update cursor icon on scene loaded

This commit is contained in:
puffmon 2026-04-23 10:15:35 +02:00
parent 179bf0e0ab
commit 53de202726

View file

@ -2021,6 +2021,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI
SetMenuDisplayed(menuDisplayedPad,true);
bool success = m_groups[static_cast<int>(group)]->NavigateToScene(iPad, scene, initData, layer);
if(success && group == eUIGroup_Fullscreen) setFullscreenMenuDisplayed(true);
UpdateCursorIcon(nullptr);
LeaveCriticalSection(&m_navigationLock);
timer.PrintElapsedTime(L"Navigate to scene");
@ -2061,6 +2062,8 @@ bool UIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUI
if(!m_groups[static_cast<int>(eUIGroup_Fullscreen)]->GetMenuDisplayed()) SetMenuDisplayed(XUSER_INDEX_ANY,false);
}
return navComplete;
UpdateCursorIcon(nullptr);
}
void UIController::NavigateToHomeMenu()