Generate stitched atlas when game retrieves atlas

This commit is contained in:
Soggy_Pancake 2026-03-14 13:50:06 -07:00
parent 8ceaf1ed71
commit 7dfc7e1991

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@ -105,6 +105,8 @@ void PreStitchedTextureMap::stitch()
}
else
#endif
texturePack->generateStitched(texturesByName); // add fallback so custom ones work?
if(texturePack->hasFile(L"res/" + filename,false))
{
drive = texturePack->getPath(true);