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https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge 0803ec0963 into ac03b88a90
This commit is contained in:
commit
812fb4f872
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@ -104,6 +104,20 @@ S32 UIControl::getHeight()
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return m_height;
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return m_height;
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}
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}
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bool UIControl::setXPos(S32 x)
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{
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rrbool succ = IggyValueSetF64RS(getIggyValuePath(), m_nameXPos, NULL, (F64)x);
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if (succ) m_x = x;
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return succ;
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}
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bool UIControl::setYPos(S32 y)
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{
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rrbool succ = IggyValueSetF64RS(getIggyValuePath(), m_nameYPos, NULL, (F64)y);
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if (succ) m_y = y;
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return succ;
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}
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void UIControl::setOpacity(float percent)
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void UIControl::setOpacity(float percent)
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{
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{
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if(percent != m_lastOpacity)
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if(percent != m_lastOpacity)
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@ -80,6 +80,8 @@ public:
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S32 getYPos();
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S32 getYPos();
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S32 getWidth();
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S32 getWidth();
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S32 getHeight();
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S32 getHeight();
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bool setXPos(S32 x);
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bool setYPos(S32 y);
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void setOpacity(float percent);
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void setOpacity(float percent);
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void setVisible(bool visible);
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void setVisible(bool visible);
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@ -38,6 +38,7 @@ UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void *_initData, UILayer
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initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory());
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initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory());
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Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack );
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Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack );
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applyMenuOffset();
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m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START);
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m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START);
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@ -67,6 +68,7 @@ wstring UIScene_InventoryMenu::getMoviePath()
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void UIScene_InventoryMenu::handleReload()
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void UIScene_InventoryMenu::handleReload()
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{
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{
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Initialize( m_iPad, m_menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, m_bNavigateBack );
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Initialize( m_iPad, m_menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, m_bNavigateBack );
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applyMenuOffset();
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m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START);
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m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START);
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@ -76,6 +78,21 @@ void UIScene_InventoryMenu::handleReload()
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}
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}
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}
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}
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void UIScene_InventoryMenu::applyMenuOffset()
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{
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// Center the inventory background panel in the movie viewport.
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const int bgWidth = m_controlBackgroundPanel.getWidth();
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const int bgHeight = m_controlBackgroundPanel.getHeight();
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const int bgLocalX = m_controlBackgroundPanel.getXPos();
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const int bgLocalY = m_controlBackgroundPanel.getYPos();
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const int targetBgX = (m_movieWidth - bgWidth) / 2;
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const int targetBgY = (m_movieHeight - bgHeight) / 2;
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m_controlMainPanel.setXPos(targetBgX - bgLocalX);
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m_controlMainPanel.setYPos(targetBgY - bgLocalY);
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}
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int UIScene_InventoryMenu::getSectionColumns(ESceneSection eSection)
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int UIScene_InventoryMenu::getSectionColumns(ESceneSection eSection)
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{
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{
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int cols = 0;
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int cols = 0;
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@ -48,4 +48,5 @@ protected:
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private:
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private:
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void updateEffectsDisplay();
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void updateEffectsDisplay();
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};
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void applyMenuOffset();
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};
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