Merge branch 'main' into fixchat

This commit is contained in:
Necmi 2026-03-09 16:34:01 +03:00 committed by GitHub
commit 763ca13817
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GPG key ID: B5690EEEBB952194
48 changed files with 739 additions and 553 deletions

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@ -739,9 +739,9 @@ void Chunk::rebuild_SPU()
{
// 4J - get tile from those copied into our local array in earlier optimisation
unsigned char tileId = pOutData->getTile(x,y,z);
if (tileId > 0)
if (tileId > 0 && tileId != 0xff)
{
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
{
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
@ -754,6 +754,7 @@ void Chunk::rebuild_SPU()
{
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
int renderLayer = tile->getRenderLayer();
if (renderLayer != currentLayer)

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@ -1,4 +1,5 @@
#include "stdafx.h"
#include "ClientConstants.h"
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::BRANCH_STRING = VER_BRANCHVERSION_STR_W;

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@ -13,6 +13,7 @@ class ClientConstants
// INTERNAL DEVELOPMENT SETTINGS
public:
static const wstring VERSION_STRING;
static const wstring BRANCH_STRING;
static const bool DEADMAU5_CAMERA_CHEATS = false;
};

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@ -1,6 +1,7 @@
#pragma once
#define VER_PRODUCTBUILD 560
#define VER_PRODUCTVERSION_STR_W L"DEV (unknown)"
#define VER_PRODUCTVERSION_STR_W L"DEV (unknown version)"
#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
#define VER_BRANCHVERSION_STR_W L"UNKNOWN BRANCH"
#define VER_NETWORK VER_PRODUCTBUILD

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@ -51,7 +51,10 @@ private:
struct GammaCBData
{
float gamma;
float pad[3];
float pad;
float uvOffsetX, uvOffsetY;
float uvScaleX, uvScaleY;
float pad2[2];
};
static const char* g_gammaVSCode;

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@ -143,13 +143,17 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi
F32 scale;
ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart);
IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
S32 contentOffX, contentOffY;
ComputeSplitContentOffset(viewport, m_movieWidth, m_movieHeight, scale, tileWidth, tileHeight, tileYStart, contentOffX, contentOffY);
xPos += contentOffX;
yPos += contentOffY;
ui.setupRenderPosition(xPos, yPos);
// For vertical split, scale down to fit the full SWF height when the
// window is shorter than the movie (same fix as HUD).
if(!needsYTile && m_movieHeight > 0)
{
F32 scaleH = (F32)tileHeight / (F32)m_movieHeight;
if(scaleH < scale)
scale = scaleH;
}
IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
IggyPlayerDrawTilesStart ( getMovie() );

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@ -247,13 +247,17 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp
F32 scale;
ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart);
IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
S32 contentOffX, contentOffY;
ComputeSplitContentOffset(viewport, m_movieWidth, m_movieHeight, scale, tileWidth, tileHeight, tileYStart, contentOffX, contentOffY);
xPos += contentOffX;
yPos += contentOffY;
ui.setupRenderPosition(xPos, yPos);
// For vertical split, scale down to fit the full SWF height when the
// window is shorter than the movie (same fix as HUD).
if(!needsYTile && m_movieHeight > 0)
{
F32 scaleH = (F32)tileHeight / (F32)m_movieHeight;
if(scaleH < scale)
scale = scaleH;
}
IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
IggyPlayerDrawTilesStart ( getMovie() );

View file

@ -522,33 +522,9 @@ void UIController::tick()
void UIController::loadSkins()
{
wstring platformSkinPath = L"";
#ifdef __PS3__
platformSkinPath = L"skinPS3.swf";
#elif defined __PSVITA__
platformSkinPath = L"skinVita.swf";
#elif defined _WINDOWS64
// Windows64/Durango/Orbis always load HD skin libraries unconditionally,
// which import "platformskinHD.swf" by name. The platform skin must
// therefore always be the HD variant regardless of screen resolution.
platformSkinPath = L"skinHDWin.swf";
#elif defined _DURANGO
platformSkinPath = L"skinHDDurango.swf";
#elif defined __ORBIS__
platformSkinPath = L"skinHDOrbis.swf";
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinPS3.swf", L"platformskin.swf");
#endif
// Every platform has one of these, so nothing shared.
// On HD platforms (Win64/Durango/Orbis) the skin libraries always import
// "platformskinHD.swf", so we must register under that name at any resolution.
#if defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__)
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
#else
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
#endif
#if defined(__PS3__) || defined(__PSVITA__)
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
@ -559,13 +535,28 @@ void UIController::loadSkins()
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
#endif
#if ( defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__) )
#elif defined __PSVITA__
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinVita.swf", L"platformskin.swf");
#if defined(_WINDOWS64)
// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
#ifndef _FINAL_BUILD
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
#elif defined _WINDOWS64
// HD platform skin — required by skinHD*.swf (1080p scene SWFs)
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinHDWin.swf", L"platformskinHD.swf");
// Non-HD platform skin — required by skin*.swf (720p/480p scene SWFs)
m_iggyLibraries[eLibraryFallback_Platform] = loadSkin(L"skinWin.swf", L"platformskin.swf");
// Non-HD skin set (720p/480p scenes import these)
m_iggyLibraries[eLibraryFallback_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
m_iggyLibraries[eLibraryFallback_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
m_iggyLibraries[eLibraryFallback_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
@ -576,8 +567,21 @@ void UIController::loadSkins()
m_iggyLibraries[eLibraryFallback_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
m_iggyLibraries[eLibraryFallback_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
m_iggyLibraries[eLibraryFallback_Default] = loadSkin(L"skin.swf", L"skin.swf");
#endif
#endif
// HD skin set (1080p scenes import these)
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
#elif defined _DURANGO
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinHDDurango.swf", L"platformskinHD.swf");
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
@ -589,7 +593,21 @@ void UIController::loadSkins()
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
#endif // HD platforms
#elif defined __ORBIS__
m_iggyLibraries[eLibrary_Platform] = loadSkin(L"skinHDOrbis.swf", L"platformskinHD.swf");
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHDHud.swf", L"skinHDHud.swf");
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
#endif
}
IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinName)
@ -1810,14 +1828,24 @@ GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void *
// 4J Stu - All our flash controls that allow replacing textures use a special 64x64 symbol
// Force this size here so that our images don't get scaled wildly
#if (defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 )
#if (defined __ORBIS__ || defined _DURANGO )
*width = 96;
*height = 96;
#else
*width = 64;
*height = 64;
#endif
#if defined _WINDOWS64
// Only set the size to 96x96 for 1080p on Windows
UIScene *scene = uiController->GetTopScene(0);
if (scene->getSceneResolution() == UIScene::eSceneResolution_1080)
{
*width = 96;
*height = 96;
}
#endif
*destroy_callback_data = (void *)id;
app.DebugPrintf("Found substitution texture %ls (%d) - %dx%d\n", static_cast<wchar_t *>(texture_name), id, image.getWidth(), image.getHeight());

View file

@ -101,9 +101,8 @@ private:
eLibrary_Tooltips,
eLibrary_Default,
#if ( defined(_WINDOWS64) )
// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
#ifndef _FINAL_BUILD
#if defined(_WINDOWS64)
// Non-HD skin libraries needed by 720p/480p scene SWFs.
eLibraryFallback_Platform,
eLibraryFallback_GraphicsDefault,
eLibraryFallback_GraphicsHUD,
@ -115,7 +114,6 @@ private:
eLibraryFallback_HUD,
eLibraryFallback_Tooltips,
eLibraryFallback_Default,
#endif
#endif
eLibrary_Count,

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@ -286,8 +286,16 @@ void UIScene::loadMovie()
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
#elif defined _WINDOWS64
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
if(ui.getScreenHeight() > 720.0f)
{
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
}
else
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
#else
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;

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@ -954,91 +954,70 @@ float GameRenderer::ComputeGammaFromSlider(float slider0to100)
void GameRenderer::CachePlayerGammas()
{
for (int j = 0; j < XUSER_MAX_COUNT && j < NUM_LIGHT_TEXTURES; ++j)
{
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
if (!player)
{
m_cachedGammaPerPlayer[j] = 1.0f;
continue;
}
const float slider = app.GetGameSettings(ProfileManager.GetPrimaryPad(), eGameSetting_Gamma);
const float gamma = ComputeGammaFromSlider(slider);
const float slider = app.GetGameSettings(j, eGameSetting_Gamma); // 0..100
m_cachedGammaPerPlayer[j] = ComputeGammaFromSlider(slider);
}
for (int j = 0; j < XUSER_MAX_COUNT && j < NUM_LIGHT_TEXTURES; ++j)
m_cachedGammaPerPlayer[j] = gamma;
}
bool GameRenderer::ComputeViewportForPlayer(int j, D3D11_VIEWPORT &outViewport) const
{
// Use the actual backbuffer dimensions so viewports adapt to window resize.
extern int g_rScreenWidth;
extern int g_rScreenHeight;
int active = 0;
int indexMap[NUM_LIGHT_TEXTURES] = {-1, -1, -1, -1};
for (int i = 0; i < XUSER_MAX_COUNT && i < NUM_LIGHT_TEXTURES; ++i)
{
if (Minecraft::GetInstance()->localplayers[i])
indexMap[active++] = i;
}
if (active <= 1)
{
outViewport.TopLeftX = 0.0f;
outViewport.TopLeftY = 0.0f;
outViewport.Width = static_cast<FLOAT>(g_rScreenWidth);
outViewport.Height = static_cast<FLOAT>(g_rScreenHeight);
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
return true;
}
int k = -1;
for (int ord = 0; ord < active; ++ord)
if (indexMap[ord] == j)
{
k = ord;
break;
}
if (k < 0)
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
if (!player)
return false;
const float width = static_cast<float>(g_rScreenWidth);
const float height = static_cast<float>(g_rScreenHeight);
const float w = static_cast<float>(g_rScreenWidth);
const float h = static_cast<float>(g_rScreenHeight);
const float halfW = w * 0.5f;
const float halfH = h * 0.5f;
if (active == 2)
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
switch (static_cast<C4JRender::eViewportType>(player->m_iScreenSection))
{
const float halfH = height * 0.5f;
outViewport.TopLeftX = 0.0f;
outViewport.Width = width;
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
if (k == 0)
{
outViewport.TopLeftY = 0.0f;
outViewport.Height = halfH;
}
else
{
outViewport.TopLeftY = halfH;
outViewport.Height = halfH;
}
return true;
}
else
{
const float halfW = width * 0.5f;
const float halfH = height * 0.5f;
const int row = (k >= 2) ? 1 : 0;
const int col = (k % 2);
outViewport.TopLeftX = col ? halfW : 0.0f;
outViewport.TopLeftY = row ? halfH : 0.0f;
outViewport.Width = halfW;
outViewport.Height = halfH;
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
return true;
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = w; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
outViewport.TopLeftX = 0; outViewport.TopLeftY = halfH;
outViewport.Width = w; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = h;
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
outViewport.TopLeftX = halfW; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = h;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
outViewport.TopLeftX = halfW; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
outViewport.TopLeftX = 0; outViewport.TopLeftY = halfH;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
outViewport.TopLeftX = halfW; outViewport.TopLeftY = halfH;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
default:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = w; outViewport.Height = h;
break;
}
return true;
}
uint32_t GameRenderer::BuildPlayerViewports(D3D11_VIEWPORT *outViewports, float *outGammas, UINT maxCount) const

View file

@ -851,7 +851,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
#ifndef _FINAL_BUILD
MemSect(31);
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
// temporarily render overlay at all times so version is more obvious in bug reports
// we can turn this off once things stabilize
if (true)// minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
{
const int debugLeft = 1;
const int debugTop = 1;
@ -870,117 +873,120 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
vector<wstring> lines;
lines.push_back(ClientConstants::VERSION_STRING);
lines.push_back(minecraft->fpsString);
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size())); // Could maybe use entity::shouldRender to work out how many are rendered but thats like expensive
// TODO Add server information with packet counts - once multiplayer is more stable
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
// Calculate the chunk sections using 16 * (2n + 1)^2
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
lines.push_back(minecraft->gatherStats4()); // Chunk Cache
// Dimension
wstring dimension = L"unknown";
switch (minecraft->player->dimension)
lines.push_back(ClientConstants::BRANCH_STRING);
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
{
case -1:
dimension = L"minecraft:the_nether";
break;
case 0:
dimension = L"minecraft:overworld";
break;
case 1:
dimension = L"minecraft:the_end";
break;
}
lines.push_back(dimension);
lines.push_back(minecraft->fpsString);
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size())); // Could maybe use entity::shouldRender to work out how many are rendered but thats like expensive
// TODO Add server information with packet counts - once multiplayer is more stable
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
// Calculate the chunk sections using 16 * (2n + 1)^2
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
lines.push_back(minecraft->gatherStats4()); // Chunk Cache
lines.push_back(L""); // Spacer
// Dimension
wstring dimension = L"unknown";
switch (minecraft->player->dimension)
{
case -1:
dimension = L"minecraft:the_nether";
break;
case 0:
dimension = L"minecraft:overworld";
break;
case 1:
dimension = L"minecraft:the_end";
break;
}
lines.push_back(dimension);
// Players block pos
int xBlockPos = Mth::floor(minecraft->player->x);
int yBlockPos = Mth::floor(minecraft->player->y);
int zBlockPos = Mth::floor(minecraft->player->z);
lines.push_back(L""); // Spacer
// Chunk player is in
int xChunkPos = xBlockPos >> 4;
int yChunkPos = yBlockPos >> 4;
int zChunkPos = zBlockPos >> 4;
// Players block pos
int xBlockPos = Mth::floor(minecraft->player->x);
int yBlockPos = Mth::floor(minecraft->player->y);
int zBlockPos = Mth::floor(minecraft->player->z);
// Players offset within the chunk
int xChunkOffset = xBlockPos & 15;
int yChunkOffset = yBlockPos & 15;
int zChunkOffset = zBlockPos & 15;
// Chunk player is in
int xChunkPos = xBlockPos >> 4;
int yChunkPos = yBlockPos >> 4;
int zChunkPos = zBlockPos >> 4;
// Format the position like java with limited decumal places
WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999)
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
// Players offset within the chunk
int xChunkOffset = xBlockPos & 15;
int yChunkOffset = yBlockPos & 15;
int zChunkOffset = zBlockPos & 15;
lines.push_back(L"XYZ: " + std::wstring(posString));
lines.push_back(L"Block: " + std::to_wstring(static_cast<int>(xBlockPos)) + L" " + std::to_wstring(static_cast<int>(yBlockPos)) + L" " + std::to_wstring(static_cast<int>(zBlockPos)));
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
// Format the position like java with limited decumal places
WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999)
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
// Wrap the yRot to 360 then adjust to (-180 to 180) range to match java
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
if (yRotDisplay > 180.0f)
{
yRotDisplay -= 360.0f;
lines.push_back(L"XYZ: " + std::wstring(posString));
lines.push_back(L"Block: " + std::to_wstring(static_cast<int>(xBlockPos)) + L" " + std::to_wstring(static_cast<int>(yBlockPos)) + L" " + std::to_wstring(static_cast<int>(zBlockPos)));
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
// Wrap the yRot to 360 then adjust to (-180 to 180) range to match java
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
if (yRotDisplay > 180.0f)
{
yRotDisplay -= 360.0f;
}
if (yRotDisplay < -180.0f)
{
yRotDisplay += 360.0f;
}
// Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition
WCHAR angleString[16];
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
// Work out the named direction
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
wstring cardinalDirection;
switch (direction)
{
case 0:
cardinalDirection = L"south";
break;
case 1:
cardinalDirection = L"west";
break;
case 2:
cardinalDirection = L"north";
break;
case 3:
cardinalDirection = L"east";
break;
}
lines.push_back(L"Facing: " + cardinalDirection + L" (" + angleString + L")");
// We have to limit y to 256 as we don't get any information past that
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
{
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
if (chunkAt != NULL)
{
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
int maxLight = fmax(skyLight, blockLight);
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
}
}
// This is all LCE only stuff, it was never on java
lines.push_back(L""); // Spacer
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
lines.push_back(minecraft->gatherStats1()); // Time to autosave
lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
lines.push_back(minecraft->gatherStats3()); // RTT
}
if (yRotDisplay < -180.0f)
{
yRotDisplay += 360.0f;
}
// Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition
WCHAR angleString[16];
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
// Work out the named direction
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
wstring cardinalDirection;
switch (direction)
{
case 0:
cardinalDirection = L"south";
break;
case 1:
cardinalDirection = L"west";
break;
case 2:
cardinalDirection = L"north";
break;
case 3:
cardinalDirection = L"east";
break;
}
lines.push_back(L"Facing: " + cardinalDirection + L" (" + angleString + L")");
// We have to limit y to 256 as we don't get any information past that
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
{
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
if (chunkAt != NULL)
{
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
int maxLight = fmax(skyLight, blockLight);
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
}
}
// This is all LCE only stuff, it was never on java
lines.push_back(L""); // Spacer
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
lines.push_back(minecraft->gatherStats1()); // Time to autosave
lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
lines.push_back(minecraft->gatherStats3()); // RTT
#ifdef _DEBUG // Only show terrain features in debug builds not release
// TERRAIN FEATURES

View file

@ -190,34 +190,11 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
}
else if (duplicateXuid)
{
// The old player is still in PlayerList (disconnect hasn't been
// processed yet). Force-close the stale connection so the
// reconnecting client isn't rejected.
app.DebugPrintf("RECONNECT: Duplicate xuid for name: %ls, forcing old connection closed\n", name.c_str());
shared_ptr<ServerPlayer> stalePlayer = server->getPlayers()->getPlayer(loginXuid);
if (stalePlayer == nullptr && packet->m_onlineXuid != INVALID_XUID)
stalePlayer = server->getPlayers()->getPlayer(packet->m_onlineXuid);
if (stalePlayer != nullptr && stalePlayer->connection != nullptr)
{
BYTE oldSmallId = 0;
if (stalePlayer->connection->connection != nullptr && stalePlayer->connection->connection->getSocket() != nullptr)
oldSmallId = stalePlayer->connection->connection->getSocket()->getSmallId();
app.DebugPrintf("RECONNECT: Force-disconnecting old player smallId=%d\n", oldSmallId);
stalePlayer->connection->disconnect(DisconnectPacket::eDisconnect_Closed);
// Queue the old SmallId for recycling so it's not permanently leaked.
// PlayerList::tick() will call PushFreeSmallId/ClearSocketForSmallId.
if (oldSmallId != 0)
server->getPlayers()->queueSmallIdForRecycle(oldSmallId);
app.DebugPrintf("RECONNECT: Old player force-disconnect complete\n");
}
// Accept the login now that the old entry is removed.
app.DebugPrintf("RECONNECT: Calling handleAcceptedLogin for new connection\n");
handleAcceptedLogin(packet);
app.DebugPrintf("RECONNECT: handleAcceptedLogin complete\n");
// Reject the incoming connection — a player with this UID is already
// on the server. Allowing duplicates causes invisible players and
// other undefined behaviour.
app.DebugPrintf("LOGIN: Rejecting duplicate xuid for name: %ls\n", name.c_str());
disconnect(DisconnectPacket::eDisconnect_Banned);
}
#ifdef _WINDOWS64
else if (g_bRejectDuplicateNames)

View file

@ -1588,13 +1588,13 @@ void PlayerConnection::handleCraftItem(shared_ptr<CraftItemPacket> packet)
if(iRecipe == -1)
return;
int recipeCount = (int)Recipes::getInstance()->getRecipies()->size();
if(iRecipe < 0 || iRecipe >= recipeCount)
return;
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
size_t recipeCount = Recipes::getInstance()->getRecipies()->size();
if (iRecipe < 0 || iRecipe >= (int)recipeCount)
return;
if(app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_CraftAnything)))
{
pTempItemInst->onCraftedBy(player->level, dynamic_pointer_cast<Player>( player->shared_from_this() ), pTempItemInst->count );

View file

@ -1077,7 +1077,12 @@ void ServerLevel::entityRemoved(shared_ptr<Entity> e)
shared_ptr<Entity> ServerLevel::getEntity(int id)
{
return entitiesById[id];
auto it = entitiesById.find(id);
if (it != entitiesById.end())
{
return it->second;
}
return nullptr;
}
bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)

View file

@ -998,11 +998,7 @@ static void RADLINK gdraw_SetViewSizeAndWorldScale(S32 w, S32 h, F32 scalex, F32
{
static S32 s_lastW = 0, s_lastH = 0;
static F32 s_lastSx = 0, s_lastSy = 0;
if (w != s_lastW || h != s_lastH || scalex != s_lastSx || scaley != s_lastSy) {
app.DebugPrintf("[GDRAW] SetViewSize: fw=%d fh=%d scale=%.6f,%.6f frametex=%dx%d vx=%d vy=%d\n",
w, h, scalex, scaley, gdraw->frametex_width, gdraw->frametex_height, gdraw->vx, gdraw->vy);
s_lastW = w; s_lastH = h; s_lastSx = scalex; s_lastSy = scaley;
}
memset(gdraw->frame, 0, sizeof(gdraw->frame));
gdraw->cur = gdraw->frame;
gdraw->fw = w;

View file

@ -404,7 +404,7 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false;
// TODO: s_sendLock is a single global lock for ALL sockets. If one client's
// send() blocks (TCP window full, slow WiFi), every other write thread stalls

View file

@ -21,13 +21,17 @@ const char* PostProcesser::g_gammaPSCode =
"cbuffer GammaCB : register(b0)\n"
"{\n"
" float gamma;\n"
" float3 pad;\n"
" float _pad;\n"
" float2 uvOffset;\n"
" float2 uvScale;\n"
" float2 _pad2;\n"
"};\n"
"Texture2D sceneTex : register(t0);\n"
"SamplerState sceneSampler : register(s0);\n"
"float4 main(float4 pos : SV_Position, float2 uv : TEXCOORD0) : SV_Target\n"
"{\n"
" float4 color = sceneTex.Sample(sceneSampler, uv);\n"
" float2 texUV = uvOffset + uv * uvScale;\n"
" float4 color = sceneTex.Sample(sceneSampler, texUV);\n"
"\n"
" color.rgb = max(color.rgb, 0.0);\n"
"\n"
@ -158,7 +162,7 @@ void PostProcesser::Init()
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
GammaCBData initData = {1.0f, {0, 0, 0}};
GammaCBData initData = {1.0f, 0, 0.0f, 0.0f, 1.0f, 1.0f, {0, 0}};
D3D11_SUBRESOURCE_DATA srData;
srData.pSysMem = &initData;
srData.SysMemPitch = 0;
@ -237,6 +241,10 @@ void PostProcesser::Apply() const
{
GammaCBData *cb = static_cast<GammaCBData *>(mapped.pData);
cb->gamma = m_gamma;
cb->uvOffsetX = 0.0f;
cb->uvOffsetY = 0.0f;
cb->uvScaleX = 1.0f;
cb->uvScaleY = 1.0f;
ctx->Unmap(m_pGammaCB, 0);
}
@ -333,27 +341,6 @@ void PostProcesser::ApplyFromCopied() const
ID3D11DeviceContext* ctx = g_pImmediateContext;
D3D11_MAPPED_SUBRESOURCE mapped;
const D3D11_MAP mapType = m_wineMode ? D3D11_MAP_WRITE_NO_OVERWRITE : D3D11_MAP_WRITE_DISCARD;
const HRESULT hr = ctx->Map(m_pGammaCB, 0, mapType, 0, &mapped);
if (SUCCEEDED(hr))
{
const auto cb = static_cast<GammaCBData*>(mapped.pData);
cb->gamma = m_gamma;
ctx->Unmap(m_pGammaCB, 0);
}
ID3D11RenderTargetView* oldRTV = nullptr;
ID3D11DepthStencilView* oldDSV = nullptr;
ctx->OMGetRenderTargets(1, &oldRTV, &oldDSV);
UINT numViewports = 1;
D3D11_VIEWPORT oldViewport = {};
ctx->RSGetViewports(&numViewports, &oldViewport);
ID3D11RenderTargetView* bbRTV = g_pRenderTargetView;
ctx->OMSetRenderTargets(1, &bbRTV, nullptr);
D3D11_VIEWPORT vp;
if (m_useCustomViewport)
{
@ -369,6 +356,33 @@ void PostProcesser::ApplyFromCopied() const
vp.TopLeftY = 0;
}
D3D11_MAPPED_SUBRESOURCE mapped;
const D3D11_MAP mapType = m_wineMode ? D3D11_MAP_WRITE_NO_OVERWRITE : D3D11_MAP_WRITE_DISCARD;
const HRESULT hr = ctx->Map(m_pGammaCB, 0, mapType, 0, &mapped);
if (SUCCEEDED(hr))
{
const auto cb = static_cast<GammaCBData*>(mapped.pData);
cb->gamma = m_gamma;
const float texW = static_cast<float>(m_gammaTexWidth);
const float texH = static_cast<float>(m_gammaTexHeight);
cb->uvOffsetX = vp.TopLeftX / texW;
cb->uvOffsetY = vp.TopLeftY / texH;
cb->uvScaleX = vp.Width / texW;
cb->uvScaleY = vp.Height / texH;
ctx->Unmap(m_pGammaCB, 0);
}
ID3D11RenderTargetView* oldRTV = nullptr;
ID3D11DepthStencilView* oldDSV = nullptr;
ctx->OMGetRenderTargets(1, &oldRTV, &oldDSV);
UINT numViewports = 1;
D3D11_VIEWPORT oldViewport = {};
ctx->RSGetViewports(&numViewports, &oldViewport);
ID3D11RenderTargetView* bbRTV = g_pRenderTargetView;
ctx->OMSetRenderTargets(1, &bbRTV, nullptr);
ctx->RSSetViewports(1, &vp);
ctx->IASetInputLayout(nullptr);

View file

@ -1,5 +1,18 @@
$sha = (git rev-parse --short=7 HEAD)
$ref = (git symbolic-ref --short HEAD)
if ($env:GITHUB_REPOSITORY) {
$ref = "$env:GITHUB_REPOSITORY/$(git symbolic-ref --short HEAD)"
} else {
$remoteUrl = (git remote get-url origin)
# handle github urls only, can't predict other origins behavior
if ($remoteUrl -match '(?:github\.com[:/])([^/:]+/[^/]+?)(?:\.git)?$') {
$ref = "$($matches[1])/$(git symbolic-ref --short HEAD)"
}else{
# fallback to just symbolic ref in case remote isnt what we expect
$ref = "UNKNOWN/$(git symbolic-ref --short HEAD)"
}
}
$build = 560 # Note: Build/network has to stay static for now, as without it builds wont be able to play together. We can change it later when we have a better versioning scheme in place.
$suffix = ""
@ -18,7 +31,8 @@ if (git status --porcelain) {
#pragma once
#define VER_PRODUCTBUILD $build
#define VER_PRODUCTVERSION_STR_W L"$sha$suffix ($ref)"
#define VER_PRODUCTVERSION_STR_W L"$sha$suffix"
#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
#define VER_BRANCHVERSION_STR_W L"$ref"
#define VER_NETWORK VER_PRODUCTBUILD
"@ | Set-Content "Common/BuildVer.h"

View file

@ -157,6 +157,9 @@ shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int butto
shared_ptr<ItemInstance> clickedEntity = nullptr;
shared_ptr<Inventory> inventory = player->inventory;
if (slotIndex < 0 || slotIndex >= (int)slots.size())
return nullptr;
if (clickType == CLICK_QUICK_CRAFT)
{
int expectedStatus = quickcraftStatus;
@ -558,12 +561,13 @@ bool AbstractContainerMenu::isPauseScreen()
void AbstractContainerMenu::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
if (slot >= slots.size()) return;
getSlot(slot)->set(item);
}
void AbstractContainerMenu::setAll(ItemInstanceArray *items)
{
for (unsigned int i = 0; i < items->length; i++)
for (unsigned int i = 0; i < items->length && i < slots.size(); i++)
{
getSlot(i)->set( (*items)[i] );
}

View file

@ -47,7 +47,7 @@ void AwardStatPacket::read(DataInputStream *dis) //throws IOException
// Read parameter blob.
int length = dis->readInt();
if(length > 0)
if (length > 0 && length <= 65536)
{
m_paramData = byteArray(length);
dis->readFully(m_paramData);

View file

@ -105,6 +105,12 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
levelIdx = ( size >> 30 ) & 3;
size &= 0x3fffffff;
const int MAX_COMPRESSED_CHUNK_SIZE = 5 * 1024 * 1024;
if (size < 0 || size > MAX_COMPRESSED_CHUNK_SIZE)
{
size = 0;
}
if(size == 0)
{
buffer = byteArray();

View file

@ -27,7 +27,7 @@ void Boat::_init()
blocksBuilding = true;
setSize(1.5f, 0.6f);
heightOffset = bbHeight / 2.0f;
heightOffset = (bbHeight / 2.0f) + 0.2f;
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
@ -194,7 +194,7 @@ void Boat::tick()
yo = y;
zo = z;
// Check how much of the boat is in water
int steps = 5;
double waterPercentage = 0;
for (int i = 0; i < steps; i++)
@ -208,33 +208,14 @@ void Boat::tick()
}
}
// Create particles
double lastSpeed = sqrt(xd * xd + zd * zd);
if (lastSpeed > MAX_COLLISION_SPEED)
if (lastSpeed > MAX_COLLISION_SPEED && waterPercentage > 0)
{
double xa = cos(yRot * PI / 180);
double za = sin(yRot * PI / 180);
for (int i = 0; i < 1 + lastSpeed * 60; i++)
{
double side = (random->nextFloat() * 2 - 1);
double side2 = (random->nextInt(2) * 2 - 1) * 0.7;
if (random->nextBoolean())
{
double xx = x - xa * side * 0.8 + za * side2;
double zz = z - za * side * 0.8 - xa * side2;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
else
{
double xx = x + xa + za * side * 0.7;
double zz = z + za - xa * side * 0.7;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
}
createSplash(lastSpeed);
}
// Interpolation
if (level->isClientSide && doLerp)
{
if (lSteps > 0)
@ -254,7 +235,6 @@ void Boat::tick()
}
else
{
#if 1
// Original
//double xt = x + xd;
//double yt = y + yd;
@ -273,51 +253,25 @@ void Boat::tick()
xd *= 0.99f;
yd *= 0.95f;
zd *= 0.99f;
#else
// 4J Stu - Fix for #8280 - Gameplay : Boats behave erratically when exited next to land.
// The client shouldn't change the position of the boat
double xt = x;// + xd;
double yt = y + yd;
double zt = z;// + zd;
this->setPos(xt, yt, zt);
// 4J Stu - Fix for #9579 - GAMEPLAY: Boats with a player in them slowly sink under the water over time, and with no player in them they float into the sky.
// Just make the boats bob up and down rather than any other client-side movement when not receiving packets from server
if (waterPercentage > 0)
{
double bob = waterPercentage * 2 - 1;
yd += 0.04f * bob;
}
else
{
if (yd < 0) yd /= 2;
yd += 0.007f;
}
//if (onGround)
//{
xd *= 0.5f;
yd *= 0.5f;
zd *= 0.5f;
//}
//xd *= 0.99f;
//yd *= 0.95f;
//zd *= 0.99f;
#endif
}
return;
}
// Bob in water
if (waterPercentage > 0)
{
double bob = waterPercentage * 2 - 1;
yd += 0.04f * bob;
}
else
// Reimplement gravity again (??)
int tileUnder = level->getTile(Mth::floor(x), Mth::floor(y-0.15), Mth::floor(z));
if (tileUnder == 0 && !onGround)
{
yd = 0;
yd -= 0.04f;
}
// Rider controls
if ( rider.lock() != nullptr && rider.lock()->instanceof(eTYPE_LIVINGENTITY) )
{
shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
@ -354,6 +308,7 @@ void Boat::tick()
if (acceleration < MIN_ACCELERATION) acceleration = MIN_ACCELERATION;
}
// Slow on ground
if (onGround)
{
xd *= 0.5f;
@ -362,6 +317,7 @@ void Boat::tick()
}
move(xd, yd, zd);
// Break boat on high speed collision
if ((horizontalCollision && lastSpeed > 0.20))
{
if (!level->isClientSide && !removed)
@ -401,6 +357,7 @@ void Boat::tick()
yRot += (float) rotDiff;
setRot(yRot, xRot);
// Server code after this
if(level->isClientSide) return;
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb->grow(0.2f, 0, 0.2f));
@ -444,13 +401,38 @@ void Boat::tick()
}
}
void Boat::createSplash(double particleStrengh) {
double xa = cos(yRot * PI / 180);
double za = sin(yRot * PI / 180);
for (int i = 0; i < 1 + particleStrengh * 60; i++)
{
double side = (random->nextFloat() * 2 - 1);
double side2 = (random->nextInt(2) * 2 - 1) * 0.7;
if (random->nextBoolean())
{
double xx = x - xa * side * 0.8 + za * side2;
double zz = z - za * side * 0.8 - xa * side2;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
else
{
double xx = x + xa + za * side * 0.7;
double zz = z + za - xa * side * 0.7;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
}
}
void Boat::positionRider()
{
if (rider.lock() == nullptr) return;
double xa = cos(yRot * PI / 180) * 0.4;
double za = sin(yRot * PI / 180) * 0.4;
rider.lock()->setPos(x + xa, y + getRideHeight() + rider.lock()->getRidingHeight(), z + za);
// We minus 0.4 to ensure that the player is not hovering above the boat.
rider.lock()->setPos(x + xa, y + getRideHeight() + rider.lock()->getRidingHeight()-0.4, z + za);
}
@ -523,3 +505,4 @@ void Boat::setDoLerp(bool doLerp)
{
this->doLerp = doLerp;
}

View file

@ -2,117 +2,141 @@
#include "InputOutputStream.h"
//Creates ByteArrayInputStream that uses buf as its buffer array. The initial value of pos is offset and
//the initial value of count is the minimum of offset+length and buf.length. The buffer array is not copied.
//The buffer's mark is set to the specified offset.
//Parameters:
//buf - the input buffer.
//offset - the offset in the buffer of the first byte to read.
//length - the maximum number of bytes to read from the buffer.
// Creates ByteArrayInputStream that uses buf as its buffer array. The initial value of pos is offset and
// the initial value of count is the minimum of offset+length and buf.length. The buffer array is not copied.
// The buffer's mark is set to the specified offset.
// Parameters:
// buf - the input buffer.
// offset - the offset in the buffer of the first byte to read.
// length - the maximum number of bytes to read from the buffer.
ByteArrayInputStream::ByteArrayInputStream(byteArray buf, unsigned int offset, unsigned int length)
: pos( offset ), count( min( offset+length, buf.length ) ), mark( offset )
: pos(offset), mark(offset)
{
this->buf = buf;
if (offset > buf.length)
{
count = buf.length;
}
else if (length > buf.length - offset)
{
count = buf.length;
}
else
{
count = offset + length;
}
this->buf = buf;
}
//Creates a ByteArrayInputStream so that it uses buf as its buffer array. The buffer array is not copied.
//The initial value of pos is 0 and the initial value of count is the length of buf.
//Parameters:
//buf - the input buffer.
// Creates a ByteArrayInputStream so that it uses buf as its buffer array. The buffer array is not copied.
// The initial value of pos is 0 and the initial value of count is the length of buf.
// Parameters:
// buf - the input buffer.
ByteArrayInputStream::ByteArrayInputStream(byteArray buf)
: pos( 0 ), count( buf.length ), mark( 0 )
: pos(0), count(buf.length), mark(0)
{
this->buf = buf;
this->buf = buf;
}
//Reads the next byte of data from this input stream. The value byte is returned as an int in the range 0 to 255.
//If no byte is available because the end of the stream has been reached, the value -1 is returned.
//This read method cannot block.
//Returns:
//the next byte of data, or -1 if the end of the stream has been reached.
// Reads the next byte of data from this input stream. The value byte is returned as an int in the range 0 to 255.
// If no byte is available because the end of the stream has been reached, the value -1 is returned.
// This read method cannot block.
// Returns:
// the next byte of data, or -1 if the end of the stream has been reached.
int ByteArrayInputStream::read()
{
if( pos >= count )
return -1;
else
return buf[pos++];
if (pos >= count)
{
return -1;
}
else
{
return buf[pos++];
}
}
//Reads some number of bytes from the input stream and stores them into the buffer array b.
//The number of bytes actually read is returned as an integer. This method blocks until input data is available,
//end of file is detected, or an exception is thrown.
//If the length of b is zero, then no bytes are read and 0 is returned; otherwise, there is an attempt to read at least one byte.
//If no byte is available because the stream is at the end of the file, the value -1 is returned; otherwise,
//at least one byte is read and stored into b.
// Reads some number of bytes from the input stream and stores them into the buffer array b.
// The number of bytes actually read is returned as an integer. This method blocks until input data is available,
// end of file is detected, or an exception is thrown.
// If the length of b is zero, then no bytes are read and 0 is returned; otherwise, there is an attempt to read at least one byte.
// If no byte is available because the stream is at the end of the file, the value -1 is returned; otherwise,
// at least one byte is read and stored into b.
//
//The first byte read is stored into element b[0], the next one into b[1], and so on. The number of bytes read is,
//at most, equal to the length of b. Let k be the number of bytes actually read; these bytes will be stored in elements b[0] through b[k-1],
//leaving elements b[k] through b[b.length-1] unaffected.
// The first byte read is stored into element b[0], the next one into b[1], and so on. The number of bytes read is,
// at most, equal to the length of b. Let k be the number of bytes actually read; these bytes will be stored in elements b[0] through b[k-1],
// leaving elements b[k] through b[b.length-1] unaffected.
//
//The read(b) method for class InputStream has the same effect as:
// The read(b) method for class InputStream has the same effect as:
//
// read(b, 0, b.length)
//Parameters:
//b - the buffer into which the data is read.
//Returns:
//the total number of bytes read into the buffer, or -1 is there is no more data because the end of the stream has been reached.
// read(b, 0, b.length)
// Parameters:
// b - the buffer into which the data is read.
// Returns:
// the total number of bytes read into the buffer, or -1 is there is no more data because the end of the stream has been reached.
int ByteArrayInputStream::read(byteArray b)
{
return read( b, 0, b.length );
return read(b, 0, b.length);
}
//Reads up to len bytes of data into an array of bytes from this input stream. If pos equals count,
//then -1 is returned to indicate end of file. Otherwise, the number k of bytes read is equal to the smaller of len and count-pos.
//If k is positive, then bytes buf[pos] through buf[pos+k-1] are copied into b[off] through b[off+k-1] in the manner
//performed by System.arraycopy. The value k is added into pos and k is returned.
//This read method cannot block.
//Parameters:
//b - the buffer into which the data is read.
//off - the start offset in the destination array b
//len - the maximum number of bytes read.
//Returns:
//the total number of bytes read into the buffer, or -1 if there is no more data because the end of the stream has been reached.
// Reads up to len bytes of data into an array of bytes from this input stream. If pos equals count,
// then -1 is returned to indicate end of file. Otherwise, the number k of bytes read is equal to the smaller of len and count-pos.
// If k is positive, then bytes buf[pos] through buf[pos+k-1] are copied into b[off] through b[off+k-1] in the manner
// performed by System.arraycopy. The value k is added into pos and k is returned.
// This read method cannot block.
// Parameters:
// b - the buffer into which the data is read.
// off - the start offset in the destination array b
// len - the maximum number of bytes read.
// Returns:
// the total number of bytes read into the buffer, or -1 if there is no more data because the end of the stream has been reached.
int ByteArrayInputStream::read(byteArray b, unsigned int offset, unsigned int length)
{
if( pos == count )
return -1;
if (pos == count)
{
return -1;
}
int k = min( length, count-pos );
XMemCpy( &b[offset], &buf[pos], k );
//std::copy( buf->data+pos, buf->data+pos+k, b->data + offset ); // Or this instead?
int k = min(length, count - pos);
XMemCpy(&b[offset], &buf[pos], k);
// std::copy( buf->data+pos, buf->data+pos+k, b->data + offset ); // Or this instead?
pos += k;
pos += k;
return k;
return k;
}
//Closing a ByteArrayInputStream has no effect.
//The methods in this class can be called after the stream has been closed without generating an IOException.
// Closing a ByteArrayInputStream has no effect.
// The methods in this class can be called after the stream has been closed without generating an IOException.
void ByteArrayInputStream::close()
{
return;
return;
}
//Skips n bytes of input from this input stream. Fewer bytes might be skipped if the end of the input stream is reached. The actual number k of bytes to be skipped is equal to the smaller of n and count-pos. The value k is added into pos and k is returned.
//Overrides:
//skip in class InputStream
//Parameters:
//n - the number of bytes to be skipped.
//Returns:
//the actual number of bytes skipped.
int64_t ByteArrayInputStream::skip(int64_t n)
// Skips n bytes of input from this input stream. Fewer bytes might be skipped if the end of the input stream is reached. The actual number k of bytes to be skipped is equal to the smaller of n and count-pos. The value k is added into pos and k is returned.
// Overrides:
// skip in class InputStream
// Parameters:
// n - the number of bytes to be skipped.
// Returns:
// the actual number of bytes skipped.
__int64 ByteArrayInputStream::skip(__int64 n)
{
int newPos = pos + n;
int newPos = pos + n;
if(newPos > count) newPos = count;
if (newPos > count)
{
newPos = count;
}
int k = newPos - pos;
pos = newPos;
int k = newPos - pos;
pos = newPos;
return k;
return k;
}
ByteArrayInputStream::~ByteArrayInputStream()
{
if(buf.data != nullptr) delete [] buf.data;
}
if (buf.data != NULL)
{
delete[] buf.data;
}
}

View file

@ -5,76 +5,95 @@
// Creates a new byte array output stream. The buffer capacity is initially 32 bytes, though its size increases if necessary.
ByteArrayOutputStream::ByteArrayOutputStream()
{
count = 0;
buf = byteArray( 32 );
count = 0;
buf = byteArray(32);
}
//Creates a new byte array output stream, with a buffer capacity of the specified size, in bytes.
//Parameters:
//size - the initial size.
// Creates a new byte array output stream, with a buffer capacity of the specified size, in bytes.
// Parameters:
// size - the initial size.
ByteArrayOutputStream::ByteArrayOutputStream(unsigned int size)
{
count = 0;
buf = byteArray( size );
count = 0;
buf = byteArray(size);
}
ByteArrayOutputStream::~ByteArrayOutputStream()
{
if (buf.data != nullptr)
delete[] buf.data;
if (buf.data != NULL)
{
delete[] buf.data;
}
}
//Writes the specified byte to this byte array output stream.
//Parameters:
//b - the byte to be written.
// Writes the specified byte to this byte array output stream.
// Parameters:
// b - the byte to be written.
void ByteArrayOutputStream::write(unsigned int b)
{
// If we will fill the buffer we need to make it bigger
if( count + 1 >= buf.length )
buf.resize( buf.length * 2 );
// If we will fill the buffer we need to make it bigger
if (count + 1 >= buf.length)
{
buf.resize(buf.length * 2);
}
buf[count] = static_cast<byte>(b);
count++;
buf[count] = (byte)b;
count++;
}
// Writes b.length bytes from the specified byte array to this output stream.
//The general contract for write(b) is that it should have exactly the same effect as the call write(b, 0, b.length).
// The general contract for write(b) is that it should have exactly the same effect as the call write(b, 0, b.length).
void ByteArrayOutputStream::write(byteArray b)
{
write(b, 0, b.length);
write(b, 0, b.length);
}
//Writes len bytes from the specified byte array starting at offset off to this byte array output stream.
//Parameters:
//b - the data.
//off - the start offset in the data.
//len - the number of bytes to write.
// Writes len bytes from the specified byte array starting at offset off to this byte array output stream.
// Parameters:
// b - the data.
// off - the start offset in the data.
// len - the number of bytes to write.
void ByteArrayOutputStream::write(byteArray b, unsigned int offset, unsigned int length)
{
assert( b.length >= offset + length );
// If we will fill the buffer we need to make it bigger
if( count + length >= buf.length )
buf.resize( max( count + length + 1, buf.length * 2 ) );
if (offset > b.length || length > b.length - offset)
{
return;
}
XMemCpy( &buf[count], &b[offset], length );
//std::copy( b->data+offset, b->data+offset+length, buf->data + count ); // Or this instead?
if (length > 0xFFFFFFFF - count)
{
return;
}
count += length;
// If we will fill the buffer we need to make it bigger
if (count + length >= buf.length)
{
unsigned int newSize = (std::max)(count + length + 1, buf.length * 2);
if (newSize <= buf.length)
{
return;
}
buf.resize(newSize);
}
XMemCpy(&buf[count], &b[offset], length);
count += length;
}
//Closing a ByteArrayOutputStream has no effect.
//The methods in this class can be called after the stream has been closed without generating an IOException.
// Closing a ByteArrayOutputStream has no effect.
// The methods in this class can be called after the stream has been closed without generating an IOException.
void ByteArrayOutputStream::close()
{
}
//Creates a newly allocated byte array. Its size is the current size of this output stream and the valid contents of the buffer have been copied into it.
//Returns:
//the current contents of this output stream, as a byte array.
// Creates a newly allocated byte array. Its size is the current size of this output stream and the valid contents of the buffer have been copied into it.
// Returns:
// the current contents of this output stream, as a byte array.
byteArray ByteArrayOutputStream::toByteArray()
{
byteArray out(count);
memcpy(out.data,buf.data,count);
return out;
}
byteArray out(count);
memcpy(out.data, buf.data, count);
return out;
}

View file

@ -21,6 +21,7 @@ public:
void load(DataInput *dis, int tagDepth)
{
int length = dis->readInt();
if (length < 0 || length > 2 * 1024 * 1024) length = 0;
if ( data.data ) delete[] data.data;
data = byteArray(length);

View file

@ -32,7 +32,12 @@ void ComplexItemDataPacket::read(DataInputStream *dis) //throws IOException
itemType = dis->readShort();
itemId = dis->readShort();
data = charArray(dis->readUnsignedShort() & 0xffff);
int dataLength = dis->readShort() & 0xffff;
if (dataLength > 32767)
{
dataLength = 0;
}
data = charArray(dataLength);
dis->readFully(data);
}

View file

@ -42,10 +42,16 @@ public:
}
tags.clear();
Tag *tag;
while ((tag = Tag::readNamedTag(dis))->getId() != Tag::TAG_End)
{
tags[tag->getName()] = tag;
}
int tagCount = 0;
const int MAX_COMPOUND_TAGS = 10000;
while ((tag = Tag::readNamedTag(dis))->getId() != Tag::TAG_End)
{
tags[tag->getName()] = tag;
if (++tagCount >= MAX_COMPOUND_TAGS)
{
break;
}
}
delete tag;
}

View file

@ -108,8 +108,8 @@ Connection::Connection(Socket *socket, const wstring& id, PacketListener *packet
const char *szId = wstringtofilename(id);
char readThreadName[256];
char writeThreadName[256];
sprintf(readThreadName,"%s read\n",szId);
sprintf(writeThreadName,"%s write\n",szId);
sprintf_s(readThreadName, sizeof(readThreadName), "%.240s read\n", szId);
sprintf_s(writeThreadName, sizeof(writeThreadName), "%.240s write\n", szId);
readThread = new C4JThread(runRead, static_cast<void *>(this), readThreadName, READ_STACK_SIZE);
writeThread = new C4JThread(runWrite, this, writeThreadName, WRITE_STACK_SIZE);

View file

@ -32,6 +32,9 @@ void ContainerSetContentPacket::read(DataInputStream *dis) //throws IOException
{
containerId = dis->readByte();
int count = dis->readShort();
if (count < 0 || count > 256) count = 0;
items = ItemInstanceArray(count);
for (int i = 0; i < count; i++)
{

View file

@ -35,7 +35,7 @@ void ContainerSetSlotPacket::read(DataInputStream *dis) //throws IOException
// 4J Stu - TU-1 hotfix
// Fix for #13142 - Holding down the A button on the furnace ingredient slot causes the UI to display incorrect item counts
BYTE byteId = dis->readByte();
containerId = *(char *)&byteId;
containerId = (char)(signed char)byteId;
slot = dis->readShort();
item = readItem(dis);
}

View file

@ -43,7 +43,7 @@ void CustomPayloadPacket::read(DataInputStream *dis)
identifier = readUtf(dis, 20);
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != nullptr)
{

View file

@ -303,6 +303,10 @@ wstring DataInputStream::readUTF()
int b = stream->read();
unsigned short UTFLength = static_cast<unsigned short>(((a & 0xff) << 8) | (b & 0xff));
const unsigned short MAX_UTF_LENGTH = 32767;
if (UTFLength > MAX_UTF_LENGTH)
return outputString;
//// 4J Stu - I decided while writing DataOutputStream that we didn't need to bother using the UTF8 format
//// used in the java libs, and just write in/out as wchar_t all the time

View file

@ -52,6 +52,8 @@ void ExplodePacket::read(DataInputStream *dis) //throws IOException
r = dis->readFloat();
int count = dis->readInt();
if (count < 0 || count > 32768) count = 0;
int xp = static_cast<int>(x);
int yp = static_cast<int>(y);
int zp = static_cast<int>(z);

View file

@ -40,7 +40,7 @@ void GameCommandPacket::read(DataInputStream *dis)
command = static_cast<EGameCommand>(dis->readInt());
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
if (length > 0 && length <= Short::MAX_VALUE)
{
if(data.data != nullptr)
{

View file

@ -35,6 +35,8 @@ public:
void load(DataInput *dis, int tagDepth)
{
int length = dis->readInt();
if (length < 0 || length > 65536)
length = 0;
if ( data.data ) delete[] data.data;
data = intArray(length);

View file

@ -26,21 +26,16 @@ public:
void load(DataInput *dis, int tagDepth)
{
if (tagDepth > MAX_DEPTH)
{
#ifndef _CONTENT_PACKAGE
printf("Tried to read NBT tag with too high complexity, depth > %d", MAX_DEPTH);
__debugbreak();
#endif
return;
}
type = dis->readByte();
int size = dis->readInt();
if (size < 0 || size > MAX_DEPTH)
size = 0;
list.clear();
for (int i = 0; i < size; i++)
{
Tag *tag = Tag::newTag(type, L"");
if (tag == nullptr) break;
tag->load(dis, tagDepth);
list.push_back(tag);
}

View file

@ -267,8 +267,12 @@ void Packet::updatePacketStatsPIX()
shared_ptr<Packet> Packet::getPacket(int id)
{
// 4J: Removed try/catch
return idToCreateMap[id]();
auto it = idToCreateMap.find(id);
if (it == idToCreateMap.end())
{
return nullptr;
}
return it->second();
}
void Packet::writeBytes(DataOutputStream *dataoutputstream, byteArray bytes)
@ -334,30 +338,11 @@ shared_ptr<Packet> Packet::readPacket(DataInputStream *dis, bool isServer) // th
if ((isServer && serverReceivedPackets.find(id) == serverReceivedPackets.end()) || (!isServer && clientReceivedPackets.find(id) == clientReceivedPackets.end()))
{
app.DebugPrintf("*** BAD PACKET ID %d (0x%02X) isServer=%d totalPacketsRead=%d\n", id, id, isServer ? 1 : 0, s_packetCount);
app.DebugPrintf("*** Last %d good packet IDs (oldest first): ", 8);
for (int dbg = 0; dbg < 8; dbg++)
{
int idx = (s_lastIdPos + dbg) % 8;
app.DebugPrintf("%d ", s_lastIds[idx]);
}
app.DebugPrintf("\n");
// Dump the next 32 bytes from the stream to see what follows
app.DebugPrintf("*** Next bytes in stream: ");
for (int dbg = 0; dbg < 32; dbg++)
{
int b = dis->read();
if (b == -1) { app.DebugPrintf("[EOS] "); break; }
app.DebugPrintf("%02X ", b);
}
app.DebugPrintf("\n");
__debugbreak();
assert(false);
// throw new IOException(wstring(L"Bad packet id ") + std::to_wstring(id));
return nullptr;
}
packet = getPacket(id);
if (packet == nullptr) assert(false);//throw new IOException(wstring(L"Bad packet id ") + std::to_wstring(id));
if (packet == nullptr) return nullptr;//throw new IOException(wstring(L"Bad packet id ") + std::to_wstring(id));
s_lastIds[s_lastIdPos] = id;
s_lastIdPos = (s_lastIdPos + 1) % 8;
@ -418,11 +403,9 @@ wstring Packet::readUtf(DataInputStream *dis, int maxLength) // throws IOExcepti
{
short stringLength = dis->readShort();
if (stringLength > maxLength)
if (stringLength > maxLength || stringLength <= 0)
{
wstringstream stream;
stream << L"Received string length longer than maximum allowed (" << stringLength << " > " << maxLength << ")";
assert(false);
return L"";
// throw new IOException( stream.str() );
}
if (stringLength < 0)
@ -531,7 +514,7 @@ shared_ptr<ItemInstance> Packet::readItem(DataInputStream *dis)
{
shared_ptr<ItemInstance> item = nullptr;
int id = dis->readShort();
if (id >= 0)
if (id >= 0 && id < 32000) // todo: should turn Item::ITEM_NUM_COUNT into a global define
{
int count = dis->readByte();
int damage = dis->readShort();
@ -569,9 +552,16 @@ void Packet::writeItem(shared_ptr<ItemInstance> item, DataOutputStream *dos)
CompoundTag *Packet::readNbt(DataInputStream *dis)
{
int size = dis->readShort();
if (size < 0) return nullptr;
if (size <= 0) return nullptr;
const int MAX_NBT_SIZE = 32767;
if (size > MAX_NBT_SIZE) return nullptr;
byteArray buff(size);
dis->readFully(buff);
if (!dis->readFully(buff))
{
delete [] buff.data;
return nullptr;
}
CompoundTag *result = (CompoundTag *) NbtIo::decompress(buff);
delete [] buff.data;
return result;

View file

@ -62,6 +62,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
m_friendsOnlyBits = dis->readByte();
m_ugcPlayersVersion = dis->readInt();
m_dwPlayerCount = dis->readByte();
if( m_dwPlayerCount > MINECRAFT_NET_MAX_PLAYERS ) m_dwPlayerCount = MINECRAFT_NET_MAX_PLAYERS;
if( m_dwPlayerCount > 0 )
{
m_playerXuids = new PlayerUID[m_dwPlayerCount];
@ -74,6 +75,7 @@ void PreLoginPacket::read(DataInputStream *dis) //throws IOException
{
m_szUniqueSaveName[i]=dis->readByte();
}
// m_szUniqueSaveName[m_iSaveNameLen - 1] = 0; // LCEMP does this but I have no idea why, TODO: why?
m_serverSettings = dis->readInt();
m_hostIndex = dis->readByte();

View file

@ -21,7 +21,9 @@ RemoveEntitiesPacket::~RemoveEntitiesPacket()
void RemoveEntitiesPacket::read(DataInputStream *dis) //throws IOException
{
ids = intArray(dis->readByte());
int count = dis->readByte();
if(count < 0) count = 0;
ids = intArray(count);
for(unsigned int i = 0; i < ids.length; ++i)
{
ids[i] = dis->readInt();

View file

@ -141,6 +141,11 @@ void Socket::pushDataToQueue(const BYTE * pbData, DWORD dwDataSize, bool fromHos
// dwDataSize, queueIdx, dwDataSize > 0 ? pbData[0] : 0, networkPlayerSmallId);
EnterCriticalSection(&m_queueLockNetwork[queueIdx]);
if (m_queueNetwork[queueIdx].size() + dwDataSize > 2 * 1024 * 1024)
{
LeaveCriticalSection(&m_queueLockNetwork[queueIdx]);
return;
}
for( unsigned int i = 0; i < dwDataSize; i++ )
{
m_queueNetwork[queueIdx].push(*pbData++);

View file

@ -342,7 +342,10 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
int currentHeader = input->readByte();
while (currentHeader != EOF_MARKER)
int itemCount = 0;
const int MAX_ENTITY_DATA_ITEMS = 256;
while (currentHeader != EOF_MARKER && itemCount < MAX_ENTITY_DATA_ITEMS)
{
if (result == nullptr)
@ -397,6 +400,7 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
break;
}
result->push_back(item);
itemCount++;
currentHeader = input->readByte();
}

View file

@ -84,27 +84,56 @@ Tag *Tag::readNamedTag(DataInput *dis)
Tag *Tag::readNamedTag(DataInput *dis, int tagDepth)
{
static __declspec(thread) int depth = 0;
static __declspec(thread) int totalTagCount = 0;
if (depth == 0)
{
totalTagCount = 0;
}
depth++;
if (depth > 256)
{
depth--;
return new EndTag();
}
totalTagCount++;
const int MAX_TOTAL_TAGS = 32768;
if (totalTagCount > MAX_TOTAL_TAGS)
{
depth--;
return new EndTag();
}
byte type = dis->readByte();
if (type == 0) return new EndTag();
if (type == 0) {
depth--;
return new EndTag();
}
// 4J Stu - readByte can return -1, so if it's that then also mark as the end tag
if(type == 255)
{
app.DebugPrintf("readNamedTag read a type of 255\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
depth--;
return new EndTag();
}
wstring name = dis->readUTF();//new String(bytes, "UTF-8");
Tag *tag = newTag(type, name);
if (tag == nullptr) {
depth--;
return new EndTag();
}
// short length = dis.readShort();
// byte[] bytes = new byte[length];
// dis.readFully(bytes);
tag->load(dis, tagDepth);
depth--;
return tag;
}

View file

@ -121,7 +121,20 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwSkinID = static_cast<DWORD>(dis->readInt());
dwTextureBytes = static_cast<DWORD>(dis->readShort());
short rawTextureBytes = dis->readShort();
if (rawTextureBytes <= 0)
{
dwTextureBytes = 0;
}
else
{
dwTextureBytes = (DWORD)(unsigned short)rawTextureBytes;
if (dwTextureBytes > 65536)
{
dwTextureBytes = 0;
}
}
if(dwTextureBytes>0)
{
@ -134,7 +147,19 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
}
uiAnimOverrideBitmask = dis->readInt();
dwBoxC = static_cast<DWORD>(dis->readShort());
short rawBoxC = dis->readShort();
if (rawBoxC <= 0)
{
dwBoxC = 0;
}
else
{
dwBoxC = (DWORD)(unsigned short)rawBoxC;
if (dwBoxC > 256)
{
dwBoxC = 0; // sane limit for skin boxes
}
}
if(dwBoxC>0)
{

View file

@ -37,17 +37,26 @@ void TexturePacket::handle(PacketListener *listener)
void TexturePacket::read(DataInputStream *dis) //throws IOException
{
textureName = dis->readUTF();
dwBytes = static_cast<DWORD>(dis->readShort());
short rawBytes = dis->readShort();
if (rawBytes <= 0)
{
dwBytes = 0;
return;
}
dwBytes = (DWORD)(unsigned short)rawBytes;
if (dwBytes > 65536)
{
dwBytes = 0;
return;
}
this->pbData= new BYTE [dwBytes];
if(dwBytes>0)
for(DWORD i=0;i<dwBytes;i++)
{
this->pbData= new BYTE [dwBytes];
for(DWORD i=0;i<dwBytes;i++)
{
this->pbData[i] = dis->readByte();
}
this->pbData[i] = dis->readByte();
}
}
void TexturePacket::write(DataOutputStream *dos) //throws IOException

View file

@ -22,9 +22,9 @@ void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName )
#if ( defined _WINDOWS64 | defined _DURANGO )
__try
{
RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR *)&info );
}
__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
RaiseException(0x406D1388, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR *)&info);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
}
#endif

View file

@ -18,7 +18,7 @@ UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(ConsoleGameRules::EGa
m_auxValue = auxValue;
m_dataTag = dataTag;
if(dataLength > 0)
if (dataLength > 0 && dataLength <= 65536)
{
m_data = byteArray(dataLength);
memcpy(m_data.data,data,dataLength);

View file

@ -237,9 +237,19 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
unsigned char *dynamicRleBuf = nullptr;
HRESULT decompressResult;
if(*pDestSize > rleSize)
unsigned int safeRleSize = max(rleSize, *pDestSize);
const unsigned int MAX_RLE_ALLOC = 16 * 1024 * 1024; // 16 MB
if (safeRleSize > MAX_RLE_ALLOC)
{
LeaveCriticalSection(&rleDecompressLock);
*pDestSize = 0;
return E_FAIL;
}
if (safeRleSize > staticRleSize)
{
rleSize = *pDestSize;
rleSize = safeRleSize;
dynamicRleBuf = new unsigned char[rleSize];
decompressResult = Decompress(dynamicRleBuf, &rleSize, pSource, SrcSize);
pucIn = (unsigned char *)dynamicRleBuf;
@ -263,7 +273,7 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
//unsigned char *pucIn = (unsigned char *)rleDecompressBuf;
const unsigned char *pucEnd = pucIn + rleSize;
unsigned char *pucOut = static_cast<unsigned char*>(pDestination);
const unsigned char *pucOutEnd = pucOut + *pDestSize;
unsigned char *pucOutEnd = pucOut + *pDestSize;
while( pucIn != pucEnd )
{
@ -275,7 +285,11 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
if( count < 3 )
{
count++;
if( pucOut + count > pucOutEnd ) break;
if (pucOut + count > pucOutEnd)
{
pucOut = pucOutEnd;
break;
}
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
@ -286,7 +300,11 @@ HRESULT Compression::DecompressLZXRLE(void *pDestination, unsigned int *pDestSiz
count++;
if( pucIn >= pucEnd ) break;
const unsigned char data = *pucIn++;
if( pucOut + count > pucOutEnd ) break;
if (pucOut + count > pucOutEnd)
{
pucOut = pucOutEnd;
break;
}
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;
@ -317,7 +335,7 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
unsigned char *pucIn = static_cast<unsigned char *>(pSource);
const unsigned char *pucEnd = pucIn + SrcSize;
unsigned char *pucOut = static_cast<unsigned char*>(pDestination);
const unsigned char *pucOutEnd = pucOut + *pDestSize;
unsigned char *pucOutEnd = pucOut + *pDestSize;
while( pucIn != pucEnd )
{
@ -329,7 +347,11 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
if( count < 3 )
{
count++;
if( pucOut + count > pucOutEnd ) break;
if (pucOut + count > pucOutEnd)
{
pucOut = pucOutEnd;
break;
}
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = 255;
@ -340,7 +362,11 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
count++;
if( pucIn >= pucEnd ) break;
const unsigned char data = *pucIn++;
if( pucOut + count > pucOutEnd ) break;
if (pucOut + count > pucOutEnd)
{
pucOut = pucOutEnd;
break;
}
for( unsigned int i = 0; i < count; i++ )
{
*pucOut++ = data;