add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach
This commit is contained in:
kuwacom 2026-03-14 07:30:23 +09:00
parent 797f73ba91
commit 48f0023d67
7 changed files with 68 additions and 42 deletions

View file

@ -569,6 +569,7 @@ MinecraftServer::MinecraftServer()
playerIdleTimeout = 0;
m_postUpdateThread = nullptr;
forceGameType = false;
m_spawnProtectionRadius = 0;
commandDispatcher = new ServerCommandDispatcher();
InitializeCriticalSection(&m_consoleInputCS);
@ -615,6 +616,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
logger.info("Loading properties");
#endif
settings = new Settings(new File(L"server.properties"));
// Dedicated-only: spawn-protection radius in blocks; 0 disables protection.
m_spawnProtectionRadius = GetDedicatedServerInt(settings, L"spawn-protection", 0);
if (m_spawnProtectionRadius < 0) m_spawnProtectionRadius = 0;
if (m_spawnProtectionRadius > 256) m_spawnProtectionRadius = 256;
app.SetGameHostOption(eGameHostOption_Difficulty, GetDedicatedServerInt(settings, L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
app.SetGameHostOption(eGameHostOption_GameType, GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
@ -631,6 +636,7 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
app.DebugPrintf("ServerSettings: pvp is %s\n",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
app.DebugPrintf("ServerSettings: fire spreads is %s\n",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
app.DebugPrintf("ServerSettings: tnt explodes is %s\n",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
app.DebugPrintf("ServerSettings: spawn protection radius is %d\n", m_spawnProtectionRadius);
app.DebugPrintf("\n");
// TODO 4J Stu - Init a load of settings based on data passed as params
@ -1661,7 +1667,9 @@ Level *MinecraftServer::getCommandSenderWorld()
int MinecraftServer::getSpawnProtectionRadius()
{
return 16;
// Client-host mode must never apply dedicated-server spawn protection settings.
if (!ShouldUseDedicatedServerProperties()) return 0;
return m_spawnProtectionRadius;
}
bool MinecraftServer::isUnderSpawnProtection(Level *level, int x, int y, int z, shared_ptr<Player> player)

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@ -121,6 +121,7 @@ public:
int maxBuildHeight;
int playerIdleTimeout;
bool forceGameType;
int m_spawnProtectionRadius;
private:
// 4J Added

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@ -38,6 +38,19 @@
#include "..\Minecraft.Server\ServerLogManager.h"
#endif
namespace
{
// Anti-cheat thresholds. Keep server-side checks authoritative even in host mode.
// Base max squared displacement allowed per move packet before speed flags trigger.
const double kMoveBaseAllowanceSq = 100.0;
// Extra squared displacement allowance derived from current server-side velocity.
const double kMoveVelocityAllowanceScale = 100.0;
// Max squared distance for interact/attack when the target is visible (normal reach).
const double kInteractReachSq = 6.0 * 6.0;
// Stricter max squared distance used when LOS is blocked to reduce wall-hit abuse.
const double kInteractBlockedReachSq = 3.0 * 3.0;
}
Random PlayerConnection::random;
@ -300,16 +313,19 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
double dist = xDist * xDist + yDist * yDist + zDist * zDist;
// 4J-PB - removing this one for now
/*if (dist > 100.0f)
// Anti-cheat: reject movement packets that exceed server-authoritative bounds.
double velocitySq = player->xd * player->xd + player->yd * player->yd + player->zd * player->zd;
double maxAllowedSq = kMoveBaseAllowanceSq + (velocitySq * kMoveVelocityAllowanceScale);
if (player->isAllowedToFly() || player->gameMode->isCreative())
{
// logger.warning(player->name + " moved too quickly!");
disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
// System.out.println("Moved too quickly at " + xt + ", " + yt + ", " + zt);
// teleport(player->x, player->y, player->z, player->yRot, player->xRot);
return;
// Creative / flight-allowed players can move farther legitimately per tick.
maxAllowedSq *= 1.5;
}
if (dist > maxAllowedSq)
{
disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
return;
}
*/
float r = 1 / 16.0f;
bool oldOk = level->getCubes(player, player->bb->copy()->shrink(r, r, r))->empty();
@ -337,8 +353,8 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
xDist = xt - player->x;
yDist = yt - player->y;
// 4J-PB - line below will always be true!
if (yDist > -0.5 || yDist < 0.5)
// Clamp tiny Y drift noise to reduce false positives.
if (yDist > -0.5 && yDist < 0.5)
{
yDist = 0;
}
@ -459,7 +475,8 @@ void PlayerConnection::handlePlayerAction(shared_ptr<PlayerActionPacket> packet)
if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK)
{
if (true) player->gameMode->startDestroyBlock(x, y, z, packet->face); // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from Java 1.6.4) but putting back to old behaviour
// Anti-cheat: validate spawn protection on the server for mining start.
if (!server->isUnderSpawnProtection(level, x, y, z, player)) player->gameMode->startDestroyBlock(x, y, z, packet->face);
else player->connection->send(std::make_shared<TileUpdatePacket>(x, y, z, level));
}
@ -487,8 +504,6 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
int face = packet->getFace();
player->resetLastActionTime();
// 4J Stu - We don't have ops, so just use the levels setting
bool canEditSpawn = level->canEditSpawn; // = level->dimension->id != 0 || server->players->isOp(player->name);
if (packet->getFace() == 255)
{
if (item == nullptr) return;
@ -498,7 +513,8 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
{
if (synched && player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) < 8 * 8)
{
if (true) // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from java 1.6.4) but putting back to old behaviour
// Anti-cheat: block placement/use must pass server-side spawn protection.
if (!server->isUnderSpawnProtection(level, x, y, z, player))
{
player->gameMode->useItemOn(player, level, item, x, y, z, face, packet->getClickX(), packet->getClickY(), packet->getClickZ());
}
@ -782,17 +798,16 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet)
// 4J Stu - If the client says that we hit something, then agree with it. The canSee can fail here as it checks
// a ray from head->head, but we may actually be looking at a different part of the entity that can be seen
// even though the ray is blocked.
if (target != nullptr) // && player->canSee(target) && player->distanceToSqr(target) < 6 * 6)
if (target != nullptr)
{
//boole canSee = player->canSee(target);
//double maxDist = 6 * 6;
//if (!canSee)
//{
// maxDist = 3 * 3;
//}
// Anti-cheat: enforce reach and LOS on the server to reject forged hits.
bool canSeeTarget = player->canSee(target);
double maxDistSq = canSeeTarget ? kInteractReachSq : kInteractBlockedReachSq;
if (player->distanceToSqr(target) > maxDistSq)
{
return;
}
//if (player->distanceToSqr(target) < maxDist)
//{
if (packet->action == InteractPacket::INTERACT)
{
player->interact(target);
@ -807,7 +822,6 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet)
}
player->attack(target);
}
//}
}
}

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@ -176,31 +176,29 @@ void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
{
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
{
// int ticksSpentDestroying = gameTicks - destroyProgressStart;
int t = level->getTile(x, y, z);
if (t != 0)
{
Tile *tile = Tile::tiles[t];
// MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
// fixes issues with this failing to destroy because of packets bunching up
// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
// Anti-cheat: re-check destroy progress on the server for STOP_DESTROY.
int ticksSpentDestroying = gameTicks - destroyProgressStart;
float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
if (destroyProgress >= 1.0f)
{
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, x, y, z, -1);
destroyBlock(x, y, z);
}
// else if (!hasDelayedDestroy)
// {
// isDestroyingBlock = false;
// hasDelayedDestroy = true;
// delayedDestroyX = x;
// delayedDestroyY = y;
// delayedDestroyZ = z;
// delayedTickStart = destroyProgressStart;
// }
else if (!hasDelayedDestroy)
{
// Keep server-authoritative mining while allowing legit latency to finish via delayed tick progression.
isDestroyingBlock = false;
hasDelayedDestroy = true;
delayedDestroyX = x;
delayedDestroyY = y;
delayedDestroyZ = z;
delayedTickStart = destroyProgressStart;
}
}
}
}
@ -393,4 +391,4 @@ void ServerPlayerGameMode::setGameRules(GameRulesInstance *rules)
{
if(m_gameRules != nullptr) delete m_gameRules;
m_gameRules = rules;
}
}

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@ -63,6 +63,7 @@ static const ServerPropertyDefault kServerPropertyDefaults[] =
{ "level-seed", "" },
{ "level-type", "default" },
{ "world-size", "classic" },
{ "spawn-protection", "0" },
{ "log-level", "info" },
{ "max-build-height", "256" },
{ "max-players", "16" },
@ -834,6 +835,7 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
&config.worldHellScale,
&shouldWrite);
config.levelType = ReadNormalizedLevelTypeProperty(&merged, "level-type", &config.levelTypeFlat, &shouldWrite);
config.spawnProtectionRadius = ReadNormalizedIntProperty(&merged, "spawn-protection", 0, 0, 256, &shouldWrite);
config.generateStructures = ReadNormalizedBoolProperty(&merged, "generate-structures", true, &shouldWrite);
config.bonusChest = ReadNormalizedBoolProperty(&merged, "bonus-chest", false, &shouldWrite);
config.pvp = ReadNormalizedBoolProperty(&merged, "pvp", true, &shouldWrite);

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@ -46,6 +46,8 @@ namespace ServerRuntime
/** Nether scale derived from `world-size` */
int worldHellScale;
bool levelTypeFlat;
/** `spawn-protection` radius in blocks (0 disables protection) */
int spawnProtectionRadius;
bool generateStructures;
bool bonusChest;
bool pvp;

View file

@ -409,6 +409,7 @@ int main(int argc, char **argv)
accessShutdownGuard.Activate();
LogInfof("startup", "LAN advertise: %s", serverProperties.lanAdvertise ? "enabled" : "disabled");
LogInfof("startup", "Whitelist: %s", serverProperties.whiteListEnabled ? "enabled" : "disabled");
LogInfof("startup", "Spawn protection radius: %d", serverProperties.spawnProtectionRadius);
#ifdef _LARGE_WORLDS
LogInfof(
"startup",