SkinChanger System (Beta xd)

This commit is contained in:
IsraelDXPP 2026-03-03 11:44:21 -07:00
parent 540e33d787
commit 79d0517d76
3 changed files with 139 additions and 2 deletions

View file

@ -1013,6 +1013,8 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break; case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break;
case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break; case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break;
case ACTION_MENU_QUICK_MOVE: kbDown = KMInput.IsKeyDown(VK_SHIFT); kbPressed = KMInput.IsKeyPressed(VK_SHIFT); kbReleased = KMInput.IsKeyReleased(VK_SHIFT); break; case ACTION_MENU_QUICK_MOVE: kbDown = KMInput.IsKeyDown(VK_SHIFT); kbPressed = KMInput.IsKeyPressed(VK_SHIFT); kbReleased = KMInput.IsKeyReleased(VK_SHIFT); break;
case ACTION_MENU_X: kbDown = KMInput.IsKeyDown('X'); kbPressed = KMInput.IsKeyPressed('X'); kbReleased = KMInput.IsKeyReleased('X'); break;
case ACTION_MENU_Y: kbDown = KMInput.IsKeyDown('Y'); kbPressed = KMInput.IsKeyPressed('Y'); kbReleased = KMInput.IsKeyReleased('Y'); break;
} }
pressed = pressed || kbPressed; pressed = pressed || kbPressed;
released = released || kbReleased; released = released || kbReleased;

View file

@ -7,6 +7,8 @@
#elif defined __PSVITA__ #elif defined __PSVITA__
#include <message_dialog.h> #include <message_dialog.h>
#endif #endif
#include <fstream>
#include <commdlg.h> // Necesario para GetOpenFileNameW
#define SKIN_SELECT_PACK_DEFAULT 0 #define SKIN_SELECT_PACK_DEFAULT 0
#define SKIN_SELECT_PACK_FAVORITES 1 #define SKIN_SELECT_PACK_FAVORITES 1
@ -53,6 +55,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer
m_bSlidingSkins = false; m_bSlidingSkins = false;
m_bAnimatingMove = false; m_bAnimatingMove = false;
m_bSkinIndexChanged = false; m_bSkinIndexChanged = false;
m_bUsingCustomSkin = (!GET_IS_DLC_SKIN_FROM_BITMASK(m_originalSkinId) && GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId) != 0);
m_currentNavigation = eSkinNavigation_Skin; m_currentNavigation = eSkinNavigation_Skin;
@ -225,6 +228,14 @@ void UIScene_SkinSelectMenu::handleInput(int iPad, int key, bool repeat, bool pr
InputActionOK(iPad); InputActionOK(iPad);
} }
break; break;
case ACTION_MENU_X:
if (pressed && !repeat)
{
LoadExternalSkin();
handled = true;
return;
}
break;
case ACTION_MENU_UP: case ACTION_MENU_UP:
case ACTION_MENU_DOWN: case ACTION_MENU_DOWN:
if(pressed) if(pressed)
@ -265,6 +276,7 @@ void UIScene_SkinSelectMenu::handleInput(int iPad, int key, bool repeat, bool pr
m_skinIndex = getPreviousSkinIndex(m_skinIndex); m_skinIndex = getPreviousSkinIndex(m_skinIndex);
//handleSkinIndexChanged(); //handleSkinIndexChanged();
m_bUsingCustomSkin = false;
m_bSlidingSkins = true; m_bSlidingSkins = true;
m_bAnimatingMove = true; m_bAnimatingMove = true;
@ -300,6 +312,7 @@ void UIScene_SkinSelectMenu::handleInput(int iPad, int key, bool repeat, bool pr
m_skinIndex = getNextSkinIndex(m_skinIndex); m_skinIndex = getNextSkinIndex(m_skinIndex);
//handleSkinIndexChanged(); //handleSkinIndexChanged();
m_bUsingCustomSkin = false;
m_bSlidingSkins = true; m_bSlidingSkins = true;
m_bAnimatingMove = true; m_bAnimatingMove = true;
@ -402,6 +415,15 @@ void UIScene_SkinSelectMenu::InputActionOK(unsigned int iPad)
{ {
ui.AnimateKeyPress(iPad, ACTION_MENU_OK, false, true, false); ui.AnimateKeyPress(iPad, ACTION_MENU_OK, false, true, false);
if (m_bUsingCustomSkin)
{
ui.PlayUISFX(eSFX_Press);
m_currentSkinPath = app.GetPlayerSkinName(iPad);
m_originalSkinId = app.GetPlayerSkinId(iPad);
setCharacterSelected(true);
return;
}
// if the profile data has been changed, then force a profile write // if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action // It seems we're allowed to break the 5 minute rule if it's the result of a user action
switch(m_packIndex) switch(m_packIndex)
@ -646,7 +668,19 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
m_controlSkinNamePlate.setVisible( false ); m_controlSkinNamePlate.setVisible( false );
if( m_currentPack != NULL ) if (m_bUsingCustomSkin)
{
m_selectedSkinPath = m_currentSkinPath;
m_selectedCapePath = L"";
m_vAdditionalSkinBoxes = NULL;
skinName = L"Custom Skin";
skinOrigin = L"External PNG";
setCharacterSelected(true);
setCharacterLocked(false);
m_characters[eCharacter_Current].setVisible(true);
m_controlSkinNamePlate.setVisible(true);
}
else if( m_currentPack != NULL )
{ {
skinFile = m_currentPack->getSkinFile(m_skinIndex); skinFile = m_currentPack->getSkinFile(m_skinIndex);
m_selectedSkinPath = skinFile->getPath(); m_selectedSkinPath = skinFile->getPath();
@ -752,6 +786,16 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
m_labelSkinName.setLabel(skinName); m_labelSkinName.setLabel(skinName);
m_labelSkinOrigin.setLabel(skinOrigin); m_labelSkinOrigin.setLabel(skinOrigin);
if (m_packIndex == SKIN_SELECT_PACK_DEFAULT && m_bUsingCustomSkin)
{
m_labelSkinOrigin.setLabel(L"X: Custom Skin"); // Muestra la ayuda visual
}
if (m_selectedSkinPath.compare(m_currentSkinPath) == 0)
{
setCharacterSelected(true); // Activa el icono de seleccionado
}
if(m_vAdditionalSkinBoxes && m_vAdditionalSkinBoxes->size()!=0) if(m_vAdditionalSkinBoxes && m_vAdditionalSkinBoxes->size()!=0)
{ {
@ -1734,4 +1778,92 @@ int UIScene_SkinSelectMenu::PSNSignInReturned(void* pParam, bool bContinue, int
} }
return 0; return 0;
} }
#endif // __PSVITA__ #endif // __PSVITA__
void UIScene_SkinSelectMenu::LoadExternalSkin()
{
OPENFILENAMEW ofn;
wchar_t szFile[MAX_PATH];
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = NULL;
ofn.lpstrFile = szFile;
ofn.lpstrFile[0] = L'\0';
ofn.nMaxFile = MAX_PATH;
ofn.lpstrFilter = L"PNG Files\0*.png\0All Files\0*.*\0";
ofn.nFilterIndex = 1;
// IMPORTANTE: OFN_NOCHANGEDIR evita que el Explorador cambie la carpeta de trabajo.
// Si la carpeta cambia, el juego NO podrá guardar mundos (Assertion failed en STO_SaveGame.cpp).
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
if (GetOpenFileNameW(&ofn) == TRUE)
{
std::ifstream file(ofn.lpstrFile, std::ios::binary | std::ios::ate);
if (file.is_open())
{
std::streamsize size = file.tellg();
if (size <= 0 || size > 2 * 1024 * 1024) { // Limite 2MB
file.close();
ui.PlayUISFX(eSFX_CraftFail);
return;
}
file.seekg(0, std::ios::beg);
// MEMORIA: El motor AddMemoryTextureFile NO copia los datos, usa el puntero directamente.
// Si usas un vector o buffer local, la skin se corromperá al salir de la función.
PBYTE persistentBuffer = new (std::nothrow) BYTE[(size_t)size];
if (!persistentBuffer || !file.read((char*)persistentBuffer, size)) {
if(persistentBuffer) delete[] persistentBuffer;
file.close();
return;
}
// Validar Cabecera PNG y Dimensiones (64x32 o 64x64)
if (size > 24 && (unsigned char)persistentBuffer[0] == 0x89 && persistentBuffer[1] == 'P')
{
unsigned int w = (unsigned char)persistentBuffer[16] << 24 | (unsigned char)persistentBuffer[17] << 16 | (unsigned char)persistentBuffer[18] << 8 | (unsigned char)persistentBuffer[19];
unsigned int h = (unsigned char)persistentBuffer[20] << 24 | (unsigned char)persistentBuffer[21] << 16 | (unsigned char)persistentBuffer[22] << 8 | (unsigned char)persistentBuffer[23];
if ((w == 64 && h == 32) || (w == 64 && h == 64))
{
// CACHE BUSTING: Si usas el mismo nombre "custom.png", el cache del motor no se refresca.
// Usamos un contador para generar IDs únicos (ugcskin00000101.png, 102, etc).
static int s_ugcSkinLoadCount = 0;
s_ugcSkinLoadCount++;
wchar_t textureNameBuf[256];
// Formato ugcskinXXXXXXXX.png es obligatorio para que getSkinIdFromPath genere un ID válido.
// Ajustamos el ID para que los bits bajos (0-4) sean 0, respetando el bitmask de UGC.
swprintf(textureNameBuf, 256, L"ugcskin%08X.png", 0x100 + (s_ugcSkinLoadCount << 5));
wstring textureName = textureNameBuf;
// Limpieza opcional del buffer anterior
if (m_bUsingCustomSkin && !m_selectedSkinPath.empty()) {
app.RemoveMemoryTextureFile(m_selectedSkinPath);
}
// 1. Cargar datos en el sistema de archivos en memoria
app.AddMemoryTextureFile(textureName, persistentBuffer, (DWORD)size);
// 2. Aplicar la skin al jugador local
app.SetPlayerSkin(m_iPad, textureName);
// 3. Forzar refresco de la UI
m_bUsingCustomSkin = true;
m_selectedSkinPath = textureName;
m_currentSkinPath = textureName;
m_selectedCapePath = L"";
handleSkinIndexChanged();
file.close();
return;
}
}
delete[] persistentBuffer; // Borrar si falló la validación
ui.PlayUISFX(eSFX_CraftFail);
file.close();
}
}
}

View file

@ -136,9 +136,12 @@ protected:
// TODO: This should be pure virtual in this class // TODO: This should be pure virtual in this class
virtual wstring getMoviePath(); virtual wstring getMoviePath();
bool m_bUsingCustomSkin; // Flag para saber si hay una skin externa activa
public: public:
// INPUT // INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
void LoadExternalSkin(); // Función principal del explorador
virtual void customDraw(IggyCustomDrawCallbackRegion *region); virtual void customDraw(IggyCustomDrawCallbackRegion *region);