Implemened Vsync and Framerate Limiter

This commit is contained in:
HARMSTONE 2026-03-11 01:39:33 +01:00 committed by GitHub
parent a195ac7172
commit 7113f55cd0
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 240 additions and 151 deletions

View file

@ -133,6 +133,8 @@ enum eGameSetting
{
eGameSetting_MusicVolume=0,
eGameSetting_SoundFXVolume,
eGameSetting_FpsCap,
eGameSetting_VSync,
eGameSetting_RenderDistance,
eGameSetting_Gamma,
eGameSetting_FOV,
@ -157,32 +159,24 @@ enum eGameSetting
eGameSetting_InviteOnly,
eGameSetting_FriendsOfFriends,
eGameSetting_DisplayUpdateMessage,
// TU6
eGameSetting_BedrockFog,
eGameSetting_DisplayHUD,
eGameSetting_DisplayHand,
// TU7
eGameSetting_CustomSkinAnim,
// TU9
eGameSetting_DeathMessages,
eGameSetting_UISize,
eGameSetting_UISizeSplitscreen,
eGameSetting_AnimatedCharacter,
// PS3
eGameSetting_PS3_EULA_Read,
// PSVita
eGameSetting_PSVita_NetworkModeAdhoc,
};
enum eGameMode
{
eMode_Singleplayer,

View file

@ -67,6 +67,8 @@ typedef struct
unsigned char ucInterfaceOpacity;
unsigned char ucPad02; // 1 byte padding
unsigned char ucFov;
unsigned char ucFpsCap;
unsigned char ucVSync;
// Adding another bitmask flag for more settings for 1.8.2
unsigned int uiBitmaskValues; // 0x00000001 - eGameSetting_Clouds - on

View file

@ -771,6 +771,7 @@ static void Win64_GetSettingsPath(char *outPath, DWORD size)
static void Win64_SaveSettings(GAME_SETTINGS *gs)
{
if (!gs) return;
printf("[DEBUG] Win64_SaveSettings: VSync=%d before save\n", gs->ucVSync);
char filePath[MAX_PATH] = {};
Win64_GetSettingsPath(filePath, MAX_PATH);
FILE *f = nullptr;
@ -778,6 +779,11 @@ static void Win64_SaveSettings(GAME_SETTINGS *gs)
{
fwrite(gs, sizeof(GAME_SETTINGS), 1, f);
fclose(f);
printf("[DEBUG] Win64_SaveSettings: Settings saved to %s\n", filePath);
}
else
{
printf("[DEBUG] Win64_SaveSettings: Failed to open file %s\n", filePath);
}
}
static void Win64_LoadSettings(GAME_SETTINGS *gs)
@ -790,8 +796,16 @@ static void Win64_LoadSettings(GAME_SETTINGS *gs)
{
GAME_SETTINGS temp = {};
if (fread(&temp, sizeof(GAME_SETTINGS), 1, f) == 1)
{
memcpy(gs, &temp, sizeof(GAME_SETTINGS));
printf("[DEBUG] Win64_LoadSettings: VSync=%d after load\n", gs->ucVSync);
}
fclose(f);
printf("[DEBUG] Win64_LoadSettings: Settings loaded from %s\n", filePath);
}
else
{
printf("[DEBUG] Win64_LoadSettings: Failed to open file %s, using defaults\n", filePath);
}
}
#endif
@ -838,6 +852,9 @@ int CMinecraftApp::SetDefaultOptions(C_4JProfile::PROFILESETTINGS *pSettings,con
SetGameSettings(iPad,eGameSetting_RenderDistance,16);
SetGameSettings(iPad,eGameSetting_Gamma,50);
SetGameSettings(iPad,eGameSetting_FOV,0);
SetGameSettings(iPad,eGameSetting_FpsCap,1);
SetGameSettings(iPad,eGameSetting_VSync,0);
printf("[DEBUG] VSync initialized to OFF (0) for pad %d\n", iPad);
// 4J-PB - Don't reset the difficult level if we're in-game
if(Minecraft::GetInstance()->level==nullptr)
@ -1411,6 +1428,10 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
pMinecraft->options->set(Options::Option::FOV, (float)GameSettingsA[iPad]->ucFov / 100.0f);
}
break;
case eGameSetting_FpsCap:
break;
case eGameSetting_VSync:
break;
case eGameSetting_Difficulty:
if(iPad==ProfileManager.GetPrimaryPad())
{
@ -1890,6 +1911,22 @@ void CMinecraftApp::SetGameSettings(int iPad,eGameSetting eVal,unsigned char ucV
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
case eGameSetting_FpsCap:
if(GameSettingsA[iPad]->ucFpsCap!=ucVal)
{
GameSettingsA[iPad]->ucFpsCap=ucVal;
GameSettingsA[iPad]->bSettingsChanged=true;
}
break;
case eGameSetting_VSync:
printf("[DEBUG] SetGameSettings VSync: pad=%d, old=%d, new=%d\n", iPad, GameSettingsA[iPad]->ucVSync, ucVal);
if(GameSettingsA[iPad]->ucVSync!=ucVal)
{
GameSettingsA[iPad]->ucVSync=ucVal;
GameSettingsA[iPad]->bSettingsChanged=true;
printf("[DEBUG] VSync setting updated to: %d\n", ucVal);
}
break;
case eGameSetting_Difficulty:
if((GameSettingsA[iPad]->usBitmaskValues&0x03)!=(ucVal&0x03))
{
@ -2442,6 +2479,13 @@ unsigned char CMinecraftApp::GetGameSettings(int iPad,eGameSetting eVal)
case eGameSetting_PSVita_NetworkModeAdhoc:
return (GameSettingsA[iPad]->uiBitmaskValues&GAMESETTING_PSVITANETWORKMODEADHOC)>>17;
case eGameSetting_FpsCap:
return GameSettingsA[iPad]->ucFpsCap;
case eGameSetting_VSync:
printf("[DEBUG] GetGameSettings VSync: pad=%d, value=%d\n", iPad, GameSettingsA[iPad]->ucVSync);
return GameSettingsA[iPad]->ucVSync;
}
return 0;
}

View file

@ -7,21 +7,22 @@
namespace
{
constexpr int FOV_MIN = 70;
constexpr int FOV_MAX = 110;
constexpr int FOV_SLIDER_MAX = 100;
const int FOV_MIN = 70;
const int FOV_MAX = 110;
const int FOV_SLIDER_MAX = 100;
int ClampFov(int value)
const int fpsCaps[] = {30, 60, 120, 0};
int clampFov(int value)
{
if (value < FOV_MIN) return FOV_MIN;
if (value > FOV_MAX) return FOV_MAX;
return value;
}
[[maybe_unused]]
int FovToSliderValue(float fov)
int fovToSliderValue(float fov)
{
const int clampedFov = ClampFov(static_cast<int>(fov + 0.5f));
int clampedFov = clampFov((int)(fov + 0.5f));
return ((clampedFov - FOV_MIN) * FOV_SLIDER_MAX) / (FOV_MAX - FOV_MIN);
}
@ -31,6 +32,14 @@ namespace
if (sliderValue > FOV_SLIDER_MAX) sliderValue = FOV_SLIDER_MAX;
return FOV_MIN + ((sliderValue * (FOV_MAX - FOV_MIN)) / FOV_SLIDER_MAX);
}
void formatFpsCapLabel(WCHAR* buf, int idx)
{
if (fpsCaps[idx] == 0)
swprintf(buf, 256, L"Max Framerate: Unlimited");
else
swprintf(buf, 256, L"Max Framerate: %d", fpsCaps[idx]);
}
}
int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
@ -43,73 +52,71 @@ int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
{
static const int table[6] = {2,4,8,16,32,64};
for(int i = 0; i < 6; i++){
if(table[i] == dist)
return i;
}
return 3;
static const int table[6] = {2,4,8,16,32,64};
for(int i = 0; i < 6; i++){
if(table[i] == dist)
return i;
}
return 3;
}
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
Minecraft* pMinecraft = Minecraft::GetInstance();
m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
m_bNotInGame = (Minecraft::GetInstance()->level == NULL);
m_checkboxClouds.init(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS),eControl_Clouds,(app.GetGameSettings(m_iPad,eGameSetting_Clouds)!=0));
m_checkboxBedrockFog.init(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG),eControl_BedrockFog,(app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)!=0));
m_checkboxCustomSkinAnim.init(app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM),eControl_CustomSkinAnim,(app.GetGameSettings(m_iPad,eGameSetting_CustomSkinAnim)!=0));
m_checkboxClouds.init(app.GetString(IDS_CHECKBOX_RENDER_CLOUDS), eControl_Clouds, (app.GetGameSettings(m_iPad, eGameSetting_Clouds) != 0));
m_checkboxBedrockFog.init(app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG), eControl_BedrockFog, (app.GetGameSettings(m_iPad, eGameSetting_BedrockFog) != 0));
m_checkboxCustomSkinAnim.init(app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM), eControl_CustomSkinAnim, (app.GetGameSettings(m_iPad, eGameSetting_CustomSkinAnim) != 0));
m_checkboxVSync.init(L"VSync", eControl_VSync, (app.GetGameSettings(m_iPad, eGameSetting_VSync) != 0));
WCHAR TempString[256];
swprintf(TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf(TempString, 256, L"Render Distance: %d", (int)app.GetGameSettings(m_iPad, eGameSetting_RenderDistance));
m_sliderRenderDistance.init(TempString, eControl_RenderDistance, 0, 5, DistanceToLevel((int)app.GetGameSettings(m_iPad, eGameSetting_RenderDistance)));
const int initialFovSlider = app.GetGameSettings(m_iPad, eGameSetting_FOV);
const int initialFovDeg = sliderValueToFov(initialFovSlider);
swprintf(TempString, 256, L"FOV: %d", initialFovDeg);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_GAMMA), (int)app.GetGameSettings(m_iPad, eGameSetting_Gamma));
m_sliderGamma.init(TempString, eControl_Gamma, 0, 100, (int)app.GetGameSettings(m_iPad, eGameSetting_Gamma));
int initialFovSlider = (int)app.GetGameSettings(m_iPad, eGameSetting_FOV);
swprintf(TempString, 256, L"FOV: %d", sliderValueToFov(initialFovSlider));
m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, initialFovSlider);
swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_INTERFACEOPACITY), (int)app.GetGameSettings(m_iPad, eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString, eControl_InterfaceOpacity, 0, 100, (int)app.GetGameSettings(m_iPad, eGameSetting_InterfaceOpacity));
int fpsCapIndex = (int)app.GetGameSettings(m_iPad, eGameSetting_FpsCap);
if (fpsCapIndex < 0 || fpsCapIndex > 3) fpsCapIndex = 1;
formatFpsCapLabel(TempString, fpsCapIndex);
m_sliderFpsCap.init(TempString, eControl_FpsCap, 0, 3, fpsCapIndex);
doHorizontalResizeCheck();
bool bInGame = (Minecraft::GetInstance()->level != NULL);
bool bIsPrimaryPad = (ProfileManager.GetPrimaryPad() == m_iPad);
const bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
const bool bIsPrimaryPad=(ProfileManager.GetPrimaryPad()==m_iPad);
// if we're not in the game, we need to use basescene 0
if(bInGame)
{
// If the game has started, then you need to be the host to change the in-game gamertags
if(bIsPrimaryPad)
{
// we are the primary player on this machine, but not the game host
// are we the game host? If not, we need to remove the bedrockfog setting
if(!g_NetworkManager.IsHost())
{
// hide the in-game bedrock fog setting
removeControl(&m_checkboxBedrockFog, true);
}
}
else
{
// We shouldn't have the bedrock fog option, or the m_CustomSkinAnim option
removeControl(&m_checkboxBedrockFog, true);
removeControl(&m_checkboxCustomSkinAnim, true);
}
}
if(app.GetLocalPlayerCount()>1)
if(app.GetLocalPlayerCount() > 1)
{
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
#endif
}
}
@ -132,24 +139,23 @@ wstring UIScene_SettingsGraphicsMenu::getMoviePath()
void UIScene_SettingsGraphicsMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsGraphicsMenu::updateComponents()
{
const bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
if(app.GetLocalPlayerCount() == 1) m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
@ -161,10 +167,10 @@ void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, b
case ACTION_MENU_CANCEL:
if(pressed)
{
// check the checkboxes
app.SetGameSettings(m_iPad,eGameSetting_Clouds,m_checkboxClouds.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_BedrockFog,m_checkboxBedrockFog.IsChecked()?1:0);
app.SetGameSettings(m_iPad,eGameSetting_CustomSkinAnim,m_checkboxCustomSkinAnim.IsChecked()?1:0);
app.SetGameSettings(m_iPad, eGameSetting_Clouds, m_checkboxClouds.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_BedrockFog, m_checkboxBedrockFog.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_CustomSkinAnim, m_checkboxCustomSkinAnim.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_VSync, m_checkboxVSync.IsChecked() ? 1 : 0);
navigateBack();
handled = true;
@ -188,53 +194,59 @@ void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat, b
void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
const int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_RenderDistance:
{
m_sliderRenderDistance.handleSliderMove(value);
const int dist = LevelToDistance(value);
int dist = LevelToDistance(value);
app.SetGameSettings(m_iPad, eGameSetting_RenderDistance, dist);
app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist);
const Minecraft* mc = Minecraft::GetInstance();
Minecraft* mc = Minecraft::GetInstance();
mc->options->viewDistance = 3 - value;
swprintf(TempString,256,L"Render Distance: %d",dist);
swprintf(TempString, 256, L"Render Distance: %d", dist);
m_sliderRenderDistance.setLabel(TempString);
}
break;
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Gamma,value);
swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),value);
app.SetGameSettings(m_iPad, eGameSetting_Gamma, value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_GAMMA), value);
m_sliderGamma.setLabel(TempString);
break;
case eControl_FOV:
{
m_sliderFOV.handleSliderMove(value);
const Minecraft* pMinecraft = Minecraft::GetInstance();
const int fovValue = sliderValueToFov(value);
pMinecraft->gameRenderer->SetFovVal(static_cast<float>(fovValue));
Minecraft* pMinecraft = Minecraft::GetInstance();
int fovValue = sliderValueToFov(value);
pMinecraft->gameRenderer->SetFovVal((float)fovValue);
app.SetGameSettings(m_iPad, eGameSetting_FOV, value);
WCHAR tempString[256];
swprintf(tempString, 256, L"FOV: %d", fovValue);
m_sliderFOV.setLabel(tempString);
swprintf(TempString, 256, L"FOV: %d", fovValue);
m_sliderFOV.setLabel(TempString);
}
break;
case eControl_InterfaceOpacity:
m_sliderInterfaceOpacity.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_InterfaceOpacity,value);
swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),value);
app.SetGameSettings(m_iPad, eGameSetting_InterfaceOpacity, value);
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_INTERFACEOPACITY), value);
m_sliderInterfaceOpacity.setLabel(TempString);
break;
case eControl_FpsCap:
{
int idx = value;
if (idx < 0) idx = 0;
if (idx > 3) idx = 3;
m_sliderFpsCap.handleSliderMove(idx);
app.SetGameSettings(m_iPad, eGameSetting_FpsCap, idx);
formatFpsCapLabel(TempString, idx);
m_sliderFpsCap.setLabel(TempString);
}
break;
}
}

View file

@ -15,19 +15,23 @@ private:
eControl_RenderDistance,
eControl_Gamma,
eControl_FOV,
eControl_InterfaceOpacity
eControl_InterfaceOpacity,
eControl_FpsCap,
eControl_VSync
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim, m_checkboxVSync;
UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity, m_sliderFpsCap;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_checkboxVSync, "VSync")
UI_MAP_ELEMENT( m_sliderRenderDistance, "RenderDistance")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderFOV, "FOV")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
UI_MAP_ELEMENT( m_sliderFpsCap, "FpsCap")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;

View file

@ -30,7 +30,7 @@
#include "..\Minecraft.World\System.h"
#include "..\Minecraft.World\FloatBuffer.h"
#include "..\Minecraft.World\ThreadName.h"
#include "..\Minecraft.World\SparseLightStorage.h"
#include "..\Minecraft.World\SparseLightStorage.h"i
#include "..\Minecraft.World\CompressedTileStorage.h"
#include "..\Minecraft.World\SparseDataStorage.h"
#include "..\Minecraft.World\JavaMath.h"
@ -954,70 +954,91 @@ float GameRenderer::ComputeGammaFromSlider(float slider0to100)
void GameRenderer::CachePlayerGammas()
{
const float slider = app.GetGameSettings(ProfileManager.GetPrimaryPad(), eGameSetting_Gamma);
const float gamma = ComputeGammaFromSlider(slider);
for (int j = 0; j < XUSER_MAX_COUNT && j < NUM_LIGHT_TEXTURES; ++j)
m_cachedGammaPerPlayer[j] = gamma;
{
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
if (!player)
{
m_cachedGammaPerPlayer[j] = 1.0f;
continue;
}
const float slider = app.GetGameSettings(j, eGameSetting_Gamma); // 0..100
m_cachedGammaPerPlayer[j] = ComputeGammaFromSlider(slider);
}
}
bool GameRenderer::ComputeViewportForPlayer(int j, D3D11_VIEWPORT &outViewport) const
{
// Use the actual backbuffer dimensions so viewports adapt to window resize.
extern int g_rScreenWidth;
extern int g_rScreenHeight;
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
if (!player)
int active = 0;
int indexMap[NUM_LIGHT_TEXTURES] = {-1, -1, -1, -1};
for (int i = 0; i < XUSER_MAX_COUNT && i < NUM_LIGHT_TEXTURES; ++i)
{
if (Minecraft::GetInstance()->localplayers[i])
indexMap[active++] = i;
}
if (active <= 1)
{
outViewport.TopLeftX = 0.0f;
outViewport.TopLeftY = 0.0f;
outViewport.Width = static_cast<FLOAT>(g_rScreenWidth);
outViewport.Height = static_cast<FLOAT>(g_rScreenHeight);
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
return true;
}
int k = -1;
for (int ord = 0; ord < active; ++ord)
if (indexMap[ord] == j)
{
k = ord;
break;
}
if (k < 0)
return false;
const float w = static_cast<float>(g_rScreenWidth);
const float h = static_cast<float>(g_rScreenHeight);
const float halfW = w * 0.5f;
const float halfH = h * 0.5f;
const float width = static_cast<float>(g_rScreenWidth);
const float height = static_cast<float>(g_rScreenHeight);
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
switch (static_cast<C4JRender::eViewportType>(player->m_iScreenSection))
if (active == 2)
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = w; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
outViewport.TopLeftX = 0; outViewport.TopLeftY = halfH;
outViewport.Width = w; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = h;
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
outViewport.TopLeftX = halfW; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = h;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
outViewport.TopLeftX = halfW; outViewport.TopLeftY = 0;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
outViewport.TopLeftX = 0; outViewport.TopLeftY = halfH;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
outViewport.TopLeftX = halfW; outViewport.TopLeftY = halfH;
outViewport.Width = halfW; outViewport.Height = halfH;
break;
default:
outViewport.TopLeftX = 0; outViewport.TopLeftY = 0;
outViewport.Width = w; outViewport.Height = h;
break;
const float halfH = height * 0.5f;
outViewport.TopLeftX = 0.0f;
outViewport.Width = width;
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
if (k == 0)
{
outViewport.TopLeftY = 0.0f;
outViewport.Height = halfH;
}
else
{
outViewport.TopLeftY = halfH;
outViewport.Height = halfH;
}
return true;
}
else
{
const float halfW = width * 0.5f;
const float halfH = height * 0.5f;
const int row = (k >= 2) ? 1 : 0;
const int col = (k % 2);
outViewport.TopLeftX = col ? halfW : 0.0f;
outViewport.TopLeftY = row ? halfH : 0.0f;
outViewport.Width = halfW;
outViewport.Height = halfH;
outViewport.MinDepth = 0.0f;
outViewport.MaxDepth = 1.0f;
return true;
}
return true;
}
uint32_t GameRenderer::BuildPlayerViewports(D3D11_VIEWPORT *outViewports, float *outGammas, UINT maxCount) const
@ -1169,19 +1190,11 @@ void GameRenderer::render(float a, bool bFirst)
const int xMouse = Mouse::getX() * screenWidth / mc->width;
const int yMouse = screenHeight - Mouse::getY() * screenHeight / mc->height - 1;
const int maxFps = getFpsCap(mc->options->framerateLimit);
const int maxFps = getFpsCap(app.GetGameSettings(0, eGameSetting_FpsCap));
if (mc->level != nullptr)
{
if (mc->options->framerateLimit == 0)
{
renderLevel(a, 0);
}
else
{
renderLevel(a, lastNsTime + 1000000000 / maxFps);
}
renderLevel(a, 0);
lastNsTime = System::nanoTime();
if (!mc->options->hideGui || mc->screen != nullptr)
@ -2240,10 +2253,9 @@ FloatBuffer *GameRenderer::getBuffer(float a, float b, float c, float d)
int GameRenderer::getFpsCap(int option)
{
int maxFps = 200;
if (option == 1) maxFps = 120;
if (option == 2) maxFps = 35;
return maxFps;
static const int fpsCaps[] = {30, 60, 120, 0};
if (option < 0 || option > 3) return 0;
return fpsCaps[option];
}
void GameRenderer::updateAllChunks()

View file

@ -163,8 +163,8 @@ private:
void setupFog(int i, float alpha);
FloatBuffer *getBuffer(float a, float b, float c, float d);
static int getFpsCap(int option);
public:
static int getFpsCap(int option);
void updateAllChunks();
#ifdef MULTITHREAD_ENABLE

View file

@ -1959,8 +1959,29 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
RenderManager.Set_matrixDirty();
#endif
{
int maxFps = GameRenderer::getFpsCap(app.GetGameSettings(0, eGameSetting_FpsCap));
if (maxFps > 0)
{
static LONGLONG lastTime = 0;
LARGE_INTEGER freq, now;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&now);
LONGLONG targetInterval = freq.QuadPart / maxFps;
LONGLONG elapsed = now.QuadPart - lastTime;
if (elapsed < targetInterval)
{
DWORD sleepMs = (DWORD)((targetInterval - elapsed) * 1000 / freq.QuadPart);
if (sleepMs > 0) Sleep(sleepMs);
}
QueryPerformanceCounter(&now);
lastTime = now.QuadPart;
}
}
// Present the frame.
RenderManager.Present();
int vsyncSetting = app.GetGameSettings(ProfileManager.GetPrimaryPad(), eGameSetting_VSync);
printf("[DEBUG] VSync setting: %d (0=OFF, 1=ON)\n", vsyncSetting);
g_pSwapChain->Present(vsyncSetting ? 1 : 0, 0);
ui.CheckMenuDisplayed();