mirror of
https://github.com/smartcmd/MinecraftConsoles.git
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fix: Display save thumbnails on Windows64
This commit is contained in:
parent
2fba264c08
commit
756442fc0e
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@ -110,6 +110,8 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_bThumbnailGetFailed = false;
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m_seed = 0;
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m_bIsCorrupt = false;
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m_pbThumbnailData = nullptr;
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m_uiThumbnailSize = 0;
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m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
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// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
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@ -249,13 +251,73 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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#endif
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#endif
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#ifdef _WINDOWS64
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if (params->saveDetails != nullptr && params->saveDetails->UTF8SaveName[0] != '\0')
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if (params->saveDetails != nullptr)
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, sizeof(wSaveName));
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mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, 127);
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m_levelName = wstring(wSaveName);
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m_labelGameName.init(m_levelName);
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if (params->saveDetails->UTF8SaveName[0] != '\0')
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, sizeof(wSaveName));
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mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, 127);
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m_levelName = wstring(wSaveName);
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m_labelGameName.init(m_levelName);
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}
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// texture name = the save folder name in wide chars
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wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
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ZeroMemory(wFilename, sizeof(wFilename));
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mbstowcs(wFilename, params->saveDetails->UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
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m_thumbnailName = wFilename;
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// use whatever thumbnail the save list already loaded, or read it
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// from disk. don't set m_bSaveThumbnailReady because tick() calls
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// NavigateBack() to dismiss the timer scene which we never showed
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PBYTE thumbData = nullptr;
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DWORD thumbSize = 0;
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if (params->saveDetails->pbThumbnailData && params->saveDetails->dwThumbnailSize > 0)
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{
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thumbData = params->saveDetails->pbThumbnailData;
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thumbSize = params->saveDetails->dwThumbnailSize;
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}
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else
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{
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// not in memory yet, try the file on disk
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char thumbPath[MAX_PATH];
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sprintf_s(thumbPath, MAX_PATH, "Windows64\\GameHDD\\%s\\thumbnail.png",
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params->saveDetails->UTF8SaveFilename);
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HANDLE hFile = CreateFileA(thumbPath, GENERIC_READ, FILE_SHARE_READ, nullptr,
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OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
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if (hFile != INVALID_HANDLE_VALUE)
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{
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DWORD fileSize = GetFileSize(hFile, nullptr);
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if (fileSize > 0 && fileSize != INVALID_FILE_SIZE && fileSize < 4 * 1024 * 1024)
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{
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PBYTE fileData = new BYTE[fileSize];
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DWORD bytesRead = 0;
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if (ReadFile(hFile, fileData, fileSize, &bytesRead, nullptr) && bytesRead == fileSize)
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{
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thumbData = fileData;
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thumbSize = fileSize;
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app.DebugPrintf("LoadMenu: Loaded thumbnail.png from disk\n");
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}
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else
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{
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delete[] fileData;
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}
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}
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CloseHandle(hFile);
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}
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}
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if (thumbData && thumbSize > 0)
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{
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registerSubstitutionTexture(wFilename, thumbData, thumbSize);
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m_bitmapIcon.setTextureName(wFilename);
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m_pbThumbnailData = thumbData;
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m_uiThumbnailSize = thumbSize;
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}
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m_bRetrievingSaveThumbnail = false;
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}
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#endif
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}
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@ -822,6 +822,63 @@ void UIScene_LoadOrJoinMenu::tick()
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}
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}
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#ifdef _WINDOWS64
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// LoadSaveDataThumbnail in the storage lib doesn't work on Win64,
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// so just read thumbnail.png straight from each save folder
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if(!m_bExitScene && m_bSavesDisplayed && !m_bAllLoaded)
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{
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PSAVE_DETAILS pSaveDetails = StorageManager.ReturnSavesInfo();
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int totalSaves = m_buttonListSaves.getItemCount() - m_iDefaultButtonsC;
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while (m_iRequestingThumbnailId < totalSaves)
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{
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int saveId = m_saveDetails[m_iRequestingThumbnailId].saveId;
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// Read thumbnail.png from the save folder
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char thumbPath[MAX_PATH];
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sprintf_s(thumbPath, MAX_PATH, "Windows64\\GameHDD\\%s\\thumbnail.png",
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pSaveDetails->SaveInfoA[saveId].UTF8SaveFilename);
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HANDLE hFile = CreateFileA(thumbPath, GENERIC_READ, FILE_SHARE_READ, nullptr,
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OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
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if (hFile != INVALID_HANDLE_VALUE)
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{
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DWORD fileSize = GetFileSize(hFile, nullptr);
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if (fileSize > 0 && fileSize != INVALID_FILE_SIZE && fileSize < 4 * 1024 * 1024)
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{
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PBYTE fileData = new BYTE[fileSize];
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DWORD bytesRead = 0;
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if (ReadFile(hFile, fileData, fileSize, &bytesRead, nullptr) && bytesRead == fileSize)
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{
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m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData = fileData;
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m_saveDetails[m_iRequestingThumbnailId].dwThumbnailSize = fileSize;
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}
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else
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{
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delete[] fileData;
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}
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}
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CloseHandle(hFile);
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}
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// register the texture if we got one
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wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
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ZeroMemory(wFilename, sizeof(wFilename));
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mbstowcs(wFilename, m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
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if (m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData)
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{
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registerSubstitutionTexture(wFilename,
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m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData,
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m_saveDetails[m_iRequestingThumbnailId].dwThumbnailSize);
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}
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m_buttonListSaves.setTextureName(m_iRequestingThumbnailId + m_iDefaultButtonsC, wFilename);
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++m_iRequestingThumbnailId;
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}
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m_bAllLoaded = true;
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}
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#else
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if(!m_bExitScene && m_bSavesDisplayed && !m_bRetrievingSaveThumbnails && !m_bAllLoaded)
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{
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if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC ))
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@ -830,11 +887,7 @@ void UIScene_LoadOrJoinMenu::tick()
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app.DebugPrintf("Requesting the first thumbnail\n");
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// set the save to load
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PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
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#ifdef _WINDOWS64
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this);
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#else
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
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#endif
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if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
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{
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@ -856,16 +909,6 @@ void UIScene_LoadOrJoinMenu::tick()
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#ifdef _DURANGO
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// Already utf16 on durango
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memcpy(u16Message, m_saveDetails[m_iRequestingThumbnailId].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH);
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#elif defined(_WINDOWS64)
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int result = ::MultiByteToWideChar(
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CP_UTF8, // convert from UTF-8
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MB_ERR_INVALID_CHARS, // error on invalid chars
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m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename, // source UTF-8 string
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MAX_SAVEFILENAME_LENGTH, // total length of source UTF-8 string,
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// in CHAR's (= bytes), including end-of-string \0
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(wchar_t *)u16Message, // destination buffer
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MAX_SAVEFILENAME_LENGTH // size of destination buffer, in WCHAR's
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);
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#else
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#ifdef __PS3
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size_t srcmax,dstmax;
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@ -897,11 +940,7 @@ void UIScene_LoadOrJoinMenu::tick()
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app.DebugPrintf("Requesting another thumbnail\n");
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// set the save to load
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PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
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#ifdef _WINDOWS64
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this);
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#else
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C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
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#endif
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if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
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{
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// something went wrong
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@ -921,6 +960,7 @@ void UIScene_LoadOrJoinMenu::tick()
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m_bRetrievingSaveThumbnails = false;
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}
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}
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#endif
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}
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switch(m_iState)
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@ -36,6 +36,225 @@ void CConsoleMinecraftApp::FatalLoadError()
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void CConsoleMinecraftApp::CaptureSaveThumbnail()
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{
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RenderManager.CaptureThumbnail(&m_ThumbnailBuffer);
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// CaptureThumbnail in the render lib doesn't produce data on Win64,
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// so grab the back buffer via D3D11 and encode a PNG manually
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if (!m_ThumbnailBuffer.Allocated())
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{
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extern ID3D11Device* g_pd3dDevice;
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extern ID3D11DeviceContext* g_pImmediateContext;
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extern IDXGISwapChain* g_pSwapChain;
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if (!g_pd3dDevice || !g_pImmediateContext || !g_pSwapChain)
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return;
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ID3D11Texture2D* pBackBuffer = nullptr;
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HRESULT hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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if (FAILED(hr) || !pBackBuffer)
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return;
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D3D11_TEXTURE2D_DESC bbDesc;
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pBackBuffer->GetDesc(&bbDesc);
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// 64x64 to match other platforms
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const int THUMB_W = 64;
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const int THUMB_H = 64;
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// staging texture for CPU readback
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D3D11_TEXTURE2D_DESC stagingDesc = {};
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stagingDesc.Width = bbDesc.Width;
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stagingDesc.Height = bbDesc.Height;
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stagingDesc.MipLevels = 1;
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stagingDesc.ArraySize = 1;
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stagingDesc.Format = bbDesc.Format;
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stagingDesc.SampleDesc.Count = 1;
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stagingDesc.Usage = D3D11_USAGE_STAGING;
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stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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ID3D11Texture2D* pStaging = nullptr;
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// resolve MSAA if needed
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if (bbDesc.SampleDesc.Count > 1)
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{
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D3D11_TEXTURE2D_DESC resolveDesc = bbDesc;
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resolveDesc.SampleDesc.Count = 1;
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resolveDesc.SampleDesc.Quality = 0;
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resolveDesc.Usage = D3D11_USAGE_DEFAULT;
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resolveDesc.BindFlags = 0;
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resolveDesc.CPUAccessFlags = 0;
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ID3D11Texture2D* pResolved = nullptr;
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hr = g_pd3dDevice->CreateTexture2D(&resolveDesc, nullptr, &pResolved);
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if (SUCCEEDED(hr))
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{
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g_pImmediateContext->ResolveSubresource(pResolved, 0, pBackBuffer, 0, bbDesc.Format);
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hr = g_pd3dDevice->CreateTexture2D(&stagingDesc, nullptr, &pStaging);
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if (SUCCEEDED(hr))
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g_pImmediateContext->CopyResource(pStaging, pResolved);
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pResolved->Release();
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}
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}
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else
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{
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hr = g_pd3dDevice->CreateTexture2D(&stagingDesc, nullptr, &pStaging);
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if (SUCCEEDED(hr))
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g_pImmediateContext->CopyResource(pStaging, pBackBuffer);
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}
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pBackBuffer->Release();
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if (!pStaging)
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return;
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D3D11_MAPPED_SUBRESOURCE mapped;
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hr = g_pImmediateContext->Map(pStaging, 0, D3D11_MAP_READ, 0, &mapped);
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if (FAILED(hr))
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{
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pStaging->Release();
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return;
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}
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// nearest-neighbor downsample to 64x64
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BYTE* thumbPixels = new BYTE[THUMB_W * THUMB_H * 4];
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for (int y = 0; y < THUMB_H; y++)
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{
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int srcY = y * (int)bbDesc.Height / THUMB_H;
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BYTE* srcRow = (BYTE*)mapped.pData + srcY * mapped.RowPitch;
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for (int x = 0; x < THUMB_W; x++)
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{
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int srcX = x * (int)bbDesc.Width / THUMB_W;
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BYTE* src = srcRow + srcX * 4; // assumes BGRA/RGBA 32bpp
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BYTE* dst = thumbPixels + (y * THUMB_W + x) * 4;
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dst[0] = src[2]; // R (from B in BGRA)
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dst[1] = src[1]; // G
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dst[2] = src[0]; // B (from R in BGRA)
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dst[3] = 255; // A
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}
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}
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g_pImmediateContext->Unmap(pStaging, 0);
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pStaging->Release();
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// encode uncompressed PNG (IHDR + stored IDAT + IEND)
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int rawRowSize = 1 + THUMB_W * 3; // filter byte + RGB
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int rawSize = rawRowSize * THUMB_H;
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// single stored deflate block (rawSize fits in 16 bits)
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int deflateSize = 5 + rawSize; // 5-byte block header + data
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if (rawSize > 65535)
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{
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// shouldn't happen at 64x64 but bail just in case
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delete[] thumbPixels;
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return;
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}
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int idatDataSize = 2 + deflateSize + 4; // zlib header(2) + deflate + adler32(4)
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int pngSize = 8 + (12 + 13) + (12 + idatDataSize) + 12; // sig + IHDR + IDAT + IEND
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BYTE* png = (BYTE*)malloc(pngSize);
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if (!png)
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{
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delete[] thumbPixels;
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return;
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}
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int pos = 0;
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// PNG signature
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static const BYTE sig[8] = {0x89,0x50,0x4E,0x47,0x0D,0x0A,0x1A,0x0A};
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memcpy(png + pos, sig, 8); pos += 8;
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// big-endian write helper
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auto writeBE32 = [&](int offset, unsigned int val) {
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png[offset+0] = (val >> 24) & 0xFF;
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png[offset+1] = (val >> 16) & 0xFF;
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png[offset+2] = (val >> 8) & 0xFF;
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png[offset+3] = (val ) & 0xFF;
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};
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// CRC32 for PNG chunks
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static unsigned int crcTable[256];
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static bool crcInit = false;
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if (!crcInit)
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{
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for (int n = 0; n < 256; n++)
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{
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unsigned int c = n;
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for (int k = 0; k < 8; k++)
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c = (c & 1) ? 0xEDB88320 ^ (c >> 1) : c >> 1;
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crcTable[n] = c;
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}
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crcInit = true;
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}
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auto crc32 = [&](BYTE* data, int len) -> unsigned int {
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unsigned int c = 0xFFFFFFFF;
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for (int i = 0; i < len; i++)
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c = crcTable[(c ^ data[i]) & 0xFF] ^ (c >> 8);
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return c ^ 0xFFFFFFFF;
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};
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// IHDR chunk
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writeBE32(pos, 13); pos += 4; // length
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int ihdrStart = pos;
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png[pos++]='I'; png[pos++]='H'; png[pos++]='D'; png[pos++]='R';
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writeBE32(pos, THUMB_W); pos += 4;
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writeBE32(pos, THUMB_H); pos += 4;
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png[pos++] = 8; // bit depth
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png[pos++] = 2; // color type RGB
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png[pos++] = 0; // compression
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png[pos++] = 0; // filter
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png[pos++] = 0; // interlace
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writeBE32(pos, crc32(png + ihdrStart, 17)); pos += 4;
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// IDAT chunk
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writeBE32(pos, idatDataSize); pos += 4;
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int idatStart = pos;
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png[pos++]='I'; png[pos++]='D'; png[pos++]='A'; png[pos++]='T';
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// zlib header (no compression)
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png[pos++] = 0x78; png[pos++] = 0x01;
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// Deflate stored block (final)
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png[pos++] = 0x01; // final block, stored
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png[pos++] = (rawSize ) & 0xFF;
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png[pos++] = (rawSize >> 8) & 0xFF;
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png[pos++] = ~rawSize & 0xFF;
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png[pos++] = (~rawSize >> 8) & 0xFF;
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// Raw PNG data (filter=None for each row, RGB)
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unsigned int adlerA = 1, adlerB = 0;
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for (int y = 0; y < THUMB_H; y++)
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{
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png[pos++] = 0; // filter byte = None
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adlerA = (adlerA + 0) % 65521;
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adlerB = (adlerB + adlerA) % 65521;
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for (int x = 0; x < THUMB_W; x++)
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{
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BYTE* px = thumbPixels + (y * THUMB_W + x) * 4;
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for (int c = 0; c < 3; c++)
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{
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png[pos++] = px[c];
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adlerA = (adlerA + px[c]) % 65521;
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adlerB = (adlerB + adlerA) % 65521;
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}
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}
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}
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// Adler32
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unsigned int adler = (adlerB << 16) | adlerA;
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||||
writeBE32(pos, adler); pos += 4;
|
||||
// IDAT CRC
|
||||
writeBE32(pos, crc32(png + idatStart, 4 + idatDataSize)); pos += 4;
|
||||
|
||||
// IEND chunk
|
||||
writeBE32(pos, 0); pos += 4;
|
||||
int iendStart = pos;
|
||||
png[pos++]='I'; png[pos++]='E'; png[pos++]='N'; png[pos++]='D';
|
||||
writeBE32(pos, crc32(png + iendStart, 4)); pos += 4;
|
||||
|
||||
delete[] thumbPixels;
|
||||
|
||||
m_ThumbnailBuffer.m_type = ImageFileBuffer::e_typePNG;
|
||||
m_ThumbnailBuffer.m_pBuffer = png;
|
||||
m_ThumbnailBuffer.m_bufferSize = pos;
|
||||
}
|
||||
}
|
||||
void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -33,6 +33,11 @@ static BackgroundSaveResult s_bgResult;
|
|||
#endif
|
||||
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
static PBYTE s_pendingThumbData = nullptr;
|
||||
static DWORD s_pendingThumbSize = 0;
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX
|
||||
#define RESERVE_ALLOCATION MEM_RESERVE | MEM_LARGE_PAGES
|
||||
#define COMMIT_ALLOCATION MEM_COMMIT | MEM_LARGE_PAGES
|
||||
|
|
@ -869,6 +874,17 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
|
|||
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
// stash the thumbnail so the save callback can write it to disk once
|
||||
// the storage lib has actually created the folder and saveData.ms
|
||||
if (pbThumbnailData && dwThumbnailDataSize > 0)
|
||||
{
|
||||
s_pendingThumbData = new BYTE[dwThumbnailDataSize];
|
||||
memcpy(s_pendingThumbData, pbThumbnailData, dwThumbnailDataSize);
|
||||
s_pendingThumbSize = dwThumbnailDataSize;
|
||||
}
|
||||
#endif
|
||||
|
||||
BYTE bTextMetadata[88];
|
||||
ZeroMemory(bTextMetadata,88);
|
||||
|
||||
|
|
@ -939,6 +955,62 @@ int ConsoleSaveFileOriginal::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
|
|||
s_bgSaveActive.store(false, std::memory_order_release);
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
// GetSaveUniqueFilename returns empty on Win64, so find the save folder
|
||||
// by looking for whichever saveData.ms was written most recently
|
||||
if (s_pendingThumbData && s_pendingThumbSize > 0)
|
||||
{
|
||||
WIN32_FIND_DATAA fd;
|
||||
HANDLE hFind = FindFirstFileA("Windows64\\GameHDD\\*", &fd);
|
||||
if (hFind != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
FILETIME newestTime = {};
|
||||
char newestDir[MAX_PATH] = {};
|
||||
|
||||
do
|
||||
{
|
||||
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) &&
|
||||
fd.cFileName[0] != '.')
|
||||
{
|
||||
// Check saveData.ms modification time in this folder
|
||||
char msPath[MAX_PATH];
|
||||
sprintf_s(msPath, MAX_PATH, "Windows64\\GameHDD\\%s\\saveData.ms", fd.cFileName);
|
||||
WIN32_FIND_DATAA msfd;
|
||||
HANDLE hMs = FindFirstFileA(msPath, &msfd);
|
||||
if (hMs != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
if (CompareFileTime(&msfd.ftLastWriteTime, &newestTime) > 0)
|
||||
{
|
||||
newestTime = msfd.ftLastWriteTime;
|
||||
strcpy_s(newestDir, MAX_PATH, fd.cFileName);
|
||||
}
|
||||
FindClose(hMs);
|
||||
}
|
||||
}
|
||||
} while (FindNextFileA(hFind, &fd));
|
||||
FindClose(hFind);
|
||||
|
||||
if (newestDir[0] != '\0')
|
||||
{
|
||||
char thumbPath[MAX_PATH];
|
||||
sprintf_s(thumbPath, MAX_PATH, "Windows64\\GameHDD\\%s\\thumbnail.png", newestDir);
|
||||
HANDLE hFile = CreateFileA(thumbPath, GENERIC_WRITE, 0, nullptr,
|
||||
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
if (hFile != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
DWORD bytesWritten = 0;
|
||||
WriteFile(hFile, s_pendingThumbData, s_pendingThumbSize, &bytesWritten, nullptr);
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] s_pendingThumbData;
|
||||
s_pendingThumbData = nullptr;
|
||||
s_pendingThumbSize = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue