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Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
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@ -228,7 +228,7 @@ void PreStitchedTextureMap::makeTextureAnimated(TexturePack *texturePack, Stitch
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if(first->getWidth() != tex->getWidth() || first->getHeight() != tex->getHeight())
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{
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app.DebugPrintf("%ls - first w - %d, h - %d, tex w - %d, h - %d\n",textureFileName.c_str(),first->getWidth(),tex->getWidth(),first->getHeight(),tex->getHeight());
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__debugbreak();
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//__debugbreak();
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}
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#endif
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