diff --git a/Minecraft.Client/Gui.cpp b/Minecraft.Client/Gui.cpp index 835b2e229..6755ac4a8 100644 --- a/Minecraft.Client/Gui.cpp +++ b/Minecraft.Client/Gui.cpp @@ -861,8 +861,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) glTranslatef((float)-debugLeft, (float)-debugTop, 0.f); if (Minecraft::warezTime > 0) glTranslatef(0, 32, 0); - font->drawShadow(ClientConstants::VERSION_STRING + L" (" + minecraft->fpsString + L")", iSafezoneXHalf+2, 20, 0xffffff); - font->drawShadow(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff); + font->drawShadow(ClientConstants::VERSION_STRING + L" (" + minecraft->fpsString + L")", iSafezoneXHalf+2, 15, 0xffffff); // font->drawShadow(minecraft->gatherStats4(), iSafezoneXHalf+2, 32 + 40, 0xffffff); /* long max = Runtime.getRuntime().maxMemory(); @@ -877,6 +876,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) // 4J Stu - Moved these so that they don't overlap int iYPos = 82; + wchar_t buffer[256]; double xBlockPos = floor(minecraft->player->x); @@ -895,19 +895,20 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) font->drawShadow(buffer, iSafezoneXHalf+2, iYPos + 8 * 2, 0xe0e0e0); font->drawShadow(L"f: " + std::to_wstring(Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3) + L"/ yRot: " + std::to_wstring(minecraft->player->yRot), iSafezoneXHalf+2, iYPos + 8 * 3, 0xe0e0e0); - iYPos += 8*4; - int px = Mth::floor(minecraft->player->x); - int py = Mth::floor(minecraft->player->y); - int pz = Mth::floor(minecraft->player->z); - if (minecraft->level != NULL && minecraft->level->hasChunkAt(px, py, pz)) - { - LevelChunk *chunkAt = minecraft->level->getChunkAt(px, pz); - Biome *biome = chunkAt->getBiome(px & 15, pz & 15, minecraft->level->getBiomeSource()); - drawString( - font, - L"b: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")", debugLeft, iYPos, 0xe0e0e0); - } + font->drawShadow(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, iYPos + 8 * 4, 0xe0e0e0); + + iYPos += 8*5; + + int px = Mth::floor(minecraft->player->x); + int py = Mth::floor(minecraft->player->y); + int pz = Mth::floor(minecraft->player->z); + if (minecraft->level != NULL && minecraft->level->hasChunkAt(px, py, pz)) + { + LevelChunk *chunkAt = minecraft->level->getChunkAt(px, pz); + Biome *biome = chunkAt->getBiome(px & 15, pz & 15, minecraft->level->getBiomeSource()); + font->drawShadow( L"b: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")", iSafezoneXHalf+2, iYPos, 0xe0e0e0); + } glPopMatrix(); }