Small grammar update

This commit is contained in:
Racc 2026-03-07 17:25:08 +00:00
parent 4661ea766a
commit 7722ca5e66
24 changed files with 53 additions and 53 deletions

View file

@ -33,7 +33,7 @@ typedef struct
unsigned char ucSoundFXVolume;
unsigned char ucSensitivity;
unsigned char ucGamma;
unsigned char ucPad01; // 1 uint8_t of padding inserted here
unsigned char ucPad01; // 1 byte of padding inserted here
unsigned short usBitmaskValues; // bit 0,1 - difficulty
// bit 2 - view bob
// bit 3 - player visible in a map
@ -65,7 +65,7 @@ typedef struct
// In-Menu sensitivity
unsigned char ucMenuSensitivity;
unsigned char ucInterfaceOpacity;
unsigned char ucPad02; // 1 uint8_t padding
unsigned char ucPad02; // 1 byte padding
unsigned char ucFov;
// Adding another bitmask flag for more settings for 1.8.2

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@ -18,7 +18,7 @@ any other library. Note that ABI compatibility is not guaranteed between version
fix releases, so take care if compiling as a shared object.
miniaudio includes both low level and high level APIs. The low level API is good for those who want
to do all of their mixing themselves and only require a light weight interface to the underlying
to do all of their mixing themselves and only require a light weight interface to the underlying1 uint8_t
audio device. The high level API is good for those who have complex mixing and effect requirements.
In miniaudio, objects are transparent structures. Unlike many other libraries, there are no handles
@ -3592,9 +3592,9 @@ move the read pointer forward via the consumer thread, and the write pointer for
producer thread. If there is too much space between the pointers, move the read pointer forward. If
there is too little space between the pointers, move the write pointer forward.
You can use a ring buffer at the uint8_t level instead of the PCM frame level by using the `ma_rb`
You can use a ring buffer at the byte level instead of the PCM frame level by using the `ma_rb`
API. This is exactly the same, only you will use the `ma_rb` functions instead of `ma_pcm_rb` and
instead of frame counts you will pass around uint8_t counts.
instead of frame counts you will pass around byte counts.
The maximum size of the buffer in bytes is `0x7FFFFFFF-(MA_SIMD_ALIGNMENT-1)` due to the most
significant bit being used to encode a loop flag and the internally managed buffers always being
@ -63155,7 +63155,7 @@ static ma_result ma_decoder_init_custom__internal(const ma_decoder_config* pConf
if (result == MA_SUCCESS) {
return MA_SUCCESS;
} else {
/* Initialization failed. Move on to the next one, but seek back to the start first so the next vtable starts from the first uint8_t of the file. */
/* Initialization failed. Move on to the next one, but seek back to the start first so the next vtable starts from the first byte of the file. */
result = ma_decoder_seek_bytes(pDecoder, 0, ma_seek_origin_start);
if (result != MA_SUCCESS) {
return result; /* Failed to seek back to the start. */

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@ -5518,7 +5518,7 @@ int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, in
0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen
0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen
0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen
0.993 - bugfix: pushdata API required 1 extra uint8_t for empty page (failed to consume final page if empty) - found by Terje Mathisen
0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen
0.992 - fixes for MinGW warning
0.991 - turn fast-float-conversion on by default
0.990 - fix push-mode seek recovery if you seek into the headers

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@ -16,9 +16,9 @@ typedef struct _GameSessionData
char szPlayers[MINECRAFT_NET_MAX_PLAYERS][XUSER_NAME_SIZE]; // 128 bytes ( 8*16)
unsigned int m_uiGameHostSettings; // 4 bytes
unsigned int texturePackParentId; // 4 bytes
unsigned char subTexturePackId; // 1 uint8_t
unsigned char subTexturePackId; // 1 byte
bool isJoinable; // 1 uint8_t
bool isJoinable; // 1 byte
_GameSessionData()
{
@ -40,12 +40,12 @@ typedef struct _GameSessionData
GameSessionUID players[MINECRAFT_NET_MAX_PLAYERS]; // 64 bytes ( 8*8 ) on xbox, 192 ( 24*8) on PS3
unsigned int m_uiGameHostSettings; // 4 bytes
unsigned int texturePackParentId; // 4 bytes
unsigned char subTexturePackId; // 1 uint8_t
unsigned char subTexturePackId; // 1 byte
bool isJoinable; // 1 uint8_t
bool isJoinable; // 1 byte
unsigned char playerCount; // 1 uint8_t
bool isReadyToJoin; // 1 uint8_t
unsigned char playerCount; // 1 byte
bool isReadyToJoin; // 1 byte
_GameSessionData()
{

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@ -207,7 +207,7 @@ bool SQRNetworkPlayer::HasSmallIdConfirmed()
return ( m_flags & SNP_FLAG_SMALLID_CONFIRMED );
}
// To confirm to the host that we are ready, send a single uint8_t with our small id.
// To confirm to the host that we are ready, send a single byte with our small id.
void SQRNetworkPlayer::ConfirmReady()
{
SendInternal(&m_ISD, sizeof(InitSendData), e_flag_AckNotRequested);

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@ -97,12 +97,12 @@ int32_t sceRemoteStorageGetStatus(const SceRemoteStorageStatusReqParams & params
/// Gets section of data from a file specified.
///
/// Gets section of data from a file specified. The amount of data requested can be of any size. To request this information the name of file, the number of bytes and
/// the uint8_t to start reading along with a buffer to store such data must be provided.
/// the byte to start reading along with a buffer to store such data must be provided.
/// Metadata information of the file, as description or visibility, will be provided only in the case the first amount of bytes for the file are requested (offset = 0).
/// This method does make use of the callback to inform the user of success termination. The SceRemoteStorageData pointer must be a pointer to a valid
/// location in memory until the callback is called as the output information will be stored in such location.
///
/// @param params The structure containing the file name to read, the start uint8_t to start reading and the amount of bytes to read.
/// @param params The structure containing the file name to read, the start byte to start reading and the amount of bytes to read.
/// @param status The structure where the output information will be stored. The memory location being pointed must be valid until the callback gets called.
///
/// @retval SCE_REMOTE_STORAGE_SUCCESS The operation was successfully registered on the thread.

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@ -2088,7 +2088,7 @@ size_t UIController::RegisterForCallbackId(UIScene *scene)
{
EnterCriticalSection(&m_registeredCallbackScenesCS);
size_t newId = GetTickCount();
newId &= 0xFFFFFF; // Chop off the top uint8_t, we don't need any more accuracy than that
newId &= 0xFFFFFF; // Chop off the top byte, we don't need any more accuracy than that
newId |= (scene->getSceneType() << 24); // Add in the scene's type to help keep this unique
m_registeredCallbackScenes[newId] = scene;
LeaveCriticalSection(&m_registeredCallbackScenesCS);

View file

@ -99,7 +99,7 @@ typedef struct internal_state {
int status; /* as the name implies */
Bytef *pending_buf; /* output still pending */
ulg pending_buf_size; /* size of pending_buf */
Bytef *pending_out; /* next pending uint8_t to output to the stream */
Bytef *pending_out; /* next pending byte to output to the stream */
uInt pending; /* nb of bytes in the pending buffer */
int wrap; /* bit 0 true for zlib, bit 1 true for gzip */
gz_headerp gzhead; /* gzip header information to write */
@ -144,7 +144,7 @@ typedef struct internal_state {
uInt hash_shift;
/* Number of bits by which ins_h must be shifted at each input
* step. It must be such that after MIN_MATCH steps, the oldest
* uint8_t no longer takes part in the hash key, that is:
* byte no longer takes part in the hash key, that is:
* hash_shift * MIN_MATCH >= hash_bits
*/
@ -272,7 +272,7 @@ typedef struct internal_state {
} FAR deflate_state;
/* Output a uint8_t on the stream.
/* Output a byte on the stream.
* IN assertion: there is enough room in pending_buf.
*/
#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}

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@ -18,7 +18,7 @@
that table. For a length or distance, the low four bits of op
is the number of extra bits to get after the code. bits is
the number of bits in this code or part of the code to drop off
of the bit buffer. val is the actual uint8_t to output in the case
of the bit buffer. val is the actual byte to output in the case
of a literal, the base length or distance, or the offset from
the current table to the next table. Each entry is four bytes. */
typedef struct {

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@ -83,11 +83,11 @@ typedef void (*free_func) OF((voidpf opaque, voidpf address));
struct internal_state;
typedef struct z_stream_s {
z_const Bytef *next_in; /* next input uint8_t */
z_const Bytef *next_in; /* next input byte */
uInt avail_in; /* number of bytes available at next_in */
uLong total_in; /* total number of input bytes read so far */
Bytef *next_out; /* next output uint8_t should be put there */
Bytef *next_out; /* next output byte should be put there */
uInt avail_out; /* remaining free space at next_out */
uLong total_out; /* total number of bytes output so far */
@ -278,17 +278,17 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
maximize compression.
If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
flushed to the output buffer and the output is aligned on a uint8_t boundary, so
flushed to the output buffer and the output is aligned on a byte boundary, so
that the decompressor can get all input data available so far. (In
particular avail_in is zero after the call if enough output space has been
provided before the call.) Flushing may degrade compression for some
compression algorithms and so it should be used only when necessary. This
completes the current deflate block and follows it with an empty stored block
that is three bits plus filler bits to the next uint8_t, followed by four bytes
that is three bits plus filler bits to the next byte, followed by four bytes
(00 00 ff ff).
If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the
output buffer, but the output is not aligned to a uint8_t boundary. All of the
output buffer, but the output is not aligned to a byte boundary. All of the
input data so far will be available to the decompressor, as for Z_SYNC_FLUSH.
This completes the current deflate block and follows it with an empty fixed
codes block that is 10 bits long. This assures that enough bytes are output
@ -296,8 +296,8 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
block.
If flush is set to Z_BLOCK, a deflate block is completed and emitted, as
for Z_SYNC_FLUSH, but the output is not aligned on a uint8_t boundary, and up to
seven bits of the current block are held to be written as the next uint8_t after
for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to
seven bits of the current block are held to be written as the next byte after
the next deflate block is completed. In this case, the decompressor may not
be provided enough bits at this point in order to complete decompression of
the data provided so far to the compressor. It may need to wait for the next

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@ -1900,7 +1900,7 @@ typedef struct _SMPBUF
{
void const *start; // Sample buffer address (W)
U32 len; // Sample buffer size in bytes (W)
U32 pos; // Index to next uint8_t (R/W)
U32 pos; // Index to next byte (R/W)
U32 done; // Nonzero if buffer with len=0 sent by app
S32 reset_ASI; // Reset the ASI decoder at the end of the buffer
S32 reset_seek_pos; // New destination offset in stream source data, for ASI codecs that care

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@ -1779,7 +1779,7 @@ void DQRNetworkManager::SendUnassignSmallId(int playerIndex)
LogCommentFormat( L"SendUnassignSmallId, channel %d\n", playerIndex);
// Send data with small Id setting mode - see full comment in DQRNetworkManagerEventHandlers::DataReceivedHandler
BYTE data[4];
data[0] = 0x80 | ( playerIndex << 5 ); // Send 1 uint8_t, internal mode
data[0] = 0x80 | ( playerIndex << 5 ); // Send 1 byte, internal mode
data[1] = 1;
data[2] = DQR_INTERNAL_UNASSIGN_SMALL_ID; // Internal data type

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@ -209,10 +209,10 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
break;
case DQRConnectionInfo::ConnectionState_InternalRoomSyncData:
connectionInfo->m_pucRoomSyncData[connectionInfo->m_roomSyncDataBytesRead++] = uint8_t;
// The room sync info is sent as a 4 uint8_t count of the length of XUID strings, then the RoomSyncData, then the XUID strings
// The room sync info is sent as a 4 byte count of the length of XUID strings, then the RoomSyncData, then the XUID strings
if( connectionInfo->m_roomSyncDataBytesToRead == 0 )
{
// At first stage of reading the 4 uint8_t count
// At first stage of reading the 4 byte count
if( connectionInfo->m_roomSyncDataBytesRead == 4 )
{
memcpy( &connectionInfo->m_roomSyncDataBytesToRead, connectionInfo->m_pucRoomSyncData, 4);
@ -290,10 +290,10 @@ void DQRNetworkManager::BytesReceivedInternal(DQRConnectionInfo *connectionInfo,
break;
case DQRConnectionInfo::ConnectionState_InternalAddPlayerFailedData:
connectionInfo->m_pucAddFailedPlayerData[connectionInfo->m_addFailedPlayerDataBytesRead++] = uint8_t;
// The failed player info is sent as a 4 uint8_t count of the length of XUID string, then the string itself
// The failed player info is sent as a 4 byte count of the length of XUID string, then the string itself
if( connectionInfo->m_addFailedPlayerDataBytesToRead == 0 )
{
// At first stage of reading the 4 uint8_t count
// At first stage of reading the 4 byte count
if( connectionInfo->m_addFailedPlayerDataBytesRead == 4 )
{
memcpy( &connectionInfo->m_addFailedPlayerDataBytesToRead, connectionInfo->m_pucAddFailedPlayerData, 4);

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@ -1900,7 +1900,7 @@ typedef struct _SMPBUF
{
void const *start; // Sample buffer address (W)
U32 len; // Sample buffer size in bytes (W)
U32 pos; // Index to next uint8_t (R/W)
U32 pos; // Index to next byte (R/W)
U32 done; // Nonzero if buffer with len=0 sent by app
S32 reset_ASI; // Reset the ASI decoder at the end of the buffer
S32 reset_seek_pos; // New destination offset in stream source data, for ASI codecs that care

View file

@ -1900,7 +1900,7 @@ typedef struct _SMPBUF
{
void const *start; // Sample buffer address (W)
U32 len; // Sample buffer size in bytes (W)
U32 pos; // Index to next uint8_t (R/W)
U32 pos; // Index to next byte (R/W)
U32 done; // Nonzero if buffer with len=0 sent by app
S32 reset_ASI; // Reset the ASI decoder at the end of the buffer
S32 reset_seek_pos; // New destination offset in stream source data, for ASI codecs that care

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@ -208,7 +208,7 @@ bool EdgeZLib::Compress(void* pDestination, uint32_t* pDestSize, const void* pSo
pDst = ((uint32_t*)pDestination);
}
pDst[0] = SrcSize; // 4 uint8_t header added for source size
pDst[0] = SrcSize; // 4 byte header added for source size
s_numElementsToCompress = 1; //Must be set correctly before any elements are added
@ -275,7 +275,7 @@ bool EdgeZLib::Compress(void* pDestination, uint32_t* pDestSize, const void* pSo
(int)SrcSize, (int)s_compressedSize, compressionPercent, kNumDeflateTasks );
#endif
*pDestSize = s_compressedSize + 4; // 4 uint8_t header for size
*pDestSize = s_compressedSize + 4; // 4 byte header for size
if(findingSizeOnly)
free(pDst);
LeaveCriticalSection(&s_critSect);

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@ -1900,7 +1900,7 @@ typedef struct _SMPBUF
{
void const *start; // Sample buffer address (W)
U32 len; // Sample buffer size in bytes (W)
U32 pos; // Index to next uint8_t (R/W)
U32 pos; // Index to next byte (R/W)
U32 done; // Nonzero if buffer with len=0 sent by app
S32 reset_ASI; // Reset the ASI decoder at the end of the buffer
S32 reset_seek_pos; // New destination offset in stream source data, for ASI codecs that care

View file

@ -83,11 +83,11 @@ typedef void (*free_func) OF((voidpf opaque, voidpf address));
struct internal_state;
typedef struct z_stream_s {
z_const Bytef *next_in; /* next input uint8_t */
z_const Bytef *next_in; /* next input byte */
uInt avail_in; /* number of bytes available at next_in */
uLong total_in; /* total number of input bytes read so far */
Bytef *next_out; /* next output uint8_t should be put there */
Bytef *next_out; /* next output byte should be put there */
uInt avail_out; /* remaining free space at next_out */
uLong total_out; /* total number of bytes output so far */
@ -278,17 +278,17 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
maximize compression.
If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
flushed to the output buffer and the output is aligned on a uint8_t boundary, so
flushed to the output buffer and the output is aligned on a byte boundary, so
that the decompressor can get all input data available so far. (In
particular avail_in is zero after the call if enough output space has been
provided before the call.) Flushing may degrade compression for some
compression algorithms and so it should be used only when necessary. This
completes the current deflate block and follows it with an empty stored block
that is three bits plus filler bits to the next uint8_t, followed by four bytes
that is three bits plus filler bits to the next byte, followed by four bytes
(00 00 ff ff).
If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the
output buffer, but the output is not aligned to a uint8_t boundary. All of the
output buffer, but the output is not aligned to a byte boundary. All of the
input data so far will be available to the decompressor, as for Z_SYNC_FLUSH.
This completes the current deflate block and follows it with an empty fixed
codes block that is 10 bits long. This assures that enough bytes are output
@ -296,8 +296,8 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
block.
If flush is set to Z_BLOCK, a deflate block is completed and emitted, as
for Z_SYNC_FLUSH, but the output is not aligned on a uint8_t boundary, and up to
seven bits of the current block are held to be written as the next uint8_t after
for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to
seven bits of the current block are held to be written as the next byte after
the next deflate block is completed. In this case, the decompressor may not
be provided enough bits at this point in order to complete decompression of
the data provided so far to the compressor. It may need to wait for the next

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@ -419,7 +419,7 @@ void WinsockNetLayer::ClearSocketForSmallId(BYTE smallId)
LeaveCriticalSection(&s_smallIdToSocketLock);
}
// Send reject handshake: sentinel 0xFF + DisconnectPacket wire format (1 uint8_t id 255 + 4 uint8_t big-endian reason). Then caller closes socket.
// Send reject handshake: sentinel 0xFF + DisconnectPacket wire format (1 byte id 255 + 4 byte big-endian reason). Then caller closes socket.
static void SendRejectWithReason(SOCKET clientSocket, DisconnectPacket::eDisconnectReason reason)
{
BYTE buf[6];

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@ -25,11 +25,11 @@ ByteArrayInputStream::ByteArrayInputStream(byteArray buf)
this->buf = buf;
}
//Reads the next uint8_t of data from this input stream. The value uint8_t is returned as an int in the range 0 to 255.
//Reads the next byte of data from this input stream. The value uint8_t is returned as an int in the range 0 to 255.
//If no uint8_t is available because the end of the stream has been reached, the value -1 is returned.
//This read method cannot block.
//Returns:
//the next uint8_t of data, or -1 if the end of the stream has been reached.
//the next byte of data, or -1 if the end of the stream has been reached.
int ByteArrayInputStream::read()
{
if( pos >= count )

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@ -1169,7 +1169,7 @@ void CompressedTileStorage::compress(int upgradeBlock/*=-1*/)
}
else
{
usDataOffset = (usDataOffset + 3 ) & 0xfffc; // Make sure offset is 4 uint8_t aligned
usDataOffset = (usDataOffset + 3 ) & 0xfffc; // Make sure offset is 4 byte aligned
XMemCpy( pucData + usDataOffset, unpacked_data, 64 );
newIndices[i] |= ( usDataOffset & INDEX_OFFSET_MASK) << INDEX_OFFSET_SHIFT;
usDataOffset += 64;

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@ -22,7 +22,7 @@ ConsoleSaveFileInputStream::ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile
//Reads a uint8_t of data from this input stream. This method blocks if no input is yet available.
//Returns:
//the next uint8_t of data, or -1 if the end of the file is reached.
//the next byte of data, or -1 if the end of the file is reached.
int ConsoleSaveFileInputStream::read()
{
uint8_t byteRead = 0;

View file

@ -10,7 +10,7 @@ DataInputStream::DataInputStream(InputStream *in) : stream( in )
{
}
//Reads the next uint8_t of data from this input stream. The value uint8_t is returned as an int in the range 0 to 255.
//Reads the next byte of data from this input stream. The value uint8_t is returned as an int in the range 0 to 255.
//If no uint8_t is available because the end of the stream has been reached, the value -1 is returned.
//This method blocks until input data is available, the end of the stream is detected, or an exception is thrown.
//This method simply performs in.read() and returns the result.

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@ -57,7 +57,7 @@ FileInputStream::~FileInputStream()
//Reads a uint8_t of data from this input stream. This method blocks if no input is yet available.
//Returns:
//the next uint8_t of data, or -1 if the end of the file is reached.
//the next byte of data, or -1 if the end of the file is reached.
int FileInputStream::read()
{
uint8_t byteRead = 0;