update: add world size config to dedicated server properties

This commit is contained in:
kuwacom 2026-03-11 20:38:25 +09:00
parent c81991641a
commit 48557c6af9
3 changed files with 166 additions and 0 deletions

View file

@ -5,6 +5,7 @@
#include "ServerLogger.h"
#include "Common\\StringUtils.h"
#include "Common\\FileUtils.h"
#include "..\\Minecraft.World\\ChunkSource.h"
#include <cctype>
#include <map>
@ -61,6 +62,7 @@ static const ServerPropertyDefault kServerPropertyDefaults[] =
{ "level-name", "world" },
{ "level-seed", "" },
{ "level-type", "default" },
{ "world-size", "classic" },
{ "log-level", "info" },
{ "max-build-height", "256" },
{ "max-players", "8" },
@ -605,6 +607,128 @@ static std::string ReadNormalizedLevelTypeProperty(
return normalized;
}
static std::string WorldSizeToPropertyValue(int worldSize)
{
switch (worldSize)
{
case e_worldSize_Small:
return "small";
case e_worldSize_Medium:
return "medium";
case e_worldSize_Large:
return "large";
case e_worldSize_Classic:
default:
return "classic";
}
}
static int WorldSizeToXzChunks(int worldSize)
{
switch (worldSize)
{
case e_worldSize_Small:
return LEVEL_WIDTH_SMALL;
case e_worldSize_Medium:
return LEVEL_WIDTH_MEDIUM;
case e_worldSize_Large:
return LEVEL_WIDTH_LARGE;
case e_worldSize_Classic:
default:
return LEVEL_WIDTH_CLASSIC;
}
}
static int WorldSizeToHellScale(int worldSize)
{
switch (worldSize)
{
case e_worldSize_Small:
return HELL_LEVEL_SCALE_SMALL;
case e_worldSize_Medium:
return HELL_LEVEL_SCALE_MEDIUM;
case e_worldSize_Large:
return HELL_LEVEL_SCALE_LARGE;
case e_worldSize_Classic:
default:
return HELL_LEVEL_SCALE_CLASSIC;
}
}
static bool TryParseWorldSize(const std::string &lowered, int *outWorldSize)
{
if (outWorldSize == NULL)
{
return false;
}
if (lowered == "classic" || lowered == "54" || lowered == "1")
{
*outWorldSize = e_worldSize_Classic;
return true;
}
if (lowered == "small" || lowered == "64" || lowered == "2")
{
*outWorldSize = e_worldSize_Small;
return true;
}
if (lowered == "medium" || lowered == "192" || lowered == "3")
{
*outWorldSize = e_worldSize_Medium;
return true;
}
if (lowered == "large" || lowered == "320" || lowered == "4")
{
*outWorldSize = e_worldSize_Large;
return true;
}
return false;
}
static int ReadNormalizedWorldSizeProperty(
std::unordered_map<std::string, std::string> *properties,
const char *key,
int defaultWorldSize,
int *outXzChunks,
int *outHellScale,
bool *shouldWrite)
{
std::string raw = TrimAscii((*properties)[key]);
std::string lowered = ToLowerAscii(raw);
int worldSize = defaultWorldSize;
if (!raw.empty())
{
int parsedWorldSize = defaultWorldSize;
if (TryParseWorldSize(lowered, &parsedWorldSize))
{
worldSize = parsedWorldSize;
}
}
std::string normalized = WorldSizeToPropertyValue(worldSize);
if (raw != normalized)
{
(*properties)[key] = normalized;
if (shouldWrite != NULL)
{
*shouldWrite = true;
}
}
if (outXzChunks != NULL)
{
*outXzChunks = WorldSizeToXzChunks(worldSize);
}
if (outHellScale != NULL)
{
*outHellScale = WorldSizeToHellScale(worldSize);
}
return worldSize;
}
/**
* **Load Effective Server Properties Config**
*
@ -702,6 +826,13 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
config.difficulty = ReadNormalizedIntProperty(&merged, "difficulty", 1, 0, 3, &shouldWrite);
config.gameMode = ReadNormalizedIntProperty(&merged, "gamemode", 0, 0, 1, &shouldWrite);
config.worldSize = ReadNormalizedWorldSizeProperty(
&merged,
"world-size",
e_worldSize_Classic,
&config.worldSizeChunks,
&config.worldHellScale,
&shouldWrite);
config.levelType = ReadNormalizedLevelTypeProperty(&merged, "level-type", &config.levelTypeFlat, &shouldWrite);
config.generateStructures = ReadNormalizedBoolProperty(&merged, "generate-structures", true, &shouldWrite);
config.bonusChest = ReadNormalizedBoolProperty(&merged, "bonus-chest", false, &shouldWrite);

View file

@ -39,6 +39,12 @@ namespace ServerRuntime
/** host options / game settings */
int difficulty;
int gameMode;
/** `world-size` preset (`classic` / `small` / `medium` / `large`) */
int worldSize;
/** Overworld chunk width derived from `world-size` */
int worldSizeChunks;
/** Nether scale derived from `world-size` */
int worldHellScale;
bool levelTypeFlat;
bool generateStructures;
bool bonusChest;

View file

@ -24,6 +24,7 @@
#include "../../Minecraft.World/AABB.h"
#include "../../Minecraft.World/Vec3.h"
#include "../../Minecraft.World/IntCache.h"
#include "../../Minecraft.World/ChunkSource.h"
#include "../../Minecraft.World/TilePos.h"
#include "../../Minecraft.World/compression.h"
#include "../../Minecraft.World/OldChunkStorage.h"
@ -62,6 +63,9 @@ struct DedicatedServerConfig
char bindIP[256];
char name[17];
int maxPlayers;
int worldSize;
int worldSizeChunks;
int worldHellScale;
__int64 seed;
ServerRuntime::EServerLogLevel logLevel;
bool hasSeed;
@ -300,6 +304,9 @@ static void ApplyServerPropertiesToDedicatedConfig(const ServerPropertiesConfig
serverProperties.serverName.empty() ? "DedicatedServer" : serverProperties.serverName.c_str(),
_TRUNCATE);
config->maxPlayers = serverProperties.maxPlayers;
config->worldSize = serverProperties.worldSize;
config->worldSizeChunks = serverProperties.worldSizeChunks;
config->worldHellScale = serverProperties.worldHellScale;
config->logLevel = serverProperties.logLevel;
config->hasSeed = serverProperties.hasSeed;
config->seed = serverProperties.seed;
@ -346,6 +353,9 @@ int main(int argc, char **argv)
strncpy_s(config.bindIP, sizeof(config.bindIP), "0.0.0.0", _TRUNCATE);
strncpy_s(config.name, sizeof(config.name), "DedicatedServer", _TRUNCATE);
config.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
config.worldSize = e_worldSize_Classic;
config.worldSizeChunks = LEVEL_WIDTH_CLASSIC;
config.worldHellScale = HELL_LEVEL_SCALE_CLASSIC;
config.seed = 0;
config.logLevel = ServerRuntime::eServerLogLevel_Info;
config.hasSeed = false;
@ -398,6 +408,14 @@ int main(int argc, char **argv)
accessShutdownGuard.Activate();
LogInfof("startup", "LAN advertise: %s", serverProperties.lanAdvertise ? "enabled" : "disabled");
LogInfof("startup", "Whitelist: %s", serverProperties.whiteListEnabled ? "enabled" : "disabled");
#ifdef _LARGE_WORLDS
LogInfof(
"startup",
"World size preset: %d (xz=%d, hell-scale=%d)",
config.worldSize,
config.worldSizeChunks,
config.worldHellScale);
#endif
LogStartupStep("registering hidden window class");
HINSTANCE hInstance = GetModuleHandle(NULL);
@ -509,6 +527,13 @@ int main(int argc, char **argv)
app.SetGameHostOption(eGameHostOption_DoTileDrops, serverProperties.doTileDrops ? 1 : 0);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, serverProperties.naturalRegeneration ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, serverProperties.doDaylightCycle ? 1 : 0);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, serverProperties.worldSize);
// Apply desired target size for loading existing worlds.
// Expansion happens only when target size is larger than current level size.
app.SetGameNewWorldSize(serverProperties.worldSizeChunks, true);
app.SetGameNewHellScale(serverProperties.worldHellScale);
#endif
StorageManager.SetSaveDisabled(serverProperties.disableSaving);
// Read world name and fixed save-id from server.properties
@ -549,6 +574,10 @@ int main(int argc, char **argv)
{
param->seed = config.seed;
}
#ifdef _LARGE_WORLDS
param->xzSize = (unsigned int)config.worldSizeChunks;
param->hellScale = (unsigned char)config.worldHellScale;
#endif
param->saveData = worldBootstrap.saveData;
param->settings = app.GetGameHostOption(eGameHostOption_All);
param->dedicatedNoLocalHostPlayer = true;