mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Merge branch 'smartcmd:main' into main
This commit is contained in:
commit
68c022a7a0
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@ -260,9 +260,9 @@ void SoundEngine::updateMiniAudio()
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continue;
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continue;
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}
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}
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float finalVolume = s->info.volume * m_MasterEffectsVolume;
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float finalVolume = s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
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if (finalVolume > 1.0f)
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if (finalVolume > SFX_MAX_GAIN)
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finalVolume = 1.0f;
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finalVolume = SFX_MAX_GAIN;
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_pitch(&s->sound, s->info.pitch);
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ma_sound_set_pitch(&s->sound, s->info.pitch);
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@ -557,10 +557,13 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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}
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}
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ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
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ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
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ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
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ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
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ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
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float finalVolume = volume * m_MasterEffectsVolume;
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float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
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if (finalVolume > 1.0f)
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if (finalVolume > SFX_MAX_GAIN)
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finalVolume = 1.0f;
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finalVolume = SFX_MAX_GAIN;
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_pitch(&s->sound, pitch);
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ma_sound_set_pitch(&s->sound, pitch);
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@ -6,6 +6,12 @@ using namespace std;
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#include "miniaudio.h"
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#include "miniaudio.h"
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constexpr float SFX_3D_MIN_DISTANCE = 1.0f;
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constexpr float SFX_3D_MAX_DISTANCE = 16.0f;
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constexpr float SFX_3D_ROLLOFF = 0.5f;
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constexpr float SFX_VOLUME_MULTIPLIER = 1.5f;
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constexpr float SFX_MAX_GAIN = 1.5f;
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enum eMUSICFILES
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enum eMUSICFILES
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{
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{
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eStream_Overworld_Calm1 = 0,
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eStream_Overworld_Calm1 = 0,
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@ -1298,10 +1298,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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}
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}
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}
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}
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vPointerPos.x = floor(vPointerPos.x);
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vPointerPos.x = static_cast<float>(floor(vPointerPos.x + 0.5f));
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vPointerPos.x += ( static_cast<int>(vPointerPos.x)%2);
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vPointerPos.y = static_cast<float>(floor(vPointerPos.y + 0.5f));
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vPointerPos.y = floor(vPointerPos.y);
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vPointerPos.y += ( static_cast<int>(vPointerPos.y)%2);
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m_pointerPos = vPointerPos;
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m_pointerPos = vPointerPos;
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adjustPointerForSafeZone();
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adjustPointerForSafeZone();
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