Merge branch 'smartcmd:main' into main

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red 2026-03-02 11:40:28 -03:00 committed by GitHub
commit 480b28d2c6
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26 changed files with 254 additions and 159 deletions

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@ -1,7 +1,9 @@
# Pull Request
## Note: IF YOUR PR CHANGES THE GAME BEHAVIOR VISIBLY, REMEMBER TO ATTACH A GAMEPLAY FOOTAGE (or at least a screenshot) OF YOU *ACTUALLY* PLAYING THE GAME WITH YOUR CHANGES. Untested PRs are *NOT* welcome. Please don't forget to describe what did you do in each commit in your PR.
## Description
Briefly describe the changes this PR introduces.
Briefly describe the changes this PR introduces.
## Changes

8
.gitignore vendored
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@ -423,4 +423,10 @@ Minecraft.World/x64_Debug/
Minecraft.World/Release/
Minecraft.World/x64_Release/
build/*
build/*
# Existing build output files
!x64/**/Effects.msscmp
!x64/**/iggy_w64.dll
!x64/**/mss64.dll
!x64/**/redist64/

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@ -56,7 +56,7 @@ void SoundEngine::playMusicTick() {};
#else
#ifdef _WINDOWS64
char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
char SoundEngine::m_szSoundPath[]={"Windows64\\Sound\\"};
char SoundEngine::m_szMusicPath[]={"music\\"};
char SoundEngine::m_szRedistName[]={"redist64"};
#elif defined _DURANGO

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@ -1,9 +1,9 @@
#include "stdafx.h"
#include "ConsoleGameMode.h"
#include "..\Common\Tutorial\Tutorial.h"
#include ".\Tutorial\Tutorial.h"
ConsoleGameMode::ConsoleGameMode(int iPad, Minecraft *minecraft, ClientConnection *connection)
: TutorialMode(iPad, minecraft, connection)
{
tutorial = new Tutorial(iPad);
}
}

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@ -1,5 +1,5 @@
#pragma once
#include "..\Common\Tutorial\TutorialMode.h"
#include ".\Tutorial\TutorialMode.h"
class ConsoleGameMode : public TutorialMode
{
@ -7,4 +7,4 @@ public:
ConsoleGameMode(int iPad, Minecraft *minecraft, ClientConnection *connection);
virtual bool isImplemented() { return true; }
};
};

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@ -9,12 +9,12 @@
#include "..\MultiPlayerLevel.h"
#include "..\GameRenderer.h"
#include "..\ProgressRenderer.h"
#include "..\..\Minecraft.Client\LevelRenderer.h"
#include "..\..\Minecraft.Client\MobSkinMemTextureProcessor.h"
#include "..\..\Minecraft.Client\Minecraft.h"
#include "..\LevelRenderer.h"
#include "..\MobSkinMemTextureProcessor.h"
#include "..\Minecraft.h"
#include "..\ClientConnection.h"
#include "..\MultiPlayerLocalPlayer.h"
#include "..\..\Minecraft.Client\LocalPlayer.h"
#include "..\LocalPlayer.h"
#include "..\..\Minecraft.World\Player.h"
#include "..\..\Minecraft.World\Inventory.h"
#include "..\..\Minecraft.World\Level.h"
@ -22,17 +22,17 @@
#include "..\..\Minecraft.World\Container.h"
#include "..\..\Minecraft.World\DispenserTileEntity.h"
#include "..\..\Minecraft.World\SignTileEntity.h"
#include "..\..\Minecraft.Client\StatsCounter.h"
#include "..\StatsCounter.h"
#include "..\GameMode.h"
#include "..\Xbox\Social\SocialManager.h"
#include "Tutorial\TutorialMode.h"
#if defined _XBOX || defined _WINDOWS64
#include "..\..\Minecraft.Client\Xbox\XML\ATGXmlParser.h"
#include "..\..\Minecraft.Client\Xbox\XML\xmlFilesCallback.h"
#include "..\Xbox\XML\ATGXmlParser.h"
#include "..\Xbox\XML\xmlFilesCallback.h"
#endif
#include "Minecraft_Macros.h"
#include "..\..\Minecraft.Client\PlayerList.h"
#include "..\..\Minecraft.Client\ServerPlayer.h"
#include "..\PlayerList.h"
#include "..\ServerPlayer.h"
#include "GameRules\ConsoleGameRules.h"
#include "GameRules\ConsoleSchematicFile.h"
#include "..\..\Minecraft.World\InputOutputStream.h"
@ -40,7 +40,7 @@
#include "..\User.h"
#include "..\..\Minecraft.World\LevelData.h"
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\Minecraft.Client\EntityRenderDispatcher.h"
#include "..\EntityRenderDispatcher.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\TexturePackRepository.h"
#include "..\DLCTexturePack.h"

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@ -5,11 +5,11 @@ using namespace std;
#include "Audio/Consoles_SoundEngine.h"
#include <xuiapp.h>
#include "..\Common\Tutorial\TutorialEnum.h"
#include ".\Tutorial\TutorialEnum.h"
#ifdef _XBOX
#include "..\Common\XUI\XUI_Helper.h"
#include "..\Common\XUI\XUI_HelpCredits.h"
#include ".\XUI\XUI_Helper.h"
#include ".\XUI\XUI_HelpCredits.h"
#endif
#include "UI\UIStructs.h"
@ -17,9 +17,9 @@ using namespace std;
#include <xsocialpost.h>
#include "..\StringTable.h"
#include "..\Common\DLC\DLCManager.h"
#include "..\Common\GameRules\ConsoleGameRulesConstants.h"
#include "..\Common\GameRules\GameRuleManager.h"
#include ".\DLC\DLCManager.h"
#include ".\GameRules\ConsoleGameRulesConstants.h"
#include ".\GameRules\GameRuleManager.h"
#include "..\SkinBox.h"
#include "..\ArchiveFile.h"

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@ -313,6 +313,10 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
newScene = new UIScene_InGameInfoMenu(iPad, initData, this);
break;
case eUIScene_InGameHostOptionsMenu:
if (IsSceneInStack(eUIScene_InGameHostOptionsMenu)) {
app.DebugPrintf("Skipped eUIScene_InGameHostOptionsMenu, we have already this tab!");
return false;
}
newScene = new UIScene_InGameHostOptionsMenu(iPad, initData, this);
break;
case eUIScene_InGamePlayerOptionsMenu:

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@ -335,8 +335,11 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned;
break;
case eControl_Exit:
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
if( ProfileManager.IsFullVersion() )
{
{
UINT uiIDA[2];
uiIDA[0]=IDS_CANCEL;
uiIDA[1]=IDS_OK;

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@ -47,7 +47,7 @@ void Input::tick(LocalPlayer *player)
#ifdef _WINDOWS64
// WASD movement (combine with gamepad)
if (iPad == 0)
if (iPad == 0 && KMInput.IsCaptured())
{
float kbX = 0.0f, kbY = 0.0f;
if (KMInput.IsKeyDown('W')) { kbY += 1.0f; sprintForward += 1.0f; usingKeyboardMovement = true; }
@ -95,7 +95,7 @@ void Input::tick(LocalPlayer *player)
#ifdef _WINDOWS64
// Keyboard hold-to-sneak (overrides gamepad toggle)
if (iPad == 0 && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying)
if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying)
sneaking = true;
#endif
@ -166,7 +166,7 @@ void Input::tick(LocalPlayer *player)
#ifdef _WINDOWS64
// Keyboard jump (Space)
if (iPad == 0 && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP))
jumping = true;
#endif

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@ -1302,14 +1302,8 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<ForceFileOutput>MultiplyDefinedSymbolOnly</ForceFileOutput>
</Link>
<PostBuildEvent>
<Message>Copying sound assets to output directory</Message>
<Command>xcopy /q /y /i /s /e "$(ProjectDir)Durango\Sound" "$(OutDir)Durango\Sound"
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music"
xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media"
xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial"
xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial"</Command>
<Message>Run postbuild script</Message>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
</PostBuildEvent>
<ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
@ -1440,25 +1434,8 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
<PostBuildEvent>
<Message>Copying game assets to output directory</Message>
<Command>mkdir "$(OutDir)music" 2&gt;nul
mkdir "$(OutDir)Windows64\GameHDD" 2&gt;nul
mkdir "$(OutDir)Common\Media" 2&gt;nul
mkdir "$(OutDir)Common\res" 2&gt;nul
mkdir "$(OutDir)Common\Trial" 2&gt;nul
mkdir "$(OutDir)Common\Tutorial" 2&gt;nul
mkdir "$(OutDir)Windows64Media" 2&gt;nul
xcopy /q /y /i /s /e "$(ProjectDir)music" "$(OutDir)music" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Windows64\GameHDD" "$(OutDir)Windows64\GameHDD" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\Media" "$(OutDir)Common\Media" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\res" "$(OutDir)Common\res" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\Trial" "$(OutDir)Common\Trial" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Common\Tutorial" "$(OutDir)Common\Tutorial" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)DurangoMedia" "$(OutDir)Windows64Media" || exit /b 0
xcopy /q /y /i /s /e "$(ProjectDir)Windows64Media" "$(OutDir)Windows64Media" || exit /b 0
exit /b 0</Command>
<Message>Run postbuild script</Message>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
</PostBuildEvent>
<ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>

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@ -3,4 +3,12 @@
<PropertyGroup>
<LastConfigDeployed>Debug</LastConfigDeployed>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)$(Platform)\$(Configuration)\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

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@ -30,7 +30,8 @@ public:
int compareTo(const TextureHolder *other) const;
};
typedef struct
struct TextureHolderLessThan
{
bool operator() (const TextureHolder *first, const TextureHolder *second) const { return first->compareTo(second) >= 0; }
} TextureHolderLessThan;
inline bool operator()(const TextureHolder *first, const TextureHolder *second) const
{ return first->compareTo(second) >= 0; }
};

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@ -443,7 +443,7 @@ ATOM MyRegisterClass(HINSTANCE hInstance)
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = "Minecraft";
wcex.lpszClassName = "MinecraftClass";
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS));
return RegisterClassEx(&wcex);
}
@ -716,6 +716,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
/*
// Declare DPI awareness so GetSystemMetrics returns physical pixels
SetProcessDPIAware();
g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
@ -726,6 +727,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
sprintf(buf, "Screen resolution: %dx%d\n", g_iScreenWidth, g_iScreenHeight);
OutputDebugStringA(buf);
}
*/
if(lpCmdLine)
{
@ -1220,7 +1223,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
ToggleFullscreen();
}
// TAB opens host options menu. - Vvis :3
// TAB opens host options menu. - Vvis :3
if (KMInput.IsKeyPressed(VK_TAB))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
@ -1231,6 +1234,33 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
#ifdef _DEBUG_MENUS_ENABLED
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn())
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
// F4 opens debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn() &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
#endif
#if 0
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)

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@ -0,0 +1,42 @@
param(
[string]$OutDir,
[string]$ProjectDir
)
Write-Host "Post-build script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
$directories = @(
"music",
"Windows64\GameHDD",
"Common\Media",
"Common\res",
"Common\Trial",
"Common\Tutorial",
"Windows64Media"
)
foreach ($dir in $directories) {
New-Item -ItemType Directory -Path (Join-Path $OutDir $dir) -Force | Out-Null
}
$copies = @(
@{ Source = "music"; Dest = "music" },
@{ Source = "Common\Media"; Dest = "Common\Media" },
@{ Source = "Common\res"; Dest = "Common\res" },
@{ Source = "Common\Trial"; Dest = "Common\Trial" },
@{ Source = "Common\Tutorial"; Dest = "Common\Tutorial" },
@{ Source = "Windows64\GameHDD"; Dest = "Windows64\GameHDD" },
@{ Source = "Windows64\Sound"; Dest = "Windows64\Sound" },
@{ Source = "DurangoMedia"; Dest = "Windows64Media" },
@{ Source = "Windows64Media"; Dest = "Windows64Media" }
)
foreach ($copy in $copies) {
$src = Join-Path $ProjectDir $copy.Source
$dst = Join-Path $OutDir $copy.Dest
if (Test-Path $src) {
# Copy the files using xcopy, forcing overwrite and suppressing errors, and only copying if the source is newer than the destination
xcopy /q /y /i /s /e /d "$src" "$dst" 2>$null
}
}

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@ -28,13 +28,14 @@ public:
ChunkPos & operator= (const ChunkPos & other) { x = other.x; z = other.z; return *this; }
};
typedef struct
struct ChunkPosKeyHash
{
__int64 operator() (const ChunkPos &k) const { return ChunkPos::hash_fnct(k); }
inline __int64 operator()(const ChunkPos &k) const
{ return ChunkPos::hash_fnct(k); }
};
} ChunkPosKeyHash;
typedef struct
struct ChunkPosKeyEq
{
bool operator() (const ChunkPos &x, const ChunkPos &y) const { return ChunkPos::eq_test(x, y); }
} ChunkPosKeyEq;
inline bool operator()(const ChunkPos &x, const ChunkPos &y) const
{ return ChunkPos::eq_test(x, y); }
};

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@ -12,13 +12,13 @@
const wchar_t File::pathSeparator = L'\\';
#ifdef _XBOX
const wstring File::pathRoot = L"GAME:"; // Path root after pathSeparator has been removed
const std::wstring File::pathRoot = L"GAME:"; // Path root after pathSeparator has been removed
#else
const wstring File::pathRoot = L""; // Path root after pathSeparator has been removed
const std::wstring File::pathRoot = L""; // Path root after pathSeparator has been removed
#endif
//Creates a new File instance from a parent abstract pathname and a child pathname string.
File::File( const File &parent, const wstring& child )
File::File( const File &parent, const std::wstring& child )
{
m_abstractPathName = parent.getPath() + pathSeparator + child;
}
@ -67,7 +67,7 @@ File::File( const wstring& pathname ) //: parent( NULL )
*/
}
File::File( const wstring& parent, const wstring& child ) //: m_abstractPathName( child )
File::File( const std::wstring& parent, const std::wstring& child ) //: m_abstractPathName( child )
{
m_abstractPathName = pathRoot + pathSeparator + parent + pathSeparator + child;
//this->parent = new File( parent );
@ -149,9 +149,9 @@ bool File::mkdir() const
//
bool File::mkdirs() const
{
vector<wstring> path = stringSplit( m_abstractPathName, pathSeparator );
std::vector<std::wstring> path = stringSplit( m_abstractPathName, pathSeparator );
wstring pathToHere = L"";
std::wstring pathToHere = L"";
AUTO_VAR(itEnd, path.end());
for( AUTO_VAR(it, path.begin()); it != itEnd; it++ )
{
@ -237,7 +237,7 @@ bool File::renameTo(File dest)
// 4J Stu - The wstringtofilename function returns a pointer to the same location in memory every time it is
// called, therefore we were getting sourcePath and destPath having the same value. The solution here is to
// make a copy of the sourcePath by storing it in a std::string
string sourcePath = wstringtofilename(getPath());
std::string sourcePath = wstringtofilename(getPath());
const char *destPath = wstringtofilename(dest.getPath());
#ifdef _DURANGO
__debugbreak(); // TODO
@ -272,9 +272,9 @@ bool File::renameTo(File dest)
//An array of abstract pathnames denoting the files and directories in the directory denoted by this abstract pathname.
//The array will be empty if the directory is empty. Returns null if this abstract pathname does not denote a directory,
//or if an I/O error occurs.
vector<File *> *File::listFiles() const
std::vector<File *> *File::listFiles() const
{
vector<File *> *vOutput = new vector<File *>();
std::vector<File *> *vOutput = new vector<File *>();
// TODO 4J Stu - Also need to check for I/O errors?
if( !isDirectory() )
@ -386,8 +386,8 @@ vector<File *> *File::listFiles() const
FindClose( hFind);
}
#else
char path[MAX_PATH];
sprintf( path, "%s\\*", wstringtofilename( getPath() ) );
char path[MAX_PATH] {};
snprintf( path, MAX_PATH, "%s\\*", wstringtofilename( getPath() ) );
HANDLE hFind = FindFirstFile( path, &wfd);
if(hFind != INVALID_HANDLE_VALUE)
{
@ -415,13 +415,13 @@ vector<File *> *File::listFiles() const
//Returns:
//An array of abstract pathnames denoting the files and directories in the directory denoted by this abstract pathname.
//The array will be empty if the directory is empty. Returns null if this abstract pathname does not denote a directory, or if an I/O error occurs.
vector<File *> *File::listFiles(FileFilter *filter) const
std::vector<File *> *File::listFiles(FileFilter *filter) const
{
// TODO 4J Stu - Also need to check for I/O errors?
if( !isDirectory() )
return NULL;
vector<File *> *vOutput = new vector<File *>();
std::vector<File *> *vOutput = new std::vector<File *>();
#ifdef __PS3__
const char *lpFileName=wstringtofilename(getPath());
@ -521,7 +521,7 @@ bool File::isDirectory() const
//Returns the length of the file denoted by this abstract pathname. The return value is unspecified if this pathname denotes a directory.
//Returns:
//The length, in bytes, of the file denoted by this abstract pathname, or 0L if the file does not exist
__int64 File::length()
int64_t File::length()
{
#ifdef __PS3__
//extern const char* getPS3HomePath();
@ -624,7 +624,7 @@ __int64 File::length()
//Returns:
//A long value representing the time the file was last modified, measured in milliseconds since the epoch (00:00:00 GMT, January 1, 1970),
//or 0L if the file does not exist or if an I/O error occurs
__int64 File::lastModified()
int64_t File::lastModified()
{
WIN32_FILE_ATTRIBUTE_DATA fileInfoBuffer;
#ifdef _UNICODE
@ -657,7 +657,7 @@ __int64 File::lastModified()
}
}
const wstring File::getPath() const
const std::wstring File::getPath() const
{
/*
wstring path;
@ -672,7 +672,7 @@ const wstring File::getPath() const
return m_abstractPathName;
}
wstring File::getName() const
std::wstring File::getName() const
{
unsigned int sep = (unsigned int )(m_abstractPathName.find_last_of( this->pathSeparator ));
return m_abstractPathName.substr( sep + 1, m_abstractPathName.length() );
@ -700,3 +700,9 @@ int File::hash_fnct(const File &k)
return (int) hashCode;
}
int FileKeyHash::operator() (const File &k) const
{ return File::hash_fnct(k); }
bool FileKeyEq::operator() (const File &x, const File &y) const
{ return File::eq_test(x,y); }

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@ -1,5 +1,9 @@
#pragma once
using namespace std;
#include <cstdint>
#include <vector>
#include <string>
// 4J Stu - Represents java standard library class
class FileFilter;
@ -24,11 +28,11 @@ public:
bool exists() const;
bool isFile() const;
bool renameTo(File dest);
vector<File *> *listFiles() const; // Array
vector<File *> *listFiles(FileFilter *filter) const;
std::vector<File *> *listFiles() const; // Array
std::vector<File *> *listFiles(FileFilter *filter) const;
bool isDirectory() const;
__int64 length();
__int64 lastModified();
int64_t length();
int64_t lastModified();
const wstring getPath() const; // 4J Jev: TODO
wstring getName() const;
@ -43,14 +47,12 @@ private:
//File(vector<wstring> *path);
};
typedef struct
struct FileKeyHash
{
int operator() (const File &k) const { return File::hash_fnct(k); }
int operator() (const File &k) const;
};
} FileKeyHash;
typedef struct
struct FileKeyEq
{
bool operator() (const File &x, const File &y) const {return File::eq_test(x,y); }
} FileKeyEq;
bool operator() (const File &x, const File &y) const;
};

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@ -1,13 +1,15 @@
#pragma once
#include <cstdint>
// Java doesn't have a default hash value for ints, however, the hashmap itself does some "supplemental" hashing, so
// our ints actually get hashed by code as implemented below. std templates *do* have a standard hash for ints, but it
// would appear to be a bit expensive so matching the java one for now anyway. This code implements the supplemental
// hashing that happens in java so we can match what their maps are doing with ints.
typedef struct
struct IntKeyHash
{
int operator() (const int &k) const
inline int operator()(const int &k) const
{
int h = k;
h += ~(h << 9);
@ -16,62 +18,64 @@ typedef struct
h ^= (((unsigned int)h) >> 10);
return h;
}
};
} IntKeyHash;
typedef struct
struct IntKeyEq
{
bool operator() (const int &x, const int &y) const { return x==y; }
} IntKeyEq;
inline bool operator()(const int &x, const int &y) const
{ return x==y; }
};
// This hash functor is taken from the IntHashMap java class used by the game, so that we can use a standard std hashmap with this hash rather
// than implement the class itself
typedef struct
struct IntKeyHash2
{
int operator() (const int &k) const
inline int operator()(const int &k) const
{
unsigned int h = (unsigned int)k;
unsigned int h = static_cast<unsigned int>(k);
h ^= (h >> 20) ^ (h >> 12);
return (int)(h ^ (h >> 7) ^ (h >> 4));
return static_cast<int>(h ^ (h >> 7) ^ (h >> 4));
}
} IntKeyHash2;
};
// This hash functor is taken from the LongHashMap java class used by the game, so that we can use a standard std hashmap with this hash rather
// than implement the class itself
typedef struct
struct LongKeyHash
{
int hash(const int &k) const
inline int hash(const int &k) const
{
unsigned int h = (unsigned int)k;
unsigned int h = static_cast<unsigned int>(k);
h ^= (h >> 20) ^ (h >> 12);
return (int)(h ^ (h >> 7) ^ (h >> 4));
return static_cast<int>(h ^ (h >> 7) ^ (h >> 4));
}
int operator() (const __int64 &k) const
inline int operator()(const int64_t &k) const
{
return hash((int) ( k ^ (((__uint64)k) >> 32 )));
return hash(static_cast<int>(k ^ ((static_cast<uint64_t>(k)) >> 32)));
}
} LongKeyHash;
};
typedef struct
struct LongKeyEq
{
bool operator() (const __int64 &x, const __int64 &y) const { return x==y; }
} LongKeyEq;
inline bool operator() (const int64_t &x, const int64_t &y) const
{ return x == y; }
};
typedef struct
enum eINSTANCEOF;
struct eINSTANCEOFKeyHash
{
int operator() (const eINSTANCEOF &k) const
int operator()(const eINSTANCEOF &k) const
{
unsigned int h = (unsigned int)k;
unsigned int h = static_cast<unsigned int>(k);
h ^= (h >> 20) ^ (h >> 12);
return (int)(h ^ (h >> 7) ^ (h >> 4));
return static_cast<int>(h ^ (h >> 7) ^ (h >> 4));
}
} eINSTANCEOFKeyHash;
};
typedef struct
struct eINSTANCEOFKeyEq
{
bool operator() (const eINSTANCEOF &x, const eINSTANCEOF &y) const { return x==y; }
} eINSTANCEOFKeyEq;
inline bool operator()(const eINSTANCEOF &x, const eINSTANCEOF &y) const
{ return x == y; }
};

View file

@ -539,13 +539,15 @@ private:
#endif
};
typedef struct
struct PlayerKeyHash
{
int operator() (const shared_ptr<Player> k) const { return Player::hash_fnct (k); }
inline int operator() (const shared_ptr<Player> k) const
{ return Player::hash_fnct (k); }
};
} PlayerKeyHash;
typedef struct
struct PlayerKeyEq
{
bool operator() (const shared_ptr<Player> x, const shared_ptr<Player> y) const { return Player::eq_test (x, y); }
} PlayerKeyEq;
inline bool operator() (const shared_ptr<Player> x, const shared_ptr<Player> y) const
{ return Player::eq_test (x, y); }
};

View file

@ -2,7 +2,7 @@
#include "TickNextTickData.h"
__int64 TickNextTickData::C = 0;
int64_t TickNextTickData::C = 0;
TickNextTickData::TickNextTickData(int x, int y, int z, int tileId)
{
@ -33,7 +33,7 @@ int TickNextTickData::hashCode() const
return (((x * 1024 * 1024) + (z * 1024) + y) * 256) + tileId;
}
TickNextTickData *TickNextTickData::delay(__int64 l)
TickNextTickData *TickNextTickData::delay(int64_t l)
{
this->m_delay = l;
return this;

View file

@ -1,26 +1,28 @@
#pragma once
#include <cstdint>
// 4J Stu - In Java TickNextTickData implements Comparable<TickNextTickData>
// We don't need to do that as it is only as helper for the java sdk sorting operations
class TickNextTickData
{
private:
static __int64 C;
static int64_t C;
public:
int x, y, z, tileId;
__int64 m_delay;
int64_t m_delay;
private:
__int64 c;
int64_t c;
public:
TickNextTickData(int x, int y, int z, int tileId);
bool equals(const void *o) const;
int hashCode() const;
TickNextTickData *delay(__int64 l);
TickNextTickData *delay(int64_t l);
int compareTo(const TickNextTickData *tnd) const;
static bool compare_fnct(const TickNextTickData &x, const TickNextTickData &y);
@ -28,19 +30,21 @@ public:
static bool eq_test(const TickNextTickData &x, const TickNextTickData &y);
};
typedef struct
struct TickNextTickDataKeyHash
{
int operator() (const TickNextTickData &k) const { return TickNextTickData::hash_fnct (k); }
int operator() (const TickNextTickData &k) const
{ return TickNextTickData::hash_fnct (k); }
};
} TickNextTickDataKeyHash;
typedef struct
struct TickNextTickDataKeyEq
{
bool operator() (const TickNextTickData &x, const TickNextTickData &y) const { return TickNextTickData::eq_test (x, y); }
} TickNextTickDataKeyEq;
bool operator() (const TickNextTickData &x, const TickNextTickData &y) const
{ return TickNextTickData::eq_test (x, y); }
};
typedef struct
struct TickNextTickDataKeyCompare
{
bool operator() (const TickNextTickData &x, const TickNextTickData &y) const { return TickNextTickData::compare_fnct (x, y); }
bool operator() (const TickNextTickData &x, const TickNextTickData &y) const
{ return TickNextTickData::compare_fnct (x, y); }
} TickNextTickDataKeyCompare;
};

View file

@ -14,14 +14,15 @@ public:
static bool eq_test(const TilePos &x, const TilePos &y);
};
typedef struct
struct TilePosKeyHash
{
int operator() (const TilePos &k) const { return TilePos::hash_fnct (k); }
inline int operator()(const TilePos &k) const
{ return TilePos::hash_fnct (k); }
};
} TilePosKeyHash;
typedef struct
struct TilePosKeyEq
{
bool operator() (const TilePos &x, const TilePos &y) const { return TilePos::eq_test (x, y); }
} TilePosKeyEq;
inline bool operator()(const TilePos &x, const TilePos &y) const
{ return TilePos::eq_test (x, y); }
};

View file

@ -1,5 +1,7 @@
# MinecraftConsoles
# [DOWNLOAD THE GAME](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/5CSzhc9t)
![img.png](.github/IMG_8725.png)
@ -14,8 +16,6 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
- Added support for keyboard and mouse input
- Added fullscreen mode support (toggle using F11)
- Disabled V-Sync for better performance
- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
- Full support for keyboard and mouse input
## Controls (Keyboard & Mouse)
@ -35,6 +35,8 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
- **Select Item**: `Mouse Wheel` or keys `1` to `9`
- **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline
- **Host Options**: `TAB`
- **Toggle Debug Info**: `F3`
- **Open Debug Overlay**: `F4`
## Build & Run