Merge remote-tracking branch 'upstream/main' into crossplatform

This commit is contained in:
izzy 2026-03-04 13:15:25 -05:00
commit 48477ac0c6
72 changed files with 9383 additions and 3222 deletions

53
.clang-format Normal file
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@ -0,0 +1,53 @@
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IncludeBlocks: Preserve
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IndentCaseLabels: false
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IndentExternBlock: AfterExternBlock
IndentGotoLabels: false
IndentPPDirectives: None
IndentWidth: 4
InsertBraces: true
InsertNewlineAtEOF: true
NamespaceIndentation: None
PointerAlignment: Right
RemoveParentheses: Leave
RemoveSemicolon: false
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 1
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SortIncludes: CaseSensitive
SpacesInParens: Never
SpacesInParensOptions:
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TabWidth: 4
UseTab: Never

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@ -1,23 +1,23 @@
# Pull Request <!--
Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
## Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR. -->
## Description ## Description
Briefly describe the changes this PR introduces. <!-- Briefly describe the changes this PR introduces. -->
## Changes ## Changes
### Previous Behavior ### Previous Behavior
*Describe how the code behaved before this change.* <!-- Describe how the code behaved before this change. -->
### Root Cause ### Root Cause
*Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case).* <!-- Explain the core reason behind the erroneous/old behavior (e.g., bug, design flaw, missing edge case). -->
### New Behavior ### New Behavior
*Describe how the code behaves after this change.* <!-- Describe how the code behaves after this change. -->
### Fix Implementation ### Fix Implementation
*Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows).* <!-- Detail exactly how the issue was resolved (specific code changes, algorithms, logic flows). -->
## Related Issues ## Related Issues
- Fixes #[issue-number] - Fixes #[issue-number]

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@ -8,6 +8,7 @@ on:
paths-ignore: paths-ignore:
- '.gitignore' - '.gitignore'
- '*.md' - '*.md'
- '.github/*.md'
jobs: jobs:
build: build:
@ -35,4 +36,8 @@ jobs:
with: with:
tag_name: nightly tag_name: nightly
name: Nightly Release name: Nightly Release
files: LCEWindows64.zip body: Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
files: |
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb

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@ -30,6 +30,17 @@ if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif() endif()
function(configure_msvc_target target)
target_compile_options(${target} PRIVATE
$<$<AND:$<NOT:$<CONFIG:Release>>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /O2 /Oi /GT /GF>
)
endfunction()
# minecraftworld is shared with every backend. # minecraftworld is shared with every backend.
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake") include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake")
list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/") list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/")
@ -47,10 +58,7 @@ target_compile_definitions(MinecraftWorld PRIVATE
$<$<STREQUAL:${BACKEND},Cross64>:_CROSS64> $<$<STREQUAL:${BACKEND},Cross64>:_CROSS64>
) )
if(MSVC) if(MSVC)
target_compile_options(MinecraftWorld PRIVATE configure_msvc_target(MinecraftWorld)
$<$<COMPILE_LANGUAGE:C,CXX>:/W3 /MP>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
)
endif() endif()
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake") include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
@ -82,24 +90,53 @@ if(BACKEND STREQUAL "Windows64")
list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/") list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES}) include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}" # each backend is assumed to change these in some way.
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include" set(BACKEND_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include" "glWrapper.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers" "stubs.cpp"
) "stdafx.cpp"
target_compile_definitions(MinecraftClient PRIVATE "iob_shim.asm"
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64> "Windows64/Iggy/gdraw/gdraw_d3d11.cpp"
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64> "Windows64/KeyboardMouseInput.cpp"
) "Windows64/Leaderboards/WindowsLeaderboardManager.cpp"
if(MSVC) "Windows64/Windows64_App.cpp"
target_compile_options(MinecraftClient PRIVATE "Windows64/Windows64_Minecraft.cpp"
$<$<COMPILE_LANGUAGE:C,CXX>:/W /MP> "Windows64/Windows64_UIController.cpp"
$<$<COMPILE_LANGUAGE:CXX>:/EHsc> "Windows64/Network/WinsockNetLayer.cpp"
) )
# remove backend specific stuff
set(CLIENT_SHARED_SOURCES ${MINECRAFT_CLIENT_SOURCES})
list(REMOVE_ITEM CLIENT_SHARED_SOURCES ${BACKEND_SOURCES})
list(TRANSFORM CLIENT_SHARED_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
if(BACKEND STREQUAL "Windows64")
if(NOT WIN32)
message(FATAL_ERROR "The Windows64 backend can only be built on Windows.")
endif() endif()
list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
)
target_compile_definitions(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
)
if(MSVC)
configure_msvc_target(MinecraftClient)
target_compile_options(MinecraftClient PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
endif()
set_target_properties(MinecraftClient PROPERTIES set_target_properties(MinecraftClient PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>" VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
) )

View file

@ -52,7 +52,7 @@ Chunk::Chunk(Level *level, LevelRenderer::rteMap &globalRenderableTileEntities,
: globalRenderableTileEntities( &globalRenderableTileEntities ), globalRenderableTileEntities_cs(&globalRenderableTileEntities_cs) : globalRenderableTileEntities( &globalRenderableTileEntities ), globalRenderableTileEntities_cs(&globalRenderableTileEntities_cs)
{ {
clipChunk->visible = false; clipChunk->visible = false;
bb = NULL; bb = nullptr;
id = 0; id = 0;
this->level = level; this->level = level;
@ -101,15 +101,15 @@ void Chunk::setPos(int x, int y, int z)
float g = 6.0f; float g = 6.0f;
// 4J - changed to just set the value rather than make a new one, if we've already created storage // 4J - changed to just set the value rather than make a new one, if we've already created storage
if( bb == NULL ) if( !bb )
{ {
bb = AABB::newPermanent(-g, -g, -g, XZSIZE+g, SIZE+g, XZSIZE+g); bb = shared_ptr<AABB>(AABB::newPermanent(-g, -g, -g, XZSIZE+g, SIZE+g, XZSIZE+g));
} }
else else
{ {
// 4J MGH - bounds are relative to the position now, so the AABB will be setup already, either above, or from the tesselator bounds. // 4J MGH - bounds are relative to the position now, so the AABB will be setup already, either above, or from the tesselator bounds.
// bb->set(-g, -g, -g, SIZE+g, SIZE+g, SIZE+g); // bb->set(-g, -g, -g, SIZE+g, SIZE+g, SIZE+g);
} }
clipChunk->aabb[0] = bb->x0 + x; clipChunk->aabb[0] = bb->x0 + x;
clipChunk->aabb[1] = bb->y0 + y; clipChunk->aabb[1] = bb->y0 + y;
clipChunk->aabb[2] = bb->z0 + z; clipChunk->aabb[2] = bb->z0 + z;
@ -154,6 +154,7 @@ void Chunk::translateToPos()
Chunk::Chunk() Chunk::Chunk()
{ {
bb = nullptr;
} }
void Chunk::makeCopyForRebuild(Chunk *source) void Chunk::makeCopyForRebuild(Chunk *source)
@ -998,7 +999,7 @@ int Chunk::getList(int layer)
void Chunk::cull(Culler *culler) void Chunk::cull(Culler *culler)
{ {
clipChunk->visible = culler->isVisible(bb); clipChunk->visible = culler->isVisible(bb.get());
} }
void Chunk::renderBB() void Chunk::renderBB()
@ -1027,10 +1028,7 @@ void Chunk::clearDirty()
#endif #endif
} }
Chunk::~Chunk() Chunk::~Chunk() = default;
{
delete bb;
}
bool Chunk::emptyFlagSet(int layer) bool Chunk::emptyFlagSet(int layer)
{ {

View file

@ -46,11 +46,11 @@ public:
int xRender, yRender, zRender; int xRender, yRender, zRender;
int xRenderOffs, yRenderOffs, zRenderOffs; int xRenderOffs, yRenderOffs, zRenderOffs;
int xm, ym, zm; int xm, ym, zm;
AABB *bb; shared_ptr<AABB> bb;
ClipChunk *clipChunk; ClipChunk *clipChunk;
int id; int id;
//public: //public:
// vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed // vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed

View file

@ -55,6 +55,12 @@
#endif #endif
#include "DLCTexturePack.h" #include "DLCTexturePack.h"
#ifdef _WINDOWS64
#include "Xbox\Network\NetworkPlayerXbox.h"
#include "Common\Network\PlatformNetworkManagerStub.h"
#endif
#ifdef _DURANGO #ifdef _DURANGO
#include "Minecraft.World/DurangoStats.h" #include "Minecraft.World/DurangoStats.h"
#include "Minecraft.World/GenericStats.h" #include "Minecraft.World/GenericStats.h"
@ -421,7 +427,6 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
{ {
case AddEntityPacket::MINECART: case AddEntityPacket::MINECART:
e = Minecart::createMinecart(level, x, y, z, packet->data); e = Minecart::createMinecart(level, x, y, z, packet->data);
break;
case AddEntityPacket::FISH_HOOK: case AddEntityPacket::FISH_HOOK:
{ {
// 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing // 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing
@ -444,7 +449,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
} }
} }
if (owner->instanceof(eTYPE_PLAYER)) if (owner != NULL && owner->instanceof(eTYPE_PLAYER))
{ {
shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner); shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) ); shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
@ -793,7 +798,28 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
if (networkPlayer != NULL) player->m_displayName = networkPlayer->GetDisplayName(); if (networkPlayer != NULL) player->m_displayName = networkPlayer->GetDisplayName();
#else #else
// On all other platforms display name is just gamertag so don't check with the network manager // On all other platforms display name is just gamertag so don't check with the network manager
player->m_displayName = player->name; player->m_displayName = player->getName();
#endif
#ifdef _WINDOWS64
{
PlayerUID pktXuid = player->getXuid();
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
INetworkPlayer* np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL && qp->m_gamertag[0] == 0)
{
wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
}
}
}
}
#endif #endif
// printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot); // printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot);
@ -938,6 +964,39 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet) void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
{ {
#ifdef _WINDOWS64
if (!g_NetworkManager.IsHost())
{
for (int i = 0; i < packet->ids.length; i++)
{
shared_ptr<Entity> entity = getEntity(packet->ids[i]);
if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player != NULL)
{
PlayerUID xuid = player->getXuid();
INetworkPlayer* np = g_NetworkManager.GetPlayerByXuid(xuid);
if (np != NULL)
{
NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
IQNetPlayer* qp = npx->GetQNetPlayer();
if (qp != NULL)
{
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
}
}
}
}
}
#endif
for (int i = 0; i < packet->ids.length; i++) for (int i = 0; i < packet->ids.length; i++)
{ {
level->removeEntity(packet->ids[i]); level->removeEntity(packet->ids[i]);

View file

@ -829,6 +829,7 @@ enum EControllerActions
ACTION_MENU_OTHER_STICK_LEFT, ACTION_MENU_OTHER_STICK_LEFT,
ACTION_MENU_OTHER_STICK_RIGHT, ACTION_MENU_OTHER_STICK_RIGHT,
ACTION_MENU_PAUSEMENU, ACTION_MENU_PAUSEMENU,
ACTION_MENU_QUICK_MOVE,
#ifdef _DURANGO #ifdef _DURANGO
ACTION_MENU_GTC_PAUSE, ACTION_MENU_GTC_PAUSE,

View file

@ -1978,7 +1978,7 @@ bool CGameNetworkManager::AllowedToPlayMultiplayer(int playerIdx)
return ProfileManager.AllowedToPlayMultiplayer(playerIdx); return ProfileManager.AllowedToPlayMultiplayer(playerIdx);
} }
char *CGameNetworkManager::GetOnlineName(int playerIdx) const char *CGameNetworkManager::GetOnlineName(int playerIdx)
{ {
return ProfileManager.GetGamertag(playerIdx); return ProfileManager.GetGamertag(playerIdx);
} }

View file

@ -196,7 +196,7 @@ private:
int GetLockedProfile(); int GetLockedProfile();
bool IsSignedInLive(int playerIdx); bool IsSignedInLive(int playerIdx);
bool AllowedToPlayMultiplayer(int playerIdx); bool AllowedToPlayMultiplayer(int playerIdx);
char *GetOnlineName(int playerIdx); const char *GetOnlineName(int playerIdx);
C4JThread::Event* m_hServerStoppedEvent; C4JThread::Event* m_hServerStoppedEvent;
C4JThread::Event* m_hServerReadyEvent; C4JThread::Event* m_hServerReadyEvent;

View file

@ -362,12 +362,23 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
#ifdef _WINDOWS64 #ifdef _WINDOWS64
int port = WIN64_NET_DEFAULT_PORT; int port = WIN64_NET_DEFAULT_PORT;
const char* bindIp = NULL;
if (g_Win64DedicatedServer)
{
if (g_Win64DedicatedServerPort > 0)
port = g_Win64DedicatedServerPort;
if (g_Win64DedicatedServerBindIP[0] != 0)
bindIp = g_Win64DedicatedServerBindIP;
}
if (!WinsockNetLayer::IsActive()) if (!WinsockNetLayer::IsActive())
WinsockNetLayer::HostGame(port); WinsockNetLayer::HostGame(port, bindIp);
const wchar_t* hostName = IQNet::m_player[0].m_gamertag; if (WinsockNetLayer::IsActive())
unsigned int settings = app.GetGameHostOption(eGameHostOption_All); {
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION); const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
}
#endif #endif
//#endif //#endif
} }

View file

@ -63,7 +63,7 @@ bool ChoiceTask::isCompleted()
#ifdef _WINDOWS64 #ifdef _WINDOWS64
if (!m_bConfirmMappingComplete && if (!m_bConfirmMappingComplete &&
(InputManager.GetValue(xboxPad, m_iConfirmMapping) > 0 (InputManager.GetValue(xboxPad, m_iConfirmMapping) > 0
|| KMInput.IsKeyDown(VK_RETURN))) || g_KBMInput.IsKeyDown(VK_RETURN)))
#else #else
if (!m_bConfirmMappingComplete && if (!m_bConfirmMappingComplete &&
InputManager.GetValue(xboxPad, m_iConfirmMapping) > 0) InputManager.GetValue(xboxPad, m_iConfirmMapping) > 0)
@ -75,7 +75,7 @@ bool ChoiceTask::isCompleted()
#ifdef _WINDOWS64 #ifdef _WINDOWS64
if (!m_bCancelMappingComplete && if (!m_bCancelMappingComplete &&
(InputManager.GetValue(xboxPad, m_iCancelMapping) > 0 (InputManager.GetValue(xboxPad, m_iCancelMapping) > 0
|| KMInput.IsKeyDown('B'))) || g_KBMInput.IsKeyDown('B')))
#else #else
if (!m_bCancelMappingComplete && if (!m_bCancelMappingComplete &&
InputManager.GetValue(xboxPad, m_iCancelMapping) > 0) InputManager.GetValue(xboxPad, m_iCancelMapping) > 0)

View file

@ -72,7 +72,7 @@ bool InfoTask::isCompleted()
if(!current) if(!current)
{ {
#ifdef _WINDOWS64 #ifdef _WINDOWS64
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 || KMInput.IsKeyDown(VK_SPACE)) if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 || g_KBMInput.IsKeyDown(VK_SPACE))
#else #else
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0) if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0)
#endif #endif

View file

@ -22,6 +22,12 @@
#include <pad.h> #include <pad.h>
#endif #endif
#ifdef _WINDOWS64
#include "..\..\Windows64\KeyboardMouseInput.h"
SavedInventoryCursorPos g_savedInventoryCursorPos = { 0.0f, 0.0f, false };
#endif
IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu() IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu()
{ {
m_menu = NULL; m_menu = NULL;
@ -483,6 +489,34 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
} }
#endif #endif
#ifdef _WINDOWS64
if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
{
int deltaX = g_KBMInput.GetMouseDeltaX();
int deltaY = g_KBMInput.GetMouseDeltaY();
extern HWND g_hWnd;
RECT rc;
GetClientRect(g_hWnd, &rc);
int winW = rc.right - rc.left;
int winH = rc.bottom - rc.top;
if (winW > 0 && winH > 0)
{
float scaleX = (float)getMovieWidth() / (float)winW;
float scaleY = (float)getMovieHeight() / (float)winH;
vPointerPos.x += (float)deltaX * scaleX;
vPointerPos.y += (float)deltaY * scaleY;
}
if (deltaX != 0 || deltaY != 0)
{
bStickInput = true;
}
}
#endif
// Determine which slot the pointer is currently over. // Determine which slot the pointer is currently over.
ESceneSection eSectionUnderPointer = eSectionNone; ESceneSection eSectionUnderPointer = eSectionNone;
int iNewSlotX = -1; int iNewSlotX = -1;
@ -703,7 +737,11 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
// If there is no stick input, and we are over a slot, then snap pointer to slot centre. // If there is no stick input, and we are over a slot, then snap pointer to slot centre.
// 4J - TomK - only if this particular component allows so! // 4J - TomK - only if this particular component allows so!
if(!m_bPointerDrivenByMouse && CanHaveFocus(eSectionUnderPointer)) #ifdef _WINDOWS64
if((g_KBMInput.IsMouseGrabbed() || !g_KBMInput.IsKBMActive()) && CanHaveFocus(eSectionUnderPointer))
#else
if(CanHaveFocus(eSectionUnderPointer))
#endif
{ {
vPointerPos.x = vSnapPos.x; vPointerPos.x = vSnapPos.x;
vPointerPos.y = vSnapPos.y; vPointerPos.y = vSnapPos.y;
@ -1313,9 +1351,9 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
#endif #endif
int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse int buttonNum=0; // 0 = LeftMouse, 1 = RightMouse
BOOL quickKeyHeld=FALSE; // Represents shift key on PC BOOL quickKeyHeld=false; // Represents shift key on PC
BOOL quickKeyDown = false; // Represents shift key on PC
BOOL validKeyPress = FALSE; BOOL validKeyPress = false;
bool itemEditorKeyPress = false; bool itemEditorKeyPress = false;
// Ignore input from other players // Ignore input from other players
@ -1332,23 +1370,41 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
#ifdef __ORBIS__ #ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS: case ACTION_MENU_TOUCHPAD_PRESS:
#endif #endif
if(!bRepeat) if (!bRepeat)
{ {
validKeyPress = TRUE; validKeyPress = TRUE;
// Standard left click // Standard left click
buttonNum = 0; buttonNum = 0;
quickKeyHeld = FALSE; if (g_KBMInput.IsKeyDown(VK_LSHIFT))
if( IsSectionSlotList( m_eCurrSection ) )
{ {
int currentIndex = getCurrentIndex( m_eCurrSection ) - getSectionStartOffset(m_eCurrSection); {
validKeyPress = TRUE;
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex); // Shift and left click
if ( bSlotHasItem ) buttonNum = 0;
ui.PlayUISFX(eSFX_Press); quickKeyHeld = TRUE;
if (IsSectionSlotList(m_eCurrSection))
{
int currentIndex = getCurrentIndex(m_eCurrSection) - getSectionStartOffset(m_eCurrSection);
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
if (bSlotHasItem)
ui.PlayUISFX(eSFX_Press);
}
}
}
else {
if (IsSectionSlotList(m_eCurrSection))
{
int currentIndex = getCurrentIndex(m_eCurrSection) - getSectionStartOffset(m_eCurrSection);
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
if (bSlotHasItem)
ui.PlayUISFX(eSFX_Press);
}
//
} }
//
} }
break; break;
case ACTION_MENU_X: case ACTION_MENU_X:
@ -1370,6 +1426,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
} }
} }
break; break;
case ACTION_MENU_Y: case ACTION_MENU_Y:
if(!bRepeat) if(!bRepeat)
{ {

View file

@ -1,5 +1,15 @@
#pragma once #pragma once
#ifdef _WINDOWS64
struct SavedInventoryCursorPos
{
float x;
float y;
bool hasSavedPos;
};
extern SavedInventoryCursorPos g_savedInventoryCursorPos;
#endif
// Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it. // Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it.
// Would probably be required if we decide to slow down the pointer movement. // Would probably be required if we decide to slow down the pointer movement.
// 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION // 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION
@ -265,4 +275,6 @@ protected:
public: public:
virtual int getPad() = 0; virtual int getPad() = 0;
virtual int getMovieWidth() = 0;
virtual int getMovieHeight() = 0;
}; };

View file

@ -223,7 +223,6 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::woolCarpet_Id,13) // Green ITEM_AUX(Tile::woolCarpet_Id,13) // Green
ITEM_AUX(Tile::woolCarpet_Id,12) // Brown ITEM_AUX(Tile::woolCarpet_Id,12) // Brown
#if 0
ITEM_AUX(Tile::stained_glass_Id,14) // Red ITEM_AUX(Tile::stained_glass_Id,14) // Red
ITEM_AUX(Tile::stained_glass_Id,1) // Orange ITEM_AUX(Tile::stained_glass_Id,1) // Orange
ITEM_AUX(Tile::stained_glass_Id,4) // Yellow ITEM_AUX(Tile::stained_glass_Id,4) // Yellow
@ -257,7 +256,6 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Tile::stained_glass_pane_Id,15) // Black ITEM_AUX(Tile::stained_glass_pane_Id,15) // Black
ITEM_AUX(Tile::stained_glass_pane_Id,13) // Green ITEM_AUX(Tile::stained_glass_pane_Id,13) // Green
ITEM_AUX(Tile::stained_glass_pane_Id,12) // Brown ITEM_AUX(Tile::stained_glass_pane_Id,12) // Brown
#endif
#ifndef _CONTENT_PACKAGE #ifndef _CONTENT_PACKAGE
DEF(eCreativeInventory_ArtToolsDecorations) DEF(eCreativeInventory_ArtToolsDecorations)
@ -278,40 +276,6 @@ void IUIScene_CreativeMenu::staticCtor()
BuildFirework(list, FireworksItem::TYPE_CREEPER, DyePowderItem::BLUE, 1, true, false); BuildFirework(list, FireworksItem::TYPE_CREEPER, DyePowderItem::BLUE, 1, true, false);
BuildFirework(list, FireworksItem::TYPE_STAR, DyePowderItem::YELLOW, 1, false, false); BuildFirework(list, FireworksItem::TYPE_STAR, DyePowderItem::YELLOW, 1, false, false);
BuildFirework(list, FireworksItem::TYPE_BIG, DyePowderItem::WHITE, 1, true, true); BuildFirework(list, FireworksItem::TYPE_BIG, DyePowderItem::WHITE, 1, true, true);
ITEM_AUX(Tile::stained_glass_Id,14) // Red
ITEM_AUX(Tile::stained_glass_Id,1) // Orange
ITEM_AUX(Tile::stained_glass_Id,4) // Yellow
ITEM_AUX(Tile::stained_glass_Id,5) // Lime
ITEM_AUX(Tile::stained_glass_Id,3) // Light Blue
ITEM_AUX(Tile::stained_glass_Id,9) // Cyan
ITEM_AUX(Tile::stained_glass_Id,11) // Blue
ITEM_AUX(Tile::stained_glass_Id,10) // Purple
ITEM_AUX(Tile::stained_glass_Id,2) // Magenta
ITEM_AUX(Tile::stained_glass_Id,6) // Pink
ITEM_AUX(Tile::stained_glass_Id,0) // White
ITEM_AUX(Tile::stained_glass_Id,8) // Light Gray
ITEM_AUX(Tile::stained_glass_Id,7) // Gray
ITEM_AUX(Tile::stained_glass_Id,15) // Black
ITEM_AUX(Tile::stained_glass_Id,13) // Green
ITEM_AUX(Tile::stained_glass_Id,12) // Brown
ITEM_AUX(Tile::stained_glass_pane_Id,14) // Red
ITEM_AUX(Tile::stained_glass_pane_Id,1) // Orange
ITEM_AUX(Tile::stained_glass_pane_Id,4) // Yellow
ITEM_AUX(Tile::stained_glass_pane_Id,5) // Lime
ITEM_AUX(Tile::stained_glass_pane_Id,3) // Light Blue
ITEM_AUX(Tile::stained_glass_pane_Id,9) // Cyan
ITEM_AUX(Tile::stained_glass_pane_Id,11) // Blue
ITEM_AUX(Tile::stained_glass_pane_Id,10) // Purple
ITEM_AUX(Tile::stained_glass_pane_Id,2) // Magenta
ITEM_AUX(Tile::stained_glass_pane_Id,6) // Pink
ITEM_AUX(Tile::stained_glass_pane_Id,0) // White
ITEM_AUX(Tile::stained_glass_pane_Id,8) // Light Gray
ITEM_AUX(Tile::stained_glass_pane_Id,7) // Gray
ITEM_AUX(Tile::stained_glass_pane_Id,15) // Black
ITEM_AUX(Tile::stained_glass_pane_Id,13) // Green
ITEM_AUX(Tile::stained_glass_pane_Id,12) // Brown
} }
#endif #endif
@ -858,8 +822,9 @@ IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int sta
} }
} }
m_staticPerPage = MAX_SIZE - dynamicItems; m_staticPerPage = columns;
m_pages = (int)ceil((float)m_staticItems / m_staticPerPage); const int totalRows = (m_staticItems + columns - 1) / columns;
m_pages = std::max<int>(1, totalRows - 5 + 1);
} }
IUIScene_CreativeMenu::TabSpec::~TabSpec() IUIScene_CreativeMenu::TabSpec::~TabSpec()
@ -894,7 +859,7 @@ void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, i
for(; currentGroup < m_staticGroupsCount; ++currentGroup) for(; currentGroup < m_staticGroupsCount; ++currentGroup)
{ {
int size = categoryGroups[m_staticGroupsA[currentGroup]].size(); int size = categoryGroups[m_staticGroupsA[currentGroup]].size();
if( currentIndex + size < startIndex) if( currentIndex + size <= startIndex)
{ {
currentIndex += size; currentIndex += size;
continue; continue;
@ -944,7 +909,7 @@ void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, i
for(; currentGroup < m_debugGroupsCount; ++currentGroup) for(; currentGroup < m_debugGroupsCount; ++currentGroup)
{ {
int size = categoryGroups[m_debugGroupsA[currentGroup]].size(); int size = categoryGroups[m_debugGroupsA[currentGroup]].size();
if( currentIndex + size < startIndex) if( currentIndex + size <= startIndex)
{ {
currentIndex += size; currentIndex += size;
continue; continue;
@ -985,7 +950,9 @@ unsigned int IUIScene_CreativeMenu::TabSpec::getPageCount()
#ifndef _CONTENT_PACKAGE #ifndef _CONTENT_PACKAGE
if(app.DebugArtToolsOn()) if(app.DebugArtToolsOn())
{ {
return (int)ceil((float)(m_staticItems + m_debugItems) / m_staticPerPage); int totalItems = m_staticItems + m_debugItems;
const int totalRows = (totalItems + columns - 1) / columns;
return std::max<int>(1, totalRows - rows + 1);
} }
else else
#endif #endif
@ -1144,7 +1111,15 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
} }
break; break;
case ACTION_MENU_OTHER_STICK_DOWN: case ACTION_MENU_OTHER_STICK_DOWN:
++m_tabPage[m_curTab]; {
int pageStep = TabSpec::rows;
#ifdef _WINDOWS64
if (g_KBMInput.WasMouseWheelConsumed())
{
pageStep = 1;
}
#endif
m_tabPage[m_curTab] += pageStep;
if(m_tabPage[m_curTab] >= specs[m_curTab]->getPageCount()) if(m_tabPage[m_curTab] >= specs[m_curTab]->getPageCount())
{ {
m_tabPage[m_curTab] = specs[m_curTab]->getPageCount() - 1; m_tabPage[m_curTab] = specs[m_curTab]->getPageCount() - 1;
@ -1153,9 +1128,18 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
{ {
switchTab(m_curTab); switchTab(m_curTab);
} }
}
break; break;
case ACTION_MENU_OTHER_STICK_UP: case ACTION_MENU_OTHER_STICK_UP:
--m_tabPage[m_curTab]; {
int pageStep = TabSpec::rows;
#ifdef _WINDOWS64
if (g_KBMInput.WasMouseWheelConsumed())
{
pageStep = 1;
}
#endif
m_tabPage[m_curTab] -= pageStep;
if(m_tabPage[m_curTab] < 0) if(m_tabPage[m_curTab] < 0)
{ {
m_tabPage[m_curTab] = 0; m_tabPage[m_curTab] = 0;
@ -1164,6 +1148,7 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
{ {
switchTab(m_curTab); switchTab(m_curTab);
} }
}
break; break;
} }
} }

View file

@ -42,7 +42,6 @@ bool UIControl::setupControl(UIScene *scene, IggyValuePath *parent, const string
return res; return res;
} }
#ifdef __PSVITA__
void UIControl::UpdateControl() void UIControl::UpdateControl()
{ {
F64 fx, fy, fwidth, fheight; F64 fx, fy, fwidth, fheight;
@ -55,7 +54,6 @@ void UIControl::UpdateControl()
m_width = (S32)Math::round(fwidth); m_width = (S32)Math::round(fwidth);
m_height = (S32)Math::round(fheight); m_height = (S32)Math::round(fheight);
} }
#endif // __PSVITA__
void UIControl::ReInit() void UIControl::ReInit()
{ {

View file

@ -61,8 +61,8 @@ public:
UIControl(); UIControl();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
#ifdef __PSVITA__
void UpdateControl(); void UpdateControl();
#ifdef __PSVITA__
void setHidden(bool bHidden) {m_bHidden=bHidden;} void setHidden(bool bHidden) {m_bHidden=bHidden;}
bool getHidden(void) {return m_bHidden;} bool getHidden(void) {return m_bHidden;}
#endif #endif

View file

@ -2,6 +2,8 @@
#include "UIController.h" #include "UIController.h"
#include "UI.h" #include "UI.h"
#include "UIScene.h" #include "UIScene.h"
#include "UIControl_Slider.h"
#include "Minecraft.World/StringHelpers.h" #include "Minecraft.World/StringHelpers.h"
#include "Minecraft.Client/LocalPlayer.h" #include "Minecraft.Client/LocalPlayer.h"
#include "Minecraft.Client/DLCTexturePack.h" #include "Minecraft.Client/DLCTexturePack.h"
@ -11,6 +13,9 @@
#include "Minecraft.Client/EnderDragonRenderer.h" #include "Minecraft.Client/EnderDragonRenderer.h"
#include "Minecraft.Client/MultiPlayerLocalPlayer.h" #include "Minecraft.Client/MultiPlayerLocalPlayer.h"
#include "UIFontData.h" #include "UIFontData.h"
#ifdef _WINDOWS64
#include "..\..\Windows64\KeyboardMouseInput.h"
#endif
#ifdef __PSVITA__ #ifdef __PSVITA__
#include <message_dialog.h> #include <message_dialog.h>
#endif #endif
@ -41,7 +46,7 @@
#elif defined __PSVITA__ #elif defined __PSVITA__
#include "PSVita\Iggy\include\iggyperfmon.h" #include "PSVita\Iggy\include\iggyperfmon.h"
#include "PSVita\Iggy\include\iggyperfmon_psp2.h" #include "PSVita\Iggy\include\iggyperfmon_psp2.h"
#elif defined __WINDOWS64 #elif defined _WINDOWS64
#include "Windows64\Iggy\include\iggyperfmon.h" #include "Windows64\Iggy\include\iggyperfmon.h"
#endif #endif
@ -52,6 +57,21 @@ bool UIController::ms_bReloadSkinCSInitialised = false;
DWORD UIController::m_dwTrialTimerLimitSecs=DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; DWORD UIController::m_dwTrialTimerLimitSecs=DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME;
#ifdef _WINDOWS64
static UIControl_Slider *FindSliderById(UIScene *pScene, int sliderId)
{
vector<UIControl *> *controls = pScene->GetControls();
if (!controls) return NULL;
for (size_t i = 0; i < controls->size(); ++i)
{
UIControl *ctrl = (*controls)[i];
if (ctrl && ctrl->getControlType() == UIControl::eSlider && ctrl->getId() == sliderId)
return (UIControl_Slider *)ctrl;
}
return NULL;
}
#endif
static void RADLINK WarningCallback(void *user_callback_data, Iggy *player, IggyResult code, const char *message) static void RADLINK WarningCallback(void *user_callback_data, Iggy *player, IggyResult code, const char *message)
{ {
//enum IggyResult{ IGGY_RESULT_SUCCESS = 0, IGGY_RESULT_Warning_None = 0, //enum IggyResult{ IGGY_RESULT_SUCCESS = 0, IGGY_RESULT_Warning_None = 0,
@ -216,6 +236,10 @@ UIController::UIController()
m_currentRenderViewport = C4JRender::VIEWPORT_TYPE_FULLSCREEN; m_currentRenderViewport = C4JRender::VIEWPORT_TYPE_FULLSCREEN;
m_bCustomRenderPosition = false; m_bCustomRenderPosition = false;
m_winUserIndex = 0; m_winUserIndex = 0;
m_mouseDraggingSliderScene = eUIScene_COUNT;
m_mouseDraggingSliderId = -1;
m_lastHoverMouseX = -1;
m_lastHoverMouseY = -1;
m_accumulatedTicks = 0; m_accumulatedTicks = 0;
m_lastUiSfx = 0; m_lastUiSfx = 0;
@ -761,6 +785,168 @@ void UIController::tickInput()
else else
#endif #endif
{ {
#ifdef _WINDOWS64
if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
{
UIScene *pScene = NULL;
for (int grp = 0; grp < eUIGroup_COUNT && !pScene; ++grp)
{
pScene = m_groups[grp]->GetTopScene(eUILayer_Debug);
if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Tooltips);
if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Error);
if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Alert);
if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Popup);
if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Fullscreen);
if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Scene);
}
if (pScene && pScene->getMovie())
{
Iggy *movie = pScene->getMovie();
int rawMouseX = g_KBMInput.GetMouseX();
int rawMouseY = g_KBMInput.GetMouseY();
F32 mouseX = (F32)rawMouseX;
F32 mouseY = (F32)rawMouseY;
extern HWND g_hWnd;
if (g_hWnd)
{
RECT rc;
GetClientRect(g_hWnd, &rc);
int winW = rc.right - rc.left;
int winH = rc.bottom - rc.top;
if (winW > 0 && winH > 0)
{
mouseX = mouseX * (m_fScreenWidth / (F32)winW);
mouseY = mouseY * (m_fScreenHeight / (F32)winH);
}
}
// Only update hover focus when the mouse has actually moved,
// so that mouse-wheel scrolling can change list selection
// without the hover immediately snapping focus back.
bool mouseMoved = (rawMouseX != m_lastHoverMouseX || rawMouseY != m_lastHoverMouseY);
m_lastHoverMouseX = rawMouseX;
m_lastHoverMouseY = rawMouseY;
if (mouseMoved)
{
IggyFocusHandle currentFocus = IGGY_FOCUS_NULL;
IggyFocusableObject focusables[64];
S32 numFocusables = 0;
IggyPlayerGetFocusableObjects(movie, &currentFocus, focusables, 64, &numFocusables);
if (numFocusables > 0 && numFocusables <= 64)
{
IggyFocusHandle hitObject = IGGY_FOCUS_NULL;
for (S32 i = 0; i < numFocusables; ++i)
{
if (mouseX >= focusables[i].x0 && mouseX <= focusables[i].x1 &&
mouseY >= focusables[i].y0 && mouseY <= focusables[i].y1)
{
hitObject = focusables[i].object;
break;
}
}
if (hitObject != currentFocus)
{
IggyPlayerSetFocusRS(movie, hitObject, 0);
}
}
}
// Convert mouse to scene/movie coordinates for slider hit testing
F32 sceneMouseX = mouseX;
F32 sceneMouseY = mouseY;
{
S32 displayWidth = 0, displayHeight = 0;
pScene->GetParentLayer()->getRenderDimensions(displayWidth, displayHeight);
if (displayWidth > 0 && displayHeight > 0)
{
sceneMouseX = mouseX * ((F32)pScene->getRenderWidth() / (F32)displayWidth);
sceneMouseY = mouseY * ((F32)pScene->getRenderHeight() / (F32)displayHeight);
}
}
// Get main panel offset (controls are positioned relative to it)
S32 panelOffsetX = 0, panelOffsetY = 0;
UIControl *pMainPanel = pScene->GetMainPanel();
if (pMainPanel)
{
pMainPanel->UpdateControl();
panelOffsetX = pMainPanel->getXPos();
panelOffsetY = pMainPanel->getYPos();
}
bool leftPressed = g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT);
bool leftDown = leftPressed || g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT);
if (m_mouseDraggingSliderScene != eUIScene_COUNT && m_mouseDraggingSliderScene != pScene->getSceneType())
{
m_mouseDraggingSliderScene = eUIScene_COUNT;
m_mouseDraggingSliderId = -1;
}
if (leftPressed)
{
vector<UIControl *> *controls = pScene->GetControls();
if (controls)
{
for (size_t i = 0; i < controls->size(); ++i)
{
UIControl *ctrl = (*controls)[i];
if (!ctrl || ctrl->getControlType() != UIControl::eSlider || !ctrl->getVisible())
continue;
UIControl_Slider *pSlider = (UIControl_Slider *)ctrl;
pSlider->UpdateControl();
S32 cx = pSlider->getXPos() + panelOffsetX;
S32 cy = pSlider->getYPos() + panelOffsetY;
S32 cw = pSlider->GetRealWidth();
S32 ch = pSlider->getHeight();
if (cw <= 0 || ch <= 0)
continue;
if (sceneMouseX >= cx && sceneMouseX <= cx + cw && sceneMouseY >= cy && sceneMouseY <= cy + ch)
{
m_mouseDraggingSliderScene = pScene->getSceneType();
m_mouseDraggingSliderId = pSlider->getId();
break;
}
}
}
}
if (leftDown && m_mouseDraggingSliderScene == pScene->getSceneType() && m_mouseDraggingSliderId >= 0)
{
UIControl_Slider *pSlider = FindSliderById(pScene, m_mouseDraggingSliderId);
if (pSlider && pSlider->getVisible())
{
pSlider->UpdateControl();
S32 sliderX = pSlider->getXPos() + panelOffsetX;
S32 sliderWidth = pSlider->GetRealWidth();
if (sliderWidth > 0)
{
float fNewSliderPos = (sceneMouseX - (float)sliderX) / (float)sliderWidth;
if (fNewSliderPos < 0.0f) fNewSliderPos = 0.0f;
if (fNewSliderPos > 1.0f) fNewSliderPos = 1.0f;
pSlider->SetSliderTouchPos(fNewSliderPos);
}
}
else
{
m_mouseDraggingSliderScene = eUIScene_COUNT;
m_mouseDraggingSliderId = -1;
}
}
else if (!leftDown)
{
m_mouseDraggingSliderScene = eUIScene_COUNT;
m_mouseDraggingSliderId = -1;
}
}
}
#endif
handleInput(); handleInput();
++m_accumulatedTicks; ++m_accumulatedTicks;
} }
@ -995,27 +1181,59 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
released = InputManager.ButtonReleased(iPad,key); // Toggle released = InputManager.ButtonReleased(iPad,key); // Toggle
#ifdef _WINDOWS64 #ifdef _WINDOWS64
// Keyboard menu input for player 0
if (iPad == 0) if (iPad == 0)
{ {
bool kbDown = false, kbPressed = false, kbReleased = false; int vk = 0;
switch(key) switch (key)
{ {
case ACTION_MENU_UP: kbDown = KMInput.IsKeyDown(VK_UP); kbPressed = KMInput.IsKeyPressed(VK_UP); kbReleased = KMInput.IsKeyReleased(VK_UP); break; case ACTION_MENU_OK: case ACTION_MENU_A: vk = VK_RETURN; break;
case ACTION_MENU_DOWN: kbDown = KMInput.IsKeyDown(VK_DOWN); kbPressed = KMInput.IsKeyPressed(VK_DOWN); kbReleased = KMInput.IsKeyReleased(VK_DOWN); break; case ACTION_MENU_CANCEL: case ACTION_MENU_B: vk = VK_ESCAPE; break;
case ACTION_MENU_LEFT: kbDown = KMInput.IsKeyDown(VK_LEFT); kbPressed = KMInput.IsKeyPressed(VK_LEFT); kbReleased = KMInput.IsKeyReleased(VK_LEFT); break; case ACTION_MENU_UP: vk = VK_UP; break;
case ACTION_MENU_RIGHT: kbDown = KMInput.IsKeyDown(VK_RIGHT); kbPressed = KMInput.IsKeyPressed(VK_RIGHT); kbReleased = KMInput.IsKeyReleased(VK_RIGHT); break; case ACTION_MENU_DOWN: vk = VK_DOWN; break;
case ACTION_MENU_OK: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break; case ACTION_MENU_LEFT: vk = VK_LEFT; break;
case ACTION_MENU_A: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break; case ACTION_MENU_RIGHT: vk = VK_RIGHT; break;
case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break; case ACTION_MENU_X: vk = 'R'; break;
case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break; case ACTION_MENU_Y: vk = VK_TAB; break;
case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break; case ACTION_MENU_LEFT_SCROLL: vk = 'Q'; break;
case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break; case ACTION_MENU_RIGHT_SCROLL: vk = 'E'; break;
case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break; case ACTION_MENU_PAGEUP: vk = VK_PRIOR; break;
case ACTION_MENU_PAGEDOWN: vk = VK_NEXT; break;
}
if (vk != 0)
{
if (g_KBMInput.IsKeyPressed(vk)) { pressed = true; down = true; }
if (g_KBMInput.IsKeyReleased(vk)) { released = true; down = false; }
if (!pressed && !released && g_KBMInput.IsKeyDown(vk)) { down = true; }
}
if ((key == ACTION_MENU_OK || key == ACTION_MENU_A) && !g_KBMInput.IsMouseGrabbed())
{
if (m_mouseDraggingSliderId < 0)
{
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT)) { pressed = true; down = true; }
if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_LEFT)) { released = true; down = false; }
if (!pressed && !released && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT)) { down = true; }
}
}
// Scroll wheel for list scrolling — only consume the wheel value when the
// action key actually matches, so the other direction isn't lost.
if (!g_KBMInput.IsMouseGrabbed() && (key == ACTION_MENU_OTHER_STICK_UP || key == ACTION_MENU_OTHER_STICK_DOWN))
{
int wheel = g_KBMInput.PeekMouseWheel();
if (key == ACTION_MENU_OTHER_STICK_UP && wheel > 0)
{
g_KBMInput.ConsumeMouseWheel();
pressed = true;
down = true;
}
else if (key == ACTION_MENU_OTHER_STICK_DOWN && wheel < 0)
{
g_KBMInput.ConsumeMouseWheel();
pressed = true;
down = true;
}
} }
pressed = pressed || kbPressed;
released = released || kbReleased;
down = down || kbDown;
} }
#endif #endif
@ -1444,7 +1662,7 @@ GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void *
// 4J Stu - All our flash controls that allow replacing textures use a special 64x64 symbol // 4J Stu - All our flash controls that allow replacing textures use a special 64x64 symbol
// Force this size here so that our images don't get scaled wildly // Force this size here so that our images don't get scaled wildly
#if (defined __ORBIS__ || defined _DURANGO ) #if (defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 )
*width = 96; *width = 96;
*height = 96; *height = 96;
#else #else

View file

@ -158,6 +158,10 @@ private:
vector<QueuedMessageBoxData *> m_queuedMessageBoxData; vector<QueuedMessageBoxData *> m_queuedMessageBoxData;
unsigned int m_winUserIndex; unsigned int m_winUserIndex;
EUIScene m_mouseDraggingSliderScene;
int m_mouseDraggingSliderId;
int m_lastHoverMouseX;
int m_lastHoverMouseY;
//bool m_bSysUIShowing; //bool m_bSysUIShowing;
bool m_bSystemUIShowing; bool m_bSystemUIShowing;
C4JThread *m_reloadSkinThread; C4JThread *m_reloadSkinThread;

View file

@ -37,9 +37,7 @@ private:
public: public:
UIGroup(EUIGroup group, int iPad); UIGroup(EUIGroup group, int iPad);
#ifdef __PSVITA__
EUIGroup GetGroup() {return m_group;} EUIGroup GetGroup() {return m_group;}
#endif
UIComponent_Tooltips *getTooltips() { return m_tooltips; } UIComponent_Tooltips *getTooltips() { return m_tooltips; }
UIComponent_TutorialPopup *getTutorialPopup() { return m_tutorialPopup; } UIComponent_TutorialPopup *getTutorialPopup() { return m_tutorialPopup; }
UIScene_HUD *getHUD() { return m_hud; } UIScene_HUD *getHUD() { return m_hud; }

View file

@ -107,8 +107,10 @@ public:
int getRenderHeight() { return m_renderHeight; } int getRenderHeight() { return m_renderHeight; }
#ifdef __PSVITA__ #ifdef __PSVITA__
UILayer *GetParentLayer() {return m_parentLayer;}
EUIGroup GetParentLayerGroup() {return m_parentLayer->m_parentGroup->GetGroup();} EUIGroup GetParentLayerGroup() {return m_parentLayer->m_parentGroup->GetGroup();}
#endif
#if defined(__PSVITA__) || defined(_WINDOWS64)
UILayer *GetParentLayer() {return m_parentLayer;}
vector<UIControl *> *GetControls() {return &m_controls;} vector<UIControl *> *GetControls() {return &m_controls;}
#endif #endif

View file

@ -34,12 +34,6 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *
ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true);
m_bIgnoreInput=false; m_bIgnoreInput=false;
#ifdef _WINDOWS64
m_bMouseDragSlider=false;
m_bHasMousePosition = false;
m_lastMouseX = 0;
m_lastMouseY = 0;
#endif
} }
UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu() UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu()
@ -50,6 +44,16 @@ UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu()
void UIScene_AbstractContainerMenu::handleDestroy() void UIScene_AbstractContainerMenu::handleDestroy()
{ {
app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n"); app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n");
#ifdef _WINDOWS64
g_savedInventoryCursorPos.x = m_pointerPos.x;
g_savedInventoryCursorPos.y = m_pointerPos.y;
g_savedInventoryCursorPos.hasSavedPos = true;
g_KBMInput.SetScreenCursorHidden(false);
g_KBMInput.SetCursorHiddenForUI(false);
#endif
Minecraft *pMinecraft = Minecraft::GetInstance(); Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != NULL ) if( pMinecraft->localgameModes[m_iPad] != NULL )
{ {
@ -85,6 +89,10 @@ void UIScene_AbstractContainerMenu::InitDataAssociations(int iPad, AbstractConta
void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
{ {
#ifdef _WINDOWS64
g_KBMInput.SetScreenCursorHidden(true);
g_KBMInput.SetCursorHiddenForUI(true);
#endif
m_labelInventory.init( app.GetString(IDS_INVENTORY) ); m_labelInventory.init( app.GetString(IDS_INVENTORY) );
@ -169,6 +177,19 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
//m_pointerControl->SetPosition( &vPointerPos ); //m_pointerControl->SetPosition( &vPointerPos );
m_pointerPos = vPointerPos; m_pointerPos = vPointerPos;
#ifdef _WINDOWS64
if (g_savedInventoryCursorPos.hasSavedPos)
{
m_pointerPos.x = g_savedInventoryCursorPos.x;
m_pointerPos.y = g_savedInventoryCursorPos.y;
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
}
#endif
IggyEvent mouseEvent; IggyEvent mouseEvent;
S32 width, height; S32 width, height;
m_parentLayer->getRenderDimensions(width, height); m_parentLayer->getRenderDimensions(width, height);
@ -191,134 +212,15 @@ void UIScene_AbstractContainerMenu::tick()
{ {
UIScene::tick(); UIScene::tick();
#ifdef _WINDOWS64
bool mouseActive = (m_iPad == 0 && !KMInput.IsCaptured());
bool drivePointerFromMouse = false;
float rawMouseMovieX = 0, rawMouseMovieY = 0;
int scrollDelta = 0;
// Map Windows mouse position to the virtual pointer in movie coordinates
if (mouseActive)
{
RECT clientRect;
GetClientRect(KMInput.GetHWnd(), &clientRect);
int clientWidth = clientRect.right;
int clientHeight = clientRect.bottom;
if (clientWidth > 0 && clientHeight > 0)
{
int mouseX = KMInput.GetMouseX();
int mouseY = KMInput.GetMouseY();
bool mouseMoved = !m_bHasMousePosition || mouseX != m_lastMouseX || mouseY != m_lastMouseY;
m_bHasMousePosition = true;
m_lastMouseX = mouseX;
m_lastMouseY = mouseY;
scrollDelta = KMInput.ConsumeScrollDelta();
// Convert mouse position to movie coordinates using the movie/client ratio
float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth);
float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight);
rawMouseMovieX = mx;
rawMouseMovieY = my;
// Once the mouse has taken over the container cursor, keep following the OS cursor
// until explicit controller input takes ownership back.
drivePointerFromMouse = m_bPointerDrivenByMouse || mouseMoved || KMInput.IsMouseDown(0) || KMInput.IsMouseDown(1) || KMInput.IsMouseDown(2) || scrollDelta != 0;
if (drivePointerFromMouse)
{
m_bPointerDrivenByMouse = true;
m_eCurrTapState = eTapStateNoInput;
m_pointerPos.x = mx;
m_pointerPos.y = my;
}
}
}
#endif
onMouseTick(); onMouseTick();
#ifdef _WINDOWS64
// Dispatch mouse clicks AFTER onMouseTick() has updated m_eCurrSection from the new pointer position
if (mouseActive)
{
if (KMInput.ConsumeMousePress(0))
{
if (m_eCurrSection == eSectionInventoryCreativeSlider)
{
// Scrollbar click: use raw mouse position (onMouseTick may have snapped m_pointerPos)
m_bMouseDragSlider = true;
m_pointerPos.x = rawMouseMovieX;
m_pointerPos.y = rawMouseMovieY;
handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false);
}
else
{
handleKeyDown(m_iPad, ACTION_MENU_A, false);
}
}
else if (m_bMouseDragSlider && KMInput.IsMouseDown(0))
{
// Continue scrollbar drag: update scroll position from current mouse Y
m_pointerPos.x = rawMouseMovieX;
m_pointerPos.y = rawMouseMovieY;
handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false);
}
if (!KMInput.IsMouseDown(0))
m_bMouseDragSlider = false;
if (KMInput.ConsumeMousePress(1))
{
handleKeyDown(m_iPad, ACTION_MENU_X, false);
}
if (KMInput.ConsumeMousePress(2))
{
handleKeyDown(m_iPad, ACTION_MENU_Y, false);
}
// Mouse scroll wheel for page scrolling
if (scrollDelta > 0)
{
handleKeyDown(m_iPad, ACTION_MENU_OTHER_STICK_UP, false);
}
else if (scrollDelta < 0)
{
handleKeyDown(m_iPad, ACTION_MENU_OTHER_STICK_DOWN, false);
}
// ESC to close — must be last since it may destroy this scene
if (KMInput.ConsumeKeyPress(VK_ESCAPE))
{
handleKeyDown(m_iPad, ACTION_MENU_B, false);
return;
}
}
#endif
IggyEvent mouseEvent; IggyEvent mouseEvent;
S32 width, height; S32 width, height;
m_parentLayer->getRenderDimensions(width, height); m_parentLayer->getRenderDimensions(width, height);
#ifdef _WINDOWS64 S32 x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth));
S32 x, y; S32 y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight));
if (mouseActive && m_bPointerDrivenByMouse)
{
// Send raw mouse position directly as Iggy event to avoid coordinate round-trip errors
// Scale mouse client coords to the Iggy display space (which was set to getRenderDimensions())
RECT clientRect;
GetClientRect(KMInput.GetHWnd(), &clientRect);
x = (S32)((float)KMInput.GetMouseX() * ((float)width / (float)clientRect.right));
y = (S32)((float)KMInput.GetMouseY() * ((float)height / (float)clientRect.bottom));
}
else
{
x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth));
y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight));
}
#else
S32 x = m_pointerPos.x*((float)width/m_movieWidth);
S32 y = m_pointerPos.y*((float)height/m_movieHeight);
#endif
IggyMakeEventMouseMove( &mouseEvent, x, y); IggyMakeEventMouseMove( &mouseEvent, x, y);
// 4J Stu - This seems to be broken on Durango, so do it ourself // 4J Stu - This seems to be broken on Durango, so do it ourself

View file

@ -10,12 +10,6 @@ class UIScene_AbstractContainerMenu : public UIScene, public virtual IUIScene_Ab
private: private:
ESceneSection m_focusSection; ESceneSection m_focusSection;
bool m_bIgnoreInput; bool m_bIgnoreInput;
#ifdef _WINDOWS64
bool m_bMouseDragSlider;
bool m_bHasMousePosition;
int m_lastMouseX;
int m_lastMouseY;
#endif
protected: protected:
UIControl m_controlMainPanel; UIControl m_controlMainPanel;
@ -42,6 +36,8 @@ public:
virtual void handleDestroy(); virtual void handleDestroy();
int getPad() { return m_iPad; } int getPad() { return m_iPad; }
int getMovieWidth() { return m_movieWidth; }
int getMovieHeight() { return m_movieHeight; }
bool getIgnoreInput() { return m_bIgnoreInput; } bool getIgnoreInput() { return m_bIgnoreInput; }
void setIgnoreInput(bool bVal) { m_bIgnoreInput=bVal; } void setIgnoreInput(bool bVal) { m_bIgnoreInput=bVal; }

View file

@ -1085,6 +1085,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
__int64 seedValue = 0; __int64 seedValue = 0;
NetworkGameInitData *param = new NetworkGameInitData(); NetworkGameInitData *param = new NetworkGameInitData();
param->levelName = wWorldName;
if (wSeed.length() != 0) if (wSeed.length() != 0)
{ {

View file

@ -40,16 +40,36 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
m_buttonListItems.init(eControl_Items); m_buttonListItems.init(eControl_Items);
// Sort items alphabetically
std::vector<std::pair<std::wstring, unsigned int>> sortedItems;
for (size_t i = 0; i < Item::items.length; ++i)
{
if (Item::items[i] != NULL)
{
sortedItems.emplace_back(std::wstring(app.GetString(Item::items[i]->getDescriptionId())), i);
}
}
for (size_t i = 1; i < sortedItems.size(); ++i)
{
auto key = sortedItems[i];
int j = i - 1;
while (j >= 0 && sortedItems[j].first > key.first)
{
sortedItems[j + 1] = sortedItems[j];
--j;
}
sortedItems[j + 1] = key;
}
// Populate the list in sorted order
int listId = 0; int listId = 0;
for(unsigned int i = 0; i < Item::items.length; ++i) for (const auto& entry : sortedItems)
{ {
if(Item::items[i] != NULL) m_itemIds.push_back(entry.second);
{ m_buttonListItems.addItem(entry.first.c_str(), listId);
m_itemIds.push_back(i); ++listId;
m_buttonListItems.addItem(app.GetString(Item::items[i]->getDescriptionId()), listId); }
++listId;
}
}
m_buttonListEnchantments.init(eControl_Enchantments); m_buttonListEnchantments.init(eControl_Enchantments);

View file

@ -246,6 +246,16 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, strlen(params->saveDetails->UTF8SaveName)+1); // plus null mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, strlen(params->saveDetails->UTF8SaveName)+1); // plus null
m_labelGameName.init(wSaveName); m_labelGameName.init(wSaveName);
#endif #endif
#endif
#ifdef _WINDOWS64
if (params->saveDetails != NULL && params->saveDetails->UTF8SaveName[0] != '\0')
{
wchar_t wSaveName[128];
ZeroMemory(wSaveName, sizeof(wSaveName));
mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, 127);
m_levelName = wstring(wSaveName);
m_labelGameName.init(m_levelName);
}
#endif #endif
} }
@ -1574,6 +1584,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
param->saveData = NULL; param->saveData = NULL;
param->levelGen = pClass->m_levelGen; param->levelGen = pClass->m_levelGen;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
param->levelName = pClass->m_levelName;
Minecraft *pMinecraft = Minecraft::GetInstance(); Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack); pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);

View file

@ -59,6 +59,7 @@ private:
bool m_bIsCorrupt; bool m_bIsCorrupt;
bool m_bThumbnailGetFailed; bool m_bThumbnailGetFailed;
__int64 m_seed; __int64 m_seed;
wstring m_levelName;
#ifdef __PS3__ #ifdef __PS3__
std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo; std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;

View file

@ -25,6 +25,98 @@
#include "message_dialog.h" #include "message_dialog.h"
#endif #endif
#ifdef _WINDOWS64
#include "..\..\..\Minecraft.World\NbtIo.h"
#include "..\..\..\Minecraft.World\compression.h"
static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
{
HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
if (hFile == INVALID_HANDLE_VALUE) return L"";
DWORD fileSize = GetFileSize(hFile, NULL);
if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) { CloseHandle(hFile); return L""; }
unsigned char *rawData = new unsigned char[fileSize];
DWORD bytesRead = 0;
if (!ReadFile(hFile, rawData, fileSize, &bytesRead, NULL) || bytesRead != fileSize)
{
CloseHandle(hFile);
delete[] rawData;
return L"";
}
CloseHandle(hFile);
unsigned char *saveData = NULL;
unsigned int saveSize = 0;
bool freeSaveData = false;
if (*(unsigned int*)rawData == 0)
{
// Compressed format: bytes 0-3=0, bytes 4-7=decompressed size, bytes 8+=compressed data
unsigned int decompSize = *(unsigned int*)(rawData + 4);
if (decompSize == 0 || decompSize > 128 * 1024 * 1024)
{
delete[] rawData;
return L"";
}
saveData = new unsigned char[decompSize];
Compression::getCompression()->Decompress(saveData, &decompSize, rawData + 8, fileSize - 8);
saveSize = decompSize;
freeSaveData = true;
}
else
{
saveData = rawData;
saveSize = fileSize;
}
wstring result = L"";
if (saveSize >= 12)
{
unsigned int headerOffset = *(unsigned int*)saveData;
unsigned int numEntries = *(unsigned int*)(saveData + 4);
const unsigned int entrySize = sizeof(FileEntrySaveData);
if (headerOffset < saveSize && numEntries > 0 && numEntries < 10000 &&
headerOffset + numEntries * entrySize <= saveSize)
{
FileEntrySaveData *table = (FileEntrySaveData *)(saveData + headerOffset);
for (unsigned int i = 0; i < numEntries; i++)
{
if (wcscmp(table[i].filename, L"level.dat") == 0)
{
unsigned int off = table[i].startOffset;
unsigned int len = table[i].length;
if (off >= 12 && off + len <= saveSize && len > 0 && len < 4 * 1024 * 1024)
{
byteArray ba;
ba.data = (byte*)(saveData + off);
ba.length = len;
CompoundTag *root = NbtIo::decompress(ba);
if (root != NULL)
{
CompoundTag *dataTag = root->getCompound(L"Data");
if (dataTag != NULL)
result = dataTag->getString(L"LevelName");
delete root;
}
}
break;
}
}
}
}
if (freeSaveData) delete[] saveData;
delete[] rawData;
// "world" is the engine default — it means no real name was ever set, so
// return empty to let the caller fall back to the save filename (timestamp).
if (result == L"world") result = L"";
return result;
}
#endif
#ifdef SONY_REMOTE_STORAGE_DOWNLOAD #ifdef SONY_REMOTE_STORAGE_DOWNLOAD
unsigned long UIScene_LoadOrJoinMenu::m_ulFileSize=0L; unsigned long UIScene_LoadOrJoinMenu::m_ulFileSize=0L;
@ -159,7 +251,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
} }
#endif #endif
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO) #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64)
// Always clear the saves when we enter this menu // Always clear the saves when we enter this menu
StorageManager.ClearSavesInfo(); StorageManager.ClearSavesInfo();
#endif #endif
@ -614,6 +706,22 @@ void UIScene_LoadOrJoinMenu::tick()
m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC]; m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC];
m_iSaveDetailsCount = m_pSaveDetails->iSaveC; m_iSaveDetailsCount = m_pSaveDetails->iSaveC;
#ifdef _WINDOWS64
// Build sorted index array (newest-first by filename timestamp YYYYMMDDHHMMSS)
int *sortedIdx = new int[m_pSaveDetails->iSaveC];
for (int si = 0; si < (int)m_pSaveDetails->iSaveC; ++si) sortedIdx[si] = si;
for (int si = 1; si < (int)m_pSaveDetails->iSaveC; ++si)
{
int key = sortedIdx[si];
int sj = si - 1;
while (sj >= 0 && strcmp(m_pSaveDetails->SaveInfoA[sortedIdx[sj]].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[key].UTF8SaveFilename) < 0)
{
sortedIdx[sj + 1] = sortedIdx[sj];
--sj;
}
sortedIdx[sj + 1] = key;
}
#endif
for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i)
{ {
#if defined(_XBOX_ONE) #if defined(_XBOX_ONE)
@ -627,14 +735,40 @@ void UIScene_LoadOrJoinMenu::tick()
m_saveDetails[i].saveId = i; m_saveDetails[i].saveId = i;
memcpy(m_saveDetails[i].UTF16SaveName, m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, 128); memcpy(m_saveDetails[i].UTF16SaveName, m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, 128);
memcpy(m_saveDetails[i].UTF16SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH); memcpy(m_saveDetails[i].UTF16SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH);
#else
#ifdef _WINDOWS64
{
int origIdx = sortedIdx[i];
wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
wstring filePath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\saveData.ms");
wstring levelName = ReadLevelNameFromSaveFile(filePath);
if (!levelName.empty())
{
m_buttonListSaves.addItem(levelName, wstring(L""));
wcstombs(m_saveDetails[i].UTF8SaveName, levelName.c_str(), 127);
m_saveDetails[i].UTF8SaveName[127] = '\0';
}
else
{
m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, L"");
memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, 128);
}
m_saveDetails[i].saveId = origIdx;
memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH);
}
#else #else
m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L""); m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L"");
m_saveDetails[i].saveId = i;
memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128); memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128);
m_saveDetails[i].saveId = i;
memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH);
#endif
#endif #endif
} }
#ifdef _WINDOWS64
delete[] sortedIdx;
#endif
m_controlSavesTimer.setVisible( false ); m_controlSavesTimer.setVisible( false );
// set focus on the first button // set focus on the first button
@ -650,7 +784,11 @@ void UIScene_LoadOrJoinMenu::tick()
app.DebugPrintf("Requesting the first thumbnail\n"); app.DebugPrintf("Requesting the first thumbnail\n");
// set the save to load // set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _WINDOWS64
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this);
#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
#endif
if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
{ {
@ -713,7 +851,11 @@ void UIScene_LoadOrJoinMenu::tick()
app.DebugPrintf("Requesting another thumbnail\n"); app.DebugPrintf("Requesting another thumbnail\n");
// set the save to load // set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _WINDOWS64
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this);
#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
#endif
if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
{ {
// something went wrong // something went wrong
@ -1175,6 +1317,14 @@ void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pr
sendInputToMovie(key, repeat, pressed, released); sendInputToMovie(key, repeat, pressed, released);
handled = true; handled = true;
break; break;
case ACTION_MENU_OTHER_STICK_UP:
sendInputToMovie(ACTION_MENU_UP, repeat, pressed, released);
handled = true;
break;
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(ACTION_MENU_DOWN, repeat, pressed, released);
handled = true;
break;
} }
} }
@ -1323,7 +1473,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
LoadMenuInitData *params = new LoadMenuInitData(); LoadMenuInitData *params = new LoadMenuInitData();
params->iPad = m_iPad; params->iPad = m_iPad;
// need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting
params->iSaveGameInfoIndex=((int)childId)-m_iDefaultButtonsC; params->iSaveGameInfoIndex=m_saveDetails[((int)childId)-m_iDefaultButtonsC].saveId;
//params->pbSaveRenamed=&m_bSaveRenamed; //params->pbSaveRenamed=&m_bSaveRenamed;
params->levelGen = NULL; params->levelGen = NULL;
params->saveDetails = &m_saveDetails[ ((int)childId)-m_iDefaultButtonsC ]; params->saveDetails = &m_saveDetails[ ((int)childId)-m_iDefaultButtonsC ];

View file

@ -1,11 +1,41 @@
#include "stdafx.h" #include "stdafx.h"
#include "UI.h" #include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h" #include "UIScene_SettingsGraphicsMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\GameRenderer.h"
namespace
{
const int FOV_MIN = 70;
const int FOV_MAX = 110;
const int FOV_SLIDER_MAX = 100;
int clampFov(int value)
{
if (value < FOV_MIN) return FOV_MIN;
if (value > FOV_MAX) return FOV_MAX;
return value;
}
int fovToSliderValue(float fov)
{
int clampedFov = clampFov((int)(fov + 0.5f));
return ((clampedFov - FOV_MIN) * FOV_SLIDER_MAX) / (FOV_MAX - FOV_MIN);
}
int sliderValueToFov(int sliderValue)
{
if (sliderValue < 0) sliderValue = 0;
if (sliderValue > FOV_SLIDER_MAX) sliderValue = FOV_SLIDER_MAX;
return FOV_MIN + ((sliderValue * (FOV_MAX - FOV_MIN)) / FOV_SLIDER_MAX);
}
}
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{ {
// Setup all the Iggy references we need for this scene // Setup all the Iggy references we need for this scene
initialiseMovie(); initialiseMovie();
Minecraft* pMinecraft = Minecraft::GetInstance();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL); m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
@ -19,6 +49,10 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma)); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma)); m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
int initialFov = clampFov((int)(pMinecraft->gameRenderer->GetFovVal() + 0.5f));
swprintf((WCHAR*)TempString, 256, L"FOV: %d", initialFov);
m_sliderFOV.init(TempString, eControl_FOV, 0, FOV_SLIDER_MAX, fovToSliderValue((float)initialFov));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity)); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity)); m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
@ -141,6 +175,19 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
m_sliderGamma.setLabel(TempString); m_sliderGamma.setLabel(TempString);
break; break;
case eControl_FOV:
{
m_sliderFOV.handleSliderMove(value);
Minecraft* pMinecraft = Minecraft::GetInstance();
int fovValue = sliderValueToFov(value);
pMinecraft->gameRenderer->SetFovVal((float)fovValue);
WCHAR TempString[256];
swprintf((WCHAR*)TempString, 256, L"FOV: %d", fovValue);
m_sliderFOV.setLabel(TempString);
}
break;
case eControl_InterfaceOpacity: case eControl_InterfaceOpacity:
m_sliderInterfaceOpacity.handleSliderMove(value); m_sliderInterfaceOpacity.handleSliderMove(value);

View file

@ -11,16 +11,18 @@ private:
eControl_BedrockFog, eControl_BedrockFog,
eControl_CustomSkinAnim, eControl_CustomSkinAnim,
eControl_Gamma, eControl_Gamma,
eControl_FOV,
eControl_InterfaceOpacity eControl_InterfaceOpacity
}; };
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderGamma, m_sliderInterfaceOpacity; // Sliders UIControl_Slider m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds") UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog") UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim") UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma") UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderFOV, "FOV")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity") UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
UI_END_MAP_ELEMENTS_AND_NAMES() UI_END_MAP_ELEMENTS_AND_NAMES()

View file

@ -77,12 +77,7 @@ void EnderDragonRenderer::renderModel(shared_ptr<LivingEntity> _mob, float wp, f
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1, 0, 0, 0.5f); glColor4f(1, 0, 0, 0.5f);
#ifdef __PSVITA__
// AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true); model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
#else
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false);
#endif
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND); glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL); glDepthFunc(GL_LEQUAL);

View file

@ -199,11 +199,10 @@ DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { retur
DWORD IQNetPlayer::GetCurrentRtt() { return 0; } DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; } bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; } bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; } bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; } PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this
extern wstring g_playerName; LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
LPCWSTR IQNetPlayer::GetGamertag() { return g_playerName.empty() ? L"Windows" : g_playerName.c_str(); } int IQNetPlayer::GetSessionIndex() { return m_smallId; }
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsTalking() { return false; } bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; } bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; } bool IQNetPlayer::HasVoice() { return false; }
@ -232,13 +231,17 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost
IQNet::s_playerCount = smallId + 1; IQNet::s_playerCount = smallId + 1;
} }
static bool Win64_IsActivePlayer(IQNetPlayer* p, DWORD index);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; } HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; } IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{ {
if (s_isHosting) if (s_isHosting)
{ {
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote) if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
!m_player[dwUserIndex].m_isRemote &&
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
return &m_player[dwUserIndex]; return &m_player[dwUserIndex];
return NULL; return NULL;
} }
@ -246,7 +249,7 @@ IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
return NULL; return NULL;
for (DWORD i = 0; i < s_playerCount; i++) for (DWORD i = 0; i < s_playerCount; i++)
{ {
if (!m_player[i].m_isRemote) if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i))
return &m_player[i]; return &m_player[i];
} }
return NULL; return NULL;
@ -299,15 +302,28 @@ QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; } bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; } HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; } void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; } void IQNet::ClientJoinGame()
{
_iQNetStubState = QNET_STATE_SESSION_STARTING;
s_isHosting = false;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = true;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
void IQNet::EndGame() void IQNet::EndGame()
{ {
_iQNetStubState = QNET_STATE_IDLE; _iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false; s_isHosting = false;
s_playerCount = 1; s_playerCount = 1;
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++) for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{ {
m_player[i].m_smallId = 0; m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = false; m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false; m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0; m_player[i].m_gamertag[0] = 0;
@ -587,7 +603,6 @@ void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO #ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName"; char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); } void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
#else #else
char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; } char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; } wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }

View file

@ -501,23 +501,26 @@ void GameRenderer::moveCameraToPlayer(float a)
else else
{ {
// 4J - corrected bug where this used to just take player->xRot & yRot directly and so wasn't taking into account interpolation, allowing camera to go through walls // 4J - corrected bug where this used to just take player->xRot & yRot directly and so wasn't taking into account interpolation, allowing camera to go through walls
float playerYRot = player->yRotO + (player->yRot - player->yRotO) * a; float yRot = player->yRotO + (player->yRot - player->yRotO) * a;
float playerXRot = player->xRotO + (player->xRot - player->xRotO) * a; float xRot = player->xRotO + (player->xRot - player->xRotO) * a;
float yRot = playerYRot;
float xRot = playerXRot;
// Thirdperson view values are now 0 for disabled, 1 for original mode, 2 for reversed. // Thirdperson view values are now 0 for disabled, 1 for original mode, 2 for reversed.
if( localplayer->ThirdPersonView() == 2 ) if( localplayer->ThirdPersonView() == 2 )
{ {
// Reverse x rotation - note that this is only used in doing collision to calculate our view // Reverse y rotation - note that this is only used in doing collision to calculate our view
// distance, the actual rotation itself is just below this else {} block // distance, the actual rotation itself is just below this else {} block
xRot += 180.0f; yRot += 180.0f;
} }
double xd = -Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI) * cameraDist; double xd = -Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI) * cameraDist;
double zd = Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI) * cameraDist; double zd = Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI) * cameraDist;
double yd = -Mth::sin(xRot / 180 * PI) * cameraDist; double yd = -Mth::sin(xRot / 180 * PI) * cameraDist;
if (localplayer->ThirdPersonView() == 2)
{
yd = Mth::sin(xRot / 180 * PI) * cameraDist;
}
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
float xo = (float)((i & 1) * 2 - 1); float xo = (float)((i & 1) * 2 - 1);
@ -538,16 +541,7 @@ void GameRenderer::moveCameraToPlayer(float a)
} }
} }
if ( localplayer->ThirdPersonView() == 2)
{
glRotatef(180, 0, 1, 0);
}
glRotatef(playerXRot - xRot, 1, 0, 0);
glRotatef(playerYRot - yRot, 0, 1, 0);
glTranslatef(0, 0, (float) -cameraDist); glTranslatef(0, 0, (float) -cameraDist);
glRotatef(yRot - playerYRot, 0, 1, 0);
glRotatef(xRot - playerXRot, 1, 0, 0);
} }
} }
else else
@ -557,8 +551,21 @@ void GameRenderer::moveCameraToPlayer(float a)
if (!mc->options->fixedCamera) if (!mc->options->fixedCamera)
{ {
glRotatef(player->xRotO + (player->xRot - player->xRotO) * a, 1, 0, 0); float pitch = player->xRotO + (player->xRot - player->xRotO) * a;
glRotatef(player->yRotO + (player->yRot - player->yRotO) * a + 180, 0, 1, 0); if (localplayer->ThirdPersonView() == 2)
{
pitch = -pitch;
}
glRotatef(pitch, 1, 0, 0);
if (localplayer->ThirdPersonView() == 2)
{
glRotatef(player->yRotO + (player->yRot - player->yRotO) * a, 0, 1, 0);
}
else
{
glRotatef(player->yRotO + (player->yRot - player->yRotO) * a + 180, 0, 1, 0);
}
} }
glTranslatef(0, heightOffset, 0); glTranslatef(0, heightOffset, 0);

View file

@ -7,20 +7,21 @@
#include "Input.h" #include "Input.h"
#include "LocalPlayer.h" #include "LocalPlayer.h"
#include "Options.h" #include "Options.h"
#ifdef _WINDOWS64
#include "Windows64\KeyboardMouseInput.h"
#endif
Input::Input() Input::Input()
{ {
xa = 0; xa = 0;
ya = 0; ya = 0;
sprintForward = 0;
wasJumping = false; wasJumping = false;
jumping = false; jumping = false;
sneaking = false; sneaking = false;
usingKeyboardMovement = false; sprinting = false;
lReset = false; lReset = false;
rReset = false; rReset = false;
m_gamepadSneaking = false;
} }
void Input::tick(LocalPlayer *player) void Input::tick(LocalPlayer *player)
@ -32,43 +33,43 @@ void Input::tick(LocalPlayer *player)
Minecraft *pMinecraft=Minecraft::GetInstance(); Minecraft *pMinecraft=Minecraft::GetInstance();
int iPad=player->GetXboxPad(); int iPad=player->GetXboxPad();
float controllerXA = 0.0f;
float controllerYA = 0.0f;
// 4J-PB minecraft movement seems to be the wrong way round, so invert x! // 4J-PB minecraft movement seems to be the wrong way round, so invert x!
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT) ) if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT) )
xa = -InputManager.GetJoypadStick_LX(iPad); controllerXA = -InputManager.GetJoypadStick_LX(iPad);
else
xa = 0.0f;
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) ) if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) )
ya = InputManager.GetJoypadStick_LY(iPad); controllerYA = InputManager.GetJoypadStick_LY(iPad);
else
ya = 0.0f;
sprintForward = ya;
usingKeyboardMovement = false;
float kbXA = 0.0f;
float kbYA = 0.0f;
#ifdef _WINDOWS64 #ifdef _WINDOWS64
// WASD movement (combine with gamepad) if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
if (iPad == 0 && KMInput.IsCaptured())
{ {
float kbX = 0.0f, kbY = 0.0f; if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT) )
if (KMInput.IsKeyDown('W')) { kbY += 1.0f; sprintForward += 1.0f; usingKeyboardMovement = true; } kbXA = g_KBMInput.GetMoveX();
if (KMInput.IsKeyDown('S')) { kbY -= 1.0f; sprintForward -= 1.0f; usingKeyboardMovement = true; } if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) )
if (KMInput.IsKeyDown('A')) { kbX += 1.0f; usingKeyboardMovement = true; } // inverted like gamepad kbYA = g_KBMInput.GetMoveY();
if (KMInput.IsKeyDown('D')) { kbX -= 1.0f; usingKeyboardMovement = true; }
// Normalize diagonal
if (kbX != 0.0f && kbY != 0.0f) { kbX *= 0.707f; kbY *= 0.707f; }
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT))
xa = max(min(xa + kbX, 1.0f), -1.0f);
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD))
ya = max(min(ya + kbY, 1.0f), -1.0f);
} }
#endif #endif
sprintForward = max(min(sprintForward, 1.0f), -1.0f);
if (kbXA != 0.0f || kbYA != 0.0f)
{
xa = kbXA;
ya = kbYA;
}
else
{
xa = controllerXA;
ya = controllerYA;
}
#ifndef _CONTENT_PACKAGE #ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) if (app.GetFreezePlayers())
{ {
xa = ya = 0.0f; xa = ya = 0.0f;
sprintForward = 0.0f;
player->abilities.flying = true; player->abilities.flying = true;
} }
#endif #endif
@ -80,7 +81,6 @@ void Input::tick(LocalPlayer *player)
lReset = true; lReset = true;
} }
xa = ya = 0.0f; xa = ya = 0.0f;
sprintForward = 0.0f;
} }
// 4J: In flying mode, don't actually toggle sneaking (unless we're riding in which case we need to sneak to dismount) // 4J: In flying mode, don't actually toggle sneaking (unless we're riding in which case we need to sneak to dismount)
@ -88,15 +88,46 @@ void Input::tick(LocalPlayer *player)
{ {
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE)) if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
{ {
m_gamepadSneaking=!m_gamepadSneaking; sneaking=!sneaking;
} }
} }
sneaking = m_gamepadSneaking;
#ifdef _WINDOWS64 #ifdef _WINDOWS64
// Keyboard hold-to-sneak (overrides gamepad toggle) if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying) {
sneaking = true; // Left Shift = sneak (hold to crouch)
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
{
if (!player->abilities.flying)
{
sneaking = g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK);
}
}
// Left Ctrl + forward = sprint (hold to sprint)
if (!player->abilities.flying)
{
bool ctrlHeld = g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SPRINT);
bool movingForward = (kbYA > 0.0f);
if (ctrlHeld && movingForward)
{
sprinting = true;
}
else
{
sprinting = false;
}
}
else
{
sprinting = false;
}
}
else if (iPad == 0)
{
sprinting = false;
}
#endif #endif
if(sneaking) if(sneaking)
@ -109,6 +140,7 @@ void Input::tick(LocalPlayer *player)
float tx = 0.0f; float tx = 0.0f;
float ty = 0.0f; float ty = 0.0f;
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_RIGHT) ) if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_RIGHT) )
tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) ) if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) )
@ -132,47 +164,52 @@ void Input::tick(LocalPlayer *player)
} }
tx = ty = 0.0f; tx = ty = 0.0f;
} }
player->interpolateTurn(tx * abs(tx) * turnSpeed, ty * abs(ty) * turnSpeed);
float turnX = tx * abs(tx) * turnSpeed;
float turnY = ty * abs(ty) * turnSpeed;
#ifdef _WINDOWS64 #ifdef _WINDOWS64
// Mouse look is now handled per-frame in Minecraft::applyFrameMouseLook() if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
// to eliminate the 20Hz tick delay. Only flush any remaining delta here
// as a safety measure.
if (iPad == 0 && KMInput.IsCaptured())
{ {
float rawDx, rawDy; float mouseSensitivity = ((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame)) / 100.0f;
KMInput.ConsumeMouseDelta(rawDx, rawDy); float mouseLookScale = 5.0f;
// Delta should normally be 0 since applyFrameMouseLook() already consumed it float mx = g_KBMInput.GetLookX(mouseSensitivity * mouseLookScale);
if (rawDx != 0.0f || rawDy != 0.0f) float my = g_KBMInput.GetLookY(mouseSensitivity * mouseLookScale);
if ( app.GetGameSettings(iPad,eGameSetting_ControlInvertLook) )
{ {
float mouseSensitivity = 0.5f; my = -my;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
mdy = -mdy;
player->interpolateTurn(mdx, mdy);
} }
turnX += mx;
turnY += my;
} }
#endif #endif
player->interpolateTurn(turnX, turnY);
//jumping = controller.isButtonPressed(0); //jumping = controller.isButtonPressed(0);
unsigned int jump = InputManager.GetValue(iPad, MINECRAFT_ACTION_JUMP); unsigned int jump = InputManager.GetValue(iPad, MINECRAFT_ACTION_JUMP);
if( jump > 0 && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) ) bool kbJump = false;
#ifdef _WINDOWS64
kbJump = (iPad == 0) && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_JUMP);
#endif
if( (jump > 0 || kbJump) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) )
jumping = true; jumping = true;
else else
jumping = false; jumping = false;
#ifdef _WINDOWS64
// Keyboard jump (Space)
if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
jumping = true;
#endif
#ifndef _CONTENT_PACKAGE #ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) jumping = false; if (app.GetFreezePlayers()) jumping = false;
#endif #endif
#ifdef _WINDOWS64
if (iPad == 0 && g_KBMInput.IsKeyPressed(VK_ESCAPE) && g_KBMInput.IsMouseGrabbed())
{
g_KBMInput.SetMouseGrabbed(false);
}
#endif
//OutputDebugString("INPUT: End input tick\n"); //OutputDebugString("INPUT: End input tick\n");
} }

View file

@ -6,20 +6,17 @@ class Input
public: public:
float xa; float xa;
float ya; float ya;
float sprintForward;
bool wasJumping; bool wasJumping;
bool jumping; bool jumping;
bool sneaking; bool sneaking;
bool usingKeyboardMovement; bool sprinting;
Input(); // 4J - added Input();
virtual void tick(LocalPlayer *player); virtual void tick(LocalPlayer *player);
private: private:
bool lReset; bool lReset;
bool rReset; bool rReset;
bool m_gamepadSneaking;
}; };

View file

@ -1964,8 +1964,8 @@ bool LevelRenderer::updateDirtyChunks()
{ {
if( (!onlyRebuild) || if( (!onlyRebuild) ||
globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED || globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED ||
( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data ( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data
{ { // distSq adjusted from 20 * 20 to 96 * 96 - updated by detectiveren
considered++; considered++;
// Is this chunk nearer than our nearest? // Is this chunk nearer than our nearest?
#ifdef _LARGE_WORLDS #ifdef _LARGE_WORLDS
@ -2557,13 +2557,19 @@ void LevelRenderer::cull(Culler *culler, float a)
{ {
unsigned char flags = pClipChunk->globalIdx == -1 ? 0 : globalChunkFlags[ pClipChunk->globalIdx ]; unsigned char flags = pClipChunk->globalIdx == -1 ? 0 : globalChunkFlags[ pClipChunk->globalIdx ];
// Always perform frustum cull test
bool clipres = clip(pClipChunk->aabb, fdraw);
if ( (flags & CHUNK_FLAG_COMPILED ) && ( ( flags & CHUNK_FLAG_EMPTYBOTH ) != CHUNK_FLAG_EMPTYBOTH ) ) if ( (flags & CHUNK_FLAG_COMPILED ) && ( ( flags & CHUNK_FLAG_EMPTYBOTH ) != CHUNK_FLAG_EMPTYBOTH ) )
{ {
bool clipres = clip(pClipChunk->aabb, fdraw);
pClipChunk->visible = clipres; pClipChunk->visible = clipres;
if( pClipChunk->visible ) vis++; if( pClipChunk->visible ) vis++;
total++; total++;
} }
else if (clipres)
{
pClipChunk->visible = true;
}
else else
{ {
pClipChunk->visible = false; pClipChunk->visible = false;
@ -2572,6 +2578,7 @@ void LevelRenderer::cull(Culler *culler, float a)
} }
} }
void LevelRenderer::playStreamingMusic(const wstring& name, int x, int y, int z) void LevelRenderer::playStreamingMusic(const wstring& name, int x, int y, int z)
{ {
if (name != L"") if (name != L"")

View file

@ -52,8 +52,10 @@ public:
static const int CHUNK_SIZE = 16; static const int CHUNK_SIZE = 16;
#endif #endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE; static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if defined _XBOX_ONE #if defined _WINDOWS64
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512. static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined _XBOX_ONE
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
#elif defined __ORBIS__ #elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before) static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__ #elif defined __PS3__
@ -270,10 +272,10 @@ public:
bool dirtyChunkPresent; bool dirtyChunkPresent;
__int64 lastDirtyChunkFound; __int64 lastDirtyChunkFound;
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250; static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren
#ifdef _LARGE_WORLDS #ifdef _LARGE_WORLDS
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4; static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1; static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS]; static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS]; static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];

View file

@ -487,11 +487,11 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
Font *font = getFont(); Font *font = getFont();
float size = 1.60f; constexpr float size = 1.60f;
float s = 1 / 60.0f * size; constexpr float s = 1 / 60.0f * size;
glPushMatrix(); glPushMatrix();
glTranslatef((float) x + 0, (float) y + 2.3f, (float) z); glTranslatef(static_cast<float>(x) + 0, static_cast<float>(y) + mob->bbHeight + 0.5f, static_cast<float>(z));
glNormal3f(0, 1, 0); glNormal3f(0, 1, 0);
glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);

View file

@ -251,13 +251,10 @@ void LocalPlayer::aiStep()
if (changingDimensionDelay > 0) changingDimensionDelay--; if (changingDimensionDelay > 0) changingDimensionDelay--;
bool wasJumping = input->jumping; bool wasJumping = input->jumping;
float runTreshold = 0.8f; float runTreshold = 0.8f;
float sprintForward = input->sprintForward; bool wasRunning = input->ya >= runTreshold;
bool wasRunning = sprintForward >= runTreshold;
//input->tick( dynamic_pointer_cast<Player>( shared_from_this() ) ); //input->tick( dynamic_pointer_cast<Player>( shared_from_this() ) );
// 4J-PB - make it a localplayer // 4J-PB - make it a localplayer
input->tick( this ); input->tick( this );
sprintForward = input->sprintForward;
if (isUsingItem() && !isRiding()) if (isUsingItem() && !isRiding())
{ {
input->xa *= 0.2f; input->xa *= 0.2f;
@ -281,25 +278,9 @@ void LocalPlayer::aiStep()
// world with low food, then reload it in creative. // world with low food, then reload it in creative.
if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true; if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true;
bool forwardEnoughToTriggerSprint = sprintForward >= runTreshold; bool forwardEnoughToTriggerSprint = input->ya >= runTreshold;
bool forwardReturnedToDeadzone = sprintForward == 0.0f; bool forwardReturnedToDeadzone = input->ya == 0.0f;
bool forwardEnoughToContinueSprint = sprintForward >= runTreshold; bool forwardEnoughToContinueSprint = input->ya >= runTreshold;
#ifdef _WINDOWS64
if (GetXboxPad() == 0 && input->usingKeyboardMovement)
{
forwardEnoughToContinueSprint = sprintForward > 0.0f;
}
#endif
#ifdef _WINDOWS64
// Keyboard sprint: Ctrl held while moving forward
if (GetXboxPad() == 0 && input->usingKeyboardMovement && KMInput.IsKeyDown(VK_CONTROL) && sprintForward > 0.0f &&
enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
{
if (!isSprinting()) setSprinting(true);
}
#endif
// 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold // 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold
if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness)) if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness))
@ -327,6 +308,12 @@ void LocalPlayer::aiStep()
} }
} }
if (isSneaking()) sprintTriggerTime = 0; if (isSneaking()) sprintTriggerTime = 0;
#ifdef _WINDOWS64
if (input->sprinting && onGround && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && !isSneaking())
{
setSprinting(true);
}
#endif
// 4J-PB - try not stopping sprint on collision // 4J-PB - try not stopping sprint on collision
//if (isSprinting() && (input->ya < runTreshold || horizontalCollision || !enoughFoodToSprint)) //if (isSprinting() && (input->ya < runTreshold || horizontalCollision || !enoughFoodToSprint))
if (isSprinting() && (!forwardEnoughToContinueSprint || !enoughFoodToSprint || isSneaking() || isUsingItem())) if (isSprinting() && (!forwardEnoughToContinueSprint || !enoughFoodToSprint || isSneaking() || isUsingItem()))

View file

@ -310,6 +310,7 @@
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset> <PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
@ -774,7 +775,7 @@
</CustomBuildBeforeTargets> </CustomBuildBeforeTargets>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput> <ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath> <IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
@ -1544,6 +1545,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ShowIncludes>false</ShowIncludes> <ShowIncludes>false</ShowIncludes>
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -1756,7 +1758,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>TurnOffAllWarnings</WarningLevel> <WarningLevel>TurnOffAllWarnings</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Full</Optimization> <Optimization>MaxSpeed</Optimization>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck> <BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
@ -1769,6 +1771,10 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ShowIncludes>false</ShowIncludes> <ShowIncludes>false</ShowIncludes>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<AdditionalOptions>/FS /Ob3 %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -1776,6 +1782,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>legacy_stdio_definitions.lib;d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress> <ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner> <SuppressStartupBanner>false</SuppressStartupBanner>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>
<Message>Run postbuild script</Message> <Message>Run postbuild script</Message>

File diff suppressed because it is too large Load diff

View file

@ -502,6 +502,13 @@ void Minecraft::setScreen(Screen *screen)
this->screen->removed(); this->screen->removed();
} }
#ifdef _WINDOWS64
if (screen != NULL && g_KBMInput.IsMouseGrabbed())
{
g_KBMInput.SetMouseGrabbed(false);
}
#endif
//4J Gordon: Do not force a stats save here //4J Gordon: Do not force a stats save here
/*if (dynamic_cast<TitleScreen *>(screen)!=NULL) /*if (dynamic_cast<TitleScreen *>(screen)!=NULL)
{ {
@ -1184,14 +1191,14 @@ void Minecraft::applyFrameMouseLook()
int iPad = localplayers[i]->GetXboxPad(); int iPad = localplayers[i]->GetXboxPad();
if (iPad != 0) continue; // Mouse only applies to pad 0 if (iPad != 0) continue; // Mouse only applies to pad 0
if (!KMInput.IsCaptured()) continue; if (!g_KBMInput.IsMouseGrabbed()) continue;
if (localgameModes[iPad] == NULL) continue; if (localgameModes[iPad] == NULL) continue;
float rawDx, rawDy; float rawDx, rawDy;
KMInput.ConsumeMouseDelta(rawDx, rawDy); g_KBMInput.ConsumeMouseDelta(rawDx, rawDy);
if (rawDx == 0.0f && rawDy == 0.0f) continue; if (rawDx == 0.0f && rawDy == 0.0f) continue;
float mouseSensitivity = 0.5f; float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mdx = rawDx * mouseSensitivity; float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity; float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook)) if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
@ -1450,14 +1457,54 @@ void Minecraft::run_middle()
// Keyboard/mouse button presses for player 0 // Keyboard/mouse button presses for player 0
if (i == 0) if (i == 0)
{ {
if (KMInput.ConsumeKeyPress(VK_ESCAPE)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_PAUSEMENU; if (g_KBMInput.IsKBMActive())
if (KMInput.ConsumeKeyPress('E')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_INVENTORY; {
if (KMInput.ConsumeKeyPress('Q')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_DROP; if(g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT))
if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING; localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_ACTION;
if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
if(g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_USE;
if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_INVENTORY))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_INVENTORY;
if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DROP))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_DROP;
if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_CRAFTING) || g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_CRAFTING_ALT))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_CRAFTING;
for (int slot = 0; slot < 9; slot++)
{
if (g_KBMInput.IsKeyPressed('1' + slot))
{
if (localplayers[i]->inventory)
localplayers[i]->inventory->selected = slot;
}
}
}
// Utility keys always work regardless of KBM active state
if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_PAUSE) && !ui.IsTutorialVisible(i))
{
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_PAUSEMENU;
app.DebugPrintf("PAUSE PRESSED (keyboard) - ipad = %d\n",i);
}
if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_THIRD_PERSON))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO))
{
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
}
// In flying mode, Shift held = sneak/descend // In flying mode, Shift held = sneak/descend
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT)) if(g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK))
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE; {
if (localplayers[i]->abilities.flying && !ui.GetMenuDisplayed(i))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
}
} }
#endif #endif
@ -2277,8 +2324,21 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
} }
} }
#ifdef _WINDOWS64
if ((screen != NULL || ui.GetMenuDisplayed(iPad)) && g_KBMInput.IsMouseGrabbed())
{
g_KBMInput.SetMouseGrabbed(false);
}
#endif
if (screen == NULL && !ui.GetMenuDisplayed(iPad) ) if (screen == NULL && !ui.GetMenuDisplayed(iPad) )
{ {
#ifdef _WINDOWS64
if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsWindowFocused())
{
g_KBMInput.SetMouseGrabbed(true);
}
#endif
// 4J-PB - add some tooltips if required // 4J-PB - add some tooltips if required
int iA=-1, iB=-1, iX, iY=IDS_CONTROLS_INVENTORY, iLT=-1, iRT=-1, iLB=-1, iRB=-1, iLS=-1, iRS=-1; int iA=-1, iB=-1, iX, iY=IDS_CONTROLS_INVENTORY, iLT=-1, iRT=-1, iLB=-1, iRB=-1, iLS=-1, iRS=-1;
@ -3432,26 +3492,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
} }
#ifdef _WINDOWS64 #ifdef _WINDOWS64
// Mouse scroll wheel for hotbar if (iPad == 0 && wheel == 0 && g_KBMInput.IsKBMActive())
if (iPad == 0)
{ {
int kbWheel = KMInput.ConsumeScrollDelta(); wheel = g_KBMInput.GetMouseWheel();
if (kbWheel > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) wheel += 1;
else if (kbWheel < 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) wheel -= 1;
// 1-9 keys for direct hotbar selection
if (gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
{
for (int k = '1'; k <= '9'; k++)
{
if (KMInput.ConsumeKeyPress(k))
{
player->inventory->selected = k - '1';
app.SetOpacityTimer(iPad);
break;
}
}
}
} }
#endif #endif
if (wheel != 0) if (wheel != 0)
@ -3485,33 +3528,20 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->handleMouseClick(0); player->handleMouseClick(0);
player->lastClickTick[0] = ticks; player->lastClickTick[0] = ticks;
} }
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.ConsumeMousePress(0))
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4) #ifdef _WINDOWS64
bool actionHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) || (iPad == 0 && g_KBMInput.IsKBMActive() && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT));
#else
bool actionHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION);
#endif
if (actionHeld && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{ {
//printf("MINECRAFT_ACTION_ACTION ButtonDown"); //printf("MINECRAFT_ACTION_ACTION ButtonDown");
player->handleMouseClick(0); player->handleMouseClick(0);
player->lastClickTick[0] = ticks; player->lastClickTick[0] = ticks;
} }
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) if(actionHeld)
#ifdef _WINDOWS64
|| (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0))
#endif
)
{ {
player->handleMouseDown(0, true ); player->handleMouseDown(0, true );
} }
@ -3530,25 +3560,21 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
lastClickTick = ticks; lastClickTick = ticks;
} }
*/ */
#ifdef _WINDOWS64
bool useHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && g_KBMInput.IsKBMActive() && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT));
#else
bool useHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
#endif
if( player->isUsingItem() ) if( player->isUsingItem() )
{ {
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) if(!useHeld) gameMode->releaseUsingItem(player);
#ifdef _WINDOWS64
&& !(iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1))
#endif
) gameMode->releaseUsingItem(player);
} }
else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) ) else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) )
{ {
#ifdef _WINDOWS64
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1));
#else
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
#endif
if( player->abilities.instabuild ) if( player->abilities.instabuild )
{ {
// 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals) // 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals)
bool didClick = player->creativeModeHandleMouseClick(1, useButtonDown ); bool didClick = player->creativeModeHandleMouseClick(1, useHeld );
// If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to // If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to
if( player->lastClickState == LocalPlayer::lastClick_oldRepeat ) if( player->lastClickState == LocalPlayer::lastClick_oldRepeat )
{ {
@ -3560,7 +3586,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
else else
{ {
// Otherwise just the original game code for handling autorepeat // Otherwise just the original game code for handling autorepeat
if (useButtonDown && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4) if (useHeld && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
{ {
player->handleMouseClick(1); player->handleMouseClick(1);
player->lastClickTick[1] = ticks; player->lastClickTick[1] = ticks;
@ -3576,7 +3602,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
bool firstClick = ( player->lastClickTick[1] == 0 ); bool firstClick = ( player->lastClickTick[1] == 0 );
bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4; bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4;
if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false; if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false;
if (useButtonDown ) if (useHeld )
{ {
// If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing // If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing
if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2); if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2);
@ -3618,8 +3644,6 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG)) ) if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_RENDER_DEBUG)) )
{ {
#ifndef _CONTENT_PACKAGE #ifndef _CONTENT_PACKAGE
options->renderDebug = !options->renderDebug;
#ifdef _XBOX #ifdef _XBOX
app.EnableDebugOverlay(options->renderDebug,iPad); app.EnableDebugOverlay(options->renderDebug,iPad);
#else #else
@ -3629,13 +3653,11 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
#endif #endif
} }
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)) && app.GetMobsDontAttackEnabled()) if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SPAWN_CREEPER)))
{ {
//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Creeper::_class->newInstance( level )); #ifndef _CONTENT_PACKAGE
//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(Wolf::_class->newInstance( level )); options->renderDebug = !options->renderDebug;
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(shared_ptr<Spider>(new Spider( level ))); #endif
mob->moveTo(player->x+1, player->y, player->z+1, level->random->nextFloat() * 360, 0);
level->addEntity(mob);
} }
} }

View file

@ -27,6 +27,14 @@
#include "Minecraft.World/Pos.h" #include "Minecraft.World/Pos.h"
#include "Minecraft.World/System.h" #include "Minecraft.World/System.h"
#include "Minecraft.World/StringHelpers.h" #include "Minecraft.World/StringHelpers.h"
#include "Minecraft.World/net.minecraft.world.entity.item.h"
#include "Minecraft.World/net.minecraft.world.item.h"
#include "Minecraft.World/net.minecraft.world.item.enchantment.h"
#include "Minecraft.World/net.minecraft.world.damagesource.h"
#ifdef _WINDOWS64
#include "Windows64\Network\WinsockNetLayer.h"
#endif
#include <sstream>
#ifdef SPLIT_SAVES #ifdef SPLIT_SAVES
#include "..\Minecraft.World\ConsoleSaveFileSplit.h" #include "..\Minecraft.World\ConsoleSaveFileSplit.h"
#endif #endif
@ -78,6 +86,462 @@ bool MinecraftServer::s_slowQueuePacketSent = false;
unordered_map<wstring, int> MinecraftServer::ironTimers; unordered_map<wstring, int> MinecraftServer::ironTimers;
static bool ShouldUseDedicatedServerProperties()
{
#ifdef _WINDOWS64
return g_Win64DedicatedServer;
#else
return false;
#endif
}
static int GetDedicatedServerInt(Settings *settings, const wchar_t *key, int defaultValue)
{
return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getInt(key, defaultValue) : defaultValue;
}
static bool GetDedicatedServerBool(Settings *settings, const wchar_t *key, bool defaultValue)
{
return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getBoolean(key, defaultValue) : defaultValue;
}
static wstring GetDedicatedServerString(Settings *settings, const wchar_t *key, const wstring &defaultValue)
{
return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getString(key, defaultValue) : defaultValue;
}
static void PrintConsoleLine(const wchar_t *prefix, const wstring &message)
{
wprintf(L"%ls%ls\n", prefix, message.c_str());
fflush(stdout);
}
static bool TryParseIntValue(const wstring &text, int &value)
{
std::wistringstream stream(text);
stream >> value;
return !stream.fail() && stream.eof();
}
static vector<wstring> SplitConsoleCommand(const wstring &command)
{
vector<wstring> tokens;
std::wistringstream stream(command);
wstring token;
while (stream >> token)
{
tokens.push_back(token);
}
return tokens;
}
static wstring JoinConsoleCommandTokens(const vector<wstring> &tokens, size_t startIndex)
{
wstring joined;
for (size_t i = startIndex; i < tokens.size(); ++i)
{
if (!joined.empty()) joined += L" ";
joined += tokens[i];
}
return joined;
}
static shared_ptr<ServerPlayer> FindPlayerByName(PlayerList *playerList, const wstring &name)
{
if (playerList == NULL) return nullptr;
for (size_t i = 0; i < playerList->players.size(); ++i)
{
shared_ptr<ServerPlayer> player = playerList->players[i];
if (player != NULL && equalsIgnoreCase(player->getName(), name))
{
return player;
}
}
return nullptr;
}
static void SetAllLevelTimes(MinecraftServer *server, int value)
{
for (unsigned int i = 0; i < server->levels.length; ++i)
{
if (server->levels[i] != NULL)
{
server->levels[i]->setDayTime(value);
}
}
}
static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCommand)
{
if (server == NULL)
return false;
wstring command = trimString(rawCommand);
if (command.empty())
return true;
if (command[0] == L'/')
{
command = trimString(command.substr(1));
}
vector<wstring> tokens = SplitConsoleCommand(command);
if (tokens.empty())
return true;
const wstring action = toLower(tokens[0]);
PlayerList *playerList = server->getPlayers();
if (action == L"help" || action == L"?")
{
server->info(L"Commands: help, stop, list, say <message>, save-all, time <set day|night|ticks|add ticks>, weather <clear|rain|thunder> [seconds], tp <player> <target>, give <player> <itemId> [amount] [aux], enchant <player> <enchantId> [level], kill <player>");
return true;
}
if (action == L"stop")
{
server->info(L"Stopping server...");
MinecraftServer::HaltServer();
return true;
}
if (action == L"list")
{
wstring playerNames = (playerList != NULL) ? playerList->getPlayerNames() : L"";
if (playerNames.empty()) playerNames = L"(none)";
server->info(L"Players (" + _toString((playerList != NULL) ? playerList->getPlayerCount() : 0) + L"): " + playerNames);
return true;
}
if (action == L"say")
{
if (tokens.size() < 2)
{
server->warn(L"Usage: say <message>");
return false;
}
wstring message = L"[Server] " + JoinConsoleCommandTokens(tokens, 1);
if (playerList != NULL)
{
playerList->broadcastAll(shared_ptr<ChatPacket>(new ChatPacket(message)));
}
server->info(message);
return true;
}
if (action == L"save-all")
{
if (playerList != NULL)
{
playerList->saveAll(NULL, false);
}
server->info(L"World saved.");
return true;
}
if (action == L"time")
{
if (tokens.size() < 2)
{
server->warn(L"Usage: time set <day|night|ticks> | time add <ticks>");
return false;
}
if (toLower(tokens[1]) == L"add")
{
if (tokens.size() < 3)
{
server->warn(L"Usage: time add <ticks>");
return false;
}
int delta = 0;
if (!TryParseIntValue(tokens[2], delta))
{
server->warn(L"Invalid tick value: " + tokens[2]);
return false;
}
for (unsigned int i = 0; i < server->levels.length; ++i)
{
if (server->levels[i] != NULL)
{
server->levels[i]->setDayTime(server->levels[i]->getDayTime() + delta);
}
}
server->info(L"Added " + _toString(delta) + L" ticks.");
return true;
}
wstring timeValue = toLower(tokens[1]);
if (timeValue == L"set")
{
if (tokens.size() < 3)
{
server->warn(L"Usage: time set <day|night|ticks>");
return false;
}
timeValue = toLower(tokens[2]);
}
int targetTime = 0;
if (timeValue == L"day")
{
targetTime = 0;
}
else if (timeValue == L"night")
{
targetTime = 12500;
}
else if (!TryParseIntValue(timeValue, targetTime))
{
server->warn(L"Invalid time value: " + timeValue);
return false;
}
SetAllLevelTimes(server, targetTime);
server->info(L"Time set to " + _toString(targetTime) + L".");
return true;
}
if (action == L"weather")
{
if (tokens.size() < 2)
{
server->warn(L"Usage: weather <clear|rain|thunder> [seconds]");
return false;
}
int durationSeconds = 600;
if (tokens.size() >= 3 && !TryParseIntValue(tokens[2], durationSeconds))
{
server->warn(L"Invalid duration: " + tokens[2]);
return false;
}
if (server->levels[0] == NULL)
{
server->warn(L"The overworld is not loaded.");
return false;
}
LevelData *levelData = server->levels[0]->getLevelData();
int duration = durationSeconds * SharedConstants::TICKS_PER_SECOND;
levelData->setRainTime(duration);
levelData->setThunderTime(duration);
wstring weather = toLower(tokens[1]);
if (weather == L"clear")
{
levelData->setRaining(false);
levelData->setThundering(false);
}
else if (weather == L"rain")
{
levelData->setRaining(true);
levelData->setThundering(false);
}
else if (weather == L"thunder")
{
levelData->setRaining(true);
levelData->setThundering(true);
}
else
{
server->warn(L"Usage: weather <clear|rain|thunder> [seconds]");
return false;
}
server->info(L"Weather set to " + weather + L".");
return true;
}
if (action == L"tp" || action == L"teleport")
{
if (tokens.size() < 3)
{
server->warn(L"Usage: tp <player> <target>");
return false;
}
shared_ptr<ServerPlayer> subject = FindPlayerByName(playerList, tokens[1]);
shared_ptr<ServerPlayer> destination = FindPlayerByName(playerList, tokens[2]);
if (subject == NULL)
{
server->warn(L"Unknown player: " + tokens[1]);
return false;
}
if (destination == NULL)
{
server->warn(L"Unknown player: " + tokens[2]);
return false;
}
if (subject->level->dimension->id != destination->level->dimension->id || !subject->isAlive())
{
server->warn(L"Teleport failed because the players are not in the same dimension or the source player is dead.");
return false;
}
subject->ride(nullptr);
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
server->info(L"Teleported " + subject->getName() + L" to " + destination->getName() + L".");
return true;
}
if (action == L"give")
{
if (tokens.size() < 3)
{
server->warn(L"Usage: give <player> <itemId> [amount] [aux]");
return false;
}
shared_ptr<ServerPlayer> player = FindPlayerByName(playerList, tokens[1]);
if (player == NULL)
{
server->warn(L"Unknown player: " + tokens[1]);
return false;
}
int itemId = 0;
int amount = 1;
int aux = 0;
if (!TryParseIntValue(tokens[2], itemId))
{
server->warn(L"Invalid item id: " + tokens[2]);
return false;
}
if (tokens.size() >= 4 && !TryParseIntValue(tokens[3], amount))
{
server->warn(L"Invalid amount: " + tokens[3]);
return false;
}
if (tokens.size() >= 5 && !TryParseIntValue(tokens[4], aux))
{
server->warn(L"Invalid aux value: " + tokens[4]);
return false;
}
if (itemId <= 0 || Item::items[itemId] == NULL)
{
server->warn(L"Unknown item id: " + _toString(itemId));
return false;
}
if (amount <= 0)
{
server->warn(L"Amount must be positive.");
return false;
}
shared_ptr<ItemInstance> itemInstance(new ItemInstance(itemId, amount, aux));
shared_ptr<ItemEntity> drop = player->drop(itemInstance);
if (drop != NULL)
{
drop->throwTime = 0;
}
server->info(L"Gave item " + _toString(itemId) + L" x" + _toString(amount) + L" to " + player->getName() + L".");
return true;
}
if (action == L"enchant")
{
if (tokens.size() < 3)
{
server->warn(L"Usage: enchant <player> <enchantId> [level]");
return false;
}
shared_ptr<ServerPlayer> player = FindPlayerByName(playerList, tokens[1]);
if (player == NULL)
{
server->warn(L"Unknown player: " + tokens[1]);
return false;
}
int enchantmentId = 0;
int enchantmentLevel = 1;
if (!TryParseIntValue(tokens[2], enchantmentId))
{
server->warn(L"Invalid enchantment id: " + tokens[2]);
return false;
}
if (tokens.size() >= 4 && !TryParseIntValue(tokens[3], enchantmentLevel))
{
server->warn(L"Invalid enchantment level: " + tokens[3]);
return false;
}
shared_ptr<ItemInstance> selectedItem = player->getSelectedItem();
if (selectedItem == NULL)
{
server->warn(L"The player is not holding an item.");
return false;
}
Enchantment *enchantment = Enchantment::enchantments[enchantmentId];
if (enchantment == NULL)
{
server->warn(L"Unknown enchantment id: " + _toString(enchantmentId));
return false;
}
if (!enchantment->canEnchant(selectedItem))
{
server->warn(L"That enchantment cannot be applied to the selected item.");
return false;
}
if (enchantmentLevel < enchantment->getMinLevel()) enchantmentLevel = enchantment->getMinLevel();
if (enchantmentLevel > enchantment->getMaxLevel()) enchantmentLevel = enchantment->getMaxLevel();
if (selectedItem->hasTag())
{
ListTag<CompoundTag> *enchantmentTags = selectedItem->getEnchantmentTags();
if (enchantmentTags != NULL)
{
for (int i = 0; i < enchantmentTags->size(); i++)
{
int type = enchantmentTags->get(i)->getShort((wchar_t *)ItemInstance::TAG_ENCH_ID);
if (Enchantment::enchantments[type] != NULL && !Enchantment::enchantments[type]->isCompatibleWith(enchantment))
{
server->warn(L"That enchantment conflicts with an existing enchantment on the selected item.");
return false;
}
}
}
}
selectedItem->enchant(enchantment, enchantmentLevel);
server->info(L"Enchanted " + player->getName() + L"'s held item with " + _toString(enchantmentId) + L" " + _toString(enchantmentLevel) + L".");
return true;
}
if (action == L"kill")
{
if (tokens.size() < 2)
{
server->warn(L"Usage: kill <player>");
return false;
}
shared_ptr<ServerPlayer> player = FindPlayerByName(playerList, tokens[1]);
if (player == NULL)
{
server->warn(L"Unknown player: " + tokens[1]);
return false;
}
player->hurt(DamageSource::outOfWorld, 3.4e38f);
server->info(L"Killed " + player->getName() + L".");
return true;
}
server->warn(L"Unknown command: " + command);
return false;
}
MinecraftServer::MinecraftServer() MinecraftServer::MinecraftServer()
{ {
// 4J - added initialisers // 4J - added initialisers
@ -107,12 +571,14 @@ MinecraftServer::MinecraftServer()
forceGameType = false; forceGameType = false;
commandDispatcher = new ServerCommandDispatcher(); commandDispatcher = new ServerCommandDispatcher();
InitializeCriticalSection(&m_consoleInputCS);
DispenserBootstrap::bootStrap(); DispenserBootstrap::bootStrap();
} }
MinecraftServer::~MinecraftServer() MinecraftServer::~MinecraftServer()
{ {
DeleteCriticalSection(&m_consoleInputCS);
} }
bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed) bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
@ -150,6 +616,15 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#endif #endif
settings = new Settings(new File(L"server.properties")); settings = new Settings(new File(L"server.properties"));
app.SetGameHostOption(eGameHostOption_Difficulty, GetDedicatedServerInt(settings, L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
app.SetGameHostOption(eGameHostOption_GameType, GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
app.SetGameHostOption(eGameHostOption_Structures, GetDedicatedServerBool(settings, L"generate-structures", app.GetGameHostOption(eGameHostOption_Structures) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, GetDedicatedServerBool(settings, L"bonus-chest", app.GetGameHostOption(eGameHostOption_BonusChest) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, GetDedicatedServerBool(settings, L"pvp", app.GetGameHostOption(eGameHostOption_PvP) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, GetDedicatedServerBool(settings, L"trust-players", app.GetGameHostOption(eGameHostOption_TrustPlayers) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, GetDedicatedServerBool(settings, L"fire-spreads", app.GetGameHostOption(eGameHostOption_FireSpreads) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, GetDedicatedServerBool(settings, L"tnt", app.GetGameHostOption(eGameHostOption_TNT) > 0) ? 1 : 0);
app.DebugPrintf("\n*** SERVER SETTINGS ***\n"); app.DebugPrintf("\n*** SERVER SETTINGS ***\n");
app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off"); app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
app.DebugPrintf("ServerSettings: game-type is %s\n",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode"); app.DebugPrintf("ServerSettings: game-type is %s\n",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode");
@ -167,13 +642,13 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
//motd = settings->getString(L"motd", L"A Minecraft Server"); //motd = settings->getString(L"motd", L"A Minecraft Server");
//motd.replace('', '$'); //motd.replace('', '$');
setAnimals(settings->getBoolean(L"spawn-animals", true)); setAnimals(GetDedicatedServerBool(settings, L"spawn-animals", true));
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true)); setNpcsEnabled(GetDedicatedServerBool(settings, L"spawn-npcs", true));
setPvpAllowed(app.GetGameHostOption( eGameHostOption_PvP )>0?true:false); // settings->getBoolean(L"pvp", true); setPvpAllowed(app.GetGameHostOption( eGameHostOption_PvP )>0?true:false);
// 4J Stu - We should never have hacked clients flying when they shouldn't be like the PC version, so enable flying always // 4J Stu - We should never have hacked clients flying when they shouldn't be like the PC version, so enable flying always
// Fix for #46612 - TU5: Code: Multiplayer: A client can be banned for flying when accidentaly being blown by dynamite // Fix for #46612 - TU5: Code: Multiplayer: A client can be banned for flying when accidentaly being blown by dynamite
setFlightAllowed(true); //settings->getBoolean(L"allow-flight", false); setFlightAllowed(GetDedicatedServerBool(settings, L"allow-flight", true));
// 4J Stu - Enabling flight to stop it kicking us when we use it // 4J Stu - Enabling flight to stop it kicking us when we use it
#ifdef _DEBUG_MENUS_ENABLED #ifdef _DEBUG_MENUS_ENABLED
@ -219,8 +694,8 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
__int64 levelNanoTime = System::nanoTime(); __int64 levelNanoTime = System::nanoTime();
wstring levelName = settings->getString(L"level-name", L"world"); wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : GetDedicatedServerString(settings, L"level-name", L"world");
wstring levelTypeString; wstring levelTypeString;
bool gameRuleUseFlatWorld = false; bool gameRuleUseFlatWorld = false;
if(app.getLevelGenerationOptions() != NULL) if(app.getLevelGenerationOptions() != NULL)
@ -229,11 +704,11 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
} }
if(gameRuleUseFlatWorld || app.GetGameHostOption(eGameHostOption_LevelType)>0) if(gameRuleUseFlatWorld || app.GetGameHostOption(eGameHostOption_LevelType)>0)
{ {
levelTypeString = settings->getString(L"level-type", L"flat"); levelTypeString = GetDedicatedServerString(settings, L"level-type", L"flat");
} }
else else
{ {
levelTypeString = settings->getString(L"level-type",L"default"); levelTypeString = GetDedicatedServerString(settings, L"level-type",L"default");
} }
LevelType *pLevelType = LevelType::getLevelType(levelTypeString); LevelType *pLevelType = LevelType::getLevelType(levelTypeString);
@ -254,7 +729,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#endif #endif
} }
setMaxBuildHeight(settings->getInt(L"max-build-height", Level::maxBuildHeight)); setMaxBuildHeight(GetDedicatedServerInt(settings, L"max-build-height", Level::maxBuildHeight));
setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16); setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16);
setMaxBuildHeight(Mth::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight)); setMaxBuildHeight(Mth::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight));
//settings->setProperty(L"max-build-height", maxBuildHeight); //settings->setProperty(L"max-build-height", maxBuildHeight);
@ -403,7 +878,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
// 4J TODO - free levels here if there are already some? // 4J TODO - free levels here if there are already some?
levels = ServerLevelArray(3); levels = ServerLevelArray(3);
int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL); int gameTypeId = GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
GameType *gameType = LevelSettings::validateGameType(gameTypeId); GameType *gameType = LevelSettings::validateGameType(gameTypeId);
app.DebugPrintf("Default game type: %d\n" , gameTypeId); app.DebugPrintf("Default game type: %d\n" , gameTypeId);
@ -502,7 +977,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
#if DEBUG_SERVER_DONT_SPAWN_MOBS #if DEBUG_SERVER_DONT_SPAWN_MOBS
levels[i]->setSpawnSettings(false, false); levels[i]->setSpawnSettings(false, false);
#else #else
levels[i]->setSpawnSettings(settings->getBoolean(L"spawn-monsters", true), animals); levels[i]->setSpawnSettings(GetDedicatedServerBool(settings, L"spawn-monsters", true), animals);
#endif #endif
levels[i]->getLevelData()->setGameType(gameType); levels[i]->getLevelData()->setGameType(gameType);
@ -590,7 +1065,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
for (int i = 0; i < levels.length ; i++) for (int i = 0; i < levels.length ; i++)
{ {
// logger.info("Preparing start region for level " + i); // logger.info("Preparing start region for level " + i);
if (i == 0 || settings->getBoolean(L"allow-nether", true)) if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
{ {
ServerLevel *level = levels[i]; ServerLevel *level = levels[i];
if(levelChunksNeedConverted) if(levelChunksNeedConverted)
@ -1332,7 +1807,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
MinecraftServer::setTimeOfDayAtEndOfTick = false; MinecraftServer::setTimeOfDayAtEndOfTick = false;
for (unsigned int i = 0; i < levels.length; i++) for (unsigned int i = 0; i < levels.length; i++)
{ {
if (i == 0 || settings->getBoolean(L"allow-nether", true)) if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
{ {
ServerLevel *level = levels[i]; ServerLevel *level = levels[i];
level->setDayTime( MinecraftServer::setTimeOfDay ); level->setDayTime( MinecraftServer::setTimeOfDay );
@ -1707,17 +2182,23 @@ void MinecraftServer::tick()
void MinecraftServer::handleConsoleInput(const wstring& msg, ConsoleInputSource *source) void MinecraftServer::handleConsoleInput(const wstring& msg, ConsoleInputSource *source)
{ {
EnterCriticalSection(&m_consoleInputCS);
consoleInput.push_back(new ConsoleInput(msg, source)); consoleInput.push_back(new ConsoleInput(msg, source));
LeaveCriticalSection(&m_consoleInputCS);
} }
void MinecraftServer::handleConsoleInputs() void MinecraftServer::handleConsoleInputs()
{ {
while (consoleInput.size() > 0) vector<ConsoleInput *> pendingInputs;
EnterCriticalSection(&m_consoleInputCS);
pendingInputs.swap(consoleInput);
LeaveCriticalSection(&m_consoleInputCS);
for (size_t i = 0; i < pendingInputs.size(); ++i)
{ {
AUTO_VAR(it, consoleInput.begin()); ConsoleInput *input = pendingInputs[i];
ConsoleInput *input = *it; ExecuteConsoleCommand(this, input->msg);
consoleInput.erase(it); delete input;
// commands->handleCommand(input); // 4J - removed - TODO - do we want equivalent of console commands?
} }
} }
@ -1750,10 +2231,12 @@ File *MinecraftServer::getFile(const wstring& name)
void MinecraftServer::info(const wstring& string) void MinecraftServer::info(const wstring& string)
{ {
PrintConsoleLine(L"[INFO] ", string);
} }
void MinecraftServer::warn(const wstring& string) void MinecraftServer::warn(const wstring& string)
{ {
PrintConsoleLine(L"[WARN] ", string);
} }
wstring MinecraftServer::getConsoleName() wstring MinecraftServer::getConsoleName()

View file

@ -43,6 +43,7 @@ typedef struct _NetworkGameInitData
unsigned int xzSize; unsigned int xzSize;
unsigned char hellScale; unsigned char hellScale;
ESavePlatform savePlatform; ESavePlatform savePlatform;
wstring levelName;
_NetworkGameInitData() _NetworkGameInitData()
{ {
@ -103,6 +104,7 @@ private:
// vector<Tickable *> tickables = new ArrayList<Tickable>(); // 4J - removed // vector<Tickable *> tickables = new ArrayList<Tickable>(); // 4J - removed
CommandDispatcher *commandDispatcher; CommandDispatcher *commandDispatcher;
vector<ConsoleInput *> consoleInput; // 4J - was synchronizedList - TODO - investigate vector<ConsoleInput *> consoleInput; // 4J - was synchronizedList - TODO - investigate
CRITICAL_SECTION m_consoleInputCS;
public: public:
bool onlineMode; bool onlineMode;
bool animals; bool animals;

View file

@ -370,7 +370,9 @@ bool MultiPlayerGameMode::useItemOn(shared_ptr<Player> player, Level *level, sha
// are meant to be directly caused by this. If we don't do this, then the sounds never happen as the tile's use method is only called on the // are meant to be directly caused by this. If we don't do this, then the sounds never happen as the tile's use method is only called on the
// server, and that won't allow any sounds that are directly made, or broadcast back level events to us that would make the sound, since we are // server, and that won't allow any sounds that are directly made, or broadcast back level events to us that would make the sound, since we are
// the source of the event. // the source of the event.
if( ( t > 0 ) && ( !bTestUseOnly ) && player->isAllowedToUse(Tile::tiles[t]) ) // ---------------------------------------------------------------------------------
// Only call soundOnly version if we didn't already call the tile's use method above
if( !didSomething && ( t > 0 ) && ( !bTestUseOnly ) && player->isAllowedToUse(Tile::tiles[t]) )
{ {
Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ, true); Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ, true);
} }

View file

@ -53,14 +53,12 @@ PlayerList::PlayerList(MinecraftServer *server)
//int viewDistance = server->settings->getInt(L"view-distance", 10); //int viewDistance = server->settings->getInt(L"view-distance", 10);
maxPlayers = server->settings->getInt(L"max-players", 20);
doWhiteList = false;
#ifdef _WINDOWS64 #ifdef _WINDOWS64
maxPlayers = MINECRAFT_NET_MAX_PLAYERS; maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
#else #else
maxPlayers = server->settings->getInt(L"max-players", 20); maxPlayers = server->settings->getInt(L"max-players", 20);
#endif #endif
doWhiteList = false;
InitializeCriticalSection(&m_kickPlayersCS); InitializeCriticalSection(&m_kickPlayersCS);
InitializeCriticalSection(&m_closePlayersCS); InitializeCriticalSection(&m_closePlayersCS);
} }

View file

@ -110,13 +110,13 @@ void Screen::updateEvents()
// Poll mouse button state and dispatch click/release events // Poll mouse button state and dispatch click/release events
for (int btn = 0; btn < 3; btn++) for (int btn = 0; btn < 3; btn++)
{ {
if (KMInput.ConsumeMousePress(btn)) if (g_KBMInput.IsMouseButtonPressed(btn))
{ {
int xm = Mouse::getX() * width / minecraft->width; int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1; int ym = height - Mouse::getY() * height / minecraft->height - 1;
mouseClicked(xm, ym, btn); mouseClicked(xm, ym, btn);
} }
if (KMInput.ConsumeMouseRelease(btn)) if (g_KBMInput.IsMouseButtonReleased(btn))
{ {
int xm = Mouse::getX() * width / minecraft->width; int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1; int ym = height - Mouse::getY() * height / minecraft->height - 1;
@ -127,7 +127,7 @@ void Screen::updateEvents()
// Poll keyboard events // Poll keyboard events
for (int vk = 0; vk < 256; vk++) for (int vk = 0; vk < 256; vk++)
{ {
if (KMInput.ConsumeKeyPress(vk)) if (g_KBMInput.IsKeyPressed(vk))
{ {
// Map Windows virtual key to the Keyboard constants used by Screen::keyPressed // Map Windows virtual key to the Keyboard constants used by Screen::keyPressed
int mappedKey = -1; int mappedKey = -1;
@ -144,7 +144,7 @@ void Screen::updateEvents()
else if (vk >= 'A' && vk <= 'Z') else if (vk >= 'A' && vk <= 'Z')
{ {
ch = (wchar_t)(vk - 'A' + L'a'); ch = (wchar_t)(vk - 'A' + L'a');
if (KMInput.IsKeyDown(VK_SHIFT)) ch = (wchar_t)vk; if (g_KBMInput.IsKeyDown(VK_LSHIFT) || g_KBMInput.IsKeyDown(VK_RSHIFT)) ch = (wchar_t)vk;
} }
else if (vk >= '0' && vk <= '9') ch = (wchar_t)vk; else if (vk >= '0' && vk <= '9') ch = (wchar_t)vk;
else if (vk == VK_SPACE) ch = L' '; else if (vk == VK_SPACE) ch = L' ';

View file

@ -1,18 +1,90 @@
#include "stdafx.h" #include "stdafx.h"
#include "Settings.h" #include "Settings.h"
#include "Minecraft.World/File.h"
#include "Minecraft.World/StringHelpers.h" #include "Minecraft.World/StringHelpers.h"
#include <fstream>
static wstring ParsePropertyText(const string &text)
{
return trimString(convStringToWstring(text));
}
static bool TryParseBoolean(const wstring &text, bool defaultValue)
{
wstring lowered = toLower(trimString(text));
if (lowered == L"true" || lowered == L"1" || lowered == L"yes" || lowered == L"on")
return true;
if (lowered == L"false" || lowered == L"0" || lowered == L"no" || lowered == L"off")
return false;
return defaultValue;
}
// 4J - TODO - serialise/deserialise from file
Settings::Settings(File *file) Settings::Settings(File *file)
{ {
if (file != NULL)
{
filePath = file->getPath();
}
if (filePath.empty())
return;
std::ifstream stream(wstringtofilename(filePath), std::ios::in | std::ios::binary);
if (!stream.is_open())
return;
string line;
while (std::getline(stream, line))
{
if (!line.empty() && line[line.size() - 1] == '\r')
line.erase(line.size() - 1);
if (line.size() >= 3 &&
(unsigned char)line[0] == 0xEF &&
(unsigned char)line[1] == 0xBB &&
(unsigned char)line[2] == 0xBF)
{
line.erase(0, 3);
}
size_t commentPos = line.find_first_of("#;");
if (commentPos != string::npos && line.find_first_not_of(" \t") == commentPos)
continue;
size_t separatorPos = line.find('=');
if (separatorPos == string::npos)
continue;
wstring key = ParsePropertyText(line.substr(0, separatorPos));
if (key.empty())
continue;
wstring value = ParsePropertyText(line.substr(separatorPos + 1));
properties[key] = value;
}
} }
void Settings::generateNewProperties() void Settings::generateNewProperties()
{ {
saveProperties();
} }
void Settings::saveProperties() void Settings::saveProperties()
{ {
if (filePath.empty())
return;
std::ofstream stream(wstringtofilename(filePath), std::ios::out | std::ios::binary | std::ios::trunc);
if (!stream.is_open())
return;
stream << "# MinecraftConsoles dedicated server properties\r\n";
for (unordered_map<wstring, wstring>::const_iterator it = properties.begin(); it != properties.end(); ++it)
{
string key = string(wstringtochararray(it->first));
string value = string(wstringtochararray(it->second));
stream << key << "=" << value << "\r\n";
}
} }
wstring Settings::getString(const wstring& key, const wstring& defaultValue) wstring Settings::getString(const wstring& key, const wstring& defaultValue)
@ -39,17 +111,17 @@ bool Settings::getBoolean(const wstring& key, bool defaultValue)
{ {
if(properties.find(key) == properties.end()) if(properties.find(key) == properties.end())
{ {
properties[key] = _toString<bool>(defaultValue); properties[key] = defaultValue ? L"true" : L"false";
saveProperties(); saveProperties();
} }
MemSect(35); MemSect(35);
bool retval = _fromString<bool>(properties[key]); bool retval = TryParseBoolean(properties[key], defaultValue);
MemSect(0); MemSect(0);
return retval; return retval;
} }
void Settings::setBooleanAndSave(const wstring& key, bool value) void Settings::setBooleanAndSave(const wstring& key, bool value)
{ {
properties[key] = _toString<bool>(value); properties[key] = value ? L"true" : L"false";
saveProperties(); saveProperties();
} }

View file

@ -7,8 +7,8 @@ class Settings
// public static Logger logger = Logger.getLogger("Minecraft"); // public static Logger logger = Logger.getLogger("Minecraft");
// private Properties properties = new Properties(); // private Properties properties = new Properties();
private: private:
unordered_map<wstring,wstring> properties; // 4J - TODO was Properties type, will need to implement something we can serialise/deserialise too unordered_map<wstring,wstring> properties;
//File *file; wstring filePath;
public: public:
Settings(File *file); Settings(File *file);

View file

@ -424,12 +424,109 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
{ {
assert(resource->isPreloaded()); assert(resource->isPreloaded());
// Hack: 4JLibs on Windows does not currently reproduce Minecraft's layered horse texture path reliably.
// Merge the layers on the CPU and bind the cached result as a normal single texture instead.
wstring cacheKey = L"%layered%";
int layers = resource->getTextureCount(); int layers = resource->getTextureCount();
for( int i = 0; i < layers; i++ ) for( int i = 0; i < layers; i++ )
{ {
RenderManager.TextureBind(loadTexture(resource->getTexture(i))); cacheKey += std::to_wstring(resource->getTexture(i));
cacheKey += L"/";
} }
int id = -1;
bool inMap = ( idMap.find(cacheKey) != idMap.end() );
if( inMap )
{
id = idMap[cacheKey];
}
else
{
// Cache by layer signature so the merge cost is only paid once per horse texture combination.
intArray mergedPixels;
int mergedWidth = 0;
int mergedHeight = 0;
bool hasMergedPixels = false;
for( int i = 0; i < layers; i++ )
{
TEXTURE_NAME textureName = resource->getTexture(i);
if( textureName == (_TEXTURE_NAME)-1 )
{
continue;
}
wstring resourceName = wstring(preLoaded[textureName]) + L".png";
BufferedImage *image = readImage(textureName, resourceName);
if( image == NULL )
{
continue;
}
int width = image->getWidth();
int height = image->getHeight();
intArray layerPixels = loadTexturePixels(image);
delete image;
if( !hasMergedPixels )
{
mergedWidth = width;
mergedHeight = height;
mergedPixels = intArray(width * height);
memcpy(mergedPixels.data, layerPixels.data, width * height * sizeof(int));
hasMergedPixels = true;
}
else if( width == mergedWidth && height == mergedHeight )
{
for( int p = 0; p < width * height; p++ )
{
int dst = mergedPixels[p];
int src = layerPixels[p];
float srcAlpha = ((src >> 24) & 0xff) / 255.0f;
if( srcAlpha <= 0.0f )
{
continue;
}
float dstAlpha = ((dst >> 24) & 0xff) / 255.0f;
float outAlpha = srcAlpha + dstAlpha * (1.0f - srcAlpha);
if( outAlpha <= 0.0f )
{
mergedPixels[p] = 0;
continue;
}
float srcFactor = srcAlpha / outAlpha;
float dstFactor = (dstAlpha * (1.0f - srcAlpha)) / outAlpha;
int outA = (int)(outAlpha * 255.0f + 0.5f);
int outR = (int)((((src >> 16) & 0xff) * srcFactor) + (((dst >> 16) & 0xff) * dstFactor) + 0.5f);
int outG = (int)((((src >> 8) & 0xff) * srcFactor) + (((dst >> 8) & 0xff) * dstFactor) + 0.5f);
int outB = (int)(((src & 0xff) * srcFactor) + ((dst & 0xff) * dstFactor) + 0.5f);
mergedPixels[p] = (outA << 24) | (outR << 16) | (outG << 8) | outB;
}
}
delete[] layerPixels.data;
}
if( hasMergedPixels )
{
BufferedImage *mergedImage = new BufferedImage(mergedWidth, mergedHeight, BufferedImage::TYPE_INT_ARGB);
memcpy(mergedImage->getData(), mergedPixels.data, mergedWidth * mergedHeight * sizeof(int));
delete[] mergedPixels.data;
id = getTexture(mergedImage, C4JRender::TEXTURE_FORMAT_RxGyBzAw, false);
}
else
{
id = 0;
}
idMap[cacheKey] = id;
}
RenderManager.TextureBind(id);
} }
void Textures::bind(int id) void Textures::bind(int id)

View file

@ -3,117 +3,161 @@
#ifdef _WINDOWS64 #ifdef _WINDOWS64
#include "KeyboardMouseInput.h" #include "KeyboardMouseInput.h"
#include <cmath>
KeyboardMouseInput KMInput; KeyboardMouseInput g_KBMInput;
KeyboardMouseInput::KeyboardMouseInput() extern HWND g_hWnd;
: m_mouseDeltaXAccum(0.0f)
, m_mouseDeltaYAccum(0.0f) // Forward declaration
, m_scrollDeltaAccum(0) static void ClipCursorToWindow(HWND hWnd);
, m_captured(false)
, m_hWnd(NULL) void KeyboardMouseInput::Init()
, m_initialized(false)
, m_mouseX(0)
, m_mouseY(0)
{ {
memset(m_keyState, 0, sizeof(m_keyState)); memset(m_keyDown, 0, sizeof(m_keyDown));
memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev)); memset(m_keyDownPrev, 0, sizeof(m_keyDownPrev));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum)); memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum)); memset(m_keyReleasedAccum, 0, sizeof(m_keyReleasedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum)); memset(m_keyPressed, 0, sizeof(m_keyPressed));
} memset(m_keyReleased, 0, sizeof(m_keyReleased));
memset(m_mouseButtonDown, 0, sizeof(m_mouseButtonDown));
memset(m_mouseButtonDownPrev, 0, sizeof(m_mouseButtonDownPrev));
memset(m_mouseBtnPressedAccum, 0, sizeof(m_mouseBtnPressedAccum));
memset(m_mouseBtnReleasedAccum, 0, sizeof(m_mouseBtnReleasedAccum));
memset(m_mouseBtnPressed, 0, sizeof(m_mouseBtnPressed));
memset(m_mouseBtnReleased, 0, sizeof(m_mouseBtnReleased));
m_mouseX = 0;
m_mouseY = 0;
m_mouseDeltaX = 0;
m_mouseDeltaY = 0;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
m_mouseWheelAccum = 0;
m_mouseWheelConsumed = false;
m_mouseGrabbed = false;
m_cursorHiddenForUI = false;
m_windowFocused = true;
m_hasInput = false;
m_kbmActive = true;
m_screenWantsCursorHidden = false;
KeyboardMouseInput::~KeyboardMouseInput()
{
if (m_captured)
{
SetCapture(false);
}
}
void KeyboardMouseInput::Init(HWND hWnd)
{
m_hWnd = hWnd;
m_initialized = true;
// Register for raw mouse input
RAWINPUTDEVICE rid; RAWINPUTDEVICE rid;
rid.usUsagePage = HID_USAGE_PAGE_GENERIC; rid.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC
rid.usUsage = HID_USAGE_GENERIC_MOUSE; rid.usUsage = 0x02; // HID_USAGE_GENERIC_MOUSE
rid.dwFlags = 0; rid.dwFlags = 0;
rid.hwndTarget = hWnd; rid.hwndTarget = g_hWnd;
RegisterRawInputDevices(&rid, 1, sizeof(rid)); RegisterRawInputDevices(&rid, 1, sizeof(rid));
} }
void KeyboardMouseInput::ClearAllState()
{
memset(m_keyDown, 0, sizeof(m_keyDown));
memset(m_keyDownPrev, 0, sizeof(m_keyDownPrev));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_keyReleasedAccum, 0, sizeof(m_keyReleasedAccum));
memset(m_keyPressed, 0, sizeof(m_keyPressed));
memset(m_keyReleased, 0, sizeof(m_keyReleased));
memset(m_mouseButtonDown, 0, sizeof(m_mouseButtonDown));
memset(m_mouseButtonDownPrev, 0, sizeof(m_mouseButtonDownPrev));
memset(m_mouseBtnPressedAccum, 0, sizeof(m_mouseBtnPressedAccum));
memset(m_mouseBtnReleasedAccum, 0, sizeof(m_mouseBtnReleasedAccum));
memset(m_mouseBtnPressed, 0, sizeof(m_mouseBtnPressed));
memset(m_mouseBtnReleased, 0, sizeof(m_mouseBtnReleased));
m_mouseDeltaX = 0;
m_mouseDeltaY = 0;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
m_mouseWheelAccum = 0;
m_mouseWheelConsumed = false;
}
void KeyboardMouseInput::Tick() void KeyboardMouseInput::Tick()
{ {
// Keep cursor pinned to center while captured memcpy(m_keyDownPrev, m_keyDown, sizeof(m_keyDown));
if (m_captured) memcpy(m_mouseButtonDownPrev, m_mouseButtonDown, sizeof(m_mouseButtonDown));
CenterCursor();
}
void KeyboardMouseInput::EndFrame() memcpy(m_keyPressed, m_keyPressedAccum, sizeof(m_keyPressedAccum));
{ memcpy(m_keyReleased, m_keyReleasedAccum, sizeof(m_keyReleasedAccum));
// Advance previous state for next frame's edge detection. memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
// Must be called AFTER all per-frame consumers have read IsKeyPressed/Released etc. memset(m_keyReleasedAccum, 0, sizeof(m_keyReleasedAccum));
memcpy(m_keyStatePrev, m_keyState, sizeof(m_keyState));
memcpy(m_mouseButtonsPrev, m_mouseButtons, sizeof(m_mouseButtons));
}
void KeyboardMouseInput::OnKeyDown(WPARAM vk) memcpy(m_mouseBtnPressed, m_mouseBtnPressedAccum, sizeof(m_mouseBtnPressedAccum));
{ memcpy(m_mouseBtnReleased, m_mouseBtnReleasedAccum, sizeof(m_mouseBtnReleasedAccum));
if (vk < 256) memset(m_mouseBtnPressedAccum, 0, sizeof(m_mouseBtnPressedAccum));
memset(m_mouseBtnReleasedAccum, 0, sizeof(m_mouseBtnReleasedAccum));
m_mouseDeltaX = m_mouseDeltaAccumX;
m_mouseDeltaY = m_mouseDeltaAccumY;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
m_mouseWheelConsumed = false;
m_hasInput = (m_mouseDeltaX != 0 || m_mouseDeltaY != 0 || m_mouseWheelAccum != 0);
if (!m_hasInput)
{ {
if (!m_keyState[vk]) m_keyPressedAccum[vk] = true; for (int i = 0; i < MAX_KEYS; i++)
m_keyState[vk] = true;
}
}
void KeyboardMouseInput::OnKeyUp(WPARAM vk)
{
if (vk < 256)
{
m_keyState[vk] = false;
}
}
void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
{
if (!m_captured) return;
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
BYTE* lpb = (BYTE*)alloca(dwSize);
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize)
return;
RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE)
{ {
m_mouseDeltaXAccum += (float)raw->data.mouse.lLastX; if (m_keyDown[i]) { m_hasInput = true; break; }
m_mouseDeltaYAccum += (float)raw->data.mouse.lLastY;
} }
} }
} if (!m_hasInput)
void KeyboardMouseInput::OnMouseButton(int button, bool down)
{
if (button >= 0 && button < 3)
{ {
if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true; for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
if (!down && m_mouseButtons[button]) m_mouseReleasedAccum[button] = true; {
m_mouseButtons[button] = down; if (m_mouseButtonDown[i]) { m_hasInput = true; break; }
}
}
if ((m_mouseGrabbed || m_cursorHiddenForUI) && g_hWnd)
{
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
} }
} }
void KeyboardMouseInput::OnMouseWheel(int delta) void KeyboardMouseInput::OnKeyDown(int vkCode)
{ {
m_scrollDeltaAccum += delta; if (vkCode >= 0 && vkCode < MAX_KEYS)
{
if (!m_keyDown[vkCode])
m_keyPressedAccum[vkCode] = true;
m_keyDown[vkCode] = true;
}
}
void KeyboardMouseInput::OnKeyUp(int vkCode)
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
{
if (m_keyDown[vkCode])
m_keyReleasedAccum[vkCode] = true;
m_keyDown[vkCode] = false;
}
}
void KeyboardMouseInput::OnMouseButtonDown(int button)
{
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
{
if (!m_mouseButtonDown[button])
m_mouseBtnPressedAccum[button] = true;
m_mouseButtonDown[button] = true;
}
}
void KeyboardMouseInput::OnMouseButtonUp(int button)
{
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
{
if (m_mouseButtonDown[button])
m_mouseBtnReleasedAccum[button] = true;
m_mouseButtonDown[button] = false;
}
} }
void KeyboardMouseInput::OnMouseMove(int x, int y) void KeyboardMouseInput::OnMouseMove(int x, int y)
@ -122,139 +166,195 @@ void KeyboardMouseInput::OnMouseMove(int x, int y)
m_mouseY = y; m_mouseY = y;
} }
int KeyboardMouseInput::GetMouseX() const { return m_mouseX; } void KeyboardMouseInput::OnMouseWheel(int delta)
int KeyboardMouseInput::GetMouseY() const { return m_mouseY; }
HWND KeyboardMouseInput::GetHWnd() const { return m_hWnd; }
void KeyboardMouseInput::ClearAllState()
{ {
memset(m_keyState, 0, sizeof(m_keyState)); // Normalize from raw Windows delta (multiples of WHEEL_DELTA=120) to discrete notch counts
memset(m_mouseButtons, 0, sizeof(m_mouseButtons)); m_mouseWheelAccum += delta / WHEEL_DELTA;
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
m_scrollDeltaAccum = 0;
} }
// Per-frame key queries int KeyboardMouseInput::GetMouseWheel()
bool KeyboardMouseInput::IsKeyDown(int vk) const
{ {
if (vk < 0 || vk >= 256) return false; int val = m_mouseWheelAccum;
return m_keyState[vk]; if (val != 0)
m_mouseWheelConsumed = true;
m_mouseWheelAccum = 0;
return val;
} }
bool KeyboardMouseInput::IsKeyPressed(int vk) const void KeyboardMouseInput::OnRawMouseDelta(int dx, int dy)
{ {
if (vk < 0 || vk >= 256) return false; m_mouseDeltaAccumX += dx;
return m_keyState[vk] && !m_keyStatePrev[vk]; m_mouseDeltaAccumY += dy;
} }
bool KeyboardMouseInput::IsKeyReleased(int vk) const bool KeyboardMouseInput::IsKeyDown(int vkCode) const
{ {
if (vk < 0 || vk >= 256) return false; if (vkCode >= 0 && vkCode < MAX_KEYS)
return !m_keyState[vk] && m_keyStatePrev[vk]; return m_keyDown[vkCode];
return false;
} }
// Per-frame mouse button queries bool KeyboardMouseInput::IsKeyPressed(int vkCode) const
bool KeyboardMouseInput::IsMouseDown(int btn) const
{ {
if (btn < 0 || btn >= 3) return false; if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_mouseButtons[btn]; return m_keyPressed[vkCode];
return false;
} }
bool KeyboardMouseInput::IsMousePressed(int btn) const bool KeyboardMouseInput::IsKeyReleased(int vkCode) const
{ {
if (btn < 0 || btn >= 3) return false; if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_mouseButtons[btn] && !m_mouseButtonsPrev[btn]; return m_keyReleased[vkCode];
return false;
} }
bool KeyboardMouseInput::IsMouseReleased(int btn) const bool KeyboardMouseInput::IsMouseButtonDown(int button) const
{ {
if (btn < 0 || btn >= 3) return false; if (button >= 0 && button < MAX_MOUSE_BUTTONS)
return !m_mouseButtons[btn] && m_mouseButtonsPrev[btn]; return m_mouseButtonDown[button];
return false;
} }
// Game-tick consume methods bool KeyboardMouseInput::IsMouseButtonPressed(int button) const
bool KeyboardMouseInput::ConsumeKeyPress(int vk)
{ {
if (vk < 0 || vk >= 256) return false; if (button >= 0 && button < MAX_MOUSE_BUTTONS)
bool pressed = m_keyPressedAccum[vk]; return m_mouseBtnPressed[button];
m_keyPressedAccum[vk] = false; return false;
return pressed;
} }
bool KeyboardMouseInput::ConsumeMousePress(int btn) bool KeyboardMouseInput::IsMouseButtonReleased(int button) const
{ {
if (btn < 0 || btn >= 3) return false; if (button >= 0 && button < MAX_MOUSE_BUTTONS)
bool pressed = m_mousePressedAccum[btn]; return m_mouseBtnReleased[button];
m_mousePressedAccum[btn] = false; return false;
return pressed;
}
bool KeyboardMouseInput::ConsumeMouseRelease(int btn)
{
if (btn < 0 || btn >= 3) return false;
bool released = m_mouseReleasedAccum[btn];
m_mouseReleasedAccum[btn] = false;
return released;
} }
void KeyboardMouseInput::ConsumeMouseDelta(float &dx, float &dy) void KeyboardMouseInput::ConsumeMouseDelta(float &dx, float &dy)
{ {
dx = m_mouseDeltaXAccum; dx = (float)m_mouseDeltaAccumX;
dy = m_mouseDeltaYAccum; dy = (float)m_mouseDeltaAccumY;
m_mouseDeltaXAccum = 0.0f; m_mouseDeltaAccumX = 0;
m_mouseDeltaYAccum = 0.0f; m_mouseDeltaAccumY = 0;
} }
int KeyboardMouseInput::ConsumeScrollDelta() void KeyboardMouseInput::SetMouseGrabbed(bool grabbed)
{ {
int delta = m_scrollDeltaAccum; if (m_mouseGrabbed == grabbed)
m_scrollDeltaAccum = 0; return;
return delta;
}
// Mouse capture m_mouseGrabbed = grabbed;
void KeyboardMouseInput::SetCapture(bool capture) if (grabbed && g_hWnd)
{
if (capture == m_captured) return;
m_captured = capture;
if (capture)
{ {
ShowCursor(FALSE); while (ShowCursor(FALSE) >= 0) {}
RECT rect; ClipCursorToWindow(g_hWnd);
GetClientRect(m_hWnd, &rect);
POINT topLeft = { rect.left, rect.top };
POINT bottomRight = { rect.right, rect.bottom };
ClientToScreen(m_hWnd, &topLeft);
ClientToScreen(m_hWnd, &bottomRight);
RECT screenRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&screenRect);
CenterCursor();
// Flush accumulated deltas so the snap-to-center doesn't cause a jump RECT rc;
m_mouseDeltaXAccum = 0.0f; GetClientRect(g_hWnd, &rc);
m_mouseDeltaYAccum = 0.0f; POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
} }
else else if (!grabbed && !m_cursorHiddenForUI && g_hWnd)
{ {
ShowCursor(TRUE); while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL); ClipCursor(NULL);
} }
} }
bool KeyboardMouseInput::IsCaptured() const { return m_captured; } void KeyboardMouseInput::SetCursorHiddenForUI(bool hidden)
void KeyboardMouseInput::CenterCursor()
{ {
RECT rect; if (m_cursorHiddenForUI == hidden)
GetClientRect(m_hWnd, &rect); return;
POINT center = { (rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2 };
ClientToScreen(m_hWnd, &center); m_cursorHiddenForUI = hidden;
SetCursorPos(center.x, center.y); if (hidden && g_hWnd)
{
while (ShowCursor(FALSE) >= 0) {}
ClipCursorToWindow(g_hWnd);
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
}
else if (!hidden && !m_mouseGrabbed && g_hWnd)
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL);
}
}
static void ClipCursorToWindow(HWND hWnd)
{
if (!hWnd) return;
RECT rc;
GetClientRect(hWnd, &rc);
POINT topLeft = { rc.left, rc.top };
POINT bottomRight = { rc.right, rc.bottom };
ClientToScreen(hWnd, &topLeft);
ClientToScreen(hWnd, &bottomRight);
RECT clipRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&clipRect);
}
void KeyboardMouseInput::SetWindowFocused(bool focused)
{
m_windowFocused = focused;
if (focused)
{
if (m_mouseGrabbed || m_cursorHiddenForUI)
{
while (ShowCursor(FALSE) >= 0) {}
ClipCursorToWindow(g_hWnd);
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL);
}
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL);
}
}
float KeyboardMouseInput::GetMoveX() const
{
float x = 0.0f;
if (m_keyDown[KEY_LEFT]) x += 1.0f;
if (m_keyDown[KEY_RIGHT]) x -= 1.0f;
return x;
}
float KeyboardMouseInput::GetMoveY() const
{
float y = 0.0f;
if (m_keyDown[KEY_FORWARD]) y += 1.0f;
if (m_keyDown[KEY_BACKWARD]) y -= 1.0f;
return y;
}
float KeyboardMouseInput::GetLookX(float sensitivity) const
{
return (float)m_mouseDeltaX * sensitivity;
}
float KeyboardMouseInput::GetLookY(float sensitivity) const
{
return (float)(-m_mouseDeltaY) * sensitivity;
} }
#endif // _WINDOWS64 #endif // _WINDOWS64

View file

@ -4,88 +4,132 @@
#include <windows.h> #include <windows.h>
// HID usage page and usage for raw input registration
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT)0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT)0x02)
#endif
class KeyboardMouseInput class KeyboardMouseInput
{ {
public: public:
KeyboardMouseInput(); static const int MAX_KEYS = 256;
~KeyboardMouseInput();
void Init(HWND hWnd); static const int MOUSE_LEFT = 0;
static const int MOUSE_RIGHT = 1;
static const int MOUSE_MIDDLE = 2;
static const int MAX_MOUSE_BUTTONS = 3;
static const int KEY_FORWARD = 'W';
static const int KEY_BACKWARD = 'S';
static const int KEY_LEFT = 'A';
static const int KEY_RIGHT = 'D';
static const int KEY_JUMP = VK_SPACE;
static const int KEY_SNEAK = VK_LSHIFT;
static const int KEY_SPRINT = VK_LCONTROL;
static const int KEY_INVENTORY = 'E';
static const int KEY_DROP = 'Q';
static const int KEY_CRAFTING = 'C';
static const int KEY_CRAFTING_ALT = 'R';
static const int KEY_CONFIRM = VK_RETURN;
static const int KEY_CANCEL = VK_ESCAPE;
static const int KEY_PAUSE = VK_ESCAPE;
static const int KEY_THIRD_PERSON = VK_F5;
static const int KEY_DEBUG_INFO = VK_F3;
void Init();
void Tick(); void Tick();
void EndFrame();
// Called from WndProc
void OnKeyDown(WPARAM vk);
void OnKeyUp(WPARAM vk);
void OnRawMouseInput(LPARAM lParam);
void OnMouseButton(int button, bool down);
void OnMouseWheel(int delta);
void ClearAllState(); void ClearAllState();
// Per-frame edge detection (for UI / per-frame logic like Alt toggle) void OnKeyDown(int vkCode);
bool IsKeyDown(int vk) const; void OnKeyUp(int vkCode);
bool IsKeyPressed(int vk) const; void OnMouseButtonDown(int button);
bool IsKeyReleased(int vk) const; void OnMouseButtonUp(int button);
bool IsMouseDown(int btn) const;
bool IsMousePressed(int btn) const;
bool IsMouseReleased(int btn) const;
// Game-tick consume methods: accumulate across frames, clear on read.
// Use these from code that runs at game tick rate (20Hz).
bool ConsumeKeyPress(int vk);
bool ConsumeMousePress(int btn);
bool ConsumeMouseRelease(int btn);
void ConsumeMouseDelta(float &dx, float &dy);
int ConsumeScrollDelta();
// Absolute cursor position (client-area coordinates, for GUI when not captured)
void OnMouseMove(int x, int y); void OnMouseMove(int x, int y);
int GetMouseX() const; void OnMouseWheel(int delta);
int GetMouseY() const; void OnRawMouseDelta(int dx, int dy);
HWND GetHWnd() const;
// Mouse capture for FPS look bool IsKeyDown(int vkCode) const;
void SetCapture(bool capture); bool IsKeyPressed(int vkCode) const;
bool IsCaptured() const; bool IsKeyReleased(int vkCode) const;
bool IsMouseButtonDown(int button) const;
bool IsMouseButtonPressed(int button) const;
bool IsMouseButtonReleased(int button) const;
int GetMouseX() const { return m_mouseX; }
int GetMouseY() const { return m_mouseY; }
int GetMouseDeltaX() const { return m_mouseDeltaX; }
int GetMouseDeltaY() const { return m_mouseDeltaY; }
int GetMouseWheel();
int PeekMouseWheel() const { return m_mouseWheelAccum; }
void ConsumeMouseWheel() { if (m_mouseWheelAccum != 0) m_mouseWheelConsumed = true; m_mouseWheelAccum = 0; }
bool WasMouseWheelConsumed() const { return m_mouseWheelConsumed; }
// Per-frame delta consumption for low-latency mouse look.
// Reads and clears the raw accumulators (not the per-tick snapshot).
void ConsumeMouseDelta(float &dx, float &dy);
void SetMouseGrabbed(bool grabbed);
bool IsMouseGrabbed() const { return m_mouseGrabbed; }
void SetCursorHiddenForUI(bool hidden);
bool IsCursorHiddenForUI() const { return m_cursorHiddenForUI; }
void SetWindowFocused(bool focused);
bool IsWindowFocused() const { return m_windowFocused; }
bool HasAnyInput() const { return m_hasInput; }
void SetKBMActive(bool active) { m_kbmActive = active; }
bool IsKBMActive() const { return m_kbmActive; }
void SetScreenCursorHidden(bool hidden) { m_screenWantsCursorHidden = hidden; }
bool IsScreenCursorHidden() const { return m_screenWantsCursorHidden; }
float GetMoveX() const;
float GetMoveY() const;
float GetLookX(float sensitivity) const;
float GetLookY(float sensitivity) const;
private: private:
void CenterCursor(); bool m_keyDown[MAX_KEYS];
bool m_keyDownPrev[MAX_KEYS];
// Per-frame double-buffered state (for IsKeyPressed/Released per-frame edge detection) bool m_keyPressedAccum[MAX_KEYS];
bool m_keyState[256]; bool m_keyReleasedAccum[MAX_KEYS];
bool m_keyStatePrev[256]; bool m_keyPressed[MAX_KEYS];
bool m_mouseButtons[3]; bool m_keyReleased[MAX_KEYS];
bool m_mouseButtonsPrev[3];
// Sticky press accumulators (persist until consumed by game tick) bool m_mouseButtonDown[MAX_MOUSE_BUTTONS];
bool m_keyPressedAccum[256]; bool m_mouseButtonDownPrev[MAX_MOUSE_BUTTONS];
bool m_mousePressedAccum[3];
bool m_mouseReleasedAccum[3];
// Mouse delta accumulators (persist until consumed by game tick) bool m_mouseBtnPressedAccum[MAX_MOUSE_BUTTONS];
float m_mouseDeltaXAccum; bool m_mouseBtnReleasedAccum[MAX_MOUSE_BUTTONS];
float m_mouseDeltaYAccum; bool m_mouseBtnPressed[MAX_MOUSE_BUTTONS];
bool m_mouseBtnReleased[MAX_MOUSE_BUTTONS];
// Scroll accumulator (persists until consumed by game tick)
int m_scrollDeltaAccum;
bool m_captured;
HWND m_hWnd;
bool m_initialized;
// Absolute cursor position in client coordinates
int m_mouseX; int m_mouseX;
int m_mouseY; int m_mouseY;
int m_mouseDeltaX;
int m_mouseDeltaY;
int m_mouseDeltaAccumX;
int m_mouseDeltaAccumY;
int m_mouseWheelAccum;
bool m_mouseWheelConsumed;
bool m_mouseGrabbed;
bool m_cursorHiddenForUI;
bool m_windowFocused;
bool m_hasInput;
bool m_kbmActive;
bool m_screenWantsCursorHidden;
}; };
extern KeyboardMouseInput KMInput; extern KeyboardMouseInput g_KBMInput;
#endif // _WINDOWS64 #endif // _WINDOWS64

View file

@ -1,3 +1,6 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#include "stdafx.h" #include "stdafx.h"
#ifdef _WINDOWS64 #ifdef _WINDOWS64
@ -48,6 +51,9 @@ bool g_Win64MultiplayerHost = false;
bool g_Win64MultiplayerJoin = false; bool g_Win64MultiplayerJoin = false;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64MultiplayerIP[256] = "127.0.0.1"; char g_Win64MultiplayerIP[256] = "127.0.0.1";
bool g_Win64DedicatedServer = false;
int g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64DedicatedServerBindIP[256] = "";
bool WinsockNetLayer::Initialize() bool WinsockNetLayer::Initialize()
{ {
@ -136,7 +142,7 @@ void WinsockNetLayer::Shutdown()
} }
} }
bool WinsockNetLayer::HostGame(int port) bool WinsockNetLayer::HostGame(int port, const char* bindIp)
{ {
if (!s_initialized && !Initialize()) return false; if (!s_initialized && !Initialize()) return false;
@ -151,20 +157,24 @@ bool WinsockNetLayer::HostGame(int port)
LeaveCriticalSection(&s_freeSmallIdLock); LeaveCriticalSection(&s_freeSmallIdLock);
struct addrinfo hints = {}; struct addrinfo hints = {};
struct addrinfo *result = NULL; struct addrinfo* result = NULL;
hints.ai_family = AF_INET; hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM; hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP; hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE; hints.ai_flags = (bindIp == NULL || bindIp[0] == 0) ? AI_PASSIVE : 0;
char portStr[16]; char portStr[16];
sprintf_s(portStr, "%d", port); sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(NULL, portStr, &hints, &result); const char* resolvedBindIp = (bindIp != NULL && bindIp[0] != 0) ? bindIp : NULL;
int iResult = getaddrinfo(resolvedBindIp, portStr, &hints, &result);
if (iResult != 0) if (iResult != 0)
{ {
app.DebugPrintf("getaddrinfo failed: %d\n", iResult); app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n",
resolvedBindIp != NULL ? resolvedBindIp : "*",
port,
iResult);
return false; return false;
} }
@ -177,7 +187,7 @@ bool WinsockNetLayer::HostGame(int port)
} }
int opt = 1; int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt)); setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen); iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result); freeaddrinfo(result);
@ -203,19 +213,29 @@ bool WinsockNetLayer::HostGame(int port)
s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL); s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port); app.DebugPrintf("Win64 LAN: Hosting on %s:%d\n",
resolvedBindIp != NULL ? resolvedBindIp : "*",
port);
return true; return true;
} }
bool WinsockNetLayer::JoinGame(const char *ip, int port) bool WinsockNetLayer::JoinGame(const char* ip, int port)
{ {
if (!s_initialized && !Initialize()) return false; if (!s_initialized && !Initialize()) return false;
s_isHost = false; s_isHost = false;
s_hostSmallId = 0; s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
struct addrinfo hints = {}; struct addrinfo hints = {};
struct addrinfo *result = NULL; struct addrinfo* result = NULL;
hints.ai_family = AF_INET; hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM; hints.ai_socktype = SOCK_STREAM;
@ -231,37 +251,55 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
return false; return false;
} }
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); bool connected = false;
if (s_hostConnectionSocket == INVALID_SOCKET) BYTE assignedSmallId = 0;
const int maxAttempts = 12;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{ {
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
freeaddrinfo(result); if (s_hostConnectionSocket == INVALID_SOCKET)
return false; {
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char*)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
assignedSmallId = assignBuf[0];
connected = true;
break;
} }
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result); freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
BYTE assignBuf[1]; if (!connected)
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
{ {
app.DebugPrintf("Failed to receive small ID assignment from host\n");
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false; return false;
} }
s_localSmallId = assignBuf[0]; s_localSmallId = assignedSmallId;
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId); app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
@ -273,7 +311,7 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
return true; return true;
} }
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize) bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
{ {
if (sock == INVALID_SOCKET || dataSize <= 0) return false; if (sock == INVALID_SOCKET || dataSize <= 0) return false;
@ -289,7 +327,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
int toSend = 4; int toSend = 4;
while (totalSent < toSend) while (totalSent < toSend)
{ {
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0); int sent = send(sock, (const char*)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0) if (sent == SOCKET_ERROR || sent == 0)
{ {
LeaveCriticalSection(&s_sendLock); LeaveCriticalSection(&s_sendLock);
@ -301,7 +339,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
totalSent = 0; totalSent = 0;
while (totalSent < dataSize) while (totalSent < dataSize)
{ {
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0); int sent = send(sock, (const char*)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0) if (sent == SOCKET_ERROR || sent == 0)
{ {
LeaveCriticalSection(&s_sendLock); LeaveCriticalSection(&s_sendLock);
@ -314,7 +352,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
return true; return true;
} }
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize) bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void* data, int dataSize)
{ {
if (!s_active) return false; if (!s_active) return false;
@ -346,34 +384,34 @@ SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
return INVALID_SOCKET; return INVALID_SOCKET;
} }
static bool RecvExact(SOCKET sock, BYTE *buf, int len) static bool RecvExact(SOCKET sock, BYTE* buf, int len)
{ {
int totalRecv = 0; int totalRecv = 0;
while (totalRecv < len) while (totalRecv < len)
{ {
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0); int r = recv(sock, (char*)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false; if (r <= 0) return false;
totalRecv += r; totalRecv += r;
} }
return true; return true;
} }
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize) void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize)
{ {
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId); INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId); INetworkPlayer* pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return; if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost) if (s_isHost)
{ {
::Socket *pSocket = pPlayerFrom->GetSocket(); ::Socket* pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL) if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false); pSocket->pushDataToQueue(data, dataSize, false);
} }
else else
{ {
::Socket *pSocket = pPlayerTo->GetSocket(); ::Socket* pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL) if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true); pSocket->pushDataToQueue(data, dataSize, true);
} }
@ -392,7 +430,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
} }
int noDelay = 1; int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState; extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY) if (_iQNetStubState != QNET_STATE_GAME_PLAY)
@ -423,7 +461,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
LeaveCriticalSection(&s_freeSmallIdLock); LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId }; BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char *)assignBuf, 1, 0); int sent = send(clientSocket, (const char*)assignBuf, 1, 0);
if (sent != 1) if (sent != 1)
{ {
app.DebugPrintf("Failed to send small ID to client\n"); app.DebugPrintf("Failed to send small ID to client\n");
@ -444,15 +482,15 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId); app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId]; IQNetPlayer* qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal); extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false); Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager; extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer); g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
DWORD *threadParam = new DWORD; DWORD* threadParam = new DWORD;
*threadParam = connIdx; *threadParam = connIdx;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL); HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
@ -466,8 +504,8 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param) DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{ {
DWORD connIdx = *(DWORD *)param; DWORD connIdx = *(DWORD*)param;
delete (DWORD *)param; delete (DWORD*)param;
EnterCriticalSection(&s_connectionsLock); EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size()) if (connIdx >= (DWORD)s_connections.size())
@ -479,7 +517,8 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
BYTE clientSmallId = s_connections[connIdx].smallId; BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock); LeaveCriticalSection(&s_connectionsLock);
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE]; std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active) while (s_active)
{ {
@ -490,33 +529,47 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
break; break;
} }
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; int packetSize =
((uint32_t)header[0] << 24) |
((uint32_t)header[1] << 16) |
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE) if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
{ {
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId); app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
packetSize,
clientSmallId,
(int)WIN64_NET_MAX_PACKET_SIZE);
break; break;
} }
if (!RecvExact(sock, recvBuf, packetSize)) if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
}
if (!RecvExact(sock, &recvBuf[0], packetSize))
{ {
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId); app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break; break;
} }
HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize); HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
} }
delete[] recvBuf;
EnterCriticalSection(&s_connectionsLock); EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++) for (size_t i = 0; i < s_connections.size(); i++)
{ {
if (s_connections[i].smallId == clientSmallId) if (s_connections[i].smallId == clientSmallId)
{ {
s_connections[i].active = false; s_connections[i].active = false;
closesocket(s_connections[i].tcpSocket); if (s_connections[i].tcpSocket != INVALID_SOCKET)
s_connections[i].tcpSocket = INVALID_SOCKET; {
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
break; break;
} }
} }
@ -529,7 +582,7 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
return 0; return 0;
} }
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId) bool WinsockNetLayer::PopDisconnectedSmallId(BYTE* outSmallId)
{ {
bool found = false; bool found = false;
EnterCriticalSection(&s_disconnectLock); EnterCriticalSection(&s_disconnectLock);
@ -550,9 +603,26 @@ void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
LeaveCriticalSection(&s_freeSmallIdLock); LeaveCriticalSection(&s_freeSmallIdLock);
} }
void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param) DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{ {
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE]; std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active && s_hostConnectionSocket != INVALID_SOCKET) while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{ {
@ -565,28 +635,34 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE) if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
{ {
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize); app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
packetSize,
(int)WIN64_NET_MAX_PACKET_SIZE);
break; break;
} }
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize)) if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
{ {
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n"); app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break; break;
} }
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize); HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
} }
delete[] recvBuf;
s_connected = false; s_connected = false;
return 0; return 0;
} }
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer) bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{ {
if (s_advertising) return true; if (s_advertising) return true;
if (!s_initialized) return false; if (!s_initialized) return false;
@ -614,7 +690,7 @@ bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, un
} }
BOOL broadcast = TRUE; BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast)); setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char*)&broadcast, sizeof(broadcast));
s_advertising = true; s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL); s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
@ -669,8 +745,8 @@ DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
Win64LANBroadcast data = s_advertiseData; Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock); LeaveCriticalSection(&s_advertiseLock);
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0, int sent = sendto(s_advertiseSock, (const char*)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr)); (struct sockaddr*)&broadcastAddr, sizeof(broadcastAddr));
if (sent == SOCKET_ERROR && s_advertising) if (sent == SOCKET_ERROR && s_advertising)
{ {
@ -696,7 +772,7 @@ bool WinsockNetLayer::StartDiscovery()
} }
BOOL reuseAddr = TRUE; BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr)); setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr; struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr)); memset(&bindAddr, 0, sizeof(bindAddr));
@ -704,7 +780,7 @@ bool WinsockNetLayer::StartDiscovery()
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY; bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) if (::bind(s_discoverySock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{ {
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError()); app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock); closesocket(s_discoverySock);
@ -713,7 +789,7 @@ bool WinsockNetLayer::StartDiscovery()
} }
DWORD timeout = 500; DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout)); setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout));
s_discovering = true; s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL); s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
@ -763,7 +839,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
int senderLen = sizeof(senderAddr); int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0, int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr *)&senderAddr, &senderLen); (struct sockaddr*)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR) if (recvLen == SOCKET_ERROR)
{ {
@ -773,7 +849,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
if (recvLen < (int)sizeof(Win64LANBroadcast)) if (recvLen < (int)sizeof(Win64LANBroadcast))
continue; continue;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf; Win64LANBroadcast* broadcast = (Win64LANBroadcast*)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC) if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue; continue;

View file

@ -1,3 +1,5 @@
// Code implemented by LCEMP, credit if used on other repos
// https://github.com/LCEMP/LCEMP
#pragma once #pragma once
#ifdef _WINDOWS64 #ifdef _WINDOWS64
@ -12,6 +14,7 @@
#define WIN64_NET_DEFAULT_PORT 25565 #define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7 #define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536 #define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566 #define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E #define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
@ -62,11 +65,11 @@ public:
static bool Initialize(); static bool Initialize();
static void Shutdown(); static void Shutdown();
static bool HostGame(int port); static bool HostGame(int port, const char* bindIp = NULL);
static bool JoinGame(const char *ip, int port); static bool JoinGame(const char* ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize); static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize); static bool SendOnSocket(SOCKET sock, const void* data, int dataSize);
static bool IsHosting() { return s_isHost; } static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; } static bool IsConnected() { return s_connected; }
@ -77,12 +80,13 @@ public:
static SOCKET GetSocketForSmallId(BYTE smallId); static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize); static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId); static bool PopDisconnectedSmallId(BYTE* outSmallId);
static void PushFreeSmallId(BYTE smallId); static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer); static bool StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising(); static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count); static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable); static void UpdateAdvertiseJoinable(bool joinable);
@ -143,5 +147,8 @@ extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin; extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort; extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256]; extern char g_Win64MultiplayerIP[256];
extern bool g_Win64DedicatedServer;
extern int g_Win64DedicatedServerPort;
extern char g_Win64DedicatedServerBindIP[256];
#endif #endif

View file

@ -10,46 +10,11 @@
#include "Minecraft.World/BiomeSource.h" #include "Minecraft.World/BiomeSource.h"
#include "Minecraft.World/LevelType.h" #include "Minecraft.World/LevelType.h"
wstring g_playerName;
CConsoleMinecraftApp app; CConsoleMinecraftApp app;
static void LoadPlayerName()
{
if (!g_playerName.empty()) return;
g_playerName = L"Windows";
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char *lastSlash = strrchr(exePath, '\\');
if (lastSlash) *(lastSlash + 1) = '\0';
char filePath[MAX_PATH] = {};
_snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath);
FILE *f = NULL;
if (fopen_s(&f, filePath, "r") == 0 && f)
{
char buf[128] = {};
if (fgets(buf, sizeof(buf), f))
{
int len = (int)strlen(buf);
while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
buf[--len] = '\0';
if (len > 0)
{
wchar_t wbuf[128] = {};
mbstowcs(wbuf, buf, 127);
g_playerName = wbuf;
}
}
fclose(f);
}
}
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp() CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp()
{ {
m_bShutdown = false; m_bShutdown = false;
LoadPlayerName();
} }
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId) void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId)
@ -110,8 +75,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance(); Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail(); app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0); ProfileManager.SetLockedProfile(0);
LoadPlayerName(); extern wchar_t g_Win64UsernameW[17];
pMinecraft->user->name = g_playerName; pMinecraft->user->name = g_Win64UsernameW;
app.ApplyGameSettingsChanged(0); app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit ////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

File diff suppressed because it is too large Load diff

View file

@ -1658,7 +1658,8 @@ HRESULT CConsoleMinecraftApp::NavigateToScene(int iPad,EUIScene eScene, void *in
// If you're navigating to the multigamejoinload, and the player hasn't seen the updates message yet, display it now // If you're navigating to the multigamejoinload, and the player hasn't seen the updates message yet, display it now
// display this message the first 3 times // display this message the first 3 times
if((eScene==eUIScene_LoadOrJoinMenu) && (bSeenUpdateTextThisSession==false) && ( app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_DisplayUpdateMessage)!=0)) // todo: re-enable if we fix this menu, for now its just blank!
if(false && (eScene==eUIScene_LoadOrJoinMenu) && (bSeenUpdateTextThisSession==false) && ( app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_DisplayUpdateMessage)!=0))
{ {
eScene=eUIScene_NewUpdateMessage; eScene=eUIScene_NewUpdateMessage;
bSeenUpdateTextThisSession=true; bSeenUpdateTextThisSession=true;

View file

@ -48,12 +48,12 @@ void glLoadIdentity()
RenderManager.MatrixSetIdentity(); RenderManager.MatrixSetIdentity();
} }
extern UINT g_ScreenWidth; extern int g_iScreenWidth;
extern UINT g_ScreenHeight; extern int g_iScreenHeight;
void gluPerspective(float fovy, float aspect, float zNear, float zFar) void gluPerspective(float fovy, float aspect, float zNear, float zFar)
{ {
float dynamicAspect = (float)g_ScreenWidth / (float)g_ScreenHeight; float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight;
RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar); RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar);
} }

View file

@ -3,41 +3,98 @@
#ifdef _WINDOWS64 #ifdef _WINDOWS64
#include "Windows64/KeyboardMouseInput.h" #include "Windows64/KeyboardMouseInput.h"
static const int s_keyToVK[] = {
'A', // KEY_A = 0
'B', // KEY_B = 1
'C', // KEY_C = 2
'D', // KEY_D = 3
'E', // KEY_E = 4
'F', // KEY_F = 5
'G', // KEY_G = 6
'H', // KEY_H = 7
'I', // KEY_I = 8
'J', // KEY_J = 9
'K', // KEY_K = 10
'L', // KEY_L = 11
'M', // KEY_M = 12
'N', // KEY_N = 13
'O', // KEY_O = 14
'P', // KEY_P = 15
'Q', // KEY_Q = 16
'R', // KEY_R = 17
'S', // KEY_S = 18
'T', // KEY_T = 19
'U', // KEY_U = 20
'V', // KEY_V = 21
'W', // KEY_W = 22
'X', // KEY_X = 23
'Y', // KEY_Y = 24
'Z', // KEY_Z = 25
VK_SPACE, // KEY_SPACE = 26
VK_LSHIFT, // KEY_LSHIFT = 27
VK_ESCAPE, // KEY_ESCAPE = 28
VK_BACK, // KEY_BACK = 29
VK_RETURN, // KEY_RETURN = 30
VK_RSHIFT, // KEY_RSHIFT = 31
VK_UP, // KEY_UP = 32
VK_DOWN, // KEY_DOWN = 33
VK_TAB, // KEY_TAB = 34
'1', // KEY_1 = 35
'2', // KEY_2 = 36
'3', // KEY_3 = 37
'4', // KEY_4 = 38
'5', // KEY_5 = 39
'6', // KEY_6 = 40
'7', // KEY_7 = 41
'8', // KEY_8 = 42
'9', // KEY_9 = 43
VK_F1, // KEY_F1 = 44
VK_F3, // KEY_F3 = 45
VK_F4, // KEY_F4 = 46
VK_F5, // KEY_F5 = 47
VK_F6, // KEY_F6 = 48
VK_F8, // KEY_F8 = 49
VK_F9, // KEY_F9 = 50
VK_F11, // KEY_F11 = 51
VK_ADD, // KEY_ADD = 52
VK_SUBTRACT,// KEY_SUBTRACT = 53
VK_LEFT, // KEY_LEFT = 54
VK_RIGHT, // KEY_RIGHT = 55
};
static const int s_keyToVKCount = sizeof(s_keyToVK) / sizeof(s_keyToVK[0]);
int Keyboard::toVK(int keyConst)
{
if (keyConst >= 0 && keyConst < s_keyToVKCount)
return s_keyToVK[keyConst];
return 0;
}
bool Keyboard::isKeyDown(int keyCode)
{
int vk = toVK(keyCode);
if (vk > 0)
return g_KBMInput.IsKeyDown(vk);
return false;
}
int Mouse::getX() int Mouse::getX()
{ {
return KMInput.GetMouseX(); return g_KBMInput.GetMouseX();
} }
int Mouse::getY() int Mouse::getY()
{ {
// Return Y in bottom-up coordinates (OpenGL convention, matching original Java LWJGL Mouse) // Return Y in bottom-up coordinates (OpenGL convention, matching original Java LWJGL Mouse)
extern HWND g_hWnd;
RECT rect; RECT rect;
GetClientRect(KMInput.GetHWnd(), &rect); GetClientRect(g_hWnd, &rect);
return (rect.bottom - 1) - KMInput.GetMouseY(); return (rect.bottom - 1) - g_KBMInput.GetMouseY();
} }
bool Mouse::isButtonDown(int button) bool Mouse::isButtonDown(int button)
{ {
return KMInput.IsMouseDown(button); return g_KBMInput.IsMouseButtonDown(button);
}
bool Keyboard::isKeyDown(int key)
{
// Map Keyboard constants to Windows virtual key codes
if (key == Keyboard::KEY_LSHIFT) return KMInput.IsKeyDown(VK_LSHIFT);
if (key == Keyboard::KEY_RSHIFT) return KMInput.IsKeyDown(VK_RSHIFT);
if (key == Keyboard::KEY_ESCAPE) return KMInput.IsKeyDown(VK_ESCAPE);
if (key == Keyboard::KEY_RETURN) return KMInput.IsKeyDown(VK_RETURN);
if (key == Keyboard::KEY_BACK) return KMInput.IsKeyDown(VK_BACK);
if (key == Keyboard::KEY_SPACE) return KMInput.IsKeyDown(VK_SPACE);
if (key == Keyboard::KEY_TAB) return KMInput.IsKeyDown(VK_TAB);
if (key == Keyboard::KEY_UP) return KMInput.IsKeyDown(VK_UP);
if (key == Keyboard::KEY_DOWN) return KMInput.IsKeyDown(VK_DOWN);
if (key == Keyboard::KEY_LEFT) return KMInput.IsKeyDown(VK_LEFT);
if (key == Keyboard::KEY_RIGHT) return KMInput.IsKeyDown(VK_RIGHT);
if (key >= Keyboard::KEY_A && key <= Keyboard::KEY_Z)
return KMInput.IsKeyDown('A' + (key - Keyboard::KEY_A));
return false;
} }
#endif #endif

View file

@ -187,12 +187,13 @@ public:
static void create() {} static void create() {}
static void destroy() {} static void destroy() {}
#ifdef _WINDOWS64 #ifdef _WINDOWS64
static bool isKeyDown(int key); static bool isKeyDown(int keyCode);
#else #else
static bool isKeyDown(int) {return false;} static bool isKeyDown(int) { return false; }
#endif #endif
static wstring getKeyName(int) { return L"KEYNAME"; } static wstring getKeyName(int) { return L"KEYNAME"; }
static void enableRepeatEvents(bool) {} static void enableRepeatEvents(bool) {}
static const int KEY_A = 0; static const int KEY_A = 0;
static const int KEY_B = 1; static const int KEY_B = 1;
static const int KEY_C = 2; static const int KEY_C = 2;
@ -228,8 +229,32 @@ public:
static const int KEY_UP = 32; static const int KEY_UP = 32;
static const int KEY_DOWN = 33; static const int KEY_DOWN = 33;
static const int KEY_TAB = 34; static const int KEY_TAB = 34;
static const int KEY_LEFT = 35; static const int KEY_1 = 35;
static const int KEY_RIGHT = 36; static const int KEY_2 = 36;
static const int KEY_3 = 37;
static const int KEY_4 = 38;
static const int KEY_5 = 39;
static const int KEY_6 = 40;
static const int KEY_7 = 41;
static const int KEY_8 = 42;
static const int KEY_9 = 43;
static const int KEY_F1 = 44;
static const int KEY_F3 = 45;
static const int KEY_F4 = 46;
static const int KEY_F5 = 47;
static const int KEY_F6 = 48;
static const int KEY_F8 = 49;
static const int KEY_F9 = 50;
static const int KEY_F11 = 51;
static const int KEY_ADD = 52;
static const int KEY_SUBTRACT = 53;
static const int KEY_LEFT = 54;
static const int KEY_RIGHT = 55;
#ifdef _WINDOWS64
// Map LWJGL-style key constant to Windows VK code
static int toVK(int keyConst);
#endif
}; };
class Mouse class Mouse

View file

@ -749,7 +749,7 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
PBYTE pbDataSaveImage=NULL; PBYTE pbDataSaveImage=NULL;
DWORD dwDataSizeSaveImage=0; DWORD dwDataSizeSaveImage=0;
#if ( defined _XBOX || defined _DURANGO ) #if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
#elif ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ ) #elif ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage); app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);

View file

@ -479,7 +479,7 @@ void EntityHorse::createInventory()
void EntityHorse::updateEquipment() void EntityHorse::updateEquipment()
{ {
if (!level->isClientSide) if (level && !level->isClientSide)
{ {
setSaddled(inventory->getItem(INV_SLOT_SADDLE) != NULL); setSaddled(inventory->getItem(INV_SLOT_SADDLE) != NULL);
if (canWearArmor()) if (canWearArmor())

View file

@ -596,7 +596,14 @@ void MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd)
void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item) void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item)
{ {
AUTO_VAR(frameDecoration, nonPlayerDecorations.find( item->getFrame()->entityId ) ); if ( !item )
return;
std::shared_ptr<ItemFrame> frame = item->getFrame();
if ( !frame )
return;
auto frameDecoration = nonPlayerDecorations.find(frame->entityId);
if ( frameDecoration != nonPlayerDecorations.end() ) if ( frameDecoration != nonPlayerDecorations.end() )
{ {
delete frameDecoration->second; delete frameDecoration->second;

View file

@ -307,6 +307,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset> <PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
@ -1256,6 +1257,7 @@
<UseFullPaths>false</UseFullPaths> <UseFullPaths>false</UseFullPaths>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -1338,7 +1340,7 @@
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>TurnOffAllWarnings</WarningLevel> <WarningLevel>TurnOffAllWarnings</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Full</Optimization> <Optimization>MaxSpeed</Optimization>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck> <BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
@ -1351,6 +1353,10 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<AdditionalOptions>/FS /Ob3 %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>

View file

@ -34,7 +34,7 @@ bool NearestAttackableTargetGoal::DistComp::operator() (shared_ptr<Entity> e1, s
double distSqr2 = source->distanceToSqr(e2); double distSqr2 = source->distanceToSqr(e2);
if (distSqr1 < distSqr2) return true; if (distSqr1 < distSqr2) return true;
if (distSqr1 > distSqr2) return false; if (distSqr1 > distSqr2) return false;
return true; return false;
} }
NearestAttackableTargetGoal::NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach /*= false*/, EntitySelector *entitySelector /* =NULL */) NearestAttackableTargetGoal::NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach /*= false*/, EntitySelector *entitySelector /* =NULL */)

View file

@ -627,6 +627,7 @@ void Player::ride(shared_ptr<Entity> e)
return; return;
} }
this->abilities.flying = false;
LivingEntity::ride(e); LivingEntity::ride(e);
} }

View file

@ -1,6 +1,6 @@
# MinecraftConsoles # MinecraftConsoles
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/5CSzhc9t) [![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/jrum7HhegA)
![Tutorial World](.github/TutorialWorld.png) ![Tutorial World](.github/TutorialWorld.png)
@ -20,10 +20,11 @@ This project contains the source code of Minecraft Legacy Console Edition v1.6.0
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022 - Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
- Added support for keyboard and mouse input - Added support for keyboard and mouse input
- Added fullscreen mode support (toggle using F11) - Added fullscreen mode support (toggle using F11)
- Disabled V-Sync for better performance - (WIP) Disabled V-Sync for better performance
- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing - Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080) - Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
- LAN Multiplayer & Discovery - LAN Multiplayer & Discovery
- Added persistent username system via "username.txt"
## Multiplayer ## Multiplayer
@ -33,16 +34,30 @@ Basic LAN multiplayer is available on the Windows build
- Other players on the same LAN can discover the session from the in-game Join Game menu - Other players on the same LAN can discover the session from the in-game Join Game menu
- Game connections use TCP port `25565` by default - Game connections use TCP port `25565` by default
- LAN discovery uses UDP port `25566` - LAN discovery uses UDP port `25566`
- You can override your in-game username at launch with `-name`
Example:
```powershell
Minecraft.Client.exe -name Steve
```
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/) This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
### Launch Arguments
| Argument | Description |
|--------------------|-----------------------------------------------------------------------------------------------------|
| `-name <username>` | Sets your in-game username |
| `-server` | Launches a headless server instead of the client |
| `-ip <address>` | Client mode: manually connect to an IP. Server mode: override the bind IP from `server.properties` |
| `-port <port>` | Client mode: override the join port. Server mode: override the listen port from `server.properties` |
Example:
```
Minecraft.Client.exe -name Steve -ip 192.168.0.25 -port 25565
```
Headless server example:
```
Minecraft.Client.exe -server -ip 0.0.0.0 -port 25565
```
The headless server also reads and writes `server.properties` in the working directory. If `-ip` / `-port` are omitted in `-server` mode, it falls back to `server-ip` / `server-port` from that file. Dedicated-server host options such as `trust-players`, `pvp`, `fire-spreads`, `tnt`, `difficulty`, `gamemode`, `spawn-animals`, and `spawn-npcs` are persisted there as well.
## Controls (Keyboard & Mouse) ## Controls (Keyboard & Mouse)
- **Movement**: `W` `A` `S` `D` - **Movement**: `W` `A` `S` `D`
@ -51,18 +66,19 @@ This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
- **Sprint**: `Ctrl` (Hold) or Double-tap `W` - **Sprint**: `Ctrl` (Hold) or Double-tap `W`
- **Inventory**: `E` - **Inventory**: `E`
- **Drop Item**: `Q` - **Drop Item**: `Q`
- **Crafting**: `C` - **Crafting**: `C` Use `Q` and `E` to move through tabs (cycles Left/Right)
- **Toggle View (FPS/TPS)**: `F5` - **Toggle View (FPS/TPS)**: `F5`
- **Fullscreen**: `F11` - **Fullscreen**: `F11`
- **Pause Menu**: `Esc` - **Pause Menu**: `Esc`
- **Toggle Mouse Capture**: `Left Alt` (for debugging)
- **Attack / Destroy**: `Left Click` - **Attack / Destroy**: `Left Click`
- **Use / Place**: `Right Click` - **Use / Place**: `Right Click`
- **Select Item**: `Mouse Wheel` or keys `1` to `9` - **Select Item**: `Mouse Wheel` or keys `1` to `9`
- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline - **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
- **Game Info (Player list and Host Options)**: `TAB` - **Game Info (Player list and Host Options)**: `TAB`
- **Toggle HUD**: `F1`
- **Toggle Debug Info**: `F3` - **Toggle Debug Info**: `F3`
- **Open Debug Overlay**: `F4` - **Open Debug Overlay**: `F4`
- **Toggle Debug Console**: `F6`
## Build & Run ## Build & Run