added unused variables because they was important & tested tried and finded best offsets and y adjustments

This commit is contained in:
KKNecmi 2026-03-07 14:00:19 +03:00
parent 02dd039e58
commit 6472694cb4
2 changed files with 18 additions and 5 deletions

View file

@ -148,28 +148,41 @@ void ChatScreen::render(int xm, int ym, float a)
int barBottomOffset = 2;
int textYOffset = 12;
int yAdjust = 0;
int widthsubtract = 2;
if (uiSetting == 0)
{
textScale = textScale * 1.5f;
yAdjust = 70;
textScale = textScale * 1.25f;
barTopOffset = 10;
barBottomOffset = 0;
textYOffset = 8;
yAdjust = 115;
widthsubtract = -210;
}
else if (uiSetting == 1)
{
textScale = textScale * 1.0f;
barTopOffset = 14;
barBottomOffset = 2;
textYOffset = 12;
yAdjust = 0;
widthsubtract = 2;
}
else if (uiSetting == 2)
{
textScale = textScale * 0.75f;
yAdjust = -70;
barTopOffset = 18;
barBottomOffset = 6;
textYOffset = 16;
yAdjust = -58;
widthsubtract = 110;
}
int barY = height - barTopOffset + yAdjust;
int barBottom = height - barBottomOffset + yAdjust;
int textY = height - textYOffset + yAdjust;
fill(2, barY, width - 2, barBottom, 0x80000000);
fill(2, barY, width - widthsubtract, barBottom, 0x80000000);
const wstring prefix = L"> ";
int x = 4;

View file

@ -1030,7 +1030,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
glPushMatrix();
glTranslatef((float)(iSafezoneXHalf+4), (float)(y), 0);
glScalef(textScale, textScale, scaleFactor);
font->drawShadowLiteralCustom(msg, 0, 0, 2, 2, 0xffffff + (alpha << 24), 0x000000 + (alpha / 2 << 24));
font->drawShadowLiteralCustom(msg, 0, 0, 1, 1, 0xffffff + (alpha << 24), 0x000000 + (alpha / 2 << 24));
glPopMatrix();
}
}