Revert wrong readme order

This commit is contained in:
Loki Rautio 2026-03-15 15:48:24 -05:00
parent 2d3c5e0442
commit 5d46b23005

108
README.md
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@ -39,114 +39,6 @@ If you're looking for Dedicated Server software, download its [Nightly Build her
- In-game server management (Add Server button, etc)
## Dedicated Server in Docker (Wine)
This repository includes a lightweight Docker setup for running the Windows dedicated server under Wine.
### Quick Start (No Build, Recommended)
No local build is required. The container image is pulled from GHCR.
```bash
./start-dedicated-server.sh
```
`start-dedicated-server.sh` does the following:
- uses `docker-compose.dedicated-server.ghcr.yml`
- pulls latest image, then starts the container
If you want to skip pulling and just start:
```bash
./start-dedicated-server.sh --no-pull
```
Equivalent manual command:
```bash
docker compose -f docker-compose.dedicated-server.ghcr.yml up -d
```
### Local Build Mode (Optional)
Use this only when you want to run your own locally built `Minecraft.Server` binary in Docker.
**A local build of `Minecraft.Server` is required for this mode.**
```bash
docker compose -f docker-compose.dedicated-server.yml up -d --build
```
Useful environment variables:
- `XVFB_DISPLAY` (default: `:99`)
- `XVFB_SCREEN` (default: `64x64x16`, tiny virtual display used by Wine)
Fixed server runtime behavior in container:
- executable path: `/srv/mc/Minecraft.Server.exe`
- bind IP: `0.0.0.0`
- server port: `25565`
Persistent files are bind-mounted to host:
- `./server-data/server.properties` -> `/srv/mc/server.properties`
- `./server-data/GameHDD` -> `/srv/mc/Windows64/GameHDD`
### About `server.properties`
`Minecraft.Server` reads `server.properties` from the executable working directory (Docker image: `/srv/mc/server.properties`).
If the file is missing or contains invalid values, defaults are auto-generated/normalized on startup.
Important keys:
| Key | Values / Range | Default | Notes |
|-----|-----------------|---------|-------|
| `server-port` | `1-65535` | `25565` | Listen TCP port |
| `server-ip` | string | `0.0.0.0` | Bind address |
| `server-name` | string (max 16 chars) | `DedicatedServer` | Host display name |
| `max-players` | `1-8` | `8` | Public player slots |
| `level-name` | string | `world` | Display world name |
| `level-id` | safe ID string | derived from `level-name` | Save folder ID; normalized automatically |
| `level-seed` | int64 or empty | empty | Empty = random seed |
| `world-size` | `classic\|small\|medium\|large` | `classic` | World size preset for new worlds and expansion target for existing worlds |
| `log-level` | `debug\|info\|warn\|error` | `info` | Server log verbosity |
| `autosave-interval` | `5-3600` | `60` | Seconds between autosaves |
| `white-list` | `true/false` | `false` | Enable access list checks |
| `lan-advertise` | `true/false` | `false` | LAN session advertisement |
Minimal example:
```properties
server-name=DedicatedServer
server-port=25565
max-players=8
level-name=world
level-seed=
world-size=classic
log-level=info
white-list=false
lan-advertise=false
autosave-interval=60
```
### Dedicated Server launch arguments
The server loads base settings from `server.properties`, then CLI arguments override those values.
| Argument | Description |
|----------|-------------|
| `-port <1-65535>` | Override `server-port` |
| `-ip <addr>` | Override `server-ip` |
| `-bind <addr>` | Alias of `-ip` |
| `-name <name>` | Override `server-name` (max 16 chars) |
| `-maxplayers <1-8>` | Override `max-players` |
| `-seed <int64>` | Override `level-seed` |
| `-loglevel <level>` | Override `log-level` (`debug`, `info`, `warn`, `error`) |
| `-help` / `--help` / `-h` | Print usage and exit |
Examples:
```powershell
Minecraft.Server.exe -name MyServer -port 25565 -ip 0.0.0.0 -maxplayers 8 -loglevel info
Minecraft.Server.exe -seed 123456789
```
## Controls (Keyboard & Mouse)
- **Movement**: `W` `A` `S` `D`