fix: witches' bottle is now the right color

This commit is contained in:
Prakhar1808 2026-03-12 22:40:31 +05:30
parent 714462b130
commit 6b39e661a4

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@ -228,7 +228,7 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
// by texture lighting. This is for colourising things held in 3rd person view.
if ( (setColor) && (item != nullptr) )
{
int col = Item::items[item->id]->getColor(item,0);
int col = Item::items[item->id]->getColor(item, layer);
float red = ((col >> 16) & 0xff) / 255.0f;
float g = ((col >> 8) & 0xff) / 255.0f;
float b = ((col) & 0xff) / 255.0f;