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fix: boat plr height & sneak height (#1459)
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e4c08b8414
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8bf0343544
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@ -241,7 +241,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
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if (riding)
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if (riding)
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{
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{
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if(uiBitmaskOverrideAnim&(1<<eAnim_SmallModel) == 0)
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if ((uiBitmaskOverrideAnim&(1<<eAnim_SmallModel)) == 0)
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{
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{
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arm0->xRot += -HALF_PI * 0.4f;
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arm0->xRot += -HALF_PI * 0.4f;
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arm1->xRot += -HALF_PI * 0.4f;
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arm1->xRot += -HALF_PI * 0.4f;
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@ -287,6 +287,20 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
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float xo = 0.0f;
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float xo = 0.0f;
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float yo = 0.3f;
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float yo = 0.3f;
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// Re position height of held item if skin is small
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if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
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{
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if (mob->isRiding())
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{
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std::shared_ptr<Entity> ridingEntity = mob->riding;
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if (ridingEntity != nullptr) // Safety check;
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{
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yo += 0.3f; // reverts the change in Boat.cpp for smaller models.
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}
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}
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}
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_RESCALE_NORMAL);
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glTranslatef(-xo, -yo, 0);
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glTranslatef(-xo, -yo, 0);
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float s = 1.5f;
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float s = 1.5f;
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@ -199,11 +199,26 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking();
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armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking();
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double yp = y - mob->heightOffset;
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double yp = y - mob->heightOffset;
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if (mob->isSneaking() && !mob->instanceof(eTYPE_LOCALPLAYER))
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if (mob->isSneaking())
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{
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{
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yp -= 2 / 16.0f;
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yp -= 2 / 16.0f;
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}
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}
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if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
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{
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if (mob->isRiding())
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{
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std::shared_ptr<Entity> ridingEntity = mob->riding;
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if (ridingEntity != nullptr) // Safety check;
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{
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if (ridingEntity->instanceof(eTYPE_BOAT))
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{
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yp += 0.25f; // reverts the change in Boat.cpp for smaller models.
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}
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}
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}
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}
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// Check if an idle animation is needed
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// Check if an idle animation is needed
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if(mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_HasIdle))
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if(mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_HasIdle))
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{
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{
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@ -87,7 +87,7 @@ Boat::Boat(Level *level, double x, double y, double z) : Entity( level )
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double Boat::getRideHeight()
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double Boat::getRideHeight()
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{
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{
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return heightOffset;
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return heightOffset - 0.4f;
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}
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}
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bool Boat::hurt(DamageSource *source, float hurtDamage)
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bool Boat::hurt(DamageSource *source, float hurtDamage)
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