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Revert wrong readme order
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README.md
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README.md
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@ -39,114 +39,6 @@ If you're looking for Dedicated Server software, download its [Nightly Build her
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- In-game server management (Add Server button, etc)
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## Dedicated Server in Docker (Wine)
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This repository includes a lightweight Docker setup for running the Windows dedicated server under Wine.
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### Quick Start (No Build, Recommended)
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No local build is required. The container image is pulled from GHCR.
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```bash
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./start-dedicated-server.sh
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```
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`start-dedicated-server.sh` does the following:
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- uses `docker-compose.dedicated-server.ghcr.yml`
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- pulls latest image, then starts the container
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If you want to skip pulling and just start:
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```bash
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./start-dedicated-server.sh --no-pull
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```
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Equivalent manual command:
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```bash
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docker compose -f docker-compose.dedicated-server.ghcr.yml up -d
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```
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### Local Build Mode (Optional)
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Use this only when you want to run your own locally built `Minecraft.Server` binary in Docker.
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**A local build of `Minecraft.Server` is required for this mode.**
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```bash
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docker compose -f docker-compose.dedicated-server.yml up -d --build
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```
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Useful environment variables:
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- `XVFB_DISPLAY` (default: `:99`)
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- `XVFB_SCREEN` (default: `64x64x16`, tiny virtual display used by Wine)
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Fixed server runtime behavior in container:
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- executable path: `/srv/mc/Minecraft.Server.exe`
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- bind IP: `0.0.0.0`
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- server port: `25565`
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Persistent files are bind-mounted to host:
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- `./server-data/server.properties` -> `/srv/mc/server.properties`
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- `./server-data/GameHDD` -> `/srv/mc/Windows64/GameHDD`
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### About `server.properties`
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`Minecraft.Server` reads `server.properties` from the executable working directory (Docker image: `/srv/mc/server.properties`).
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If the file is missing or contains invalid values, defaults are auto-generated/normalized on startup.
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Important keys:
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| Key | Values / Range | Default | Notes |
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|-----|-----------------|---------|-------|
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| `server-port` | `1-65535` | `25565` | Listen TCP port |
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| `server-ip` | string | `0.0.0.0` | Bind address |
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| `server-name` | string (max 16 chars) | `DedicatedServer` | Host display name |
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| `max-players` | `1-8` | `8` | Public player slots |
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| `level-name` | string | `world` | Display world name |
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| `level-id` | safe ID string | derived from `level-name` | Save folder ID; normalized automatically |
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| `level-seed` | int64 or empty | empty | Empty = random seed |
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| `world-size` | `classic\|small\|medium\|large` | `classic` | World size preset for new worlds and expansion target for existing worlds |
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| `log-level` | `debug\|info\|warn\|error` | `info` | Server log verbosity |
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| `autosave-interval` | `5-3600` | `60` | Seconds between autosaves |
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| `white-list` | `true/false` | `false` | Enable access list checks |
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| `lan-advertise` | `true/false` | `false` | LAN session advertisement |
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Minimal example:
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```properties
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server-name=DedicatedServer
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server-port=25565
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max-players=8
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level-name=world
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level-seed=
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world-size=classic
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log-level=info
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white-list=false
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lan-advertise=false
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autosave-interval=60
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```
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### Dedicated Server launch arguments
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The server loads base settings from `server.properties`, then CLI arguments override those values.
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| Argument | Description |
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|----------|-------------|
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| `-port <1-65535>` | Override `server-port` |
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| `-ip <addr>` | Override `server-ip` |
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| `-bind <addr>` | Alias of `-ip` |
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| `-name <name>` | Override `server-name` (max 16 chars) |
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| `-maxplayers <1-8>` | Override `max-players` |
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| `-seed <int64>` | Override `level-seed` |
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| `-loglevel <level>` | Override `log-level` (`debug`, `info`, `warn`, `error`) |
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| `-help` / `--help` / `-h` | Print usage and exit |
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Examples:
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```powershell
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Minecraft.Server.exe -name MyServer -port 25565 -ip 0.0.0.0 -maxplayers 8 -loglevel info
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Minecraft.Server.exe -seed 123456789
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```
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## Controls (Keyboard & Mouse)
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- **Movement**: `W` `A` `S` `D`
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