mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-08-20 09:57:09 +00:00
Fixing more conflicts
This commit is contained in:
parent
8c79769645
commit
5acd0e1c9f
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@ -858,27 +858,6 @@ void UIController::tickInput()
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sceneMouseX = sceneMouseX * ((F32)pScene->getRenderWidth() / (F32)winW);
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sceneMouseY = sceneMouseY * ((F32)pScene->getRenderHeight() / (F32)winH);
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}
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<<<<<<< HEAD
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if (hitObject != currentFocus)
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{
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IggyPlayerSetFocusRS(movie, hitObject, 0);
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}
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}
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}
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// Convert mouse to scene/movie coordinates for slider hit testing
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F32 sceneMouseX = mouseX;
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F32 sceneMouseY = mouseY;
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{
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S32 displayWidth = 0, displayHeight = 0;
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pScene->GetParentLayer()->getRenderDimensions(displayWidth, displayHeight);
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if (displayWidth > 0 && displayHeight > 0)
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{
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sceneMouseX = mouseX * (static_cast<F32>(pScene->getRenderWidth()) / static_cast<F32>(displayWidth));
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sceneMouseY = mouseY * (static_cast<F32>(pScene->getRenderHeight()) / static_cast<F32>(displayHeight));
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=======
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>>>>>>> origin/main
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}
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}
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@ -1052,14 +1031,10 @@ void UIController::tickInput()
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if (!ctrl || ctrl->getControlType() != UIControl::eSlider || !ctrl->getVisible())
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continue;
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<<<<<<< HEAD
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UIControl_Slider *pSlider = static_cast<UIControl_Slider *>(ctrl);
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=======
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if (pMainPanel && ctrl->getParentPanel() != pMainPanel)
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continue;
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UIControl_Slider *pSlider = (UIControl_Slider *)ctrl;
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>>>>>>> origin/main
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UIControl_Slider *pSlider = static_cast<UIControl_Slider *>(ctrl);
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pSlider->UpdateControl();
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S32 cx = pSlider->getXPos() + panelOffsetX;
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S32 cy = pSlider->getYPos() + panelOffsetY;
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@ -334,12 +334,7 @@ void UIScene_AnvilMenu::onDirectEditFinished(UIControl_TextInput *input, UIContr
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int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
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{
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<<<<<<< HEAD
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// 4J HEG - No reason to set value if keyboard was cancelled
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UIScene_AnvilMenu *pClass=static_cast<UIScene_AnvilMenu *>(lpParam);
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=======
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UIScene_AnvilMenu *pClass=(UIScene_AnvilMenu *)lpParam;
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>>>>>>> origin/main
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pClass->setIgnoreInput(false);
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if (bRes)
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@ -348,8 +343,8 @@ int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
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uint16_t pchText[128];
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ZeroMemory(pchText, 128 * sizeof(uint16_t));
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Win64_GetKeyboardText(pchText, 128);
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pClass->setEditNameValue((wchar_t *)pchText);
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pClass->m_itemName = (wchar_t *)pchText;
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pClass->setEditNameValue(reinterpret_cast<wchar_t *>(pchText));
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pClass->m_itemName = reinterpret_cast<wchar_t *>(pchText);
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pClass->updateItemName();
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#else
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uint16_t pchText[128];
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@ -287,136 +287,68 @@ void UIScene_CreateWorldMenu::handleDestroy()
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void UIScene_CreateWorldMenu::tick()
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{
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UIScene::tick();
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UIScene::tick();
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#ifdef _WINDOWS64
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// Cooldown timer to absorb ACTION_MENU_OK immediately after finishing text edit
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if (m_iDirectEditCooldown > 0)
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m_iDirectEditCooldown--;
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if(m_iSetTexturePackDescription >= 0 )
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{
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UpdateTexturePackDescription( m_iSetTexturePackDescription );
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m_iSetTexturePackDescription = -1;
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}
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if(m_bShowTexturePackDescription)
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{
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slideLeft();
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m_texturePackDescDisplayed = true;
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// Direct world name keyboard editing
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if (m_bDirectEditing)
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{
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wchar_t ch;
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bool changed = false;
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// Consume UTF‑16 char input
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while (g_KBMInput.ConsumeChar(ch))
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{
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if (ch == 0x08) // backspace
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{
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if (!m_worldName.empty())
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{
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m_worldName.pop_back();
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changed = true;
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}
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}
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else if (ch == 0x0D) // enter → confirm edit
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{
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m_bDirectEditing = false;
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m_iDirectEditCooldown = 4; // absorb the matching ACTION_MENU_OK
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m_editWorldName.setLabel(m_worldName.c_str());
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}
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else if (static_cast<int>(m_worldName.length()) < 25)
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{
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// Append typed character
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m_worldName += ch;
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changed = true;
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}
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}
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// Escape = cancel & restore original name
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if (m_bDirectEditing && g_KBMInput.IsKeyPressed(VK_ESCAPE))
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{
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m_worldName = m_worldNameBeforeEdit;
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m_bDirectEditing = false;
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m_iDirectEditCooldown = 4;
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m_editWorldName.setLabel(m_worldName.c_str());
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m_buttonCreateWorld.setEnable(!m_worldName.empty());
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}
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else if (changed)
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{
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// Update displayed label while typing
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m_editWorldName.setLabel(m_worldName.c_str());
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m_buttonCreateWorld.setEnable(!m_worldName.empty());
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}
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}
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#endif // _WINDOWS64
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// ---------------------------------------------------------
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// origin/main logic begins
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// ---------------------------------------------------------
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if (m_iSetTexturePackDescription >= 0)
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{
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UpdateTexturePackDescription(m_iSetTexturePackDescription);
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m_iSetTexturePackDescription = -1;
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}
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if (m_bShowTexturePackDescription)
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{
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slideLeft();
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m_texturePackDescDisplayed = true;
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m_bShowTexturePackDescription = false;
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}
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m_bShowTexturePackDescription = false;
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}
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#ifdef __ORBIS__
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// check the status of the PSPlus common dialog
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switch (sceNpCommerceDialogUpdateStatus())
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{
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case SCE_COMMON_DIALOG_STATUS_FINISHED:
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{
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SceNpCommerceDialogResult Result;
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sceNpCommerceDialogGetResult(&Result);
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sceNpCommerceDialogTerminate();
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// check the status of the PSPlus common dialog
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switch (sceNpCommerceDialogUpdateStatus())
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{
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case SCE_COMMON_DIALOG_STATUS_FINISHED:
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{
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SceNpCommerceDialogResult Result;
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sceNpCommerceDialogGetResult(&Result);
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sceNpCommerceDialogTerminate();
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if (Result.authorized)
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{
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ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
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// they just became a PSPlus member
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checkStateAndStartGame();
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}
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else
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{
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// continue offline?
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UINT uiIDA[1];
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uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
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if(Result.authorized)
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{
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ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
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// they just became a PSPlus member
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checkStateAndStartGame();
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}
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else
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{
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// continue offline?
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UINT uiIDA[1];
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uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
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// warning about missing PSPlus
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ui.RequestAlertMessage(
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IDS_PLAY_OFFLINE,
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IDS_NO_PLAYSTATIONPLUS,
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uiIDA,
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1,
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ProfileManager.GetPrimaryPad(),
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&UIScene_CreateWorldMenu::ContinueOffline,
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dynamic_cast<UIScene_CreateWorldMenu*>(this));
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}
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}
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break;
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default:
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break;
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}
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#endif // __ORBIS__
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// Give the player a warning about the texture pack missing
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ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast<UIScene_CreateWorldMenu*>(this));
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}
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}
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break;
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default:
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break;
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}
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#endif
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}
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#ifdef __ORBIS__
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int UIScene_CreateWorldMenu::ContinueOffline(void* pParam, int iPad, C4JStorage::EMessageResult result)
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int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu*>(pParam);
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UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
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// results switched for this dialog
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if (result == C4JStorage::EMessage_ResultAccept)
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{
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pClass->m_MoreOptionsParams.bOnlineGame = false;
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pClass->checkStateAndStartGame();
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}
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return 0;
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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pClass->m_MoreOptionsParams.bOnlineGame=false;
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pClass->checkStateAndStartGame();
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}
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return 0;
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}
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#endif
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#ifdef _WINDOWS64
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@ -1203,7 +1135,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
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if (wSeed.length() != 0)
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{
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int64_t value = 0;
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const unsigned int len = static_cast<unsigned int>(wSeed.length());
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unsigned int len = static_cast<unsigned int>(wSeed.length());
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//Check if the input string contains a numerical value
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bool isNumber = true;
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@ -68,7 +68,7 @@ DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA* pContentData,
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void XShowAchievementsUI(int i) {}
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DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
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#ifndef _DURANGO
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#if !defined(_DURANGO) && !defined(_WIN64)
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void PIXAddNamedCounter(int a, const char* b, ...) {}
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//#define PS3_USE_PIX_EVENTS
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//#define PS4_USE_PIX_EVENTS
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@ -126,7 +126,9 @@ void PIXEndNamedEvent()
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#endif
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}
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void PIXSetMarkerDeprecated(int a, const char* b, ...) {}
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#else
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#endif
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#if 0//__PSVITA__
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// 4J Stu - Removed this implementation in favour of a macro that will convert our string format
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// conversion at compile time rather than at runtime
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//void PIXBeginNamedEvent(int a, char *b, ...)
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@ -137,11 +137,6 @@ int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms()
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return INT_MAX;
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}
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<<<<<<< HEAD
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__int64 currentTime = System::currentTimeMillis();
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const int64_t currentTime = System::currentTimeMillis();
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return static_cast<int>(currentTime - m_lastChunkPacketTime);
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=======
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int64_t currentTime = System::currentTimeMillis();
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return (int)( currentTime - m_lastChunkPacketTime );
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>>>>>>> origin/main
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}
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@ -158,13 +158,8 @@ public:
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int64_t getLong(const wstring &name)
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{
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<<<<<<< HEAD
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if (tags.find(name) == tags.end()) return (__int64)0;
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return static_cast<LongTag *>(tags[name])->data;
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=======
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if (tags.find(name) == tags.end()) return (int64_t)0;
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return ((LongTag *) tags[name])->data;
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>>>>>>> origin/main
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}
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float getFloat(const wstring &name)
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@ -213,13 +213,8 @@ ConsoleSaveFileOriginal::~ConsoleSaveFileOriginal()
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VirtualFree( pvHeap, MAX_PAGE_COUNT * CSF_PAGE_SIZE, MEM_DECOMMIT );
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pagesCommitted = 0;
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// Make sure we don't have any thumbnail data still waiting round - we can't need it now we've destroyed the save file anyway
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<<<<<<< HEAD
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#if defined _XBOX
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app.GetSaveThumbnail(nullptr,nullptr);
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=======
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#if defined _XBOX
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app.GetSaveThumbnail(NULL,NULL);
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>>>>>>> origin/main
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#elif defined __PS3__
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app.GetSaveThumbnail(nullptr,nullptr, nullptr,nullptr);
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#endif
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@ -110,11 +110,7 @@ wchar_t DataInputStream::readChar()
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{
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int a = stream->read();
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int b = stream->read();
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<<<<<<< HEAD
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return static_cast<wchar_t>((a << 8) | (b & 0xff));
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=======
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return (wchar_t)((a << 8) | (b & 0xff));
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>>>>>>> origin/main
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return static_cast<wchar_t>((a << 8) | (b & 0xff));
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}
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//Reads some bytes from an input stream and stores them into the buffer array b. The number of bytes read is equal to the length of b.
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@ -227,13 +227,8 @@ void DataOutputStream::writeUTF(const wstring& str)
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byteArray bytearr(utflen+2);
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<<<<<<< HEAD
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bytearr[count++] = static_cast<byte>((utflen >> 8) & 0xFF);
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bytearr[count++] = static_cast<byte>((utflen >> 0) & 0xFF);
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=======
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bytearr[count++] = (byte) ((utflen >> 8) & 0xFF);
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bytearr[count++] = (byte) ((utflen >> 0) & 0xFF);
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>>>>>>> origin/main
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bytearr[count++] = static_cast<byte>((utflen >> 0) & 0xFF);
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int i=0;
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for (i=0; i<strlen; i++)
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@ -24,8 +24,8 @@ _MapDataMappings::_MapDataMappings()
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int _MapDataMappings::getDimension(int id)
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{
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int offset = (2*(id%4));
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int val = (dimensions[id>>2] & (3 << offset))>>offset;
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const int offset = (2*(id%4));
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const int val = (dimensions[id>>2] & (3 << offset))>>offset;
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int returnVal=0;
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@ -54,7 +54,7 @@ void _MapDataMappings::setMapping(int id, PlayerUID xuid, int dimension)
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{
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xuids[id] = xuid;
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int offset = (2*(id%4));
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const int offset = (2*(id%4));
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// Reset it first
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dimensions[id>>2] &= ~( 2 << offset );
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@ -108,11 +108,7 @@ void _MapDataMappings_old::setMapping(int id, PlayerUID xuid, int dimension)
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#ifdef _LARGE_WORLDS
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void DirectoryLevelStorage::PlayerMappings::addMapping(int id, int centreX, int centreZ, int dimension, int scale)
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{
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<<<<<<< HEAD
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__int64 index = ( static_cast<__int64>(centreZ & 0x1FFFFFFF) << 34) | ( static_cast<__int64>(centreX & 0x1FFFFFFF) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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=======
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int64_t index = ( ((int64_t)(centreZ & 0x1FFFFFFF)) << 34) | ( ((int64_t)(centreX & 0x1FFFFFFF)) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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>>>>>>> origin/main
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const int64_t index = ( static_cast<int64_t>(centreZ & 0x1FFFFFFF) << 34) | ( static_cast<int64_t>(centreX & 0x1FFFFFFF) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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m_mappings[index] = id;
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//app.DebugPrintf("Adding mapping: %d - (%d,%d)/%d/%d [%I64d - 0x%016llx]\n", id, centreX, centreZ, dimension, scale, index, index);
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}
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@ -124,12 +120,8 @@ bool DirectoryLevelStorage::PlayerMappings::getMapping(int &id, int centreX, int
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//int64_t zShifted = zMasked << 34;
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//int64_t xShifted = xMasked << 5;
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//app.DebugPrintf("xShifted = %d (0x%016x), zShifted = %I64d (0x%016llx)\n", xShifted, xShifted, zShifted, zShifted);
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<<<<<<< HEAD
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__int64 index = ( static_cast<__int64>(centreZ & 0x1FFFFFFF) << 34) | ( static_cast<__int64>(centreX & 0x1FFFFFFF) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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=======
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int64_t index = ( ((int64_t)(centreZ & 0x1FFFFFFF)) << 34) | ( ((int64_t)(centreX & 0x1FFFFFFF)) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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>>>>>>> origin/main
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auto it = m_mappings.find(index);
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const int64_t index = ( static_cast<int64_t>(centreZ & 0x1FFFFFFF) << 34) | ( static_cast<int64_t>(centreX & 0x1FFFFFFF) << 5) | ( (scale & 0x7) << 2) | (dimension & 0x3);
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const auto it = m_mappings.find(index);
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if(it != m_mappings.end())
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{
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id = it->second;
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@ -146,7 +138,7 @@ bool DirectoryLevelStorage::PlayerMappings::getMapping(int &id, int centreX, int
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void DirectoryLevelStorage::PlayerMappings::writeMappings(DataOutputStream *dos)
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{
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dos->writeInt(m_mappings.size());
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for ( auto& it : m_mappings )
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for (const auto& it : m_mappings )
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{
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app.DebugPrintf(" -- %lld (0x%016llx) = %d\n", it.first, it.first, it.second);
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dos->writeLong(it.first);
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@ -156,11 +148,11 @@ void DirectoryLevelStorage::PlayerMappings::writeMappings(DataOutputStream *dos)
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void DirectoryLevelStorage::PlayerMappings::readMappings(DataInputStream *dis)
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{
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int count = dis->readInt();
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const int count = dis->readInt();
|
||||
for(unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
int64_t index = dis->readLong();
|
||||
int id = dis->readInt();
|
||||
const int id = dis->readInt();
|
||||
m_mappings[index] = id;
|
||||
app.DebugPrintf(" -- %lld (0x%016llx) = %d\n", index, index, id);
|
||||
}
|
||||
|
|
@ -182,7 +174,7 @@ DirectoryLevelStorage::~DirectoryLevelStorage()
|
|||
{
|
||||
delete m_saveFile;
|
||||
|
||||
for( auto& it : m_cachedSaveData )
|
||||
for(const auto& it : m_cachedSaveData )
|
||||
{
|
||||
delete it.second;
|
||||
}
|
||||
|
|
@ -196,7 +188,7 @@ void DirectoryLevelStorage::initiateSession()
|
|||
{
|
||||
// 4J Jev, removed try/catch.
|
||||
|
||||
File dataFile = File( dir, wstring(L"session.lock") );
|
||||
const File dataFile = File( dir, wstring(L"session.lock") );
|
||||
FileOutputStream fos = FileOutputStream(dataFile);
|
||||
DataOutputStream dos = DataOutputStream(&fos);
|
||||
dos.writeLong(sessionId);
|
||||
|
|
@ -227,13 +219,13 @@ ChunkStorage *DirectoryLevelStorage::createChunkStorage(Dimension *dimension)
|
|||
|
||||
if (dynamic_cast<HellDimension *>(dimension) != nullptr)
|
||||
{
|
||||
File dir2 = File(dir, LevelStorage::NETHER_FOLDER);
|
||||
const File dir2 = File(dir, LevelStorage::NETHER_FOLDER);
|
||||
//dir2.mkdirs(); // 4J Removed
|
||||
return new OldChunkStorage(dir2, true);
|
||||
}
|
||||
if (dynamic_cast<TheEndDimension *>(dimension) != nullptr)
|
||||
{
|
||||
File dir2 = File(dir, LevelStorage::ENDER_FOLDER);
|
||||
const File dir2 = File(dir, LevelStorage::ENDER_FOLDER);
|
||||
//dir2.mkdirs(); // 4J Removed
|
||||
return new OldChunkStorage(dir2, true);
|
||||
}
|
||||
|
|
@ -245,7 +237,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
|
|||
{
|
||||
// 4J Stu Added
|
||||
#ifdef _LARGE_WORLDS
|
||||
ConsoleSavePath mapFile = getDataFile(L"largeMapDataMappings");
|
||||
const ConsoleSavePath mapFile = getDataFile(L"largeMapDataMappings");
|
||||
#else
|
||||
ConsoleSavePath mapFile = getDataFile(L"mapDataMappings");
|
||||
#endif
|
||||
|
|
@ -281,13 +273,13 @@ LevelData *DirectoryLevelStorage::prepareLevel()
|
|||
getSaveFile()->setFilePointer(fileEntry,0,nullptr, FILE_BEGIN);
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
byteArray data(fileEntry->getFileSize());
|
||||
const byteArray data(fileEntry->getFileSize());
|
||||
getSaveFile()->readFile( fileEntry, data.data, fileEntry->getFileSize(), &NumberOfBytesRead);
|
||||
assert( NumberOfBytesRead == fileEntry->getFileSize() );
|
||||
|
||||
ByteArrayInputStream bais(data);
|
||||
DataInputStream dis(&bais);
|
||||
int count = dis.readInt();
|
||||
const int count = dis.readInt();
|
||||
app.DebugPrintf("Loading %d mappings\n", count);
|
||||
for(unsigned int i = 0; i < count; ++i)
|
||||
{
|
||||
|
|
@ -340,7 +332,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
|
|||
|
||||
// 4J Jev, removed try/catch
|
||||
|
||||
ConsoleSavePath dataFile = ConsoleSavePath( wstring( L"level.dat" ) );
|
||||
const ConsoleSavePath dataFile = ConsoleSavePath( wstring( L"level.dat" ) );
|
||||
|
||||
if ( m_saveFile->doesFileExist( dataFile ) )
|
||||
{
|
||||
|
|
@ -364,7 +356,7 @@ void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_pt
|
|||
CompoundTag *root = new CompoundTag();
|
||||
root->put(L"Data", dataTag);
|
||||
|
||||
ConsoleSavePath currentFile = ConsoleSavePath( wstring( L"level.dat" ) );
|
||||
const ConsoleSavePath currentFile = ConsoleSavePath( wstring( L"level.dat" ) );
|
||||
|
||||
ConsoleSaveFileOutputStream fos = ConsoleSaveFileOutputStream( m_saveFile, currentFile );
|
||||
NbtIo::writeCompressed(root, &fos);
|
||||
|
|
@ -381,7 +373,7 @@ void DirectoryLevelStorage::saveLevelData(LevelData *levelData)
|
|||
CompoundTag *root = new CompoundTag();
|
||||
root->put(L"Data", dataTag);
|
||||
|
||||
ConsoleSavePath currentFile = ConsoleSavePath( wstring( L"level.dat" ) );
|
||||
const ConsoleSavePath currentFile = ConsoleSavePath( wstring( L"level.dat" ) );
|
||||
|
||||
ConsoleSaveFileOutputStream fos = ConsoleSaveFileOutputStream( m_saveFile, currentFile );
|
||||
NbtIo::writeCompressed(root, &fos);
|
||||
|
|
@ -406,7 +398,7 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
|
|||
#elif defined(_DURANGO)
|
||||
ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + player->getXuid().toString() + L".dat" );
|
||||
#else
|
||||
ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + std::to_wstring( player->getXuid() ) + L".dat" );
|
||||
const ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + std::to_wstring( player->getXuid() ) + L".dat" );
|
||||
#endif
|
||||
// If saves are disabled (e.g. because we are writing the save buffer to disk) then cache this player data
|
||||
if(StorageManager.GetSaveDisabled())
|
||||
|
|
@ -414,7 +406,7 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
|
|||
ByteArrayOutputStream *bos = new ByteArrayOutputStream();
|
||||
NbtIo::writeCompressed(tag,bos);
|
||||
|
||||
auto it = m_cachedSaveData.find(realFile.getName());
|
||||
const auto it = m_cachedSaveData.find(realFile.getName());
|
||||
if(it != m_cachedSaveData.end() )
|
||||
{
|
||||
delete it->second;
|
||||
|
|
@ -455,9 +447,9 @@ CompoundTag *DirectoryLevelStorage::loadPlayerDataTag(PlayerUID xuid)
|
|||
#elif defined(_DURANGO)
|
||||
ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + xuid.toString() + L".dat" );
|
||||
#else
|
||||
ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + std::to_wstring( xuid ) + L".dat" );
|
||||
const ConsoleSavePath realFile = ConsoleSavePath( playerDir.getName() + std::to_wstring( xuid ) + L".dat" );
|
||||
#endif
|
||||
auto it = m_cachedSaveData.find(realFile.getName());
|
||||
const auto it = m_cachedSaveData.find(realFile.getName());
|
||||
if(it != m_cachedSaveData.end() )
|
||||
{
|
||||
ByteArrayOutputStream *bos = it->second;
|
||||
|
|
@ -493,12 +485,12 @@ void DirectoryLevelStorage::clearOldPlayerFiles()
|
|||
{
|
||||
for(unsigned int i = 0; i < playerFiles->size(); ++i )
|
||||
{
|
||||
FileEntry *file = playerFiles->at(i);
|
||||
const FileEntry *file = playerFiles->at(i);
|
||||
wstring xuidStr = replaceAll( replaceAll(file->data.filename,playerDir.getName(),L""),L".dat",L"");
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO)
|
||||
PlayerUID xuid(xuidStr);
|
||||
#else
|
||||
PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
|
||||
const PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
|
||||
#endif
|
||||
deleteMapFilesForPlayer(xuid);
|
||||
m_saveFile->deleteFile( playerFiles->at(i) );
|
||||
|
|
@ -512,12 +504,12 @@ void DirectoryLevelStorage::clearOldPlayerFiles()
|
|||
|
||||
for(unsigned int i = MAX_PLAYER_DATA_SAVES; i < playerFiles->size(); ++i )
|
||||
{
|
||||
FileEntry *file = playerFiles->at(i);
|
||||
const FileEntry *file = playerFiles->at(i);
|
||||
wstring xuidStr = replaceAll( replaceAll(file->data.filename,playerDir.getName(),L""),L".dat",L"");
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO)
|
||||
PlayerUID xuid(xuidStr);
|
||||
#else
|
||||
PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
|
||||
const PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
|
||||
#endif
|
||||
deleteMapFilesForPlayer(xuid);
|
||||
m_saveFile->deleteFile( playerFiles->at(i) );
|
||||
|
|
@ -553,7 +545,7 @@ void DirectoryLevelStorage::flushSaveFile(bool autosave)
|
|||
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_DistributableSave))
|
||||
{
|
||||
// Delete gamerules files if it exists
|
||||
ConsoleSavePath gameRulesFiles(GAME_RULE_SAVENAME);
|
||||
const ConsoleSavePath gameRulesFiles(GAME_RULE_SAVENAME);
|
||||
if(m_saveFile->doesFileExist(gameRulesFiles))
|
||||
{
|
||||
FileEntry *fe = m_saveFile->createFile(gameRulesFiles);
|
||||
|
|
@ -572,7 +564,7 @@ void DirectoryLevelStorage::resetNetherPlayerPositions()
|
|||
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
||||
vector<FileEntry *> *playerFiles = m_saveFile->getValidPlayerDatFiles();
|
||||
#else
|
||||
vector<FileEntry *> *playerFiles = m_saveFile->getFilesWithPrefix( playerDir.getName() );
|
||||
const vector<FileEntry *> *playerFiles = m_saveFile->getFilesWithPrefix( playerDir.getName() );
|
||||
#endif
|
||||
|
||||
if ( playerFiles )
|
||||
|
|
@ -607,7 +599,7 @@ int DirectoryLevelStorage::getAuxValueForMap(PlayerUID xuid, int dimension, int
|
|||
bool foundMapping = false;
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
auto it = m_playerMappings.find(xuid);
|
||||
const auto it = m_playerMappings.find(xuid);
|
||||
if(it != m_playerMappings.end())
|
||||
{
|
||||
foundMapping = it->second.getMapping(mapId, centreXC, centreZC, dimension, scale);
|
||||
|
|
@ -674,7 +666,7 @@ void DirectoryLevelStorage::saveMapIdLookup()
|
|||
if(StorageManager.GetSaveDisabled() ) return;
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
ConsoleSavePath file = getDataFile(L"largeMapDataMappings");
|
||||
const ConsoleSavePath file = getDataFile(L"largeMapDataMappings");
|
||||
#else
|
||||
ConsoleSavePath file = getDataFile(L"mapDataMappings");
|
||||
#endif
|
||||
|
|
@ -720,13 +712,13 @@ void DirectoryLevelStorage::saveMapIdLookup()
|
|||
void DirectoryLevelStorage::dontSaveMapMappingForPlayer(PlayerUID xuid)
|
||||
{
|
||||
#ifdef _LARGE_WORLDS
|
||||
auto it = m_playerMappings.find(xuid);
|
||||
const auto it = m_playerMappings.find(xuid);
|
||||
if(it != m_playerMappings.end())
|
||||
{
|
||||
for (auto itMap = it->second.m_mappings.begin(); itMap != it->second.m_mappings.end(); ++itMap)
|
||||
{
|
||||
int index = itMap->second / 8;
|
||||
int offset = itMap->second % 8;
|
||||
const int index = itMap->second / 8;
|
||||
const int offset = itMap->second % 8;
|
||||
m_usedMappings[index] &= ~(1<<offset);
|
||||
}
|
||||
m_playerMappings.erase(it);
|
||||
|
|
@ -744,14 +736,14 @@ void DirectoryLevelStorage::dontSaveMapMappingForPlayer(PlayerUID xuid)
|
|||
|
||||
void DirectoryLevelStorage::deleteMapFilesForPlayer(shared_ptr<Player> player)
|
||||
{
|
||||
PlayerUID playerXuid = player->getXuid();
|
||||
const PlayerUID playerXuid = player->getXuid();
|
||||
if(playerXuid != INVALID_XUID) deleteMapFilesForPlayer(playerXuid);
|
||||
}
|
||||
|
||||
void DirectoryLevelStorage::deleteMapFilesForPlayer(PlayerUID xuid)
|
||||
{
|
||||
#ifdef _LARGE_WORLDS
|
||||
auto it = m_playerMappings.find(xuid);
|
||||
const auto it = m_playerMappings.find(xuid);
|
||||
if(it != m_playerMappings.end())
|
||||
{
|
||||
for (auto itMap = it->second.m_mappings.begin(); itMap != it->second.m_mappings.end(); ++itMap)
|
||||
|
|
@ -766,8 +758,8 @@ void DirectoryLevelStorage::deleteMapFilesForPlayer(PlayerUID xuid)
|
|||
else m_saveFile->deleteFile( m_saveFile->createFile(file) );
|
||||
}
|
||||
|
||||
int index = itMap->second / 8;
|
||||
int offset = itMap->second % 8;
|
||||
const int index = itMap->second / 8;
|
||||
const int offset = itMap->second % 8;
|
||||
m_usedMappings[index] &= ~(1<<offset);
|
||||
}
|
||||
m_playerMappings.erase(it);
|
||||
|
|
@ -815,7 +807,7 @@ void DirectoryLevelStorage::saveAllCachedData()
|
|||
}
|
||||
m_cachedSaveData.clear();
|
||||
|
||||
for (auto& it : m_mapFilesToDelete )
|
||||
for (const auto& it : m_mapFilesToDelete )
|
||||
{
|
||||
std::wstring id = wstring( L"map_" ) + std::to_wstring(it);
|
||||
ConsoleSavePath file = getDataFile(id);
|
||||
|
|
|
|||
|
|
@ -140,12 +140,8 @@ wstring FlatLevelSource::gatherStats()
|
|||
vector<Biome::MobSpawnerData *> *FlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
|
||||
{
|
||||
Biome *biome = level->getBiome(x, z);
|
||||
<<<<<<< HEAD
|
||||
if (biome == nullptr)
|
||||
=======
|
||||
if (biome == NULL)
|
||||
>>>>>>> origin/main
|
||||
{
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return biome->getMobs(mobCategory);
|
||||
|
|
|
|||
|
|
@ -211,11 +211,7 @@ wstring HellFlatLevelSource::gatherStats()
|
|||
vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
|
||||
{
|
||||
Biome *biome = level->getBiome(x, z);
|
||||
<<<<<<< HEAD
|
||||
if (biome == nullptr)
|
||||
=======
|
||||
if (biome == NULL)
|
||||
>>>>>>> origin/main
|
||||
if (biome == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,11 +36,7 @@ double Math::random()
|
|||
//the value of the argument rounded to the nearest long value.
|
||||
int64_t Math::round( double d )
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
return static_cast<__int64>(floor(d + 0.5));
|
||||
=======
|
||||
return (int64_t)floor( d + 0.5 );
|
||||
>>>>>>> origin/main
|
||||
return static_cast<int64_t>(floor(d + 0.5));
|
||||
}
|
||||
|
||||
int Math::_max(int a, int b)
|
||||
|
|
|
|||
|
|
@ -57,13 +57,8 @@ LayerArray Layer::getDefaultLayers(int64_t seed, LevelType *levelType)
|
|||
{
|
||||
biomeLayer = std::make_shared<ZoomLayer>(1000 + i, biomeLayer);
|
||||
|
||||
<<<<<<< HEAD
|
||||
if (i == 0) biomeLayer = std::make_shared<AddIslandLayer>(3, biomeLayer);
|
||||
|
||||
=======
|
||||
if (i == 0) biomeLayer = shared_ptr<Layer>(new AddIslandLayer(3, biomeLayer));
|
||||
if (i == 0) biomeLayer = std::make_shared<AddIslandLayer>(3, biomeLayer);
|
||||
|
||||
>>>>>>> origin/main
|
||||
if (i == 0)
|
||||
{
|
||||
// 4J - moved mushroom islands to here. This skips 3 zooms that the old location of the add was, making them about 1/8 of the original size. Adding
|
||||
|
|
@ -77,15 +72,9 @@ LayerArray Layer::getDefaultLayers(int64_t seed, LevelType *levelType)
|
|||
// 4J - now expand mushroom islands up again. This does a simple region grow to add a new mushroom island element when any of the neighbours are also mushroom islands.
|
||||
// This helps make the islands into nice compact shapes of the type that are actually likely to be able to make an island out of the sea in a small space. Also
|
||||
// helps the shore layer from doing too much damage in shrinking the islands we are making
|
||||
<<<<<<< HEAD
|
||||
biomeLayer = std::make_shared<GrowMushroomIslandLayer>(5, biomeLayer);
|
||||
biomeLayer = std::make_shared<GrowMushroomIslandLayer>(5, biomeLayer);
|
||||
// Note - this reduces the size of mushroom islands by turning their edges into shores. We are doing this at i == 1 rather than i == 0 as the original does
|
||||
biomeLayer = std::make_shared<ShoreLayer>(1000, biomeLayer);
|
||||
=======
|
||||
biomeLayer = shared_ptr<Layer>(new GrowMushroomIslandLayer(5, biomeLayer));
|
||||
// Note - this reduces the size of mushroom islands by turning their edges into shores. We are doing this at i == 1 rather than i == 0 as the original does
|
||||
biomeLayer = shared_ptr<Layer>(new ShoreLayer(1000, biomeLayer));
|
||||
>>>>>>> origin/main
|
||||
biomeLayer = std::make_shared<ShoreLayer>(1000, biomeLayer);
|
||||
|
||||
biomeLayer = std::make_shared<SwampRiversLayer>(1000, biomeLayer);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -195,13 +195,8 @@ void inline Level::setBrightnessCached(lightCache_t *cache, uint64_t *cacheUse,
|
|||
( ( z & 0x3f0 ) >> 4 );
|
||||
#ifdef _LARGE_WORLDS
|
||||
// Add in the higher bits for x and z
|
||||
<<<<<<< HEAD
|
||||
posbits |= ( ( static_cast<__uint64>(x) & 0x3FFFC00L) << 38) |
|
||||
( ( static_cast<__uint64>(z) & 0x3FFFC00L) << 22);
|
||||
=======
|
||||
posbits |= ( ( ((uint64_t)x) & 0x3FFFC00L) << 38) |
|
||||
( ( ((uint64_t)z) & 0x3FFFC00L) << 22);
|
||||
>>>>>>> origin/main
|
||||
posbits |= ( ( static_cast<uint64_t>(x) & 0x3FFFC00L) << 38) |
|
||||
( ( static_cast<uint64_t>(z) & 0x3FFFC00L) << 22);
|
||||
#endif
|
||||
|
||||
lightCache_t cacheValue = cache[idx];
|
||||
|
|
@ -258,14 +253,8 @@ inline int Level::getBrightnessCached(lightCache_t *cache, LightLayer::variety l
|
|||
( ( y & 0x0f0 ) << 2 ) |
|
||||
( ( z & 0x3f0 ) >> 4 );
|
||||
#ifdef _LARGE_WORLDS
|
||||
// Add in the higher bits for x and z
|
||||
<<<<<<< HEAD
|
||||
posbits |= ( ( static_cast<__uint64>(x) & 0x3FFFC00L) << 38) |
|
||||
( ( static_cast<__uint64>(z) & 0x3FFFC00L) << 22);
|
||||
=======
|
||||
posbits |= ( ( ((uint64_t)x) & 0x3FFFC00L) << 38) |
|
||||
( ( ((uint64_t)z) & 0x3FFFC00L) << 22);
|
||||
>>>>>>> origin/main
|
||||
posbits |= ( ( static_cast<uint64_t>(x) & 0x3FFFC00L) << 38) |
|
||||
( ( static_cast<uint64_t>(z) & 0x3FFFC00L) << 22);
|
||||
#endif
|
||||
|
||||
lightCache_t cacheValue = cache[idx];
|
||||
|
|
@ -331,13 +320,8 @@ inline int Level::getEmissionCached(lightCache_t *cache, int ct, int x, int y, i
|
|||
( ( z & 0x3f0 ) >> 4 );
|
||||
#ifdef _LARGE_WORLDS
|
||||
// Add in the higher bits for x and z
|
||||
<<<<<<< HEAD
|
||||
posbits |= ( ( static_cast<__uint64>(x) & 0x3FFFC00) << 38) |
|
||||
( ( static_cast<__uint64>(z) & 0x3FFFC00) << 22);
|
||||
=======
|
||||
posbits |= ( ( ((uint64_t)x) & 0x3FFFC00) << 38) |
|
||||
( ( ((uint64_t)z) & 0x3FFFC00) << 22);
|
||||
>>>>>>> origin/main
|
||||
posbits |= ( ( static_cast<uint64_t>(x) & 0x3FFFC00) << 38) |
|
||||
( ( static_cast<uint64_t>(z) & 0x3FFFC00) << 22);
|
||||
#endif
|
||||
|
||||
lightCache_t cacheValue = cache[idx];
|
||||
|
|
@ -412,13 +396,8 @@ inline int Level::getBlockingCached(lightCache_t *cache, LightLayer::variety lay
|
|||
( ( z & 0x3f0 ) >> 4 );
|
||||
#ifdef _LARGE_WORLDS
|
||||
// Add in the higher bits for x and z
|
||||
<<<<<<< HEAD
|
||||
posbits |= ( ( static_cast<__uint64>(x) & 0x3FFFC00L) << 38) |
|
||||
( ( static_cast<__uint64>(z) & 0x3FFFC00L) << 22);
|
||||
=======
|
||||
posbits |= ( ( ((uint64_t)x) & 0x3FFFC00L) << 38) |
|
||||
( ( ((uint64_t)z) & 0x3FFFC00L) << 22);
|
||||
>>>>>>> origin/main
|
||||
posbits |= ( ( static_cast<uint64_t>(x) & 0x3FFFC00L) << 38) |
|
||||
( ( static_cast<uint64_t>(z) & 0x3FFFC00L) << 22);
|
||||
#endif
|
||||
|
||||
lightCache_t cacheValue = cache[idx];
|
||||
|
|
@ -3457,13 +3436,8 @@ int Level::getExpectedLight(lightCache_t *cache, int x, int y, int z, LightLayer
|
|||
// 4J - Made changes here so that lighting goes through a cache, if enabled for this thread
|
||||
void Level::checkLight(LightLayer::variety layer, int xc, int yc, int zc, bool force, bool rootOnlyEmissive)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
lightCache_t *cache = static_cast<lightCache_t *>(TlsGetValue(tlsIdxLightCache));
|
||||
__uint64 cacheUse = 0;
|
||||
=======
|
||||
lightCache_t *cache = (lightCache_t *)TlsGetValue(tlsIdxLightCache);
|
||||
uint64_t cacheUse = 0;
|
||||
>>>>>>> origin/main
|
||||
|
||||
if( force )
|
||||
{
|
||||
|
|
@ -3502,7 +3476,7 @@ void Level::checkLight(LightLayer::variety layer, int xc, int yc, int zc, bool f
|
|||
}
|
||||
else
|
||||
{
|
||||
toCheck = (int *)(cache + (16*16*16));
|
||||
toCheck = reinterpret_cast<int *>(cache + (16 * 16 * 16));
|
||||
}
|
||||
|
||||
int checkedPosition = 0;
|
||||
|
|
|
|||
|
|
@ -18,11 +18,7 @@ LevelData::LevelData(CompoundTag *tag)
|
|||
{
|
||||
wstring generatorName = tag->getString(L"generatorName");
|
||||
m_pGenerator = LevelType::getLevelType(generatorName);
|
||||
<<<<<<< HEAD
|
||||
if (m_pGenerator == nullptr)
|
||||
=======
|
||||
if (m_pGenerator == NULL)
|
||||
>>>>>>> origin/main
|
||||
if (m_pGenerator == nullptr)
|
||||
{
|
||||
m_pGenerator = LevelType::lvl_normal;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -100,11 +100,7 @@ void LoginPacket::read(DataInputStream *dis) //throws IOException
|
|||
userName = readUtf(dis, Player::MAX_NAME_LENGTH);
|
||||
wstring typeName = readUtf(dis, 16);
|
||||
m_pLevelType = LevelType::getLevelType(typeName);
|
||||
<<<<<<< HEAD
|
||||
if (m_pLevelType == nullptr)
|
||||
=======
|
||||
if (m_pLevelType == NULL)
|
||||
>>>>>>> origin/main
|
||||
if (m_pLevelType == nullptr)
|
||||
{
|
||||
m_pLevelType = LevelType::lvl_normal;
|
||||
}
|
||||
|
|
@ -139,11 +135,7 @@ void LoginPacket::write(DataOutputStream *dos) //throws IOException
|
|||
{
|
||||
dos->writeInt(clientVersion);
|
||||
writeUtf(userName, dos);
|
||||
<<<<<<< HEAD
|
||||
if (m_pLevelType == nullptr)
|
||||
=======
|
||||
if (m_pLevelType == NULL)
|
||||
>>>>>>> origin/main
|
||||
if (m_pLevelType == nullptr)
|
||||
{
|
||||
writeUtf(L"", dos);
|
||||
}
|
||||
|
|
@ -182,18 +174,10 @@ void LoginPacket::handle(PacketListener *listener)
|
|||
int LoginPacket::getEstimatedSize()
|
||||
{
|
||||
int length=0;
|
||||
<<<<<<< HEAD
|
||||
if (m_pLevelType != nullptr)
|
||||
=======
|
||||
if (m_pLevelType != NULL)
|
||||
>>>>>>> origin/main
|
||||
if (m_pLevelType != nullptr)
|
||||
{
|
||||
length = static_cast<int>(m_pLevelType->getGeneratorName().length());
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
return static_cast<int>(sizeof(int) + userName.length() + 4 + 6 + sizeof(__int64) + sizeof(char) + sizeof(int) + (2 * sizeof(PlayerUID)) + 1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int));
|
||||
=======
|
||||
return (int)(sizeof(int) + userName.length() + 4 + 6 + sizeof(int64_t) + sizeof(char) + sizeof(int) + (2*sizeof(PlayerUID)) +1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int));
|
||||
>>>>>>> origin/main
|
||||
return static_cast<int>(sizeof(int) + userName.length() + 4 + 6 + sizeof(int64_t) + sizeof(char) + sizeof(int) + (2 * sizeof(PlayerUID)) + 1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,11 +53,7 @@ int Mth::floor(float v)
|
|||
|
||||
int64_t Mth::lfloor(double v)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
__int64 i = static_cast<__int64>(v);
|
||||
=======
|
||||
int64_t i = (int64_t) v;
|
||||
>>>>>>> origin/main
|
||||
int64_t i = static_cast<int64_t>(v);
|
||||
return v < i ? i - 1 : i;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -41,13 +41,8 @@ void Random::nextBytes(byte *bytes, unsigned int count)
|
|||
double Random::nextDouble()
|
||||
{
|
||||
|
||||
<<<<<<< HEAD
|
||||
return ((static_cast<__int64>(next(26)) << 27) + next(27))
|
||||
return ((static_cast<int64_t>(next(26)) << 27) + next(27))
|
||||
/ static_cast<double>(1LL << 53);
|
||||
=======
|
||||
return (((int64_t)next(26) << 27) + next(27))
|
||||
/ (double)(1LL << 53);
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
double Random::nextGaussian()
|
||||
|
|
@ -84,11 +79,7 @@ int Random::nextInt(int n)
|
|||
|
||||
|
||||
if ((n & -n) == n) // i.e., n is a power of 2
|
||||
<<<<<<< HEAD
|
||||
return static_cast<int>(((__int64)next(31) * n) >> 31); // 4J Stu - Made __int64 instead of long
|
||||
=======
|
||||
return (int)(((int64_t)next(31) * n) >> 31); // 4J Stu - Made int64_t instead of long
|
||||
>>>>>>> origin/main
|
||||
return static_cast<int>((static_cast<int64_t>(next(31)) * n) >> 31); // 4J Stu - Made int64_t instead of long
|
||||
|
||||
int bits, val;
|
||||
do
|
||||
|
|
@ -106,11 +97,7 @@ float Random::nextFloat()
|
|||
|
||||
int64_t Random::nextLong()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
return (static_cast<__int64>(next(32)) << 32) + next(32);
|
||||
=======
|
||||
return ((int64_t)next(32) << 32) + next(32);
|
||||
>>>>>>> origin/main
|
||||
return (static_cast<int64_t>(next(32)) << 32) + next(32);
|
||||
}
|
||||
|
||||
bool Random::nextBoolean()
|
||||
|
|
|
|||
|
|
@ -198,15 +198,9 @@ DataInputStream *RegionFile::getChunkDataInputStream(int x, int z) // TODO - was
|
|||
|
||||
m_saveFile->LockSaveAccess();
|
||||
|
||||
<<<<<<< HEAD
|
||||
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, nullptr, FILE_BEGIN);
|
||||
|
||||
=======
|
||||
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN);
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, nullptr, FILE_BEGIN);
|
||||
|
||||
>>>>>>> origin/main
|
||||
unsigned int length;
|
||||
unsigned int decompLength;
|
||||
unsigned int readDecompLength;
|
||||
|
|
@ -378,13 +372,8 @@ void RegionFile::write(int x, int z, byte *data, int length) // TODO - was sync
|
|||
* file
|
||||
*/
|
||||
// debug("SAVE", x, z, length, "grow");
|
||||
<<<<<<< HEAD
|
||||
//SetFilePointer(file,0,0,FILE_END);
|
||||
m_saveFile->setFilePointer( fileEntry, 0, nullptr, FILE_END );
|
||||
=======
|
||||
//SetFilePointer(file,0,0,FILE_END);
|
||||
m_saveFile->setFilePointer( fileEntry, 0, NULL, FILE_END );
|
||||
>>>>>>> origin/main
|
||||
m_saveFile->setFilePointer( fileEntry, 0, nullptr, FILE_END );
|
||||
|
||||
sectorNumber = static_cast<int>(sectorFree->size());
|
||||
#ifndef _CONTENT_PACAKGE
|
||||
|
|
@ -417,13 +406,8 @@ void RegionFile::write(int x, int z, byte *data, int length) // TODO - was sync
|
|||
void RegionFile::write(int sectorNumber, byte *data, int length, unsigned int compLength)
|
||||
{
|
||||
DWORD numberOfBytesWritten = 0;
|
||||
<<<<<<< HEAD
|
||||
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, nullptr, FILE_BEGIN );
|
||||
=======
|
||||
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
|
||||
>>>>>>> origin/main
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, nullptr, FILE_BEGIN );
|
||||
|
||||
// 4J - this differs a bit from the java file format. Java has length stored as an int, then a type as a byte, then length-1 bytes of data
|
||||
// We store length and decompression length as ints, then length bytes of xbox LZX compressed data
|
||||
|
|
@ -441,13 +425,8 @@ void RegionFile::write(int sectorNumber, byte *data, int length, unsigned int co
|
|||
void RegionFile::zero(int sectorNumber, int length)
|
||||
{
|
||||
DWORD numberOfBytesWritten = 0;
|
||||
<<<<<<< HEAD
|
||||
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, nullptr, FILE_BEGIN );
|
||||
=======
|
||||
//SetFilePointer(file,sectorNumber * SECTOR_BYTES,0,FILE_BEGIN);
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, NULL, FILE_BEGIN );
|
||||
>>>>>>> origin/main
|
||||
m_saveFile->setFilePointer( fileEntry, sectorNumber * SECTOR_BYTES, nullptr, FILE_BEGIN );
|
||||
m_saveFile->zeroFile( fileEntry, length, &numberOfBytesWritten );
|
||||
}
|
||||
|
||||
|
|
@ -493,13 +472,9 @@ void RegionFile::setOffset(int x, int z, int offset)
|
|||
|
||||
DWORD numberOfBytesWritten = 0;
|
||||
offsets[x + z * 32] = offset;
|
||||
<<<<<<< HEAD
|
||||
m_saveFile->setFilePointer( fileEntry, (x + z * 32) * 4, nullptr, FILE_BEGIN );
|
||||
|
||||
=======
|
||||
m_saveFile->setFilePointer( fileEntry, (x + z * 32) * 4, NULL, FILE_BEGIN );
|
||||
|
||||
>>>>>>> origin/main
|
||||
m_saveFile->setFilePointer( fileEntry, (x + z * 32) * 4, nullptr, FILE_BEGIN );
|
||||
|
||||
m_saveFile->writeFile(fileEntry,&offset,4,&numberOfBytesWritten);
|
||||
}
|
||||
|
||||
|
|
@ -512,13 +487,8 @@ void RegionFile::setTimestamp(int x, int z, int value)
|
|||
|
||||
DWORD numberOfBytesWritten = 0;
|
||||
chunkTimestamps[x + z * 32] = value;
|
||||
<<<<<<< HEAD
|
||||
m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES + (x + z * 32) * 4, nullptr, FILE_BEGIN );
|
||||
|
||||
=======
|
||||
m_saveFile->setFilePointer( fileEntry, SECTOR_BYTES + (x + z * 32) * 4, NULL, FILE_BEGIN );
|
||||
|
||||
>>>>>>> origin/main
|
||||
m_saveFile->writeFile(fileEntry,&value,4,&numberOfBytesWritten);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -47,11 +47,7 @@ void RespawnPacket::read(DataInputStream *dis) //throws IOException
|
|||
mapHeight = dis->readShort();
|
||||
wstring typeName = readUtf(dis, 16);
|
||||
m_pLevelType = LevelType::getLevelType(typeName);
|
||||
<<<<<<< HEAD
|
||||
if (m_pLevelType == nullptr)
|
||||
=======
|
||||
if (m_pLevelType == NULL)
|
||||
>>>>>>> origin/main
|
||||
if (m_pLevelType == nullptr)
|
||||
{
|
||||
m_pLevelType = LevelType::lvl_normal;
|
||||
}
|
||||
|
|
@ -72,11 +68,7 @@ void RespawnPacket::write(DataOutputStream *dos) //throws IOException
|
|||
dos->writeByte(dimension);
|
||||
dos->writeByte(playerGameType->getId());
|
||||
dos->writeShort(mapHeight);
|
||||
<<<<<<< HEAD
|
||||
if (m_pLevelType == nullptr)
|
||||
=======
|
||||
if (m_pLevelType == NULL)
|
||||
>>>>>>> origin/main
|
||||
if (m_pLevelType == nullptr)
|
||||
{
|
||||
writeUtf(L"", dos);
|
||||
}
|
||||
|
|
@ -97,11 +89,7 @@ void RespawnPacket::write(DataOutputStream *dos) //throws IOException
|
|||
int RespawnPacket::getEstimatedSize()
|
||||
{
|
||||
int length=0;
|
||||
<<<<<<< HEAD
|
||||
if (m_pLevelType != nullptr)
|
||||
=======
|
||||
if (m_pLevelType != NULL)
|
||||
>>>>>>> origin/main
|
||||
if (m_pLevelType != nullptr)
|
||||
{
|
||||
length = static_cast<int>(m_pLevelType->getGeneratorName().length());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,8 +87,8 @@ SparseDataStorage::~SparseDataStorage()
|
|||
SparseDataStorage::SparseDataStorage(SparseDataStorage *copyFrom)
|
||||
{
|
||||
// Extra details of source storage
|
||||
int64_t sourceDataAndCount = copyFrom->dataAndCount;
|
||||
unsigned char *sourceIndicesAndData = (unsigned char *)(sourceDataAndCount & 0x0000ffffffffffff);
|
||||
const int64_t sourceDataAndCount = copyFrom->dataAndCount;
|
||||
const unsigned char *sourceIndicesAndData = (unsigned char *)(sourceDataAndCount & 0x0000ffffffffffff);
|
||||
int sourceCount = (sourceDataAndCount >> 48 ) & 0xffff;
|
||||
|
||||
// Allocate & copy indices ( 128 bytes ) and any allocated planes (128 * count)
|
||||
|
|
@ -129,10 +129,10 @@ void SparseDataStorage::setData(byteArray dataIn, unsigned int inOffset)
|
|||
|
||||
for( int xz = 0; xz < 256; xz++ ) // 256 in loop as 16 x 16 separate bytes need checked
|
||||
{
|
||||
int pos = ( xz << 7 ) | y;
|
||||
int slot = pos >> 1;
|
||||
int part = pos & 1;
|
||||
unsigned char value = ( dataIn[slot + inOffset] >> (part * 4) ) & 15;
|
||||
const int pos = ( xz << 7 ) | y;
|
||||
const int slot = pos >> 1;
|
||||
const int part = pos & 1;
|
||||
const unsigned char value = ( dataIn[slot + inOffset] >> (part * 4) ) & 15;
|
||||
if( value != 0 ) all0 = false;
|
||||
}
|
||||
if( all0 )
|
||||
|
|
@ -158,9 +158,9 @@ void SparseDataStorage::setData(byteArray dataIn, unsigned int inOffset)
|
|||
// we know they were sequentially allocated above.
|
||||
if( planeIndices[y] < 128 )
|
||||
{
|
||||
int part = y & 1;
|
||||
const int part = y & 1;
|
||||
//int shift = 4 * part;
|
||||
unsigned char *pucIn = &dataIn[ (y >> 1) + inOffset];
|
||||
const unsigned char *pucIn = &dataIn[ (y >> 1) + inOffset];
|
||||
|
||||
for( int xz = 0; xz < 128; xz++ ) // 128 ( 16 x 16 x 0.5 ) in loop as packing 2 values into each destination byte
|
||||
{
|
||||
|
|
@ -176,13 +176,9 @@ void SparseDataStorage::setData(byteArray dataIn, unsigned int inOffset)
|
|||
|
||||
// Get new data and count packed info
|
||||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) planeIndices) & 0x0000ffffffffffffL;
|
||||
int64_t newDataAndCount = reinterpret_cast<int64_t>(planeIndices) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(allocatedPlaneCount) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)allocatedPlaneCount) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(allocatedPlaneCount) << 48;
|
||||
|
||||
updateDataAndCount( newDataAndCount );
|
||||
}
|
||||
|
|
@ -209,10 +205,10 @@ void SparseDataStorage::getData(byteArray retArray, unsigned int retOffset)
|
|||
}
|
||||
else
|
||||
{
|
||||
int part = y & 1;
|
||||
int shift = 4 * part;
|
||||
const int part = y & 1;
|
||||
const int shift = 4 * part;
|
||||
unsigned char *pucOut = &retArray.data[ (y >> 1) + + retOffset];
|
||||
unsigned char *pucIn = &data[ planeIndices[ y ] * 128 ];
|
||||
const unsigned char *pucIn = &data[ planeIndices[ y ] * 128 ];
|
||||
for( int xz = 0; xz < 128; xz++ ) // 128 in loop (16 x 16 x 0.5) as input data is being treated in pairs of nybbles that are packed in the same byte
|
||||
{
|
||||
unsigned char value = (*pucIn) & 15;
|
||||
|
|
@ -241,10 +237,10 @@ int SparseDataStorage::get(int x, int y, int z)
|
|||
}
|
||||
else
|
||||
{
|
||||
int planeIndex = x * 16 + z; // Index within this xz plane
|
||||
int byteIndex = planeIndex / 2; // Byte index within the plane (2 tiles stored per byte)
|
||||
int shift = ( planeIndex & 1 ) * 4; // Bit shift within the byte
|
||||
int retval = ( data[ planeIndices[y] * 128 + byteIndex ] >> shift ) & 15;
|
||||
const int planeIndex = x * 16 + z; // Index within this xz plane
|
||||
const int byteIndex = planeIndex / 2; // Byte index within the plane (2 tiles stored per byte)
|
||||
const int shift = ( planeIndex & 1 ) * 4; // Bit shift within the byte
|
||||
const int retval = ( data[ planeIndices[y] * 128 + byteIndex ] >> shift ) & 15;
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
|
@ -274,12 +270,12 @@ void SparseDataStorage::set(int x, int y, int z, int val)
|
|||
|
||||
// Either data was already allocated, or we've just done that. Now store our value into the right place.
|
||||
|
||||
int planeIndex = x * 16 + z; // Index within this xz plane
|
||||
int byteIndex = planeIndex / 2; // Byte index within the plane (2 tiles stored per byte)
|
||||
int shift = ( planeIndex & 1 ) * 4; // Bit shift within the byte
|
||||
int mask = 0xf0 >> shift;
|
||||
const int planeIndex = x * 16 + z; // Index within this xz plane
|
||||
const int byteIndex = planeIndex / 2; // Byte index within the plane (2 tiles stored per byte)
|
||||
const int shift = ( planeIndex & 1 ) * 4; // Bit shift within the byte
|
||||
const int mask = 0xf0 >> shift;
|
||||
|
||||
int idx = planeIndices[y] * 128 + byteIndex;
|
||||
const int idx = planeIndices[y] * 128 + byteIndex;
|
||||
data[idx] = ( data[idx] & mask ) | ( val << shift );
|
||||
|
||||
}
|
||||
|
|
@ -292,7 +288,7 @@ void SparseDataStorage::set(int x, int y, int z, int val)
|
|||
int SparseDataStorage::setDataRegion(byteArray dataIn, int x0, int y0, int z0, int x1, int y1, int z1, int offset, tileUpdatedCallback callback, void *param, int yparam)
|
||||
{
|
||||
// Actual setting of data happens when calling set method so no need to lock here
|
||||
unsigned char *pucIn = &dataIn.data[offset];
|
||||
const unsigned char *pucIn = &dataIn.data[offset];
|
||||
if( callback )
|
||||
{
|
||||
for( int x = x0; x < x1; x++ )
|
||||
|
|
@ -300,11 +296,11 @@ int SparseDataStorage::setDataRegion(byteArray dataIn, int x0, int y0, int z0, i
|
|||
for( int z = z0; z < z1; z++ )
|
||||
{
|
||||
// Emulate how data was extracted from DataLayer... see comment above
|
||||
int yy0 = y0 & 0xfffffffe;
|
||||
int len = ( y1 - y0 ) / 2;
|
||||
const int yy0 = y0 & 0xfffffffe;
|
||||
const int len = ( y1 - y0 ) / 2;
|
||||
for( int i = 0; i < len; i++ )
|
||||
{
|
||||
int y = yy0 + ( i * 2 );
|
||||
const int y = yy0 + ( i * 2 );
|
||||
|
||||
int toSet = (*pucIn) & 15;
|
||||
if( get(x, y, z) != toSet )
|
||||
|
|
@ -330,11 +326,11 @@ int SparseDataStorage::setDataRegion(byteArray dataIn, int x0, int y0, int z0, i
|
|||
for( int z = z0; z < z1; z++ )
|
||||
{
|
||||
// Emulate how data was extracted from DataLayer... see comment above
|
||||
int yy0 = y0 & 0xfffffffe;
|
||||
int len = ( y1 - y0 ) / 2;
|
||||
const int yy0 = y0 & 0xfffffffe;
|
||||
const int len = ( y1 - y0 ) / 2;
|
||||
for( int i = 0; i < len; i++ )
|
||||
{
|
||||
int y = yy0 + ( i * 2 );
|
||||
const int y = yy0 + ( i * 2 );
|
||||
|
||||
set(x, y, z, (*pucIn) & 15 );
|
||||
set(x, y + 1, z, ((*pucIn) >> 4 ) & 15 );
|
||||
|
|
@ -343,7 +339,7 @@ int SparseDataStorage::setDataRegion(byteArray dataIn, int x0, int y0, int z0, i
|
|||
}
|
||||
}
|
||||
}
|
||||
ptrdiff_t count = pucIn - &dataIn.data[offset];
|
||||
const ptrdiff_t count = pucIn - &dataIn.data[offset];
|
||||
|
||||
return static_cast<int>(count);
|
||||
}
|
||||
|
|
@ -361,11 +357,11 @@ int SparseDataStorage::getDataRegion(byteArray dataInOut, int x0, int y0, int z0
|
|||
for( int z = z0; z < z1; z++ )
|
||||
{
|
||||
// Emulate how data was extracted from DataLayer... see comment above
|
||||
int yy0 = y0 & 0xfffffffe;
|
||||
int len = ( y1 - y0 ) / 2;
|
||||
const int yy0 = y0 & 0xfffffffe;
|
||||
const int len = ( y1 - y0 ) / 2;
|
||||
for( int i = 0; i < len; i++ )
|
||||
{
|
||||
int y = yy0 + ( i * 2 );
|
||||
const int y = yy0 + ( i * 2 );
|
||||
|
||||
*pucOut = get( x, y, z);
|
||||
*pucOut |= get( x, y + 1, z) << 4;
|
||||
|
|
@ -373,14 +369,9 @@ int SparseDataStorage::getDataRegion(byteArray dataInOut, int x0, int y0, int z0
|
|||
}
|
||||
}
|
||||
}
|
||||
ptrdiff_t count = pucOut - &dataInOut.data[offset];
|
||||
<<<<<<< HEAD
|
||||
|
||||
return static_cast<int>(count);
|
||||
=======
|
||||
const ptrdiff_t count = pucOut - &dataInOut.data[offset];
|
||||
|
||||
return (int)count;
|
||||
>>>>>>> origin/main
|
||||
return static_cast<int>(count);
|
||||
}
|
||||
|
||||
void SparseDataStorage::addNewPlane(int y)
|
||||
|
|
@ -389,38 +380,34 @@ void SparseDataStorage::addNewPlane(int y)
|
|||
do
|
||||
{
|
||||
// Get last packed data pointer & count
|
||||
int64_t lastDataAndCount = dataAndCount;
|
||||
const int64_t lastDataAndCount = dataAndCount;
|
||||
|
||||
// Unpack count & data pointer
|
||||
int lastLinesUsed = static_cast<int>((lastDataAndCount >> 48) & 0xffff);
|
||||
const int lastLinesUsed = static_cast<int>((lastDataAndCount >> 48) & 0xffff);
|
||||
unsigned char *lastDataPointer = (unsigned char *)(lastDataAndCount & 0x0000ffffffffffff);
|
||||
|
||||
// Find out what to prefill the newly allocated line with
|
||||
unsigned char planeIndex = lastDataPointer[y];
|
||||
const unsigned char planeIndex = lastDataPointer[y];
|
||||
|
||||
if( planeIndex < ALL_0_INDEX ) return; // Something has already allocated this line - we're done
|
||||
|
||||
int linesUsed = lastLinesUsed + 1;
|
||||
|
||||
// Allocate new memory storage, copy over anything from old storage, and initialise remainder
|
||||
unsigned char *dataPointer = static_cast<unsigned char *>(malloc(linesUsed * 128 + 128));
|
||||
auto dataPointer = static_cast<unsigned char *>(malloc(linesUsed * 128 + 128));
|
||||
XMemCpy( dataPointer, lastDataPointer, 128 * lastLinesUsed + 128);
|
||||
XMemSet( dataPointer + ( 128 * lastLinesUsed ) + 128, 0, 128 );
|
||||
dataPointer[y] = lastLinesUsed;
|
||||
|
||||
// Get new data and count packed info
|
||||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) dataPointer) & 0x0000ffffffffffffL;
|
||||
int64_t newDataAndCount = reinterpret_cast<int64_t>(dataPointer) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(linesUsed) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)linesUsed) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(linesUsed) << 48;
|
||||
|
||||
// Attempt to update the data & count atomically. This command will Only succeed if the data stored at
|
||||
// dataAndCount is equal to lastDataAndCount, and will return the value present just before the write took place
|
||||
int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( &dataAndCount, newDataAndCount, lastDataAndCount );
|
||||
const int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( &dataAndCount, newDataAndCount, lastDataAndCount );
|
||||
|
||||
if( lastDataAndCount2 == lastDataAndCount )
|
||||
{
|
||||
|
|
@ -443,7 +430,7 @@ void SparseDataStorage::addNewPlane(int y)
|
|||
|
||||
void SparseDataStorage::getPlaneIndicesAndData(unsigned char **planeIndices, unsigned char **data)
|
||||
{
|
||||
unsigned char *indicesAndData = (unsigned char *)(dataAndCount & 0x0000ffffffffffff);
|
||||
unsigned char *indicesAndData = reinterpret_cast<unsigned char *>(dataAndCount & 0x0000ffffffffffff);
|
||||
|
||||
*planeIndices = indicesAndData;
|
||||
*data = indicesAndData + 128;
|
||||
|
|
@ -461,7 +448,7 @@ void SparseDataStorage::tick()
|
|||
{
|
||||
// We have 3 queues for deleting. Always delete from the next one after where we are writing to, so it should take 2 ticks
|
||||
// before we ever delete something, from when the request to delete it came in
|
||||
int freeIndex = ( deleteQueueIndex + 1 ) % 3;
|
||||
const int freeIndex = ( deleteQueueIndex + 1 ) % 3;
|
||||
|
||||
// printf("Free queue: %d, %d\n",deleteQueue[freeIndex].GetEntryCount(),deleteQueue[freeIndex].GetAllocated());
|
||||
unsigned char *toFree = nullptr;
|
||||
|
|
@ -493,12 +480,12 @@ void SparseDataStorage::updateDataAndCount(int64_t newDataAndCount)
|
|||
bool success = false;
|
||||
do
|
||||
{
|
||||
int64_t lastDataAndCount = dataAndCount;
|
||||
unsigned char *lastDataPointer = (unsigned char *)(lastDataAndCount & 0x0000ffffffffffff);
|
||||
const int64_t lastDataAndCount = dataAndCount;
|
||||
unsigned char *lastDataPointer = reinterpret_cast<unsigned char *>(lastDataAndCount & 0x0000ffffffffffff);
|
||||
|
||||
// Attempt to update the data & count atomically. This command will Only succeed if the data stored at
|
||||
// dataAndCount is equal to lastDataAndCount, and will return the value present just before the write took place
|
||||
int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( &dataAndCount, newDataAndCount, lastDataAndCount );
|
||||
const int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( &dataAndCount, newDataAndCount, lastDataAndCount );
|
||||
|
||||
if( lastDataAndCount2 == lastDataAndCount )
|
||||
{
|
||||
|
|
@ -521,7 +508,7 @@ int SparseDataStorage::compress()
|
|||
unsigned char _planeIndices[128];
|
||||
bool needsCompressed = false;
|
||||
|
||||
int64_t lastDataAndCount = dataAndCount;
|
||||
const int64_t lastDataAndCount = dataAndCount;
|
||||
|
||||
unsigned char *planeIndices = (unsigned char *)(lastDataAndCount & 0x0000ffffffffffff);
|
||||
unsigned char *data = planeIndices + 128;
|
||||
|
|
@ -535,7 +522,7 @@ int SparseDataStorage::compress()
|
|||
}
|
||||
else
|
||||
{
|
||||
unsigned char *pucData = &data[ 128 * planeIndices[i] ];
|
||||
const unsigned char *pucData = &data[ 128 * planeIndices[i] ];
|
||||
bool all0 = true;
|
||||
for( int j = 0; j < 128; j++ ) // 16 x 16 x 4-bits
|
||||
{
|
||||
|
|
@ -573,15 +560,11 @@ int SparseDataStorage::compress()
|
|||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) newIndicesAndData) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(planesToAlloc) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)planesToAlloc) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(planesToAlloc) << 48;
|
||||
|
||||
// Attempt to update the data & count atomically. This command will Only succeed if the data stored at
|
||||
// dataAndCount is equal to lastDataAndCount, and will return the value present just before the write took place
|
||||
int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( &dataAndCount, newDataAndCount, lastDataAndCount );
|
||||
const int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( &dataAndCount, newDataAndCount, lastDataAndCount );
|
||||
|
||||
if( lastDataAndCount2 != lastDataAndCount )
|
||||
{
|
||||
|
|
@ -611,7 +594,7 @@ int SparseDataStorage::compress()
|
|||
bool SparseDataStorage::isCompressed()
|
||||
{
|
||||
|
||||
int count = ( dataAndCount >> 48 ) & 0xffff;
|
||||
const int count = ( dataAndCount >> 48 ) & 0xffff;
|
||||
return (count < 127);
|
||||
|
||||
|
||||
|
|
@ -619,28 +602,24 @@ bool SparseDataStorage::isCompressed()
|
|||
|
||||
void SparseDataStorage::write(DataOutputStream *dos)
|
||||
{
|
||||
int count = ( dataAndCount >> 48 ) & 0xffff;
|
||||
const int count = ( dataAndCount >> 48 ) & 0xffff;
|
||||
dos->writeInt(count);
|
||||
unsigned char *dataPointer = (unsigned char *)(dataAndCount & 0x0000ffffffffffff);
|
||||
byteArray wrapper(dataPointer, count * 128 + 128);
|
||||
const byteArray wrapper(dataPointer, count * 128 + 128);
|
||||
dos->write(wrapper);
|
||||
}
|
||||
|
||||
void SparseDataStorage::read(DataInputStream *dis)
|
||||
{
|
||||
int count = dis->readInt();
|
||||
const int count = dis->readInt();
|
||||
unsigned char *dataPointer = static_cast<unsigned char *>(malloc(count * 128 + 128));
|
||||
byteArray wrapper(dataPointer, count * 128 + 128);
|
||||
const byteArray wrapper(dataPointer, count * 128 + 128);
|
||||
dis->readFully(wrapper);
|
||||
|
||||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) dataPointer) & 0x0000ffffffffffffL;
|
||||
int64_t newDataAndCount = reinterpret_cast<int64_t>(dataPointer) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(count) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)count) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(count) << 48;
|
||||
|
||||
updateDataAndCount(newDataAndCount);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -180,13 +180,9 @@ void SparseLightStorage::setData(byteArray dataIn, unsigned int inOffset)
|
|||
|
||||
// Get new data and count packed info
|
||||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) planeIndices) & 0x0000ffffffffffffL;
|
||||
int64_t newDataAndCount = reinterpret_cast<int64_t>(planeIndices) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(allocatedPlaneCount) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)allocatedPlaneCount) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(allocatedPlaneCount) << 48;
|
||||
|
||||
updateDataAndCount( newDataAndCount );
|
||||
}
|
||||
|
|
@ -379,13 +375,8 @@ int SparseLightStorage::getDataRegion(byteArray dataInOut, int x0, int y0, int z
|
|||
}
|
||||
}
|
||||
ptrdiff_t count = pucOut - &dataInOut.data[offset];
|
||||
<<<<<<< HEAD
|
||||
|
||||
return static_cast<int>(count);
|
||||
=======
|
||||
|
||||
return (int)count;
|
||||
>>>>>>> origin/main
|
||||
return static_cast<int>(count);
|
||||
}
|
||||
|
||||
void SparseLightStorage::addNewPlane(int y)
|
||||
|
|
@ -418,11 +409,7 @@ void SparseLightStorage::addNewPlane(int y)
|
|||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) dataPointer) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(linesUsed) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)linesUsed) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(linesUsed) << 48;
|
||||
|
||||
// Attempt to update the data & count atomically. This command will Only succeed if the data stored at
|
||||
// dataAndCount is equal to lastDataAndCount, and will return the value present just before the write took place
|
||||
|
|
@ -590,11 +577,7 @@ int SparseLightStorage::compress()
|
|||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) newIndicesAndData) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(planesToAlloc) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)planesToAlloc) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(planesToAlloc) << 48;
|
||||
|
||||
// Attempt to update the data & count atomically. This command will Only succeed if the data stored at
|
||||
// dataAndCount is equal to lastDataAndCount, and will return the value present just before the write took place
|
||||
|
|
@ -653,11 +636,7 @@ void SparseLightStorage::read(DataInputStream *dis)
|
|||
#pragma warning ( disable : 4826 )
|
||||
int64_t newDataAndCount = ((int64_t) dataPointer) & 0x0000ffffffffffffL;
|
||||
#pragma warning ( default : 4826 )
|
||||
<<<<<<< HEAD
|
||||
newDataAndCount |= static_cast<__int64>(count) << 48;
|
||||
=======
|
||||
newDataAndCount |= ((int64_t)count) << 48;
|
||||
>>>>>>> origin/main
|
||||
newDataAndCount |= static_cast<int64_t>(count) << 48;
|
||||
|
||||
updateDataAndCount( newDataAndCount );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -187,17 +187,10 @@ void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float
|
|||
Item *seed = nullptr;
|
||||
if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
|
||||
if (fruit == Tile::melon) seed = Item::seeds_melon;
|
||||
<<<<<<< HEAD
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
popResource(level, x, y, z, std::make_shared<ItemInstance>(seed));
|
||||
}
|
||||
=======
|
||||
if (seed != NULL)
|
||||
if (seed != nullptr)
|
||||
{
|
||||
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
|
||||
popResource(level, x, y, z, std::make_shared<ItemInstance>(seed));
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
int StemTile::getResource(int data, Random *random, int playerBonusLevel)
|
||||
|
|
|
|||
|
|
@ -92,12 +92,8 @@ bool Zombie::isBaby()
|
|||
|
||||
void Zombie::setBaby(bool baby)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
getEntityData()->set(DATA_BABY_ID, static_cast<byte>(baby ? 1 : 0));
|
||||
=======
|
||||
getEntityData()->set(DATA_BABY_ID, (byte) (baby ? 1 : 0));
|
||||
updateSize(baby);
|
||||
>>>>>>> origin/main
|
||||
|
||||
if (level != nullptr && !level->isClientSide)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -64,11 +64,7 @@ int64_t System::nanoTime()
|
|||
|
||||
// Using double to avoid 64-bit overflow during multiplication for long uptime
|
||||
// Precision is sufficient for ~100 days of uptime.
|
||||
<<<<<<< HEAD
|
||||
return static_cast<__int64>((double)counter.QuadPart * 1000000000.0 / (double)s_frequency.QuadPart);
|
||||
=======
|
||||
return (int64_t)((double)counter.QuadPart * 1000000000.0 / (double)s_frequency.QuadPart);
|
||||
>>>>>>> origin/main
|
||||
return static_cast<int64_t>(static_cast<double>(counter.QuadPart) * 1000000000.0 / static_cast<double>(s_frequency.QuadPart));
|
||||
#else
|
||||
return GetTickCount() * 1000000LL;
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -332,10 +332,10 @@ public:
|
|||
#define PIXSetMarkerDeprecated(a, b, ...) PIXSetMarker(a, L ## b, __VA_ARGS__)
|
||||
#define PIXAddNamedCounter(a, b) PIXReportCounter( L ## b, a)
|
||||
#else
|
||||
void PIXAddNamedCounter(int a, const char *b, ...);
|
||||
void PIXBeginNamedEvent(int a, const char *b, ...);
|
||||
void PIXEndNamedEvent();
|
||||
void PIXSetMarkerDeprecated(int a, const char *b, ...);
|
||||
inline void PIXAddNamedCounter(int, const char*, ...) {}
|
||||
inline void PIXBeginNamedEvent(int, const char*, ...) {}
|
||||
inline void PIXEndNamedEvent() {}
|
||||
inline void PIXSetMarkerDeprecated(int, const char*, ...) {}
|
||||
#endif
|
||||
|
||||
void XSetThreadProcessor(HANDLE a, int b);
|
||||
|
|
|
|||
Loading…
Reference in a new issue