Update README with Nightly Debug link and clarifications

Added a link for the new Nightly Debug build and updated the macOS/Linux support note for clarity.
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@ -10,14 +10,14 @@ The current goal of MinecraftConsoles is to be a multi-platform base for further
See our our [Contributor's Guide](./CONTRIBUTING.md) for more information on the goals of this project.
## Download
Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file)
Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly) or our new [Nightly Debug](https://github.com/smartcmd/MinecraftConsoles/releases/tag/debug-nightly) for the debug option enabled! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file) or
If you're looking for Dedicated Server software, download its [Nightly Build here](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly-dedicated-server). Similar instructions to the client more or less, though see further down in this README for more info on that.
## Platform Support
- **Windows**: Supported for building and running the project
- **macOS / Linux**: The Windows nightly build will run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers when pushing updates
- **macOS / Linux**: The Windows nightly build will run through Wine or CrossOverbased on community reports, but this is unofficial and not currently tested by the maintainers when pushing updates
- **Android**: The Windows nightly build does run but has stability / frametime pacing issues frequently reported
- **iOS**: No current support
- **All Consoles**: Console support remains in the code, but maintainers are not currently verifying console functionality / porting UI Changes to the console builds at this time.