add: Add MultiPlay System

- Implement Windows64 LAN multiplayer (host/join, discovery, session flow)
- Add command-line options for multiplayer testing: -name, -host, -target
- Add multiplayer usage docs to README
- Reference implementation: https://github.com/LCEMP/LCEMP
This commit is contained in:
kuwacom 2026-03-03 03:44:36 +09:00
parent 53443f1d55
commit 7bea3a33fd
17 changed files with 1857 additions and 84 deletions

View file

@ -166,6 +166,11 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
return true; return true;
} }
} }
else
{
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true.
s_pPlatformNetworkManager->SetGamePlayState();
}
if( g_NetworkManager.IsLeavingGame() ) return false; if( g_NetworkManager.IsLeavingGame() ) return false;

View file

@ -84,6 +84,7 @@ public:
virtual void HandleSignInChange() = 0; virtual void HandleSignInChange() = 0;
virtual bool _RunNetworkGame() = 0; virtual bool _RunNetworkGame() = 0;
virtual void SetGamePlayState() {}
private: private:
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0; virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;

View file

@ -2,10 +2,63 @@
#include "..\..\..\Minecraft.World\Socket.h" #include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h" #include "PlatformNetworkManagerStub.h"
#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this? #include "..\..\Xbox\Network\NetworkPlayerXbox.h"
#include <stdlib.h>
#ifdef _WINDOWS64
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager; CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
#ifdef _WINDOWS64
static void Win64_ResolveTargetServerName(const char *targetHost, wchar_t *outName, size_t outNameCount)
{
if (outName == NULL || outNameCount == 0)
return;
outName[0] = 0;
if (targetHost == NULL || targetHost[0] == 0)
{
wcsncpy_s(outName, outNameCount, L"Unknown", _TRUNCATE);
return;
}
char resolvedName[256] = {0};
addrinfo hints = {};
addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_CANONNAME;
if (getaddrinfo(targetHost, NULL, &hints, &result) == 0)
{
if (result != NULL && result->ai_canonname != NULL && result->ai_canonname[0] != 0)
{
strncpy_s(resolvedName, sizeof(resolvedName), result->ai_canonname, _TRUNCATE);
}
else if (result != NULL)
{
char reverseName[NI_MAXHOST] = {0};
if (getnameinfo(result->ai_addr, (socklen_t)result->ai_addrlen, reverseName, sizeof(reverseName), NULL, 0, NI_NAMEREQD) == 0)
{
strncpy_s(resolvedName, sizeof(resolvedName), reverseName, _TRUNCATE);
}
}
freeaddrinfo(result);
}
if (resolvedName[0] == 0)
{
strncpy_s(resolvedName, sizeof(resolvedName), targetHost, _TRUNCATE);
}
MultiByteToWideChar(CP_ACP, 0, resolvedName, -1, outName, (int)outNameCount);
outName[outNameCount - 1] = 0;
}
#endif
void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer ) void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
{ {
@ -114,10 +167,42 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
} }
} }
void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer *pQNetPlayer)
{
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer *networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
return;
Socket *socket = networkPlayer->GetSocket();
if (socket != NULL)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
}
if (m_pIQNet->IsHost())
{
SystemFlagRemovePlayer(networkPlayer);
}
g_NetworkManager.PlayerLeaving(networkPlayer);
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
removeNetworkPlayer(pQNetPlayer);
}
bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize) bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
{ {
m_pGameNetworkManager = pGameNetworkManager; m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize; m_flagIndexSize = flagIndexSize;
m_pIQNet = new IQNet();
g_pPlatformNetworkManager = this; g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ ) for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{ {
@ -174,6 +259,38 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer
// We call this twice a frame, either side of the render call so is a good place to "tick" things // We call this twice a frame, either side of the render call so is a good place to "tick" things
void CPlatformNetworkManagerStub::DoWork() void CPlatformNetworkManagerStub::DoWork()
{ {
#ifdef _WINDOWS64
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted())
{
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
WinsockNetLayer::UpdateAdvertiseJoinable(true);
}
// Keep LAN search ticking whenever the join menu callback is active, even if QNet state
// is not idle due to prior connection attempts.
TickSearch();
if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost())
{
BYTE disconnectedSmallId;
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
qnetPlayer->m_isRemote = false;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
}
#endif
} }
int CPlatformNetworkManagerStub::GetPlayerCount() int CPlatformNetworkManagerStub::GetPlayerCount()
@ -232,13 +349,32 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
m_bLeavingGame = true; m_bLeavingGame = true;
// If we are the host wait for the game server to end #ifdef _WINDOWS64
WinsockNetLayer::StopAdvertising();
#endif
if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid()) if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid())
{ {
m_pIQNet->EndGame(); m_pIQNet->EndGame();
g_NetworkManager.ServerStoppedWait(); g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy(); g_NetworkManager.ServerStoppedDestroy();
} }
else
{
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete *it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
#ifdef _WINDOWS64
WinsockNetLayer::Shutdown();
WinsockNetLayer::Initialize();
#endif
return true; return true;
} }
@ -249,21 +385,35 @@ bool CPlatformNetworkManagerStub::_LeaveGame(bool bMigrateHost, bool bLeaveRoom)
void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/) void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/)
{ {
// #ifdef _XBOX
// 4J Stu - We probably did this earlier as well, but just to be sure!
SetLocalGame( !bOnlineGame ); SetLocalGame( !bOnlineGame );
SetPrivateGame( bIsPrivate ); SetPrivateGame( bIsPrivate );
SystemFlagReset(); SystemFlagReset();
// Make sure that the Primary Pad is in by default
localUsersMask |= GetLocalPlayerMask( g_NetworkManager.GetPrimaryPad() ); localUsersMask |= GetLocalPlayerMask( g_NetworkManager.GetPrimaryPad() );
m_bLeavingGame = false; m_bLeavingGame = false;
m_pIQNet->HostGame(); m_pIQNet->HostGame();
#ifdef _WINDOWS64
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1;
#endif
_HostGame( localUsersMask, publicSlots, privateSlots ); _HostGame( localUsersMask, publicSlots, privateSlots );
//#endif
#ifdef _WINDOWS64
int port = (g_Win64HostBindPort > 0) ? g_Win64HostBindPort : WIN64_NET_DEFAULT_PORT;
const char *bindIp = g_Win64HostBindSpecified ? g_Win64HostBindIP : "0.0.0.0";
if (!WinsockNetLayer::IsActive())
WinsockNetLayer::HostGame(bindIp, port);
const wchar_t *hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
#endif
} }
void CPlatformNetworkManagerStub::_HostGame(int usersMask, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/) void CPlatformNetworkManagerStub::_HostGame(int usersMask, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/)
@ -277,7 +427,53 @@ bool CPlatformNetworkManagerStub::_StartGame()
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex) int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
{ {
#ifdef _WINDOWS64
if (searchResult == NULL)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char *hostIP = searchResult->data.hostIP;
int hostPort = searchResult->data.hostPort;
if (hostPort <= 0 || hostIP[0] == 0)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE);
WinsockNetLayer::StopDiscovery();
if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
WinsockNetLayer::StartDiscovery();
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
return CGameNetworkManager::JOINGAME_SUCCESS; return CGameNetworkManager::JOINGAME_SUCCESS;
#else
return CGameNetworkManager::JOINGAME_SUCCESS;
#endif
} }
bool CPlatformNetworkManagerStub::SetLocalGame(bool isLocal) bool CPlatformNetworkManagerStub::SetLocalGame(bool isLocal)
@ -315,6 +511,22 @@ void CPlatformNetworkManagerStub::HandleSignInChange()
bool CPlatformNetworkManagerStub::_RunNetworkGame() bool CPlatformNetworkManagerStub::_RunNetworkGame()
{ {
#ifdef _WINDOWS64
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
for (DWORD i = 0; i < IQNet::s_playerCount; i++)
{
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
}
}
#endif
return true; return true;
} }
@ -503,10 +715,119 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch() void CPlatformNetworkManagerStub::TickSearch()
{ {
#ifdef _WINDOWS64
if (m_SessionsUpdatedCallback == NULL)
return;
if (!m_pIQNet->IsHost())
WinsockNetLayer::StartDiscovery();
static DWORD lastSearchTime = 0;
DWORD now = GetTickCount();
if (now - lastSearchTime < 2000)
return;
lastSearchTime = now;
SearchForGames();
#endif
} }
void CPlatformNetworkManagerStub::SearchForGames() void CPlatformNetworkManagerStub::SearchForGames()
{ {
#ifdef _WINDOWS64
std::vector<Win64LANSession> lanSessions = WinsockNetLayer::GetDiscoveredSessions();
if (g_Win64TargetEnabled && g_Win64TargetIP[0] != 0)
{
// Manual search target:
// inject one explicit endpoint into the visible session list so players can
// attempt joining hosts outside normal broadcast discovery range.
Win64LANSession directSession;
memset(&directSession, 0, sizeof(directSession));
strncpy_s(directSession.hostIP, sizeof(directSession.hostIP), g_Win64TargetIP, _TRUNCATE);
directSession.hostPort = g_Win64TargetPort > 0 ? g_Win64TargetPort : WIN64_NET_DEFAULT_PORT;
directSession.netVersion = MINECRAFT_NET_VERSION;
// Best-effort server metadata for the target endpoint:
// resolve canonical/reverse DNS name to show a meaningful host label.
Win64_ResolveTargetServerName(directSession.hostIP, directSession.hostName, 32);
directSession.playerCount = 0;
directSession.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
directSession.gameHostSettings = 0;
directSession.texturePackParentId = 0;
directSession.subTexturePackId = 0;
directSession.isJoinable = true;
directSession.lastSeenTick = GetTickCount();
bool found = false;
for (size_t i = 0; i < lanSessions.size(); i++)
{
if (strcmp(lanSessions[i].hostIP, directSession.hostIP) == 0 &&
lanSessions[i].hostPort == directSession.hostPort)
{
found = true;
break;
}
}
if (!found)
{
lanSessions.push_back(directSession);
}
}
for (size_t i = 0; i < friendsSessions[0].size(); i++)
delete friendsSessions[0][i];
friendsSessions[0].clear();
for (size_t i = 0; i < lanSessions.size(); i++)
{
FriendSessionInfo *info = new FriendSessionInfo();
// Name-tag style display for the join list:
// show host name plus transport endpoint so the player can verify the target.
wchar_t hostIpW[64];
MultiByteToWideChar(CP_ACP, 0, lanSessions[i].hostIP, -1, hostIpW, (int)(sizeof(hostIpW) / sizeof(hostIpW[0])));
hostIpW[(sizeof(hostIpW) / sizeof(hostIpW[0])) - 1] = 0;
wchar_t label[128];
bool isTargetSession = g_Win64TargetEnabled &&
(strcmp(lanSessions[i].hostIP, g_Win64TargetIP) == 0) &&
(lanSessions[i].hostPort == (g_Win64TargetPort > 0 ? g_Win64TargetPort : WIN64_NET_DEFAULT_PORT));
if (isTargetSession && lanSessions[i].hostName[0] != 0)
swprintf(label, 128, L"[Target] %ls (%ls:%d)", lanSessions[i].hostName, hostIpW, lanSessions[i].hostPort);
else if (isTargetSession)
swprintf(label, 128, L"[Target] %ls:%d", hostIpW, lanSessions[i].hostPort);
else if (lanSessions[i].hostName[0] != 0)
swprintf(label, 128, L"%ls (%ls:%d)", lanSessions[i].hostName, hostIpW, lanSessions[i].hostPort);
else
swprintf(label, 128, L"%ls:%d", hostIpW, lanSessions[i].hostPort);
size_t nameLen = wcslen(label);
info->displayLabel = new wchar_t[nameLen + 1];
wcscpy_s(info->displayLabel, nameLen + 1, label);
info->displayLabelLength = (unsigned char)(nameLen > 255 ? 255 : nameLen);
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings;
info->data.texturePackParentId = lanSessions[i].texturePackParentId;
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), lanSessions[i].hostIP, _TRUNCATE);
info->data.hostPort = lanSessions[i].hostPort;
wcsncpy_s(info->data.hostName, XUSER_NAME_SIZE, lanSessions[i].hostName, _TRUNCATE);
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (SessionID)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
if (m_SessionsUpdatedCallback != NULL)
m_SessionsUpdatedCallback(m_pSearchParam);
#endif
} }
int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter ) int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter )
@ -522,7 +843,9 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount)
vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly) vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{ {
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();; vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]);
return filteredList; return filteredList;
} }
@ -533,7 +856,14 @@ bool CPlatformNetworkManagerStub::GetGameSessionInfo(int iPad, SessionID session
void CPlatformNetworkManagerStub::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam ) void CPlatformNetworkManagerStub::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam )
{ {
m_SessionsUpdatedCallback = SessionsUpdatedCallback; m_pSearchParam = pSearchParam; m_SessionsUpdatedCallback = SessionsUpdatedCallback;
m_pSearchParam = pSearchParam;
#ifdef _WINDOWS64
if (m_SessionsUpdatedCallback != NULL)
{
SearchForGames();
}
#endif
} }
void CPlatformNetworkManagerStub::GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ) void CPlatformNetworkManagerStub::GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam )

View file

@ -161,8 +161,9 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ); virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh(); virtual void ForceFriendsSessionRefresh();
private: public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer ); void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
#ifndef _XBOX #ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); } void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }

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@ -63,12 +63,19 @@ typedef struct _GameSessionData
#else #else
typedef struct _GameSessionData typedef struct _GameSessionData
{ {
unsigned short netVersion; // 2 bytes unsigned short netVersion;
unsigned int m_uiGameHostSettings; // 4 bytes unsigned int m_uiGameHostSettings;
unsigned int texturePackParentId; // 4 bytes unsigned int texturePackParentId;
unsigned char subTexturePackId; // 1 byte unsigned char subTexturePackId;
bool isReadyToJoin; // 1 byte bool isReadyToJoin;
bool isJoinable;
char hostIP[64];
int hostPort;
wchar_t hostName[XUSER_NAME_SIZE];
unsigned char playerCount;
unsigned char maxPlayers;
_GameSessionData() _GameSessionData()
{ {
@ -76,6 +83,13 @@ typedef struct _GameSessionData
m_uiGameHostSettings = 0; m_uiGameHostSettings = 0;
texturePackParentId = 0; texturePackParentId = 0;
subTexturePackId = 0; subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
} }
} GameSessionData; } GameSessionData;
#endif #endif
@ -108,6 +122,6 @@ public:
~FriendSessionInfo() ~FriendSessionInfo()
{ {
if(displayLabel!=NULL) if(displayLabel!=NULL)
delete displayLabel; delete [] displayLabel;
} }
}; };

View file

@ -285,10 +285,9 @@ UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu()
if(m_currentSessions) if(m_currentSessions)
{ {
for(AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it) // Session entries are owned by the platform network manager.
{ delete m_currentSessions;
delete (*it); m_currentSessions = NULL;
}
} }
#if TO_BE_IMPLEMENTED #if TO_BE_IMPLEMENTED
@ -300,7 +299,7 @@ UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu()
{ {
for(int i = 0; i < m_iSaveDetailsCount; ++i) for(int i = 0; i < m_iSaveDetailsCount; ++i)
{ {
delete m_saveDetails[i].pbThumbnailData; delete [] m_saveDetails[i].pbThumbnailData;
} }
delete [] m_saveDetails; delete [] m_saveDetails;
} }
@ -595,10 +594,10 @@ void UIScene_LoadOrJoinMenu::tick()
{ {
if(m_saveDetails[i].pbThumbnailData!=NULL) if(m_saveDetails[i].pbThumbnailData!=NULL)
{ {
delete m_saveDetails[i].pbThumbnailData; delete [] m_saveDetails[i].pbThumbnailData;
} }
} }
delete m_saveDetails; delete [] m_saveDetails;
} }
m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC]; m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC];

View file

@ -387,10 +387,7 @@ HRESULT CScene_MultiGameJoinLoad::OnDestroy()
{ {
g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL ); g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it) currentSessions.clear();
{
delete (*it);
}
if(m_bSaveTransferInProgress) if(m_bSaveTransferInProgress)
{ {
@ -1145,10 +1142,6 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId; if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId;
pSelectedSession = NULL; pSelectedSession = NULL;
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
{
delete (*it);
}
currentSessions.clear(); currentSessions.clear();
m_NetGamesListTimer.SetShow( FALSE ); m_NetGamesListTimer.SetShow( FALSE );
@ -1210,7 +1203,12 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE, iY,-1,-1,iLB,iRB); ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE, iY,-1,-1,iLB,iRB);
} }
currentSessions = *g_NetworkManager.GetSessionList( m_iPad, m_localPlayers, m_bShowingPartyGamesOnly ); vector<FriendSessionInfo *> *pSessionList = g_NetworkManager.GetSessionList( m_iPad, m_localPlayers, m_bShowingPartyGamesOnly );
if(pSessionList != NULL)
{
currentSessions = *pSessionList;
delete pSessionList;
}
// Update the xui list displayed // Update the xui list displayed
unsigned int xuiListSize = m_pGamesList->GetItemCount(); unsigned int xuiListSize = m_pGamesList->GetItemCount();

View file

@ -185,28 +185,25 @@ D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {} D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; } D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
BYTE IQNetPlayer::GetSmallId() { return 0; } #include "Windows64\Network\WinsockNetLayer.h"
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags) void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
{ {
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize); if (WinsockNetLayer::IsActive())
{
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
} }
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; } }
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; } DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
DWORD IQNetPlayer::GetCurrentRtt() { return 0; } DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; } bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; } bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; } bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; } PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
LPCWSTR IQNetPlayer::GetGamertag() LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
{ int IQNetPlayer::GetSessionIndex() { return m_smallId; }
static wchar_t tags[4][16];
int idx = GetUserIndex();
if(idx < 0 || idx >= 4) idx = 0;
mbstowcs(tags[idx], ProfileManager.GetGamertag(idx), 15);
tags[idx][15] = L'\0';
return tags[idx];
}
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; } bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; } bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; } bool IQNetPlayer::HasVoice() { return false; }
@ -219,22 +216,104 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData; return m_customData;
} }
IQNetPlayer IQNet::m_player[4]; IQNetPlayer IQNet::m_player[MINECRAFT_NET_MAX_PLAYERS];
DWORD IQNet::s_playerCount = 1;
bool IQNet::s_isHosting = true;
bool _bQNetStubGameRunning = false; QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
{
player->m_smallId = smallId;
player->m_isRemote = !isLocal;
player->m_isHostPlayer = isHost;
swprintf_s(player->m_gamertag, 32, L"Player%d", smallId);
if (smallId >= IQNet::s_playerCount)
IQNet::s_playerCount = smallId + 1;
}
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; } HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; } IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; } IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; } {
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; } if (s_isHosting)
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; } {
DWORD IQNet::GetPlayerCount() { return 1; } if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; } return &m_player[dwUserIndex];
bool IQNet::IsHost() { return true; } return NULL;
}
if (dwUserIndex != 0)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote)
return &m_player[i];
}
return NULL;
}
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
}
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
{
DWORD found = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i))
{
if (found == dwPlayerIndex) return &m_player[i];
found++;
}
}
return &m_player[0];
}
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (m_player[i].m_smallId == SmallId && Win64_IsActivePlayer(&m_player[i], i)) return &m_player[i];
}
return NULL;
}
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
}
return &m_player[0];
}
DWORD IQNet::GetPlayerCount()
{
DWORD count = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i)) count++;
}
return count;
}
QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; } HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _bQNetStubGameRunning = true; } void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; } void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = 0;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; } DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
@ -468,8 +547,23 @@ UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; } UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {} void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; } bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid) {*pXuid = 0xe000d45248242f2e; } void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return false; } {
#ifdef _WINDOWS64
if (iPad != 0)
{
*pXuid = INVALID_XUID;
return;
}
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + WinsockNetLayer::GetLocalSmallId();
#else
*pXuid = 0xe000d45248242f2e + iPad;
#endif
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; } BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; } bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
@ -495,22 +589,8 @@ char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); } void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; } char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else #else
char* C_4JProfile::GetGamertag(int iPad) char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
{ wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
static char tags[4][16] = { "Player 1", "Player 2", "Player 3", "Player 4" };
if(iPad >= 0 && iPad < 4) return tags[iPad];
return tags[0];
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
switch(iPad)
{
case 1: return L"Player 2";
case 2: return L"Player 3";
case 3: return L"Player 4";
default: return L"Player 1";
}
}
#endif #endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; } bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {} void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}

View file

@ -29109,6 +29109,51 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClCompile> </ClCompile>
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\Windows64_Minecraft.cpp"> <ClCompile Include="Windows64\Windows64_Minecraft.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>

View file

@ -4779,6 +4779,9 @@
<ClCompile Include="Windows64\Windows64_App.cpp"> <ClCompile Include="Windows64\Windows64_App.cpp">
<Filter>Windows64</Filter> <Filter>Windows64</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp">
<Filter>Windows64\Source Files</Filter>
</ClCompile>
<ClCompile Include="Durango\ApplicationView.cpp"> <ClCompile Include="Durango\ApplicationView.cpp">
<Filter>Durango\Source Files</Filter> <Filter>Durango\Source Files</Filter>
</ClCompile> </ClCompile>

View file

@ -6,6 +6,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory> <LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-name Debug-Host -host 0.0.0.0:19132</LocalDebuggerCommandArguments>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory> <LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory>

View file

@ -0,0 +1,973 @@
#include "stdafx.h"
#ifdef _WINDOWS64
#include "WinsockNetLayer.h"
#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
#include "..\..\..\Minecraft.World\Socket.h"
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_acceptThread = NULL;
HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
bool WinsockNetLayer::s_isHost = false;
bool WinsockNetLayer::s_connected = false;
bool WinsockNetLayer::s_active = false;
bool WinsockNetLayer::s_initialized = false;
BYTE WinsockNetLayer::s_localSmallId = 0;
BYTE WinsockNetLayer::s_hostSmallId = 0;
BYTE WinsockNetLayer::s_nextSmallId = 1;
CRITICAL_SECTION WinsockNetLayer::s_sendLock;
CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_advertiseThread = NULL;
volatile bool WinsockNetLayer::s_advertising = false;
Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
HANDLE WinsockNetLayer::s_localAdvertiseMap = NULL;
Win64LocalAdvertiseState *WinsockNetLayer::s_localAdvertiseState = NULL;
SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_discoveryThread = NULL;
volatile bool WinsockNetLayer::s_discovering = false;
CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
bool g_Win64MultiplayerHost = false;
bool g_Win64HostBindSpecified = false;
int g_Win64HostBindPort = WIN64_NET_DEFAULT_PORT;
char g_Win64HostBindIP[256] = "0.0.0.0";
bool g_Win64TargetEnabled = false;
int g_Win64TargetPort = WIN64_NET_DEFAULT_PORT;
char g_Win64TargetIP[256] = "127.0.0.1";
static bool TryReadLocalAdvertiseSession(Win64LANSession *outSession)
{
// Reference-style fallback:
// If UDP discovery is not observed locally, read the host advertisement from
// a shared memory block exposed by the host process on the same machine.
if (outSession == NULL)
return false;
HANDLE hMap = OpenFileMappingA(FILE_MAP_READ, FALSE, WIN64_LAN_LOCAL_ADVERTISE_MAP_NAMEA);
if (hMap == NULL)
return false;
Win64LocalAdvertiseState *state = (Win64LocalAdvertiseState *)MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, sizeof(Win64LocalAdvertiseState));
if (state == NULL)
{
CloseHandle(hMap);
return false;
}
bool valid = false;
DWORD now = GetTickCount();
if (state->magic == WIN64_LAN_LOCAL_ADVERTISE_MAGIC &&
(now - state->tick) <= 3000 &&
state->broadcast.magic == WIN64_LAN_BROADCAST_MAGIC)
{
memset(outSession, 0, sizeof(Win64LANSession));
strncpy_s(outSession->hostIP, sizeof(outSession->hostIP), "127.0.0.1", _TRUNCATE);
outSession->hostPort = (int)state->broadcast.gamePort;
outSession->netVersion = state->broadcast.netVersion;
wcsncpy_s(outSession->hostName, 32, state->broadcast.hostName, _TRUNCATE);
outSession->playerCount = state->broadcast.playerCount;
outSession->maxPlayers = state->broadcast.maxPlayers;
outSession->gameHostSettings = state->broadcast.gameHostSettings;
outSession->texturePackParentId = state->broadcast.texturePackParentId;
outSession->subTexturePackId = state->broadcast.subTexturePackId;
outSession->isJoinable = (state->broadcast.isJoinable != 0);
outSession->lastSeenTick = now;
valid = true;
}
UnmapViewOfFile(state);
CloseHandle(hMap);
return valid;
}
bool WinsockNetLayer::Initialize()
{
if (s_initialized) return true;
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
InitializeCriticalSection(&s_sendLock);
InitializeCriticalSection(&s_connectionsLock);
InitializeCriticalSection(&s_advertiseLock);
InitializeCriticalSection(&s_discoveryLock);
InitializeCriticalSection(&s_disconnectLock);
InitializeCriticalSection(&s_freeSmallIdLock);
s_initialized = true;
StartDiscovery();
return true;
}
void WinsockNetLayer::Shutdown()
{
StopAdvertising();
StopDiscovery();
s_active = false;
s_connected = false;
if (s_listenSocket != INVALID_SOCKET)
{
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
}
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
}
}
s_connections.clear();
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != NULL)
{
WaitForSingleObject(s_acceptThread, 2000);
CloseHandle(s_acceptThread);
s_acceptThread = NULL;
}
if (s_clientRecvThread != NULL)
{
WaitForSingleObject(s_clientRecvThread, 2000);
CloseHandle(s_clientRecvThread);
s_clientRecvThread = NULL;
}
if (s_initialized)
{
DeleteCriticalSection(&s_sendLock);
DeleteCriticalSection(&s_connectionsLock);
DeleteCriticalSection(&s_advertiseLock);
DeleteCriticalSection(&s_discoveryLock);
DeleteCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.clear();
DeleteCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
WSACleanup();
s_initialized = false;
}
}
bool WinsockNetLayer::HostGame(const char *bindIp, int port)
{
if (!s_initialized && !Initialize()) return false;
bool restartDiscoveryOnFailure = s_discovering;
// As a host we only need to advertise; keeping discovery bound in this process can
// steal packets from another local client process searching on the same machine.
StopDiscovery();
s_isHost = true;
s_localSmallId = 0;
s_hostSmallId = 0;
s_nextSmallId = 1;
if (port <= 0) port = WIN64_NET_DEFAULT_PORT;
s_hostGamePort = port;
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
LeaveCriticalSection(&s_freeSmallIdLock);
s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s_listenSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
if (restartDiscoveryOnFailure) StartDiscovery();
return false;
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons((u_short)port);
if (bindIp != NULL && bindIp[0] != 0 && strcmp(bindIp, "0.0.0.0") != 0 && strcmp(bindIp, "*") != 0)
{
if (inet_pton(AF_INET, bindIp, &bindAddr.sin_addr) != 1)
{
app.DebugPrintf("Win64 LAN: Invalid host bind IP \"%s\"\n", bindIp);
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
if (restartDiscoveryOnFailure) StartDiscovery();
return false;
}
}
else
{
// Default: bind to INADDR_ANY so both remote and local-loopback joins work.
bindAddr.sin_addr.s_addr = htonl(INADDR_ANY);
}
int iResult = ::bind(s_listenSocket, (struct sockaddr *)&bindAddr, sizeof(bindAddr));
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
if (restartDiscoveryOnFailure) StartDiscovery();
return false;
}
iResult = listen(s_listenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
if (restartDiscoveryOnFailure) StartDiscovery();
return false;
}
s_active = true;
s_connected = true;
s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
char hostBindIp[64] = "0.0.0.0";
if (bindAddr.sin_addr.s_addr != htonl(INADDR_ANY))
{
inet_ntop(AF_INET, &bindAddr.sin_addr, hostBindIp, sizeof(hostBindIp));
}
app.DebugPrintf("Win64 LAN: Hosting on %s:%d\n", hostBindIp, port);
return true;
}
bool WinsockNetLayer::JoinGame(const char *ip, int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = false;
s_hostSmallId = 0;
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(ip, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
return false;
}
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host\n");
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
s_localSmallId = assignBuf[0];
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
s_active = true;
s_connected = true;
s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
EnterCriticalSection(&s_sendLock);
BYTE header[4];
header[0] = (BYTE)((dataSize >> 24) & 0xFF);
header[1] = (BYTE)((dataSize >> 16) & 0xFF);
header[2] = (BYTE)((dataSize >> 8) & 0xFF);
header[3] = (BYTE)(dataSize & 0xFF);
int totalSent = 0;
int toSend = 4;
while (totalSent < toSend)
{
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
LeaveCriticalSection(&s_sendLock);
return true;
}
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
{
if (!s_active) return false;
if (s_isHost)
{
SOCKET sock = GetSocketForSmallId(targetSmallId);
if (sock == INVALID_SOCKET) return false;
return SendOnSocket(sock, data, dataSize);
}
else
{
return SendOnSocket(s_hostConnectionSocket, data, dataSize);
}
}
SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active)
{
SOCKET sock = s_connections[i].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
}
LeaveCriticalSection(&s_connectionsLock);
return INVALID_SOCKET;
}
static bool RecvExact(SOCKET sock, BYTE *buf, int len)
{
int totalRecv = 0;
while (totalRecv < len)
{
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false;
totalRecv += r;
}
return true;
}
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
{
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost)
{
::Socket *pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
}
else
{
::Socket *pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
}
DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
if (clientSocket == INVALID_SOCKET)
{
if (s_active)
app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
closesocket(clientSocket);
continue;
}
BYTE assignedSmallId;
EnterCriticalSection(&s_freeSmallIdLock);
if (!s_freeSmallIds.empty())
{
assignedSmallId = s_freeSmallIds.back();
s_freeSmallIds.pop_back();
}
else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS)
{
assignedSmallId = s_nextSmallId++;
}
else
{
LeaveCriticalSection(&s_freeSmallIdLock);
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
closesocket(clientSocket);
continue;
}
LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
if (sent != 1)
{
app.DebugPrintf("Failed to send small ID to client\n");
closesocket(clientSocket);
continue;
}
Win64RemoteConnection conn;
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
conn.recvThread = NULL;
EnterCriticalSection(&s_connectionsLock);
s_connections.push_back(conn);
int connIdx = (int)s_connections.size() - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
DWORD *threadParam = new DWORD;
*threadParam = connIdx;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
EnterCriticalSection(&s_connectionsLock);
if (connIdx < (int)s_connections.size())
s_connections[connIdx].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
return 0;
}
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
}
SOCKET sock = s_connections[connIdx].tcpSocket;
BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock);
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active)
{
BYTE header[4];
if (!RecvExact(sock, header, 4))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
break;
}
if (!RecvExact(sock, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break;
}
HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.push_back(clientSmallId);
LeaveCriticalSection(&s_disconnectLock);
return 0;
}
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_disconnectLock);
if (!s_disconnectedSmallIds.empty())
{
*outSmallId = s_disconnectedSmallIds.back();
s_disconnectedSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_disconnectLock);
return found;
}
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
{
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.push_back(smallId);
LeaveCriticalSection(&s_freeSmallIdLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{
BYTE header[4];
if (!RecvExact(s_hostConnectionSocket, header, 4))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
break;
}
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
s_connected = false;
return 0;
}
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{
if (s_advertising) return true;
if (!s_initialized) return false;
EnterCriticalSection(&s_advertiseLock);
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
s_advertiseData.netVersion = netVer;
s_advertiseData.gamePort = (WORD)gamePort;
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
s_advertiseData.playerCount = 1;
s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
s_advertiseData.gameHostSettings = gameSettings;
s_advertiseData.texturePackParentId = texPackId;
s_advertiseData.subTexturePackId = subTexId;
s_advertiseData.isJoinable = 0;
s_hostGamePort = gamePort;
LeaveCriticalSection(&s_advertiseLock);
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_advertiseSock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
return false;
}
s_localAdvertiseMap = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, sizeof(Win64LocalAdvertiseState), WIN64_LAN_LOCAL_ADVERTISE_MAP_NAMEA);
if (s_localAdvertiseMap != NULL)
{
s_localAdvertiseState = (Win64LocalAdvertiseState *)MapViewOfFile(s_localAdvertiseMap, FILE_MAP_WRITE, 0, 0, sizeof(Win64LocalAdvertiseState));
if (s_localAdvertiseState != NULL)
{
memset(s_localAdvertiseState, 0, sizeof(Win64LocalAdvertiseState));
}
else
{
CloseHandle(s_localAdvertiseMap);
s_localAdvertiseMap = NULL;
}
}
BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopAdvertising()
{
s_advertising = false;
if (s_advertiseSock != INVALID_SOCKET)
{
closesocket(s_advertiseSock);
s_advertiseSock = INVALID_SOCKET;
}
if (s_advertiseThread != NULL)
{
WaitForSingleObject(s_advertiseThread, 2000);
CloseHandle(s_advertiseThread);
s_advertiseThread = NULL;
}
if (s_localAdvertiseState != NULL)
{
memset(s_localAdvertiseState, 0, sizeof(Win64LocalAdvertiseState));
UnmapViewOfFile(s_localAdvertiseState);
s_localAdvertiseState = NULL;
}
if (s_localAdvertiseMap != NULL)
{
CloseHandle(s_localAdvertiseMap);
s_localAdvertiseMap = NULL;
}
}
void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.playerCount = count;
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.isJoinable = joinable ? 1 : 0;
LeaveCriticalSection(&s_advertiseLock);
}
DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
{
struct sockaddr_in lanBroadcastAddr;
memset(&lanBroadcastAddr, 0, sizeof(lanBroadcastAddr));
lanBroadcastAddr.sin_family = AF_INET;
lanBroadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
lanBroadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
struct sockaddr_in loopbackAddr;
memset(&loopbackAddr, 0, sizeof(loopbackAddr));
loopbackAddr.sin_family = AF_INET;
loopbackAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
loopbackAddr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
while (s_advertising)
{
EnterCriticalSection(&s_advertiseLock);
Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock);
if (s_localAdvertiseState != NULL)
{
s_localAdvertiseState->magic = WIN64_LAN_LOCAL_ADVERTISE_MAGIC;
s_localAdvertiseState->tick = GetTickCount();
s_localAdvertiseState->broadcast = data;
}
int sentLan = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&lanBroadcastAddr, sizeof(lanBroadcastAddr));
int sentLoopback = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&loopbackAddr, sizeof(loopbackAddr));
if ((sentLan == SOCKET_ERROR || sentLoopback == SOCKET_ERROR) && s_advertising)
{
app.DebugPrintf("Win64 LAN: Advertise sendto failed: %d (lan=%d loopback=%d)\n", WSAGetLastError(), sentLan, sentLoopback);
}
Sleep(1000);
}
return 0;
}
bool WinsockNetLayer::StartDiscovery()
{
if (s_discovering) return true;
if (!s_initialized) return false;
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_discoverySock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
return false;
}
BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
return false;
}
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopDiscovery()
{
s_discovering = false;
if (s_discoverySock != INVALID_SOCKET)
{
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
}
if (s_discoveryThread != NULL)
{
WaitForSingleObject(s_discoveryThread, 2000);
CloseHandle(s_discoveryThread);
s_discoveryThread = NULL;
}
EnterCriticalSection(&s_discoveryLock);
s_discoveredSessions.clear();
LeaveCriticalSection(&s_discoveryLock);
}
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
{
std::vector<Win64LANSession> result;
EnterCriticalSection(&s_discoveryLock);
result = s_discoveredSessions;
LeaveCriticalSection(&s_discoveryLock);
Win64LANSession localSession;
if (TryReadLocalAdvertiseSession(&localSession))
{
// Merge local fallback session into the normal discovery set and de-duplicate
// by endpoint so UI only shows one row per host.
bool found = false;
for (size_t i = 0; i < result.size(); i++)
{
if (strcmp(result[i].hostIP, localSession.hostIP) == 0 &&
result[i].hostPort == localSession.hostPort)
{
result[i] = localSession;
found = true;
break;
}
}
if (!found)
{
result.push_back(localSession);
}
}
return result;
}
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
{
char recvBuf[512];
while (s_discovering)
{
struct sockaddr_in senderAddr;
int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr *)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR)
{
continue;
}
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue;
char senderIP[64];
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
DWORD now = GetTickCount();
EnterCriticalSection(&s_discoveryLock);
bool found = false;
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
{
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
{
s_discoveredSessions[i].netVersion = broadcast->netVersion;
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
s_discoveredSessions[i].playerCount = broadcast->playerCount;
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
s_discoveredSessions[i].lastSeenTick = now;
found = true;
break;
}
}
if (!found)
{
Win64LANSession session;
memset(&session, 0, sizeof(session));
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
session.hostPort = (int)broadcast->gamePort;
session.netVersion = broadcast->netVersion;
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
session.playerCount = broadcast->playerCount;
session.maxPlayers = broadcast->maxPlayers;
session.gameHostSettings = broadcast->gameHostSettings;
session.texturePackParentId = broadcast->texturePackParentId;
session.subTexturePackId = broadcast->subTexturePackId;
session.isJoinable = (broadcast->isJoinable != 0);
session.lastSeenTick = now;
s_discoveredSessions.push_back(session);
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
session.hostName, session.hostIP, session.hostPort);
}
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
{
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
{
app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
}
}
LeaveCriticalSection(&s_discoveryLock);
}
return 0;
}
#endif

View file

@ -0,0 +1,168 @@
#pragma once
#ifdef _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <vector>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#pragma comment(lib, "Ws2_32.lib")
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
// Local process-to-process fallback for LAN discovery on the same machine.
// This avoids relying solely on UDP loopback delivery timing.
#define WIN64_LAN_LOCAL_ADVERTISE_MAGIC 0x4D434C41
#define WIN64_LAN_LOCAL_ADVERTISE_MAP_NAMEA "Local\\MinecraftWin64LanAdvertise"
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
wchar_t hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
HANDLE recvThread;
volatile bool active;
};
#pragma pack(push, 1)
struct Win64LocalAdvertiseState
{
// Validity marker for shared-memory discovery payload.
DWORD magic;
// Last update tick written by the hosting process.
DWORD tick;
// Same payload as UDP LAN advertisement, mirrored for local readers.
Win64LANBroadcast broadcast;
};
#pragma pack(pop)
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(const char *bindIp, int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
static void StopDiscovery();
static std::vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static DWORD WINAPI AcceptThreadProc(LPVOID param);
static DWORD WINAPI RecvThreadProc(LPVOID param);
static DWORD WINAPI ClientRecvThreadProc(LPVOID param);
static DWORD WINAPI AdvertiseThreadProc(LPVOID param);
static DWORD WINAPI DiscoveryThreadProc(LPVOID param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static HANDLE s_acceptThread;
static HANDLE s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static BYTE s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<Win64RemoteConnection> s_connections;
static SOCKET s_advertiseSock;
static HANDLE s_advertiseThread;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static HANDLE s_localAdvertiseMap;
static Win64LocalAdvertiseState *s_localAdvertiseState;
static SOCKET s_discoverySock;
static HANDLE s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64HostBindSpecified;
extern int g_Win64HostBindPort;
extern char g_Win64HostBindIP[256];
extern bool g_Win64TargetEnabled;
extern int g_Win64TargetPort;
extern char g_Win64TargetIP[256];
#endif

View file

@ -57,7 +57,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance(); Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail(); app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0); ProfileManager.SetLockedProfile(0);
pMinecraft->user->name = L"Windows"; extern wchar_t g_Win64UsernameW[17];
pMinecraft->user->name = g_Win64UsernameW;
app.ApplyGameSettingsChanged(0); app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit ////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

View file

@ -37,6 +37,7 @@
#include "Resource.h" #include "Resource.h"
#include "..\..\Minecraft.World\compression.h" #include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h" #include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Network\WinsockNetLayer.h"
#include "Xbox/resource.h" #include "Xbox/resource.h"
@ -83,11 +84,37 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920; int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080; int g_iScreenHeight = 1080;
char g_Win64Username[17] = {0};
wchar_t g_Win64UsernameW[17] = {0};
// Fullscreen toggle state // Fullscreen toggle state
static bool g_isFullscreen = false; static bool g_isFullscreen = false;
static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) }; static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
static bool Win64_GetCmdArgValue(const char *cmdLine, const char *keyWithSpace, char *outValue, int outValueLen)
{
if (cmdLine == NULL || keyWithSpace == NULL || outValue == NULL || outValueLen <= 0)
return false;
const char *found = strstr(cmdLine, keyWithSpace);
if (found == NULL)
return false;
found += strlen(keyWithSpace);
while (*found == ' ') found++;
if (*found == 0)
return false;
int i = 0;
while (found[i] != 0 && found[i] != ' ' && i < (outValueLen - 1))
{
outValue[i] = found[i];
i++;
}
outValue[i] = 0;
return (i > 0);
}
void DefineActions(void) void DefineActions(void)
{ {
// The app needs to define the actions required, and the possible mappings for these // The app needs to define the actions required, and the possible mappings for these
@ -743,8 +770,86 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenWidth = 960; //g_iScreenWidth = 960;
//g_iScreenHeight = 544; //g_iScreenHeight = 544;
} }
char cmdLineA[1024];
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char *nameArg = strstr(cmdLineA, "-name ");
if (nameArg)
{
nameArg += 6;
while (*nameArg == ' ') nameArg++;
char nameBuf[17];
int n = 0;
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
} }
char targetToken[256] = {0};
if (Win64_GetCmdArgValue(cmdLineA, "-target ", targetToken, sizeof(targetToken)))
{
// CLI format: -target IP:PORT
// This does not auto-join; it adds one explicit endpoint candidate to discovery.
const char *ipStart = targetToken;
const char *colon = strchr(targetToken, ':');
if (colon != NULL)
{
char ipOnly[256] = {0};
size_t ipLen = (size_t)(colon - ipStart);
if (ipLen >= sizeof(ipOnly)) ipLen = sizeof(ipOnly) - 1;
memcpy(ipOnly, ipStart, ipLen);
ipOnly[ipLen] = 0;
strncpy_s(g_Win64TargetIP, sizeof(g_Win64TargetIP), ipOnly, _TRUNCATE);
g_Win64TargetPort = atoi(colon + 1);
}
else
{
strncpy_s(g_Win64TargetIP, sizeof(g_Win64TargetIP), targetToken, _TRUNCATE);
}
if (g_Win64TargetPort <= 0) g_Win64TargetPort = WIN64_NET_DEFAULT_PORT;
g_Win64TargetEnabled = true;
app.DebugPrintf("Win64 LAN: Target server set to %s:%d\n", g_Win64TargetIP, g_Win64TargetPort);
}
char hostToken[256] = {0};
if (Win64_GetCmdArgValue(cmdLineA, "-host ", hostToken, sizeof(hostToken)))
{
// CLI format: -host IP:PORT
const char *ipStart = hostToken;
const char *colon = strchr(hostToken, ':');
if (colon != NULL)
{
char ipOnly[256] = {0};
size_t ipLen = (size_t)(colon - ipStart);
if (ipLen >= sizeof(ipOnly)) ipLen = sizeof(ipOnly) - 1;
memcpy(ipOnly, ipStart, ipLen);
ipOnly[ipLen] = 0;
strncpy_s(g_Win64HostBindIP, sizeof(g_Win64HostBindIP), ipOnly, _TRUNCATE);
g_Win64HostBindPort = atoi(colon + 1);
}
else
{
strncpy_s(g_Win64HostBindIP, sizeof(g_Win64HostBindIP), hostToken, _TRUNCATE);
}
if (g_Win64HostBindPort <= 0) g_Win64HostBindPort = WIN64_NET_DEFAULT_PORT;
g_Win64HostBindSpecified = true;
app.DebugPrintf("Win64 LAN: Host bind target set to %s:%d\n", g_Win64HostBindIP, g_Win64HostBindPort);
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
if (!GetUserNameA(g_Win64Username, &sz))
strncpy_s(g_Win64Username, 17, "Player", _TRUNCATE);
g_Win64Username[16] = 0;
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// Initialize global strings // Initialize global strings
MyRegisterClass(hInstance); MyRegisterClass(hInstance);
@ -910,7 +1015,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise(); g_NetworkManager.Initialise();
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNet::m_player[i].m_smallId = (BYTE)i;
IQNet::m_player[i].m_isRemote = false;
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();
// 4J-PB moved further down // 4J-PB moved further down
//app.InitGameSettings(); //app.InitGameSettings();

View file

@ -215,10 +215,17 @@ public:
int GetUserIndex(); int GetUserIndex();
void SetCustomDataValue(ULONG_PTR ulpCustomDataValue); void SetCustomDataValue(ULONG_PTR ulpCustomDataValue);
ULONG_PTR GetCustomDataValue(); ULONG_PTR GetCustomDataValue();
BYTE m_smallId;
bool m_isRemote;
bool m_isHostPlayer;
wchar_t m_gamertag[32];
private: private:
ULONG_PTR m_customData; ULONG_PTR m_customData;
}; };
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0; const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0; const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
const int QNET_GETSENDQUEUESIZE_BYTES = 0; const int QNET_GETSENDQUEUESIZE_BYTES = 0;
@ -309,9 +316,12 @@ public:
bool IsHost(); bool IsHost();
HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo); HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo);
void HostGame(); void HostGame();
void ClientJoinGame();
void EndGame(); void EndGame();
static IQNetPlayer m_player[4]; static IQNetPlayer m_player[MINECRAFT_NET_MAX_PLAYERS];
static DWORD s_playerCount;
static bool s_isHosting;
}; };
#ifdef _DURANGO #ifdef _DURANGO

View file

@ -18,6 +18,35 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
- Disabled V-Sync for better performance - Disabled V-Sync for better performance
- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing - Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080) - Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
- Added Windows64 LAN & Target Server multiplayer (host/join via in-game Join Game menu)
## Multiplayer (Windows64)
The multiplayer implementation was added with reference to:
- [LCEMP/LCEMP](https://github.com/LCEMP/LCEMP)
### Command Line Options
- `-name <PlayerName>`: Set the local player name (max 16 chars)
- `-host <IP:PORT>`: Set host bind address/port when creating a game (default port: `25565`)
- `-target <IP:PORT>`: Add a direct server candidate to the Join Game list (default port: `25565`)
### Usage Example
Host:
```powershell
Minecraft.Client.exe -name HostPlayer -host 0.0.0.0:25565
```
Join:
```powershell
Minecraft.Client.exe -name ClientPlayer -target 192.168.0.10:25565
```
Then open **Play Game** -> **Join Game** in-game and select the discovered/target session.
## Controls (Keyboard & Mouse) ## Controls (Keyboard & Mouse)