feat: fix ps3 build

This commit is contained in:
Miyo Sho 2026-03-01 16:20:35 -05:00
parent b06177599c
commit 70ecd12316
14 changed files with 511 additions and 105 deletions

8
.gitignore vendored
View file

@ -35,6 +35,9 @@ bld/
[Oo]bj/
[Ll]og/
[Ll]ogs/
## PS3
PS3_Debug/
PS3_Release/
# Visual Studio 2015/2017 cache/options directory
.vs/
@ -421,3 +424,8 @@ Minecraft.World/Release/
Minecraft.World/x64_Release/Minecraft.World.vcxproj.FileListAbsolute.txt
Minecraft.World/x64_Release/Minecraft.World.lib
Minecraft.World/x64_Release/Minecraft.World.lib.recipe
## PS3
Minecraft.Client/PS3_Debug/
Minecraft.Client/PS3_Release/
Minecraft.World/PS3_Debug/
Minecraft.World/PS3_Release/

View file

@ -263,8 +263,8 @@ void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
if(pressed && ProfileManager.IsFullVersion())
{
UINT uiIDA[2];
uiIDA[0]=IDS__NETWORK_PSN;
uiIDA[1]=IDS_NETWORK_ADHOC;
uiIDA[0]=___NETWORK_PSN;
uiIDA[1]=W_NETWORK_ADHOC;
ui.RequestMessageBox(IDS_SELECT_NETWORK_MODE_TITLE, IDS_SELECT_NETWORK_MODE_TEXT, uiIDA, 2, XUSER_INDEX_ANY, &UIScene_MainMenu::SelectNetworkModeReturned,this);
}
break;
@ -340,7 +340,13 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
UINT uiIDA[2];
uiIDA[0]=IDS_CANCEL;
uiIDA[1]=IDS_OK;
ui.RequestMessageBox(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
ui.RequestMessageBox(
#ifdef __PS3__
1936,
#else
IDS_WARNING_ARCADE_TITLE,
#endif
IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
}
else
{

View file

@ -1242,6 +1242,21 @@ void UIScene_SkinSelectMenu::handlePackIndexChanged()
updatePackDisplay();
}
#ifdef __PS3__
std::wstring fakeWideToRealWide(const wchar_t* original) {
if (!original) {
return L"";
}
int len = 0;
while (original[len] != L'\0') {
++len;
}
std::wstring wName(original, len);
return wName;
}
#else
std::wstring fakeWideToRealWide(const wchar_t* original)
{
const char* name = reinterpret_cast<const char*>(original);
@ -1250,6 +1265,7 @@ std::wstring fakeWideToRealWide(const wchar_t* original)
MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
return wName.c_str();
}
#endif
void UIScene_SkinSelectMenu::updatePackDisplay()
{

View file

@ -541,6 +541,7 @@
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\..\Minecraft.Client\PS3\Assert;$(SCE_PS3_ROOT)\target\ppu\include;$(SCE_PS3_ROOT)\target\common\include;$(SCE_PS3_ROOT)\host-win32\sn\ppu\include;$(ProjectDir)\..\Minecraft.Client\PS3\PS3Extras;$(ProjectDir)\..\Minecraft.Client\PS3\PS3Extras\boost_1_53_0\boost\tr1\tr1;$(ProjectDir)\..\Minecraft.Client\PS3\PS3Extras\boost_1_53_0;$(ProjectDir)..\Minecraft.World\x64headers</IncludePath>
<PreBuildEventUseInBuild>false</PreBuildEventUseInBuild>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">
<LinkIncremental>true</LinkIncremental>
@ -552,6 +553,7 @@
<LinkIncremental>true</LinkIncremental>
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\..\Minecraft.Client\PS3\Assert;$(SCE_PS3_ROOT)\target\ppu\include;$(SCE_PS3_ROOT)\target\common\include;$(SCE_PS3_ROOT)\host-win32\sn\ppu\include;$(ProjectDir)\..\Minecraft.Client\PS3\PS3Extras;$(ProjectDir)\..\Minecraft.Client\PS3\PS3Extras\boost_1_53_0\boost\tr1\tr1;$(ProjectDir)\..\Minecraft.Client\PS3\PS3Extras\boost_1_53_0;$(ProjectDir)..\Minecraft.World\x64headers</IncludePath>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">
<LinkIncremental>true</LinkIncremental>
@ -988,6 +990,21 @@
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
xcopy /q /y /i /s /e "$(ProjectDir)PS3_GAME\" "$(OutDir)"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)USRDIR\Common\Media"
xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)USRDIR\Common\res"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)USRDIR\PS3\Trial"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)USRDIR\PS3\Tutorial"
xcopy /q /y /i /s /e "$(ProjectDir)Common\DLC" "$(OutDir)USRDIR\DLC"
xcopy /q /y /i /s /e "$(ProjectDir)Common\DLC" "$(OutDir)USRDIR\CU\DLC"
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)USRDIR\music"
xcopy /q /y /i /s /e "$(ProjectDir)PS3\Media" "$(OutDir)USRDIR\Common\Media"
xcopy /q /y /i /s /e "$(ProjectDir)PS3\Sound" "$(OutDir)USRDIR\PS3\Sound"
xcopy /q /y "$(OutDir)Minecraft.Client.self" "$(OutDir)USRDIR\"
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">
<ClCompile>
@ -1072,6 +1089,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<SystemIncludeDirectories>$(ProjectDir)\..\Minecraft.Client\PS3\Assert</SystemIncludeDirectories>
<FastMath>true</FastMath>
<AssumeCorrectAlignment>Yes</AssumeCorrectAlignment>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -1099,6 +1117,21 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
xcopy /q /y /i /s /e "$(ProjectDir)PS3_GAME\" "$(OutDir)"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)USRDIR\Common\Media"
xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)USRDIR\Common\res"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)USRDIR\PS3\Trial"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)USRDIR\PS3\Tutorial"
xcopy /q /y /i /s /e "$(ProjectDir)Common\DLC" "$(OutDir)USRDIR\DLC"
xcopy /q /y /i /s /e "$(ProjectDir)Common\DLC" "$(OutDir)USRDIR\CU\DLC"
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)USRDIR\music"
xcopy /q /y /i /s /e "$(ProjectDir)PS3\Media" "$(OutDir)USRDIR\Common\Media"
xcopy /q /y /i /s /e "$(ProjectDir)PS3\Sound" "$(OutDir)USRDIR\PS3\Sound"
xcopy /q /y "$(OutDir)Minecraft.Client.self" "$(OutDir)USRDIR\"
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">
<ClCompile>

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@ -3,8 +3,11 @@
#include "Hasher.h"
#include "StringHelpers.h"
Hasher::Hasher(wstring &salt)
{
std::setlocale(LC_ALL, "");
this->salt = salt;
}
@ -19,7 +22,10 @@ wstring Hasher::getHash(wstring &name)
//return new BigInteger(1, m.digest()).toString(16);
// TODO 4J Stu - Will this hash us with the same distribution as the MD5?
return _toString( std::hash<wstring>{}( s ) );
MD5 chk;
std::wstring wsd = convStringToWstring(std::string(chk.digestString(const_cast<char*>(wstringtofilename(s)))));
return _toString( wsd );
//}
//catch (NoSuchAlgorithmException e)
//{

View file

@ -1,6 +1,391 @@
#pragma once
using namespace std;
#ifndef MD5_H
#define MD5_H
// Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
// rights reserved.
// License to copy and use this software is granted provided that it
// is identified as the "RSA Data Security, Inc. MD5 Message-Digest
// Algorithm" in all material mentioning or referencing this software
// or this function.
//
// License is also granted to make and use derivative works provided
// that such works are identified as "derived from the RSA Data
// Security, Inc. MD5 Message-Digest Algorithm" in all material
// mentioning or referencing the derived work.
//
// RSA Data Security, Inc. makes no representations concerning either
// the merchantability of this software or the suitability of this
// software for any particular purpose. It is provided "as is"
// without express or implied warranty of any kind.
//
// These notices must be retained in any copies of any part of this
// documentation and/or software.
// The original md5 implementation avoids external libraries.
// This version has dependency on stdio.h for file input and
// string.h for memcpy.
#include <stdio.h>
#include <string.h>
#pragma region MD5 defines
// Constants for MD5Transform routine.
#define S11 7
#define S12 12
#define S13 17
#define S14 22
#define S21 5
#define S22 9
#define S23 14
#define S24 20
#define S31 4
#define S32 11
#define S33 16
#define S34 23
#define S41 6
#define S42 10
#define S43 15
#define S44 21
static unsigned char PADDING[64] = {
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
// F, G, H and I are basic MD5 functions.
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
#define H(x, y, z) ((x) ^ (y) ^ (z))
#define I(x, y, z) ((y) ^ ((x) | (~z)))
// ROTATE_LEFT rotates x left n bits.
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
// Rotation is separate from addition to prevent recomputation.
#define FF(a, b, c, d, x, s, ac) { \
(a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}
#define GG(a, b, c, d, x, s, ac) { \
(a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}
#define HH(a, b, c, d, x, s, ac) { \
(a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}
#define II(a, b, c, d, x, s, ac) { \
(a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}
#pragma endregion
typedef unsigned char BYTE ;
// POINTER defines a generic pointer type
typedef unsigned char *POINTER;
// UINT2 defines a two byte word
typedef unsigned short int UINT2;
// UINT4 defines a four byte word
typedef unsigned long int UINT4;
// convenient object that wraps
// the C-functions for use in C++ only
class MD5
{
private:
struct __context_t {
UINT4 state[4]; /* state (ABCD) */
UINT4 count[2]; /* number of bits, modulo 2^64 (lsb first) */
unsigned char buffer[64]; /* input buffer */
} context ;
#pragma region static helper functions
// The core of the MD5 algorithm is here.
// MD5 basic transformation. Transforms state based on block.
static void MD5Transform( UINT4 state[4], unsigned char block[64] )
{
UINT4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
Decode (x, block, 64);
/* Round 1 */
FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
/* Round 2 */
GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
/* Round 3 */
HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
/* Round 4 */
II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
// Zeroize sensitive information.
memset((POINTER)x, 0, sizeof (x));
}
// Encodes input (UINT4) into output (unsigned char). Assumes len is
// a multiple of 4.
static void Encode( unsigned char *output, UINT4 *input, unsigned int len )
{
unsigned int i, j;
for (i = 0, j = 0; j < len; i++, j += 4) {
output[j] = (unsigned char)(input[i] & 0xff);
output[j+1] = (unsigned char)((input[i] >> 8) & 0xff);
output[j+2] = (unsigned char)((input[i] >> 16) & 0xff);
output[j+3] = (unsigned char)((input[i] >> 24) & 0xff);
}
}
// Decodes input (unsigned char) into output (UINT4). Assumes len is
// a multiple of 4.
static void Decode( UINT4 *output, unsigned char *input, unsigned int len )
{
unsigned int i, j;
for (i = 0, j = 0; j < len; i++, j += 4)
output[i] = ((UINT4)input[j]) | (((UINT4)input[j+1]) << 8) |
(((UINT4)input[j+2]) << 16) | (((UINT4)input[j+3]) << 24);
}
#pragma endregion
public:
// MAIN FUNCTIONS
MD5()
{
Init() ;
}
// MD5 initialization. Begins an MD5 operation, writing a new context.
void Init()
{
context.count[0] = context.count[1] = 0;
// Load magic initialization constants.
context.state[0] = 0x67452301;
context.state[1] = 0xefcdab89;
context.state[2] = 0x98badcfe;
context.state[3] = 0x10325476;
}
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block, and updating the
// context.
void Update(
unsigned char *input, // input block
unsigned int inputLen ) // length of input block
{
unsigned int i, index, partLen;
// Compute number of bytes mod 64
index = (unsigned int)((context.count[0] >> 3) & 0x3F);
// Update number of bits
if ((context.count[0] += ((UINT4)inputLen << 3))
< ((UINT4)inputLen << 3))
context.count[1]++;
context.count[1] += ((UINT4)inputLen >> 29);
partLen = 64 - index;
// Transform as many times as possible.
if (inputLen >= partLen) {
memcpy((POINTER)&context.buffer[index], (POINTER)input, partLen);
MD5Transform (context.state, context.buffer);
for (i = partLen; i + 63 < inputLen; i += 64)
MD5Transform (context.state, &input[i]);
index = 0;
}
else
i = 0;
/* Buffer remaining input */
memcpy((POINTER)&context.buffer[index], (POINTER)&input[i], inputLen-i);
}
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
// Writes to digestRaw
void Final()
{
unsigned char bits[8];
unsigned int index, padLen;
// Save number of bits
Encode( bits, context.count, 8 );
// Pad out to 56 mod 64.
index = (unsigned int)((context.count[0] >> 3) & 0x3f);
padLen = (index < 56) ? (56 - index) : (120 - index);
Update( PADDING, padLen );
// Append length (before padding)
Update( bits, 8 );
// Store state in digest
Encode( digestRaw, context.state, 16);
// Zeroize sensitive information.
memset((POINTER)&context, 0, sizeof (context));
writeToString() ;
}
/// Buffer must be 32+1 (nul) = 33 chars long at least
void writeToString()
{
int pos ;
for( pos = 0 ; pos < 16 ; pos++ )
sprintf( digestChars+(pos*2), "%02x", digestRaw[pos] ) ;
}
public:
// an MD5 digest is a 16-byte number (32 hex digits)
BYTE digestRaw[ 16 ] ;
// This version of the digest is actually
// a "printf'd" version of the digest.
char digestChars[ 33 ] ;
/// Load a file from disk and digest it
// Digests a file and returns the result.
char* digestFile( char *filename )
{
Init() ;
FILE *file;
int len;
unsigned char buffer[1024] ;
if( (file = fopen (filename, "rb")) == NULL )
printf( "%s can't be opened\n", filename ) ;
else
{
while( len = fread( buffer, 1, 1024, file ) )
Update( buffer, len ) ;
Final();
fclose( file );
}
return digestChars ;
}
/// Digests a byte-array already in memory
char* digestMemory( BYTE *memchunk, int len )
{
Init() ;
Update( memchunk, len ) ;
Final() ;
return digestChars ;
}
// Digests a string and prints the result.
char* digestString( char *string )
{
Init() ;
Update( (unsigned char*)string, strlen(string) ) ;
Final() ;
return digestChars ;
}
} ;
#endif
class Hasher
{
private:

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@ -828,6 +828,7 @@
<OptimizationLevel>Leveld</OptimizationLevel>
<DisableSpecificWarnings>1700;613;1011</DisableSpecificWarnings>
<AdditionalOptions>-Xpch_override=1 %(AdditionalOptions)</AdditionalOptions>
<CppLanguageStd>Cpp03</CppLanguageStd>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -1778,6 +1779,7 @@
<None Include="Tag.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Minecraft.Client\Windows64Media\strings.h" />
<ClInclude Include="AABB.h" />
<ClInclude Include="Abilities.h" />
<ClInclude Include="AbstractContainerMenu.h" />

View file

@ -2776,6 +2776,9 @@
<ClInclude Include="PerformanceTimer.h">
<Filter>ConsoleHelpers</Filter>
</ClInclude>
<ClInclude Include="..\Minecraft.Client\Windows64Media\strings.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">

View file

@ -130,4 +130,4 @@ wstring parseXMLSpecials(const wstring &in)
out = replaceAll(out, L"&lt;", L"<");
out = replaceAll(out, L"&gt;", L">");
return out;
}
}

View file

@ -48,149 +48,96 @@ Global
ReleaseForArt|Xbox 360 = ReleaseForArt|Xbox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Durango.Build.0 = ContentPackage_NO_TU|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|ORBIS.Build.0 = ContentPackage_NO_TU|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PS3.ActiveCfg = ContentPackage_NO_TU|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PS3.Build.0 = ContentPackage_NO_TU|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PSVita.Build.0 = ContentPackage_NO_TU|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Windows64.ActiveCfg = ContentPackage_NO_TU|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.Build.0 = ContentPackage_NO_TU|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.Deploy.0 = ContentPackage_NO_TU|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Durango.Build.0 = CONTENTPACKAGE_SYMBOLS|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|ORBIS.Build.0 = CONTENTPACKAGE_SYMBOLS|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PS3.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PS3.Build.0 = CONTENTPACKAGE_SYMBOLS|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Windows64.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Xbox 360.Build.0 = CONTENTPACKAGE_SYMBOLS|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Durango.ActiveCfg = ContentPackage|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Durango.Build.0 = ContentPackage|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|ORBIS.Build.0 = ContentPackage|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Durango.ActiveCfg = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PSVita.ActiveCfg = ContentPackage|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PSVita.Build.0 = ContentPackage|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PSVita.ActiveCfg = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Windows64.ActiveCfg = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Windows64.Build.0 = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.Build.0 = ContentPackage|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.Deploy.0 = ContentPackage|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.ActiveCfg = Debug|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.Build.0 = Debug|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.Deploy.0 = Debug|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|ORBIS.Build.0 = Debug|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.ActiveCfg = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|ORBIS.ActiveCfg = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PS3.ActiveCfg = Debug|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PS3.Build.0 = Debug|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PSVita.ActiveCfg = Debug|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PSVita.Build.0 = Debug|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PSVita.ActiveCfg = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Windows64.ActiveCfg = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Windows64.Build.0 = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Durango.ActiveCfg = Release|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Durango.Build.0 = Release|Durango
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|ORBIS.ActiveCfg = Release|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|ORBIS.Build.0 = Release|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.ActiveCfg = Debug|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Durango.ActiveCfg = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|ORBIS.ActiveCfg = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PS3.ActiveCfg = Release|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PS3.Build.0 = Release|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PSVita.ActiveCfg = Release|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PSVita.Build.0 = Release|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PSVita.ActiveCfg = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Windows64.ActiveCfg = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Windows64.Build.0 = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Xbox 360.Build.0 = Release|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Xbox 360.ActiveCfg = Release|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Durango.ActiveCfg = ReleaseForArt|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|ORBIS.ActiveCfg = ReleaseForArt|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|ORBIS.Build.0 = ReleaseForArt|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|ORBIS.ActiveCfg = ReleaseForArt|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PS3.ActiveCfg = ReleaseForArt|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PS3.Build.0 = ReleaseForArt|PS3
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PSVita.ActiveCfg = ReleaseForArt|PSVita
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PSVita.ActiveCfg = ReleaseForArt|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Windows64.ActiveCfg = ReleaseForArt|x64
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Xbox 360.ActiveCfg = ReleaseForArt|Xbox 360
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Xbox 360.Build.0 = ReleaseForArt|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Durango.Build.0 = ContentPackage_NO_TU|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|ORBIS.Build.0 = ContentPackage_NO_TU|ORBIS
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Xbox 360.ActiveCfg = ReleaseForArt|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PS3.ActiveCfg = ContentPackage_NO_TU|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PS3.Build.0 = ContentPackage_NO_TU|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PSVita.Build.0 = ContentPackage_NO_TU|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Windows64.ActiveCfg = ContentPackage_NO_TU|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.Build.0 = ContentPackage_NO_TU|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.Deploy.0 = ContentPackage_NO_TU|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Durango.Build.0 = CONTENTPACKAGE_SYMBOLS|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|ORBIS.Build.0 = CONTENTPACKAGE_SYMBOLS|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PS3.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PS3.Build.0 = CONTENTPACKAGE_SYMBOLS|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Windows64.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Xbox 360.Build.0 = CONTENTPACKAGE_SYMBOLS|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Durango.ActiveCfg = ContentPackage|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Durango.Build.0 = ContentPackage|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.Build.0 = ContentPackage|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.Deploy.0 = ContentPackage|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Durango.ActiveCfg = ContentPackage|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PSVita.ActiveCfg = ContentPackage|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PSVita.Build.0 = ContentPackage|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Windows64.ActiveCfg = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.Build.0 = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.Deploy.0 = ContentPackage|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.ActiveCfg = Debug|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.Build.0 = Debug|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.Deploy.0 = Debug|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.Build.0 = Debug|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.Deploy.0 = Debug|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PSVita.ActiveCfg = ContentPackage|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Windows64.ActiveCfg = ContentPackage|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.ActiveCfg = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.ActiveCfg = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PS3.ActiveCfg = Debug|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PS3.Build.0 = Debug|PS3
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PSVita.ActiveCfg = Debug|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PSVita.Build.0 = Debug|PSVita
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PSVita.ActiveCfg = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Windows64.ActiveCfg = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Windows64.Build.0 = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.ActiveCfg = Release|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.Build.0 = Release|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.Deploy.0 = Release|Durango
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|ORBIS.ActiveCfg = Release|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|ORBIS.Build.0 = Release|ORBIS
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.ActiveCfg = Debug|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.ActiveCfg = Release|x64
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|ORBIS.ActiveCfg = Release|x64
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