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f3 menu text scaling
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@ -1208,7 +1208,16 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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// Disable the depth test so the text shows on top of the paperdoll
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// Disable the depth test so the text shows on top of the paperdoll
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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#ifdef _WINDOWS64
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float scaleWidth = (g_rScreenWidth / 1920.0f);
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float scaleHeight = (g_rScreenHeight / 1080.0f);
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float scale = min(scaleWidth, scaleHeight); //stop stretching
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if (scale < 0.5f) scale = 0.5f; //force minimum scale
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glScalef(scale, scale, 1);
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#endif
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// Loop through the lines and draw them all on screen
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// Loop through the lines and draw them all on screen
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int yPos = debugTop;
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int yPos = debugTop;
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for (const auto &line : lines)
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for (const auto &line : lines)
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@ -1217,6 +1226,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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yPos += 10;
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yPos += 10;
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}
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}
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#ifdef _WINDOWS64
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glScalef(1, 1, 1);
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#endif
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// Restore the depth test
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// Restore the depth test
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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