mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
added unused variables because they was important & tested tried and finded best offsets and y adjustments
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parent
02dd039e58
commit
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@ -148,28 +148,41 @@ void ChatScreen::render(int xm, int ym, float a)
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int barBottomOffset = 2;
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int barBottomOffset = 2;
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int textYOffset = 12;
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int textYOffset = 12;
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int yAdjust = 0;
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int yAdjust = 0;
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int widthsubtract = 2;
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if (uiSetting == 0)
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if (uiSetting == 0)
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{
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{
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textScale = textScale * 1.5f;
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textScale = textScale * 1.25f;
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yAdjust = 70;
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barTopOffset = 10;
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barBottomOffset = 0;
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textYOffset = 8;
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yAdjust = 115;
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widthsubtract = -210;
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}
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}
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else if (uiSetting == 1)
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else if (uiSetting == 1)
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{
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{
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textScale = textScale * 1.0f;
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textScale = textScale * 1.0f;
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barTopOffset = 14;
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barBottomOffset = 2;
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textYOffset = 12;
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yAdjust = 0;
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yAdjust = 0;
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widthsubtract = 2;
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}
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}
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else if (uiSetting == 2)
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else if (uiSetting == 2)
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{
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{
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textScale = textScale * 0.75f;
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textScale = textScale * 0.75f;
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yAdjust = -70;
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barTopOffset = 18;
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barBottomOffset = 6;
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textYOffset = 16;
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yAdjust = -58;
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widthsubtract = 110;
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}
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}
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int barY = height - barTopOffset + yAdjust;
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int barY = height - barTopOffset + yAdjust;
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int barBottom = height - barBottomOffset + yAdjust;
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int barBottom = height - barBottomOffset + yAdjust;
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int textY = height - textYOffset + yAdjust;
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int textY = height - textYOffset + yAdjust;
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fill(2, barY, width - 2, barBottom, 0x80000000);
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fill(2, barY, width - widthsubtract, barBottom, 0x80000000);
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const wstring prefix = L"> ";
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const wstring prefix = L"> ";
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int x = 4;
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int x = 4;
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@ -1030,7 +1030,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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glPushMatrix();
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glPushMatrix();
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glTranslatef((float)(iSafezoneXHalf+4), (float)(y), 0);
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glTranslatef((float)(iSafezoneXHalf+4), (float)(y), 0);
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glScalef(textScale, textScale, scaleFactor);
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glScalef(textScale, textScale, scaleFactor);
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font->drawShadowLiteralCustom(msg, 0, 0, 2, 2, 0xffffff + (alpha << 24), 0x000000 + (alpha / 2 << 24));
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font->drawShadowLiteralCustom(msg, 0, 0, 1, 1, 0xffffff + (alpha << 24), 0x000000 + (alpha / 2 << 24));
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glPopMatrix();
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glPopMatrix();
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}
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}
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}
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}
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