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Surrounding ~g_KBMInput~ with #ifdef _WINDOWS64 / #endif
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@ -1858,7 +1858,9 @@ Player::BedSleepingResult Player::startSleepInBed(int x, int y, int z, bool bTes
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setPos(x + .5f, y + 15.0f / 16.0f, z + .5f);
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setPos(x + .5f, y + 15.0f / 16.0f, z + .5f);
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}
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}
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m_isSleeping = true;
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m_isSleeping = true;
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#ifdef _WINDOWS64
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g_KBMInput.SetActiveMouse(false);
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g_KBMInput.SetActiveMouse(false);
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#endif
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sleepCounter = 0;
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sleepCounter = 0;
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bedPosition = new Pos(x, y, z);
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bedPosition = new Pos(x, y, z);
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@ -1930,7 +1932,9 @@ void Player::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool save
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}
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}
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m_isSleeping = false;
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m_isSleeping = false;
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#ifdef _WINDOWS64
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g_KBMInput.SetActiveMouse(true);
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g_KBMInput.SetActiveMouse(true);
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#endif
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if (!level->isClientSide && updateLevelList)
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if (!level->isClientSide && updateLevelList)
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{
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{
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