;
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if (std::fread(&ipLen, sizeof(uint16_t), 1, file) != 1) break;
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if (ipLen == 0 || ipLen > 256) break;
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char buffer[512];
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while (std::fgets(buffer, sizeof(buffer), file)) {
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if (phase == 0) {
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ip = buffer;
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if (!ip.empty() && (ip.back() == '\n' || ip.back() == '\r'))
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ip.pop_back();
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phase = 1;
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}
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else if (phase == 1) {
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wline = convStringToWstring(buffer);
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port = wline;
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phase = 2;
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}
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else if (phase == 2) {
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wline = convStringToWstring(buffer);
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name = wline;
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phase = 0;
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char ipBuf[257] = {};
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if (std::fread(ipBuf, 1, ipLen, file) != ipLen) break;
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//THEY GET DELETED AFTER USE LIKE 30 LINES UP!!
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FriendSessionInfo* info = new FriendSessionInfo();
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wchar_t label[128];
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wcsncpy_s(label, sizeof(label)/sizeof(wchar_t), name.c_str(), _TRUNCATE);
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size_t nameLen = wcslen(label);
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info->displayLabel = new wchar_t[nameLen+1];
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wcscpy_s(info->displayLabel, nameLen + 1, label);
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info->displayLabelLength = (unsigned char)nameLen;
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info->displayLabelViewableStartIndex = 0;
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info->data.isReadyToJoin = true;
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info->data.isJoinable = true;
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strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), ip.c_str(), _TRUNCATE);
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info->data.hostPort = stoi(port);
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info->sessionId = (SessionID)(static_cast<uint64_t>(inet_addr(ip.c_str())) | (static_cast<uint64_t>(stoi(port)) << 32));
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friendsSessions[0].push_back(info);
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if (std::fread(&port, sizeof(uint16_t), 1, file) != 1) break;
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if (std::fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break;
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if (nameLen > 256) break;
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char nameBuf[257] = {};
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if (nameLen > 0)
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{
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if (std::fread(nameBuf, 1, nameLen, file) != nameLen) break;
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}
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wstring wName = convStringToWstring(nameBuf);
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FriendSessionInfo* info = new FriendSessionInfo();
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size_t nLen = wName.length();
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info->displayLabel = new wchar_t[nLen + 1];
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wcscpy_s(info->displayLabel, nLen + 1, wName.c_str());
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info->displayLabelLength = (unsigned char)nLen;
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info->displayLabelViewableStartIndex = 0;
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info->data.isReadyToJoin = true;
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info->data.isJoinable = true;
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strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), ipBuf, _TRUNCATE);
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info->data.hostPort = port;
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info->sessionId = (SessionID)(static_cast<uint64_t>(inet_addr(ipBuf)) | (static_cast<uint64_t>(port) << 32));
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friendsSessions[0].push_back(info);
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}
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}
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}
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std::fclose(file);
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}
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@ -269,6 +269,15 @@ void UIScene_Keyboard::handleInput(int iPad, int key, bool repeat, bool pressed,
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switch(key)
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{
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case ACTION_MENU_OK:
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#ifdef _WINDOWS64
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if (m_bPCMode)
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{
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// pressing enter sometimes causes a "y" to be entered.
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handled = true;
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break;
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}
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#endif
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// fall through for controller mode
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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case ACTION_MENU_UP:
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@ -520,6 +520,9 @@ void UIScene_LoadOrJoinMenu::Initialise()
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{
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m_iSaveListIndex = 0;
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m_iGameListIndex = 0;
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#ifdef _WINDOWS64
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m_addServerPhase = eAddServer_Idle;
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#endif
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m_iDefaultButtonsC = 0;
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m_iMashUpButtonsC=0;
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@ -1051,8 +1054,7 @@ void UIScene_LoadOrJoinMenu::GetSaveInfo()
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m_pSaveDetails=StorageManager.ReturnSavesInfo();
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if(m_pSaveDetails==NULL)
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{
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char savename[] = "save";
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C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, NULL, this, savename);
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C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
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}
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#if TO_BE_IMPLEMENTED
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@ -1471,6 +1473,10 @@ void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId)
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{
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case eControl_GamesList:
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m_iGameListIndex = childId;
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#ifdef _WINDOWS64
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// Offset past the "Add Server" button so m_iGameListIndex is a session index
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m_iGameListIndex -= 1;
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#endif
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m_buttonListGames.updateChildFocus( (int) childId );
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break;
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case eControl_SavesList:
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@ -1598,6 +1604,14 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
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break;
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case eControl_GamesList:
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{
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#ifdef _WINDOWS64
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if ((int)childId == ADD_SERVER_BUTTON_INDEX)
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{
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ui.PlayUISFX(eSFX_Press);
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BeginAddServer();
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break;
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}
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#endif
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m_bIgnoreInput=true;
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m_eAction = eAction_JoinGame;
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@ -1607,6 +1621,10 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
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{
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int nIndex = (int)childId;
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#ifdef _WINDOWS64
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// Offset by 1 because the "Add Server" button is at index 0
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nIndex -= 1;
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#endif
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m_iGameListIndex = nIndex;
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CheckAndJoinGame(nIndex);
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}
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@ -1896,7 +1914,13 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0)
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{
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unsigned int nIndex = m_buttonListGames.getCurrentSelection();
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#ifdef _WINDOWS64
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// Offset past the "Add Server" button
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if (nIndex > 0)
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pSelectedSession = m_currentSessions->at( nIndex - 1 );
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#else
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pSelectedSession = m_currentSessions->at( nIndex );
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#endif
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}
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SessionID selectedSessionId;
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@ -1949,6 +1973,11 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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// clear out the games list and re-fill
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m_buttonListGames.clearList();
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#ifdef _WINDOWS64
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// Always add the "Add Server" button as the first entry in the games list
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m_buttonListGames.addItem(wstring(L"Add Server"));
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#endif
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if( filteredListSize > 0 )
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{
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// Reset the focus to the selected session if it still exists
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@ -2014,7 +2043,12 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
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{
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#ifdef _WINDOWS64
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// Offset past the "Add Server" button
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m_buttonListGames.setCurrentSelection(sessionIndex + 1);
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#else
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m_buttonListGames.setCurrentSelection(sessionIndex);
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#endif
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break;
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}
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++sessionIndex;
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@ -4051,3 +4085,168 @@ int UIScene_LoadOrJoinMenu::CopySaveErrorDialogFinishedCallback(void *pParam,int
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}
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#endif // _XBOX_ONE
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#ifdef _WINDOWS64
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// adding servers bellow
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void UIScene_LoadOrJoinMenu::BeginAddServer()
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{
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m_addServerPhase = eAddServer_IP;
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m_addServerIP.clear();
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m_addServerPort.clear();
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UIKeyboardInitData kbData;
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kbData.title = L"Server Address";
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kbData.defaultText = L"";
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kbData.maxChars = 128;
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kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback;
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kbData.lpParam = this;
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kbData.pcMode = g_KBMInput.IsKBMActive();
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ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
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}
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int UIScene_LoadOrJoinMenu::AddServerKeyboardCallback(LPVOID lpParam, bool bRes)
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{
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UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)lpParam;
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if (!bRes)
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{
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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return 0;
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}
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uint16_t ui16Text[256];
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ZeroMemory(ui16Text, sizeof(ui16Text));
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Win64_GetKeyboardText(ui16Text, 256);
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wchar_t wBuf[256] = {};
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for (int k = 0; k < 255 && ui16Text[k]; k++)
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wBuf[k] = (wchar_t)ui16Text[k];
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if (wBuf[0] == 0)
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{
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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return 0;
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}
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switch (pClass->m_addServerPhase)
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{
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case eAddServer_IP:
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{
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pClass->m_addServerIP = wBuf;
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pClass->m_addServerPhase = eAddServer_Port;
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UIKeyboardInitData kbData;
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kbData.title = L"Server Port";
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kbData.defaultText = L"25565";
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kbData.maxChars = 6;
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kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback;
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kbData.lpParam = pClass;
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kbData.pcMode = g_KBMInput.IsKBMActive();
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ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData);
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break;
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}
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case eAddServer_Port:
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{
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pClass->m_addServerPort = wBuf;
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pClass->m_addServerPhase = eAddServer_Name;
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UIKeyboardInitData kbData;
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kbData.title = L"Server Name";
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kbData.defaultText = L"Minecraft Server";
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kbData.maxChars = 64;
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kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback;
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kbData.lpParam = pClass;
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kbData.pcMode = g_KBMInput.IsKBMActive();
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ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData);
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break;
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}
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case eAddServer_Name:
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{
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wstring name = wBuf;
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pClass->AppendServerToFile(pClass->m_addServerIP, pClass->m_addServerPort, name);
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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g_NetworkManager.ForceFriendsSessionRefresh();
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break;
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}
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default:
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pClass->m_addServerPhase = eAddServer_Idle;
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pClass->m_bIgnoreInput = false;
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break;
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}
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return 0;
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}
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void UIScene_LoadOrJoinMenu::AppendServerToFile(const wstring& ip, const wstring& port, const wstring& name)
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{
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char narrowIP[256] = {};
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char narrowPort[16] = {};
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char narrowName[256] = {};
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wcstombs(narrowIP, ip.c_str(), sizeof(narrowIP) - 1);
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wcstombs(narrowPort, port.c_str(), sizeof(narrowPort) - 1);
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wcstombs(narrowName, name.c_str(), sizeof(narrowName) - 1);
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uint16_t portNum = (uint16_t)atoi(narrowPort);
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struct ServerEntry { std::string ip; uint16_t port; std::string name; };
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std::vector<ServerEntry> entries;
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FILE* file = fopen("servers.db", "rb");
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if (file)
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{
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char magic[4] = {};
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if (fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0)
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{
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uint32_t version = 0, count = 0;
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fread(&version, sizeof(uint32_t), 1, file);
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fread(&count, sizeof(uint32_t), 1, file);
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if (version == 1)
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{
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for (uint32_t s = 0; s < count; s++)
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{
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uint16_t ipLen = 0, p = 0, nameLen = 0;
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if (fread(&ipLen, sizeof(uint16_t), 1, file) != 1) break;
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if (ipLen == 0 || ipLen > 256) break;
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char ipBuf[257] = {};
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if (fread(ipBuf, 1, ipLen, file) != ipLen) break;
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if (fread(&p, sizeof(uint16_t), 1, file) != 1) break;
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if (fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break;
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if (nameLen > 256) break;
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char nameBuf[257] = {};
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if (nameLen > 0 && fread(nameBuf, 1, nameLen, file) != nameLen) break;
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entries.push_back({std::string(ipBuf), p, std::string(nameBuf)});
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}
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}
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}
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fclose(file);
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}
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entries.push_back({std::string(narrowIP), portNum, std::string(narrowName)});
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file = fopen("servers.db", "wb");
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if (file)
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{
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fwrite("MCSV", 1, 4, file);
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uint32_t version = 1;
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uint32_t count = (uint32_t)entries.size();
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fwrite(&version, sizeof(uint32_t), 1, file);
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fwrite(&count, sizeof(uint32_t), 1, file);
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for (size_t i = 0; i < entries.size(); i++)
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{
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uint16_t ipLen = (uint16_t)entries[i].ip.length();
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fwrite(&ipLen, sizeof(uint16_t), 1, file);
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fwrite(entries[i].ip.c_str(), 1, ipLen, file);
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fwrite(&entries[i].port, sizeof(uint16_t), 1, file);
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uint16_t nameLen = (uint16_t)entries[i].name.length();
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fwrite(&nameLen, sizeof(uint16_t), 1, file);
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fwrite(entries[i].name.c_str(), 1, nameLen, file);
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}
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fclose(file);
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}
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}
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#endif // _WINDOWS64
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@ -175,6 +175,18 @@ public:
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private:
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void CheckAndJoinGame(int gameIndex);
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#ifdef _WINDOWS64
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static const int ADD_SERVER_BUTTON_INDEX = 0;
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enum eAddServerPhase { eAddServer_Idle, eAddServer_IP, eAddServer_Port, eAddServer_Name };
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eAddServerPhase m_addServerPhase;
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wstring m_addServerIP;
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wstring m_addServerPort;
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void BeginAddServer();
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void AppendServerToFile(const wstring& ip, const wstring& port, const wstring& name);
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static int AddServerKeyboardCallback(LPVOID lpParam, bool bRes);
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#endif
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#if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__)
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static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int PSN_SignInReturned(void *pParam,bool bContinue, int iPad);
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