mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
lighten load on gc from inventory apis
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parent
0ea9dfb0ce
commit
85580fac4e
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@ -60,8 +60,17 @@ public class Inventory : IEnumerable<ItemStack>
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_items[i]?.UnbindFromInventory();
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_items[i]?.UnbindFromInventory();
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if (id > 0 && count > 0)
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if (id > 0 && count > 0)
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{
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{
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_items[i] = new ItemStack(id, count, (short)aux);
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if (_items[i] == null)
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_items[i]!.BindToInventory(this, i);
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{
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_items[i] = new ItemStack(id, count, (short)aux);
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}
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else
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{
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_items[i]!.setTypeId(id);
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_items[i]!.setAmount(count);
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_items[i]!.setDurability((short)aux);
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}
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_items[i]!.BindToInventory(this, i); //should we unbind and rebind or just keep the bind?
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}
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}
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else
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else
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{
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{
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@ -19,9 +19,14 @@ public class PlayerInventory : Inventory
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private int _heldItemSlot;
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private int _heldItemSlot;
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internal HumanEntity? _holder;
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internal HumanEntity? _holder;
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private int[] syncBuffer;
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private GCHandle syncBufferHandle;
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internal PlayerInventory()
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internal PlayerInventory()
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: base("Player", InventoryType.PLAYER, INVENTORY_SIZE)
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: base("Player", InventoryType.PLAYER, INVENTORY_SIZE)
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{
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{
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this.syncBuffer = new int[121];
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this.syncBufferHandle = GCHandle.Alloc(this.syncBuffer, GCHandleType.Pinned);
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}
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}
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protected internal override void EnsureSynced()
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protected internal override void EnsureSynced()
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@ -30,22 +35,17 @@ public class PlayerInventory : Inventory
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return;
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return;
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int entityId = _holder.getEntityId();
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int entityId = _holder.getEntityId();
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int[] buf = new int[121];
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var gh = GCHandle.Alloc(buf, GCHandleType.Pinned);
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NativeBridge.GetPlayerInventory(entityId, this.syncBufferHandle.AddrOfPinnedObject());
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try
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{
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byte[]? metadataBuffer = null;
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NativeBridge.GetPlayerInventory(entityId, gh.AddrOfPinnedObject());
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GCHandle? metadataBufferHandle = null;
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}
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finally
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{
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gh.Free();
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}
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for (int i = 0; i < INVENTORY_SIZE; i++)
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for (int i = 0; i < INVENTORY_SIZE; i++)
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{
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{
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int id = buf[i * 3 + 0];
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int id = this.syncBuffer[i * 3 + 0];
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int aux = buf[i * 3 + 1];
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int aux = this.syncBuffer[i * 3 + 1];
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int packed = buf[i * 3 + 2];
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int packed = this.syncBuffer[i * 3 + 2];
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ushort count = (ushort)((packed >> 8) & 0xFFFF);
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ushort count = (ushort)((packed >> 8) & 0xFFFF);
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@ -55,22 +55,37 @@ public class PlayerInventory : Inventory
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_items[i]?.UnbindFromInventory();
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_items[i]?.UnbindFromInventory();
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if (id > 0 && count > 0)
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if (id > 0 && count > 0)
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{
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{
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var stack = new ItemStack(id, count, (short)aux);
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if (_items[i] == null)
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{
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_items[i] = new ItemStack(id, count, (short)aux);
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}
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else
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{
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_items[i]!.setTypeId(id);
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_items[i]!.setAmount(count);
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_items[i]!.setDurability((short)aux);
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}
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if (hasMetadata)
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if (hasMetadata)
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{
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{
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var meta = ReadMetaFromNative(entityId, i);
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var meta = ReadMetaFromNative(entityId, i, metadataBuffer, metadataBufferHandle);
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if (meta != null)
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if (meta != null)
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stack.setItemMetaInternal(meta);
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{
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_items[i]!.setItemMetaInternal(meta);
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}
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}
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}
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_items[i] = stack;
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_items[i]!.BindToInventory(this, i);
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stack.BindToInventory(this, i);
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}
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}
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else
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else
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{
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{
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_items[i] = null;
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_items[i] = null;
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}
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}
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}
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}
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_heldItemSlot = buf[120];
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_heldItemSlot = this.syncBuffer[120];
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if (metadataBufferHandle.HasValue)
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metadataBufferHandle.Value.Free();
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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@ -176,7 +191,7 @@ public class PlayerInventory : Inventory
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/// <param name="stack">The ItemStack to set.</param>
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/// <param name="stack">The ItemStack to set.</param>
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public void setItemInHand(ItemStack? stack)
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public void setItemInHand(ItemStack? stack)
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{
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{
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EnsureSynced();
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EnsureSynced(); //we need to sync the current held slot, hate doing this here during a set call
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setItem(_heldItemSlot, stack);
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setItem(_heldItemSlot, stack);
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}
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}
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@ -233,41 +248,37 @@ public class PlayerInventory : Inventory
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/// <returns>The HumanEntity that owns this inventory.</returns>
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/// <returns>The HumanEntity that owns this inventory.</returns>
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public HumanEntity? getHolder() => _holder;
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public HumanEntity? getHolder() => _holder;
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private static ItemMeta? ReadMetaFromNative(int entityId, int slot)
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private static ItemMeta? ReadMetaFromNative(int entityId, int slot, byte[]? buffer, GCHandle? bufferHandle)
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{
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{
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if (NativeBridge.GetItemMeta == null)
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if (NativeBridge.GetItemMeta == null)
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return null;
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return null;
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byte[] buf = new byte[4096];
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if (buffer == null)
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int bytesWritten;
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var gh = GCHandle.Alloc(buf, GCHandleType.Pinned);
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try
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{
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{
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bytesWritten = NativeBridge.GetItemMeta(entityId, slot, gh.AddrOfPinnedObject(), buf.Length);
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buffer = new byte[4096];
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}
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bufferHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
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finally
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{
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gh.Free();
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}
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}
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int bytesWritten = NativeBridge.GetItemMeta(entityId, slot, bufferHandle.GetValueOrDefault().AddrOfPinnedObject(), buffer!.Length);
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if (bytesWritten <= 0)
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if (bytesWritten <= 0)
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return null;
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return null;
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int offset = 0;
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int offset = 0;
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int nameLen = BitConverter.ToInt32(buf, offset);
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int nameLen = BitConverter.ToInt32(buffer, offset);
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offset += 4;
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offset += 4;
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string? displayName = null;
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string? displayName = null;
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if (nameLen > 0)
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if (nameLen > 0)
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{
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{
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displayName = Encoding.UTF8.GetString(buf, offset, nameLen);
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displayName = Encoding.UTF8.GetString(buffer, offset, nameLen);
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offset += nameLen;
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offset += nameLen;
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}
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}
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int loreCount = 0;
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int loreCount = 0;
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if (offset + 4 <= bytesWritten)
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if (offset + 4 <= bytesWritten)
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{
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{
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loreCount = BitConverter.ToInt32(buf, offset);
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loreCount = BitConverter.ToInt32(buffer, offset);
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offset += 4;
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offset += 4;
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}
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}
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@ -278,11 +289,11 @@ public class PlayerInventory : Inventory
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for (int i = 0; i < loreCount; i++)
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for (int i = 0; i < loreCount; i++)
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{
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{
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if (offset + 4 > bytesWritten) break;
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if (offset + 4 > bytesWritten) break;
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int lineLen = BitConverter.ToInt32(buf, offset);
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int lineLen = BitConverter.ToInt32(buffer, offset);
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offset += 4;
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offset += 4;
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if (lineLen > 0 && offset + lineLen <= bytesWritten)
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if (lineLen > 0 && offset + lineLen <= bytesWritten)
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{
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{
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lore.Add(Encoding.UTF8.GetString(buf, offset, lineLen));
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lore.Add(Encoding.UTF8.GetString(buffer, offset, lineLen));
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offset += lineLen;
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offset += lineLen;
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}
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}
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else
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else
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@ -295,7 +306,7 @@ public class PlayerInventory : Inventory
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int enchantCount = 0;
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int enchantCount = 0;
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if (offset + 4 <= bytesWritten)
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if (offset + 4 <= bytesWritten)
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{
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{
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enchantCount = BitConverter.ToInt32(buf, offset);
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enchantCount = BitConverter.ToInt32(buffer, offset);
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offset += 4;
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offset += 4;
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}
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}
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@ -308,10 +319,10 @@ public class PlayerInventory : Inventory
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if (offset + (4 + 4) > bytesWritten)
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if (offset + (4 + 4) > bytesWritten)
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break;
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break;
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int type = BitConverter.ToInt32(buf, offset);
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int type = BitConverter.ToInt32(buffer, offset);
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offset += 4;
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offset += 4;
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int level = BitConverter.ToInt32(buf, offset);
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int level = BitConverter.ToInt32(buffer, offset);
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offset += 4;
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offset += 4;
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enchants.Add((EnchantmentType)type, level);
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enchants.Add((EnchantmentType)type, level);
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