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fix: worlds without worlds won't open (#1529)
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commit
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@ -275,17 +275,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_pbThumbnailData = params->saveDetails->pbThumbnailData;
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m_pbThumbnailData = params->saveDetails->pbThumbnailData;
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m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
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m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
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}
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}
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else
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{
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// ask the storage lib to load it
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PSAVE_DETAILS pSaveDetails = StorageManager.ReturnSavesInfo();
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if (pSaveDetails)
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{
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StorageManager.LoadSaveDataThumbnail(
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&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],
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&LoadSaveDataThumbnailReturned, (LPVOID)GetCallbackUniqueId());
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}
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}
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m_bRetrievingSaveThumbnail = false;
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m_bRetrievingSaveThumbnail = false;
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}
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}
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#endif
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#endif
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