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# MinecraftConsoles # BetterMinecraftLCE
[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/jrum7HhegA)
![Tutorial World](.github/TutorialWorld.png)
## Introduction ## Introduction
This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied. This project contains the fork of MinecraftConsoles, this fork aims to be better and only focus on windows build.
## Download ## Download
Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file) Windows users can download our [Nightly Build](https://github.com/MarvelcoCode/BetterMinecraftLCE/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file)
## Platform Support ## Platform Support
- **Windows**: Supported for building and running the project - **Windows**: Supported for building and running the project
- **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
## Features
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
- Added support for keyboard and mouse input
- Added fullscreen mode support (toggle using F11)
- (WIP) Disabled V-Sync for better performance
- Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing
- Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080)
- LAN Multiplayer & Discovery
- Added persistent username system via "username.txt"
## Multiplayer ## Multiplayer
@ -83,22 +67,7 @@ Minecraft.Client.exe -name Steve -fullscreen
4. Make sure `Minecraft.Client` is set as the Startup Project. 4. Make sure `Minecraft.Client` is set as the Startup Project.
5. Set the build configuration to **Debug** (Release is also ok but missing some debug features) and the target platform to **Windows64**, then build and run. 5. Set the build configuration to **Debug** (Release is also ok but missing some debug features) and the target platform to **Windows64**, then build and run.
### CMake (Windows x64)
```powershell
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build --config Debug --target MinecraftClient
```
For more information, see [COMPILE.md](COMPILE.md). For more information, see [COMPILE.md](COMPILE.md).
## Known Issues
- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
## Contributors ## Contributors
Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more. Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more.
## Star History
[![Star History Chart](https://api.star-history.com/svg?repos=smartcmd/MinecraftConsoles&type=date&legend=top-left)](https://www.star-history.com/?spm=a2c6h.12873639.article-detail.7.7b9d7fabjNxTRk#smartcmd/MinecraftConsoles&type=date&legend=top-left)