Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken
This commit is contained in:
Loki Rautio 2026-03-02 04:50:36 -06:00
parent 0123055bab
commit 874c3343e3

View file

@ -228,7 +228,7 @@ void PreStitchedTextureMap::makeTextureAnimated(TexturePack *texturePack, Stitch
if(first->getWidth() != tex->getWidth() || first->getHeight() != tex->getHeight())
{
app.DebugPrintf("%ls - first w - %d, h - %d, tex w - %d, h - %d\n",textureFileName.c_str(),first->getWidth(),tex->getWidth(),first->getHeight(),tex->getHeight());
__debugbreak();
//__debugbreak();
}
#endif