f3 menu text scaling

This commit is contained in:
DrPerkyLegit 2026-04-10 17:22:44 -04:00
parent d25b762ca5
commit 5004cc202d

View file

@ -1208,7 +1208,16 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// Disable the depth test so the text shows on top of the paperdoll // Disable the depth test so the text shows on top of the paperdoll
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
#ifdef _WINDOWS64
float scaleWidth = (g_rScreenWidth / 1920.0f);
float scaleHeight = (g_rScreenHeight / 1080.0f);
float scale = min(scaleWidth, scaleHeight); //stop stretching
if (scale < 0.5f) scale = 0.5f; //force minimum scale
glScalef(scale, scale, 1);
#endif
// Loop through the lines and draw them all on screen // Loop through the lines and draw them all on screen
int yPos = debugTop; int yPos = debugTop;
for (const auto &line : lines) for (const auto &line : lines)
@ -1217,6 +1226,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
yPos += 10; yPos += 10;
} }
#ifdef _WINDOWS64
glScalef(1, 1, 1);
#endif
// Restore the depth test // Restore the depth test
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);