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Update to C++ style static cast
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@ -88,7 +88,7 @@ BOOL g_bWidescreen = TRUE;
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int g_iScreenWidth = 1920;
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int g_iScreenHeight = 1080;
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float g_iAspectRatio = (float)g_iScreenWidth / (float)g_iScreenHeight;
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float g_iAspectRatio = static_cast<float>g_iScreenWidth / g_iScreenHeight;
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char g_Win64Username[17] = { 0 };
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wchar_t g_Win64UsernameW[17] = { 0 };
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@ -102,7 +102,7 @@ static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
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//--------------------------------------------------------------------------------------
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void UpdateAspectRatio(int width, int height)
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{
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g_iAspectRatio = (float)width / (float)height;
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g_iAspectRatio = static_cast<float>width / height;
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}
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struct Win64LaunchOptions
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