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https://github.com/smartcmd/MinecraftConsoles.git
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mindfuq
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parent
907a9155e6
commit
6579d802d5
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@ -1,7 +1,7 @@
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#pragma once
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#define VER_PRODUCTBUILD 560
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#define VER_PRODUCTVERSION_STR_W L"DEV (unknown version)"
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#define VER_PRODUCTVERSION_STR_W L""
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#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
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#define VER_BRANCHVERSION_STR_W L"UNKNOWN BRANCH"
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#define VER_BRANCHVERSION_STR_W L"UNKNOWN/"
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#define VER_NETWORK VER_PRODUCTBUILD
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@ -465,11 +465,13 @@ void LivingEntityRenderer::renderNameTags(shared_ptr<LivingEntity> mob, double x
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{
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if (mob->isSleeping())
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{
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renderNameTag(mob, msg, x, y - 1.5f, z, 64);
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renderNameTag(mob, msg, x, y - 1.5f, z, 64, mob->nametagColor); //This fills the "color" argument
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}
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else
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{
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renderNameTag(mob, msg, x, y, z, 64);
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//but THIS. THIS works. ???
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mob->nametagColor = 0xFFFF0000;
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renderNameTag(mob, msg, x, y, z, 64, mob->nametagColor);
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}
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}
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@ -548,7 +550,6 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(mob);
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if(app.isXuidDeadmau5( player->getXuid() ) ) offs = -10;
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#if defined(__PS3__) || defined(__ORBIS__)
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// Check we have all the font characters for this player name
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switch(player->GetPlayerNameValidState())
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@ -649,14 +650,16 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
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t->end();
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_TEXTURE_2D);
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glTranslatef(0.0f, 0.0f, -0.04f);
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}
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if( textOpacity > 0.0f )
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{
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//This works as intended
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int textColor = ( ( static_cast<int>(textOpacity * 255) << 24 ) | 0xffffff );
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font->draw(playerName, -font->width(playerName) / 2, offs, textColor);
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font->draw(L"PLR " + mob->SettingThis ? L"YES" : L"NO", -font->width(playerName) / 2, offs, textColor);
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}
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glEnable(GL_LIGHTING);
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@ -120,6 +120,7 @@ LocalPlayer::LocalPlayer(Minecraft *minecraft, Level *level, User *user, int dim
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lastClickTolerance = 0.0f;
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m_bHasAwardedStayinFrosty = false;
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}
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LocalPlayer::~LocalPlayer()
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@ -65,8 +65,7 @@ PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0
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unsigned int PlayerRenderer::getNametagColour(int index)
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{
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if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
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return nametagColorForIndex(index);
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if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS) return nametagColorForIndex(index);
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return 0xFF000000;
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}
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@ -496,6 +495,23 @@ void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, d
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}
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#endif
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//Check if the player is a local or server player, and if so, add the gamertag prefix to the nametag
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//For some reason this is a LivingEntity instead of a Player, but this is derived from LivingEntityRenderer so it makes sense
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//Anyways just recast
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if (player->instanceof(eTYPE_PLAYER)) {
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shared_ptr<Player> plr = static_pointer_cast<Player>(player);
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//This doesn't work for some reason
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player->nametagColor = 0xFF0000FF;
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//But this does??? nametagColor is still black in the renderNameTag method, but it is set to the correct color here, so maybe the renderNameTag method is using a different player instance or something?
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player->SettingThis = true; //This is how I know
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}
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//Set it literally right before, mind you both player and mob are LivingEntity
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player->nametagColor = 0xFF0000FF; //This doesn't do anything and is still black.
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LivingEntityRenderer::renderNameTags(player, x, y, z, msg, scale, dist);
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}
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@ -93,6 +93,8 @@ void LivingEntity::_init()
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speed = 0.0f;
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noJumpDelay = 0;
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absorptionAmount = 0.0f;
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nametagColor = 0xff000000; //default black
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}
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LivingEntity::LivingEntity( Level* level) : Entity(level)
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@ -114,6 +116,7 @@ LivingEntity::LivingEntity( Level* level) : Entity(level)
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yHeadRot = yRot;
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footSize = 0.5f;
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}
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LivingEntity::~LivingEntity()
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@ -80,6 +80,9 @@ public:
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float yHeadRot, yHeadRotO;
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float flyingSpeed;
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//New
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int nametagColor;
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bool SettingThis = false;
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protected:
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shared_ptr<Player> lastHurtByPlayer;
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int lastHurtByPlayerTime;
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@ -41,6 +41,7 @@
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#include "..\Minecraft.Client\LocalPlayer.h"
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#include "..\Minecraft.Client\HumanoidModel.h"
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#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
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#include "SoundTypes.h"
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@ -101,6 +102,7 @@ void Player::_init()
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m_bCheckedForModelParts=false;
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m_bCheckedDLCForModelParts=false;
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#if defined(__PS3__) || defined(__ORBIS__)
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m_ePlayerNameValidState=ePlayerNameValid_NotSet;
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#endif
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@ -108,6 +110,8 @@ void Player::_init()
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enderChestInventory = std::make_shared<PlayerEnderChestContainer>();
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m_bAwardedOnARail=false;
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}
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Player::Player(Level *level, const wstring &name) : LivingEntity( level )
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@ -145,13 +149,18 @@ Player::Player(Level *level, const wstring &name) : LivingEntity( level )
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setShowOnMaps(app.GetGameHostOption(eGameHostOption_Gamertags)!=0?true:false);
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m_bIsGuest = false;
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#ifndef _XBOX_ONE
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// 4J: Set UUID to name on none-XB1 consoles, may change in future but for now
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// ownership of animals on these consoles is done by name
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setUUID(name);
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#endif
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}
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}
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Player::~Player()
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{
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// TODO 4J
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@ -72,6 +72,7 @@ protected:
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int jumpTriggerTime;
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public:
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BYTE userType;
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float oBob, bob;
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