From 4bb18290fc903a0099511b4b4d0232ce4f70d8a4 Mon Sep 17 00:00:00 2001 From: kuwacom Date: Sat, 7 Mar 2026 18:23:34 +0900 Subject: [PATCH] fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). --- Minecraft.Client/ServerConnection.cpp | 31 ++++++++++----- .../Windows64/Network/WinsockNetLayer.cpp | 38 +++++++++++++++---- 2 files changed, 52 insertions(+), 17 deletions(-) diff --git a/Minecraft.Client/ServerConnection.cpp b/Minecraft.Client/ServerConnection.cpp index 07616aa47..d82e792ae 100644 --- a/Minecraft.Client/ServerConnection.cpp +++ b/Minecraft.Client/ServerConnection.cpp @@ -46,19 +46,30 @@ void ServerConnection::handleConnection(shared_ptr uc) void ServerConnection::stop() { + std::vector > pendingSnapshot; EnterCriticalSection(&pending_cs); - for (unsigned int i = 0; i < pending.size(); i++) - { - shared_ptr uc = pending[i]; - uc->connection->close(DisconnectPacket::eDisconnect_Closed); - } + pendingSnapshot = pending; LeaveCriticalSection(&pending_cs); - for (unsigned int i = 0; i < players.size(); i++) + for (unsigned int i = 0; i < pendingSnapshot.size(); i++) { - shared_ptr player = players[i]; - player->connection->close(DisconnectPacket::eDisconnect_Closed); - } + shared_ptr uc = pendingSnapshot[i]; + if (uc != NULL && !uc->done) + { + uc->disconnect(DisconnectPacket::eDisconnect_Closed); + } + } + + // Disconnect through PlayerConnection so clients receive a proper DisconnectPacket before socket close. + std::vector > playerSnapshot = players; + for (unsigned int i = 0; i < playerSnapshot.size(); i++) + { + shared_ptr player = playerSnapshot[i]; + if (player != NULL && !player->done) + { + player->disconnect(DisconnectPacket::eDisconnect_Quitting); + } + } } void ServerConnection::tick() @@ -202,4 +213,4 @@ void ServerConnection::handleServerSettingsChanged(shared_ptr > * ServerConnection::getPlayers() { return &players; -} \ No newline at end of file +} diff --git a/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp index c68505743..eae056e3d 100644 --- a/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp +++ b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp @@ -106,6 +106,15 @@ void WinsockNetLayer::Shutdown() s_hostConnectionSocket = INVALID_SOCKET; } + // Stop accept loop first so no new RecvThread can be created while shutting down. + if (s_acceptThread != NULL) + { + WaitForSingleObject(s_acceptThread, 2000); + CloseHandle(s_acceptThread); + s_acceptThread = NULL; + } + + std::vector recvThreads; EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { @@ -113,18 +122,27 @@ void WinsockNetLayer::Shutdown() if (s_connections[i].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[i].tcpSocket); + s_connections[i].tcpSocket = INVALID_SOCKET; + } + if (s_connections[i].recvThread != NULL) + { + recvThreads.push_back(s_connections[i].recvThread); + s_connections[i].recvThread = NULL; } } - s_connections.clear(); LeaveCriticalSection(&s_connectionsLock); - if (s_acceptThread != NULL) + // Ensure all host-side receive threads have exited before destroying locks. + for (size_t i = 0; i < recvThreads.size(); i++) { - WaitForSingleObject(s_acceptThread, 2000); - CloseHandle(s_acceptThread); - s_acceptThread = NULL; + WaitForSingleObject(recvThreads[i], 2000); + CloseHandle(recvThreads[i]); } + EnterCriticalSection(&s_connectionsLock); + s_connections.clear(); + LeaveCriticalSection(&s_connectionsLock); + if (s_clientRecvThread != NULL) { WaitForSingleObject(s_clientRecvThread, 2000); @@ -134,14 +152,20 @@ void WinsockNetLayer::Shutdown() if (s_initialized) { + EnterCriticalSection(&s_disconnectLock); + s_disconnectedSmallIds.clear(); + LeaveCriticalSection(&s_disconnectLock); + + EnterCriticalSection(&s_freeSmallIdLock); + s_freeSmallIds.clear(); + LeaveCriticalSection(&s_freeSmallIdLock); + DeleteCriticalSection(&s_sendLock); DeleteCriticalSection(&s_connectionsLock); DeleteCriticalSection(&s_advertiseLock); DeleteCriticalSection(&s_discoveryLock); DeleteCriticalSection(&s_disconnectLock); - s_disconnectedSmallIds.clear(); DeleteCriticalSection(&s_freeSmallIdLock); - s_freeSmallIds.clear(); WSACleanup(); s_initialized = false; }